Top Down Hero 2D by SR Studios Kerala
This pack contains 2D Top down hero with basic animations.
Technical Details:-
- Characters : 2
- Style : 2D, Top Down, Cartoon
- Animation : 3 (Idle, Walk, Attack)
- FPS : 25
- Sprite Resolution & Frames:
-Idle (4000 x 2804)20 Frames
-Walk(4000 x 2804)20 Frames
-Attack(4800 x 2103)18 Frames
Features:-
- 2 Variations(Level-1 character & Level-2 character)
- Lv1 character : Comes with a normal knife on both hands.
- Lv2 character : Comes with a Helmet, tattoo on Arms and heavy metal knife.
- Smooth animations
- Mobile ready asset
How to use:-
Simply drag and drop the prefab to your scene and use it.
(Prefab(s) located under
Asset > TopDown_Solider > Prefabs).
Contact : srstudioskerala@gmail.com
Price $4.99
Poker chip by Andrii Sedykh
Real World Measures
- Model is in Real World Scale (cm)
- Poker chip measures are approx 0.5 cm height and 4.2 cm diameter
Large Textures (4K Resolution).
-Details Color (4096x4096 pixels)
-Details Normal Map (4096x4096 pixels)
-Details Metalic (4096x4096 pixels)
-Details Roughness (4096x4096 pixels)
Polygons: 24400
Vertices: 12202
Poker Chip is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders. Renders have no postprocessing.
Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency.
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- No cleaning up necessaryjust drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
Best Regards
Andrii
Price $12.00
Guitar Stingray by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :13100 tris
Minimum polygon count :2900 tris
Maximum polygon count: 13100 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 37
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Guitar Stingray model.
Model has 4 LOD.
- 13100 tris
- 8900 tris
- 5350 tris
- 2900 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
37 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), swim fast (f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $19.99
Japanese Food Pack Vol - 3 HDRP by DevDen
Number of textures - 36
Texture sizes - 2048x2048
No of materials - 23
Rigging - No
Total Polygon count - 1,75,317
Total Tris count - 3,42,325
Number of meshes/prefabs - 06/08
UV mapping: Yes
Types of Materials and Texture maps - HDRP
This exclusive Low poly, Japanese Food Pack Vol - 3 HDRP pack can be used to fill up your fictional game environment. With 8 prefab and 2k resolution, HDRP textures, you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with High Definition Render Pipeline (HDRP) workflow. The texture folder also contains four texture maps as follows Base map, Mask map, Sub-surface map, Normal map.
List of Foods
- Onigiri
- Ramen
- Soba
- Wagashi
- Bottle and cup
Bonus Model
- Table
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $17.99
Indian Food Dosa - HDRP by DevDen
Number of textures: 04
Texture dimensions - 2048x2048
No of materials - 03
Rigging - No
Total Polygon count - 5458
Total Tris count - 10163
Number of meshes/prefabs - 01/05
UV mapping: Yes
Types of Materials and Texture maps - HDRP
This exclusive Low poly, Indian Food Dosa - HDRP pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, HDRP textures, you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a High Definition Render Pipeline (HDRP) workflow. The texture folder also contains four texture maps as follows Base map, Mask map, Sub-surface map, Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $6.99
Grey Furry Wolf by Nakler
-albedo
-normal
-roughness
-AO
Also for fur material
The wolf has also several animations like:
-walking
-running
-attack
-dying
-idle
The package contains two levels of details (LOD)
LOD0 ~ 28.16 k tris
LOD1 ~ 8,6 k tris ( without additional fur)
Price $16.90
Metal Wrench tool by Andrii Sedykh
- Wrench measures are approx 137 mm Length, 29.6 mm wide and 6.1 mm high
Large Textures (4K Resolution).
-Details Color (4096x4096 pixels)
-Details Normal Map (4096x4096 pixels)
-Details Metalic (4096x4096 pixels)
-Details Roughness (4096x4096 pixels)
Polygons: 2172
Vertices: 1092
High definition wrench 3D Model
This model is ready to be used in your architectural projects, design visualization, broadcast, high resolution film close-up, advertising. The model has a fully textured, detailed design that allows for close-up renders
The model is highly accurate and based on the manufacturers original dimensions and technical data.
Modeled in realistic sizes and proportions
Features:
-fbx exported no errors
- All objects are completely unwrapped without overlapping
-No errors or missing files
-no Overlapping vertex nor faces
- Models resolutions are optimized for polygon efficiency.
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Model is fully textured with all materials applied.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
Real World Measures
- Model is in Real World Scale (cm)
Best Regards
Andrii
Price $5.00
Low Poly - RG Medival Village by RG Poly
- 132 unique prefabs
- 2 scenes (Owerview and Demo)
- 18 materials
- 3 textures: 1 with resolution 64x64, 2 with resolution 1920x1080
- average polycount: 1500-2000
- 1 script for rotating the windmill turbine
Low Poly - RG Medival Village
An Epic Low Poly asset pack of trees, buildings, rocks, tools, weapons, props, and others Environment assets to create a medival village themed polygonal style game. You no longer need to browse the store for individual 3d models, only with this one pack alone you can build an amazing levels
- the groups of materials have been added so that it is easy to change the color of individual parts of the mesh and create more variation
To get the effect on the screenshots you need to use Post Procesing Stack v2 in your project
Package includes:
-2 Scenes: Overview and Demo Scene like on the video
- 1 script: for rotating the windmill turbine
- 18 Materials: 1 main color material with atlas texture, 1 floor material, 2 metalic materials and 14 simple standard diffuse materials
- 3 Textures : 1 atlas texture 64x64, 2 floor textures 1920 x 1080
- 132 unique prefabs:
- Axe
- Bags (x3)
- Barn with wood
- Barrel
- Battle Axe
- Bed
- Bellows
- Benches (x2)
- Boats (x2)
- Bones Ornament
- Broom
- Bucket
- Buildings (x6)
- Cabbage
- Carrot
- Cart
- Chest
- Chump
- Clouds (x2)
- CubeLands (x2)
- Double Axe
- Dried Fishes
- Fence ( x6)
- Fence Bar (x2)
- Fields (x6)
- Fireplace (x2)
- Flat Rock (x2)
- Footbridge
- Gate
- Grass (x4)
- Hammer
- Hay (x2)
- Island
- Ladder
- Landscape (x2)
- Meat
- Mushrooms (x4)
- Nail
- Oar
- Pickaxe
- Pitchfork
- Plank (x2)
- Plate
- Pointer
- Reeds (x2)
- Roads (x3)
- Rock (x8)
- Rope
- Scarecrow
- Scythe
- Shields (x5)
- Sickle
- Spikes (x3)
- Stable
- Stall
- Stones (x4)
- Stool
- Sword
- Totem-Bones
- Tower
- Trees (x6)
- Tree Flag Totem
- Tree trunks (x4)
- Througs (x3)
- Wall Torches (x2)
- Wheel
- Wheelbarrow
- Windmill
Price $35.00
National Bank by Dexsoft Games (former 3dmodels-textures)
Technical Details:
Number of Unique Meshes: 67
Number of Prefabs: 67
LODs: 4 per model
Number of Materials: 63
Number of Textures: 115 (plus sky textures)
Texture Resolutions: up to 2K
Texture Formats: TGA and PNG
Including Albedo, Normal, Metallic and Roughness textures
Post Processing Files and additional shaders included
Poly-count examples (LOD0):
Bank Desk: 1120
Bell: 558
Chair: 3477
Desk Lamp: 5072
Book Shelf Big: 824
Book Shelf Small: 430
Fence: 1272
Door Frame: 785
Wall With Door Whole: 1130
Wall: 234
Stairs:6056
Sofa: 9596
Vault Big: 344
Vault Small: 604
Ceiling Lamp: 7630
Paper Folder: 376
Bank Pult Pillar: 136
Poster: 52
National Bank asset pack includes a modular bank building with both exterior and interior, over 60 additional props and a complete scene.
The pack includes 67 props in total, including constructive elements like wall blocks, floor blocks, stairs, columns, doors, desks, fences, walls with windows and furniture props like chairs, tables, lamps, posters, bank notes (10,50,100 notes), vaults (2 bigger ones and 1 small), folders (you can switch colors), books, money boxes, cabinets and others.
The building is modular so you can further design yours with the constructive elements, all elements are well scaled and easy to move due to shared pivot points.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects. To ensure a similar light setup as the one shown in the video please download and import the Post Processing stack (Package Manager -> Unity Registry), use the provided Post Processing Files and set your project settings from Gama to Linear. If you need additional help with the setup please contact us.
Note: The National Bank logo (and building letters) and posters have original designs. Some images and textures are take from free image and PBR sources (www.unsplash.com and www.ambientcg.com).
For any asset related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com, we are happy to help!
Follow our social media accounts for news and updates.
Price $34.99
Anime Cartoon Sound Effects by Sound Response
Audio file types WAV
Sample rate 44.1kHz
Bit depth 16bit
Channels: Stereo
With Anime SFX sound library Sound Response brings you a meticulously designed and versatile collection of anime sound effects that features 400 high quality sound effects reminiscent of those iconic and instantly recognizable sounds from classic Japanese animated series!
With eight different categories of anime sound effects to choose from including funny comedy anime sound effects, mystery/thriller anime sounds, numerous action sound effects including explosions, lasers, blasts, auras, force fields, and much more, Anime SFX sound library is a perfect fit for any anime-related project and production, but at the same time very useful sound arsenal for other types of cartoons and animated series in general!
Created with different synthesizers and organic sound sources recorded with high-end microphones and recorders, and then processed with various plugin chains in later stages of sound design process, this sound library will quickly become your go-to anime sound FX resource for many years to come.
Anime SFX sound library contains 400 sound effects separated into eight categories: 1.Anime Action – Various 2.Anime Action – Explosions 3.Anime Action – Blasts 4.Anime Action – Lasers 5.Anime Action – Auras 6.Anime Action – Force Fields 7.Anime Mystery 8.Anime Comed
Price $55.00
Lifebuoy low poly by Andrii Sedykh
----------------------------- PIPELINE: ----------------------------------
- Lowpoly models made in Blender 2.82
- UV mapped in Blender 2.82
- Textured in Substance Painter
- Rendered in Cycles, Eevee + Marmoset Toolbag 3
--------------------------- TOPOLOGY: --------------------------------
lifebuoy 3d model consist of 3 objects:
- Lifebuoy: 2.256 tris.
- Rope: 4.920 tris.
- Reflector: 384 tris.
TOTAL: 7.560 tris.
Only Quads and Tris topology used.
------------------------ TEXTURES and UV: -------------------------
Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
Metallic/Rough workflows are available
TEXTURES:
Base_Color.png (8192x8192px) - met/rough
Metallic.png (8192x8192px) - met/rough
Roughness.png (8192x8192px) - met/rough
Normal.png (8192x8192px) - openGL
Hello! Lifebuoy game ready 3d model. Ready for game-development, render and animation. That model will definitely save your time just a lot!
- Dimensions: 0.6x0.6x0.1 m
- Units used: Meters
------------------------------ USAGE: ------------------------------------
This model is suitable for use in PC game-development, advertising, design visualization, etc.
-------------------------- DESCRIPTION: ------------------------------
Model is fully textured with all materials applied
LowPoly model, that is perfect for game-development.
No Ngons used, just Quads and Tris.
Clear topology with no any artefacts, holes, overlapping polygons and so on.
All materials and textures are intelligently named.
PBR materials, as you can see on the preview.
No cleaning up necessary, just drop your models into the scene and start rendering.
No special plugin needed to open scene.
Real world scale 1:1.
Units of measurement are meters.
You will like it! Best Regards Andrii
Price $7.00
uViLEd Pro. Visual Logic Editor by Indie.PAD
This version contains core and editor source code
uViLEd is a logic editor that allows you to operate components written in C # in a visual style, which makes it possible to easily control links between application subsystems and tracking the data transferred between them.
How it works?
The programmer writes a class that inherits from LogicComponent, which it then drags into the logic editor. Adding a component to the logic is similar to adding a MonoBehaviour script to a scene object. The component and logic are attached to the scene, not to the GameObject. After starting the scene, the logic controller initializes and starts all the components of all the logic that is present in it.
What does it give?
- Quickly and easily disabling the various components
- Formation of various data processing chains. Changing the behavior of objects through loading and execution of logic on demand
- Visual control of data and component settings, as well as their work in debugging mode, including step-by-step execution of component code.
- Visual control of links between application subsystems and components
Supported Platfrom
- Android
- iOS
- PC
- UWP (over IL2CPP)
This version contains core and editor source code
More Information:
https://indiepad.wixsite.com/uviled
Price $4.99
Coroutine Management by DTT
Quality
- All code is extensively and clearly commented
- Runtime code is >95% unit tested
- Contains an extensive PDF with documentation, including code samples to help you on your way.
Compatibility
Tested and verified from Unity 2019.2.17f1 onwards on:
- Windows
- iOS
- Android
The DTT Coroutine Management package can be used as a replacement for Unity’s standard Coroutine management (i.e. MonoBehaviour.StartCoroutine(Coroutine)).
This asset will help you with making the delayed calls that you need using your own custom conditions. The package contains a static class called CoroutineManager that can be used to wait before a method is executed. Our coroutine features range from very simple (waiting for a couple of seconds) to more complex (waiting for multiple conditions or waiting for frames).
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $4.99
osAscii 2022 - Ascii Shader by OccaSoftware
3 Custom Shaders
- Screen-Space ASCII Shader
- Box Downscale/Upscaling Shader
- Filtering Custom Function
Textures
- 12 Font Assets
1 Render Feature
- ASCII Render Feature
1 Utility Script
- Play videos from URL
1 Demo Scene
- Empty scene with video player and camera.
Are you a game developer or designer who wants to render a scene in an ASCII art style?
osAscii is the asset for you.
- Game-ready asset
- Variety of fonts built-in
- Easily add custom fonts
- Performant
- Fast support
Price $0.00
Jigsaw Puzzle Game Template by DTT
Features
- A demo scene giving a clear example of how to implement the jigsaw minigame.
- Events that allow you to run code when the game starts, ends and more.
Quality
- All code is extensively and clearly commented
- Optimized for mobile development
- Contains an extensive PDF with documentation
Compatibility
- Tested and verified from Unity 2020.1.17f1 onwards on:
- iOS
- Android
- Windows
DTT Jigsaw is a Unity asset that allows you to easily implement a jigsaw puzzle into your project. The asset allows you to customize the playing field and difficulty of the puzzle. Using a Scriptable Object you can change the difficulty of the game, allowing you to have different difficulty settings per level. Furthermore, you can use any sprite in your project as to represent the puzzle.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $29.99
Sprite Breaker by Kirill Edelman
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★ Breaks sprite into MeshRenderer-based GameObjects.
★ Shapes can be random or pre-designed. Fade and remove after set time.
★ Break at run-time or in editor.
★ Uses sprite's original texture and shared material.
★ Optionally use a different sprite from the one being broken.
★ Optional callback can be used to initialize custom per-shard behavior.
★ Per-shard pivot, name, tag, physics, and custom data supported.
★ Custom shards from prefabs supported.
★ Can be used for purposes other than exploding objects: break sprite into MeshRenderer pieces in editor, use pieces for animation or object construction.
★ Sprite Atlas and prefabs support.
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Sprite Breaker is a great drop-in solution for making your sprite shatter into pieces. It's fast, highly customizable, and well-documented.
Documentation | API | Support
Price $4.99
Simple Game | TapToJump | Template by PlayGoStore
Has connected Unity Ads and Purchase for Android, local Shop, Selection cube menu.
And have good optomization.
Simple Game. Which have connected Unity Ads and Unity Purchase.
Google Play Link - https://play.google.com/store/apps/details?id=com.PlayGoCorporation.TapToJump&hl=uk&gl=US
Price $4.99
Cozy Cabin Interior- Retro 70s by DevJockeys
List of models (77 models)(name - tris - texture size):
(If not stated differently all materials consist of an Albedo, MetalSmoothness and Normal map.)
Antlers - 1472 tris - 512x512
Baseboard (5x) - 16 tris - 256x256 no normal map
Bathroom_floor - 54 tris - 1024x1024
Bathroom_lamp - 170 tris - no textures
Bathroom_mirror - 16 tris - no textures
Bathroom_wall - 12 tris - 1024x1024
Bed - 726 tris - 1024x1024
Blanket - 116 tris - 512x512
Book - 156 tris - no textures
Book_case - 703 tris - 1024x1024 no normal map
Broom - 226 tris - 512x512
Bucket - 404 tris - 256x256
Bulb - 270 tris - 256x256 no normal map
Bunk_bed - 1034 tris - 2048x2048
Candles - 500 tris - 256x256
Ceiling - 12 tris - 1024x1024
Ceiling_lamp_bowl - 802 tris - 512x512
Chair(diner table) - 984 tris - 1024x1024
Chest - 352 tris - 2x1024x1024
Coat_rack - 742 tris - 512x512
Coffee_table - 152 tris - 1024x1024
Cooker - 356 tris - 256x256 no normal map
Cupboard - 442 tris - 1024x1024
Cupboard_door - 104 tris - 512x512
Cupboard_drawer (9x) - 151 tris - 512x512
Curtain - 444 tris1024x1024
Curtain_rail - 308 tris - 512x512
Diner_table - 2690 tris - 1024x1024
Door_frame - 138 tris - 512x512 no normal map
Door_solid - 500 tris - 1024x1024
Door_windowed - 668 tris - 1024x1024
Doormat - 20 tris - 512x512
Doorstep - 12 tris - 512x512
Firewood - 32 tris - 256x256
Firewood_box - 4650 tris - 512x512
Floor_wood - 12 tris - 1024x1024
Fruit_basket - 396 tris - 512x512
Garbage_can - 648 tris - 256x256 no normal map
Glass_beer - 332 tris - no textures
Glass_Jar - 116 tris - 512x512
Glass_jar_content - 68 tris - 256x256 only albedo
Kitchen unit complete - 2460 tris - multiple from 512 to 2048
Lamp_triple_ceiling - 800 tris - 256x256 no normal map
Little_pot - 68 tris - 128x128 only albedo
Orange - 180 tris - 256x256
Plant - 612 tris - 512x512
Plastic_bottle - 140 tris - 128x128 only albedo
Plastic_bottle_small - 140 tris - 128x128 no normal map
Retro_closet - 884 tris - 2x512x512 no normal map
Rocking_chair - 1762 tris - 1024x1024
Roof_part - 68 tris - 1024x1024
Roof_part_corner - 146 tris - 1024x1024
Rug - 92 tris - 1024x1024
Shoe_closet - 196 tris - 512x512
Shower - 604 tris - 512x512
Shower_curtain - 204 tris - 512x512
Shower_curtain_rail - 60 tris - no tetures
Side_table - 694 tris - 512x512 no normal map
Simple_lamp_ceiling - 466 tris - 512x512 no normal map
Small_cabinet - 964 tris - 2x512, 1x1024
Sofa - 1966 tris - 1024x1024
Sofa Pillow hor. - 60 tris - 1024x1024
Sofa Pillow vert. - 60 tris - 1024x1024
Standing_lamp - 358 tris - 1024x1024
Stool - 464 trid - 512x512
Support_beam - 12 tris - 512x512
Table_cloth - 616 tris - 512x512
Table_lamp - 1802 tris - 2x512x512
Tap (kitchen) - 444 tris - no textures
Television - 943 tris - 1024x1024
Toaster - 546 tris - 256x256
Toilet - 796 tris - 512x512
TV_cabinet - 400 tris - 2x512, 1x1024
Vase - 444 tris - 256x256
Wahbasin - 316 tris - 256x256
Wall_with_door - 34 tris - 1024x1024
Wall_with_window - 48 tris - 1024x1024
Washbasin_shelf - 116 tris - 256x256
Washbasin_tap - 236 tris - no textures
Washing_machine - 523 tris - 512x512
Window_frame - 207 tris - 512x512
Wood_stove complete - 1616 tris - 2x512, 1x1024
A 3D environment presenting a cozy cabin in retro 70s style.
Contains a livingroom with kitchen, bedroom, laundry room and bathroom. A total of 77 models (see the technical details fo a full list).
All closets and cupboards contain an "inside": the drawers and doors can be moved/opened.
Price $15.00
Wolfman by SDKwarrior
-Technical Details-
The game model is suitable both as a main character and as a boss in your game. Thanks for watching.
Blendshape for closing the opening of the eyes. There is a bone for the mouth - jaw
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Eyes, Hair. 2 - Skin (Albino and gray)
You can use both animations from humanoid, and those that come with the kit. I tested the animation in another engine, if you are interested in how it runs in the game on four legs, welcome to my YouTube channel.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Animation (x20)
Attack (x8)
Death (x1)
Hit (x2)
Idle (x3)
Jamp (x2)
Run (x1)
Walk (x3)
Wolfman - body
verts: 9827 faces: 10080 tris: 19604
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $34.99
