Simple Camera Toolkit by Dylan Auty
We put together this set of scripts to assist developers with an issue we all face, setting up a camera for a specific use case.
Whether you need an automated camera which flies through your world, a tracking camera which smoothly follows a target, or a city builder camera with rotation support, we have you covered!
All modules are provided in C# with example scenes making them easy to scale further if you need a more customized solution for your project.
Our useful Composition Tools allow you to frame your scene using tried and tested cinematic guides.
Focus on your game/project and leave the camera systems in our hands, we are sure to have something for you!
Take a look at what's included below
Auto Frame Tracker
This module will automatically move the camera to try and fit all your targets into the frame, you can set the desired position on screen and let the camera do the rest
Auto Orbit
Pan around a target at a predefined speed! A great tool for loading screens which pan around iconic in game items!
Fly Camera
A super simple mouse look and "WASD" style fly camera, which can be used to allow users to "free cam" their way through a scene using mouse and keyboard.
Follow Target
Smoothly track a target by following it and dampening movements for smooth transitions, great for tracking vehicles or players!
FOV Controller
Change your camera field of view using a trigger, this allows a user to right-click, or left click, to change their field of view on the fly. You can also toggle/hold the FOV when the trigger happens.
Look at Tracking
A module which will smoothly track a target object, without moving the camera object within the game world.
Mouse Look
A simple module to allow users to look around the scene with their mouse as an input. This can be combined with other modules to control movements.
Waypoint Follow
Set up a route within your scene and watch this camera move between between each point. Multiple modes are available (Forward, PingPong, Loop), and you can adjust what the camera looks at, and the speed it moves at!
Mouse Orbit
Allow you players to pan around an object with their mouse, bind the trigger event (Right/Left Click or Always on). Defined limits to horizontal and vertical movements.
Wobble Camera
A simple screen wobble effect which can be applied to a camera, you control the speed of the effect.
Composition Tools
A tool for composing your in game scenes using action/title safe regions, and grid lines, to frame truly cinematic scenes
If you have any questions, please do get in touch!
Price $5.99
Zombie Vocalizations by Magic Sound Effects
A unique library with a variety of Zombie Voice sound effects is designed to meet the highest requirements in creating audio for fantasy games and trailers.
The collection contains 260 professionally designed vocalization sound effects, divided into:
• attacking (6), biting (10), croak (3), death (18), groan (8), growl (21), pain (18), roar (25), snarl (12), yelp (5).
• breath (15), choking (3), concerned (9), cough (7), crying (3), exhale (9), idle (10), interested (10), jumping (18), laugh (6), mumbling (15), snoring (7), yawning (13).
The short audio preview (Soundcloud).
The full audio preview (Youtube).
The full list of sounds.
Features:
• 260 high-quality sound effects
• 44.1 khz, 16 bit, wav, mono
• Perfect for trailers, fantasy games, horror games
• 23 voice actions
• minutes of audio: 7 minutes 26 seconds
Price $11.99
Delay Manager by Voidcluster
Are you tired of creating coroutines for even doing the simplest things?
With Delay Manager you can:
- Delay any parameterless and parameterized method with a timer.
- Repeat any method for x times.
- Delay a method until a condition is met.
- Create complex sequences that will hold multiple methods, delays, and fire them in order when invoked.
- Create tick events that will loop call your method every x seconds.
- Create complex queued sequences and call them all at once.
- Create complex condition-based sequences that will listen constantly if a condition is met before firing your sequences.
- Stop your sequences anytime.
Reasons to choose Delay Manager:
- Easy to use
- Flexible
- Retro compatible
- Uses Monobehaviour functions
- Detailed documentation
The documentation is available inside the package.
For any questions or to receive support don't hesitate to contact me via email at voidclustergames@gmail.com.
Price $10.00
Terrain Toolkit Re: by heparo
The Unity Terrain Toolkit from the Unity Summer of Code 2009 All code by Sándor Moldán, except where noted. Contains an implementation of Perlin noise by Daniel Greenheck. Contains an implementation of the Diamond-Square algorithm by Jim George.
The present version of the Terrain Toolkit is an adaptation and enhancement of the original tool (V1.0.2) for the newer versions of Unity. Beyond the necessary code adaptation, a cosmetic refactoring was performed (GUI mainly but also core code). This being said, the whole toolkit works as the original toolkit was designed.
The original package (Unity 4 compatible) is bundled in the 'original' folder. It comes with its associated documentation.
NOTICE : Terrain Toolkit Re: is the continuation of the discontinued Terrain Toolkit 2017 : the toolkit will now stick to the newest Unity LTS version available.
The original toolkit was FREE, this version too !
Enjoy and keep it a popular tool !
Price $0.00
Textured Bob Hair Female from Tafi by Tafi
Full character system included
When you build with Tafi you’re not just buying an asset, you’re buying characters designed to blend with each other and to change during play in your games and apps. You’re buying clothing and hair that is swappable and will adapt to the various body shapes. This versatility lets you populate a world full of NPC’s and change them or your hero avatar as they progress and advance.
Ready to use (and expand):
When used together with other Tafi packages, Tafi's characters can change everything from skin materials to clothing by simply dragging the relevant items into the slots in the character builder and pressing "Build." Built items will even transfer morphs and other items straight into the relevant clothing pieces. Read below for more information about the innovative Tafi character system.
The Textured Bob Hair is a short, playfully cropped hairstyle that’s gently tousled and styled with textured layers. It’s a modern variant of the classic bob, but this version is edgy, contemporary, and fun. Created by artist 3DCelebrity.
Designed for Tafi Female Characters
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Armguards: 116,576 Tris (Up to 2 Materials),
Note: Basic character included, but custom characters used in example screenshots not included, sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders. Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $15.00
Boho Hair Female from Tafi by Tafi
Full character system included
When you build with Tafi you’re not just buying an asset, you’re buying characters designed to blend with each other and to change during play in your games and apps. You’re buying clothing and hair that is swappable and will adapt to the various body shapes. This versatility lets you populate a world full of NPC’s and change them or your hero avatar as they progress and advance.
Ready to use (and expand):
When used together with other Tafi packages, Tafi's characters can change everything from skin materials to clothing by simply dragging the relevant items into the slots in the character builder and pressing "Build." Built items will even transfer morphs and other items straight into the relevant clothing pieces. Read below for more information about the innovative Tafi character system.
The Boho Hair is perfect for unique women with a hippy style. It looks effortless and complex at the same time, giving her a look unlike any other! Created by artist Propschick.
Designed for Tafi Female Characters
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Armguards: 8,256 Tris (Up to 4 Materials),
Note: Basic character included, but custom characters used in example screenshots not included, sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders. Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $15.00
Starlette Hair Female from Tafi by Tafi
Full character system included
When you build with Tafi you’re not just buying an asset, you’re buying characters designed to blend with each other and to change during play in your games and apps. You’re buying clothing and hair that is swappable and will adapt to the various body shapes. This versatility lets you populate a world full of NPC’s and change them or your hero avatar as they progress and advance.
Ready to use (and expand):
When used together with other Tafi packages, Tafi's characters can change everything from skin materials to clothing by simply dragging the relevant items into the slots in the character builder and pressing "Build." Built items will even transfer morphs and other items straight into the relevant clothing pieces. Read below for more information about the innovative Tafi character system.
Starlette Hair is a short bob with a large yet subtle wave. Add this hairstyle to your female character to make her look like she just walked off a star-studded movie set! Created by artist Propschick.
Designed for Tafi Female Characters
[ Character Tool Documentation | Technical Support | Browse Compatible Content ]
Technical Information
Included tools can be used to decimate, atlas, and merge materials. Assets have been provided at highest initial quality levels to provide greater flexibility for asset users.
Assets Included:
• Armguards: 117,696 Tris (Up to 7 Materials),
Note: Basic character included, but custom characters used in example screenshots not included, sold separately.
Textures: Comes with a full set of 2048/4096px PBR textures and associated shaders. Included character tool can facilitate texture size reductions easily.
Shader Set: Uses the Daz3D Shader Set
Includes the Linteum character assembly tool - designed to mix and match clothing, characters, morphs and more from the entire range; and make them usable in your game or app.
Functionality includes
• Built-in assembly of character parts, automatically merges clothing onto the same character hierarchy, including adjustments for various character shapes and sizes.
• Morph functionality - add new characters and custom morphs to all your designs, mix and match to create the perfect results; morphs are copied onto all clothing.
• Performance estimator - see how your character compares against characters in various shipped games.
• Rigging aware decimation - automatic built-in decimation tool will help reduce polycounts while preserving extra polys in elbows and knees (note: results will vary by item, and decimation level; decimating base characters is not recommended)
• Material merging tool - automatically merges materials together and deletes submeshes, when the material is a duplicate. Tint and adjust individual parts, and merge the rest!
• Hidden surface deletion - helps trim non-visible faces from an assembled character to avoid bleed through during animations, and lower overall polycount.
• Builds characters compatible with Humanoid Animation Avatars; use popular animation controllers with this character.
• Only pack the blend shapes you need into your models - helps reduce overall memory consumption.
• Texture atlasing tool - helps merge materials together and trim overall drawcalls.
• SRP Support - Automatic adjustment of materials for HDRP(2018.4) LTS, HDRP(2019.4) LTS, URP and Standard Render Pipelines.
Price $15.00
Coffee,Tea and Sugar Set by CC Productions
Game ready Coffee, Tea and Sugar set. Pack includes Kettle, Coffee Tin, Tea Tin Sugar Tin, Teaspoon, Mug and Socket.
Kettle has two LODs
All meshes include second uv channel for lightmaps.
HDRP and Standard texture sets included
All texture sets are 2048 pixels
Coffee, Tea and Sugar set includes
Kettle LOD0 - 7208 polys
Kettle LOD1 - 5488 polys
Sugar Tin - 2884 polys
Coffee Tin - 2884 polys
Tea Tin - 2884 polys
Teaspoon - 670 polys
Mug - 2480 polys
Teabag - 80 polys
Socket - 458 polys
Coffee Tileable texture
Sugar Tileable Texture
Teabag Tileable texture
Price $19.99
Fantasy_weapons_pack by Anatoly Valovoy
The set contains 64 items.
The total number of polygons is 79840 triangles,
40374 vertices.
each object has a PBR texture with a resolution of 2048x2048.
Barbarian Set total polygons (triangles): 15602
Dwarf set total polygons (triangles): 12246
Knight set total polygons (triangles): 14406
Amazon set total polygons (triangles): 17046
Shield set total polygons (triangles): 20540
Price $79.00
Wild Beak by Aleksey Ivanov
The model has 14 animations
atack (x3)
walk
run
idl (x2)
jump
dead
block
get hit
scream
PBR textures
-BaseColor
-AO
-Normal
-SpecularSmoothness
(arm_leg 4096x4096, clothes 4096x4096 , hair 1024x1024 ,head 4096x4096)
Polis: 11 320
Tris: 21 411
Verts: 13 576
Price $28.00
Mobile Places Autocomplete by Nineva Studios
This package only works on Android and iOS, doesn't work in Editor or any other platforms since it uses the corresponding native Android/iOS Places SDK from Google.
Links:
Features:
- Launching the native screen with a search field, where the user can find and select the place, place details are returned back to unity
- Find the current place - finds the most likely place where the user is based on his location
- Fetch place details
- Fetch photos of the selected place
Price $39.99
LegionSDK by Legion by Lenovo-Gaming Phone
1.The dual vibration is distinguished from the android origin vibration. The origin vibration calls to the bottom layer with time parameters and amplitude. The dual LRA vibration can control the vibration of the two motors separately, such as which LRA((Linear Resonant Actuator)) is selected for vibration, the duration of the vibration, the effect of the vibration, the SDK function further encapsulates the interface, at least only needs to set the vibration ID, whether to handle the vibration switch when touched, needs to be applied Integrate AAR files.
2.There are two types of lights on Legion devices, one is the LEGION light, which only has red and blue colors, and the other type of Y-type light supports the three primary colors of red, green and blue. LEGION light: From the hardware point of view, there is a blue light and a red light. Currently, there is no need to control the upper layer application separately from the product definition. Y-shaped light: The Y-type lamp has two groups of RGB lamps. From the hardware point of view, there are six monochromatic lamps. From the definition of the product, the upper application of the six monochromatic lamps can be individually controlled, adapted to the application scene, and debugged separately according to the needs debugging.
If you need related Lenovo technical support, please visit Technical Support
Or send an email to legionunity@lenovo.com
Price $0.00
MapMagic 2 Brush by Denis Pahunov
MapMagic Brush is terrain sculpting and painting tool tool, and can be used to paint height, textures, objects, trees and grass/detail, and event at the same time. The brush effect is defined with MapMagic nodes graph: this way you can create the exact brush behavior you like.
MapMagic Brush is a module for MapMagic 2 asset (free, comes with this package).
MapMagic Brush might come in handy for an outsource level-design. You can use MapMagic Brush as your own in-house tool - the final result is saved in terrain data asset and could be merged with the main project. The main project doesn't require MapMagic to be installed.
This tools gives an opportunity for a headway as a level designer - you can create yourself a collection of useful brush graphs. They will speed up and enhance a quality of your work.
Price $45.00
UltimateUI Sounds Collection by dpsounds.
Features:
- Clicks & Hover Sounds
- Cartoony UI Sounds
- Error UI Sounds
- Whooshes/Transitions
Number of Audio Files: 195 .WAV files
Sample rate / bit rate: 44,100 Hz
Do Sound FX loop: No
This collection includes over 190 UI sound effects in different variations and styles.
Anything from button clicks and whooshes to cartoony UI sound effects are included so you can be sure to find the right sounds that fit your game!
Price $4.99
Super Editor by VIK
Super Editor is a versatile Unity editor extension that includes three modules, a powerful, easy-to-use built-in IDE, a Hieararchy enhancements, and a Favorites enhancements.
“Create a game, all in one Unity”
- Unity's built-in IDE is a intelligent code window for C#, USS, UXML, Shader, Text, Prefab, Scene, and any text Asset, it contains code Automatic completion, keyword searching and replacing, custom themes, and so on. You don't need to switch visual studio or VS Code anymore, which can significantly simplify the development process.
- Hieararchy enhancements is an editor extension that adds some often used functions to the hierarchy window, It shows all the components on gameobject, and right-click to quickly edit the script, and left-click to turn the script on and off, which can significantly simplify the development process.
- Favorites enhancements is a favorites panel for Unity3D to list all your favorites assets or scene gameobjects in your project, Frequently used objects can be accessed quickly, which can significantly simplify the development process.
Check the details and tutorials at Github
Price $0.00
Airplanes - airport with props by Mixaill
★ Assets★
- Terrain (without trees, on screenshots standart assets) 1000x1000
- Runway 2.7KTris
- Hangars 30K Tris
- Airplanes (3 colors: red, blue, rust) with full salon 60K Tris
- Boxes with tents 2K Tris
- Fences 0.2K Tris
- Pallet 0.6K Tris
- 2 Barrel 4K Tris
- Conteiner 7.8K Tris
- 3 Lamps 6.5K Tris
- Road lines 0.1K Tris
- Borders 0.1K Tris
- Water tower 7K Tris
★ Textures (All textures PBR) ★
Resolutions:
1024x1024, 2048x2048, 4096x4096
Textures types:
_AlbedoTransparency.png
_MetallicSmoothness.png
_Normal
★ Other Assets ★
Combine this asset pack with our other assets -
- Business jet - aircraft with interior
- Airliner - aircraft with interior
- Prison - big building, characters and props
- Road sign - Big pack
- Soaring birds - animals for environment
If you have any questions, write me: mixaill3d@gmail.com
Price $29.99
Cyberpunk Synthwave Futuristic Game Music Pack by Dr.Hoffman Music
Inspired in various styles and emotions that evoke nostalgia and awe.
Tracklist:
80s Horror Synthwave Electronic Retro Sci Fi Mystery Aliens [ 4min 13sec ]
Children Dreaming Better Future [ 1min 10sec ]
Cyberpunk Dreaming Better Future [ 1min 44sec ]
Epic Space Future Intro [ 1min 22sec ]
Future Dream Cyber City [ 2min 22sec ]
Mystery Drama Intro Titles [ 1min 52sec ]
Retrosynth Outrun Driving [ 3min 8sec ]
Duration: 15min 52sec
Price $24.99
Shield set by Anatoly Valovoy
Each shield has PBR material with textures with a resolution of 2048x2048
The total number of triangles is 20,540; vertices - 10364
SM_Bakler - 964 Tris;
SM_Black_metal_shield - 672 Tris;
SM_Dark_Knight_Shield - 1960 Tris;
SM_Eagle_shield - 1452 Tris;
SM_Kite_shield - 764 Tris;
SM_Knight’s shield - 2062 Tris;
SM_Rough_Spiked_Shield - 2810 Tris;
SM_round shield - 1260 Tris;
SM_Scutum - 4024 Tris;
SM_Shield of the kings - 1024 Tris;
SM_Skull_shield - 1042Tris;
SM_small shield - 1168 Tris;
SM_steel shield - 1338 Tris.
Price $20.00
Siamese twins by Vadim Ziambetov
- Idle (x4)
- Jump
- Get hit (x2)
- Dead
- Attack (x5)
- Walk
- Run
- Shout (x2)
Info:
- Faces: 12104
- Verts: 11933
- Tris: 23018
- PBR textures:
- Albedo (4096-4096 size)
- Normal (4096-4096 size)
- Metallic (4096-4096 size)
- AO (4096-4096 size)
- Emission (4096-4096 size)
Price $19.00
