House Generator Pro 2 – Procedural Rooms, Levels, Maps + Random Interior Builder by Despair
Generation Features
- 🏢 NEW! Multi-Floor Generation (1-10+ floors)
- 🆙 NEW! Automatic Staircase Placement system
- 🕳️ NEW! Automatic Floor Hole Cutting for stairs
- 📐 NEW! Room Shapes – T-Shape, U-Shape, L-Shape & Rectangle
- 🏛️ NEW! Pillar Filtering by Room Type (List)
- 🛁 Room Types – Bedroom, Living Room, Kitchen, Bathroom, Hallway, Generic
- 📏 Size Control – Manual size or min/max random generation
- 🏠 Full Structure – Floors, walls, optional roof generation
- 🧱 Wall Settings – Adjustable height, materials, UV tiling
- 🚪 Doors – Automatic placement between connected rooms, prefab & rotation control
- 🔲 Windows – Configurable window count, rotation & vertical offset
- 🏛️ Pillars – Random pillar placement with prefab and count options
Decoration System
- 🧠 NEW! Smarter Placement – Props & Pillars automatically avoid stairs and floor holes
- 🪑 Prop Placement – Random or along-wall placement modes
- 🎯 Wall Alignment – Forward, Left, Right, Default
- 🆔 Per-Room Seeds – Override prop seed per room for unique variation
- 🎨 Material Control – Floor, wall & roof materials with scaling
Utilities & Workflow
- 🎲 NEW! Granular Seed Control – Separate seeds for Layout, Staircase, Opening & Props
- ⚡ NEW! Delayed Editor Regeneration – Lag-free inspector experience
- 🔀 Randomize Option – Automatically randomize seeds on generate
- 🧹 Clear Function – Remove all generated elements with one click
- 🛠️ Editor Integration – Custom inspector with:
- Generate Full House button
- Clear All button
House Generator Pro 2.0
🏠 Build complete multi-story houses, residential blocks, and complex interiors in seconds.
❗ House Generator Pro V2 introduces a powerful multi-floor system, complete with automatic staircase placement and floor cutting. Generate complex, realistic architectural layouts with new T-Shape and U-Shape rooms.
✨ Why House Generator Pro V2?
- 🏢 NEW! Multi-Floor Generation – Build high-rises or multi-story family homes.
- 🆙 NEW! Automatic Staircases – Intelligently places stairs to connect all your floors.
- 📐 NEW! Advanced Room Shapes – Create complex layouts with T-Shape & U-Shape rooms.
- 🛁 Room Variety – Generate kitchens, bedrooms, bathrooms, living rooms, and more.
- 🚪 Dynamic Openings – Automatic doors between rooms & configurable window placement.
- 🪑 Interior Prop System – Place furniture randomly or perfectly aligned along walls.
- 🧠 NEW! Smarter Placement – Props & pillars automatically avoid stairs, doors, and windows.
- 🏛️ NEW! Pillar Room Filtering – Restrict pillar placement to specific room types (e.g., Living Room).
- 🎨 Full Customization – Use your own prefabs & materials with per-room overrides.
- 🎲 NEW! Granular Seeds – 4 seeds for precise control (Layout, Stairs, Openings, Props).
- ⚡ NEW! Optimized Workflow – Lag-free editor & one-click Generate/Clear buttons.
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal Render Pipeline (URP)
- ✅ High Definition Render Pipeline (HDRP)
⚡ Easy to use, highly customizable, and works right out of the box. Create immersive houses and interiors in seconds, no coding required!
For a full list of features, see Technical Details.
Price $34.99
"Son of Ghoul, Redneck, Zombie" - Monster9 by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 14
Animation types (In-place): 14
Number of characters: 1
Number of meshes/prefabs: 3/9
Vertex counts of characters: Max skin: 10760 Min skin: 8831
Number of Materials and Material Instances: 14
Number of Textures: 22
UV mapping: Yes
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Additional bones that are added to Epic Skeleton:
eyes_join, eyes_join1, mouth_join, mouth_join1
LinkedIn 〃 YouTube 〃 Instagram 〃 Unity
News about Discounts, Gifts, and Other Free offers: https://discord.gg/Z2zpJJPy
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
Video Preview on YouTube: https://youtu.be/YrIvmrYma74
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 9 skins of body
- 5 skins of cloth
- 19 textures
- 14 materials
14 animations:
- attack (x4)
- walking (x1)
- run (x2)
- idle (x3)
- death (x2)
- gethit (x2)
Polycount of Minimum Skin:
- verts 8831
- tris 17319
Polycount of Maximum Skin:
- verts 10760
- tris 20651
Be sure to read below:
- The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
- In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions
Price $67.99
"Tall Ghoul, Redneck, Zombie" - Monster8 by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 14
Number of characters: 1
Number of meshes/prefabs: 3/7
Vertex counts of characters: Max skin: 8820 Min skin: 7743
Number of Materials: 12
Number of Textures: 32
Texture Resolutions: 4096x4096
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
LinkedIn 〃 YouTube 〃 Instagram 〃 Unity
This model is part of a huge Monsters Collection:
"Werewolf" - Mythical Creature (Bonus: Zombie, Neon Skin)
"Chort, Goatman, Baphomet, Demon" - Mythical Creatures (Bonus: Zombie Skin)
Monsters set: "Villain Bosses"
Monsters set 2: "Villain Bosses"
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
Video Preview on YouTube: https://youtu.be/LJ8m9z9JoqA
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 7 skins of body
- 5 skins of cloth
- 32 textures
- 12 materials
14 animations:
- attack (x4)
- walking (x1)
- run (x2)
- idle (x3)
- death (x2)
- gethit (x2)
Polycount of Minimum Skin:
- verts 7743
- tris 15350
Polycount of Maximum Skin:
- verts 8820
- tris 17153
Be sure to read below:
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
- In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions
Price $72.99
Assist Robotic Arm by ASSIST Software
Number of textures and dimensions:
- 7 textures for the main robotic arm as follow: 3 textures(4096x4096px) for the main part (BaseColor, MetallicSmoothness and Normal) and 4 textures of 1024x1024px for the emissive parts(BaseColor, MetallicSmoothness, Emissive and Normal)
- 4 texture for the accessories of 4096x4096px (BaseColor, MetallicSmoothness, Emissive and Normal)
Meshes:
RoboticArm_Skinned:
- Triangles: ~87000
- Rigging: Yes
- UV mapping: Yes
- LODs: No
RoboticArm (contains submeshes with individual parts of the robotic arm):
- Triangles: ~87000
- Rigging: No
- UV mapping: Yes
- LODs: No
Gripper:
- Triangles: ~18000
- Rigging: No
- UV mapping: Yes
- Animations: Close and Open Static Idle + Close and Open transition animations
- LODs: No
Pump:
- Triangles: ~6000
- Rigging: No
- UV mapping: Yes
- LODs: No
GBase:
- Triangles: ~1000
- Rigging: No
- UV mapping: Yes
- LODs: No
FlatBaseSupport_01:
- Triangles: ~19000
- Rigging: No
- UV mapping: Yes
- LODs: No
FlatBaseSupport_02:
- Triangles: ~16000
- Rigging: No
- UV mapping: Yes
- LODs: No
AI_Kit:
- Triangles: ~24000
- Rigging: No
- UV mapping: Yes
- LODs: No
Assist Robotic Arm 3D model is a realistic high-quality robotic arm that can be easily integrated in your projects. The model has a standard rig that can be used to simulate the arm movement.
The pack includes a demo scene that showcase the 3D model, small animations for gripper attachment with only the porpuse of testing.
The pack contains the following parts:
- Main robotic arm (armature included)
- Gripper attachment
- Pump attachment
- 2 flat base supports for the robotic arm
- GBase
- AI_Kit that contain: base plate, bins, pump control
The textures are at 4096x4096 pixels, PBR Metallic that work for the standard, universal and HD render pipelines. The project materials are for the URP but can be changed for the HDRP.
Price $15.00
Project Verification 2.0 (PRO): find and fix errors in your project by Sparrow: Useful Helpers
- Compatibility: checked with Unity 2019, 2020, 2021, 2022, 2023 and Unity 6. Editor-only, so compatible with all build targets (PC, Android, iOS, ...)
- Performance: designed so that there is no impact on the performance of builds, all code only runs in the editor.
🗒️ Docs | 📺 Youtube | 🗯️ Discord | 📧 Contact | 🌍 Web | 📫 Newsletter
Tired of null references and incorrectly set up Unity components? Wrong import settings are killing your performance, but you don't want to check hundreds of assets yourself? Our system offers you a quick way to find and fix mistakes automatically.
This is the PRO version including all features. Check out the free version here.
✅ MAIN FEATURES
Project Verification: Automatically identifies issues and improvements throughout your project and offers automatic fixes. Prevent bugs before they cost you time.
35+ checks and counting: We're continuously adding new checks and improvements to the system. A full overview is available in the documentation.
Easy Setup & Use: Get up and running in minutes with our straightforward setup process, requiring minimal configuration.
Search your assets and scenes quickly: Scan for issues across scenes and throughout your project. Easily fine-tune which objects and scenes are checked to focus on your current work.
Editor-Only Code: Ensures zero impact on your builds and game performance by encapsulating all code within the editor. We make sure that your project remains unbloated and processes run smoothly.
🧙♂️ PRO FEATURES
Background scanner: runs in the background without disturbing your workflow.
Hierarchy highlighting: Displays results right in the scene and project hierarchies. You don't have to switch back and forth between a "results" window and your work - the info is right where you need it.
Automate your Import Settings: Review and adjust import settings and enforce a folder structure, ensuring consistency and correctness for all assets in your project.
Profile Support: Customizable validation profiles cater to various user roles in larger teams, including artists, developers, and audio technicians, ensuring a tailored validation process. We've also included some common-use profiles to give you a head start.
Customization Galore: We’ve made it especially easy for you to add your own checks, ensuring your components are used and set up correctly throughout your project. Every project is unique, and our system adapts seamlessly to your needs.
Automation & Integration: The system integrates into your automatic build processes and is callable from the CLI, allowing for automatic periodic scans using cron, etc. You can even export the scan results.
Transparent and adjustable: the full code for this project is included, allowing you to adjust it to your needs.
Price $59.99
Project Verification 2.0 (FREE): find and fix errors in your project by Sparrow: Useful Helpers
🗒️ Docs | 📺 Youtube | 🗯️ Discord | 📧 Contact | 🌍 Web | 📫 Newsletter
Tired of null references and incorrectly set up Unity components? Wrong import settings are killing your performance, but you don't want to check hundreds of assets yourself? Our system offers you a quick way to find and fix mistakes automatically.
This is the FREE version not including all features. Check out the PRO version here.
✅ MAIN FEATURES
Project Verification: Automatically identifies issues and improvements throughout your project and offers automatic fixes. Prevent bugs before they cost you time.
35+ checks and counting: We're continuously adding new checks and improvements to the system. A full overview is available in the documentation.
Easy Setup & Use: Get up and running in minutes with our straightforward setup process, requiring minimal configuration.
Search your assets and scenes quickly: Scan for issues across scenes and throughout your project. Easily fine-tune which objects and scenes are checked to focus on your current work.
Editor-Only Code: Ensures zero impact on your builds and game performance by encapsulating all code within the editor. We make sure that your project remains unbloated and processes run smoothly.
🧙♂️ PRO FEATURES (not included in free version)
Background scanner: runs in the background without disturbing your workflow.
Hierarchy highlighting: Displays results right in the scene and project hierarchies. You don't have to switch back and forth between a "results" window and your work - the info is right where you need it.
Automate your Import Settings: Review and adjust import settings and enforce a folder structure, ensuring consistency and correctness for all assets in your project.
Profile Support: Customizable validation profiles cater to various user roles in larger teams, including artists, developers, and audio technicians, ensuring a tailored validation process. We've also included some common-use profiles to give you a head start.
Customization Galore: We’ve made it especially easy for you to add your own checks, ensuring your components are used and set up correctly throughout your project. Every project is unique, and our system adapts seamlessly to your needs.
Automation & Integration: The system integrates into your automatic build processes and is callable from the CLI, allowing for automatic periodic scans using cron, etc. You can even export the scan results.
Transparent and adjustable: the full code for this project is included, allowing you to adjust it to your needs.
Price $0.00
Data Structures Editor (xml, json, yaml, csv, md) by Nadir Manakhov
Core Features:
- Multi-format support: JSON, XML, YAML, CSV, Markdown, and plain text
- Visual inline editing with real-time feedback
- Format conversion between JSON, XML, and YAML
- Professional UI with dark/light theme support
- Persistent state management across Unity sessions
Advanced Editing Capabilities:
- Array manipulation (add, remove, reorder elements)
- Object property management with validation
- Type-safe operations with automatic type detection
- Full Unity undo/redo integration
- Visual highlighting of modified fields
CSV Table Features:
- Interactive tables with resizable columns
- Pagination for large datasets
- Row/column management with visual controls
- Auto-fit column width calculation
- Data validation and format compliance checking
Markdown Features:
- Rich markdown preview with syntax highlighting
- Header hierarchy with proper styling
- List support (bulleted and numbered)
- Code blocks and quote blocks
- Performance-optimized rendering
Architecture:
- Unified token system for consistent behavior across formats
- Extensible architecture for adding new data formats
- Efficient caching system for optimal performance
- Memory-optimized parsing and rendering
- Comprehensive error handling and recovery
Performance Optimizations:
- Lazy loading - content parsed only when needed
- Intelligent caching for repeated operations
- Minimal garbage collection impact
- Compiled regex patterns for faster text processing
- StringBuilder optimization for reduced memory allocations
Export System:
- Cross-format conversion with data integrity preservation
- Automatic Unity asset integration
Data Structures Editor is a highly customizable and versatile package suitable for any Unity project that works with structured data files. Whether you're developing games, applications, or tools, this package adapts to your workflow and provides professional-grade data editing capabilities.
The package is particularly valuable for:
- Game developers working with configuration files, save data, or localization files
- Application developers managing settings, user preferences, or API configurations
- Tool developers creating custom editors for data-driven systems
- Teams collaborating on projects with shared data files
Key customization features include:
- Dynamic theming that adapts to Unity's dark/light themes
- Persistent UI states (foldout states saved per file)
- Configurable visual feedback and highlighting
- Extensible architecture for adding custom data formats
- Professional UI with color-coded elements for different data types
The package maintains data integrity across all operations while providing advanced features, such as array manipulation, object property editing, and seamless format conversion. It's designed to be both powerful for advanced users and intuitive for beginners.
Price $60.00
Eternal Devotion - Sacred Cinematic Music pack by RinoTirri
- File Formats: High-quality WAV & MP3 files included for all 5 tracks
- Seamlessly Loopable: The 4 loop tracks are designed to loop perfectly
- Main Track: Linear, non-looping, cinematic structure
- Format: Stereo, 16-bit, 44.1 kHz
- Royalty-free for use in your games
A pure, sacred, and deeply emotional orchestral piece, perfect for creating moments of unwavering loyalty, eternal hope, and solemn beauty in your game.
This package contains the full cinematic track (4:02) plus four specially crafted, seamlessly loopable versions for maximum flexibility in different game scenarios.
CONTENTS (Total: 5 Tracks):
- Full Track "Incondicional" (4:02): The complete narrative piece for intro sequences and key emotional story moments.
- Loop 1 - (23 seconds)
- Loop 2 - (31 seconds)
- Loop 3 - (10 seconds)
- Loop 4 - " (49 seconds)
PERFECT FOR:
- Emotional RPG cutscenes (full track)
- Sacred temples, churches, or serene villages (Loops 1 & 4)
- Main menu and title screens (Loop 2)
- Moments of reflection, character backstory, or loss (All tracks)
Price $49.90
Inspiring Orchestral Journey Music by RinoTirri
- Original Uplifting Orchestral Theme (4:16)
- + 3 Seamlessly Loopable Versions (26s, 20s, 2:06)
- Ideal for RPGs, Fantasy Games, and Menus
- High-Quality WAV & MP3 Files for All Tracks
- Professional Mix and Master
- 16-Bit, 44.1 kHz, Stereo
- Total of 4 Ready-to-Use Audio Tracks
This original, professionally composed orchestral piece captures a feeling of hope, beauty, and adventure, reminiscent of classic JRPG soundtracks.
Perfect for in-game scenarios such as:
- Peaceful RPG villages and serene overworld maps.
- Emotional and heartfelt cutscenes or character dialogues.
- Main menu and title screen music for fantasy games.
- Triumphant moments of discovery or reunion.
contains a complete, original orchestral piece (4:16) PLUS three specially crafted, seamless loops extracted from the main theme, giving you maximum flexibility for your game.
CONTENTS:
- Full Cinematic Track: 4 minutes 16 seconds - A developing narrative piece for intro sequences and key story moments.
- Loop 1 (Serene Atmosphere): 26 seconds - A calm and beautiful loop ideal for peaceful RPG villages or safe zones.
- Loop 2 (Hopeful Moment): 20 seconds - A shorter, uplifting loop perfect for menu screens or character creation.
- Loop 3 (Expansive Journey): 2 minutes 6 seconds - A longer, evolving loop for exploring overworld maps or longer gameplay sections.
Perfect for in-game scenarios such as:
- Title Screen / Main Menu (using Loop 2 or 3)
- Peaceful RPG Villages & Towns (using Loop 1)
- Emotional Cutscenes (using the full track)
- Fantasy World Exploration (using Loop 3)
Technical Details:
- File Formats: High-quality WAV and MP3 files included.
- Loopable: No (This is a linear, cinematic composition that develops over time).
- Stereo: Yes, 16-Bit, 44.1 kHz.
- Tempo: Varies, with a progressive structure.
Immerse your players in a world of wonder with this evocative and memorable musical piece.
Price $49.00
AnKo Complete Localization Toolkit by ankonoanko
Core & Parsing System
- Scene Parsing: Automatically scans all specified scenes for text and localizable objects.
- Prefab Parsing: Analyzes prefabs in the specified folders.
- UI Toolkit (UXML) Support: Finds and processes text elements in UXML files.
- C# Script Parsing: Scans C# scripts for fields marked with the [LocalizableField] attribute.
- Nested Classes & Lists Support: The [LocalizableField] attribute works with strings, lists/arrays of strings, and fields within nested [System.Serializable] classes.
- Custom Keys in Code: Allows setting custom localization keys directly in the attribute ([LocalizableField("my_custom_key")]).
- 4 Key Generation Modes: Flexible configuration: UseTextAsKey, AutoGenerateKeysOnly, and two hybrid modes for different development stages.
- Safe Key Migration: Automatically preserves all translations when changing the key generation mode.
- Flexible Ignore System: Allows excluding specific scripts, components, or game objects from parsing.
- "Pin" Function for Ignored Objects: Lets you "pin" an object from the scene to the ignore list, saving its path in the hierarchy.
- Detailed Parsing Report: After each scan, a report is available with categories: All Keys, Added, Updated, Removed, Duplicates, Migrated, Skipped.
- Parser Extensibility: Ability to create custom parsers for custom components by implementing the ITextComponentParser interface.
Asset Localization
- Localization of Any Asset Type: Support for sprites, textures, audio clips, materials, videos, prefabs, and more.
- Flexible Category System: Set up individual rules for each asset type.
- Ready-Made Category Presets: Quickly add pre-configured categories (Sprite, AudioClip, Material, etc.).
- Customizable Naming Rules: Define a template for file names (e.g., my_asset_{lang}).
- Specify Scan Folders: Ability to set dedicated search folders for each asset category.
- Recursive Folder Scanning: Searches for assets in all nested subfolders.
- Automatic Folder Structure Creation: The tool can create folders for localized assets based on a specified template.
- Automatic Component Assignment: Analyze the entire project with one button to automatically add and configure LocalizedAsset.
- Inspector Context Menu: Quick access to analysis via the "Analyze for Localization" menu on a component.
- Non-Destructive Prefab Localization: The localized prefab is created as a child object, while the original's components (scripts, renderers, colliders) are disabled, keeping the source prefab untouched.
- Reliable Runtime Execution: The LocalizedPrefab script has the [DefaultExecutionOrder(-100)] attribute to ensure it executes before other components.
Translation Editor & Management
- Full-Featured Table Editor: A centralized interface for managing all keys and translations.
- Full Undo/Redo Support: Undo and redo all actions: editing, adding, and deleting keys.
- Autosave & Session Recovery: Automatically saves every few minutes and restores data after an editor crash.
- Smart Key Grouping: Automatically combines keys for plurals and genders (e.g., apple_one, apple_few) into collapsible groups.
- Advanced Multi-line Editor: A pop-up window for conveniently editing long texts, which shows the source text for comparison.
- "Copy from Source" Function in the multi-line editor.
- Real-time Placeholder Validation: Highlights missing or extra placeholders ({0}, {username}).
- Placeholder Validation via Comments: Allows explicitly specifying expected placeholders in a key's comment (@placeholders: {}).
- Named Backups System: A built-in tool for creating, restoring, and deleting backups, with the ability to assign them unique names.
- Editor Settings Persistence: The table's column widths are saved between Unity sessions.
Workflow & Automation
- In-Editor Live Preview: Preview any language (including assets, RTL, and fonts) directly in the scene window without entering Play Mode.
- Preview Display Modes: Option to display placeholders (e.g., [Accents] or {Brackets}) for layout testing.
- Accidental Save Protection ("Preview Protector"): Automatically reverts changes from Live Preview mode before saving a scene or prefab.
- Editor Crash Protection ("Preview Crash Protector"): Automatically restores the original state of objects on the next launch if the editor crashed during a preview.
- Asynchronous Project Search: Instantly find any localized element without freezing the editor's UI.
- Optimized Search: Scans scene and prefab files directly without loading them into memory, significantly speeding up searches in large projects.
- C# Script Search: The search can find keys used in code and "ping" the corresponding C# file in the Project window.
- Dependency Installer: A convenient window for installing required and optional packages.
- Asynchronous Operations: All long processes (searching, parsing, loading) run with a progress bar and do not freeze the editor.
Integrations, Import & Export
- Machine Translation: Integration with DeepL, Google Translate, and Microsoft Translator.
- Flexible Machine Translation Settings: Individual settings for Batch Size and Retry Policy for each service.
- API Cost Control: Tracks the number of characters translated per session and warns about exceeding limits.
- Placeholder & Line Break Protection: The system isolates formatting from the automatic translator to prevent corruption.
- Import/Export to CSV, XML, YAML, XLIFF.
- Direct Import from Google Sheets: Load translations from a single link to a published spreadsheet.
- Secure API Key Storage: Keys for editor use are stored locally (EditorPrefs) and are not committed to version control.
- Encrypted Runtime Key Storage: Option to securely store a key needed for use in the final game build.
Runtime Features
- Live Updates: Loads the latest translations from a remote URL (JSON or Google Sheets) at the start of the game.
- Offline Cache for Live Updates: Saves downloaded translations for use when there is no internet connection.
- Correct Pluralization Handling: Supports CLDR-standard pluralization rules for different language families (including Slavic, Arabic, and others).
- Gender Support.
- Full RTL (Right-to-Left) Support.
- Automatic Fallback: If a translation is missing, the source language text is used automatically.
- _() Function for Retrieving Translations in Code: Supports both indexed ({0}) and named placeholders.
- [OnLanguageChange] Attribute: Automatically calls methods in your scripts when the language changes.
- Automatic "Play on Awake" Handling: Works correctly with AudioSource, VideoPlayer, and PlayableDirector components that have this option enabled.
- Core Text Component Support: Text, TMP_Text, and TextMesh.
- Dropdown & TMP_Dropdown Option Localization.
- Extended UI Toolkit Support: Localization for text, placeholders, tooltips, and controls (Button, Foldout, DropdownField, etc.).
- Ready-Made Examples & Components: Includes a ready-to-use LanguageSelector.cs script for creating a language selection menu.
Package & Compatibility
- Supported Unity versions: 2021.3 LTS, 2022.3 LTS, 6.0 and newer.
- Dependencies: Includes a dependency installer for required packages (Newtonsoft Json, Editor Coroutines) and optional packages (Arabic Support, CsvHelper, etc.).
- Full RTL Support: Correct rendering for right-to-left languages.
- UI Toolkit Integration: Full support for UXML text, tooltips, and controls.
- Detailed online documentation.Package Content:
Full C# source code.
Ready-to-use LanguageSelector UI component.
Demo scenes and example scripts.
Forget about manual text searches and complex setups. Focus on creating your game, not fighting with translations. Minimum manual work—maximum automation.
👑 Core Features & Workflow
- Powerful Translation Table Editor: A full-featured interface for managing all keys and translations directly in Unity with full Undo/Redo support, autosave, and session recovery.
- Smart Key Grouping: Automatically combines keys for plurals and genders (e.g., apple_one, apple_few) into collapsible groups for convenient editing.
- Advanced Parsing System: Automatic text search in scenes, prefabs, UI Toolkit (UXML), and C# scripts (including fields with the [LocalizableField] attribute, as well as nested classes and lists).
- Localize Any Asset: Supports sprites, textures, audio clips, materials, videos, prefabs, and other asset types through a flexible category system.
- In-Editor Live Preview: Instantly preview any language, including assets and RTL, directly in the scene without running the game.
- 4 Key Generation Modes: Flexible settings for different development stages—from rapid prototyping to a stable production version. Includes safe migration between modes.
- Live Updates: Fetch the latest translations from a Google Sheet or JSON URL, with robust offline caching.
- Accurate Plural & Gender Support: Correct handling of plural forms using rules for different language families (including Slavic, Arabic, French, and Irish), as well as gender support.
- Extended UI Toolkit Support: Deep integration with UXML, including localization of text, tooltips, and controls like Buttons, Foldouts, and DropdownFields.
🚀 Automation & Tools
- Machine Translation: Integrated with DeepL, Google Translate, and Microsoft Translator with configurable batching and retry policies for each service.
- Optimized Project Search: Instantly find any localized element in large projects without freezing the editor.
- Detailed Parsing Report: Track all added, updated, removed, and duplicate keys after every scan.
- Data I/O: Import & Export data in CSV, XML, YAML, and XLIFF formats, plus direct import from Google Sheets.
- One-Click Component Setup: Automatically add and configure all necessary localization components across your project.
- Named Backups: Create, restore, and manage named backup copies of all localization data for ultimate safety.
- Asynchronous Operations: All long processes run in the background with a progress bar, never freezing the editor.
✨ Technical & Quality of Life
- Full RTL (Right-to-Left) Support: Flawless rendering for languages like Arabic and Hebrew.
- Advanced Multi-line Editor: A pop-up window for editing long texts with a source text comparison, real-time placeholder validation, and a "Copy from Source" function.
- Smart Placeholder Protection: The system isolates placeholders ({0}) and line breaks from machine translators to prevent them from being damaged.
- Editor Crash Protection: If the Unity editor crashes while a preview is active, the tool automatically restores the original state of the objects on the next launch.
- "Foolproof" Preview Protector: Automatically reverts changes from Live Preview before saving a scene or prefab to avoid accidentally saving temporary data.
- Non-Destructive Prefab Workflow: Keeps your original prefabs untouched for a safe, clean workflow. The localized prefab is created as a child object, while the original's components are disabled.
- Automatic Handling of "Play on Awake": Correctly handles localization for AudioSource, VideoPlayer, and other components with auto-play enabled.
- Secure API Key Storage: API keys are stored locally on your machine and are not committed to version control.
- Ready-to-Use Examples: Includes a drag-and-drop LanguageSelector UI component and demo scripts.
Support & Contact
If you have any questions, found a bug, or have a feature request, please use one of the following channels:
- Email: [ankonoanko00@gmail.com]
Price $69.99
NottieRecorder by nottie.
- Supported Unity versions: 2022.3 LTS, Unity 6
- Supported platform: Android (arm64-v8a)
- Minimum Android version: Android 10 (API 29)
- Output format: MP4 (H.264 video, AAC audio)
- Default output path: Android/media/<AppID>/files/
- Tested on: Google Pixel series (Pixel 7a, etc.)
- Render pipeline: Built-in
- Dependencies: None (no MediaProjection, no external libraries required)
NottieRecorder is a Unity component that enables screen and audio recording on Android devices.
Unlike many other recorders, it does not rely on MediaProjection, so no confirmation dialog is shown to the user when recording starts.
It is also fully compatible with Android 15+ requirements, including the new 16KB memory page size.
Features:
- One-click recording control (Start / Stop / Cancel)
- MP4 output (H.264 + AAC)
- Customizable bitrate and file prefix
- Output path configurable (default: Android/media/<AppID>/files/)
- Gamma encode option for color correction
- Cancel option to discard recording without saving
- Lightweight prefab for easy integration
This asset is ideal for developers who need a compliant, easy-to-use recording solution for their Unity projects.
Price $29.00
Realtime Area Lights by PetaBytes
Based on Linearly Transformed Cosines which makes real time polygon light integration poosible.
You can import package samples to check the basic usage.
This package extends Unity‘s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.
Features:
Super Easy to Integrate
Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.
Realistic
Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.
High Perfromance
Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.
Currently supported light types
- Polygon lights with customizable polygon shapes.
- Line/Tube lights with arbitrary length.
- Static/dynamic textured rectangle polygon light.
Price $30.00
Bulk Animation Creator by Optima Works
- Unity Version Compatibility: Tested on Unity 2019.4 and above (works with Unity’s built-in Animation and Animator systems).
- Render Pipeline Compatibility: Works with all pipelines (Built-in, URP, HDRP) — since it only uses the Editor and Animation system.
- Dependencies: None — no third-party packages required.
- Platforms: Editor-only tool (not included in builds).
- Installation: Place scripts inside an Editor/ folder in your project.
- API Used: UnityEditor, AnimationUtility, AssetDatabase, AnimatorController API.
Normally, creating animations from sprite sheets requires you to manually select each texture, drag all the sprites into the Animation window, set frame rates, rename clips, and then optionally wire them into an Animator Controller — a process that’s slow and repetitive.
With this tool, you can:
- Bulk-generate animation clips from one or many sprite sheets in a single click.
- Batch-apply settings like frame rate, clip naming with prefix/suffix, looping, ping-pong playback, and reverse playback.
- Choose output folder for all generated clips.
- Automatically create Animator Controllers:
None (just clips),
Single shared controller,
One controller per sprite sheet. - Drag & drop workflow with a clean Editor Window, or use the right-click “Create Animations” shortcut directly in the Project window.
Price $4.99
2D Platformer Graveyard vol.2 by BluBlu Games
*Disclaimer* To have a working scene, create a new project or import assets to a 2D URP (Universal 2D) project. Assets also work in the 2D Built-in Render Pipeline type of project.
Technical Details:
- Category: 2D
- Source File Sizes: Compatible with various resolutions, easily scalable
- Asset Dimensions: In the margins of 6294 x 64 pixels:
6294x2048 (2 pieces)
5000x2500 (1 piece)
4908x2048 (1 piece)
4096x2524 (1 piece)
4096x2048 (1 piece)
4644x2968 (2 pieces)
4464x2393 (1 piece)
4008x2188 (1 piece)
3664x1916 (1 piece)
3324x1848 (1 piece)
2048x2048 (17 pieces)
2048x931 (3 pieces)
2048x768 (1 piece)
2400x1300 (2 pieces)
2105x838 (1 piece)
1688x1724 (1 piece)
1680x512 (1 piece)
1516x1232 (1 piece)
1500x1500 (1 piece)
1448x1416 (1 piece)
1024x2048 (1 piece)
1024x2300 (8 pieces)
1024x1024 (12 pieces)
1024x716 (1 piece)
1024x512 (2 piece)
1024x471 (1 piece)
1248x1116 (1 piece)
1250x884 (2 pieces)
1250x472 (1 piece)
1200x672 (1 piece)
1103x547 (1 piece)
1161x742 (2 pieces)
1004x366 (1 piece)
917x917 (2 pieces)
890x890 (1 piece)
772x772 (1 piece)
688x612 (1 piece)
625x625 (2 pieces)
512x1024 (1 piece)
515x512 (7 pieces)
512x128 (1 piece)
412x524 (1 piece)
300x512 (2 pieces)
256x364 (1 piece)
256x1024 (1 piece)
256x64 (1 piece)
128x128 (1 piece)
64x512 (1 piece)
64x64 (1 piece)
PSB files:
800x1024 (2 pieces)
- File Count: Over 200 unique assets (with prefabs)
- Asset resolution: 72, 264, 132 and 300 DPI
- Animated: Yes
- Animation Types: Particle System, frame by frame, skeleton.
*Disclaimer* To have a working scene, create a new project or import assets to a 2D URP (Universal 2D) project. Assets also work in the 2D Built-in Render Pipeline type of project.
2D Platformer Graveyard vol.2 is a hand-drawn game asset pack designed for platformer or metroidvania-style projects. It features two fully themed environments — a classic graveyard level and a vibrant Halloween variant — both filled with atmospheric details like tombstones, haunted trees, spider webs, and fog. The pack includes animated particle effects with flying bats and birds to bring scenes to life.
All assets are modular and easily customizable, allowing you to rearrange props, adjust lighting, and create unique levels or transitions between themes. Ideal for spooky, gothic, or fantasy-style games, this pack helps developers quickly build immersive, eerie worlds with professional-quality visuals.
Price $25.00
MONSTER: TRIMAXILLOPOD by PROTOFACTOR, INC
All materials included are Standard Built-in. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Trimaxillopod. This smaller creature usually wander in packs. Despite its smaller size it is a very agile and ferocious predator.
Geometry is 6.44 Ktris. Rig is 40 bones. Model uses 1 material with a 2048*2048 PBR texture set.
The package includes a set of 33 animations (12 being root motion variations).
Price $24.99
Variables shaders pack by Dkmv
- 10 unique shaders made with Shader Graph
- Built for Unity 6
- URP compatible
- Unlit shaders for optimized performance
- Easy to customize and integrate
- Suitable for weapons, props, and environments
This pack includes 10 customizable shaders for Unity 6, suitable for multiple genres. Enhance weapons, props, and environments with unique visual effects.
Price $15.00
Duck Feathered by Rifat_Bilalov
Number of textures: 5
Texture dimensions: 2048x2048
Polygon count of :27950 tris
Minimum polygon count :11900 tris
Maximum polygon count: 27950 tris
Number of meshes/prefabs: 4/4
Rigging: Yes
Animation count: 60
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Duck model.
Model has 4 LOD.
- 27950 tris
- 15850 tris
- 13400 tris
- 11900 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
There are 3 colors of feathers.
60 animations (IP/RM)
Attack, death, hit (back,front,midle), idle 1-5,eat 1-3, sit (start/end),sit idle 1-4, sleep(start,idle,end), swim(f-l-r), run attack, run (f-l-r),walk (f-l-r),fly (f-l-r),fly (start/stop) turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $39.99
Apache AH-64D Blank Livery by Pukamakara
Units used: meters
______________________________________
Poly count:
- 125.846 polys
- 231.565 tris
- 129.503verts
______________________________________
Statistics:
- 6 meshes
- 5 materials
- 30 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit)
- 512 x 512 px for small objects (cage, glass)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
Included armament and/or equipment:
- AGM-114 Hellfire Missile Launcher X2
- AGM-114 Hellfire Missile Launcher X4
- AIM-9 Sidewinder Missile
- Aircraft External Fuel Tank 120L
- Launcher M-260
- Launcher M-261
- M130 Flares Dispenser
- M230 Chain Gun
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- Helicopter Apache AH-64D Israel Air Force
- Helicopter Apache AH-64D Japan Ground Self Defense Force
- Helicopter Apache AH-64D Royal Netherlands Airforce
- Helicopter Apache AH-64E Guardian Indonesia
- Helicopter Apache AH-64E Qatar Emiri Air Force
- Helicopter Apache AH-64D U.S. Army
______________________________________
Tags:
ah-64 ah 64 ah64 united states us u.s. helicopter chopper copter aircraft airforce air force war attack strike army boeing apache american vechicle
ah-64,ah,64,ah64,united,states,us,u.s.,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike,army,boeing,apache,american,vechicle
Price $49.00
AS-350 Miami Police by Pukamakara
Units used: meters
______________________________________
Poly count:
- 80.023 polys
- 156.377 tris
- 85.747verts
______________________________________
Statistics:
- 5 meshes
- 5 materials
- 42 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuelage, interior)
- 2048 x 2048 px for small objects (camera)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
miami city police department n720kc helicopter eurocopter ecureuil as350 as-350 h125 h-125 a-star astar usa air support division chopper patrol aircraft emergency aviation
miami,city,police,department,n720kc,helicopter,eurocopter,ecureuil,as350,as-350,h125,h-125,a-star,astar,usa,air,support,division,chopper,patrol,aircraft,emergency,aviation
Price $69.00
Kamov Ka-52 "Alligator" Blank Livery by Pukamakara
Units used: meters
______________________________________
Poly count:
- 84.755 polys
- 158.951 tris
- 89.209verts
______________________________________
Statistics:
- 3 meshes
- 4 materials
- 34 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
Included armament and/or equipment:
- 9K121 Scallion Rocket Launcher
- Aircraft External Fuel Tank 500L
- Camera TOES 520
- Gun Pod GUV-8700
- Gun Pod UPK-23-250
- Rocket Launcher 9K38 Igla
- Rocket Launcher 9M120 Ataka
- Rocket Launcher B-8V20A
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- Helicopter Kamov Ka-52 Alligator Camo
- Helicopter Kamov Ka-52K Katran
- Helicopter Kamov Ka-52 Alligator Dark
______________________________________
Tags:
kamov ka 52 ka52 ka-52 dark helicopter chopper copter aircraft airforce air force war attack strike alligator russian russia soviet ussr coaxial rotor camo camouflage
kamov,ka,52,ka52,ka-52,dark,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike,alligator,russian,russia,soviet,ussr,coaxial,rotor,camo,camouflage
Price $49.00
