SuperSimpleSoundSystem by TylerCode
- Crossfade for a single global music track
- Global sound effects
- Playing sounds at certain positions
- Automatically destroying sounds once they're done playing
- Closed Captioning/Subtitles
- Sound management
S4 is as the name implies, a super simple way to go about adding sounds to your game. You can still have some control but when playing a sound, but it can be as simple as _soundSource.PlaySound("Sparks");. The system is not super robust, it does extend unity's sound system but not in any major ways. It only adds common functionality such as crossfade, global sounds, sound positioning, etc. It's meant to be simple to get a game's sound up and running. Perfect for game Jams and smaller games.
There is also a subtitle/closed captioning engine in here. That bit hasn't had a lot of work done on it and honestly I'd have loved to do a larger update before doing the public release but a work project needs this tool and doing a public release makes it easier to license it for that.
Price $0.00
Metal Barrel Variety Pack by Immerplay Studios
Textures include: PBR textures including Normal, Metallic, Albedo (textures included for standard, URP, HDRP)
Texture dimensions: 2048 * 2048
Minimum polygon count: 1044 verts, 1338 tris
Maximum polygon count: 3020 verts, 4604 tris
Number of meshes/prefabs: 9 meshes / 162 prefabs
Included in the package are a range of metal barrel models with variations for you to choose from, additionally with the choice of color and wear levels, the base barrel designs included are:
- Metal barrels with multiple ridges
- Metal barrels with three ridges
- Metal barrels with two ridges
Each barrel design includes three variations in the model:
- Barrel without a top / open design
- Barrel with a top and one cap
- Barrel with a top and two caps
Each barrel design also includes three wear / usage levels:
- Brand new
- Light use with light paint flaking and dirt
- Heavy use with paint flaking and rust
All barrels come in a variety of colors including:
- Black
- Blue
- Green
- Red
- White
- Yellow
Support Standard, URP, and HDRP pipelines (URP / HDRP included as .asset files in the package)
Price $15.00
Explosion sfx pack by GameAudioVision
Let us introduce our Explosion sound effect pack, in what we are offering the following categories: Explosion.
The pack was professionally created, carefully designed by our sound designer and his flawless knowledge, in order to offer the best quality sounds for you. Our high quality sounds are offering an efficient solution for your game. Perfect to bring your project into life.
Spec:
Files: 11 file
Format: WAV 48k 24bit
Size: 16,4 mb
Categories:
Explosion
Price $9.99
Cleaning Sound Effects by Gravity Sound
SFX: 138
File Type: .WAV
File Format: 44100 Hz/16 Bit
Get a total of 138 foley cleaning sounds with our Cleaning Sound Effects sound pack. This pack contains 138 household cleaning sound effects such as sweeping, dinging the dishes, wiping down a counter and more!
Price $19.99
Sound Design Toolkit - Gore Salad by Acoustic Architect
Audio file types: .wav
Sample rate: 44.1 kHz
Bit depth: 16 and 24 bit
Loopable: Non loopable
Additional: Stereo and Mono
This package contains sound samples that are best used with a middleware of your choice (for example FMod or Wwise). A beginner sound designer can create sound for various gore sounds. It contains 99 sound samples:
- BladeCut
- BladeThrough
- BluntHit
- BluntJuicyHit (2 variations)
- RipLong (Sounds for tearing the flesh off your enemies XD)
- RipShort (Same as above but quicker)
It also contains prefabs already layered ready to drag & drop in your project.
Make sure to join our discord to keep in touch and give feedback for new releases.
Discord: Link
Instagram: Link
TikTok: Link
Facebook: Link
Youtube: Link
Price $15.00
1998 Survival Horror Game Music Pack by Dave Deville
1998 Survival Horror Game Music Pack is a retro music pack inspired by the golden age of survival horror, it was developed using only synths, samples and gear that were available at 1998 for the most authentic and iconic sound.
Features 21 original music loops and 27 extra sounds with short music clips, sound effects and GUI sounds.
Tracklist:
LOOPS
01: City Of The Dead - 1:36
02: Save Our Souls - 1:25
03: The Third Floor - 2:01
04: Face The Horror - 1:13
05: The Soldier Theme -1:04
06: Find Another Key - 1:16
07: Missing - 1:30
08: Walking To A Trap - 1:36
09: More Monsters - 0:42
10: The Plot Thickens - 1:49
11: Dangerous Outside - 1:20
12: Evil Is Near - 1:20
13: Next Chapter - 2:33
14: Holy Evil - 1:16
15: Investigate - 1:42
16: Decisions - 1:46
17: Hallucinations - 1:28
18: Around The Corner - 1:36
19: The Big One - 1:25
20: Think - 2:24
21: Prologue - 1:09
SOUND EFFECTS
Cartridge_Insert_SFX
Click_SFX
Disk_Insert_SFX
Game_Start_SFX
Impact_1_SFX
Impact_2_SFX
Impact_3_SFX
Intro
Inventory_Cancel_SFX
Inventory_Close_SFX
Inventory_Navigate_SFX
Inventory_Open_SFX
Inventory_Select_SFX
Menu_Navigate_SFX
Menu_Return_SFX
Music_Box_Dark_SFX
Music_Box_Light_SFX
New_Monster_SFX
Obtained_Key_SFX
Paper_1_SFX
Paper_2_SFX
Paper_3_SFX
Sample_Ready_SFX
Skip_SFX
Switch_SFX
Wrong_Password_SFX
You_Died_SFX
All files are in High-Quality Wave format 16Bits 44.100kHz
Price $19.99
Jetdarc's Signature Chiptune by Jetdarc
Number of Songs: 10
File Types: Wav & Mp3
Sample Rate: 44100khz
Bit Depth: 16 Bit (Wav) 320 kbps (Mp3)
All audio is Stereo
Contains both loopable & original versions of songs
This pack comes with a variety of themed songs that could fit various situations like boss battles, upbeat adventures, and relaxing settings, all in odd time signatures. All of these songs are around 1 minute in length.
Tracklist:
- 01_Inverse Depths [5/4]
- 02_Heart and Sun [7/8]
- 03_Dominant Force [9/8]
- 04_Advent Conquest [10/4]
- 05_Heart and Moon [5/8]
- 06_Mauve Star [7/4]
- 07_Mother's Feel [9/4]
- 08_Against a Sheared Soul [7/8]
- 09_Flying Colors [5/4]
- 10_Soul Solaire [5/8]
Any credit is greatly appreciated but not required. If you use this in your game, I'd love to hear about it and share it with my friends :)
I can also compose even better custom music specifically for your games! More info can be found at the links below.
My Website: www.jetdarc.com
My Email: iamjetdarc@gmail.com
Price $5.00
HSMShader(URP)(Tree/Grass) by HSM
Price $4.99
Devil Grade 1 by Ilsildar
Low poly model
Animations:12
Atack: 3
Idle: 3
Run: 1
Walk: 2
BattleCry: 1
Hit: 1
Death: 1
Character:
Verts: 9487
Faces: 9399
Tris : 18420
Sword:
Verts: 1128
Faces: 1159
Tris : 2259
Textures - 11
Material - 3
Character: Normals,Ao,Albedo,Metallic,Emissive(4096x4096 or 2048x2048)
Low poly model Devil grade 1
Price $29.99
Demonic Soldier by Tokiyoshi Takaya
* 3412 triangles, 1 mesh.
* Rigged Generic.
* 13 animations: attack, damage, dead, die, down, downdead, fall, idle, run, spawn, stand, stun, walk.
* 2K PBR textures: albedo, normal, metallic.
* Animations inside FBX file.
Price $15.00
Bounty Hunter 2 by Mari Ana Farzana
A bounty hunter2 with a geometry on 11712 triangles (8672 vertices).
It is rigged and consists of the 10 animations: hits, stand, talks, turns, walk. Rig Humanoid.
The textures are hand painted (diffuse, normal emission and metallic channels) and have a resolution of 2048 x 2048.
Price $15.00
Shader Calibration Scene - Remastered by Nebula Animations
- Ready to go shader testing environment
- Turntable animation (Just click play)
- Reflection and Diffuse spheres
- X-Rite color checker (Made from reference and RGB color data)
This version of the scene is built in the standard renderer so you can upgrade it to URP or HDRP as needed and features useful testing objects like reflection spheres and a color tester pannel.
From the original description: "The scene itself is an ideal testbed for your assets in Unity - check skyboxes, materials, textures, image effects, and more in a reference environment!"
Price $0.00
Nature Renderer 2021 by Visual Design Cafe
Supported Unity Versions:
✔ Unity 2021.3 LTS
✖ Unity 2020 is not supported. Please use Nature Renderer 2020 instead.
✖ Unity 2022 is not supported. Read our policy on Supported Unity Versions for more information.
Supported Render Pipelines:
✔ Standard/Built-In
✔ High-Definition
✔ Universal
Supported Graphics APIs:
✔ DirectX 11 and DirectX 12 on Windows
✔ OpenGL Core 4.1+/ES3.0+ on Windows, macOS, Linux, iOS and Android
✔ Metal on macOS and iOS
✔ Vulkan on Windows, Linux and Android
Support Platforms:
✔ Windows, Mac, Linux
✔ Android, iOS
✔ PlayStation, Xbox
✔ Nintendo Switch
✔ VR
✖ WebGL is not supported due to the limitations of the platform.
Limitations:
* This asset ships with plugins, C# source code is not included.
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Only the latest LTS version of Unity is supported. Nature Renderer does not officially support Unity's Tech releases.
* LOD crossfade is not supported.
* Billboards using Unity's Billboard Renderer are not supported.
* Light probes and lightmaps are not supported
* The included demo scene is intended for mid to high-end PCs and consoles. It is not intended to run on mobile or low-end devices.
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Trusted by over 25,000 developers. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
Quickstart • Documentation • Twitter
ⓘ Before purchasing, please make sure to check the Supported Unity Versions, and to read our Refund Policy and Support Policy.
ⓘ You are currently looking at Nature Renderer 2021, which is only compatible with Unity 2021 LTS. For older versions, please see Nature Renderer 2020.
♥ 2021 NEW FEATURES
―――
Lighting Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
★ ALL FEATURES
―――
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
Comes with Nature Shaders Essentials
Includes a collection of essential vegetation shaders that enable Wind Animations, Translucency, Color Variations, and more.
LICENSE
―――
Per-Seat License
Nature Renderer requires one license per user. Please select the number of users (seats) above the purchase button.
Upgrading
This asset and license are intended for usage in Unity 2021. We make a major upgrade for Nature Renderer every year for new major Unity versions. (2020, 2021, 2022, ...)
Keeping Nature Renderer up-to-date with the latest changes and new features in Unity takes a lot of effort and resources, and we ask for your help with this through a small upgrade price for major releases. You are not required to update if you don't need to, and you can continue using Nature Renderer in Unity 2021 for as long as you need.
The next major upgrade is Nature Renderer 2022 for Unity 2022.
Support
Free email support is included with your purchase. Please read the Support Policy for more information.
Third-Party Licenses
Some demo assets are included under the Unity Companion License. The licensing information is included in the relevant folders.
Price $90.00
Pixel Forest and Rocks by LowlyPoly
Pixel Forest and Rocks with stylized pixel textures that are ready to be dropped into any game project, perfect for stylized and fantasy environments.
Features:
- 100 objects
- Mesh from 20-300 tris per model
- Pixel Stylize Texturing
- 2048x2048 px.
◼ Collection of Textures ◼
- Extreme Texture Collection (925+textures ) - Stylized Textures
- Super Texture Collection (600+ textures) - Stylized Textures
- Mega Bundle Part 1 - 300+ Hand Painted Textures
- Mega Bundle Part 2 - 300+ Ultimate Texture Collection
- Mega Bundle Part 3 - 325+ Stylized Textures
◼ Top Assets ◼
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
*You can combine this asset pack with our Fantasy packs and Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $15.00
Save System - RTS Engine Module by Game Dev Spice
The Save System is a module for the RTS Engine asset!
Demo
- Standalone Demo (Windows): Includes multiplayer and single player game modes for a simple RTS game where the goal of each faction is eliminate other factions in a game. The demo also includes the ability to save a game's progress through the pause menu, demonstrating the features of the Save System for the RTS Engine.
Module Features
- Save and load the state of game services, faction slots, entities and entity components.
- Customize the path, organization and format of the save files.
- Offers UI handling for saving the game and a game loader menu where saved game files are inspected and can be loaded.
- Comes with interfaces that can be implemented by your custom game services and entity components to load and save their state.
-----
RTS Engine
The Unity RTS Engine is a framework that includes essential tools and systems necessary to create a Real Time Strategy game. It manages maps, units, buildings, resources, building placement, movement, UI, tasks, AI, combat, singleplayer, multiplayer and much more! Create your RTS game easily from the editor, making your models come to life by dragging and dropping components and configuring properties on the inspector.
The RTS Engine comes with an API that allows you to customize the behavior of the asset even further as well as create your own modules on top of the base asset, use them among different projects and share them with other creators!
Documentation | Discord | Changelog
Price $10.00
UMA Hair pack-URP Material by Will B
Material, Overlay, Textures
Includes UMA URP hair material for UMA Hair pack. Requires LUX URP Essentials. (Import LUX before using the materials).
Convert UMA to Standalone Humanoid tutorial
How to Add new Materials via Substance Painter tutorial
Support: will@willbgameart.com
twitter:
Update thread:
Price $0.00
