3D Character Dark knight by Leonids Janicevs
Number of textures: 30
Texture dimensions: 4096x4096
Vertex count of Dark knight: 34047
Triss count of Dark knight:66933
Vertex count of sword:1558
Triss count of sword:2944
Number of meshes/prefabs: 2 meshes, 2 prefabs
Rigging: Yes
Aditional bones: 16 skirt bones, 75 facial bones
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): Albedo, Normal map and Metallic\smoothness
He serves his masters even after death.
Suitable for medieval games in genres like rpg, strategy, hack and slash etc.
He easily can be used as an enemy npc in literary any game with swords.
Rigged and is compatible with unreal engine rig.
Features:
- lowpoly
- 4 skins
- bonus weapon: 2- handed sword
- 4k textures
- 6 materials + 1 material(sword)
Price $49.99
Large Plastic Building Blocks Sound Effects Pack by Stormwave Audio
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16bit
Channels: Stereo
Loopable: No
A set of 27 sound effects recorded with plastic building blocks.
File List:
Large Plastic Building Brick Toy Drop 1
Large Plastic Building Brick Toy Drop 2
Large Plastic Building Brick Toy Drop 3
Large Plastic Building Brick Toy Drop 4
Large Plastic Building Brick Toy Drop Into Box 1
Large Plastic Building Brick Toy Drop Into Box 2
Large Plastic Building Brick Toy Drop Into Box 3
Large Plastic Building Brick Toy Drop Into Box 4
Large Plastic Building Brick Toy Drop Into Box 5
Large Plastic Building Brick Toy Drop Multiple 1
Large Plastic Building Brick Toy Drop Multiple 2
Large Plastic Building Brick Toy Drop On Pile 1
Large Plastic Building Brick Toy Drop On Pile 2
Large Plastic Building Brick Toy Drop On Pile 3
Large Plastic Building Brick Toy Merge 1
Large Plastic Building Brick Toy Merge 2
Large Plastic Building Brick Toy Merge 3
Large Plastic Building Brick Toy Merge 4
Large Plastic Building Brick Toy Merge 5
Large Plastic Building Brick Toy Merge 6
Large Plastic Building Brick Toy Pile Drop 1
Large Plastic Building Brick Toy Pile Drop 2
Large Plastic Building Brick Toy Separate 1
Large Plastic Building Brick Toy Separate 2
Large Plastic Building Brick Toy Separate 3
Large Plastic Building Brick Toy Separate 4
Large Plastic Building Brick Toy Tower Impact 1
Price $4.99
Infographics Sound Effects Pack by Audible Science
Wav
44.100
32
No
Stereo
Infographics sound effects pack is a big variable pack of pro audio quality sound effects (clean high quality fx’s, whooshes, hit, clicks, foam, bubble, marker, up and down, notification, pop-up, pops, message, report, warning, registration, enrolment, confirmation, beep, ringtone, noises, errors, bells, glitch. pure analog synth wave sound effects and many other sounds with digital items.
Infographics sound effects pack include:
1- Notification 1 - 0:01
2- Notification 2 - 0:01
3 - Notification 3 - 0:01
4 - Fast Whoosh - 0:01
5 - Coin Reverse - 0:01
6 - Notification - 0:01
7 - Hit - 0:01
8 - Impact - 0:01
9 - Reverse Notification - 0:01
10- Beep - 0:01
11- Bonus - 0:01
12- Bubble Notification 1 - 0:01
13- Bubble Notification 2 - 0:01
14- Bubble Notification 3 - 0:01
15- Bubble Notification 4 - 0:01
16- Click in Tune 1 - 0:01
17- Click in Tune 2 - 0:01
18- Click in Tune 3 - 0:01
19- Click in Tune 4 - 0:01
20- Foam 1 - 0:01
21- Foam 2 - 0:01
22- Foam 3 - 0:01
23- Foam 4 - 0:01
24- Foam 5 - 0:01
25 - Foam Notification 1 - 0:01
26- Foam Notification 2 - 0:01
27- Foam Notification 3 - 0:01
28 - Foam Notification 4 - 0:01
29- Foam Notification 5 - 0:01
30- Foam Notification 6 - 0:01
31- Notification Owl - 0:01
32- Phone - 0:01
33- Reverse Impact - 0:01
34- Reverse Soft Hit - 0:01
35- Reverse - 0:01
36- Slow Whoosh - 0:01
37- Sub Reverse - 0:01
38- Underwater - 0:01
39- Whoosh Clean 1 - 0:01
40- Whoosh Clean 2 - 0:01
41- Whoosh Clean 3 - 0:01
42- Whoosh Hit - 0:01
43- Whoosh Mini 1 - 0:01
44- Whoosh Mini 2 - 0:01
45- Whoosh Mini 3 - 0:01
46- Whoosh Mini 4 - 0:01
47- Writting - 0:01
48- Digital Interface 1 - 0:01
49- Digital Interface 2 - 0:01
50- Digital Interface 3 - 0:01
51- Digital Interface 4 - 0:01
52- Digital Interface 5 - 0:01
53- Digital Interface 6 - 0:01
54- Digital Interface 7 - 0:01
55- 8 Bit 1 - 0:01
56- 8 Bit 2 - 0:01
57- 8 Bit 3 - 0:01
58- 8 Bit 4 - 0:01
59- 8 Bit 5 - 0:01
60- 8 Bit Classic - 0:01
61- 8 Bit Gameover - 0:01
62- 8 Bit Notification 1 - 0:01
63- 8 Bit Notification 2 - 0:01
64- 8 Bit Win - 0:01
Price $25.00
Heretic by Shao-Khan
Number of textures: 14
Texture dimensions: 2048-4096
Minimum polygon count: 19750 triangles
Maximum polygon count: 59200 triangles
Number of meshes:4
Number of prefabs: 14
Rigging: Yes
Animation count: NO
UV mapping: Yes
LOD information NO
Types of materials and texture maps: PBR
3d model of the realistic character "Heretic".
The character in the armor consists of many individual parts, which you can combine at your discretion.
Armed with a two-handed staff.
The character is well suited for fantasy games as an enemy, boss or NPC.
There are no LODs at the moment, they will be added soon.
There are 2 versions of the character:
a) With bones in pieces of cloth
b) without bones, they can be adjusted to the physical model
The customized physical model for the fabric is NO! (if needed you can customize it yourself)
Rig - Humanoid.
Price $39.00
Racing Starter Kit - Multiplayer by SpinMotion
Rooms:
- Create rooms and see other players with it's selected car color.
- Color selection for the player car.
- Kick players from the game room.
Race:
- Full racing UI (Position, laps, time and other players username).
- Race starts once all players mark as a ready.
- Race finish countdown when the 1st player ends the race.
- Race finish with positions summary.
- Sequentiality checkpoints system.
- Real-time Positioning System.
- 3 player camera views.
Project:
- Setting menu for volume, graphics quality and resolution.
- Up to 4 players in the same room/race.
- Laps selector for the host of the race.
- Supports Windows, Mac and Linux.
Racing Starter Kit Multiplayer
by SpinMotion
IMPORTANT: This asset requires Photon PUN 2 by Exit Games
Implementation explained in the PDF documentation.
Test the demo | Read the PDF documentation
Tested in Unity 2020.3.7f1. Earlier versions might won't work properly.
Overview:
Build your multiplayer racing game with this template that features all the essentials to get online races in short time.
It is fully coded in C# and the scripts are commented to customize it easily. Also, the project includes a complete PDF documentation.
Customize to your own. Replace the scenarios, models, cars and apply this asset mechanics to save time and build up your complete racing scene.
Main Features:
Rooms
Create rooms and see other players with it's selected car color.
Color selection for the player car.
Kick players from the game room.
Race
Full racing UI (Position, laps, time and other players username).
Race starts once all players mark as a ready.
Race finish countdown when the 1st player ends the race.
Race finish with positions summary.
Sequentiality checkpoints system.
Real-time Positioning System.
3 player camera views.
Project
Setting menu for volume, graphics quality and resolution.
Up to 4 players in the same room/race.
Laps selector for the host of the race.
Supports Windows, Mac and Linux.
Real-Time Positioning System:
The asset has a complete system with checkpoints that act as a distance meter. All the players, when they cross each checkpoint in sequential order, obtain a position measure to make an overall comparison (lap count + check count + distance to the last passed checkpoint).
In this way, we obtain the absolute race position in run time. You can add more checkpoints without any extra coding, and the system it's fully documented.
Documentation/Customer Support:
This asset includes a complete PDF file documentation.
You can check more videos in the SpinMotionGames YouTube channel.
You can contact SpinMotion for any kind of question in Twitter by sending a DM or you can send a mail at spinmotiongames@gmail.com
Additional Features:
-3 Camera Views:
You can change between 3 different cameras with the "V" key, you can change the key activation too in the input manager or the axis activation in the Unity inspector.
-Countdown UI:
Start your race with the typical 3, 2, 1, Go countdown with Sound FX included, and Car Controller deactivated until it hits Go. This countdown is fully customizable (numbers, fx sounds, and more)
-Pause menu:
Open the pause menu with the UI button or pressing Esc key. It allows you to quickly return to the lobby.
Final information:
Car models are from racoon media 3D racing assets v2 pack, and track & environment models were made by Kenney Assets.
Some Unity Standard Assets components are used in this project as placeholders for car physics, particles, and more.
This asset uses Racing kit (1.2) under [Creative Commons Zero, CC0] and 3D RACING ASSETS v2 under [Creative Commons Zero, CC0]; see Third-Party Notices.txt file in package for details.
Price $25.00
Coffee Table #8 (Industrial Style) by wb-gameart
Coffee Table #8 (Industrial Style) created in lowpoly as one object with two LODs.
Topology LOD0: 33570 Tris
Topology LOD1: 15853 Tris
Topology LOD2: 2975 Tris
PBR Textures (Standard/URP):
- 1x Albedo Map (2048x2048)
- 1x Normal Map (2048x2048)
- 1x Metallic/Smoothness Map (2048x2048)
- 1x Ambient Occlusion Map (2048x2048)
- 1x Albedo Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Metallic/Smoothness Map (4096x4096)
- 1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
- 1x Basecolor Map (2048x2048)
- 1x Normal Map (2048x2048)
- 1x Mask Map (2048x2048)
- 1x Basecolor Map (4096x4096)
- 1x Normal Map (4096x4096)
- 1x Mask Map (4096x4096)
Mesh: .fbx Format
Textures: .tiff Format
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $5.00
Store Front - Vol 4 HDRP by DevDen
Number of textures - 209
Texture sizes - 2048x2048
No of materials - 79
Total Polygon count - 322009
Total Tris count - 485441
Animation: No
Rigging: No
Number of meshes/prefabs - 18/40
UV mapping: Yes
This exclusive Low poly, Store Front Vol - 3 HDRP pack can be used to fill up your fictional game environment. With 2k resolution, HDRP textures, and 30+ Prefabs you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with High Definition Rendering Pipeline (HDRP) workflow. The texture folder also contains five texture maps as follows Base map, Mask map, Normal map, Subsurface Map, Emission.
List of Stores
- Medical Store
- Photo Studio
- Travel Booking Store
- Garden Store
List of Props
- Barricade
- BillBoards
- Fence
- Footpath
- Grass floor
- Posters
- Tree
- Street lights
- Walls
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $49.99
SlugMonster1 by Ilay Marchenko
Number of textures 8
Texture dimensions 4096*496
Maximum polygon count 19309
Number of meshes/prefabs 3
Rigging: Yes
Animation count 21
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR) Yes
SlugMonster1 model
Texture pack one
4096x4096
The model contains 21 animations.
Idle pose 5
Walk 4
Run 2
Jump 1
Get Hit 3
Attack 4
Death 2
Three skins
three materials
8 texture maps
UV parameter set
facial 19309
verts 18900
Tris 37103
Price $30.00
Futuristic Industrial Soundscapes by JustinDeVern
A set of dark and gritty futuristic industrial soundscapes. Designed to sound like heavy machinery and mechanical industrial ambience, Perfect for building dystopian sci-fi factory.
Includes dry and wet versions of most sounds. Wet means some room emulation is applied.
All audio loops seamlessly
Included Sounds
-Haunted_Factory - 1:08
-Machines - 0:58
-Plysaw - 0:06
-Polysaw - 0:26
-The_Hum - 0:24
-Vixibrication - 1:06
-Y_form - 0:40
Files: 13 audio files, 85.4MB
Price $5.00
3D Character Viking Berserker by Leonids Janicevs
Number of textures 31
Texture dimensions 4096x4096
Vertex count of Viking berserker: 40824
Triss count ofViking berserker: 67212
Vertex count of Axe: 2748
Triss count of Axe: 5136
Number of meshes/prefabs: 2 Meshes, 2 prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) Albedo, Normal map, Metallic\Smoothness.
It is desireble to use 2 sided shaders on some materials. Easy tutorial is included in Documentation map.
In the Old Norse written corpus, berserkers were those who were said to have fought in a trance-like fury.
Game-ready model. All textures are 4096x4096 so that you could resize them as you wish depending on your project requirements. For best quality, it is advised to turn on the double-sided surface in shader settings( See documentation after purchase, easy tutorial included)
You will get after you buy: Viking berserker in 2 color variations, Axe in 2 color variations- blackwood and redwood
Price $44.99
Lo-Fi Chillout Music For Games by Saurabh Chaudhary
Audio File Format : .WAV
Loopable : No
Sample Rate: 44100 Hz
Bit Depth: 16
If you want to give your game a very nostalgic and chillout feel. Try to use one or many of these tracks as background music for your project. You can integrate it into cutscenes to give your game a memorable feel.
15 Tracks Included
- Dreams of her best friend [2:44] minutes
- Stormy And Choice [2:49] minutes
- Home of my heart [2:53] minutes
- Broken and Smile [2:32] minutes
- Homesick and lies [2:20] minutes
- Let go, so do I [2:27] minutes
- I no longer need you [2:24] minutes
- I heard I'm bad for you [2:18] minutes
- Homesick and tomorrow [2:17] minutes
- Loved my mistake [2:12] minutes
- Forget her fire [2:10] minutes
- A day of something [2:11] minutes
- Respect of Forever [2:21] minutes
- Door of the Last Time [2:55] minutes
- History of my heart [2:44] minutes
Price $0.00
Battle Pack by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations:
Soldier : 20
- Idle 4
- Run 4
- Shoot 3
- Death
- Hit
- Throw
Battle robot : 12
- Awakening
- Hibernation
- Idle
- Walk
- Hit
- Shoot
- Reload
- Death
- AOE Attack
- Jump
- Fall
- Landung
Turret : 5
- Hibernation
- Activaiton
- Deactivaiton
- Shoot
- Death
Animation types: In-place
Number of characters: 4
Number of prefabs: 29
Models has Lods x 4 :
Soldier :
LOD_0 : 5.461 verts.
LOD_1 : 3.639 verts.
LOD_2 : 2.422 verts.
LOD_3 : 1.079 verts.
Robot :
LOD_0 : 8.847 verts.
LOD_1 : 5.772 verts.
LOD_2 : 3.820 verts.
LOD_3 : 1.722 verts.
Tank :
LOD_0 : 4.535 verts.
LOD_1 : 2.950verts.
LOD_2 : 1.937verts.
LOD_3 : 855 verts.
Turret : 1.643
Number of Materials: 30
Number of Textures: 63
Texture Resolutions: 2048x2048, 4024x4024
Contains 10 assets:
- Soldier ( 4 skins, 19 animations )
- Battle robot ( 4 skins, 12 animations )
- Tank ( 4 skins )
- Turret ( 4 skins, 5 animations )
- Ammo box
- Weapon box
- First Aid Kit
- Fuel
- Mine
- Check point (Flag, 1 animation)
Weapons:
- Pistol
- Gun
- Rocket Launcher
- Rocker for Rocket Launcher
The Soldier character is divided into parts for customization:
- Body ( 5.461 verts )
- Helmet ( 503 verts )
- Backpack ( 1832 verts )
- Body Kit ( 1388 verts )
- Mask ( 542 fverts )
- Mattrass ( 702 verts )
Price $20.00
Ancient_wooden_door_3d_model by Nicu_Tepes_Vulpe
Number of textures: 56
Texture dimensions: 2048x2048
Polygon count: 144562
Minimum polygon count: 144562
Maximum polygon count: 144562
Number of meshes/prefabs: 7
Rigging: Yes
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a ancient wooden door 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $30.00
Zowwy's Kitchen Appliances by ZowwyDesign
Materials:
Some Unicolor-Materials being used in all 3 models and in the preview scene
Textured materials for all models
Textures:
Diffuse, Metallic, Roughness & Normal maps for all 3 models
In 1024x1024, 2048x2048, 4096x4096
Meshes:
Built-In Microwave Oven (4 LODs, 331 - 9496 Polygons)
Induction Hob (1 LOD, 904 Polygons)
Extractor Hood (5 LODs, 194 - 6596 Polygons)
No Rigging
No Animations
UV Maps:
Only on the polygons with textured materials
This package will be updated and expanded in the future with different designs and more appliances.
All assets were made in and for HDRP with highpoly models and high definition textures
for a sense of realism.
Contents:
Built-In Microwave Oven
Induction Hob
Extractor Hood
Including materials, textures & prefabs
Preview scene with additional models & prefabs
Including materials, textures and some example scripts & audio
Price $8.99
Bolt - Top Down Controller - 3D by App Arcanum
- Mobile Visual Joystick
- Mobile Visual Button
- PC keyboard Input
- Texture, Material, Animation, Motion and Event for 3D Game Object
- Camera Following
- SFXManager
3D Top Down Controller by using Bolt visual scripting for Mobile Visual Joystick and Button and PC keyboard Input
Price $0.00
Ghostly Hand Shader Free (VR) by Wolderado
- 7 parameters like:
- Color
- Outer Rim effect
- Hand opacity
- Wrist opacity
WARNING: DOES NOT INCLUDE THE HAND MODEL. ONLY SHADER AND MATERIALS
Have you been searching for a non-overlapping transparent shader for your VR game? Search no more! Just drag and drop the materials and adjust the parameters to your liking.
The best thing is, it's completely free! Use it in any way you want. Just credit me as wolderado if you want but it's not required
Price $4.99
Electrical Circuit Controller by John Hnidec Software
Electrical Circuit Controller (ECC) is a set of simple yet extremely powerful classes, thoughtfully crafted to deliver some very deep capability with regard to creating, controlling and switching any kind of electrical network.
Simply plug in any of the supplied Scriptable Objects and easily construct electrical networks complete with Power Supplies, Circuits and Power Consumers.
By its very nature ECC is highly configurable, so swapping out a AAA battery Power Supply and replacing it with a car battery is literally a line of code (or a couple of clicks inside the custom editor).
What is included with ECC?
- A set of scripts containing the core logic and functionality that enables ECC to do its thing
- A set of modules containing many pre-configured Scriptable Objects. These modules are what drives the logic and operation of ECC and include Networks, Power Supplies, Circuits and Power Consumer modules. Super easy to create your own modules too!
- A custom editor for configuring your network inside the Unity editor
- A simple demo project showcasing some of the ECC fundamentals
- Full source code is included, use to understand how it all works or to modify and enhance to suit your own requirements
- A comprehensive Reference Guide, lovingly written and hand-crafted :)
What are modules?
ECC is hierarchical in nature, and each level of the hierarchy is a module. The top level of this structure is one or more Networks. A Network has one or more Power Sources. A Power Source has one or more Circuits. A Circuit has one or more Power Consumers.
When all modules are logically joined together a fully operational electrical network is created.
- Network Module
This is the overarching container for everything else. In and of itself it doesn’t do too much but it does end up holding all of the other functionality. Examples of a Network would include a flashlight, a house, a digital watch, a small village, a factory, a computer and so on.
- Power Source Module
This is the thing that supplies power to your network. Each Power Source can be configured with Volts and Amps (among other things). Examples of a Power Source would include AA battery, AAA battery, 2 x D Cell batteries in Series, 120 Volt AC, solar panel and so on.
- Circuit Module
A circuit is what distributes the power (the Power Source) to all of the devices on the circuit. A circuit has Loss and an Amperage Rating (how much load the circuit can tolerate). If the load on the Circuit is exceeded it will switch itself off, a bit like a circuit breaker in a house does. Examples of a Circuit would include a 20 Amp domestic circuit, 100 Amp industrial circuit, 500 milliamp usb charger circuit and so on.
- Power Consumer Module
The end of the road is the device on the circuit, the Power Consumer. It is the entity that consumes the power and generally is the object of interest in your game. A Power Consumer has Watts and Parasitic Drain (how much power is consumed even when the device is off). Examples of a Power Consumer would include a lamp, a kettle, a microprocessor, an LED bulb, a huge factory machine, or anything that consumes power really.
What modules are included?
Well, it's trivially simple to create a new module (Scriptable Object), so having a long list of included modules here is really just marketing blurb. For example, you could duplicate the AA Battery below, change the milliamps (mAh) value in the Scriptable Object and call it a D Cell Battery. But, to help you better understand what modules are all about, some examples include:
- AA Battery
- AA Battery x 2 Series
- AA Battery x 2 Parallel
- AAA Battery
- AC 120 Volts
- Car Battery
- Solar Panel
- Microprocessor
- LED
- Kettle
- Television
Remember, the above things are not graphical assets or prefabs, they are Scriptable Objects that drive whatever behaviour it is you need to apply to your own assets.
What ECC is Not?
It is important to be clear about what ECC is not. It is not a simulator of electronics and it does not contain any graphical assets. Some extremely complicated electrical concepts are simplified here, for example the Loss property of a circuit is expressed as a simple percentage but in the real world that value would depend on an enormous number of factors and conditions. This package doesn't contain flashlights or toaster overs, or transistors or resistors or appliances or batteries. Rather, it contains the means and functionality needed to easily create the electrical logic that drives those kinds of things.
Reference Guide
Take a look to see what's what
Price $19.95
