Shoggoth by Clembod
Shoggoth animated character for a sidescroll/platformer games.
- idle : 8 frames
- Forward : 8 frames
- Attack 1 :11 frames
- Attack 2: 12 frames
- Cast 1 : 11 frames
- Cast 2 : 9 frames
- Vanish : 6 frames
- Spawn : 9 frames
- Spell 1 : 11 frames
- Hit : 3 frames
- Death : 8 frames
Minion :
- idle : 4 frames
- Forward : 4 frames
- Attack : 6 frames
- Hit : 3 frames
- Death : 5 frames
Sprite dimension: 149 X 114 px
You can use this asset for personal and commercial purpose, you can modify this object to your needs. Credit is not required but would be appreciated
You can NOT redistribute or resell it.
Price $5.00
Modular Crafting System by Obsessive Games
Package Contents:
- ItemDataSO, RecipeSO, CraftingStationTypeSO ScriptableObject templates
- CraftingManager, CraftingStation, CraftingUIController core runtime scripts
- Prefab-ready crafting UI (menus, ingredient display, progress bars)
- Sample data for recipes and items
- Full documentation and quick-start guide
Integration Ready:
- Compatible with most inventory systems
- Easily trigger events or connect with quest/economy tools
- Modular, extensible C# code structure for advanced customization
Unity Version:
- 2021.3 LTS or higher
- Works in URP, HDRP, and Built-in pipelines
Platform Support:
✔️ PC, Mobile, Console
The Modular Crafting System is a plug-and-play framework that gives your Unity project a powerful, designer-friendly crafting solution. Define recipes, assign them to crafting stations, and control the crafting process — from instant creation to time-based production — all without writing a single line of code.
Driven by a ScriptableObject architecture, the system allows you to create and iterate on crafting content in seconds. Easily integrate it with your existing inventory, economy, or quest systems. Includes prefab-ready UI and event hooks for immersive, responsive gameplay feedback.
Perfect for RPGs, survival games, life sims, or any title where players craft tools, items, or upgrades.
Price $24.99
Modern Steel Viewing Platform by Darknight
Number of materials: 3
Texture dimensions: 2K
Polygon count of Truss Viewing Platform: 9,900
Polygon count of Truss Viewing Platform Wooden Floor: 420
Number of meshes/prefabs: 2
UV mapping: Yes
LOD information: 0(rather decent for low-poly and suitable already for stylized environments)
Types of materials and texture maps: PBR
Supported development platforms:
Windows: Yes
Mac: Yes
Simple demo scene included consisting of a basic setup of the Warren truss steel Viewing platform, depicting a typical true to life viewing platform structure.
The package included is a Warren truss subdivided Viewing platform. Made for a very enriching and notable addition to your environment. It can be situated at natural places like hilly areas or those with a little more of a high altitude like bridges at river banks.
Models are adaptable and suitable for mobile as well.
Price $24.99
Iconia: Fantasy Stylized Avatars by Bobardo
🎨 Iconia Fantasy Stylized Avatars is a curated collection of 150 high-quality, AI-enhanced fantasy avatars — crafted for developers building RPGs, card battlers, fantasy UI systems, and character-driven games.
These avatars are perfect for:
• Character and hero selection screens
• Player/NPC profile icons
• Enemy portraits and boss images
• Inventory items or ability icons
📦 What's Inside:
• 150 unique stylized fantasy avatars
• Delivered in 3 resolutions: 256x256, 512x512, and 1024x1024
⚙️ Technical Overview:
• Resolutions: 256x256 / 512x512 / 1024x1024
• Folder: `Assets/Iconia Fantasy Stylized Avatars/`
• Pipeline compatibility: All (Built-in, URP, HDRP)
📁 Folder Structure:
Assets/
└── Iconia Fantasy Stylized Avatars/
├── Avatars/
│ ├── 256/
│ ├── 512/
│ └── 1024/
└── Demo/
🎯 Use Cases:
• Mobile and desktop games
• Card-based combat systems
• Dialogue and quest systems
• Leaderboards and multiplayer profile screens
Price $4.99
Cartoon characters snacks by Maks-uniq
Geometry:
12 unique assets (prefabs)
Vertices 5-13 k
Triangles 10-26 k
Textures:
All models use one texture (as a color palette)
Resolution: 1024 px
Rig:
All models have a Humanoid-type skeleton rig for Unity. Мodels support the skeleton type for “Mixamo”. Which allows you to import and use any animations
The pack is a collection of 12 cartoon characters snacks: : burger, hot dog, pizza, chicken leg, french fries, sandwich, shawarma, roll.
You can use them for game engines, to create renders.
The model features an optimized mesh with a low polygon count.
All models have a Humanoid-type skeleton rig for Unity. Мodels support the skeleton type for “Mixamo”. Which allows you to import and use any animations.
All models use one materials (color)
If you liked this set, please leave a review! It will help me to create even more product and please you!
Price $49.00
Drivable-Free Low Poly Cars by AWBMEGAMES
All models use a single 512x512 texture atlas
Number Of Prefab: 2
Number Of Textures : 1
Unique Models :1 Model
Lod!!! : Yes 3 Level Of Lod
Polygon count: The Average From 1480 Triangles To 3100 Triangles
All Tire And Moveable Part Are Seperate And Capable Of Move And Rotate
Material Type:Standrad
Works in Unity 2021.3.1 or higher
This Pack Contain 1 Unique Models
• All cars share a single 512x512 texture atlas
This Is Only A Free Version Of The Original Pack Which Is
Lod!!! : Yes 3 Level Of Lod
Ideal for arcade racers, stylized environments, mobile games, and any project that requires optimized, high-quality vehicle assets
material type:standrad
To use this asset pack with URP or HDRP, simply open each material and change the shader type to the appropriate pipeline (e.g., "URP/Lit" for Universal Render Pipeline or "HDRP/Lit" for High Definition Render Pipeline). No other adjustments are required.
If you have any problem feel free to contact me
My Other Work If You Interest:)
Simple Poly Rooms And Characters
Low Poly Weapons With Fps Maps
Low Poly Fps Desert Map With Weapons
Price $0.00
Silent Nurse by Dary Palasky
Number of textures:31
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 24188
Maximum polygon count: 24188
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 31 Face blend shapes/morph target
- 6 ready-made facial emotions
- Blood/Dirt mask: Face/Cloth
- Color mask: Skin/Cloth
- Rig: Humanoid
Polycount:
- Polygons: 24188
- Vertices: 28366
- Triangles: 47123
Price $85.00
Alien Ground Materials - Organic by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 103x tileable alien organic ground texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
[DESCRIPTION]
Alien Organic Ground Materials brings your worlds to life with over 100 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
SAGA I: Trailers, Cutscenes, & Titles by Steven Melin
- 131 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 34 tracks featuring live musicians
- 3 hrs. & 23 min. of unique music
- 3 essential game music uses:
- Trailers
- Cutscenes
- Titles
- 1.99 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
Super Magic FX - 1400+ Unique VFX! by Piloto Studio
This Package Includes:
- 2437 Material
- 1155 Textures
- 1427 Prefabs
- 1 Shader for VFX and 1 for props
- Includes 2 scripts for preview scene purposes
⚡SUPER Spells PACK!⚡
This package contains over 1400 game-ready VFX, coming in a variety of flavors to spice up your game!
---
This is a bundle with the following packages bundled inside at a heavily discounted price:
- Arcane Stylized VFX Starter Kit
- Electricity & Shock Stylized VFX Starter Kit
- Fire Stylized VFX Starter Kit
- Frost & Ice Stylized VFX Starter Kit
- Holy & Paladin Stylized VFX Starter Kit
- Blood Stylized VFX Starter Kit
- Universe & Cosmic Stylized VFX Starter Kit
- Dark Magic Stylized VFX Starter Kit
- Nature & Druid Stylized VFX Starter Kit
- Fairy Stylized VFX Starter Kit
- Prismatic & Rainbow Magic Stylized VFX Starter Kit
- Void Magic Stylized VFX Starter Kit
- Ghost Magic Stylized VFX Starter Kit
- Gale Wind Stylized VFX Starter Kit
- Water Magic Stylized VFX Starter Kit
- Honey Bee Stylized VFX Starter Kit
- Sci-Fi | Tech | Futuristic Stylized VFX Starter Kit
- Poison Magic Stylized VFX Starter Kit
- Magical Music Stylized VFX Starter Kit
- Jester Magic Stylized VFX Starter Kit
- Arcade Pixel Retro Stylized VFX Starter Kit
- And More!
These are categorized into 22 different elements:
- Arcane
- Crimson
- Dark
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Universe
- Void
- Water
- Wind
- Tech
- Music
- Poison
- Circus
- Arcade
- Honey Bee
---
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP), and High definition render pipeline (HDRP).
---
✨ Key Features ✨
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- 1 Shader for all 3D Models
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- Stylized art style
- Drag and Drop!
Includes these and more:
- AOE Explosion
- Aura
- Beam Effect
- Elemental Sword Slash
- Enchanted Ground
- Impact VFX
- Impales FX
- Mesh FX
- Muzzle Flash
- Orb
- Projectile
- Sky Flurries
- Wings
- Shield FX
- Attacks
- Spells
- And More Sorted Combat FX!
Price $350.00
Touch Effect System: visual feedback & interactive trail effects for UI by Octanta Studio
- Developed using Unity 6000.0.42f1.
- Tested on mid-range Android devices (API 24+) and Windows 10/11 PCs with consistent performance.
- Trail update execution: typically under 0.1 ms per frame with minimal FPS impact during active touch interactions.
- The asset relies only on standard Unity components and classes, with no third-party dependencies required.
- Platform Android is not supported with HDRP.
Touch Effect System ✨ asset creates visual touch feedback for user interactions across all platforms. It generates smooth, customizable trails or one-touch effects that follow finger movements and mouse input. The system is particularly well-suited for mobile applications and games requiring touch visualization.
- PC/Mobile cross-platform optimization with automatic detection
- Universal rendering pipeline support (Built-in RP, URP, HDRP) through UI shader-based architecture
- Sub-millisecond execution times with minimal FPS impact
Key features:
- Visual effects using UI particles with shader-based or sprite-based rendering and smart object pooling for optimal performance.
- OneTouch mode for simple touch effects and Trail mode for movement visualization.
- 25+ customizable shaders including glow, blur, geometric shapes (circle, square, diamond, triangle, plus, sparkle).
- Universal rendering support (Built-In RP, URP, and HDRP) with all Canvas render modes (Overlay, Camera, World Space). Detection is automatic, no manual setup required.
- Cross-platform input compatibility with Unity's Old and New Input System.
- Advanced trail effects with sharp edges, and multi-touch tracking support.
Perfect for:
- Mobile applications requiring touch visualization
- Interactive UI interfaces and menus
- Action games with slash/cut mechanics
- Any application needing responsive touch confirmation
To get started:
- Import asset and locate TouchEffects prefabs folder
- Add any effect prefab to your Canvas (TouchCircle for simple touch response)
- Assign Target Canvas or let it auto-detect at runtime
- Check if the Input Controller component matches your current Input System (Old/New)
- System is ready - run scene to test touch effects
Price $25.00
uSurvival : Fishing by GameFunSPb
Fishing is one of the easiest activities. To start fishing, you only need one rod. You can fish both actively and in AFK mode.
Info
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uSurvival 1.92 Link
Versions for other projects
* For uMMORPG Remastered
Price $15.00
uSurvival : Network Zones / Additive Scenes by GameFunSPb
With this addon you will be able to use separate scenes in your game and load them as needed
Unused scenes will be unloaded and free up used resources - this will allow your game to run faster
You will be able to create large worlds on different scenes instead of creating one large scene.
Info
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uSurvival 1.92 Link
Versions for other projects
* For uMMORPG Remastered
Price $25.00
uMMORPG Remastered : Network Zones / Additive Scenes by GameFunSPb
With this addon you will be able to use separate scenes in your game and load them as needed
Unused scenes will be unloaded and free up used resources - this will allow your game to run faster
You will be able to create large worlds on different scenes instead of creating one large scene.
Info :
In the project you will find instructions with a detailed description of how to configure the add-on.
Developed and tested on :
* uMMORPG Remastered 2.44 Link
Versions for other projects
* For uSurvival
Price $25.00
Horror and Survival Game Creator by Golden Assets Studio
Featıres:
- 🕹️ AdvancedFPSPlayer: Main player prefabs with camera, hands, and interaction points.
- 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
- 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
- 🪑 Armchair: Interactive armchairs, perfect for hiding.
- 🛏️ Beds: Beds for hiding or decoration.
- 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
- 🖼️ Decoration: Decorative objects to boost atmosphere.
- 🚪 Doors: Interactive and locked door prefabs.
- 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
- 🟫 Grounds: Ground and floor prefabs for environment building.
- 😱 Jumpscares: Triggers and effects for jumpscares.
- 💡 Lights: Electric lights and candles for mood and gameplay.
- 🧩 Others: Miscellaneous useful prefabs.
- ✨ Particle: Particle effects for visual feedback.
- 🧱 Wall Parts: Wall segments for rooms and corridors.
- 🪟 Window Parts: Window prefabs for environment design.
Individual Prefabs:
- 🛁 Bathtub: Interactable, hideable bathtub.
- 📦 Box: Movable box for puzzles or blocking paths.
- 🪣 Bucket: Decorative or minor interactive prop.
- 🧳 Case: Chest for loot or keys.
- 🗃️ Chest_Hideable: Hide inside to evade enemies.
- 💰 Chest_Lootable: Open for items or resources.
- 🚪 Closet: Hideable closet for stealth.
- ⚰️ Coffin_Hideable: Coffin hiding spot.
- 🗄️ Desk_WithDrawers: Desk with loot or clues.
- 🗝️ Key: Collectible key for unlocking doors.
- 🪜 Ladder: Movable ladder for puzzles.
- 📍 LadderPutPoint: Ladder placement spot.
- 🍽️ Large_Table: Large table for decoration or obstacles.
- 📝 Note: Collectible notes for story and hints.
- 💾 Saver: Checkpoint to save progress.
- 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
- 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.
Step into the world of horror and survival game development with the Horror and Survival Game Creator! This comprehensive package offers everything you need to build realistic, high-resolution, and truly terrifying experiences—no coding required. Create, customize, and publish your own unique adventure with ease!
Featıres:
- 🕹️ AdvancedFPSPlayer: Main player prefabs with camera, hands, and interaction points.
- 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
- 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
- 🪑 Armchair: Interactive armchairs, perfect for hiding.
- 🛏️ Beds: Beds for hiding or decoration.
- 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
- 🖼️ Decoration: Decorative objects to boost atmosphere.
- 🚪 Doors: Interactive and locked door prefabs.
- 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
- 🟫 Grounds: Ground and floor prefabs for environment building.
- 😱 Jumpscares: Triggers and effects for jumpscares.
- 💡 Lights: Electric lights and candles for mood and gameplay.
- 🧩 Others: Miscellaneous useful prefabs.
- ✨ Particle: Particle effects for visual feedback.
- 🧱 Wall Parts: Wall segments for rooms and corridors.
- 🪟 Window Parts: Window prefabs for environment design.
Individual Prefabs:
- 🛁 Bathtub: Interactable, hideable bathtub.
- 📦 Box: Movable box for puzzles or blocking paths.
- 🪣 Bucket: Decorative or minor interactive prop.
- 🧳 Case: Chest for loot or keys.
- 🗃️ Chest_Hideable: Hide inside to evade enemies.
- 💰 Chest_Lootable: Open for items or resources.
- 🚪 Closet: Hideable closet for stealth.
- ⚰️ Coffin_Hideable: Coffin hiding spot.
- 🗄️ Desk_WithDrawers: Desk with loot or clues.
- 🗝️ Key: Collectible key for unlocking doors.
- 🪜 Ladder: Movable ladder for puzzles.
- 📍 LadderPutPoint: Ladder placement spot.
- 🍽️ Large_Table: Large table for decoration or obstacles.
- 📝 Note: Collectible notes for story and hints.
- 💾 Saver: Checkpoint to save progress.
- 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
- 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.
Get everything you need to create, play, and publish your own horror game! Build terrifying worlds, add advanced gameplay, and launch your unique survival experience today!
Price $48.00
SAGA IV: Characters, Events, & Stingers by Steven Melin
- 153 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 146 Loops
- 7 One-Shot Tracks
- 49 tracks featuring live musicians
- 2 hrs. & 40 min. of unique music (not counting loops!)
- 3 essential game music uses:
- Characters
- Events
- Stingers
- 1.58 GB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
===============
What's New In v2.0?
===============
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
Custom Menu & Audio System by BlastOffProductions
Script/Documentation
- All Scripts are in C# format.
- Script Documentation in PDF format.
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
Custom Menu System
This asset comes with an example Menu system complete with a customizable Level Loading script for play and level select buttons (comes with a loading screen UI), and a settings button that calls up a settings panel.
- Play Button (Plays Custom Sounds - Displays Custom Loading Screen - Loads Custom Level)
- Settings Button (Plays Custom Sound - Plays Animation for Custom Settings Pannel)
- Extra Button (Level Select or Credits Button)
- Settings Pannel (Appear & Disappear Animations - SFX & Music Volume Sliders)
Custom Audio System
This audio system enables you to control all your in game audio by category, SFX & Music. Simply attach the SFX or Music mixer to your audio sources output and it can now be controlled by the the Volume Sliders in the Settings Panel.
- SFX Volume Control Script (with SFX mixer)
- Music Volume Control Script (with Music mixer)
UI Elements
- Includes 10 UI Elements (Icons)
- Image Dimensions include: 381 x 362, 1536 x 1024, 1285 x 148, 1024 x 1024, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
We plan to add more features in a future update for free!
Price $4.99
GPU2DAnimator by IGDMaster
Included Contents
------------------------
Editor Baker and Resample Tools
Runtime Component (GPU2DAnimator)
URP Shader and Materials
Sample Configurations and Documentation
GPU2DAnimator — GPU-Driven 2D Skeletal Animation (VAT) for URP
A professional-grade 2D animation acceleration solution for Unity.
By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles.
One-click bake, drop-in prefabs, and lightweight runtime—no runtime rigging or Animator graphs.
Use Cases
------------------------
2D characters, crowds, and NPC swarms
Action/platformers with many on-screen actors
UI/live avatars and 2D VFX sequences
Mobile titles needing stable frame time
Projects targeting URP with SpriteRenderer + SpriteSkin
Core Features
------------------------
One-click Baker: Pre-bake per-clip motion JSON → VAT textures → merged mesh/prefab
Runtime Component: Per-clip play/loop, default clip fallback, time scale, child-apply
Instancing-friendly: Minimal per-instance data; _FrameIndex drives animation
Smart Assets: Linear EXR, uncompressed, point, clamp (auto import settings)
Clean Config: JSON-based clip ranges/fps/duration;
inspector clip controls and preview
Production Shader: IGD/GPU2DAnimationShader
Cross-Platform Optimization
Consistent performance on mobile, PC, and consoles
Stable FPS with large crowds and many animated actors
Low CPU usage, reduced spikes from Animator/SpriteSkin
You’ll Benefit
-------------------------
Significant CPU offload and fewer bottlenecks
Smooth playback with large numbers of animated sprites
Minutes-to-integrate pipeline, production-ready prefabs and materials
Upgrade your 2D animation performance today.
Website: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
GpuAnimator by IGDMaster
This installation package includes an editor tool code, a runtime code, and a shadergraph version of the animation shader.
[Not Dots & ECS][Designed for MONO And Easy Use]
GPUAnimator is a professional-grade GPU skinning and animated texture solution for Unity 6+.
It bakes skeletal animations offline to EXR textures, with skeletal transformations handled by shaders at runtime. This requires virtually no CPU and can reliably drive thousands of characters. A built-in one-click baking tool automatically outputs baked meshes, animated textures, and JSON configurations. It supports multi-clip merging, Loop/Interact clip types, and runtime event callbacks for easy state machine interaction.
It is instancing/batching-friendly, making it suitable for large-scale scenes such as open-world crowds, RTS units, and racetrack spectators.
The built-in pipeline is ready to use out of the box, and URP is quickly ported via the included HLSL. It is also compatible with SRP Batcher.
It supports DX11+, Metal, Vulkan, and GLES 3.0+ platforms, with linear color and EXR import parameters automatically set by the tool.
It includes a debug panel and inspector for fast integration and performance tuning.
WebSite: https://kop098.github.io/igdmaster/
Discord: igdmaster
Technical Support: https://discord.gg/dzJzhaCeUg
Price $28.88
SAGA V: Towns, Shops, & Mini-Games by Steven Melin
- 91 original high-quality WAV tracks (44.1 kHz / 16-bit)
- 89 Loops
- 2 One-Shot Tracks
- 19tracks featuring live musicians
- 1 hr. & 39 min. of unique music (not counting loops!)
- 3 essential game music uses:
- Towns
- Shops
- Mini-Games
- 993 MB of music
- Unlimited Royalty-Free license
- Free Updates Forever
Here on Unity, I sell one mega music pack crafted for Adventure video games called SAGA Complete Collection (previously titled Game Music Treasury). This collection has been sold an astonishing 18,000+ times and has been featured on Unity Asset Store, Game Dev Market, & Humble Bundle. This collection is highly regarded for its quality and attention to essential uses for indie games. Best of all, it's affordable!
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic. Check out the lineup and grab the one you need most. Or save 20% and buy the Complete Collection!
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What's New In v2.0?
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- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions. Yikes that was a painful task, but it was a labor of love :)
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
Price $24.99
