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Updated: 53 min 57 sec ago

FPS VR - Surveillance Turret by Aniworld Design

2021, April 23 - 10:59
This package contains an automatic surveillance turret, rigged. This is perfect for VR or FPS games.
  • Built-in rendering pipeline.
  • URP.
  • HDRP.

Features:

  • Geometry 4000 trianges.
  • Fully rigged (not the trigger).
  • Two skins.
  • Textures: albedo, normal, specular and ambient occlusion (all 2K).
  • Not animated.

Price $6.99

Basket Player Animated by Code This Lab

2021, April 23 - 10:55
Basket Player Animated

Rigged: Yes


  • Basket Player e Basketball

Animated: Yes


  • 39Animations

Geometry: Quads/Tris


The topology is made up of quads and triangles as follows:


  • Arms: 2986 polys, 5970 tris, 3016 verts
  • Basketball: 392 polys, 728 tris, 366 verts
  • Eyes: 648 polys, 1224 tris, 650 verts
  • Eyes Glass: 648 polys, 1224 tris, 650 Verts
  • Jersey: 966 polys, 1932 tris, 1026 Verts
  • Legs: 480 polys, 960 tris, 512 Verts
  • Male Head: 3696 polys, 7368 tris, 4025 Verts
  • Shoes: 1442 polys, 2870 tris, 1504 Verts
  • Shorts: 920 polys, 1840 tris, 959 Verts
  • Socks: 352 polys, 704 tris, 384 Verts

Textures: Yes


  • Diffuse (Skin and Head with tattoos or not), Normal, Specular (Each specular map have a glossiness map in the alpha channel, except M_Eyes_Glass)

Materials: Yes


  • Basketball, Clothes, Eyes, Eyes Glass, Male Head, Skin

CREATION



The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unity 2020.1.11f1 version with FBX 2018



Animation type: Humanoid



The topology is made up of quads and triangles as follows:



-Arms: 2986 polys, 5970 tris, 3016 verts



-Basketball: 392 polys, 728 tris, 366 verts



-Eyes: 648 polys, 1224 tris, 650 verts



-Eyes Glass: 648 polys, 1224 tris, 650 Verts



-Jersey: 966 polys, 1932 tris, 1026 Verts



-Legs: 480 polys, 960 tris, 512 Verts



-Male Head: 3696 polys, 7368 tris, 4025 Verts



-Shoes: 1442 polys, 2870 tris, 1504 Verts



-Shorts: 920 polys, 1840 tris, 959 Verts



-Socks: 352 polys, 704 tris, 384 Verts



MATERIALS AND TEXTURES



Texture sizes are from 1024x1024px to 2048x2048px



All textures are in TGA format



Diffuse with or without tattoos



Each specular map have a glossiness map in the alpha channel, except M_Eyes_Glass



The package includes a shader modified of the “standard specular setup” with two sided actived



RIGGING AND ANIMATIONS



The models have been rigged with 3D Studio Max Biped, with additional bones for the face



The Basket Player has 39 animations:



-Idle With Ball



-Chest Pass Left



-Chest Pass Right



-Standing Idle No Ball



-Jog FWD Start No Ball



-Jog FWD No Ball



-Jog FWD Stop No Ball



-Jog BWD Start No Ball



-Jog BWD No Ball



-Jog BWD Stop No Ball



-Jog L Start No Ball



-Jog L No Ball



-Jog L Stop No Ball



-Jog R Start No Ball



-Jog R No Ball



-Jog R Stop No Ball



-Transition No Ball



-Defense



-Transition No Ball Reverse



-Receive The Ball Left



-Transition With Ball



-Chest Pass Right



-Receive The Ball Right



-Standing Idle With Ball



-Dribble



-Jog FWD Start With Ball



-Jog FWD With Ball



-Jog FWD With No Ball



-Jog BWD Start With Ball



-Jog BWD With Ball



-Jog BWD Stop With Ball



-Jog L Start With Ball



-Jog L With Ball



-Jog L Stop With Ball



-Jog R Start With Ball



-Jog R With Ball



-Jog R Stop With Ball



-Transition Jump Shot



-Jump Shot



The animations are in place



The animation has been crafted (no motion capture)



You can find the animations on our Youtube Channel



https://www.youtube.com/watch?v=ijP6QqgV5Ek



FOLDER CONTENTS



The package includes:



-the file .fbx of the animations, Prefabs. Basket Player T-Pose and Basketball



-the textures and materials of the meshes listed before



The poses shown in the images have been created by way of illustrations.



For any concern or further questions feel free to contact us!



Do not forget to leave an item rating if you haven't done it yet!



Price $60.00

Toony Characters by SPiN AG

2021, April 23 - 10:00
This set features a pack of cute and doll-like characters.
The rigged characters (animation type humanoid) come with 4 own animations each and a cool eye wink script, that puts life in their face.


Content:
26 models, 26 prefabs, 8 animations, 87 materials, 1 script

Characters:
Alien / Asian boy + girl / Astronaut / Bandit boy + girl / Builder boy + girl / Castaway boy + girl / Cook boy + girl / Detective boy + girl / Doctos boy + girl / Farmer boy + girl / Firefighter boy + girl / Native / Ninja / Pirate boy + girl / SpaceSodier boy + girl

Animations:
BoyIdle, GirlIdle, BoyWalk, GirlWalk, BoyRun, GirlRun, BoyJump, GirlJump

=> The number of TRIS per model ranges approximately between 5K and 25K.
For the exact number of tris per model please have a look on the screenshots!

All assets feature high resolution textures.
All textures are integrated as albedo maps and have a resolution of between 512 and 2048 pixels. With some items the same texture is activated as color emission.

Please be aware that these assets are not intended for older mobile devices and don't contain LOD versions. If you want to use them nevertheless you will have to spend time to reduce texture sizes and vertices.
If you need help with optimization or if you need different assets, please don't hesitate to contact us at assets@spin.de

Please rate our product on the Unity Asset Store if you like it :)
Thank you!


Price $11.99

Rogue Demon Girl by Stanley 3D

2021, April 23 - 09:55
A stylish fantasy character for your projects. Original look, easy to use.

Features:
-Rigged. Supports Mecanim and third-party animations.
-Several shape-keys for facial expressions.
-Stylized look
-Perfect for first-person and third-person projects.

Polycount: 59k triangles
Number of materials: 5
Textures: 2048x2048 (can be downscaled in Unity)
Animations: 11
Sounds: no
Support: eneutrality@gmail.com
Don't forget to rate and review this asset on Unity Asset Store! Thank you.
Price $14.99

FPS VR - Pistol Glock by Aniworld Design

2021, April 22 - 16:10
This package contains a Glock pistol, rigged. This is perfect for VR or FPS games.
  • Built-in rendering pipeline.
  • URP.
  • HDRP.

Features:

  • Geometry 15500 trianges.
  • Fully rigged (not the trigger).
  • Two skins.
  • Textures: albedo, normal, specular and ambient occlusion (all 2K).
  • Sound effects.
  • Not animated

Price $6.99

Fantasy Creature - Combat Troll by Pixel 32 Studio

2021, April 22 - 16:07
Fantasy creature - Combat Troll

CombatTroll01
Polys: 9481
Verts: 6448

CombatTroll02
Polys: 6986
Verts: 4816

CombatTroll03
Polys: 7466
Verts: 5334

CombatTroll04
Polys: 8529
Verts: 5737

CombatTroll_club
Polys: 1653
Verts: 1251

CombatTroll_hammer01
Polys: 708
Verts: 1813

CombatTroll_hammer02
Polys: 848
Verts: 1854



Diffuse_Texture: 1024x1024-5, 256x512-1, 512x512-1
Normal_Texture: 1024x1024-5, 256x512-1, 512x512-1
Specular Texture: 1024x1024-4

Animation Type : Generic

Animation(x27):

action01, action02, attack_club01, attack_club02, attack_club03, attack_gre01,
attack_gre02, attack_gre03, attack_gre04, attack_none01, attack_none02, attack_none03,
die01, die02, die03, dizzy01, draw01, hit01, idle01, raise01, ready01, ready_club01,
ready_gre01, run01, show01, undraw01, walk01




>CONTACT
pixel32studio@gmail.com

Price $55.00

Gladiators pack by Strellok

2021, April 22 - 16:06
PBR texturing (metallic Sheder)

The model contains 24 animations
atack x5
walking x2
run x2
strafe x3
idle x4
death x2
scabbard x2
gethit x4

PBR textures.

-Albedo
-AO
-Meatllic
-Normal

(all maps 4096x4096 and 2048)

faces 37612
verts 22546
tris 37612

Price $24.99

Vintage cars by Dmitriy Dryzhak

2021, April 22 - 15:52

Here are three vintage cars which already have move animations.

Textures sizes - 4096x4096 

Polygons counts:

Vintage car 1 - 45844

Vintage car 2 - 34433

Vintage car 3 - 31263


Price $26.00

16-Bit Adventure Music by Wave Hero Studios

2021, April 22 - 15:49
This "16-Bit Music Pack" contains 11 original loopable tracks full of adventure paced in 16-bit style.

Cut to loop and LOOP wav. files.

Wave Hero Studios · 16-Bit Adventure Music Pack


This "16-Bit Music Pack" contains 11 original loopable tracks full of adventure paced in 16-bit style. These tracks are perfect for RPG, battle, platformers, adventure and fantasy games, inspired in the most iconic sounds from classic games. Great for chiptune 2d and pixel art inspired games.


TRACKLIST (.wav, 44.1kHz, 16bit)


The World Out There! [3:03]


Battle Chasers [1:59]


Pretty Valley [1:19]


Evil Lurks [0:46]


Boss Fight! [1:00]


Rest Here [0:34]


Cherry Town [2:47]


Welcome To My Store[0:52]


Icey Mountain [1:00]


Jump Road [1:02]


Misty Woods [1:29]



ALL tracks loop perfectly!


Price $19.99

Military base by cggaf

2021, April 22 - 15:45
Military base Low-poly 3D models: 23 objects - boxes, car, communication station, copter, copter base, garage, power station, tank, tent, track, trainer, turret, wall.
Total faces around 20 thousands - from 50 up to 2000 for each object.
One texture - 2000x2000px PNG images with colours pallete.
Price $5.00

【Discount Package】Anime Character : Female011 (Two types / Contain VRM) by 戴永翔 Dai Yong Xiang

2021, April 22 - 15:44
*This product package belongs to the discount package series and is permanently sold at a low price

This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.

Character information:Headband
Polycount:
Verts:16010
Faces:22874
Tris:22874
Sixteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type

Character information:Non headband
Polycount:
Verts:15808
Faces:22670
Tris:22670
Fifteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type


This package contains VRM files, which can make the character module more refined, please refer to the manual for details

More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:

My asset store
Taiwan web
Reddit web

Price $4.99

o3n Jane Modern Clothing Pack (URP) by o3n Studio

2021, April 22 - 15:43

Demo | Forum Page | Request Content

Description

This package contains modern clothing wardrobe items for o3n Jane & John UMA races. o3n UMA Races Stunner Jane & John URP and UMA is required for this package to work.


The Standard Render Pipeline version of this asset is available here.


The HDRP version of this asset is available here.


How do I set it up?

- Please remember to add the o3n folder to UMA Global Library by selecting UMA Global Library Window and dragging the o3n folder to the drop area in the window.
- You can check the example scenes for sample usage.


Price $54.99

o3n Jane Modern Clothing Pack (HDRP) by o3n Studio

2021, April 22 - 15:42

Demo | Forum Page | Request Content

Description

This package contains modern clothing wardrobe items for o3n Jane & John UMA races. o3n UMA Races Stunner Jane & John HDRP and UMA is required for this package to work.


The Standard Render Pipeline version of this asset is available here.


The URP version of this asset is available here.


How do I set it up?

- Please remember to add the o3n folder to UMA Global Library by selecting UMA Global Library Window and dragging the o3n folder to the drop area in the window.
- You can check the example scenes for sample usage.


Price $54.99

Three kingdoms - Additional Hero Sasibil by JJ Studio

2021, April 22 - 14:47
Character pack optimized for
Mobile Action RPG Games!

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
▼ Check out our Three kingdoms Series on Unity Asset store ▼

▶Three kingdoms Character & Monster Series
Three kingdoms Environment Series


And ▶Click here◀ to see more Series in our Unity Asset Store
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━


Three kingdoms - Additional Hero Sasibil

Polys: 3587
Verts: 3066
Texture: 512x512-4 (4 Color variations)

Animation Type : Generic, Humanoid

Animations(x5) :
(Animation Type_Generic)
Idle, Walk, Attack, Active, Passive

The humanoid version does not guarantee the complete operation of the key animation.



If you have any questions or issues, please contact us at
2018studiojj@gmail.com

Thank you!

Price $25.00

Japanese Hachiman Shrine Pack by Nimikko

2021, April 22 - 14:42

The pack includes the following assets:

  • 5 Torii gates with 8 material variants (Clean, Damaged, Snowy & Mossy on Wooden & Concrete textures)
  • 3 fence pieces with 3 material variants
  • 4 lanterns with 3 material variants
  • 1 pathway with 3 material variants
  • 3 shrine platform pieces with 3 material variants
  • 11 shrine roof parts with 4 material variants
  • 6 shrine wall parts with 3 material variants
  • 1 Temizuya (Handwashing place) with 3 material variants
  • 2 foundation walls with 3 material variants
  • 2 stairs with 3 material variants

The pack includes the following files:

  • 124 textures (Sizes range from 1k to 4k, most are either 2k or 4k)
  • 38 unique meshes with vertice count ranging from 42 to 11587
  • 153 premade prefabs
  • Example map

All assets come with:

  • Uv maps
  • Collision
  • PBR materials

A Hachiman shrine (八幡神社) is a Shinto shrine dedicated to the kami Hachiman. It is the second most numerous type of Shinto shrine after those dedicated to Inari Ōkami. You can find this kind of shrines all over Japan, from small villages to large cities.


With this pack, you can build as huge or as small Hachiman shrines as you want. Every shrine piece is modular so nothing is prebuilt apart from the example scene. This means you can build any kind of shrine you want, ranging from small to large. The pack comes with various material variations, so you can utilize these all assets in clean, mossy, and snowy scenarios!


These models themselves are optimized to be used in various situations, ranging from visualization and animations to video games. By utilizing weighted normals, realistic models are achieved with low polygon counts, and high-resolution normal map is not required for smooth edges.


The pack does not come with a skybox


Price $19.90

Beauty Wizard by Anastasiya Kolchina

2021, April 22 - 14:26
PBR textures(Metallic Sheder)

Contains 61 animation
idle(х11)
walk(х8)
run(х8)
attack(х12)
death(х4)
strafe(x6)
block(х6)
jump(х2)
power up(x2)
get hit (x4)

-Albedo
-AO
-Metallic
-Normal
(all texture 4096x4096 size, hair texture 2048x2048)

faces 51785
verts 51118
tris 81649
Price $40.00

HYPEPOLY - Isometric Tiles Standart Lite by WAND AND CIRCLES

2021, April 22 - 14:22
Lite is a free version of HYPEPOLY - Isometric Tiles Standart asset, which include tiles and environment objects!

All meshes has a 1 material, so you can combine meshes to reduce your draw calls in project. Tiles separated by 3 parts, so you can effective use occlusion culling to improve performance of project.

-4 textures with color palette (256x256 .png)

-50-550 tris per Mesh

-23 unique meshes

-92 prefabs

Models has a UV map for palette textures which included.

LODs absent.

Standart materials with albedo texture.

WAND AND CIRCLES: HYPEPOLY - Isometric Tiles Standart Lite is a small pack of 3D tiles, objects of environment, nature objects. This asset is a free version of HYPEPOLY - Isometric Tiles Standart.


HYPEPOLY - Isometric Tiles Standart Lite include:

-Big stone x2

-Little stone x3

-Branch x2

-Bush x2

-Bridge

-Coin

-Fence

-Grass

-Ground Tile

-Nameplate

-Stones Tile

-Bottom parts of tile x2

-Top parts of tile x2

-Decor part of tile

-Trees x2

-Demo scene

-Demo scene with all objects


*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.


Price $0.00

Editor List & Array Toolkit by 4AI

2021, April 22 - 14:20

This toolkit enables essential commands useful for arrays and lists - more precisely, operations on ranges of array and list elements. All included "Geek Productivity Commands" are available in the GameObject context menu, Assets context menu and in the Inspector context menu related to list and array properties. The main plugin features are:

copying selected game objects or assets to the Geek Clipboard, ordered in different ways (e.g. by executing copy commands using the alphanumeric sort by asset file path or game object name),
moving a range of array or list elements from one place to another within a given array or list,
copying a range of array or list elements to the Geek Clipboard,
copying all array or list elements to the Geek Clipboard,
pasting array or list elements available in the Geek Clipboard into an array or list,
• copying either a locked element range or unlocked range (based on a clicked index),
cutting a range of array or list elements and placing them in the Geek Clipboard,
inserting array or list elements available in the Geek Clipboard into an array or list at a clicked index,
appending array or list elements available in the Geek Clipboard after a clicked index in an array or list,
duplicating a range of array or list elements - once and many times,
deleting a range of array or list elements,
• setting and resizing a range of array or list elements,
• different operation modes such as a locked or unlocked element range mode,
• locking all the list or array range.


As all our "Geek Utilities", this "move-copy-paste-cut-insert-append-duplicate-delete-range-lock" utility can enhance your workflow and increase productivity. It also eliminates the need of using e.g. reorderable lists or arrays that could be useful especially in older versions of Unity. You don't need to use any special Attributes with your arrays and lists for the toolkit commands to work. It should work with your list and array properties in the Unity Inspector out-of-the-box after installing the plugin.

The addons included in this package extend the Unity Editor as described below.


Full source code included.


WEBSITE | DOC | GEEK ADDONS | SUPPORT FORUM | BUG REPORTS | FORUM


This Geek Addons bundle includes the following families of commands described below: “GameObject Menu COPY”, “Assets Menu COPY”, “MOVE”, “COPY”, “PASTE”, “CUT”, “DELETE”, “INSERT”, “APPEND”, “DUPLICATE”, “DUPLICATE Nx”, “RANGE”, “LOCK”, “COPY ALL” and “LOCK ALL” commands. You can access them in the 4AI Geek Context Menu appended to a standard Unity context menu related to array and list properties. The command names are shortened in this description usually.


--------------------------------------------------

PACKAGE CONTENT

--------------------------------------------------

"GameObject Menu COPY" and "Assets Menu COPY" commands (different versions of commands, using different object orders)
Inspector List & Array Toolkit:
   - MOVE-RANGE-LOCK Geek Inspector Addons package content
   - COPY-PASTE-RANGE Geek Inspector Addons package content
   - CUT-INSERT-RANGE Geek Inspector Addons package content
   (that includes “APPEND” and “DELETE” commands)
   - “DUPLICATE”, “DUPLICATE Nx”, “COPY ALL” and “LOCK ALL” commands.
   See the details below.


------------------------------

BUNDLE COMMANDS

------------------------------


GameObject Menu COPY commands
----------------------------------------
"GameObject Menu COPY" commands appear in the Hierarchy view and GameObject menu:
4AI --> Copy
4AI Geek Copy (submenu)
    - COPY Selected GAME OBJECTS - HIERARCHY ORDER
    - COPY Selection
    - COPY Selection - Alphanumeric SORT by NAME
    - COPY Selection - SORT by NAME

Assets Menu COPY commands
----------------------------------------
"Assets Menu COPY" commands appear in the Assets menu:
4AI --> Copy
4AI Geek Copy (submenu)
    - COPY Selection - Alphanumeric SORT by ASSET PATH
    - COPY Selection - Alphanumeric SORT by NAME
    - COPY Selection
    - COPY Selection - SORT by ASSET PATH
    - COPY Selection - SORT by NAME

MOVE commands
--------------------
MOVE <a, b> (submenus; appears when the range is unlocked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N
MOVE <a, b> and LOCK (submenus; appears when the range is unlocked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N
MOVE <START, END> LOCKED (submenus; appears when the range is locked)
    - MOVE <START, END> to array Start or End
    - MOVE <a, b> by N
MOVE <START, END> and UNLOCK (submenus; appears when the range is locked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N

COPY & COPY ALL commands
----------------------------------
COPY range
COPY range LOCKED (appears when the range is locked)
COPY and LOCK range and SET (range) END
COPY ONE item
COPY ALL items

PASTE commands
--------------------
PASTE (appears when the range is unlocked)
PASTE and LOCK range

DUPLICATE & DUPLICATE Nx commands
--------------------------------------------
DUPLICATE range
DUPLICATE range LOCKED
DUPLICATE N x range (submenus)
DUPLICATE N x range LOCKED (submenus)

CUT commands
----------------------
CUT range (appears when the range is unlocked)
CUT range LOCKED (appears when the range is locked)

DELETE commands
----------------------
DELETE range (appears when the range is unlocked)
DELETE range LOCKED (appears when the range is locked)

INSERT commands
----------------------
INSERT at [x] (appears when the range is unlocked)
INSERT at [x] and LOCK (appears when the range is locked)
INSERT and LOCK range at [x] (appears when the range is unlocked)

APPEND commands
----------------------
APPEND at [x] (appears when the range is unlocked)
APPEND at [x] and LOCK (appears when the range is locked)

RANGE commands
----------------------
SET RANGE to R (submenus)
SET RANGE to R LOCKED (submenus)
RESIZE RANGE by R (submenus)
RESIZE RANGE by R LOCKED (submenus)
SET range START and LOCK
SET range END and LOCK

LOCK & LOCK ALL commands
--------------------------------
LOCK range (appears when the range is unlocked)
UNLOCK range (appears when the range is locked)
RELOCK range (appears when the range is locked)
LOCK ALL


------------------------------

HOW TO USE IT

------------------------------

For the purpose of this description the term “right-click” will be used as the operation opening a context menu.


You can open one of the context menus containing Geek Productivity Commands by:
Right-clicking on an array or list element name (not a value). In some versions of Unity it is also possible to right-click on the array/list name itself - in this case it assumes that the clicked element index is zero. 4AI Geek Context Menu is appended to the standard Unity context menu items.
Right-clicking on a selection in the Hierarchy View to open a context menu with COPY commands.
Opening the GameObject menu to open a context menu with COPY commands.
Right-clicking on a selection in the Assets view to open a context menu with COPY commands.


------------------------------

DEFINITIONS

------------------------------

Common terms and identifiers simplifying the descriptions:

clickedINDEX – clicked array or list item index,
START – current FIXED / LOCKED range start,
END – current FIXED / LOCKED range end,
R – current range size (equal to: END-START+1 in the LOCKED state or b-a+1 in the UNLOCKED state),
<a, b> – a range where a = clickedINDEX and (b - a + 1) = R
<START, END>, LOCKED range - a range locked to specific array or list elements that is modified if the position of elements change,
FIXED range - a range that was usually LOCKED earlier and UNLOCKED later,
regular range <a, b> - the range <a, b> where b >= a,
GEEK CLIPBOARD – internal Geek Inspector Addons clipboard.


---------------------------------------------

GameObject Menu COMMANDS

---------------------------------------------

4AI --> COPY

Uses a default COPY command to copy game objects or selection using a specific object order. After the installation the default COPY command is: “COPY Selected GAME OBJECTS - HIERARCHY ORDER”. It can be changed by creating another class similar to DefaultGameObjectCopyExecutor, but this feature is not documented and is not guaranteed to be used in the future. Use it at your own risk.


4AI Geek Copy (submenu)

------------------------------

COPY Selected GAME OBJECTS - HIERARCHY ORDER

COPY selected GAME OBJECTS to the Geek Clipboard, ordered as in the Hierarchy view.


COPY Selection

COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. If objects are selected one by one, copied objects usually have the selection order, but it is not guaranteed.


COPY Selection - Alphanumeric SORT by NAME

COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by name”, so any numbers in the name are not sorted as strings. For example, sorting the names “Abc1, Abc10, Abc2” will give “Abc1, Abc2, Abc10” because 1 < 2 < 10.


COPY Selection - SORT by NAME

COPY Selection sorted by name to the Geek Clipboard. You can use it to copy both selected game objects and assets.


---------------------------------------------

Assets Menu COMMANDS

---------------------------------------------

4AI --> COPY

Uses a default COPY command to copy selection (usually assets) using a specific object order. After the installation the default COPY command is: “COPY Selection - Alphanumeric SORT by ASSET PATH”. It can be changed by creating another class similar to DefaultAssetsCopyExecutor, but this feature is not documented and is not guaranteed to be used in the future. Use it at your own risk.


4AI Geek Copy (submenu)

------------------------------

COPY Selection - Alphanumeric SORT by ASSET PATH

COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by asset path”, so any numbers in the asset path are not sorted as strings. For example, sorting the asset paths “Dir/Abc1, Dir/Abc10, Dir/Abc2” will give “Dir/Abc1, Dir/Abc2, Dir/Abc10” because 1 < 2 < 10.


COPY Selection - Alphanumeric SORT by NAME

COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. Copied objects use “alphanumeric sort by name”, so any numbers in the name are not sorted as strings. For example, sorting the names “Abc1, Abc10, Abc2” will give “Abc1, Abc2, Abc10” because 1 < 2 < 10.


COPY Selection

COPY Selection to the Geek Clipboard. You can use it to copy both selected game objects and assets. If objects are selected one by one, copied objects usually have the selection order, but it is not guaranteed.


COPY Selection - SORT by ASSET PATH

COPY Selection sorted by asset path to the Geek Clipboard. You can use it to copy both selected game objects and assets.


COPY Selection - SORT by NAME

COPY Selection sorted by name to the Geek Clipboard. You can use it to copy both selected game objects and assets.


---------------------------------------------

LIST & ARRAY SINGLE COMMANDS

---------------------------------------------

SET range START and LOCK
SET the array or list range START to clickedINDEX so that the final range is <clickedINDEX, END> and is LOCKED. See the LOCK range command for more information.

SET range END and LOCK
SET the array or list range END to clickedINDEX so that the final range is <START, clickedINDEX> and is LOCKED. See the LOCK range command for more information.

LOCK range
LOCK the range <clickedINDEX, R>. If you execute a command such as MOVE range by N or SHIFT range by N on a LOCKED range, the whole range will be moved or shifted by N too. When you have a LOCKED range, you can click on any array / list item and it will not have any effect on the range a given command will use. The range will be equal to <START, END>.

UNLOCK range
Unlocks the range, which means that the current range will be recalculated based on the current clickedINDEX and current range size R. If you click at a different array or list element, the range will start at that element. The related context menu item is available when the range is LOCKED.

RELOCK range
UNLOCK the range <START, END> and LOCK the range <clickedINDEX, clickedINDEX+R-1>, so that the new range size is unchanged, but the START is equal to clickedINDEX. The related context menu item is available when the range is LOCKED.


COPY range

COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD.

The final range and the range end must fit in the array or list.


COPY range LOCKED

COPY the LOCKED range <START, END> to the GEEK CLIPBOARD.

The final range and the range end must fit in the array or list. The related context menu item is available when the range is LOCKED.


COPY and LOCK range and SET (range) END

COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD and LOCK it. Set the range END to clickedINDEX.

The final range and the range end must fit in the array or list.


COPY ONE item

COPY ONE clicked item to the GEEK CLIPBOARD.

The final range and the range end (element index in this case) must fit in the array or list.


COPY ALL items

COPY the whole range of a given array or list to the GEEK CLIPBOARD.


PASTE

PASTE the GEEK CLIPBOARD contents at the clickedINDEX. The pasted values will override the old ones. The whole content and the last item must fit in the array or list.


PASTE and LOCK range

PASTE the GEEK CLIPBOARD contents at the clickedINDEX. The pasted values will override the old ones. Next, LOCK the pasted range. The whole content and the last item must fit in the array or list.


DUPLICATE range

DUPLICATE the range <clickedINDEX, clickedINDEX+R-1>. The whole content is appended just after the content being duplicated.

The related context menu item is available when the range is UNLOCKED.


DUPLICATE range LOCKED

DUPLICATE the LOCKED range <START, END>. The whole content is appended just after the content being duplicated.

The related context menu item is available when the range is LOCKED.


CUT range

CUT the range <clickedINDEX, clickedINDEX+R-1> so that it is copied to the GEEK CLIPBOARD and deleted.

The related context menu item is available when the range is UNLOCKED. The calculated range must be regular and must fit in the array or list.


CUT range LOCKED

CUT the LOCKED range <START, END> so that it is copied to the GEEK CLIPBOARD and deleted.

The related context menu item is available when the range is LOCKED. The calculated range must be regular and must fit in the array or list.


DELETE range

DELETE the range <clickedINDEX, clickedINDEX+R-1>.

The related context menu item is available when the range is UNLOCKED. The calculated range must be regular and must fit in the array or list.


DELETE range LOCKED

DELETE the LOCKED range <START, END>.

The related context menu item is available when the range is LOCKED. The range must be regular and must fit in the array or list.


INSERT at [x]

INSERT the GEEK CLIPBOARD contents at x=clickedINDEX and just before the item[clickedINDEX]. No items are overridden during this operation.

The related context menu item is available when the range is UNLOCKED.


INSERT at [x] and LOCK

INSERT the GEEK CLIPBOARD contents at the x=clickedINDEX and just before the item[clickedINDEX]. Next, lock the range of inserted elements. No items are overridden during this operation.

The related context menu item is available when the range is LOCKED.


INSERT and LOCK range at [x]

INSERT the GEEK CLIPBOARD contents at the x=clickedINDEX and just before the item[clickedINDEX]. Next, lock the range of inserted elements. No items are overridden during this operation.

The related context menu item is available when the range is UNLOCKED.


APPEND at [x]

APPEND the GEEK CLIPBOARD contents just after the x=clickedINDEX and just before the next item: clickedINDEX+1. No items are overridden during this operation.

The related context menu item is available when the range is UNLOCKED.


APPEND at [x] and LOCK

APPEND the GEEK CLIPBOARD contents just after the x=clickedINDEX and just before the next item: clickedINDEX+1. Next, lock the range of appended elements. No items are overridden during this operation.

The related context menu item is available when the range is LOCKED.


---------------------------------------------

LIST & ARRAY SUBMENUS

---------------------------------------------

SET RANGE to R (submenus)

SET range to <clickedINDEX, clickedINDEX+R-1> so that the range size equals R. R is chosen by one of the command submenu items.


SET RANGE to R LOCKED (submenus)

SET range to <START, START+R-1> so that the range size equals R. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


RESIZE RANGE by R (submenus)

RESIZE the range <clickedINDEX, clickedINDEX+currentR-1> by R, so that the final range is <clickedINDEX, clickedINDEX+currentR+R-1>, where currentR is the range size before the operation. R is chosen by one of the command submenu items.


RESIZE RANGE by R LOCKED (submenus)

RESIZE the range <START, END> by R, so that the final range is <START, END+R>, where currentR is the range size before the operation. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


MOVE <a, b> (submenus)

MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.

The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items.


MOVE <a, b> and LOCK (submenus)

MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.

Next, LOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. See the LOCK range command for more information.


MOVE <START, END> LOCKED (submenus)

MOVE the range <START, END>:
• to the array Start or End.
• by N.

Next, update the LOCKED range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


MOVE <START, END> and UNLOCK (submenus)

MOVE the range <START, END>:
• to the array Start or End.
• by N.

Next, UNLOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED.

------------------------------

DEMO SCENE

------------------------------

A demo scene is planned to be provided in the Unity Asset Store as a free asset. Check the Unity Asset Store for availability. For testing, you can also use two MonoBehaviour scripts: ExampleArrays.cs and ExampleLists.cs that contain many different arrays and lists. Attach the scripts to any game objects, define array and list data and then, just right-click on array/list element names to display a context menu with appended 4AI Geek Context Menu.


------------------------------

EXTENSIONS

------------------------------

Some extensions for the Geek Inspector Addons framework are planned to be released in the Unity Asset Store, for example:

• Geek Context Menu style configuration (e.g. it will be possible to change some indentations, prefixes and suffixes),
• Geek Context Menu items visibility and priority (order).

Check the Unity Asset Store for availability.


---------------------------------------------------------------------------

TYPES SUPPORTED BY COPY & PASTE & CUT & INSERT & APPEND & DUPLICATE OPERATIONS

---------------------------------------------------------------------------

The following serialized property types (SerializedPropertyType) are supported by copy & paste & cut & insert & append & duplicate commands:

• ObjectReference,
• Integer,
• Float,
• Boolean,
• String,
• Vector2,
• Vector2Int,
• Vector3,
• Vector3Int,
• Vector4,
• Quaternion,
• Bounds,
• BoundsInt,
• Rect,
• RectInt,
• Enum,
• Color,
• Character,
• LayerMask,
• AnimationCurve,
• Generic,
• ArraySize - supported once copying & pasting & cuting & inserting & appending & duplicating generic types,
• ExposedReference - it is supported in the code, but it has not been tested.


The following types are not supported by copy & paste & cut & insert & append & duplicate operations:
• FixedBufferSize,
• Gradient.


This plugin performs a lot of reasonable conversions when pasting, inserting or appending values from the Geek Clipboard, for example:
• float to int,
• float to long,
• double to int,
• double to long,
• int to float,
• int to double,
• long to float,
• long to double,
• Vector2Int to Vector2,
• Vector2 to Vector2Int,
• Vector3Int to Vector3,
• Vector3 to Vector3Int,
• Vector4 to Quaternion,
• Quaternion to Vector4,
• BoundsInt to Bounds,
• Bounds to BoundsInt,
• RectInt to Rect,
• Rect to RectInt,
• many types to String...


This version of the plugin doesn't support copy & paste & cut & insert & append operations for array and list ranges between Unity projects. It might be possible with an extension in the future or e.g. in a PRO version.

Check the Unity Asset Store for availability.


------------------------------

BUNDLE ADDONS

------------------------------

The bundle contains some of Geek Addons, including necessary Geek Editor Addons and Geek Inspector Addons Core 1.0 files. Check the Unity Asset Store for availability of the addons. The plugins are planned to have the following names:


• COPY GameObjects - Geek Editor Addon
• COPY Selected GAME OBJECTS - HIERARCHY ORDER - Geek Editor Addon
• GameObject - COPY Selection - Geek Editor Addon
• GameObject - COPY Selection - Alphanumeric SORT by NAME - Geek Editor Addon
• GameObject - COPY Selection - SORT by NAME - Geek Editor Addon
• COPY Assets - Geek Editor Addon
• Assets - COPY Selection - Alphanumeric SORT by ASSET PATH - Geek Editor Addon
• Assets - COPY Selection - Alphanumeric SORT by NAME - Geek Editor Addon
• Assets - COPY Selection - Geek Editor Addon
• Assets - COPY Selection - SORT by ASSET PATH - Geek Editor Addon
• Assets - COPY Selection - SORT by NAME - Geek Editor Addon
• MOVE List & Array range by N - Geek Inspector Addon
• MOVE List & Array range by N and LOCK / UNLOCK - Geek Inspector Addon
• MOVE List & Array range to array Start / End - Geek Inspector Addon
• MOVE List & Array range to array Start / End and LOCK / UNLOCK - Geek Inspector Addon
• COPY List & Array range - Geek Inspector Addon
• COPY ALL - Geek Inspector Addon
• PASTE List & Array elements - Geek Inspector Addon
• CUT List & Array range - Geek Inspector Addon
• INSERT List & Array elements - Geek Inspector Addon
• APPEND List & Array elements - Geek Inspector Addon
• DUPLICATE List & Array elements - Geek Inspector Addon
• DUPLICATE Nx List & Array elements - Geek Inspector Addon
• DELETE List & Array range - Geek Inspector Addon
• SET List & Array RANGE to N - Geek Inspector Addon
• RESIZE List & Array RANGE by N - Geek Inspector Addon
• SET List & Array range <START, END> and LOCK - Geek Inspector Addon
• LOCK / UNLOCK List & Array range - Geek Inspector Addon
• RELOCK List & Array range - Geek Inspector Addon
• LOCK ALL List & Array range - Geek Inspector Addon


------------------------------

LINKS

------------------------------

Links related to Geek Inspector Addons:


PLUGIN WEBSITE & DOCUMENTATION
Geek Inspector Addons page
Forum
Support Forum
Bug Reports Forum
Unity forum thread related to Geek Inspector Addons (Works in Progress)
Unity forum thread related to Inspector List & Array Toolkit release
Contact


-------------------------------------------------------

OTHER RELEASED GEEK PRODUCTIVITY TOOLS

-------------------------------------------------------

Inspector List & Array Toolkit
MOVE-RANGE-LOCK Geek Inspector Addons
SELECT-RANGE-LOCK Geek Inspector Addons
COPY-PASTE-RANGE Geek Inspector Addons
CUT-INSERT-RANGE Geek Inspector Addons
Visit the publisher page for the full list of productivity extensions.


FULL SOURCE CODE included.


Price $33.99

FPS VR - Roof Turret by Aniworld Design

2021, April 22 - 14:19
This package contains a roof turret, rigged. This is perfect for VR or FPS games.
  • Built-in rendering pipeline.
  • URP.
  • HDRP.

Features:

  • Geometry 2250 trianges.
  • Fully rigged.
  • Two skins.
  • Textures: albedo, normal, specular, emission and ambient occlusion (all 2K).
  • Not animated.

Price $6.99

Big Warrior by AleksandrSlava

2021, April 22 - 14:16
PBR textures (Metallic sheder)

Textures: 4096x4096
Contains: 4 body skins

Faces: 17940
Verts: 18369
Tris: 36666

The model contains 8 animations:
idle (2)
walk (1)
run (1)
attack (3)
death (1)

PBR textures

-AO
-Normal
-Albedo
-Metallic

Price $25.00

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