Electronic Pop Rock Bundle Free 2 by Dimitri Kovalchuk
This bundle contains 12 instrumental tracks in wav format, electronic pop, rock style.
Please check tracks here SoundCloud.
Hope will be useful.
Thank you for your attention.
Price $0.00
Isometric Modular city pack by Green cube studios
Package includes:
-modular blocks tiles: 64 tiles
-roof tiles: 21 tiles
-road tiles: grass road(15 tiles) and bitumen road (15 tiles)
-enviroument tiles: trees and stones
-landscape tiles: bitumen, ground and grass
You can check my previous asset "Isometric Nature pack" and you can use it together in one game.
Price $5.00
Cactus Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute Series 3D models are cute and easy to use. Most of them comes with 3 different evolution. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
Cute Series Cactus
This pack contains 1 x 'Evolution 2' creature: Cactus, 1 thorn projectile.Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map. Material is using Unity's Standard shader. Low poly. Polycount: 1426 triangles. Rigged and animated. Generic mecanim rig set up. Total 17 animations.
Animations:
- Spawn
- Idle
- Underground
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump in root motion
- Turn left
- Turn right
- Slash attack
- Projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!
Price $7.90
Real Vegetable-Pumpkin by Esther_K
It's my Second project, Real Vegetable Series.
▶3D Models
- Three Pumpkin 3d modeling
- Low Polygon
less than 1000 Tris per Pumpkin
- Prefab
[Pumpkin_a1], [Pumpkin_a1_b], [Pumpkin_a1_c], [Pumpkin_a2], [Pumpkin_a2_b], [Pumpkin_a2_c], [Pumpkin_b1], [Pumpkin_b1_a], [Pumpkin_b1_c], [Pumpkin_b2], [Pumpkin_b2_a], [Pumpkin_b2_c], [Pumpkin_c1], [Pumpkin_c1_a], [Pumpkin_c1_b], [Pumpkin_c2], [Pumpkin_c2_a], [Pumpkin_c2_b], [Pumpkin_a_Stalk], [Pumpkin_b_Stalk], [Pumpkin_c_Stalk]
▶Texture
- Pumpkin Texture x 6
(All pumpkins are compatible with six different kinds of Materials.)
- PNG file : diffuse map, nomal map, Height map, Metallic map, Roughness map, AO map
- Size 4096 x 4096 (4K) texture
Price $4.99
Forgotten Houses by DEXSOFT-Games, 3DModels-textures
Texture sizes are up from 1 to 4K.
Technical details:
Number of Meshes:8
Collision: Yes, automatically generated
LODs: 4 LODs per model
Number of Materials and Material Instances: 15
Number of Textures: 48
Texture Resolutions: 1024 * 1024 px, 2048 * 2048 px, 4096 * 4096 px
Texture format: PNG
Poly-count:
House1: 3728
House2: 3669
House3: 3971
House4: 1526
House5: 1268
House6: 3069
House7: 1900
House8: 2487
Price $19.99
Butterflies Collection by Dragon's Soul
Full Screenshot List
Anims List:
Attack(3)
Death(4)
Fly(5)
GetHit(3)
Idle(4)
Textures: 2 UV's (Body/Wings) - 4096x4096
Number of Animations: 19
Triangles: 1000+
Vertices: 1000+
Environment NOT Included
Price $19.99
Wooden Canopy by ice_screen
Average range of triangle count per asset 200-1294 triangles.
All materials is PBR, Texture map size is 512x512, 1024x1024, 2048x2048
If you liked this asset, you may also find it useful: Village Extended Pack to create a full-scale village
If you need any fantasy tower for game: Modular Medieval Kit: Towers
Price $0.00
Gym pack by Icosphere
The assets are in lowpoly / cartoon style.
Technical Info
Triangle counts (With Children Objects)
Average - 653 tris
Median - 496 tris
Highest - Stationary Bike - 2282 tris
Second highest - Adjustable Dumbbell - 1880 tris
Third highest - Hack Squat machine - 1842 tris
Package content
The pack contains 59 prefabs . There are 2 materials and texture atlases in the pack, both of them are color variation. Extra color variations can be easily be added or swapped out by editing the texture.
Some of the machines are animated, rigged or have sliding, adjustable or moving parts.
If you have any questions or any problems with the pack, don't hesitate to message me.
Price $19.00
Low Poly Farm Pack by JustCreate
Prefabs:
- Buildings (19 pcs)
- Landscape (39 pcs)
- Nature (39 pcs)
- Plants (76 pcs)
- Props (69 pcs)
- Vehicles (24 pcs)
- Particle FX (6 pcs)
Features:
- Fully Modular prefabs
- Interactive prefabs (Doors in buildings, arches, mailboxes, toilet can be opened. Wheels rotate in vehicles and wheelbarrows)
- Package contains 1 texture 1024px in .png format
- The models are between 5 and 12106 verts
Optimized for:
- Standard RP - Unity 2018.4+
- High-Definition RP - Unity 2018.4+
- Lightweight RP - Unity 2018.4+
- Universal RP - Unity 2019.3+
Featured Assets:
- Low Poly Fantasy Medieval Village
- Low Poly Dungeons
- Low Poly Fantasy Arena
Price $19.99
SNES FANTASY - Retro JRPG Music Asset Pack- for Unity by YouFulca
◆A tremendous array of 46 tracks, corresponding to the soundtrack for an entire masterpiece game from that time.
◆An assortment of all songs, such as for the title screen, dungeons, towns, villages, fields, battles, and various events, that are needed for making RPG.
◆In general, the length of each loop is roughly 1 - 1.5 minutes long, which is standard for music for SNES video games.
◆You can use these assets for commercial project.
❢These assets are made with SNES-style VST instruments sounds. Not made with real SNES sounds.
All Music List
Battle:7 songs
Dungeon:8 songs
Event:12 songs
Life place :7 songs (Including 2 Japanese style)
Field:5 songs(Including "Airship" and "Ship")
Theme:2 songs (Prologue and Epilogue)
ME:5 +1 songs
Total 46 + 1 songs
Price $27.00
RPG Buildings and Interriors WINDMILL by Szadi Art.
Price $8.00
Viking Warrior Pixel Art Characters by Sanctumpixel
This pack included a lot of characters and animations. Here are the details:
Viking Axe : 9 animations
Viking Spear Thrower : 7 animations
Viking Assassin : 11 animations
Viking Axe Giant: 8 animations
Full direction Spear for Spear Thrower
Total of 4 beautiful hand-crafted color schemes
Price $11.99
Crosshatch Pencil by flockaroo
* continuous fade effect
* pencil specular reflections
* adjustible hilight positions
* adjustible RGB/CMY fill colors (+black fill)
* several modes of coloring
* vignetting
* ...and various more parameters
* y-flip fixes
* NEW!!! now supporting HDRP render pipeline (HDRP is disabled by default due to compatibility - see Readme on how to simply enable it)
Price $30.00
Juce Feedbacks by Juce
It's modular, user friendly, and very easy to extend and build upon.
With this tool, you can enable artists and non-programmers, so they can build the visuals of your game. You won't believe how fun and easy it is to use!
Github
Support: juce.unity@gmail.com
FEATURES
AUDIO
- AudioSource Play: lets you play a preexisting audiousource on demand
- AudioSource Stop: lets you stop a preexisting audiousource on demand
- AudioSource Pitch: tweak an AudioSource's pitch over time
- AudioSource Stereo Volume: tweak an AudioSource's volume over time
DEBUG
- Log: outputs a message to the console
EVENT
- Trigger: invokes an event that can be received using the FeedbacksPlayer component (useful when you want to perform your own code logic at some point on the FeedbacksPlayer execution)
FEEDBACKS PLAYER
- Play: plays another FeedbacksPlayer component
- Kill: kills another FeedbacksPlayer component
- Complete : completes another FeedbacksPlayer component
FLOW
- Loop : loops all the feedbacks from above this point, until a WaitAllAbove or StartLoop feedback is found
- Start Loop : marks the start of a loop feedback (not mandatory)
- Wait All Above : normally, all feedbacks play at the same time, but this feedback will wait untill al above feedbacks are finished, before playing the ones that are under it.
GAMEOBJECT
- Set Active: enables or disables a GameObject
- Instantiate: instantiates a prefab
- Destroy: destroys a GameObject
GRAPHIC MATERIAL
- Color: lets you change the color of a property of a graphic material
- Float: lets you change a float property of a graphic material
- Keyword Set Enabled: enables or disables a certain keyword of a graphic material
IMAGE
- Color: lets you change the color of a property of an Image component
- FillAmmount: lets you change the fill ammount value of an Image component
- Sprite: lets you change a sprite from an Image component
LIGHT
- Color: lets you change the color of a Light component
- Intensity: lets you change the intenstity of a Light component
- Shadow Strenght: lets you change the shadow strenght of a Light component
PARTICLE SYSTEM
- Play: plays the given ParticleSystem component
- Stop: stops the given ParticleSystem component
- Simulate: instantly simulates certain time on a ParticleSystem component
RECT TRANSFORM
- Anchored Position: changes the anchored position property of a RectTransform component
- Size Delta: changes the size delta property of a RectTransform component
RENDERER MATERIAL
- Color: lets you change the color of a property of a renderer material
- Float: lets you change a float property of a renderer material
- Keyword Set Enabled: enables or disables a certain keyword of a renderer material
SPRITE RENDERER
- Color: lets you change the color of a SpriteRenderer component
- Flip: toggles the flip values of a SpriteRenderer component
- Sprite: lets you change a sprite from an SpriteRenderer component
TEXT MESH PRO
- Character Spacing: lets you change the character spacing value of a TextMeshPro component
- Color: lets you change the color of a TextMeshPro component
- Font Size: lets you change the font size of a TextMeshPro component
- Line Spacing: lets you change the line spacing value of a TextMeshPro component
- Pharagraph Spacing: lets you change the pharagraph spacing value of a TextMeshPro component
- Text: changes the text of a TextMeshPro component
- Word Spacing: lets you change the word spacing value of a TextMeshPro component
TIME
- Wait: waits a certain ammount of time non-sequentally
TRANSFORM
- Position: lets you change the position (world and local) value of a Transform component
- Rotation: lets you change the rotation (world and local) value of a Transform component
- Scale: lets you change the scale value of a Transform component
- Reach Transform Position: given a Transform component, matches the position value of a Transform component
- Reach Transform Rotation: given a Transform component, matches the rotation value of a Transform component
- Reach Transform Scale: given a Transform component, matches the scale value of a Transform component
UI
- Alpha: creates a CanvasGroup component (if it does not exist) and changes the alpha value
- Interactable: creates a CanvasGroup component (if it does not exist) and changes the interactable and blocks raycast values
UNITY EVENT
- Trigger: invokes the defined UnityEvents
Price $0.00
Notebook Drawings by flockaroo
* adjustible pencil strength
* intensity of color
* adjustible color smearing
* number of stroke directions used
* pencil stroke offset
*...and more
* y-flip fixes
* NEW!!! now supporting HDRP render pipeline (HDRP is disabled by default due to compatibility - see Readme on how to simply enable it)
Price $26.00
Electrical Boxes PBR by RuslanSelivanov
Price $19.99
VR Online Office Template by ChiliGames
This package contains a template for setting up a networked Virtual Reality Office application. It's a consistent starting point in your VR work collaboration product. It is powered by Photon Pun 2 Free,
Features:
- Easy setup, as it uses XR Interaction Toolkit (and no specific platform tool), so it is compatible with all VR headsets (Oculus Quest 1&2, HP, HTC, etc).
- Voice chat with auto-detection, powered by Photon Voice.
- Colored avatars and hands for users to be identified.
- Networked and collaborative whiteboards and color markers.
- Teleportation system and effects.
- Custom VR Rig to be used in network, with custom VR hands that works alongside Pun 2.
-Important: This package uses Universal Rendering Pipeline (URP).
Price $49.00