Car Engines Vol. 1 by Magic Sound Effects
• 294 game-ready sound effects.
• 44.1 khz, 16 bit, wav, stereo.
• 14 types of cars in total.
• 5 types of engine rpm - idle, low, mid, high very high.
• 8 city cars, 4 sport cars, 1 diesel, 1 off-road.
• 70 looped engine sounds in total.
• 56 acceleration sounds, 56 deceleration sounds.
• 112 transition sounds between engine rpm.
• perfect for game scenes and trailers.
• minutes of audio: 39 minutes 12 seconds.
A sound package of car engines, including city, sports, diesel and off-road vehicle sound effects.
The collection contains 294 high-quality engine sound effects, including fast and slow acceleration and deceleration sounds, looped engine sounds at five speeds, and transitions between speeds.
There are 5 types of engine rpm - idle, low rpm, mid rpm, high and very high rpm.
Total in the package of 14 types of cars, among which 8 city, 4 sports, 1 diesel, 1 off-road.
Audio Preview: https://soundcloud.com/magic-sound-effects/car-engines-preview
Full Audio Preview: https://youtu.be/zmMiOHQLMSE
Sound List: https://www.dropbox.com/s/d4ba72kzv4gta12/MSE%20-%20Car%20Engines.pdf?dl=0
All of the sounds are created in a realistic style. Realistic car sounds were used in the design.
Price $24.99
Code Stage Tools Bundle 2021 by Code Stage
Grab them here with 20% off from regular price!
Save total 20% from the regular prices with this bundle:
Includes various anti cheat tricks and techniques in one place, easy to use, with full C# sources, detailed docs and corner cases care.
Helps keeping your projects in a good shape.
Simple and flexible in-game frames per second counter with advanced features.
💡 After purchasing this bundle, please visit each mentioned asset and add it to the cart to get them for free.
Price $96.00
Dramatic Electronic Music & Ambient by Muz Station Productions
Sample rate \ bit rate: 44.1 kHz, 16bit Stereo WAVs
Loopable: Yes
Dramatic action music tracks and slow ambient versions with industrial, electronic feel.
This pack is suitable for action games, scenes, videos.
Preview:
1) https://soundcloud.com/muzstation-game-music/dramatic-electronic-music-preview
2) https://soundcloud.com/muzstation-game-music/dramatic-electronic-ambient-preview
Pack includes:
- 10 different tracks (+loops)
- High Quality 16 bit WAV files
Extra info:
It's Electronic and Electronic Ambient versions of Multi Track #1, Multi Track #2, Multi Track #3, Multi Track #4, Multi Track #5.
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $25.00
URP Water by Yan Verde
⚠ Known Limitations ⚠
- Supports only Universal Render Pipeline.
- Requires to enable Scene Color and Scene Depth textures.
- Caustics will disappear when camera is under water.
- Realtime reflection mode is not compatible with VR.
- Some features like tessellation and 3D caustics might not be supported on all hardware.
Hand coded for optimal performance and maximum customizability, URP Water is also simple to setup! No matter if your art direction is realistic or stylized, URP Water has enough options to match your needs.
- Features -
Dynamic Effects
Use any kind of renderer ( particles, trail renderer, mesh etc... ) to dynamically affect the surface of the water. Using the provided or your own shaders, you can affect the normals, foam and displacement of the water surface.
Vertex Paint
Using vertex paint you can directly add foam, mask displacement or change the opacity of the water.
- Water Parameters -
Refraction
Use color pickers or gradient editor to control the color of the water.
Select the depth range of the color mapping.
Control the amount of refraction distortion.
Specular
Specular highlights with color and smoothness control.
Normal Maps
Multiple modes with control over tiling, speed and intensity including:
- Single Mode: one texture animated in 2 different directions
- Dual Mode: two textures animated in 3 different directions
- Flow Map: use a texture to define the scrolling direction of the water
- Facet: for low poly look
- Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over at what distance it happens.
Reflection
- Cubemap
- Reflection Probe
- Planar Reflection
Foam
- Edge foam
- Ripples
- White caps
Caustics
- 2D texture
- 3D texture
- React to shadows and light direction
- Angle mask
Displacement
- Gerstner Wave ( up to 4 waves )
Tessellation
- Edge length tessellation: the subdivisions addapts to the distance from the camera and the relative size of the edges.
Options
- Double sided
- World space UV
- Orthographic camera support
- Vertex color effects
- Add foam
- Dispalcement mask
- Alpha mask
- Includes -
- Standard URP Water shader
- Tessellated URP Water shader
- Custom Inspector
- Example shaders for Dynamic effects ( foam and normal/displacement )
- Water Mask Shader
- Dynamic effects script
- Planar reflection script
- Extensive Demo scenes with every feature explained
- A few example textures
- Futur Roadmap -
This is a first release, but I plan on adding more features in the future for free.
ex:
- Keep improving the look of the water
- Underwater effect
- and more...
Price $20.00
Anti-Cheat Toolkit 2021 by Code Stage
Protects variables & saves, detects plenty of cheats and many more.
📌 Compatibility
Supports Unity 2019.4 LTS and newer but most features will work fine on 2018.4 as well.
Works on all actual platforms including IL2CPP builds with few limitations and exceptions:
Code Hash Generator
Windows Standalone and Android are supported at this moment. Will cover more platforms in future updates.
Injection Detector
Mono builds only since IL2CPP can't have managed injections.
📖 Documentation
- API Reference
- Readme.pdf User Manual (included into the package)
📌 Third party Licences
Asset uses:
- xxHashSharp under BSD 2-Clause License
- SharpZipLib under MIT License
See Third-Party Notices.txt file in package for details.
🌎 Online Demo ▶ Videos 📄 API Reference 💬 Forum 💌 Discord | Support
Includes various anti cheat tricks and techniques in one place, easy to use, with full sources, detailed docs and corner cases care.
📌 Common features
Protects variables in memory.
Protects and extends Player Prefs and binary files.
Generates build code signature for tampering checks.
Detects speedhacks.
Detects time cheating.
Detects 3 common wallhack types.
Detects foreign managed assemblies.
Has Obscured Prefs / Player Prefs editor.
📌 Obscured Types ▶ tutorial
Keeps your sensitive variables away from all memory scanners and searchers.
All basic and few Unity-specific types are covered.
Detects cheating attempts.
📌 Obscured Prefs & Obscured File
Protects Player Prefs and binary files from common cheating threats:
• identify and read sensitive data (encryption)
• tamper sensitive data (genuine check)
• share cheated files \ saves with more cheaters (device lock)
Obscured Prefs highlights:
• automatic data migration
• more data types with simple generic API
• Player Prefs and Obscured Prefs editor window
Obscured File & Obscured File Prefs highlights:
• background threads-friendly (to avoid IO hiccups)
• simple and easy to use Player Prefs-alike API wrapper
▶ Obscured File & Obscured File Prefs tutorial
📌 Code Hash Generator
Generates code hash signature to compare against current hash and make sure compiled code was not altered.
For Windows Standalone and Android only so far.
📌 Speed Hack Detector ▶ tutorial
Makes you aware of nasty cheaters trying to slow down or speed up your game.
Correctly reacts to the time glitches.
Allows to resist speed hacks with SpeedHackProofTime class.
📌 Time Cheating Detector
Uses Internet connection to get reliable time.
Reacts on both incorrect system time and actual cheating during or between sessions, allowing you to catch people who changes time to speedup long-term processes (like building process, energy restore, etc).
Works with weak internet connection.
📌 WallHack Detector ▶ tutorial
Covers 3 common types of wall hacks:
• shoot through the walls
• walk through the walls
• look through the walls
Uses generic sandbox approach allowing to detect unknown cheats.
📌 Injection Detector ▶ tutorial
Reacts on foreign managed assemblies both injected at runtime or into the build
📌 Third-party plugins
• actions for Opsive's Behavior Designer
• actions for PlayMaker (except obscured types due to PM limitations)
• used in Opsive's UFPS : Ultimate FPS
• used in Stan’s Android Native asset
• used in Stan’s Ultimate Mobile asset
Don't forget to complement your setup with good code Obfuscator!
📌 Overall highlights
Easy to start:
• detailed User Manual with examples and tips
• examples scene
Easy to extend:
• full API Reference
• 🔥 full C# sources included!
Support and updates since 2013 💖
⭐ v1 and v2 customers: reasons behind switching to yearly upgrade pipeline
Skilled and motivated cheater is able to break any protection thus it's not guaranteed your game will be 100% safe from all cheaters if you'll use this toolkit. Though most cheaters are not that skilled thus massive cheating can be eliminated for good.
ACTk will save you a lot of development effort hours and bring handcrafted years of anti-cheat expertise and experience.
Serves as a powerful tool in a professional hand if you wish to go further and build own ACTk-based solution.
Price $80.00
Fantasy character 2D by SHarmid
- All character components and weapons are designed in vector in Photoshop (you can adjust the size to your liking)
- Change body parts and equipment
- Customize human characters
- Change body parts color
- Editable psd file
A collection of fantasy 2D characters with different skins and ready weapons.
This package includes:
- 4 skins ready for the character
- 3 types of weapons
- Editable psd file
Features:
- Customize human characters
- Change body parts and equipment
- Full sprite collection
- Change body parts color
- Sprite Sheet & Sequence Capture (use our sprites with other game engines)
- All character components and weapons are designed in vector in Photoshop (you can adjust the size to your liking)
- The initial size of the characters and weapons is (1024*1024)px
Tech specs:
- Can be used on any version of Unity
- Mobile friendly
- Any platform (PC, Android, iOS, WebGL)
More information about the package:
- Each part is a set of SpriteRenderer components
- We use built-in Unity animation
Important notices:
- The characters in this series have no bones (but you can do it yourself)
- Weapons include pistol, M4, RPG.
- The animation in the package is for example only
Refund policy:
● We don't accept refund requests as the Asset Store can't guarantee that asset access will be cancelled and the asset copy will be deleted from user PC. Thanks for understanding.
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Price $4.99
3D Animate Ants by handmade
Various animations can be used for various games that are suitable for different genres of games and require ant models.
Four types of color variations.
Includes 7 animations
Texture size 1024 x1024 png 4EA
Polygons 1518 polys
idle
walk
work
eat
damage
attack
death
Price $10.00
Vertex Thickness Generator by Davit Naskidashvili
Editor and runtime solution for generating mesh vertex thickness (inspired by GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects, including Translucent and Subsurface Scattering shaders.
Editor tool automatically bakes generated result inside a mesh with a variety of save and mesh combine options.
Editor tool supports all render pipelines.
Runtime API returns generated mesh vertex thickness result as the float[] array with values in the range of [0, 1].
The runtime API currently supports only Built-in and Universal render pipelines.
Have questions? Forum.
Support and bug report: support@amazingassets.world
Before purchasing check documentation for better understanding how tool works and what limitations it has and this editor tool, to try it on your mesh and check thickness calculation speed.
----------------------------------
Note:
• Scripts are packed in dll.
• Mesh thickness is calculated per-vertex and its quality and calculation speed depends on the mesh vertex count.
• Do not confuse this asset with Subsurface Scattering (or any similar) shader packages. Non of such shaders are included here.
Price $25.00
Warped City 2 by Ansimuz
Features:
Seamless Looped Parallax Background
A complete Tileset at 16x16 pixels Tiles to build your levels
Lots of Different Props/Items/fx to decorate the scene
Different animations for your main character
2 different animated enemies
2 Music Tracks
Price $0.00
The Electro Zone Vol1 by Oscar H Caballero
Audio file types: .wav format
You can listen to the full album here:
https://www.youtube.com/watch?v=DrkyY4Yn4o0&list=PLFC20fxYPh7jDIzp2eSy_0-fO6Lr9SqlT&ab_channel=%C3%93scarHCaballero-Topic
Thanks for supporting my work!
Óscar H Caballero
The Electro Zone Vol.1
Released in 2013
A compilation of electronic, dance, techno, trance & dubstep rhythms. Backgrounds for your multimedia projects. Suitable for background music, cinematics and gameplay.
List of tracks: [.wav]
--------------------------------
1. the-electro-zone
2. inbound-inspection
3. dragonfly
4. coldwind
5. waves
6. walnut
7. keep-moving
8. robots-party
9. last-night
10. broken-machine
11. timelapse
12. fearless-soul
13. too-much-information
Price $15.99
Real Science Fiction Weapons by GlowMachine Sound Design
Audio file types: WAV
Sample rate: 44100
Bit depth: 16
Loopable: Some
Additional: Includes stereo and mono versions of all sounds
Draw from 515 samples, presented in both mono and stereo formats, to bring your futuristic weapons to life. From realistic-sounding sniper rifles to crackling laser weapons, the Real Science Fiction Weapons library has you covered.
Gunshot sounds include dry variations as well as versions with short, medium, and long reverb tails.
Complete your weapon audio systems by integrating the included hit markers and 'kill confirmed' sounds. Add detail with realistic-sounding bullet shells and casings, handling noise, and much more.
Categories include:
- Primary Weapons
- Flame Throwers
- Grenade Launchers
- Laser Guns
- Plasma Weapons
- Pulse Weapons
- Rifles
- Shotguns
- Sniper Rifles
- Secondary Weapons
- Pistols
- Mines
- Miscellaneous
- Charging
- Handling
- Hit Markers
- Kill Confirmed
- Overheating
- Pickups
- Scopes
- Shells
- Sweeteners
- Tails
- Whizbys
- Whooshes
- Recharging
- Reloading
- Shields
- Turrets
- Warning
GlowMachine Sound Design is committed to providing you the best possible SFX libraries. If you have feedback or would like to hear something particular in the next version of Real UI, drop us a line at GlowMachineSoundDesign@gmail.com.
Also, if you would like to see your project showcased on our social media platforms/website, contact us at GlowMachineSoundDesign@gmail.com.
If you are in need of bespoke sound design, we’d love to work with you. Contact us at GlowMachineSoundDesign@gmail.com.
Price $14.99
Soccer Studio Set by DEXSOFT-Games, 3DModels-textures
Technical Details:
Number of meshes: 32
Number of prefabs: 32
Number of materials: 39
Number of textures: 56 (plus sky textures)
Texture sizes: up to 2K
Texture formats: PNG and TGA
Including Albedo, Normal and Metallic maps
Poly-count examples:
Camera: 15361
Microphone: 6000
Soccer Ball: 3184
Goal: 3308
Glass Table: 4000
Sofa: 4528
Plastic Chair: 1096
Flag: 3796
Big Panel: 28
Building Block: 156
Spotlight: 3457
Soccer Studio asset pack includes a complete studio scene with a modular TV studio and 32 additional studio props. The studio is located in a building which is also modular, which means that you can further design both studio and building with the provided constructive elements such as wall blocks, floor blocks, columns, lamps, glass blocks, panels and others.
The pack includes 32 game-ready models in total, including soccer balls, goals, cameras, chairs, tables, spotlights, flags and others.
The complete scene shown in the video is included in this asset pack and it can be used as a starting point in your games and 3D projects. To ensure the same light settings please use the provided Post Processing profiles!
Note: Images used for side panels are taken from free image sources (www.unsplash.com) you can combine the posters or import your own.
The soccer studio logo is our original design.
For any model related questions, please feel free to contact us via email, we are happy to help you!
Contact email: support@3dmodels-textures.com
Price $29.99
Industrial Equipment - Electric Motor by Charles Eudy
Number of textures: 0
Texture dimensions: 0
Minimum polygon count
Maximum polygon count: 3,400
Number of meshes/prefabs: 3
Rigging: No
Animation count: 0
Animation type list
UV mapping: No
Materials: 2
Scripts: 1
Low poly and customizable electric motor.
Includes a rotation script for rotating the sprocket and motor shaft.
Price $4.99
FFmpeg for Unity by MUMEI
This assets is to execute FFmpeg on editor and application.
You can do below:
- Play Movies(mp4, avi, mov etc.)
- Capture Game View or Camera(In Game)
- Convert Video Files
- Live Streaming to Youtube(rtmp etc.)
etc.
## Correspondence Environment
- Unity Editor(Windows/Mac/Linux)
- Standalone(Windows/Mac/Linux)(Mono/IL2CPP)
- Android
- iOS
## Note for FFmpeg
This assets uses FFmpeg binary(Windows/Mac/Linux) or plugins(Android/iOS) built below.
For windows, Please import or build below:
https://github.com/NON906/ffmpeg-windows-build-helpers/releases/
For others, using libraries is part only(please show Lisense). So, if libraries you want to use is not included, please rebuild and replace files.
- Mac/Linux
- Android/iOS
## License
This assets is governed by the Asset Store EULA; however, the following components are governed by the licenses indicated below:
ffmpeg: LGPLv2.1
Copyright (c) 2000-2021 the FFmpeg developers
ffmpeg-kit: LGPLv3 (for Android/iOS)
openh264: BSD 2-Clause
Copyright (c) 2013, Cisco Systems
libvpx: BSD 3-Clause
Copyright (c) 2010, The WebM Project authors. All rights reserved.
aom: BSD 2-Clause
Copyright (c) 2016, Alliance for Open Media. All rights reserved.
opus: BSD 3-Clause
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
vorbis: BSD 3-Clause
Copyright (c) 2002-2020 Xiph.org Foundation
theora: BSD 3-Clause
Copyright (C) 2002-2009 Xiph.org Foundation
libwebp: BSD 3-Clause
Copyright (c) 2010, Google Inc. All rights reserved.
giflib: MIT License
The GIFLIB distribution is Copyright (c) 1997 Eric S. Raymond
libjpeg_turbo: BSD 3-Clause
Copyright (C)2009-2020 D. R. Commander. All Rights Reserved.
Copyright (C)2015 Viktor Szathmáry. All Rights Reserved.
libogg: BSD 3-Clause
Copyright (c) 2002, Xiph.org Foundation
libpng: PNG Reference Library License version 2
* Copyright (c) 1995-2019 The PNG Reference Library Authors.
* Copyright (c) 2018-2019 Cosmin Truta.
* Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson.
* Copyright (c) 1996-1997 Andreas Dilger.
* Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
libtiff: libtiff License
Copyright (c) 1988-1997 Sam Leffler
Copyright (c) 1991-1997 Silicon Graphics, Inc.
Price $7.99
ADB Screen Recorder by Studio Billion
A simple tool for recording a screen capture for Android devices via ADB.
Features:
- Tested on various Android devices with different API levels.
- User manual added as both PDF & DocX.
- Quick patch on reported bugs.
- Works on any platform that ADB installed (Mac, Windows, Linux).
- Full source code.
- Available in all Unity Editor versions.
Requirements:
- ADB installation
- Android module on Editor
This asset is part of Studio Billion Base
Support URL: https://studiobillion.com
Price $0.00
Universal AI System by Darking Assets
Supports HDRP / URP / BUILT-IN 2019.4+ !!
Supports any surface type !!
Universal AI - Advanced & Modular AI system!
[ 🌍Links ]
< Documentation >
• Gitbook
~~~~~~~~~~~~~~
< Tutorials >
• Youtube
~~~~~~~~~~~~~~
< Details >
• Roadmap
• FAQ
~~~~~~~~~~~~~~
< Support >
• Skype
JOIN TO THE BETA PROGRAM IN OUR DISCORD SERVER!
[🧠AI Features ]
➤ SUPPORTS HDRP, URP, LWRP, BUILT-IN, SRP, AND EVERY PLATFORM !!
➤ Create Any AI
- Special Modules that help you to create any AI.
➤Anywhere
- It will work anywhere in any scene as long as you baked the navmesh! Check the docs.
➤ Well Documented
- Every single variable, hints, codes and API is perfectly documented in the docs!
- 🌟Animal AI (Ready)
- 🌟Zombie AI (Ready)
- 🌟 Any Other AI
(You can use one of the Zombie or Animal scripts to create your special AI)
➤ AI Creation Wizard
- Extended & easy-to-use editor window helps you create your AI in seconds!
➤ Animations
- Animation creation system that creates a ready animator for you with your animations. Making the hard job of creating animators for you!
➤ Line Of Sight
- Choose between Line Of Sight or Trigger-based AI detection. (No need for trigger colliders!)
➤No Limits
- Create anything, with ZombieAI you can create Aliens or anything,
- With AnimalAI you can create creatures or anything too!
➤ Animation Events
- Damage system works with animation events so it can be fully accurate!
➤ Lots Of Events
- There are lots of events for each AI to make your system expandable!
➤ Create Custom Actions
- Create custom animations as you like with animation tags (check docs)
➤ Ragdoll Support
- Ragdoll's death is supported out of the box!
➤ Freeze AI System
- Freeze, stop your AI whenever u want, and start it again seamlessly!
➤ UI system
- View your AI's Stats above them!
➤ Easy to integrate with your Controller
- Best organized code & API to make it easy for you to integrate yourself Too!
➤ Professional & Fast Support
- Fast & Friendly support servers waiting for you! Ask for support anytime, anywhere!
➤ Organized & Extendable code
- Commented & Optimized code.
➤ Optimized AI
- No expensive calls, change update type from the editor. 1 AI uses %0 CPU and 0.01ms.
➤ Non-Stop Support & Updates
[🩸Zombie AI Features ]
➤ Wander & Patrol System
- Make your AI wander around or make him stay stationary!
➤ Advanced Detection & Chase System
- Detect Player and chase it. If the zombie loses the player, it will try to find it by going last known Player position!
- Modularly change detection & chase settings!
➤ Modular Dismemberant System
- Full dismemberment system for your Zombies and you just need the mesh of the limb!
➤ Crawling System
- When Leg limb falls, the zombie goes to crawling mode!
➤ Headshot System
- Damage more on headshot! (Only supported for ragdoll zombie type!)
➤ Final IK Integration
- Check out the docs for the FOOT IK w/ FINAL IK integration!
[ 🦊 Animal AI ]
➤ Wander & Patrol System
- Make your AI wander around or make him stay stationary!
➤ Advanced Detection & Chase System
- Detect Player and chase it. If the Animal loses the player, it will try to find it by going last known Player position!
- Modularly change detection & chase settings!
➤ Different & Modular Types
- Choose between lots of options for Animal AI (Types: Pet, Enemy; States: Coward, Brave, Both)
➤ Pet System
- You can create Pets that follows you and has (Fetch System, Commands System, Actions Zones)
➤ Enemy System
- Create enemy Animals that attack you when they detect you.
➤Companion System
- Soon! [In the first update and it will be free to update]
➤ Action Zones
- Action zones that can control Animal AI actions (make it sit, sleep, eat, drink, dig, your custom action, or I can add an action you want if you don't want to code!)
➤ Animal Commands
Give commands as you like to your animal that can control Animal AI actions (make it sit, sleep, eat, drink, dig, or add an action you want if you don't want to code!)
➤ Fetch System
- Make your Animal get items to you, play fetch with your animal. Any object with collider + rigid body is supported!
➤ Final IK Integration
- Check out the docs for the FOOT IK w/ FINAL IK integration!
[ 🔎 Other AI ]
- You can also create any other AI with Zombie AI or Animal AI modules!
- (Aliens, monsters anything!)
[⏳Integrations ]
➤ HQ FPS Template Integration
➤ Invector Templates Integrations (Melee & Shooter)
➤ Neo Fps Integration
➤ MFPS 2.0 Integration
➤ Opsive Integration [SOON!]
➤ It is really easy to add integrations, I can add one for you too! Contact Me.
➤ Join our Discord Server to suggest Integrations!
➤ All updates will be free!
[ 🖇 Add-Ons ]
➤ AI Spawner Add-On 👷[WIP]
- Spawn AI s randomly around player
➤ Melee & Shooter AI Add-On 👷[WIP]
- Melee AI system
➤ Swimming AI Add-On
- AI will try to swim to chase or follow the player in the sea.
➤ Flying & Sea Animals Add-On
- Create swimming & flying animal AI!
[ 🎗Limitations ]
➤ Animal AI doesn't support Flying & Sea animals. Flying & Sea animals Add-On is in development tough!
➤The included AnimalAI system DOESN'T support flying or swimming animals, but an add-on for it is in DEVELOPMENT! (Join our discord server to get it earlier)
➤ You will need to have prefabs & meshes of the limb to use the dismemberment system, or if you don't have the meshes, you can just make the meshes disappear but not fall physically!
➤ Animal AI's FOOT IK system is ın WIP and will be free for the users when it is done!
➤ Some of the content in media isn't included in UniversalAI. (If photo or video has not included text on it!)
[ 🛑 Disclaimer ]
- This asset uses [Some open-source game assets] for the DEMO SCENE under [open for commercial, distribution, modification: "CC0" license]; see NOTICE.txt file in the package for details.
Please don't forget to review!
Price $29.99
Norwegian Hut by Daniel Stringer
Model Format: FBX
contains 5 textures in total, across 2 materials.
Texture dimensions: 2048 x 2048
2 Meshes
Not Rigged
Animation: N\A
UV mapped: Yes. (The hut uses a trim sheet)
LOD Information: N\A
This 3D model has been created using 3DS Max, Zbrush and Substance Painter.
The package contains the 3D model of the hut as well as a separate 3D model of the life preserver.
The model would be suitable for use in VR/AR applications
Price $9.99
