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The newest packages in the Unity Asset Store.
Updated: 58 min 59 sec ago

Gothicvania Sky Backgrounds by Ansimuz

2021, May 10 - 15:43

This is an Assets Pack with 4 different Backgrounds made in Pixel Art.

Each Background can be looped horizontally and its separated in layers for a parallax effect.

The size of the backgrounds is 272 width x 160 height pixels.


Price $6.99

Blue Sedan by Team XS

2021, May 10 - 15:35
Here's a free treat for you!
An old soviet-era car all in it's rusty glory, literally aching for you to get it up and running. Drive it and love it, or leave it to rust. Perfect for stylized and well optimized games.

Features:
⁍ Material slots for body, windows and lights
⁍ Low poly 5,321 tris, FBX mesh
⁍ 2048x resolution stylized texture maps for body (albedo, ambient, metallic)
⁍ 1024x resolution textures for windows/lights
⁍ Separated wheels
⁍ Interior
Price $0.00

Polygon Monster 3 - Low Poly 3D Art by WR

2021, May 10 - 15:33
Polygon Monster 3-Low Poly 3D Art is now available, including 10 basic models and 30 variants. With animation, the style is completely unified with the previous one. Great!

1. Provide 1 test shader

2. 30 core prefabs are provided

3. Provide model, shader, animation, 30 groups

4. The triangle surface of each model is about 500-5000, which is very suitable for mobile platforms

5. Provide a demo

Note: Affected by my ability to record videos, there will be jitters and freezes in the video, which do not represent the quality of the character animation.


1. Provide 10 basic models, each with 3 variants. There are 30 models in total. Similar to the previous package.

2. 2000-5000 triangle faces for each character, which is very good for mobile performance.

3. Each character comes with 6-8 animations, standby, running, stun, death, hit, attack 1, attack 2, attack 3 (not all characters have attack 3)

3. The catalog is concise, clean and free of any impurities.

4. The Polygon Monster series will continue to be updated and is in production.


For more, please visit our website:

http://wr-modelart.link/


Similar combination of resources: 

Low Poly Beautiful RPG Character

Low poly Beautiful Weapon

Polygon Monster 1-Low Poly 3D Art

Polygon Monster 2-Low Poly 3D Art


Price $20.00

Simple Street Props by AiKodex

2021, May 10 - 15:22
Street props to enhance your environment or to distribute along your Racing game.
High Quality props with optimized meshes ranging from 200 tris to 2K tris per model.
Textures baked at high samples from 512x512 to 2048x2048.


Our other assets you may like to use this asset in conjunction with:

Simple Motorcycle Physics
Simple Drift Physics
Price $0.00

Monster Sting by buxoided

2021, May 10 - 14:22
Monster with sting , low poly model
  • Rigged: Yes
  • Animated: Yes
  • Number of Animations:20 (look video)
  • Animation types (Root Motion/In-place):10/10
  • Number of characters:1
  • Vertex counts of characters: 11700 /tris 20000
  • Number of Materials and Material Instances:1
  • Number of Textures:7
  • Texture Resolutions:4k
  • Supported Development Platforms:pc
  • Windows: Yes
  • Documentation: no
  • Important/Additional Notes:no

You can change colors, suitable for any game.in the video you can see the color customization


Price $25.00

Modular Space Station by LemmoLab

2021, May 10 - 14:21
Modular Space Station

Pack consist of 31 models
With 31 components you can build countless variants of futuristic interiors/ exteriors. All modules are easily combined with each other.

Renders created in Marmoset.

- Walls (3 walls) -
*polygons - 19 427
*triangles - 38 180
*vertices - 20 468

- Corridors (4 corridors) -
*polygons - 21 998
*triangles - 43 712
*vertices - 22 544

- Floors (4 floors) -
*polygons - 9 557
*triangles - 18 745
*vertices - 9 791

- Ceilings (4 ceilings) -
*polygons - 4 926
*triangles - 9 536
*vertices - 5 275

- Solar Battery (2 battery) -
*polygons - 10 393
*triangles - 19 890
*vertices - 10 968

- Props (13 props) -
*polygons - 27 244
*triangles - 54 088
*vertices - 28 541

Textures 4096x4096 (AlbedoTransparency, Normal, MetallicSmoothness, Emissive)

Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $18.99

Pallet jack - PBR by Sokol

2021, May 10 - 14:15

Game-ready Pallet jack - Great decoration for your level

Texel Density: 3 236 px/cm

- High quality low poly models

- Real object size

- Optimized for Unity engine

- Clean and optimized topology.

- No extra plugins are needed for this model.

- Correct Smoothing groups

- Non N-GONS

This Asset Includes:

- LODS (3 Level)

- Prefab

- FBX

- Textures

LODS:

- LOD 00 - 3 236 triangles

- LOD 01 - 1 879 triangles

- LOD 02 - 877 triangles

- LOD 03 - 532 triangles

Skin:

- Red

- Yellow

- Orange

Technical properties:

- Faces: 1 716

- Triangles: 3 236

- Texel Density: 3 236 px/cm

Textures:

All textures 4096x4096 px and TGA format

- SpecularSmoothness

- Normal

- MetallicSmoothness

- Emmision

- AlbedoTransparency


Price $7.00

Stunning - Adaptive Music by DARRY2VANCE

2021, May 10 - 14:14
"Stunning" is a unique and immersive electro soundtrack with 122BPM. The adaptive soundtrack is suitable as dynamic game level music, main menu music and background music in many video projects or your trailer.

To customize the royalty-free adaptive music soundtrack to your game scene or video, the package also contains the single tracks. You can rearrange the soundtrack according to your own ideas and requirements. The song in this pack offers much more flexibility than ordinary soundtracks. The ready-made mix are also included.

[ Vertical layering and horizontal re-sequencing ]

The soundtracks and single tracks I developed are a free and modular construction kit. You can simply use the single tracks directly to create an adaptive experience in your video games. With fade-ins and fade-outs it is possible to adjust the music adaptively according to the principle of vertical layering.

But my soundtracks also allow another possibility for editing. This further possibility is horizontal re-sequencing. This means that you can create your own sequences and loops with the single tracks that perfectly match your video game. Like a mood, a different game level mode or goals achieved.

My goal is to offer the full range of possibilities with the modular system. With any digital audio workstation you are able to create all kinds of intros, loops, transitions and outros suitable for your project. Of course you can use the audio files you create in this way in all tools that specialize in the integration of adaptive music soundtracks.

All soundtracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and professional mixed to have a good sound in all of them.

[ Package contains ]
Full song:
- 00_Stunning_Soundtrack_122BPM.wav

Single tracks:
- 01_Stunning_Bassdrum.wav
- 02_Stunning_Snare1.wav
- 03_Stunning_Snare2.wav
- 04_Stunning_Clap.wav
- 05_Stunning_ClosedHiHat.wav
- 06_Stunning_OpenHiHat.wav
- 07_Stunning_Toms.wav
- 08_Stunning_BasslineLow_StatusA.wav
- 08_Stunning_BasslineLow_StatusB.wav
- 08_Stunning_BasslineLow_StatusOneNote.wav
- 09_Stunning_BasslineHigh_StatusA.wav
- 09_Stunning_BasslineHigh_StatusB.wav
- 09_Stunning_BasslineHigh_StatusOneNote.wav
- 10_Stunning_Arpeggiator_StatusA.wav
- 11_Stunning_Bell_StatusA.wav
- 11_Stunning_Bell_StatusOneNote.wav
- 12_Stunning_Action_StatusA.wav
- 12_Stunning_Action_StatusB.wav
- 12_Stunning_Action_StatusOneNote.wav
- 13_Stunning_BreakShort_StatusOneNote.wav
- 14_Stunning_BreakLong_StatusOneNote.wav
- 15_Stunning_FX.wav

[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
- Works with any version
Price $4.99

Furniture And Appliances - Microwave by PijayArt

2021, May 10 - 14:13
Kitchen's Microwave with PBR Textures, in two colors.

Number of Meshes: 1

Number of Prefabs: 2

Number of textures: 6

Texture sizes: 2048x2048. PBR Textures (Albedo, MetallicSmooth, Normal Map, Ambient Occlusion and Emissive).

Number of Materials: 2

Tris: 276.

Low Poly Mesh game-ready.

Real-World Scale (centimeters).

UV mapping: Yes.

Kitchen's Microwave with PBR Textures, In two colors. Suitable for any kitchen. Ready to use in any project.


Price $4.99

Dark Shield and Sword by Amber Light Store

2021, May 10 - 14:11
Game ready Shield & Sword model
Shield :1907 tris, 1096 vert.
Sword: 134 tris, 76 vert.
4k texture maps:
AlbedoTransparency, Normal,
MetallicSmoothness, Emission.
Price $4.99

Stylized Fantasy Vegetation 1 by Infinity3DGame

2021, May 10 - 14:09
All models have been carefully designed to optimize.
The pack contains vegetation assets ready to use for PC or mobile devices.
All models use one texture (1024x1024).

The total number of objects (prefabs):59

This package contains:

1) Models:
- 57 Plants (76 - 3565 tris).
- 1 Water plane. This object included for demo scene.
- 1 Hand made ground with vertex color (21016 tris). This object included for demo scene.

2) Textures:
- 1 Atlases texture (Diffuse Map + Normal Map) - resolution 1024x1024.
- 4 Ground tile texture (Diffuse Map + Normal Map) - resolution 1024x1024.
- 2 Water texture (Normal Map) - resolution 1024x1024.

3) Custom shaders (created in the shader graph):
- Water shader with displacement and depth effect using 2 colors and 2 normal maps.
- Ground shader with vertex color (RGB) using 4 diffuse map and 4 normal map.

Additional Information:
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and can be upgraded to High-Definition Render Pipeline (HDRP).

Check out our other Assets:
Infinity3D - resources for creating games
Price $14.00

Stove - Muffle Furnace by Sokol

2021, May 10 - 14:01

Advantages:

- High quality low-poly model

- Real object size

- Optimized for Unity engine

- Clean and optimized topology.

-No extra plugins are needed for this model.

- Correct Smooth groups

- Non N-GONS


This is Asset Includes:

- FBX

- Prefab

- UnityPackage

- Textures, (TGA format)

- Animation: Rotating CPU FAN


Technical properties:

- Faces: 1 257

- Triangles: 2 378

- Texel Density: 39.543 px/cm


Textures:

- All textures 4096x4096 px

- SpecularSmoothness

- Normal

- MetallicSmoothness

- SpecularSmoothness

- Emmision

- AlbedoTransparency


Price $7.00

Low Poly Racing Pack by PHAZAN PRODUCT

2021, May 10 - 13:58

The Low Poly Racing Pack is ideal for many low poly games.

This asset includes 5 Hatchback, 2 Luxury, 21 Muscule, 3 Pickup, 23 Sedan, 38 Sports, 9 Suv , cone 2 , Grandstand ,Lamp ,Race Track, Road Barrier 6 , Tire Barrier 3, Track pointer ,Rail Barrier 2

21 cars are equipped with tuning elements.

All models have a small number of polygons: from 1000 polygons to 30,000 polygons. very easy to change colors

If you have any ideas for improving this asset, I'd love to hear them! Just write to E-mail. address

Hope you enjoy this pack

Price $49.99

Stylized 3D Fire Effects Pack by Harry3D

2021, May 10 - 13:50

All effects are using standard mobile shaders only!

Supported Standard and URP.

Works in Unity 2018.4 and above.

The package includes 12 prefabs. Among them there are - 


 - Flamethrower

 - Fire Sphere

 - Fire Orbs

 - Torch

 - Bonfire

 - Smoke

 - Explosion


You can combine them with each other for different game situations.


Price $6.00

Simple Drone Physics (Mobile/PC) by AiKodex

2021, May 10 - 13:34
Complete AAA+ Drone Physics Solution

Supports HDRP and URP
Optimized Mobile Support available in URP with environment LOD levels
Provided desert environment is endless
Built-In RP offers two scenes for PC, URP offers two optimized scenes for mobile and HDRP offers one bright day time scene
High Quality procedural custom skins for the drone
Very well documented physics explaining all components and setup
Texture Resolutions :
Skins : 2k
Maximum Res : 4k

Collision Meshes : Few meshes have colliders generated. Developer can select meshes and add mesh collider component manually.

Objects : Separated objects on texture basis .

Textures, Maps & Materials : Different objects have different textures and materials using Unity's standard shaders. (RP specific)

Note: Realistic Desert Environment in the video uses HDRP.
Mobile controls with optimization available only in URP.
Built in RP only offers an example grid scene. To change the RP for Mobile (URP) or Realistic Desert (HDRP) please read the documentation. The RP specific files are bundled with this asset.
Price $9.99

Survival Kit PBR HDRP by RuslanSelivanov

2021, May 10 - 13:22
Features:
-Asset supports Standard and HDRP render pipelines
-Games optimized
-Handmade LODs
-Real-world scale measurements
-PBR textures
-Invisible triangles removed
-Texture format: .PNG

AluminumCanV1: Texture: 1024 Texel: 63.86
AluminumCanV2: Texture: 1024 Texel: 54.89
AluminumCanV3: Texture: 1024 Texel: 65.50
AutoInjectorV1: Texture: 542 Texel: 60.20
AutoInjectorV2: Texture: 542 Texel: 68.33
Bandage: Texture: 1024 Texel: 55.53
CellBattery: Texture: 512 Texel: 49.12
Compass: Texture: 512 Texel: 49.42
Flashlight: Texture: 1024 Texel: 42.15
Flask: Texture: 1024 Texel: 42.00
Lighter: Texture: 1024 Texel: 82.88
Matches: Texture: 1024 Texel: 56.91
PillsV1: Texture: 1024 Texel: 62.92
PillsV2: Texture: 1024 Texel: 60.93
PillsV3: Texture: 512 Texel: 46.58
PlasticBottle: Texture: 2048 Texel: 72.99
SnapLight Texture: 512 Texel: 48.60
Splint: Texture: 1024 Texel: 46.30
Snack Texture: 1024 Texel: 70.56
Crackers: Texture: 1024 Texel: 41.50

Price $14.99

Nostalgia - Adaptive Music by DARRY2VANCE

2021, May 10 - 13:13
"Nostalgia" is a unique and immersive chiptune soundtrack with 130BPM. The adaptive soundtrack is suitable as dynamic game level music, main menu music and background music in many video projects or your trailer.

To customize the royalty-free adaptive music soundtrack to your game scene or video, the package also contains the single tracks. You can rearrange the soundtrack according to your own ideas and requirements. The song in this pack offers much more flexibility than ordinary soundtracks. The ready-made mix are also included.

[ Vertical layering and horizontal re-sequencing ]

The soundtracks and single tracks I developed are a free and modular construction kit. You can simply use the single tracks directly to create an adaptive experience in your video games. With fade-ins and fade-outs it is possible to adjust the music adaptively according to the principle of vertical layering.

But my soundtracks also allow another possibility for editing. This further possibility is horizontal re-sequencing. This means that you can create your own sequences and loops with the single tracks that perfectly match your video game. Like a mood, a different game level mode or goals achieved.

My goal is to offer the full range of possibilities with the modular system. With any digital audio workstation you are able to create all kinds of intros, loops, transitions and outros suitable for your project. Of course you can use the audio files you create in this way in all tools that specialize in the integration of adaptive music soundtracks.

All soundtracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and professional mixed to have a good sound in all of them.

[ Package contains ]
Full song:
- 00_Nostalgia_Soundtrack_130BPM.wav

Single tracks:
- 01_Nostalgia_Bassdrum.wav
- 02_Nostalgia_Snare.wav
- 03_Nostalgia_Toms.wav
- 04_Nostalgia_Bassline.wav
- 05_Nostalgia_Crystal_StatusA.wav
- 06_Nostalgia_Runstop_StatusA_Double.wav
- 06_Nostalgia_Runstop_StatusA_Simple.wav
- 07_Nostalgia_1541_StatusB.wav
- 08_Nostalgia_Emulator_StatusB.wav
- 09_Nostalgia_F1.wav
- 10_Nostalgia_Break.wav

[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
- Works with any version
Price $4.99

Feel by More Mountains

2021, May 10 - 13:11
🔥 Feel is the best way to improve your game's feel and make it extra juicy. 🔥

Packed with more than 100 feedbacks, it'll let you easily trigger screenshakes, animate transforms, play with sounds, cameras, particles, physics, post processing, text, shaders, time, UI, and so much more.

⚡ From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best game feel framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as gamefeel is concerned.

🌀 Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 100 different feedbacks to pick from, it's now super easy to create games that feel good.

👉 Complete features list
📚 Documentation
💬 Discord
💁 Support


📳 This asset contains :
--------------------------------

- 20+ demos, from minimal scenes to a complete game, showing various ways you can use Feel to make your game feel good
- MMFeedbacks, its core system, an intuitive way to trigger effects
- Nice Vibrations, the best haptics solution for Unity out there
- MMTools, a library of helpers and tools for all situations


Full list of feedbacks :
--------------------------------

🔊 AUDIO

- AudioSource : lets you play, pause, unpause or stop a preexisting audiousource on demand. You’ll also be able to play/pause/stop/resume it at a random pitch and volume, and through an optional audio mixer group.
- Sound : another way to trigger a sound. You specify an audio clip, and then you can decide to have it instantiated on demand, cached, have it create an object pool of ready to use sounds, or even trigger a sound event. This feedback also lets you preview your sound from the editor.
- AudioSource Pitch : tweak an AudioSource’s pitch over time.
- AudioSource Stereo Pan : alter the stereo pan value of an AudioSource over time.
- AudioSource Volume : lets you tween the volume of an audio source over time.
- Distortion Filter : tween the distortion level of a distortion filter over time.
- Echo Filter : tween echo over time.
- High Pass Filter : tween the cutoff of a high pass over time.
- Low Pass Filter : tween the cutoff of a low pass over time.
- Reverb Filter : tween reverb levels over time.
- AudioMixer Snapshot Transition : lets you transition to a target snapshot over a specified duration

🎥 CAMERA

- Camera Shake : simply shakes the camera over time, lets you specify a duration (in seconds), an amplitude and a frequency.
- Zoom : lets you zoom in or out when the feedback plays, either for a specified duration, or until further notice.
- Flash : flashes an image on screen, or simply a color for a short duration.
- Fade : fades an image in or out, useful for transitions.
- Field of View : control a camera’s field of view over time.
- Clipping Planes : lets you tween the near and far clipping planes distances of a camera over time.
- Orthographic Size : for orthographic/2D cameras only, lets you tween the camera’s size over time, basically zooming in or out.
- Cinemachine Transition : lets you transition to another virtual camera, using the blend of your choice, and auto managing other camera’s priorities.
- Cinemachine Impulse : triggers a Cinemachine Impulse to shake your virtual cameras.
- Cinemachine Impulse Clear : to cancel any Cinemachine Impulse that may be playing

📅 EVENTS

- Events : lets you associate any sort of Unity event to a feedback, and lets you trigger them on play, stop, initialization or reset.
- LoadScene : lets you load a destination scene using various methods, either native or using MMTools’ loading screens

🧱 GAMEOBJECT

- Animation : lets you play any animation on an animator. Bind an animator to the feedback’s inspector, and it’ll let you update trigger and/or bool animation parameters.
- Destroy : lets you destroy, destroy immediate or disable a specific game object
- Enable Behaviour : enables or disables a monobehaviour when the feedback plays, inits, stops or resets.
- Float Controller : possibly the most powerful of all the MMFeedbacks, this one lets you control a float value on any monobehaviour.
- Instantiate Object : spawns objects when the feedback plays, at the specified position.
- Rigidbody : adds force or torque to a Rigidbody
- Rigidbody2D : adds force or torque to a Rigidbody2D
- Property : lets you target and control any property or field (floats, vectors, ints, strings, colors, etc), on any object (including ScriptableObjects), and control it over time
- Set Active : sets an object active or inactive
- Feedbacks : lets you trigger other MMFeedbacks within the specified range
- MMRadioSignal : this feedback lets you control a MMRadioSignal, that can then be broadcasted to control receivers, to pilot any value you want on any component, on any object.
- MMRadio Broadcast : similar to the MMRadioSignal one, but directly broadcasts the signal to any receivers, instead of going through an emitter

LOOP

- Looper : moves the current “head” of an MMFeedbacks sequence back to another feedback above in the list. You can then have that sequence repeat any number of times of your choice, or indefinitely.
- Looper Start : can act as a pause but also as a start point for your loops.

🧨 PARTICLES

- Particles Instantiation : instantiate particles and play them. You can instantiate them on demand or cache them, and you can specify the position you want them at.
- Particles Play : control an existing particle system. The feedback also lets you move it to the feedback’s position on demand.

PAUSE

- Pause : causes a pause in the feedbacks sequence when met, preventing any other feedback lower in the sequence to run until the pause is complete.
- Holding Pause : holds until all previous feedbacks in the sequence, as well as this feedback’s pause have been executed.

🚨 POST PROCESSING

- Bloom : control bloom intensity and threshold over time.
- Chromatic Aberration : control the force of a chromatic aberration over time.
- Color Grading : lets you play with many color grading options : post exposure, saturation, hue shift, contrast…
- Depth of Field : lets you control depth of field focus distance, aperture and focal length over time.
- Global PP Volume Auto Blend : tween a PostProcessing volume’s weight.
- Lens Distortion : lens distortion on demand.
- PP Moving Filter : move a post processing filter in or out of the camera.
- Vignette : control vignette parameters over time.

💄 RENDERER

- Flicker : lets you rapidly change the color of a material. By default this will control the target renderer’s shader’s Color value but the feedback also lets you specify your own if you want. Comes with flicker duration, octave and color control.
- Fog : lets you animate the density, color, end and start distance of your scene’s fog
- Material : changes the material of the target renderer everytime it’s played, out of an array of materials. You can swap them sequentially or randomly.
- MMBlink : controls an MMBlink, letting you do advanced blinking behaviours.
- Shader Controller : similar to the Float Controller, lets you control most settings of any shader. Will require a ShaderController component on your target.
- SpriteRenderer : take control of a SpriteRenderer’s color and X or Y flip
- Skybox : lets you assign a new material (at random or not) to change the scene’s skybox to a new one
- TextureOffset : lets you control a target renderer’s material’s texture offset over time
- TextureScale : lets you control a target renderer’s material’s texture scale over time

📜 TEXT MESH PRO

- TextMeshPro Font Size : lets you modify the size of a TMP’s font over time
- TextMeshPro Text : lets you modify the text of a target TMP text component
- TextMeshPro Character Spacing : change horizontal spacing between characters in your TMP text over time
- TextMeshPro Word Spacing : change horizontal spacing between words in your TMP text over time
- TextMeshPro Line Spacing : change vertical spacing between lines in your TMP text over time
- TextMeshPro Paragraph Spacing : change vertical spacing between paragraphs in your TMP text over time
- TextMeshPro Color : change text color over time
- TextMeshPro Outline Width : change a text’s outline width over time
- TextMeshPro Outline Color : change a text’s outline color over time
- TextMeshPro Dilate : will tweak the position of the text contour in the distance field
- TextMeshPro Softness : will let you animate the softness of the text contour
- TextMeshPro TextReveal : lets you reveal a target text character by character, word by word, or line by line, over time

TIME

- Freeze Frame : freeze the timescale for a short duration of your choice.
- Time Modifier : complete control over time, slow it down, speed it up, with optional customizable interpolation.

🐢 TRANSFORM

- Position : lets you tweak the position of a transform over time with different modes : A to B will move the object from an initial to a destination position, at the specified speed, duration and acceleration. Along Curve will move the object along the defined curve, with remapped values, on any or all of the 3 axes. To Destination will move the object to the specified destination.
- Rotation : lets you play with the rotation of a transform over time, packed with options. Similar to the position feedback, you can rotate an object in absolute mode, additive (adding to its current rotation at the start of the play), or to a defined destination.
- Scale : lets you animate the scale of a transform over time. Comes with similar options and settings as the Position and Rotation feedbacks.
- Wiggle : lets you play with rotation, scale and position over time. You’ll need an MMWiggle component on your target object for this to work.
- DestinationTransform : lets you animate all properties (position, rotation, scale) of a transform to match a destination transform’s properties

🧪 URP VOLUME

- Bloom_URP : control bloom intensity over time
- Chromatic Aberration_URP : control the force of a chromatic aberration over time
- Color Adjustments_URP : lets you play with many color adjustments options : post exposure, saturation, hue shift, contrast…
- Depth of Field_URP : lets you control depth of field parameters over time
- Global PP Volume Auto Blend_URP : tween a PostProcessing volume’s weight
- Lens Distortion_URP : lens distortion on demand
- Motion Blur_URP : motion blur level over time
- Panini Projection_URP : tweak a panini projection’s distance and crop to fit over time
- Vignette_URP : control vignette parameters over time

🌶 UI

- ImageRaycastTarget : this feedback will let you control the RaycastTarget parameter of a target image, turning it on or off on play
- CanvasGroup : lets you control a CanvasGroup’s alpha over time
- CanvasGroupBlocksRaycasts : lets you turn the BlocksRaycast parameter of a target CanvasGroup on or off on play
- Image : lets you play with the color of an Image over time
- RectTransformAnchor : lets you control a RectTransform’s min and max anchor positions over time
- RectTransformPivot : lets you control the position of a RectTransform’s pivot point over time
- RectTransformOffset : lets you control the offset of the lower left corner of the rectangle relative to the lower left anchor, and the offset of the upper right corner of the rectangle relative to the upper right anchor
- RectTransformSizeDelta : lets you animate the size of this RectTransform relative to the distances between the anchors, over time
- Floating Text : lets you easily spawn floaty text (usually damage text, but not limited to that)
- Text : lets you control the contents of a target Text
- TextColor : lets you change the color of a target Text over time
- TextFontSize : lets you alter the font size of a target text over time

💡 VARIOUS

- Light : complete control over a light’s intensity and color over time
- DebugLog : lets you output debug messages to the console, using different methods (MMDebug, warning, error, log, etc)
- Nice Vibrations Haptics : this feedback lets you play the NiceVibration haptic feedback of your choice. This requires you bought the NiceVibrations asset from the Unity Asset Store.



>> Check out all the other features.

If you have any question, please use the support form.

👷 Install notice : Just import the package, and you'll be ready to add juice everywhere in your game. Nice Vibrations is included as a gift in this asset.

Important :
- Feel is a major upgrade to the MMFeedbacks asset - it's MMFeedbacks 2.0, making it bigger and better. Owners of MMFeedbacks can upgrade to Feel free of charge. Do not buy both of them.
- MMFeedbacks and MMTools are already included in Corgi Engine and TopDown Engine. If you own any of these, only buy Feel if you need it as a separate package.
- This asset includes Nice Vibrations as a gift. Do not buy it twice!
Price $40.00

Radash Warrior by Darkich

2021, May 10 - 13:08
Hello)!
Low poly, Game Ready, Rigged, Animated, PBR textures
Animations (49) :
Attack-15
idle-4
walk -4
running -4
Strafe-4
damage reaction-6
death-6
batle Flex-2
Stun reaction -2
Take and Remove Sword -2

Textures: PBR- Metallic_Smoothness , Albedo ,Occlusion ,Normal
Body - 4096x4096 / Head , Weapon- 2048x2048
Verts-13011 / Faces- 11537 / Tris- 22448
Have a nice day!
Price $40.00

Snake Wizard - Fantasy Dungeon by Aniworld Design

2021, May 10 - 13:06
This package contains a snake wizard, rigged and animated. This is perfect for fantasy, RPG and dungeon games.
  • Built-in rendering pipeline.
  • URP.
  • HDRP.
  • Geometry: 5200 trianges.
  • Rigged (Generic): idle, run, attack, magic x2 and death.
  • Textures: albedo, normal and emission (all 1024).

Price $7.99

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