FPS VR - SMG MP9 by Aniworld Design
- Built-in rendering pipeline.
- URP.
- HDRP.
- Geometry: 4000 trianges (mag and bullets included).
- Rigged (not the trigger).
- Four skins.
- Textures: albedo, normal and specular (all 2K).
- Sound effects.
- Not animated.
- No logos and no trademarks.
Price $5.99
The Fire Ballers by Theory Team
- Object Pooling
- Math Utilities (mesh based raycast, mesh generation, vector mathimatics, matrix2x2, etc..)
- Editor Utilities (colored sliders, special fields, etc..)
- Simple adaptive preformance system to adjust quality level depending on frame rate
- Event Manager (To create functions which run at realtime with no need of mono behavior scripts)
- Scriptable Effects (Create effects from script)
- Tower Generator system
- Path system (You can create and modify paths inside the editor very easily)
- Player System (which can move the player on the path, shoot towers, handle animations and operate some simple functionality)
- Enemy AI (To play against player, with wide customizable range of intelligence complexity)
- Menu Camera (Which has acceleration, deacceleration and resistance functionality)
- Gameplay Camera (Automatic objects fit in game view, collision detection, smooth following and many other features)
- Complete Management System (Include level complexity management and callbacks for every action, where you can add your desired functions)
- Stage Generator (You can create your levels and stages with few clicks)
Game logic:
Hyper-casual game
multi characters are playing against each other
each one shooting his own tower, the one who finishes first move to the next round, there where only one character should win the level.
The game comes with many stages each stage has many levels. there are different types of towers and barriers for each level.
The Fire Ballers asset is a toolkit with alot of features to make hyper-casual games with tha same logic.
With many complicated systems which built to work out of the box.
Price $99.99
Tribal Svakura-Dark Fantasy ambient by Bara Amann
What you got in this asset if you purchase ?
- The full song "Tribal Svakura" -Listen-
- 2 different tempo
- Cut and loops of the songs
- Stems for layering on your will
- also 18 stingers and FX from the songs
All files are in HQ (Wav, 44.1, 32bit)
All loops are made for Adaptativ music works in horizontal and vertical technique
You can have the full package here : Tribal Percussion packPrice $4.99
Lazy Check List by Lazy Friday Studio
Required Packages - None, works out the box
If you don't like the asset you can simply delete the folder Lazy helper in your Editor folder, its small, simple and easy to use.
Price $0.00
Living Room Items - HDRP by Robot Skeleton
All 16 models contain albedo, roughness, normal, and occlusion maps.
Additional Metallic and Emmision maps are included where appropriate.
The models are between 28 and 14,678 tris and are in the FBX format.
This package includes:
Bean Bag Chair
Tris: 2048
Texture map: 4096x4096 px
Armchair with Pillow
Tris: 4306
Texture map: 4096x4096 px
Side Tables
Tris: 544
Texture map: 2048x2048 px
Sofa with Pillows and Throw
Tris: 14,678
Texture map: 4096x4096 px
Plant
Tris: 1886
Texture map: 2048x2048 px
Book
Tris: 60
Texture map: 2048x2048 px
TV Remote
Tris: 410
Texture map: 2048x2048 px
Coffee Table
Tris: 436
Texture map: 2048x2048 px
Rug
Tris: 66
Texture map: 2048x2048 px
Lamp
Tris: 910
Texture map: 2048x2048 px
Floor Lamp
Tris: 632
Texture map: 2048x2048 px
Wall Canvas
Tris: 28
Texture map: 2048x2048 px
Candle 01
Tris: 1824
Texture map: 2048x2048 px
Candle 02
Tris: 2660
Texture map: 2048x2048 px
Cabinet
Tris: 1206
Texture map: 4096x4096 px
TV
Tris: 232
Texture map: 4096x4096 px
This pack living room furniture includes both HDRP and SRP folders
Contents of HDRP folder are only compatible with a HDRP Project.
Contents of Standard folder are only compatible with an SRP Project.
Both folders are included
Walls and flooring not included, this package includes Furniture, Textures and Materials only.
Price $11.99
Dark Dissimulation, An 8-Bit Metroidvania Music & SFX Pack by Joel Francis Burford
Within this music pack are 8 authentic, Loopable Tracks, and 90 Sound Effects! This pack is designed for Metroidvania, Platformer, Adventure games. Or anything you want to give an exciting, symphonic, dark, 8-bit soundtrack. Having a wide array of emotional moods, from high intensity action, to gothic, castle themes, this Bumper Audio pack has everything a budding vampire hunter needs to bring their game to life.
TRACKLIST (.wav, 44.1kHz, 16bit)
01 Waltz of the Dead (LOOP) [1:24]02 Lost in the Mist (LOOP) [0:40]
03 Traverse the Tower (LOOP) [0:41]
04 Requiem for the Beast (LOOP) [0:51]
05 Festival of Spirits (LOOP) [1:14]
06 Unholy Illusions (LOOP) [1:01]
07 Wandering Ghouls (LOOP) [1:11]
08 Cursed Voices (LOOP) [0:56]
SFX_ Heal 1 [0:01]
SFX_ Heal 2 [0:01]
SFX_ Hit 1 [0:01]
SFX_ Hit 2 [0:01]
SFX_ Hit 3 [0:01]
SFX_ Hit 4 [0:01]
SFX_ Hit 5 [0:01]
SFX_ Hit 6 [0:01]
SFX_ Hit 7 [0:01]
SFX_ Hit 8 [0:01]
SFX_ Hit 9 [0:01]
SFX_ Double Hit 1 [0:01]
SFX_ Double Hit 2 [0:01]
SFX_ Double Hit 3 [0:01]
SFX_ Double Hit 4 [0:01]
SFX_ Double Hit 5 [0:01]
SFX_ Character Hit 1 [0:01]
SFX_ Character Hit 2 [0:01]
SFX_ Character Hit 3 [0:01]
SFX_ Character Hit 4 [0:01]
SFX_ Character Hit 5 [0:01]
SFX_ Character Hit 6 [0:01]
SFX_ Character Hit 7 [0:01]
SFX_ Character Hit 8 [0:01]
SFX_ Item or Coin 1 [0:01]
SFX_ Item or Coin 2 [0:01]
SFX_ Item or Coin 3 [0:01]
SFX_ Item or Coin 4 [0:01]
SFX_ Item or Coin 5 [0:01]
SFX_ Item or Coin 6 [0:01]
SFX_ Item or Coin 7 [0:01]
SFX_ Item or Coin 8 [0:01]
SFX_ Jump 1 [0:01]
SFX_ Jump 2 [0:01]
SFX_ Jump 3 [0:01]
SFX_ Jump 4 [0:01]
SFX_ Jump 5 [0:01]
SFX_ Jump 6 [0:01]
SFX_ Boss Death 1 [0:04]
SFX_ Boss Death 2 [0:03]
SFX_ Enemy Death 1 [0:02]
SFX_ Enemy Death 2 [0:02]
SFX_ Enemy Death 3 [0:02]
SFX_ Enemy Death 4 [0:01]
SFX_ Enemy Death 5 [0:01]
SFX_ Enemy Death 6 [0:01]
SFX_ Level Up [0:01]
SFX_ Low Health [0:06]
SFX_ Magic 1 [0:03]
SFX_ Magic 2 [0:03]
SFX_ Magic 3 [0:03]
SFX_ Magic 4 [0:03]
SFX_ Magic 5 [0:03]
SFX_ Magic 6 [0:02]
SFX_ Negative 1 [0:06]
SFX_ Negative 2 [0:01]
SFX_ Open Chest 1 [0:01]
SFX_ Open Chest 2 [0:01]
SFX_ Heartbeat 1 [0:03]
SFX_ Heartbeat 2 [0:03]
SFX_ Heartbeat 3 [0:03]
SFX_ Positive 1 [0:01]
SFX_ Positive 2 [0:01]
SFX_ Power Up 1 [0:01]
SFX_ Power Up 2 [0:01]
SFX_ Power Up 3 [0:01]
SFX_ Power Up 4 [0:01]
SFX_ Score Tally 1 [0:02]
SFX_ Score Tally 2 [0:02]
SFX_ Score Tally 3 [0:02]
SFX_ Cancel 1 [0:01]
SFX_ Cancel 2 [0:01]
SFX_ Cancel 3 [0:01]
SFX_ GUI 1 [0:01]
SFX_ GUI 2 [0:01]
SFX_ GUI 3 [0:01]
SFX_ GUI 4 [0:01]
SFX_ GUI 5 [0:01]
SFX_ GUI 6 [0:01]
SFX_ Select 1 [0:01]
SFX_ Select 2 [0:01]
SFX_ Select 3 [0:01]
SFX_ Evil Laugh [0:02]
SFX_ Monster Growl [0:05]
SFX_ Ugh 1 [0:01]
SFX_ Ugh 2 [0:01]
SFX_ Ugh 3 [0:01]
SFX_ Running Fast [0:04]
SFX_ Running Medium [0:04]
SFX_ Walking [0:06]
Price $11.99
Simple Words Game Template by Itay Sagui
The template includes a single scene with a main menu, a game selection panel, and the main game panels. The game can be easily customized for different graphics and games.
Features:
⚡ 3 Game Modes: First Letter, Find Word, Find Image.
⚡ Full C# code.
⚡ Perfect for creating games for children.
⚡ Easily customizable with to support different graphics.
⚡ Provides easy linking to other games.
⚡ Integrates with Google Mobile Ads.
⚡ Works on all platforms, PC, Mac, iOS, Android, etc.
Requirements:
- DOTween
- Google Mobile Ads Unity Plugin
Price $4.99
Star Surveyor by Triplebrick
The Big Spaceship Builder
A low poly spaceship for video games and VR applications. It comes with 7 different color themes.
- PBR Textures (Basecolor, Normal, Roughness, Metal)
- ca. 20k vertices
- 7 Different color variations
- Uses Standard Shader only
- Tested with BuiltIn RP, URP 10.4, HDRP 10.4
Price $9.00
Lady Ghost by Romasanta
Suitable for games of different genres RPG, strategy, shooter etc.
Double shader is recommended for this model.
PBR textures
Base Map
Mask Map
Normal
Emissive
Three skins
1skin Forest<\STRONG> faces 16532
verts 17402
tris 32988
four UV set
Faсe (4096x4096)
Eye(4096x4096)
Cloth (4096x4096)
Hair(4096x4096)
2skin Dark<\STRONG> faces 9585
verts 9802
tris 19072
Three UV set
Face (4096x4096)
Eye(4096x4096)
Cloth (4096x4096)
3skin Lady<\STRONG> faces 16045
verts 16643
tris 32043
Six UV set
Face (4096x4096)
Eye(4096x4096)
Dress (4096x4096)
Dress_Up(4096x4096)
Lamp(4096x4096)
Hair(4096x4096)
The model contains 16 animations
walk(x2)
attack (x3)
idle(x4)
death(x3)
strife L/R(x2)
roaring(x2)
Price $30.00
SmoothMQTT by Simon Schliesky Softwarelösungen
MQTT is a message protocol that allows you to publish values to a topic that any client can subscribe and react to. Imagine a sensor in your living room publishes its current temperature measurement to MQTT and your game changes the light intensity or color in your scene.
This asset provides you with components which make it easy to run and/or use MQTT infrastructure within your game or app. All components included are designed to resemble your regular workflow, no matter if it's inspector-based or code-based development. Subscribing to a topic is as easy as
1. adding a component
2. configuring the topic
3. selecting an action to be triggered
Just like you are used to from UI buttons and EventTriggers in Unity.
This package supports:
- Unity MQTT clients
- Unity MQTT broker
- Configurable IP, port, and user credentials
- Message publishing
- Message subscription
- Primitive data types in messages (int, float, bool, string)
- Unity types in messages (Vector3, Quaternion, Color)
- Conditional subscriptions (i.e. compare message to string and do A or B)
- Publishing messages from a TMP_InputField
This package does NOT support:
- TLS/SSL (implemented, but not in manual yet)
- Setting up user/password if Unity app is the broker
- Websockets
Third Party Licenses
Asset uses MQTTnet.dll under MIT license; see ThirdPartyNotices.txt file in package for details.
Current Roadmap:
- Add component for publishing messages from Trigger and Collision events
- Validate Credentials when using internal Broker
- Write manual for using SSL (including certificate creation a.s.o.)
- Add Conditionals (>, >=, <, <=, !=, ==) for float and int messages
- Evaluate reasonable uses of Conditional Colors (is in Gradient or not)
- Settings functions and UI dialog prefab to change mqtt server and credentials and stuff
- PlayerPrefs integration for settings
- Add Formatstring option to subscriber
- Improve Documentation formatting
- Create interactive presentation scene based on MQTT showing possible use-cases.
Price $54.99
Polygon Monster 1 - Low Poly 3D Art by WR
1. Provides several simple shaders for display
2. Contains 30 models optimized for mobile platforms
3. Does not contain any texture maps
4. Contains a demo scene
5. The Tris of each model is about 500-2000
Detail:
1. Provides 10 basic models and 3 color variants. A total of 30 different monster performances
2. Each model comes with 6 animations, the animations are very delicate. And in line with conventional development standards. Out of the box, very suitable for RPG type games
3. Animation: idle, run, death, hit, attck, stun
More similar styles will continue to be updated, so stay tuned!
For more information, please visit my official website: http://wr-modelart.link/
Price $19.88
Clean Flat Icons 5 by RainbowArt
It can easily customize your favorite icons.
Features:
- PNG files and layered PSD files;
- Resolutions:128x128,256x256,512x512;
- 1300 vector icons:
300 basics,
300 line basics,
300 checks,
100 line checks,
224 crosses,
76 line crosses;
Price $9.99
Water Lilies by Tatiana Gladkaya
This asset includes 3 separate objects: flower and 2 leaves.
Normal map was baked from a high poly models.
UVs: channel 0: overlapping; channel 1: non-overlapping (for baking lightmaps)
Textures resolution: 2048x2048px. Textures format: TGA.
Water Lily (Leaf) - 37 polygons, 46 vertices
Water Lily (Flower) - 940 polygons, 1553 vertices
Price $4.99
House Cactus Plants by Tatiana Gladkaya
House Cactus Plants set includes two low poly models with unwrapped UVs and PBR textures.
Includes 4 unique meshes (2 cactuses, dish and doily).
UVs: channel 0: overlapping (for Albedo, Normal, Metallic, AO); channel 1: non-overlapping (for baking lightmaps)
Textures resolution: 2048x2048px (AlbedoTransparency, AO, Normal, MetallicSmoothness.). Textures format: TGA
Cactus_01 mesh - 2534 polys, 4620 tris
Cactus_02 mesh - 5428 polys, 9072 tris
Dish mesh - 200 polys, 320 tris
Doily mesh - 84 polys, 108 tris
Price $5.99
Stellar Frigate by Triplebrick
The Big Spaceship Builder
A low poly spaceship for video games and VR applications. It comes with 7 different color themes.
- PBR Textures (Basecolor, Normal, Roughness, Metal)
- ca. 29k vertices
- 7 Different color variations
- Uses Standard Shader only
- Tested with BuiltIn RP, URP 10.4, HDRP 10.4
Price $9.00
Video Codec by ShanguUncle
Multiple video types:device camera/unity camera/custom texture.
The interface is simple, the video/audio capture and codec are separated, you can insert the sdk to your own network easily.
Price $0.00
HYPEPOLY - Runner Pack Standart by WAND AND CIRCLES
All meshes has a 1 material, so you can combine meshes to reduce your draw calls in project. Tiles separated by 3 parts, so you can effective use occlusion culling to improve performance of project.
-4 textures with color palette (256x256 .png)
-500-1500 tris per Mesh
-140 unique meshes
~140 prefabs
Models has a UV map for palette textures which included.
LODs absent.
Standart materials with albedo texture.
WAND AND CIRCLES: HYPEPOLY - Runner Pack Standart is a huge asset which created to help you in developing of endless runner games. Pack include a lot of traps with particles, animations and scripts, modular road, animated environment objects, collactable and decor objects. This pack include a lot of models which was you can create a beautiful stylized game!
Prefabs (A lot of prefabs include animations, particle systems):
-Traps x54 (Arrows, blades, rotated blades, arrow traps, fire traps, axe & mace traps, moving spikes, a lot of saws, spikes and static stones obstakles)
-Modular road parts x13 (Straight parts, 45°, 90°, rotated parts, road up part, start part, end part)
-Bridge parts x8
-Animated environment objects x6
-Coins (Normal version and damaged version)
-Gems (Normal version and damaged version in different colors)
-Grass x16
-Stones x20
-Pillars x5
-Tiles x8
*On screenshots and video we use a Unity Post Processing profiles, which doesn't include in asset, but you can do it by yourself in few minutes. And in presentations we use a FOG shader, which doesn't include to.
Price $14.99
Blaze: Enemy AI Engine by Pathiral
Blaze is a Blaze-ingly light, modern and comprehensive enemy AI engine. If you have enemies in your game no matter the genre, Blaze will definitely be of service to you and your game. And your wallet.
It’s been inspired by several AI systems of many modern stealth and combat games making Blaze a powerhouse in it’s features, functionality and workflow.
It supports many sub-systems such as integrations with audio, animations, distractions system, attack, patrolling in different states, visions, emotions, local avoidance, reactions and a whole lot more.
Blaze fully utilizes Unity's NavMesh Components. Simply import the one compatible with your Editor version and Blaze will be good to go!
This tool focuses on 3 main things. Interactivity, customization and ease-of-use. All of these made Blaze huge and feature rich. You can change and customize everything for your differnet kinds of enemies with simply checking/unchecking and typing into empty properties.
Blaze is responsible for basically everything besides the actual attacking script, which is up to the developer. It will make your life and the NPC's alot easier. It will do the pathfinding for you as well as avoid other NPCs, play audios, animations and more.
It even lets you react to any tag within vision with any animation and audio that you want using Alert Tags option. You can even set to react (however you like) in this tag's location, moving to it first. This will greatly increase the interactivity and immersivness of your game and enemies. Since your enemies can comment and react to certain tags or events that happen within the game. Something as simple as a feather falling can be reacted on. You only need to set the appropriate tags and properties.
Lets take distractions for an example: if an NPC gets distracted, it turns to face the distraction direction. You get to set the speed of turning, reaction time to hearing the distraction, setting the left & right turning animations that will trigger according to whether the distraction is to your left or right (if you want), setting whether you want the NPC to check the distraction location or continue it's patrol, set whether you want to turn into alert state on hearing a distraction or continue in normal state as well as enabling any custom script of yours during this entire process for more control. And the distraction itself can be set to either pass through colliders or not. That's not even the entirety of the distractions sub-system. This is one in many.
That doesn't mean there aren't simple intuitive things. Something like a simple obstacle avoidance vision ray is available to avoid the NPC standing too closely to dead ends and obstacles since it doesn't look realistic. Whether it's a complex or simple feature, if it'll improve your game, Blaze probably has it.
To get a better picture of this tool. This is the documentation (with some inspector screenshots) that comes with the package. Feel free to give it a good read to get to know the power of Blaze AI.
Blaze does basically all the hard-work for you. But the attack scripts are up to you. Drag and drop your attack scripts into Blaze and it'll enable them when attacking.
If you like this tool please don't hesitate to give a nice-quick review. It helps alot.
If you have any questions or technical issues (bugs), please email me.
Thank you and happy game deving!
Price $10.00
