MONSTER: BOMBIACTUS by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected piepeline.
Here is Bombiactus. This smaller creature will use its explosive goo to either attack a prey or defend itself against predators. It will eventually explode if it knows its end is near!
Geometry is 10.2 Ktris total (main body: 9.77 Ktris / weakpoint: 434 Tris). Rig is 34 bones. Model uses 1 material with a 2048*2048 PBR texture set.
The package includes a set of 28 animations (9 being root motion variations).
Price $29.99
Everwatch GUI - Sci-Fi Complete Game UI Pack + sources by HONETi
Future tech meets effortless clarity.
Everwatch GUI designed for a vibrant, futuristic action game with a focus on clarity, energy, and accessibility. The mood blends modern sci-fi aesthetics with a sense of optimism and motion, creating a world that feels high-tech yet alive and welcoming. Easy customization to suit any interface.
Contains graphics for:
♦ Settings
♦ Game controller shortcuts
♦ Gamma correction
♦ Log In & Register
♦ Pause
♦ Level Up
♦ Shop
♦ Inventory
♦ Equipment
♦ Quests
♦ Chapters
♦ Chat
♦ Messages
♦ Achievements
♦ Ranking
♦ Skills
♦ Map
♦ Crafting
♦ Upgrading
♦ Create Character
♦ Character Customization
♦ Almanac
♦ Item info, Exit, Connect
280 Unique Items & Icons
This asset includes a wide variety of icons designed for different uses. Exported in five sizes (32x32px, 64x64px, 128x128px, 256x256px and 512x512px) with .ai source file included for customization.
Adjustable Colors
All of the .png graphics in this asset are white, allowing for effortless color adjustments and customization. This versatility is particularly evident in elements such as progress bars and bubbles, offering endless possibilities. Additionally, other panels and controls also offer the same flexibility.
Scalable Graphics
The use of the 9-slice method significantly reduces the sizes of the graphics in this asset while maintaining their sharpness and flexibility for a wide range of uses.
Responsive Layout
This fullscreen menu is designed to adapt seamlessly to screens of various resolutions. The geometric, tiled background allows for a distortion-free look at every resolution.
Dedicated for Consoles and PCs
Ensuring adaptability to diverse screen resolutions and incorporating controller shortcut legends for intuitive navigation.
Well thought-through Design
The design and composition of this asset provide a high level of flexibility in its usage. The intelligent utilization of various layout types allows for seamless adaptation to varying amounts of text and the rearrangement of elements, ensuring maximum flexibility for diverse applications.
Buttons and Other Controls
This asset offers a diverse selection of controls. In addition to various button types — regular buttons, buttons with icons (such as Close, Help, Info, Share), checkbox, toggle, and radio buttons — it also includes input fields, sliders, and scrollbars.
HUD elements
Included in this collection are various essential elements. From editable Health & Mana Bubbles, Communication Circle to versatile Bars, In-game Chat, Counters, and Action bar, each comes with pre-made color versions and offers a broad range of color customization options.
Cursors
The included six cursor types (Default, Pointer, Text, Wait, Help, and Not-allowed) cater to basic needs, with an editable .psd file provided for customization.
Prefabs
Created for easy reuse and customization to simplify the process of integrating and adjusting elements and views to fit your requirements.
Fonts
The asset includes the carefully selected Jost and Lato fonts, which come with an OFL license. All text fields utilizing TextMeshPro component.
Sources
Editable .psd and .ai files of UI elements and Icons are included, allowing for further customization.
Placeholder images and "in game" backgrounds generated by an AI.
Please note this is a graphical UI pack to use as a starting point for your own games. Game-specific features will require additional programming work on your end.
Please make sure that you have an experience with Unity UI system and the engine in general. This asset can save a lot of time, but general basic knowledge is a prerequisite for implementation.
Our other GUIs:
♦ Morpheus GUI / UI - Futuristic Game Menu + sources
♦ Aria GUI - Full Fantasy / RPG UI Kit + sources
♦ Flat Dark Themed GUI / UI Kit - over 600 PNG!
♦ Flat Minimalist GUI / UI pack 2.0 - over 700 PNG!
♦ Sci-Fi, Space full GUI / UI Kit - over 700 PNG + psd, ai sources
♦ Horror Grunge Dark GUI / UI kit
♦ Wooden Pixel Art GUI / UI Kit - over 750 PNG!
♦ Pixel Art GUI / UI Kit - over 400 PNG + 151 icons!
♦ Pixel Art Full GUI / UI Kit 2 - 200+ icons, over 650 PNG!
♦ Blue Sci-fi GUI Kit + 250 icons!
♦ Cyberpunk GUI / UI Kit - over 1300 PNG, editable sources!
♦ Flat Icons / Stickers Mega Pack, 10k PNG + PSD & AI
♦ Flat black/dark military GUI kit v2 - 4k UI Kit + sources
♦ Ultimate Flat Themed Bundle GUI / UI Kit + 9 themes + PSD sources
♦ Flat clean GUI 2.0 - over 800 PNG!
♦ Dark Glowing Flat GUI / UI Kit - over 1200 PNG !
♦ Flat military, dark, 4k GUI Kit - over 400 PNG files!
♦ Stone & Jungle GUI / UI Kit + over 850 PNG + PDS/AI sources!
♦ Spooky halloween GUI Kit - over 500 PNG files!
♦ Funky, clean, cartoon GUI / UI complete kit + sources!
♦ Flat white, minimalistic GUI - 4k, over 200 PNG files!
Best GUIs for your games and apps!
OUR ASSETS | SUPPORT | ABOUT US
Price $99.99
Iron Golem. by Feyloom
Number of textures: 4
Texture dimensions: (512x512,4096x4096)
Polygon count :
Minimum polygon count: 4710
Maximum polygon count: 4710
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 14
Animation type list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Character:
- Polygons: 4710
- Vertices: 5342
- Triangles: 9064
Animation list:
- Idle
- Walk
- Run
- Jump
- Block
- Death_1
- Death_2
- Get_Hit_1
- Get_Hit_2
- Get_Hit_3
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
Region Manager PRO by One Guy Productions
Region Control - Manages regions in scene and handles which is active at runtime.
Zone Management - Defines and reveals specific zones inside regions.
Camera Integration - Links camera points to each zone for smooth transitions.
Editor Visualization - Displays gizmos in the Scene view to see the work area.
Unables features - Unchecks additional features that are undesired on demand.
📝 What it contains?
The package includes a complete system to create, organize, and control dynamic regions and zones within your game world. You can easily manage which parts of your scene are active, visible, or accessible, perfect for games that need randomized environments, progressive unlocking, or dynamic area control.
What are the applications🤔?
- Dynamically select which region should be active at runtime.
- Define zones inside regions that automatically reveal objects.
- Manage camera points linked to each zone.
- Randomize level layouts or spawn areas on each playthrough.
- Unlock new regions progressively as the player advances.
- Boost efficiency by managing regions dynamically within a single scene.
- And a Bunch More ✨.
Common usecases 📌
By using it properly, this asset could easily solve these common problems:
- Lack of variety on regions and zones.
- Complexity trying to manage multiple scene areas manually.
- Difficulty managing camera points, zones, or gameplay sub-areas.
These are just a few examples, but this asset was designed to solve problems related to regional and environmental management. It allows you to easily define and organize different scene areas, activate or deactivate them dynamically, and manage camera points or gameplay zones with full flexibility.
Performance⚙️
This package has the option to set up optimization settings, in order to have the best performance, just like all PRO Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect environment for your games, you can navigate and explore the features that Region Manager PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:
- Deactivation of unused regions to save resources ✔️
- Update calls only when selection changes ✔️
- Optional debug and persistence systems (enable only when needed) ✔️
This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation".
Price $15.00
Children's Toy Pack by Red Blue Pixel Studio
Number of meshes/prefabs: 98
Poly Count: 58 - 5k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 16
Number of Textures: 75
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Children’s Toy Pack
Add fun, color, and creativity to your 3D scenes with the Children’s Toy Pack — a delightful collection of low-poly toys perfect for creating playful, kid-friendly environments. This pack includes a wide variety of toys such as kites, building blocks, rainbow stacks, finger paints, jack-in-the-box, colorful scissors, and more — all designed to bring a joyful, cheerful atmosphere to your project.
Each model is optimized for smooth performance and carefully textured to maintain a vibrant, stylized look. The assets are fully compatible with the Built-in Render Pipeline, making them easy to drop directly into your Unity scenes.
Key Features:
- Diverse Toy Collection: Includes kites, building blocks, finger paints, rainbow stacks, jack-in-the-box, and various preschool items.
- Kid-Friendly Design: Bright colors and smooth shapes suitable for child-safe environments.
- Optimized Low-Poly Models: Lightweight meshes designed for high performance on all platforms.
- Stylized PBR Materials: Vibrant and realistic materials that look great under any lighting condition.
- Easy Integration: Works seamlessly with Built-in Render Pipeline — ready to use right out of the box.
- Versatile Use: Props can be freely combined to create custom toy rooms, classrooms, or playgrounds.
Perfect For:
- Designing children’s rooms, nurseries, or daycare environments.
- Creating educational or simulation games.
- Developing casual, family-friendly, or mobile games.
- Building school, kindergarten, or playground scenes.
- Adding cheerful props to cinematic or storytelling environments.
Bring imagination to life with the Children’s Toy Pack — perfect for crafting warm, joyful, and creative worlds for young audiences.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Price $49.99
Christmas Music Box by Rok
Number of Audio Files: 91
Number of Audio Wavs: 91
Minutes of Audio Tracks: 3 hours
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.
🎁✨CHRISTMAS MUSIC BOX✨🎁
🎄Bring the magic of Christmas to your game with this HQ, original music collection! Over 3 hours and +90 files of fully composed tracks and festive loops provide a rich, diverse soundtrack that dynamically adapts to gameplay, immersing players in the holiday spirit ❄️.
- Santa’s Quest
- Gift Rush
- Santa Is Coming
- Elf Dash
- Christmas Party
- Winter Magic
- Toymaker’s Tale
- Frozen Joy
- Snowy Flight
- Winter Holiday
- Snowfall Adventure
- The Christmas Eve
- Gingerbread Chase
- Christmas Is Coming
- Silent Snow
- Candy Swing
- Sparkle Town
- Jolly Train
- Toymaker's Tale
- Snowglobe
- Cookie Waltz
- Crystal Lights
- Frosty Dance
- Winter Whirl
Price $42.00
Christmas Music Bundle by Rok
Number of Audio Files: 178
Number of Audio Wavs: 178
Number of Audio Loops: 60
Minutes of Audio Tracks: +3 hours
Number of Stingers: 79
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.
Bring the magic of Christmas to your game with 3 hours of high-quality orchestral cartoon soundtracks! This bundle includes 178 original audio files:
- 🎼 39 tracks
- 🔁 60 seamless loops
- 🌟 79 stingers, split into 7 themed categories for easy implementation.
Crafted for video games, these compositions deliver festive energy, playful melodies, and cinematic flair. With loops and stingers ready to drop into your project, or any engine, you can create dynamic soundscapes for menus, levels, cutscenes, and key gameplay moments.
✨ Perfect for platformers, adventures, puzzle & holiday games!
🎅TRACK LIST (YouTube):
- Santa’s Quest
- Gift Rush
- Santa Is Coming
- Elf Dash
- Christmas Party
- Winter Magic
- Toymaker’s Tale
- Frozen Joy
- Snowy Flight
- Winter Holiday
- Snowfall Adventure
- The Christmas Eve
- Gingerbread Chase
- Christmas Train
- Santa is here!
- Jolly Parade
- Elf March
- Christmas is Coming
- Silent Snow
- Candy Swing
- Sparkle Town
- Jolly Train
- Toymaker's Tale
- Snow-globe
- Cookie Waltz
- Crystal Lights
- Frosty Dance
- Winter Whirl
🎅STINGERS:
- Victory Stingers
- Warning Stingers
- Transition Stingers
- Funny Stingers
- Pick Up Stingers
- Level Up - Achievement Stingers
- Defeat Stingers
Price $72.00
Christmas Stingers by Rok
Number of Audio Files: 50
Number of Audio Wavs: 50 .wav files
Everage duration single stinger: 5-9 sec
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.
🎄 Christmas Stingers brings the magic of the holidays to your game with 50 original orchestral cartoon stingers! HQ .wav tracks add a festive, cinematic touch to every gameplay moment.
Each stinger is carefully composed to fit key in-game situations, divided into 7 essential categories:
🏅 Achievement – Bright, magical stingers to celebrate progress.
💀 Defeat – Humorous or dramatic cues with a festive twist.
😂 Funny – Playful and comedic tracks for lighthearted moments.
🎁 Pick Up Item – Cheerful sounds for collecting gifts and power-ups.
✨ Transition – Elegant cues for level changes or menu scenes.
🎉 Victory – Triumphant and sparkling stingers for big wins.
⚠️ Warning – Tense but whimsical cues for danger or failure.
✨ Sparkling bells, festive brass, and magical strings will turn every event into a joyful Christmas adventure! 🎅
Price $15.00
Christmas Winter Music by Rok
Number of Audio Files: 22
Number of Audio Wavs: 22
Minutes of Audio Tracks: 1 hour
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
🎄 Bring the spirit of Christmas to your game! ❄️
With 22 tracks and loops and nearly 1 hour of original holiday music, this pack is the perfect way to add warmth, magic, and seasonal cheer to your menus, gameplay, and events. High-quality and ready to use, it’s everything you need to make your project shine this Christmas. 🎅⛄
Christmas is Coming
Silent Snow
Candy Swing
Sparkle Town
Jolly Train
Toymaker's Tale
Snowglobe
Cookie Waltz
Crystal Lights
Frosty Dance
Winter Whirl
Price $28.00
Traffic Drift 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains 43 various materials used in the game, which can be customized with different colours or sprites.
B. Models:
Contains 10 unique 3D models of objects in the game (FBX)
C. Textures:
Contains 32 textures of models that can be applied to materials (PNG)
D. Sprites:
Contains 15 UI buttons, cars, road images and a game icon (PNG)
2. Prefabs
The Prefabs folder includes 38 different prefabs located in seven main categories (Game, Input, Particles, Player Cars, Road Object Packs, Traffic Cars and UI.
3. Scenes
- Level-1: the sample level of the game in green area.
- Level-2: the sample level of the game in a desert.
- Level-3: the sample level of the game in a modern area with buildings.
- MainMenu: the starting scene of the game where player can choose the car and road.
4. ScriptableObjects
3 different scriptable objects namely Data Storage, Content and UI Data to save and load game data.
5. Scripts
22 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
🚗 Traffic Drift 3D – Complete Game Template
Race through traffic and master your drifting skills across 3 action-packed levels with unique environments and 3 different cars. Dodge vehicles, avoid crashes, and push your limits on the road!
Check out the demos:
🔹 Key Features
- Art Assets – 43 customizable materials, 15 vibrant PNG sprites, 10 FBX 3D models, and 32 textures
- Prefabs – 38 ready-to-use prefabs for quick and easy level design
- Scenes – 3 pre-built gameplay levels plus a structured main menu
- Scriptable Objects – Simplified management of gameplay and UI data
- Scripts – 22 clean, modular, and editable scripts for smooth performance
🔧 Easy Customization
Swap art assets, create new levels, and tweak mechanics to match your vision. Perfect for both beginners and advanced Unity developers.
📧 Support
For questions or assistance, visit blackrosedevelopers.com
Price $29.00
Archery Challenge 3D - Game Template by Black Rose Developers
Project Structure
1.Art
Art folder is subdivided into five folders.
A. Materials
Contains subfolders with 11 various materials used in the game, which can be customized with different colours or sprites.
B. Sprites:
Contains 18 PNG which can be used for UI and Gameplay (including a game icon)
C. Models:
Contains 5 different 3D models of bow, character, barrel, monster and different objects
D. Textures:
Contains 9 PNG textures that can be applied to materials in the game
E. Animations
Contains 3 animations of the gameplay.
2. Prefabs
The Prefabs folder includes seven main categories (Gameplay, Levels, Objects, Particles, Player, Targets and UI) with 73 prefabs.
3. Scenes
- MainMenu: The starting scene of the game which you can choose the level you intend to enter
- Scene-Desert: A desert theme level in which you can use your bow and arrow
- Scene-Jungle: A jungle theme level in which you can use your bow and arrow
4. Scriptable Objects
- DataStorage: to store the number of coins (example of how to store or retrieve data) and level number
- Levels: the 30 levels of the game which are in the scriptable object format
- UIData: Contains the prefabs of the UI
- Contents: this scriptable contains the level scriptable all in one place
4. Scripts
28 Scripts are categorized into three folders (Gameplay, Scriptable Objects and UI), with clear names and functions to ensure easy understanding.
Archery Challenge 3D – Game Template
Sharpen your aim and destroy a variety of targets in this exciting 3D archery game template. Aim carefully and release your arrow to hit barrels, boxes, and monsters across two immersive environments — the Desert and the Jungle. Each scene offers 30 ready-to-play levels with both static and moving targets for dynamic gameplay.
Key Features
- Aim and Shoot: Test your precision against a range of static and moving targets.
- 30 Ready Levels: Start playing instantly with pre-made challenges.
- Easy Customization: Modify assets and add unlimited new levels effortlessly.
Project Highlights
- Art Assets: 11 materials, 9 PNG textures, 18 UI sprites, and 5 unique 3D models.
- Prefabs: 73 customizable prefabs for characters, objects, and targets.
- Scenes: Main menu for level selection and two themed scenes (Jungle and Desert).
- Scripts: 28 clean, optimized C# scripts for stable, smooth gameplay.
Support
For any questions or technical support, visit blackrosedevelopers.com.
Price $49.00
Car Park Cannon 2D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into two folders.
A. Materials
Contains subfolders with 7 various materials used in the game, which can be customized with different colours or sprites.
B. Sprites:
Contains 42 PNG sprites of UI, Particles and Gameplay (including a game icon)
2. Prefabs
The Prefabs folder includes five main categories with 36 prefabs:
- Gameplay: 7 prefabs of different objects used in gameplay for level design.
- Particles: one unique particle effects for destroying enemies.
- UI: 5 prefabs of the game menus.
- LevelElements: 3 prefabs of the game which is mandatory in each level.
- Levels: 20 prefabs of different levels.
Check the the pre-designed level for understanding prefab functions.
3. Scenes
- MainMenu: The starting scene of the game
- Scene-1: The main scene of the game
4. Scriptable Object
Contents for storing levels, Gameplay Data for level number and UIData scriptable which store and keep UI info
5. Scripts
19 Scripts are categorized into two folders, with clear names and functions to ensure easy understanding.
Car Park Cannon 2D – Hypercasual Game Template
Turn cars into cannons and defend your castle!
Move the cars into the top slots, transform them into powerful cannons, and blast away incoming enemies. Outsmart the car puzzle quickly to survive and destroy enemies with projectiles and rockets.
The template includes 20 ready-to-play levels, and you can easily add more. You can also create new slots where cars transform into cannons and reshuffle car positions for unique gameplay every time.
Check out the demos:
🔹 Key Features
- Art Assets – 7 customizable materials & 42 colorful PNG sprites (including a polished game icon)
- Prefabs – 36 ready-to-use prefabs for rapid level building
- Scenes – Modular gameplay level + structured main menu
- Scriptable Objects – Manage levels, UI, and game data with ease
- Scripts – 19 clean, modular scripts for smooth, editable gameplay
Easy to Customize
Quickly edit assets, build your own levels, and fine-tune the mechanics to fit your vision.
Need Help?
Visit blackrosedevelopers.com for support or inquiries.
Price $29.00
Puzzle Laser Aiming 3D- Game Template by Black Rose Developers
1.Art
Art folder is subdivided into four folders.
A. Materials
Contains 20 various materials used in the game (Particles and Gameplay), which can be customized with different colours or textures.
B. Sprites:
Contains 5 unique sprites game UI (PNG) (including game template icon)
C. Models:
Contains 17 unique FBX 3D models. (crystal, door, doorbase, fance, ground, laser, mirror, plant-1, plant-2, rock-1, rock-2, rock-3, switch-1, tree, wall-1 and wall-2)
D. Textures:
Contains 11 PNG textures which can be applied to materials.
2. Prefabs
The Prefabs folder has 49 prefabs in 5 different folders (Gameplay, Levels, Particles, Main and UI) that can be used throughout the gameplay.
3. Scenes
- MainMenu: this is the starting scene of the game which will guide you to the main game play scene or exiting the game and has level buttons in it.
- Scene-1: this is the main game play scene
4. Scriptable Objects
- Data Storage: Main storage of game data (number of levels and unlocked ones)
- Contents: this scriptable object contains the 20 ready levels
- Gameplay Data: Contains level number, win state and the game result
- UIData: Contains 3 different UI elements
- Level 1 - 20: contains scriptable objects of the game levels which have data (prefabs) of each level and its hint text.
5. Scripts
19 Scripts with clear names and functions to ensure easy understanding in 4 different folders (Gameplay, Input, ScriptableObjects and UI)
Puzzle Laser Aiming 3D – Complete Game Template
Master the art of precision in this fully customizable Unity game template featuring 20 ready-to-play levels. Rotate laser guns, mirrors, and prisms to guide laser beams toward glowing crystals. Some puzzles include switches that open hidden doors — test your logic and creativity! Easily expand by adding new levels or modifying existing ones.
🔹 Key Features
Art Assets
- 5 vibrant PNG sprites (including a game icon)
- 20 customizable materials for unique visual styles
- 11 high-quality PNG textures
- 17 detailed FBX 3D models
Prefabs
- 49 clean, ready-to-use prefabs for efficient level design
Scenes
- Structured Main Menu
- Fully functional gameplay scene (Stage)
Scriptable Objects
- Streamlined data management for levels, UI, and progression
Scripts
- 19 modular, well-structured scripts ensuring smooth, scalable gameplay
Easy to Customize
- Swap art assets instantly
- Build new levels effortlessly
- Modify UI and mechanics to fit your vision
Support
For any questions or assistance, visit blackrosedevelopers.com
Price $39.00
White Pigeon - Flying System - Bird Behavior by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of textures - 5
Texture dimensions - 4096x4096
Polygon count - 8 617 Tris | 4 380 Points
Number of meshes/prefabs - 6/7
Rigging - Yes (rig is issued personally at your request)
Animation count - x15
Animation type list - In-Place/Root
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Bundle PART 1 - Stylized Characters - Unity Store
🔴 Save 30% on Similar Stylized Assets – Bundles & Packs → [TAB]
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Skin Variants: White Pigeon and Halloween Skins
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Pigeon- 8 617 Tris | 4 380 Points
Control Settings (Unity):
- W, A, S, D – Move/Flying
- F - Takeoff/Landing
- Shift - SpeedFlying/WalkJump
- LBC - Attack
- RBC - Pecking
- WBC - Dead
AnimationsPack consists of custom x15 animations:
- flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead
Overview
🐦 In this fantasy creature, the white dove (aka pigeon) reads as a heroic bird beside owl, eagle, and falconallies. A refined beak, layered feathers, and broad wingssell aerial presence while keeping the look stylized and production-ready.
⚙️ Tech setup is straightforward: an epicskeleton aligned for blueprintlogic, designer-friendly script utilities, and a tidy animationblueprint. Drop it into thirdperson or cinematic rigs-everything comes riggedand animated for rapid iteration.
🧠 The included birdsystem handles AI behavior, input system wiring, and character locomotion so flyingand flight feel responsive from the first press. Tune glide, perch, and takeoff states without heavy code-still fully rigged and animatedfor precise control.
🪶 A clean aesthetic plays with gentle gothic contrast - a calm light amid darkskies-nodding to corvid lineage (corvus) without making it a ravenor crow. It remains a pure white dove/pigeon, a versatile fantasy creature with expressive wings, crisp feathers, and articulate beak.
Successful development to you!
Price $39.99
Poly HP - GoblinTrooper by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
GoblinTrooper
Triangles : 5200
Vertices : 2781
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon / Shield / Hood can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Jump
- Attack_01
- Attack_02
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Rin Girl by chio_soma
Here's some useful information:
- Rigged with Epic Skeleton 5
- Works with ALS 4 and GAS (check PREVIEW)
- Clothes have Color Variations
- Polycount: faces - 59819, tris - 118069, verts - 68366
- Character is modular
- Blendshapes (Morph Targets)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: (No)
Animation types (Root Motion/In-place): [No]
Number of characters: 1
Vertex counts of characters: 68366
Number of Materials and Material Instances: Materials - 30
Number of Textures: 80
Texture Resolutions: 1K - Teeth, Eyelashes, Glasses, 2K - Eye, Hair, Underwear, Shoes, 4K - Other
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Character compatibility list | Additional bones
🎥 Video: PREVIEW
🔗 Social Links: ArtStation | Twitter | YouTube | LinkedIn
🔹 Product Overview
The project contains a full body, all parts - separated, and PBR materials for customization
Render by Marmoset Toolbag 4
- All parts can be painted in any color or replaced with alternative skins.
- Face includes all Apple AR blendshapes (ARKit), ready for high-quality facial animation.
- Rigged with Epic Skeleton\Humanoid rig (UE5 Skeleton) with additional bones. Does not have controls. Easy animations retarget. With additional bones you can apply physics. Navigate physics to your need. I recommend to use KawaiiPhysics plugin.
🛠️ Technical Details
🎨 Textures (PBR Metallic/Roughness)
- Maps Included: BaseColor, Normal, MetallicSmoothness, Roughness, Opacity/Alpha, MatID, Emissive.
🏗️ Geometry (Verts/Tris)
Clothes
Verts - 28102
Tris - 50469
NUDE (with hair)
Verts - 40264
Tris - 67600
Full Set
Verts - 68366
Tris - 118069
🎮 Compatibility
✅ Tested in ALS and GAS
⚠️ Important Notes
❌ No LODs❌ No Physics (can be added manually)❌ No Blueprints❌ No Animations
📩 Need Help?
For any questions or support, feel free to contact me at chiosoma01@gmail.com
Price $59.00
Skateboard Animations by NexaFrame Production
Number of Animations: 105
Animation Types: Root Motion/In-place
Discord - Link
List of Animation Category
- Idle
- Jump
- InAir
- Flip
- Normal
- Roll
- Land
- Start_Jump
- Rail
- Ride
- ChangeDirection
- Crouch
- Fall
- Lean
- Chrouch
- Stand
- NormalV1
- NormalV2
- Stand
- Turn
- StartRail
- Ride
- Crouch
- Drag
- Fall
- Movement
- Obstacle
- Stand
- Stop
- Turn
⭕Models are not included in project only available Animations.
Price $15.00
Bow & Arrow Animations by NexaFrame Production
Number of Animations: 235
Animation Types: Root Motion/In-place
Discord - Link
Animation List :-
AimOffset
- CrouchOffset
- AS_Crouch_Aim_Down
- AS_Crouch_Aim_Forward
- AS_Crouch_Aim_Left
- AS_Crouch_Aim_Left_Cross
- AS_Crouch_Aim_Right
- AS_Crouch_Aim_Right_Cross
- AS_Crouch_Aim_Up
- StandOffset
- Up
- AS_Stand_Aim_L_Up
- AS_Stand_Aim_LB_Up
- AS_Stand_Aim_R_Up
- AS_Stand_Aim_RB_Up
- AS_Stand_Aim_Up
- Mid
- AS_Stand_Aim_Forward
- AS_Stand_Aim_Left
- AS_Stand_Aim_Left_Back
- AS_Stand_Aim_Left_Cross
- AS_Stand_Aim_Right
- AS_Stand_Aim_Right_Back
- AS_Stand_Aim_Right_Cross
- Down
- AS_Stand_Aim_Down
- AS_Stand_Aim_L_Down
- AS_Stand_Aim_LB_Down
- AS_Stand_Aim_R_Down
- AS_Stand_Aim_RB_Down
Crouch
- Activity
- Arrow
- AS_Crouch_Disarm_Arrow
- AS_Crouch_Equip_Arrow
- Bow
- AS_Crouch_Equip_Bow
- AS_Crouch_Disarm_Bow
- Block
- 1
- AS_Crouch_Block1_Start
- AS_Crouch_Block1_Loop
- AS_Crouch_Block1_End
- AS_Crouch_Block1_React
- 2
- AS_Crouch_Block2_Start
- AS_Crouch_Block2_Loop
- AS_Crouch_Block2_End
- AS_Crouch_Block2_React
- Death
- AS_Crouch_Death
- HitReact
- AS_Crouch_Aim_Hit_React_Back
- AS_Crouch_Aim_Hit_React_Front
- AS_Crouch_Aim_Hit_React_Left
- AS_Crouch_Aim_Hit_React_Right
- AS_Crouch_NoAim_Hit_React_Back
- AS_Crouch_NoAim_Hit_React_Left
- AS_Crouch_NoAim_Hit_React_Right
- Idle
- AS_Crouch_Idle_Aim
- AS_Crouch_Idle_NoAim
- AS_Crouch_Idle_V1
- AS_Crouch_Idle_V2
- Shoot
- AS_Crouch_AIm_To_NoAim
- AS_Crouch_NoAIm_To_Aim
- AS_Crouch_Shoot_To_Load
- Turn
- AS_Crouch_Aim_Turn_90L
- AS_Crouch_Aim_Turn_90R
- AS_Crouch_NoAim_Turn_90L
- AS_Crouch_NoAim_Turn_90R
- AS_Simple_Crouch_Turn_90L
- AS_Simple_Crouch_Turn_90R
- Walk
- Aim
- AS_Crouch_Aim_Walk_Backward
- AS_Crouch_Aim_Walk_Backward_Left
- AS_Crouch_Aim_Walk_Backward_Right
- AS_Crouch_Aim_Walk_Forward
- AS_Crouch_Aim_Walk_Forward_Left
- AS_Crouch_Aim_Walk_Forward_Right
- AS_Crouch_Aim_Walk_Left
- AS_Crouch_Aim_Walk_Right
- NoAIm
- AS_Crouch_NoAim_Walk_Backward
- AS_Crouch_NoAim_Walk_Backward_Left
- AS_Crouch_NoAim_Walk_Backward_Right
- AS_Crouch_NoAim_Walk_Forward
- AS_Crouch_NoAim_Walk_Forward_Left
- AS_Crouch_NoAim_Walk_Forward_Right
- AS_Crouch_NoAim_Walk_Left
- AS_Crouch_NoAim_Walk_Right
- Simple
- AS_Simple_Crouch_Backward
- AS_Simple_Crouch_Backward_Left
- AS_Simple_Crouch_Backward_Right
- AS_Simple_Crouch_Forward
- AS_Simple_Crouch_Forward_Left
- AS_Simple_Crouch_Forward_Right
- AS_Simple_Crouch_Left
- AS_Simple_Crouch_Right
Horse
- Block
- AS_Horse_Block_Start
- AS_Horse_Block
- AS_Horse_Block_End
- AS_Horse_Block_React
- Bow
- AS_Horse_Disarm_Bow
- AS_Horse_Equip_Bow
- Idle
- AS_Horse_Idle_Aim
- AS_Horse_Idle_Looking
- AS_Horse_Idle_NoAim
- AS_Horse_Idle_Rub
- AS_Horse_Idle_V1
- AS_Horse_Idle_V2
- AS_Horse_Idle_V3
- AS_Horse_Idle_V4
- Shoot
- AS_Horse_Aim_To_NoAim
- AS_Horse_NoAim_To_Aim
- AS_Horse_Shoot_To_Load
Stand
- Activity
- Arrow
- AS_Stand_Equip_Arrow
- AS_Stand_Disarm_Arrow
- Bow
- AS_Simple_Equip_Bow
- AS_Simple_Disarm_Bow
- Block
- 1
- AS_Stand_Block1_Start
- AS_Stand_Block1_Loop
- AS_Stand_Block1_End
- AS_Stand_Block1_React
- 2
- AS_Stand_Block2_Start
- AS_Stand_Block2_Loop
- AS_Stand_Block2_End
- AS_Stand_Block2_React
- 3
- AS_Stand_Block3_Start
- AS_Stand_Block3_Loop
- AS_Stand_Block3_End
- AS_Stand_Block3_React
- 4
- AS_Stand_Block4_Start
- AS_Stand_Block4_Loop
- AS_Stand_Block4_End
- AS_Stand_Block4_React
- 5
- AS_Stand_Block5_Start
- AS_Stand_Block5_Loop
- AS_Stand_Block5_End
- AS_Stand_Block5_React
- Death
- Aim
- AS_Stand_Aim_Death_Forward
- AS_Stand_Aim_Death_Back
- AS_Stand_Aim_Death_Left
- AS_Stand_Aim_Death_Right
- NoAim
- AS_Stand_NoAim_Death_Forward
- AS_Stand_NoAim_Death_Back
- AS_Stand_NoAim_Death_Left
- AS_Stand_NoAim_Death_Right
- Dodge
- Aim
- AS_Stand_Aim_Dodge_Back
- AS_Stand_Aim_Dodge_Forward
- AS_Stand_Aim_Dodge_Left
- AS_Stand_Aim_Dodge_Right
- NoAim
- AS_Stand_NoAim_Dodge_Back
- AS_Stand_NoAim_Dodge_Forward
- AS_Stand_NoAim_Dodge_Left
- AS_Stand_NoAim_Dodge_Right
- Simple
- AS_Simple_Dodge_Backward
- AS_Simple_Dodge_Backward_Left
- AS_Simple_Dodge_Backward_Right
- AS_Simple_Dodge_Forward
- AS_Simple_Dodge_Forward_Left
- AS_Simple_Dodge_Forward_Right
- AS_Simple_Dodge_Left
- AS_Simple_Dodge_Right
- HitReact
- AS_Stand_Aim_Hit_React_Back
- AS_Stand_Aim_Hit_React_Front
- AS_Stand_Aim_Hit_React_Left
- AS_Stand_Aim_Hit_React_Right
- AS_Stand_NoAim_Hit_React_Back
- AS_Stand_NoAim_Hit_React_Left
- AS_Stand_NoAim_Hit_React_Right
- Idle
- AS_Simple_Idle_V1
- AS_Simple_Idle_V2
- AS_Simple_Idle_V3
- AS_Simple_Idle_V4
- AS_Simple_Idle_V5
- AS_Simple_Idle_V6
- AS_Stand_Idle_Aim
- AS_Stand_Idle_NoAim
- Jump
- Fall
- AS_Simple_Fall_V1
- AS_Simple_Fall_V2
- AS_Simple_Fall_V3
- AS_Simple_Fall_V4
- AS_Stand_Aim_Jump
- AS_Stand_NoAim_Jump
- PowerAttack
- Melee
- AS_Simple_Kick
- AS_Simple_Punch_Bow
- AS_Simple_Punch_LH
- AS_Simple_Punch_RH
- AS_Stand_Power_Attack_V1
- AS_Stand_Power_Attack_V2
- AS_Stand_Power_Attack_V3
- AS_Stand_Power_Attack_V4
- AS_Stand_Power_Attack_V5
- AS_Stand_Power_Attack_V6
- AS_Stand_Power_Attack_V7
- AS_Stand_Power_Attack_V1
- Run
- NoAim
- AS_Stand_Run_Backward
- AS_Stand_Run_Backward_left
- AS_Stand_Run_Backward_Right
- AS_Stand_Run_Forward
- AS_Stand_Run_Forward_Left
- AS_Stand_Run_Forward_Right
- AS_Stand_Run_Left
- AS_Stand_Run_Right
- Simple
- AS_Simple_Run_Backward
- AS_Simple_Run_Backward_Left
- AS_Simple_Run_Backward_Right
- AS_Simple_Run_Forward
- AS_Simple_Run_Forward_Left
- AS_Simple_Run_Forward_Right
- AS_Simple_Run_Left
- AS_Simple_Run_Right
- Shoot
- AS_Stand_AIm_To_NoAim
- AS_Stand_NoAIm_To_Aim
- AS_Stand_Shoot_To_Load
- Slide
- AS_Simple_Run_Slide_V1
- AS_Simple_Run_Slide_V2
- Turn
- AS_Simple_Stand_90L
- AS_Simple_Stand_90R
- AS_Stand_Aim_Turn_90L
- AS_Stand_Aim_Turn_90R
- AS_Stand_NoAim_Turn_90L
- AS_Stand_NoAim_Turn_90R
- Walk
- Aim
- AS_Stand_Aim_Walk_Backward
- AS_Stand_Aim_Walk_Backward_Left
- AS_Stand_Aim_Walk_Backward_Right
- AS_Stand_Aim_Walk_Forward
- AS_Stand_Aim_Walk_Forward_Left
- AS_Stand_Aim_Walk_Forward_Right
- AS_Stand_Aim_Walk_Left
- AS_Stand_Aim_Walk_Right
- NoAim
- AS_Stand_NoAim_Walk_Backward
- AS_Stand_NoAim_Walk_Backward_Left
- AS_Stand_NoAim_Walk_Backward_Right
- AS_Stand_NoAim_Walk_Forward
- AS_Stand_NoAim_Walk_Forward_Left
- AS_Stand_NoAim_Walk_Forward_Right
- AS_Stand_NoAim_Walk_Left
- AS_Stand_NoAim_Walk_Right
- Simple
- AS_Simple_Walk_Backward
- AS_Simple_Walk_Backward_Left
- AS_Simple_Walk_Backward_Right
- AS_Simple_Walk_Forward
- AS_Simple_Walk_Forward_Left
- AS_Simple_Walk_Forward_Right
- AS_Simple_Walk_Left
- AS_Simple_Walk_Right
UpDown
- AS_Crouch_To_Stand_Aim
- AS_Crouch_To_Stand_NoAim
- AS_Simple_Crouch_To_Stand
- AS_Simple_Stand_To_Crouch
- AS_Stand_To_Crouch_Aim
- AS_Stand_To_Crouch_NoAim
⭕Models are not included in project only available Animations.
Price $25.00
Rider Animation by NexaFrame Production
Number of Animations: 163
Animation Types: Root Motion/In-place
👩Female
- Bat
- Gun
- FrontSit
- AimOffset
- ChangeHand
- EndTurn
- StartTurn
- SimpleSit
- AimOffset
- SitBack
- AimOffset
- SitStand
- AimOffset
- Normal
- Block
- Death
👨Male
- Gun
- OnSit
- AimOffset
- SimpleSit
- AimOffset
- Idle
- Normal
- Air
- Pose 1
- Pose 2
- Pose 3
- Attack
- Block
- Bomb
- Death
- Hit
- Idle
- Stand
- Victory
- Sword
- Attack
- Hit
- Idle
- Throw
⭕Models are not included in project only available Animations.
Price $25.00
Goblin STY03 by diomkin
Number of textures 44+26
Texture dimensions 4096ч4096
Polygon count of Goblin STY01 50888/55064
Minimum polygon count 50888
Maximum polygon count 55064
Number of meshes/prefabs 3
Rigging: Yes
Animation count 13
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The Goblin STY03 model contains 3 skins, 15 materials, 44+26 PBR+Mask textures 4096x4096 (UVs: 4), 13 animations, blendshapes, Extra bones for body, cloth.
Unity (The asset contains all Render Pipelines, Built-in, URP, HDRP.)
Extra bones: Bone_glasses.
Bone_earL1-Bone_earL3
Bone_earR1-Bone_earR3
Bone_hair1-Bone_hair4
bone_keyL000-bone_keyL004
bone_keyR000-bone_keyR004
Bone_scarf000-Bone_scarf003
bone_key000-bone_key004
bone_book1, Bone_bookC, Bone_bookR, Bone_bookL
bone_bag000-bone_bag006
Bone_JW000-Bone_JW003
--------------------------
Polycount:
Verts - 26710/28876
Faces - 28194/30377
Tris - 50888/55064
Body - 20155 tris
Cloth - 12455 tris
Things - 22454 tris
Eyes - 670 tris
--------------------------
Animations: 13
Idle x9
Book Get/Remove x2
Run x1
Walk x1
Price $69.99
