Tropical palms environment by assetsforg
Number of textures: 16
Texture dimensions:
1024x2048
2048x2048
2048x4096
Polygon count of From 2542 to 7161
Minimum polygon count :2542
Maximum polygon count : 7161
Number of meshes/prefabs: 11
Rigging: No
UV mapping: Yes
LOD information yes
Types of materials and texture maps :PBR
11 unique palms different types from bushes to large palms
Price $20.00
Arsenal (HDRP) by Deezl
• 1x Tomahawk
• 1x Trap
• 1x Arrow Holder
• 1x Shuriken Ninja
• 1x Knife Pirates
• 1x Knight Spear
• 1x Landmine
• 1x Nunchaku
• 1x Granade
• 1x Old French Sword Saber
• 1x Ax
• 1x Crossbow
• 1x Bullet 9mm
• 1x Cannon
• 2x Bow
• 2x Guns Pirates
• 2x Machine Guns
• 3x Fencing
• 3x Pistols
• 3x Rifles Western
• 3x Shotguns
• 4x Daggers
• 4x Pistols Western
• 5x Swords
POLYGONS: 137.615
VERTICES: 71.805
TEXTURES: 320 High and low res
TEXTURES TYPES: Base, Ambient occlusion, Normal, Roughtness, Metallic, Height.
TEXTURES SIZE: 1024x1024, 2048x2048, 4096x4096
Included version: • Unity HDRP
Price $24.00
Modular Roman Housing Kit by Minamoto Creations
Number of textures: 52
Texture dimensions: 2k for diffuse and normal, 1k for Ambient Occlusion
Polygon count: from 12 to 11000
Number of meshes/prefabs : 40 prefabs, 161 meshes
UV mapping: Yes
LOD information: 37 objects with LOD, most with 4/5 LODS
Types of materials and texture maps: PBR
Overview
The Modular Roman / Medieval Housing Creation Kit is the fastest way to create beautiful buildings by combining individual elements and simply dragging your construction into the scene.
What's included?
- This pack contains 40 unique numbered game items, most with 4/5 levels of detail to balance performance with visual quality.
- This kit is meant to be fully customizable, so you can adjust the materials, set the LODS distance, and you can even remove some LOD if it suits the game better.
- This kit also includes 5 buildings as an example of what you can build with these packs, but you can also make your own by simply combining basic modular elements.
- N.B. This game pack has been tested with unity URP, to make it compatible with HDR you have to manually convert all materials. Let me know if you are interested in an HDR version.
- N.B. Elements like walls are not meant to be double-sided, so they have a front face with details and a flat back face.
I want to recreate the scene in the video preview
The scene in video preview is created simply combining this kit with the Viking Village URP (https://assetstore.unity.com/packages/essentials/tutorial-projects/viking-village-urp-29140).
- import the Viking Village Kit and this kit in your project
- in the Viking Village scene disable building and props
- import the buildings in this kit and create the village
- add small props like grass and greenery
- adjust lighting, materials and post processing
Let me know If you want a video tutorial.
All the asset in Viking village kit are usable for free so you can combine it with my pack and create the scene of the preview for your own projects.
Share your result! :)
Textures
Most of the textures in this pack are under CC0 1.0 license; see Third-Party Notices.txt file in package for details.
You can find the originals at:
By default, diffuse and normal maps are in 2k, AO is 1k, I think it is the best compromise for quality / performance.
On these sites you can find the originals and use them in 4k or even 8k if that makes sense to you :)
Materials
All the materials uses the Universal rendering Pipeline lit shader, and the reason why I haven't used a custom shader is for compatibility reason.
Infact some useful tools like bakery doesn't work with custom shader, depending on your scene size in some cases is better to merge different elements into one for reducing draw calls.
As I've sayd at first, this package is thincked for being extensible and fully customizable.
LOD AND BAKED LIGHTING
Game objects have all a LOD component with 4/5 meshes depending on the case, this has been done for having a smooth transitions when switching Lods, but you can also reduce them and changing the distances.
For baked lightning, Unity by default bake only the first element (LOD0) for better comprehensions see documentation (https://docs.unity3d.com/Manual/LODForBakedGI.html).
This fact does it means that for bake the other meshes you have to use Light Probes if you want to avoid graphics issues in transition between LODS.
For what I have tested, the best result is using small scripts that you have to manually add to all LODS except LOD0.
This script is called LightmappedLOD.cs and you can find here under the MIT license:
https://github.com/laurenth-personal/LODLightmapScripts
What this script does is to apply the baked lightmap of UV0 to all the other LODS for the same game object, this is possible only if all meshes shared the same UV Lightmap.
Why this script isn't included and i have to manually add it?
- This script isn't a must, you can also use Light Probes but for what i've seen this script reach the better result.
- This script isn't mine
Warnings!
Using LODS components allows you to have nice and detailed meshes when you are close to an object and to reduce polycounts when you are far enough away, but there will always be a small jump when switching between meshes, even using the script from above because when the mesh changes, the way the light jumps over them also changes. The above solutions help reduce this jump but don't eliminate it. Especially when you are away from the object, sometimes a clever use of fog could be useful to hide this jump.
UV OVERLAP
All the meshes in the package have 2 UVS, the first one for materials and the second one for lightmap and in this one there is enought space for avoiding UVOverlapping.
UV Overlap in most cases isn't an issue but if you notice strange artifacts you should increase lightmap resolution in the lighting panel.
In my test, with a lightmap resolution of 60 texels per unit meshes doesn't have UV Overlap.
For more info see the documentation at: https://docs.unity3d.com/Manual/ProgressiveLightmapper-UVOverlap.html
Depending on the sales of this kit, I may consider increasing the number of items and adding more variations in future releases.
Let me know if my work has been useful for your projects, for any question, suggestion or support do not hesitate to contact me at my references.
Price $29.99
Grab That Gem !! by Kyeoms
If you have already downloaded this package in the URP environment, you need to click 'Skip' in the Warning window when importing in the Package Manager window.
Grab That Gem
◇ 2 Materials
◇ 2 textures
◇ 16 meshes
◇ 2 Shaders
◇ 24 Different types of Gems
◇ 14 Different types of Effects
Total 336 prefabs
Only for URP !!
Price $20.00
Bee GUI pack by KartInnka
The package contains only graphics in PNG and PSD and a demo scene without prefabs.
PSD size 1080x1920. You can also change the elements yourself or choose the color that you need.
Layered Photoshop. PSD files included for any advanced customization you might need.
Use font Passoin One
The font is not included in the package, it is free!
The kit includes:
18 screens in PSD and PNG
- Main menu
- Settings
- Score. Boosters
- Score. Flowers
- Score. Life
- Levels
- Victory
- Defeat
- Missions
- Messages
- Connect
- Achievements
- Daily Reward
- Reward
-Start
-Profile
-HUD
-Friends
304+ icons (512x512, 256x256, 128x128, 64x64)
6 Backgrounds (3000x3000) and tiles.
14 button colors in 4 sizes. Total 47.
9 avatars (512x512, 256x256, 128x128, 64x64).
Tiles
Price $29.99
SmilingCat.ColorModels by Smiling Cat Entertainment
- Easily convert to/from different color models using ColorHsv and ColorHsl classes.
- Apply transformations to any float-based color type (Color, ColorHsv, or ColorHsl) with one line of code:
- Brightness
- Contrast
- Color Balance
- Invert
- Complement
- Hue
- Saturation
- Value
- Lightness
- Transformation methods provided as extension methods for UnityEngine.Color.
- Work with hues as a (0..1] range, degrees, or radians
- Compare float-based color types for approximate equality within custom threshold (epsilon)
- Performance-minded code
- Includes unit tests with 100% coverage of play-mode code
- In Unity 2022.1 or later, Editor Property Drawers are available that use the built-in Unity Color Picker for ColorHsv and ColorHsl colors.
Online API documentation available at https://smilingcatentertainment.com/api/docs/SmilingCat.ColorModels.1.0/
Offline API documentation available in the included pdf file.
With this package, you will be able to easily work with colors in the HSV (Hue-Saturation-Value) and HSL (Hue-Saturation-Lightness) color models in script, as well as have access to several handy color transformation functions.
I have been using this code in some form for several years. It seems to make it into every game I write, so I have packaged it up in the hopes that others will find it just as useful.
Includes unit tests for all play-mode code.
Price $4.99
2D Platformer Tileset Pack by Okba Amrate
Package contains:
-4 house presets.
-Background with a different layers
- 6 kinds of rocks
-11 Kinds of bushes
-7 Deferent Land grounds
-5 Kinds of trees
-11 walls
-Wood lumber
All textures are packed into compact and fully configured spritesheets in PSD format (3840 x 2160 pixel )
The set also contains stylized shaders and Animations that will simplify and speed up your work on a level design.
Folders:
Scenes (Demo)
PSD project
Animation
PNG Assets
Background
Artist: Artstation
Price $8.00
Concrete material №4 by SpaceKit Studio
40 Different Concrete Texture Package:
Easily take your game textures to the next level, just drag and drop these textures / materials on your terrain or models.
Each Next-Gen Texture Includes:
• Diffuse
• Albedo
• Metalic
• Displacement
• Normal
• Occlusion
• Specular
Texture Sizes: 4096x4096
Enjoy!
Price $14.99
Concrete Material №3 by SpaceKit Studio
40 Different Concrete Texture Package:
Easily take your game textures to the next level, just drag and drop these textures / materials on your terrain or models.
Each Next-Gen Texture Includes:
• Diffuse
• Albedo
• Metalic
• Displacement
• Normal
• Occlusion
• Specular
Texture Sizes: 4096x4096
Enjoy!
Price $14.99
Fire Horse by Ancient Bestiary
Number of textures: 12
Texture dimensions: 4096x4096; 2048x2048
Polygon count of full model: the horse - 53461 triangles
Rigging: Yes
Animation count: 12 for the horse + 12 for the rider
UV mapping: Yes
Types of materials and texture maps: PBR
Hello everyone!
There is a Game-Ready Fire Horse in front of you.
------------------------------------------------------------
------------------------------------------------------------
The asset includes:
- Horse skeletal mesh (parts: body, eyes, jaw, tongue, hair neck, hair tail, saddle, stirrup, reins)
- Mannequin-rider skeletal mesh (compatible with Humanoid avatar)
- PBR Textures (4096x4096 for body and equipment; 2048x2048 for hair)
- Standart animation set for the horse (12 animations: idle, eating, walk, trot, canter, gallop, short jump, rear, get hit (x2), back legs kick, death)
- Standart animation set for the Mannequin-rider (12 animations: idle, eating, walk, trot, canter, gallop, short jump, rear, get hit (x2), back legs kick, death)
------------------------------------------------------------
Disclaimer:
This Asset does not include a Riding System.
------------------------------------------------------------
Note: An Extended Horse Animation Set will be published soon. It is suitable both for this horse and for all other horses published in the future. The Extended Horse Animation Set will be purchased separately.
------------------------------------------------------------
Cheers AB
Price $49.99
Twisters - Hyper Casual Game by Rare Coders
The Game has following features integrated :
👉 Settings (Sound/Music/Vibrate Toggle)
👉 Google AdMob integrated with testing IDs
👉 Bug-free Gameplay
👉 Gems as a collectible item
If you have any problems, you can write to me:
rarecoders12@gmail.com
The Survival of the game is dependent on how you twist the lines through right path. The Gameplay is so effortless! The Game comes with complete design and ready to upload as Admob is integrated.
Price $20.00
Zombie C by Tokiyoshi Takaya
* 1986 triangles, 1 mesh.
* Rigged Generic.
* 14 animations: airborne, attack 1, attack 2, damage, dead, die, down, downdead, fall, idle, run, stand, stun, walk.
* 2K PBR textures: albedo, normal, metallic, emission.
* Animations inside FBX file.
Price $15.00
Walls and Floors decals Vol. 2 by Unimodels
Features:
- Albedo and Normal map very high detailed.
- 2k and 4K photoscanned textures.
Number of Decals: 53
Number of Textures: 104 - 2k and 4k textures
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
The pack contains 53 decals of stains, cracks and drainage stains, to give greater detail to the walls and floors of your project.
The textures are photoscanned and of very high quality of detail.
The materials are PBR and can be edited.
Price $6.99
Sofa_07 by Navasard
Number of textures 6
Texture dimensions 4096x4096
Maximum polygon count 2803
Number of meshes/prefabs 2
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR)Yes
Low-Poly Model Sofa_07
Textures: PBR 4096x4096
Faces: 2803
Verts: 2882
Tris: 5537
Price $20.00
Vintage_TV2 by ZAKMAN
Number of textures: 12
Texture sets: 3 (4096*4096 ;2048*2048 ;1024*1024)
Polygon count of: 1317 [tv02]
Number of meshes: 3 \ prefabs: 1
Rigging: No
UV mapping: Yes
LOD information:
Lod0:1317 triangles
Lod1:919 triangles
Lod2: 298 triangles
Types of materials: Standart
Types of textures: PBR (Albedo, Normal, Metallic Smoothness, Ambient Occlusion)
low poly vinage TV set from the 80s. The model is game rady.The package contains 3 texture sets (4k, 2k, 1k)
Price $4.99
Walls and floors decals Vol. 1 by Unimodels
Features:
- Albedo and Normal map textures
- 2k and 4K photoscanned textures.
- Very high detailed images.
Number of decals: 41
Number of Textures: 86 2k and 4k textures
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack contains 38 decals of stains, cracks and drainage stains, to give greater detail to the walls and floors of your project.
The textures are photoscanned and of very high quality of detail.
HDRP materials
Price $6.99
pottery 1 by hdassets
Assets was created using combination of photogrammetry and 3D sculpting.It contains 3 optimized models of real world ancient works of art, originating from ancient cultures of Asia.
Model has:
6000 Polygons
3 materials
9 textures
package has been submitted using unity 2019.4
If you have any questions, please feel free to contact us.
E-mail: hdassets@outlook.com
Price $9.99
Smart Bus Stop by Rescue3D Game Assets
Low-poly PBR 3D model of Smart Bus Stop (or Smart Bus Shelter).
Smart bus stops and shelters, in addition to improving the public transport experience for passengers, contribute to creating smarter and greener cities.
The model was built with great attention to detail and realistic proportions with the correct geometry. I have made every effort to ensure that the PBR textures are as detailed as possible and made with the greatest care.
Technical details:
- 3 PBR textures sets. (Main Body, Emission, and Glass)
- 7970 Triangles.
- 9066 Vertices.
- Model is one mesh.
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit the optional animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 4096 Main Body texture set (Albedo, Metallic, Smoothness, Normal, AO)
- 4096 Emission texture set (Albedo, Metallic, Smoothness, Normal)
- 2048 Glass texture set (Albedo, Metallic, Smoothness, Normal)
Additional Info:
Please feel free to contact me if you need any further information about this 3d model. I will try to write back as soon as possible and help you clear up any doubts. I can also send you some additional screenshots if you need them.
Price $10.00
