Match 3 Colors Game Template by Daniel Boldrin
Match 3 Colors Game Template.
3 pre-made levels with scaling difficulty.
Random level generator.
Level creator with extra options.
Run-time background art created is different every time you play!
Time limit spotlight functionality, easily togglable.
Simple music control.
Simple controls.
22 scripts.
1 Major script that controls the board.
1 Major script that controls the level creation.
All other scripts are UI and interaction logic.
All animation logic is prepared.
This content can be used in puzzle games or as a mini-game for any other major project.
Sound effects are easily swappable (only one script to reference).
Art is easily swappable.
Price $20.00
Chibi Girl Pack 1 - Insect Theme/3 Variants by TeKniKo
Textures: 1 (1024x1024)
Accessories: 200-400 triangles
Base Mesh: 2,221 triangles
Hair: 100-700 triangles
Wings: 400-800 triangles
Animation: No
Fully Dressed Chibi with accessories: 5,000-7,000 triangles
LOD: 0
Rigged: No
Total Meshes: 114
UV Map: Yes
Includes 35 colour variations over 5 different hair styles. Three different costumes that include pants, shirt, gloves, glasses, head gear, wings, necklace and boots. Comes with a base female chibi character (male coming soon).
Uses one texture map for a low memory footprint, great for mobile devices or anywhere maximum performance is required.
Male Chibi and corresponding costumes will be added to this package soon! If you like this pack, you may like one of my other Chibi packages. Click the publisher name at the top to see more!
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Hair Styles x5 + Recolours x7
Butterfly Glasses x1
Butterfly Headband x3
Butterfly Necklace x3
Butterfly Suit x3
Butterfly Wings x3
Bumblebee Glasses x3
Bumblebee Headband x3
Bumblebee Suit x3
Bumblebee Wings x3
Insect Headband x1
Ladybug Glasses x3
Ladybug Necklace x3
Ladybug Suit x3
Ladybug Wings x3
Female Body x1
Bald Head x1
Eyebrows x3
Eyes x3
Mouths x10
Price $9.99
Lava Flow Materials Textures & moving Lava by GlowFox Games
Texture File Types: Png, Height, Metalic, Normal 2048 x 2048
Included prefabs of individual lava layers and lava sets (group of layers) for easy drag n drop into scene.
Adjusting the material settings will Shininess, Transparency, Color Tone & Smoothness. It's recomended that you create a duplicate of materials before adjusting settings.
This package is a set of fun stylized lava Textures / Materials that are layered in prefabs to give depth and style that achieve a full complete look. Adjust the transparency, layer combinations and speed of lava flow to fine tune and create additional lava styles. The material moves across the prefabs by a handy C# script, with adjustable speed in the inspector.
Works great with or without Terrain
INCLUDED
8+ Lava Materials set to different levels of transparency and by combing layering achieve cool looking lava.
10+ Lava Particle Effects - easy to create varitions by adjusting particle effects editor.
C# script that creates the Lava moving effect. Adjust the speed in the Inspector.
Demo Scene to showcase the preset Lava Styles
Price $5.99
Celestial Body + Space HDRi Mini Package by Frozen Skull
All Textured of the Celestial Bodys and Asteroids using PBR Workflows in 4k Textures, the File format are FBX and PNG.
HDRI Textures are in 4K and 8K Resolution, the File format is EXR and HDR.
Mesh Triangle Counts:
Planet_Ring_2 - 64 Triangles.
Planet_Ring_1 - 64 Triangles.
Sun - 3072 Triangles.
Planet_2 - 3072 Triangles.
Orbital_Ring_3 - 2304 Triangles.
Orbital_Ring_2 - 2304 Triangles.
Orbital_Ring_1 - 2304 Triangles.
Orbital_Ring_4 - 4992 Triangles.
Planet_1 - 3072 Triangles.
Moon_1 - 3072 Triangles.
Ice_1 - 3072 Triangles.
Gas_2 - 3072 Triangles.
Gas_1 - 3072 Triangles.
Construction_1 - 3072 Triangles.
Cloud_2 - 3072 Triangles.
Sun_rim - 128 Triangles.
Cloud_1 - 3072 Triangles.
Asteroid_14 - 3072 Triangles.
Asteroid_13 - 3072 Triangles.
Asteroid_12 - 192 Triangles.
asteroid_11 - 192 Triangles.
asteroid_10 - 768 Triangles.
asteroid_9 - 3072 Triangles.
asteroid_8 - 5056 Triangles.
asteroid_7 - 1536 Triangles.
asteroid_6 - 3072 Triangles.
asteroid_5 - 1536 Triangles.
asteroid_4 - 3072 Triangles.
asteroid_3 - 3072 Triangles.
asteroid_2 - 3072 Triangles.
asteroid_1 - 3072 Triangles.
Price $19.99
Demonessa1 by Leks
Number of textures 16
Texture dimensions 4096
Maximum polygon count 7732
Number of meshes/prefabs 2
Rigging: Yes
Animation count 13
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character Demonessa1. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 materials
16 textures maps
The model contains 13 animations
attack (x4)
walking (x2)
running
idle (x2)
death
landing
taking damage (x2)
faces 7732
verts 7608
tris 15184
Price $40.00
UKit Ninja Weapons by EC Developer
Number of textures: 42.
Texture dimensions: 4096x4096.
Mesh info:
Bo 880Tris.
Sai 4104Tris.
Kama 2936Tris.
Kunai 3088Tris.
Shuriken 3520Tris.
Katana 4936Tris.
Saya 6384Tris.
Number of prefab: 7.
Rigging: No.
Animation count: -.
Animation type list: -.
UV mapping: Yes.
LOD information: No LOD.
Types of materials and texture maps:
PBR.
Albedo
Metallic.
Roughness.
Height.
Normal.
Ninja Weapons Pack
Price $7.45
Global Translator - Localization by Mushroom Angels Games
To translate the entire game you need to translate the fixed interfaces on the canvas, and the variables in your codes, such as talking about characters and objectives.
- To translate all fixed interfaces, just add a ready code in each UI TEXT
- To translate variables within authored scripts, and character speeches, you just need to add an interface to the script.
using the manual and videos, in less than 20 minutes you can translate your game.
With Global Translator - Localization you can translate any game in a few minutes.
It is complicated and difficult to translate a game into several languages, even more so if your company is small or you are a single developer.
But don't worry, now you can translate your entire game in 20 minute menus. With just a single code.
With the global translation system it is possible for you to translate everything within your game, lines, texts, messages, objectives, achievements, menus and everything else.
If you want, you can customize the translation of variables in your authorial codes.
everything is very simple:
- for static menus you just need to add a ready code.
- for variables in Scripts, you will only use an Interface.
Very simple and quick to configure.
You can check the games published on Steam that use this same code:
The images are illustrative, they are from a game that uses this asset.
Suport : https://www.mushroomangelsgames.com/
Email: mushroomangelsgames@gmail.com
Price $15.49
Sniper rifle 12,7×99 mm by Mr-macbeth
Optimized game model for game engines.
Number of textures 16
Texture dimensions 4k
You can downscale the textures from 4K to 2K or 1K depending on your needs but you'll get the highest resolution to decide for yourself.
Polygon count
full
verts : 25 932
faces : 24 728
scope
verts : 7 213
faces : 6 709
magazine
verts : 1 293
faces : 1 267
bipod`
verts : 1 552
vaces : 1 434
rifle
verts : 15 874
faces : 15 318
Number of meshes 1
Rigging: Yes
Animation count 5
UV mapping: Yes
LOD information 1
Types of materials and texture maps PBR
4 Materials +4 skin
Price $35.00
Realistic Fruit Pack(URP) by bei
A realistic fruit pack with perfect LODs for all the models (from 200 to 1000 Tris) and high precision models with around 4000 Tris, suitable for short films, etc.
Good performance, suitable for mobile games.
Contains ten different models with textures in high resolution (2048x2048). Each model takes about 0.5MB (I use 1024 texture for my games, which takes up 0.1MB and is already very fine. So you can drop it to 1024)
A few examples
In that faraway continent, the player meets a beautiful girl, and if the girl gives the player 100exp, it doesn't seem to make much sense. But if the player is given a fruit, then it instantly feels alive and tastes like it.
The transition animation into that wonderful world, with a few close-ups of the fruit, makes the player go, "wow, this game is so high quality!" .
I will be adding more fruit soon (and the price will also increase). Buy now and you will get all the updates at no extra cost.
Contact me:beigame@outlook.com
I'm most familiar with URP, and if nothing else I'll be working on a built-in and hdrp version of this package in the next few days
Price $4.99
Fantasy Worlds: Interactive Game Music Loops by Epic Sounds and FX
Product Details:
- 214 music loops
- 31 themes
- 4.08 GB of samples
- All in 44k 16bit .wav
- 6 hours and 25 minutes of audio
- Interactive Music Loops For Fantasy Games
- Each loop includes alt versions
- Each loop is generally 1.5-2.5 minutes long
- Includes embedded Soundminer metadata
- 6 Battle Themes - A
- 9 Battle Themes - B
- 2 Battle Themes - C
- 6 Location - Abyss Boss Area
- 8 Location - Capital Tournament
- 7 Location - Castle Dungeon - A
- 7 Location - Castle Dungeon - B
- 11 Location - Caves - A
- 10 Location - Caves - B
- 7 Location - Dark Forest - Mystic
- 9 Location - Desert - Open Fields
- 6 Location - Harbor Port - City
- 7 Location - Mountains
- 9 Location - Plains - A
- 9 Location - Plains - B
- 10 Location - Snow
- 8 Location - Swamp
- 6 Location - Town - A
- 8 Location - Town - B
- 7 Location - Training Grounds
- 4 Location - Village Camp
- 6 Location - Woods/Forest
- 13 Main Theme - A
- 9 Main Theme - B
- 7 Story Event - Positive - Emotional
- 6 Story Event - Positive - Fun
- 4 Story Event - Sad - Mysterious
- 10 Story Event - Tension - Danger
- All music are youtube friendly & royalty free
- RTU-OTB (Ready to be used out of the box)
Fantasy Worlds - Interactive Game Music Loops is an imaginative and beautifully hand crafted game music loop library featuring 200+ cinematic game soundtrack loops helping you paint video game worlds with vibrance and allow you to create climactic moments thru music and logic. The music is specially designed with game developers' and interactive music in mind. Inside you’ll see and hear useful variations of music loops that create cohesive story telling, immersion as well as levels of intensity, layers, branches that give you paramount musical variability.
- 214 music loops
- 4.08 GB of music
- Each loop includes alt versions
- All in 44k 16bit .wav audio file format
- Interactive Music Loops For Fantasy Games
You may also like:
Fantasy Worlds - Interactive Game Music Loops is inspired by hit computer games fantasy MMORPG and created by film & game composer, Tobias Weiss. Teamed up with Epic Stock Media, Tobias painstakingly produced over 6 hours of specialty music loops for game developers so that they can have focused immersive interactive music for their games. Inside you’ll hear dynamic layers, and branches of music that connect to one another seamlessly. The main focus of this library was creating valuable battle themes, locations, main themes and story events which are mainly emotion based soundtracks. This collection of imaginative, creative and professionally designed music loops will help your fantasy world come to life.
Multiple Variations Of Each Loop
With Fantasy Worlds: Interactive Game Music Loops, you have the power to build your very own powerful & cinematic score for your games soundtrack exactly how you want it. Each soundtrack comes with multiple variations of each loop so you can control the level of intensity & cadence in your video games soundtrack. Having versions of a loop will help you bring maximum player immersion and design interactive music within your production. Each music loop is generally around 1.5-2.5 minutes in length so that it doesn't get boring.
Soundminer Metadata
All music loop labeling is organized into categories to make it easier to navigate with understandable folder structures and musical genres such as: Battle Themes, Locations, Main Themes, Story Events. Castles, Dungeons, Port, Plains, Town, Swamp, Village, Forest, Training Grounds, Boss Area, Harbor, Desert, Snow Area, Tutorial Music and much more. On top of being UCS compliant, Fantasy World Interactive Game Music Loops features extensive metadata embedded in the files using soundminer metadata to help you find the right sound at the right time. You will find no shortage of music to help tell the story of any scene in need. Stop searching for more loops and add this collection to your sound bank and get started on completing your project today!
Price $99.00
Editor Physics Simulator by Intuitive Gaming Solutions
Tested on Unity 2020.3.30f1 but should work across wide array of versions, report any issues to intuitivegamingsolutions@gmail.com so they can be fixed ASAP.
A simple, yet power and useful tool that allows a developer to use a simple editor window to place objects in the editor by simulating physics in the scene globally while in editor mode, or simulating selected Rigidbodies. The asset also provides useful functionality for easily recording generic animation clips of editor-simulated physics to allow for quick low-effort physics animations to be developed.
The editor physics simulator window also provides useful UnityEvents that allow the developer to invoke events during editor physics simulations to do things such as apply force to a Rigidbody being simulated. (See examples for more details).
Features:
- Simulate physics for Rigidbody components globally in the editor.
- Simulate physics for selected Rigidbody components in the editor.
- Record generic animation clips for Selection.activeGameObject's Rigidbodies (and it's child Rigidbodies) in the editor.
- UnityEvents for simulation start, step, and stop to allow the developer to do things like add force to editor physics simulations. (Useful for animating transitions like AI falling or rolling.)
- No runtime overhead.
- Simple, easy-to-use, Editor Physics Simulation window.
- Tools->EditorPhyiscsSimulation->Quick Simulate & Quick SimulateSelected buttons to simulate editor physics without changing editor window focus.
Email any questions, bug reports, help requests, or other inquiries to intuitivegamingsolutions@gmail.com.
Price $15.00
Reporting Kit for Unity by Voxel Busters Interactive
Works with all unity platforms
Supercharge your app with Reporting Kit. Give your QA team the power to report directly from your app.
Key Features
- Requires ZERO coding knowledge. Just install, configure and you are ready to use. It's that simple!
- Supports the most popular collaboration tools. We support Jira and Trello services.
- Create different types of reports using a single tool. Supported types are: Bug, Improvement, New Feature, Task, etc
- Share multiple attachments with no restrictions on the file formats.
- Built-in log tracking support enables developers to get more insight into the report.
- Add user-specific information to the report.
- Fully customizable reporting window. You can change the appearance of the composers as per your preference.
- Add new capabilities by using our easily extensible system. Currently, it includes inbuilt support for Essential Kit (add attachments from the mobile gallery) and ReplayKit (add screen recordings).
- Platform agnostic solution. You can use services on any platform.
Supported Services
Important links
You might be interested in our other products
Cross-Platform Native Plugins 2.0: Essential Kit
Cross-Platform Story Kit (Instagram)
If you already own Cross-Platform Native Plugins: Essential Kit or Cross-Platform Replay Kit you can get it for a discount!
We love to hear from you! Contact us, and share your feedback, and suggestions with our team.
Price $60.00
Brute Force - Snow & Ice Shader by BRUTE FORCE STUDIO
The Brute Force Snow & Ice Shader let's you create an interactive fluffy snow combined with ice for PC/Mac/Linux/Nintendo Switch and mobile devices. The same shader is used in my game Crumble
Compatibility with Unity Standard and URP
Features:
-Mutlicompatibility: works on PC/Mac/Linux/Nintendo Switch/WebGl and mobile devices
-Simplicity: Drag and drop materials
-Tessellation: Custom tessellation based on camera distance
-Dynamic Custom Shadows: Snow & Ice featuring custom colored shadows and shadow casting
-Interactivity: With a simple particle system you can create interactive effects like a trail on mouse/player position
-Customization: Fully customizable Snow & Ice, render the snow & ice with a single material
-Additive Snow: An experimental feature letting you add snow to any mesh with one simple component
-Lights Support: 4x point lights and spot lights support (with shadow casting)
-Terrain: Use texture Splat Map to draw snow & ice terrains, the asset features a compatibility tool to work with other terrain assets. The terrain feature is currently limited in variety, will be improved
-VR Support: Works with Multi and Single Pass Stereo rendering
Price $19.99
Low Poly Modular Build Set (Wood) by Gooméro
Comes with 8 prefabs, models, materials, & their textures (2k).
Foundation - 1.2k verts, 865 tri
Wall - 1.4k verts, 1k tri
Wall w/ window shutters, with pivots for hinges - 1.7k verts, 1.2k tri
Wall w/ doorway & door, with pivot for hinges - 1.5k verts, 1k tri
Celling - 1k verts, 700 tri
Foundation Stairs - 1.2k verts, 828 tri
Railing - 2.8k verts, 2k tri
Post - 126 verts, 84 tri
Perfect for building systems, and prototyping anything similar.
Price $29.99
Ambient Video Game Music - Skies 02 by Phat Phrog Studios
Sample rate: 48000
Bit depth: 16
Loopable: No
Additional: Stereo
Another collection of ambient soundtracks to set the perfect atmosphere in your next survival game or set the scene of your next city above the clouds, eagles flying above and islands in the sky
Price $15.00
Stylized Buildings by Denis Mandrika
2 textures
2048x2048
1774 Polygon count
Minimum polygon count 45
Maximum polygon count 435
20 meshes/prefabs
Rigging: No
UV mapping: Yes
This package can be used in different casual games. Can be used to create big stylized cities. The runner Demo are not included.
Price $4.99
