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The newest packages in the Unity Asset Store.
Updated: 1 hour 25 min ago

Magic Flame VFX 2 (Black Magic) - URP And HDRP by Aquaman Effect

2021, November 23 - 17:34
Magic Flame VFX 2 provides high-quality Black Magic, which is very rich.

1. Provided nearly 140 VFX prefabs

2. Provide VFX texture, the size is between 256-2048

3. The model used by VFX is provided, and the triangle surface is between 200-2000

4. Provide a Demo

This package only supports URP and HDRP. It is specially made for URP and HDRP and has undergone a lot of optimization.


If you need a package with a built-in rendering pipeline, please use: Magic Flame VFX 2 (Black Magic)


1. Nearly 140 different VFX, black magic. Very special. Suitable for professions such as wizards, monsters, and black magicians. Including spell casting, flying objects, black magic circle, black magic aura, hit, AOE, etc.

2. Support almost all platforms: Android, IOS, Windows, Mac, etc., with good performance and mobile devices running well.

3. Support all versions of Unity2019 and later.


Future:

We are still making similar works, trying our best to form a complete system.


Support:

Enjoy it, buy it once, and get updates forever.

Official website: www.aquamanvfx.link

Contact: aquaman_effect@outlook.com, waiting anytime.


Price $34.00

Magic Flame VFX - URP And HDRP by Aquaman Effect

2021, November 23 - 17:33
Flame series VFX, provide high-quality magic effects.

This is made independently for URP and HDRP.Special optimization.


This is a performance optimization package.


If you need a VFX with a built-in rendering pipeline, please visit: Magic Flame VFX


1. Contains more than 200 VFX Prefabs, try our best to meet the expectations of Flame VFX. The quality is very good.

2. Contains: casting, hitting, explosion, flying objects, continuous buff and other related content.

3. Support all platforms: Android, IOS, Windows, Mac, etc., with good performance.

4. Support all versions of Unity2019 and later.

Enjoy it, buy it once and get updates forever.


Official website: www.aquamanvfx.link


Contact: aquaman_effect@outlook.com, waiting anytime.


Price $36.11

Horse Star Stadium !!! by JKTimmons

2021, November 23 - 17:25
You can make a great horse racing game ! Make the best game with a beautiful background.There are various kinds of Props. Create a great stadium with new arrangements !!

1 Stadium
1 Track
More than 30 Props.
Polygons : 200( Simple Object )~ 18500(Stadium Object)
Texture Size : 512 x 512, 1024 x 1024, 2048 x 2048
Texture Type : Albedo,Normal,AmbientOcclusion
Artstation Link:
https://www.artstation.com/artist/jktimmons
YouTube Link:
https://youtu.be/4NNBi496rjA
support: kjk75357@gmail.com
Price $59.00

Santa Claus by Master Of Legends

2021, November 23 - 17:18
Santa Claus 3D model for you game.

Number of textures 33

Texture dimensions 4096x4096; 2048x2048; 1024x1024.

Polygon count of Santa Claus 124333

Number of meshes/prefabs: 5/1

Rigging: Yes

Animation count 0

UV mapping: Yes

LOD information NO

Types of materials and texture maps (e.g., PBR): PBR Unity standart metallic [AlbedoTransparency] [AO] [Emission] [MetallicSmoothness] [Normal]

Santa Claus

Features

-The Model is built to real-world scale

-Unit System: Cm

-Fully optimized for games and videos.

-The Model is Named, Grouped & Layered Professionally.

-The Model is fully unwrapped UVs.


Rigged:Yes

Animated:No

Number of characters:1

Number of Materials: 11

Character Prefabs included:Yes

Important:You have to use a double-sided shaders! (Included)

Geometry

-Clean and optimized topology.

-This model consists of Quads and Tris only .

-The geometry is Low Poly.


Santa Claus:

Poly Count: 124333 (50029 without hair)

Verts Count: 248542 (57892 without hair)

Tris: 248542 (99934)


Textures

-All textures are tailored and applied for high quality graphics results.

-All Textures are TGA format.

-Number of Textures:33

AlbedoTransparency, MetallicSmoothness, Normal, AO.


Price $29.99

Water Sound Textures FXs by Paul Coret

2021, November 23 - 17:12
This is a 100 samples pack where you can find 60 water textures recorded in different places and 40 designed sounds that you can use in different contexts. These can be really useful for a sound design purpose and I took time to regroup water sounds of different natures. From really close details to sounds taken from further away and in different containers for example, you will find something to give shape to your ideas. Most of the sounds are recorded using two Oktava MK-012 in ORTF but some are also recorded in XY at the same time, providing you two versions of these textures in 24 bits 44.1kHz files. Note : You'll need Winrar or compatible software to uncompress files ! Hope you'll like this pack, feel free to contact me for any questions related to it or about sound design and music in general. You can also find my musical and sound works on youtube and any streaming platforms. Thanks.
Price $5.00

Halloween Parallax Background by Graphics Art

2021, November 23 - 17:07
This 2D Halloween background is perfect for platformer games and allow both simple and parallax scrolling.

Features

1 You can make number of parallax using these backgrounds in different variation.

2 There are three scripts in the project one is for camera movement, one is to parallax the background and last is to define the three background for the loop.

3 Play and enjoy the parallax.


Texture type : sprite (2d and ui)

1920x1080 high-resolution graphics

PNG and PSD files for all of the elements in the asset.



This pretty basic Halloween pack contains high-resolution backgrounds that fit any dark sauce 2D game. All the elements are vector-based and designed in photoshop so they are modifiable for better representation. Each background has a separate simple and scrolling png for the user's ease. Through scrolling png, you can perform parallax and animations easily or make it simple as well.


Price $5.99

Coffee machine by SnowQ

2021, November 23 - 16:48
Model is perfect for filling the location of the room in your game!
  1. One 3D model of coffee machine (1300 tris, 610 faces)
  2. One coffee machine prefab
  3. PBR textures (Albedo, Normal, Metallic, Emission, AO)
  4. Texture resolution: 2048x2048
This is a coffee machine with PBR textures. The model is perfect for filling the location of the room in your game! You can use the model for both near and far shooting. Tris: 1300
Price $4.99

Realistick Mixer by SnowQ

2021, November 23 - 16:46
The mixer model is perfect for filling the location of your game.
  1. 1 PBR texture is used 2048 Х 2048
  2. One 3D model of mixer (Tris - 2770, Faces - 1310)
  3. One mixer prefab
  4. PBR textures (Albedo, Normal, Metallic, AO)


Suitable for both long and short distances


Price $4.99

Hard Drives by New Sound Lab

2021, November 23 - 16:20
This library features recordings of four hard disk drives that will work great for general computer sounds and ambience.
  • 385 sounds in 100 Broadcast Wave files at 24bit – 192khz (88 mono / 12 stereo)
  • Library size is 2.0GB
  • All files are organized and tagged with metadata, compatible with Pro Tools, Audiofinder, Soundminer and other sound library management software
  • Metadata PDF included

This library features recordings of four hard disk drives (3.5 inch – 5400 & 7200 RPM). All essential hard drive sounds are included (boot up, read/write/copy/delete, power down) that will work great for general computer sounds and ambience.


Additionally, each hard drive was opened up, manipulated, and ultimately destroyed to create a collection of raw, abstract and unique sounds. Found materials such as metal, cardboard, plastic, and tools were used to control the hard drive’s motor, platter, and head actuator. These sounds work especially well for creating the sounds of mechanical robot movements, electric motors, and futuristic machinery.


Sounds were captured with a Sanken CSS-5 Shotgun mic in mono mode, and an Aquarian H2A Hydrophone, using a contact mic adapter into a Sound Devices 702 recording at 24bit, 192khz.


All sounds in this release are offered in 24bit 192khz Broadcast Wave format. Files are in a zip file, which includes a PDF with metadata.


Price $45.00

Gun Scifi Game Ready - Kareos by 3D Skill Up

2021, November 23 - 13:01
Game Ready

Oldrim Rifle Scifi 3D Model ready for VR/AR and games or other applications.

From a concept by Eldar Safin

4K PBR Textures Included
br> Non Overlapping UV Layout Map
Resolution: 4K, 2K, 1K, 512
PBR Workflow Metallic-Roughness: Base color, Metallic, Normal, Roughness, AO


Topology

Vertices: 4682 | Faces: 3828 | Triangles: 9281
Price $12.90

VFX Graph - Stylized Smoke - Vol. 1 by Gabriel Aguiar Prod

2021, November 23 - 12:36

21 Stylized Smoke Effects done entirely with Visual Effect Graph


This package includes:

-8 Looping Smokes

-8 Smoke Impacts / Explosions

-5 Looping Fires

-Highly Customizable (change direction, radius, rate, force, color, size, etc. in the inspector)

-Shaders (2 smoke erosion)

-HDRP and URP only

-Limited Mobile support (high-end mobile devices only)

-Documentation


Originally made in URP, adapted to HDRP.

Visual Effect Graph from the Package Manager is required.

Contact me for any questions (check my profile here in the asset store for contacts).


More VFX Packages:

- Unique Toon Projectiles Vol.1

- Unique Projectiles Vol.1

- Unique Projectiles Vol.2

- Unique AoE Magic Abilities Vol.1

- Unique Lasers Vol.1

- Unique Explosions Vol.1

- VFX Graph Project - Thunderlord


Price $10.00

Tramp Beggar Bully by fubbi1000

2021, November 23 - 12:07
A Tramp Beggar Bully Model and Animations.

It can be used in your RPG Game to get a fantastic Tramp Beggar Bully Model and Animations.

1 Fbx Model. Body mesh with 908 triangles, 849 vertices.

8 Animations: Attack1, Attack2, Die, Hit, Idle, Walk, Run, FightReady.
All animations are smooth and amazing

1 Albedo Texture and 1 Normalmap texture, 1024x2048 resolution.

The model, animations, textures in this package are optimized for mobile game. And you will get a good performance with this asset.
Price $4.99

Cyclops Cute Series by Meshtint Studio

2021, November 23 - 12:06
More than 300 game models for your game development. CLICK HERE to see more on store list!

Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!

If you like this pack, do check out other Cute Series assets in the store list link HERE!

Cute series Introduction:

Cute series hero characters are modular and easy to use. Humanoid mecanim ready.

Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.

Cute series environments are modular and easy to use. Just drag and drop to the scene!

See Forum Thread

Cute Series Cyclops

This pack contains 1 x 'Evolution 1' Goo Monsters: Cyclops. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 482 triangles. Rigged and animated. Generic mecanim rig set up. Total 19 animations.

Animations:
- Spawn
- Underground
- Idle
- Jump forward in place
- Jump forward with root motion
- Jump forward fast in place
- Jump forward fast with root motion
- Roll forward in place
- Roll forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Roll attack in place
- Roll attack with root motion
- Cast spell
- Take damage
- Die

Please see preview images and videos to know more about the content before purchasing.

The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.

More than 300 game models for your game development. CLICK HERE to see more!

Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!


Price $4.99

Car Showroom Project - Car Shaders - VR Ready Planar Reflections by Akıllı Mum

2021, November 23 - 11:40
This package has custom car paint and car part shaders with AR-VR ready planar reflections with extra content.

Supports only Universal RP!

1- Dark and light car showroom demo to show nearly all available options of the packages (with fully baked lights)
2- 3 colors (fresnel) car paint shader with extra (UV selectable) livery, decal, dirt/mud/dust slots; with realtime locally corrected cubemap reflections and more.
3- Custom written car light, signal, wheel, caliper, badge, interior shaders (shader graph)
4- Exhaust and NOS-Nitro simulations (particles)
5- Fake simple volumetric light beam shaders
6- Car model's all lights, wheels, calipers, doors, hood and trunk are separated and can be animated (so car can be drawable with external scipts!).
7- AR-VR ready planar reflection to create from full mirrors to reflective surfaces, semitransparent areas to custom shaders (can be used on your custom shaders easily)
8- Scenes uses only URP's own post process stack. No extra tool is used!

For car paint (included) please visit this PAGE

For planar reflections (included) please visit this PAGE
Price $145.00

CRO Mesh Cluster - Frame Rate Booster by CodeRoadOne

2021, November 23 - 11:28
CRO Mesh cluster contains the source code and shaders to optimize the CPU usage and unlock the true power of the GPU

Performance considerations

  • This is a GPU intensive code and the performances will vary depending on the GPU card used. For example the demo scene include with the tool contains over 150 different meshes and over 55.000 game objects. We tested the FPS on two different PCs:
    • First PC
      • CPU Intel I7-9700K @ 3.60GHz
      • 8 Cores with 8 Logical Cores
      • GPU NVidia RTX 2080
      • FPS
        • Mesh Cluster Enable: 250-350
        • Mesh Cluster Disabled: 45 - 75
    • Second PC
      • CPU Intel Xenon E5-2630 @ 2.30GHz
      • 12 Cores with 24 Logical Cores
      • GPU NVidia GeForce GTX 1050 Ti
      • FPS
        • Mesh Cluster Enabled: 70-80 (without video recording)
        • Mesh Cluster Disabled: 25-40
  • Dynamic meshes are supported (moved, rotated or scaled every frame), there are some CPU implications on having 50.000 moving objects (getting the transform from Unity is not very fast).
  • This code is heavy on the GPU side, this means on a slow GPU it will perform a worse than the native Unity renderer.
  • If you have a lot of triangles in a scene and you don’t use LOD groups, you will end up with a slower version of the game (faster on CPU, but slower on GPU).
  • To see a performance improvement, you will need a lot of different objects, and a few materials.
  • The number of draw calls is increasing with the number of different materials. We will investigate on how to allow some parameters to change between materials in an attempt to minimize even more the number of draw calls.
  • In Mesh Cluster Settings you are allowed to set the number of triangles per cluster. This is very important and can affect the performances in a bad way. Default we set it to 64 triangles. This means a mesh will always be converted to a multiple of 64 triangles so our rendering method will work. This means if you have a mesh with 4 triangles we will add 60 empty triangles, so the idea is that if you have less than 64 triangles is not necessarily better. Same thing if you have for example 65 triangle, we will create 2 clusters of 64 triangles, so your mesh will have 128 triangles in the end. To be super-efficient with this system it is recommended to have meshes that are multiple of triangles you set in the mesh cluster settings. Other things that you need to take into consideration, if you decrease the number of triangles per mesh, it will be a lot more expensive to do the visibility and not to mention the overhead of adding a bounding volume per every cluster, materials properties and so on, so decreasing it too much will make the game run slower.

Mesh Cluster known restrictions

Render tech

  • We support only URP (Universal Rendering Pipeline)

LOD Group restrictions

  • LOD’s don’t have local transform saved. This means in all lods must have the Position and Rotation set to 0,0,0 and the Scale set to 1,1,1
  • The first LOD (lod0) will give the visibility and shadow casting mode for the lod group. The rest of the lods are not checked and the visibility and shadow casting.

Lighting restrictions

  • Forward rendering, for the moment, supports only one directional light. There is no easy access to the internal unity list of lights so we will need to make a workaround until that data will be available from the engine. We will try to fix this in a later release. Deferred rendering path does not have this issue.
  • We don’t support dynamic lights at this moment (in a later release we could allow one or two dynamic lights, but this will be after we fix the first part where we need to support more than one light)
  • Light probes are computed for location 0, 0, 0. This means the probe occlusion and SH coefficients are not correct. We will try to rectify this in a later release, if possible, also we will need to see at what level of accuracy we can do it (This should be done after we support more than one light).
  • Baked lighting – not working. We need to investigate Unity support for this feature.
  • Only one directional shadow is supported. Adding the support for additional shadows will be investigated for later releases.

Camera restrictions

  • We didn’t test AR camera
  • VR has limited support for the moment. Two passes work as expected but it is very expensive in terms of rendering. It seems that we render everything 8 times instead of 3 times in our test scene. We will try to fix this issue as soon as possible.

Shader/Material restrictions

  • Mesh cluster is coming with the following shaders support:
    • CRO_Lit that is a copy of the Universal Render Pipeline/Lit shader. It has all the properties but not everything is supported (check the known restrictions for more details, in particular lighting)
    • CRO_Simple Lit, as the previous it is a copy of the Universal Render Pipeline/Simple lit shader.
    • CRO_Unlit is a copy of Universal Render Pipeline/Unlit shader.
    • Custom shaders
      • Can be created, but it is not simple task. We will explain how to do a custom shader in a separate tutorial.
  • We added support (automatic conversion to CRO shaders) for Universal Render Pipeline/Lit, Universal Render Pipeline/Simple Lit and Universal Render Pipeline/Unlit.
  • We don’t support changing the materials at run time (we will investigate to see if we can support this and release it in a later version)
  • Skinned object – not supported (we need to investigate and see if we can support them)
  • Particles – not supported
  • Transparency – not correctly sorted. We don’t sort geometry at this moment, so we cannot render transparency back to front. A later version will support per material and per cluster sorting. This is still not correct but it will work a lot better.
  • No support for HDR colour as vertex input

Depth texture feature

  • Partially supported if occlusion culling is used. At this moment we render to the depth buffer only the objects that are visible taking into account the previous depth buffer. This means a few objects will not exist in the new generated depth buffer. We will try to fix this in a future release.

Mesh renderer

  • At this time mesh cluster data and the mesh renderer data are loaded in memory. We don’t have a solution for this problem as some Unity feature require mesh renderer data to be in memory and CPU accessible. We will investigate possible solution for removing the data that when you don’t need it.

Platforms supported

  • We didn’t test Linux or MacOS, so we cannot say if the code is working or not
  • PC version:
    • We didn’t test OpenGL versions but we won’t support them officially.
    • DX11 fully supported
    • DX12 crashes inside Unity code (there is nothing we can do for this)
    • Vulkan version is really slow (we will investigate and if it is from our side, we will fix it)
      • On Unity 2021.2 if you build a version and then play in editor everything will work as on DX11 (no slow downs, probably first time is taking along time to compile all shader variants), also the stand alone version does not have any slowdowns.
  • Android version:
    • Working with Vulkan but it is very slow (maybe the video card is not fast enough for mesh cluster)
  • IOS version:
    • Metal version is crashing inside Unity code (there is nothing we can do for this)
  • Consoles:
    • We didn’t test on any, but in theory they should work unless there is another crash inside Unity code.

Unity version supported

  • We tested with Unity 2020.3. Just to let everyone know we will officially support only the LTS versions of Unity. If a LTS version is remove we will remove official support for it as well.
  • Unity 2021.1 (you will need to manually unpack the 2021.1 version for shaders and materials
  • Unity 2021.2 (same as 2021.1, needs manually unpack of the shaders and materials)
  • Unity 2022.1 (same as 2021.2, needs manually unpack of the shaders and materials)

Disclaimer

  • There could be other restrictions that we didn’t find yet. If you buy this product and you encounter an unlisted restriction, please let us know so we can try to fix it if possible.
  • We are not responsible if you encounter errors that are impossible to fix (crash inside Unity or other packages that are not related to ours). We will still try to help you as much as we can and try to find for you a work around the error/issue.

Known issues

  • We compress the data aggressively and there are some differences between Unity Renderer and Mesh Cluster rendering (Render Quality).
  • We emit different draw calls for shadows even if the shadow parameters of different materials are identical (Rendering Performance).
  • We emit different draw calls for depth pre-pass even if the depth pre-pass parameters of different materials are identical (Rendering Performance).
  • When creating a new shader or assigning a new material to a mesh we don’t correctly detect it.
    • Workaround: Open advanced settings and press Cleanup export stats, then press setup/export current scene or setup everything.

CRO Mesh cluster is a virtualized geometry system that is using an internal mesh format and render technology.


Initial setup: (it will not work if this step is not done).

1. After importing the tool you need to go to Window -> CRO Mesh Cluster.

2. Press Setup CRO Mesh Cluster (if you have an URP project)

3. Press URP -> CRO (this will convert all shaders from URP to CRO shaders)


Demo scene setup: (the demo will not work if the following steps are not done).

1: Open build setting

2. Add 00_Boot on position 0

3. Add 01_StaticScene on position 1

4. Add 02_DynamicScene on position 2

5. Add 03_CollectedScene_CRO_EXPORTED on position 3


Price $149.99

Realistic Microwave by SnowQ

2021, November 23 - 10:32
Model is perfect for filling the location of the room in your game!

This package contains:

  1. One 3D model of microwave (1104 tris, 542 faces)
  2. One microwave prefab
  3. PBR textures (Albedo, Normal, Metallic, Emission, AO) 
  4. Texture resolution: 2048x2048



You can use the model for both near and far shots.





Price $4.99

Zombie_Y by Vadim Ziambetov

2021, November 23 - 10:27

Number of textures: 4

Texture dimensions: 4096

Maximum polygon count: 7661

Number of meshes/prefabs: 1

Rigging: Yes

Animation count: 10

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): Yes

Low-poly character for your game.

Suitable for games of different genre: RPG, SHOOTER, HORROR, STRATEGY, etc.


Contains 10 animations:

- Idle (x2)

- Get hit 

- Death

- Attack (x3)

- Shout

- Flying (x2)


Info:

- Faces: 7661

- Verts: 7569

- Tris: 14484


PBR textures:

- Albedo (4096-4096 size)

- Normal (4096-4096 size)

- Metallic (4096-4096 size)

- AO (4096-4096 size)


Price $15.00

2D-Car-Racing Simulator UI by Graphics Art

2021, November 23 - 10:16
This is a 2D Racing Car UI Kit.

Texture type : sprite (2d and ui)

1920x1080 high-resolution graphics

Presentation resolution is also the same.


You will have to code it on your own, this is just design.

• Custom Sliders and buttons

• Custom Scroll View and Scripting



It is based on various vector elements including buttons, events, levels, dialogue icons, and much more.

Racing freak? Then try this UI pack in your games for realistic effects and endless fun. The high-tech graphics and color variations make this asset best for PC and Mobile games. Create a unique UI for your racing games and FSP games as well in an easy and attractive way. Resize the vector or make modification in colors as per desire.


There are animations on the scene, Once played, All the UI Elements will be visible.


This includes:

• Illustrative display.

• Buttons Animations.

• Multiple speed options.

• Audio adjustment.

• Seven distinct screen samples and Pdf files.

• PNG format of all components.

• Psd Files of every scene implemented.


Note! Car models and background are not included in this UI package; such images are only used for demonstration. You can add car models as per your choice.


We hope you like this asset. Buy this one and speed the track faster than time.



Price $8.99

Children Game Music by Potion Audio

2021, November 23 - 10:12
Add emotion, innocence, joy and cuteness to your video game with these 15 songs and 9 SFX.

Audio file types: WAV

Sample rate: 44.1Khz

Bit depth: 16 bit

Loopable: Majority yes, some no

Additional: Stereo

Children Game Music

Add emotion, innocence, joy and cuteness to your video game with these 15 songs and 9 SFX that will take the music of your game to new heights at a low price.


🔊 YouTube Preview - Listen a video preview of the tracks


📜 Tracklist PDF


(optional) 🔊 Listen to the track individually on Soundcloud


This pack can be complemented with:

Cute Game Sounds


More about the pack:

- Intuitive File Naming

- Also suituable for casual, cute games.

- Put more life in your game with this songs and SFX.


[Format]

All files are in:

WAV - Stereo 44.1 Khz, 16bit


[Use them again & again]

Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.


If you want variations of the SFX you are allowed to alter pitch, tones, etc... For your projects.


[Contact]

potion.audio@gmail.com


Price $15.00

The City Ruins - LowPoly Post-Apocalyptic Environment by iPoly3D

2021, November 23 - 10:06
A Post-Apocalyptic Environment for any type of game with a lowpoly style

Number of textures: 1

Texture dimensions: 4096x4096

Minimum polygon count: 12 tris

Maximum polygon count: 5475 tris

Number of meshes: 209

Number of prefabs: 210

UV mapping: Yes

Types of materials and texture maps: 1 material and 1 texture

The City Ruins is a nice looking Low-Poly Post-Apocalyptic Environment. The package contains more than 200 models, a collection of destroyed buildings, modular street vehicles, props and foliage, trees to create any type of low-poly style games.


200+ unique meshes and prefabs!


★ Key Features ★


- 1 texture atlas in 4k easy to edit

- Colliders included

- Demo scene included

- Showcase scene

- All the model have between 12 and 5475 tris


★ Content ★


- 45 Destroyed Buildings

- 11 vehicles 

- 13 debris

- 24 modular street set

- 8 concrete fence walls

- 14 mooshrooms

- 19 dead trees

- 9 vegetation assets

- 16 mold

- 6 rocks

- 26 props

- 12 earth piles


Price $20.00

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