Boxer Pack by Easy Game Studio
This is a boxer character package. It contains 8 boxer characters.
They come from different countries, namely Korea, Thailand, Japan, Brazil, Russia, the United States, Mexico, China.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 8 role, 8 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Each character Contains color map, normal map.
6. Each character contains 9 common animations.
Contact Us
If you want more beautiful models or animations, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $34.99
The Chase - Car Chasing Game by hardartcore
- Ready to publish, just build and play.
- Supports all platforms: Android & iOS, PC, Mac and etc.
- Support multiple resolutions.
- Easily customisable and extendable.
- Fully documented code with comments and description & online documentation.
- Support keyboard, gamepad & touch controls using new Input System.
Link to documentation: DOCUMENTATION
Endless car chase game template ready to publish.
If you want to create an endless car chasing game stop it right there, you are at the right place! By using this you can easily create new cars, different maps and customise easily the game by making it as you want it to be.
Tested on mobile devices, desktop and consoles.
This project uses models from 4 Toon City Cars asset created by Space Helmet Studio .
Price $25.00
Maya Modular Girl by Master Of Legends
Number of textures: 195
Texture dimensions: 4096х4096
Polygon count of Maya Modular Girl
Minimum polygon count:463
Maximum polygon count:23837
Number of meshes/prefabs: 55/138
Rigging: Yes
Animation count:0
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps : PBR
Marta Modular Girl
- 36 modular clothing.
- 10 accessories
- 4 pairs of shoes
-Many color variations and materials.
Features
-The Model is built to real-world scale
-Unit System: Cm
-Fully optimized for games and videos.
-The Model is Named, Grouped & Layered Professionally.
-The Model is fully unwrapped UVs.
Geometry
-Clean and optimized topology.
-This model consists of Quads and Tris only .
-The geometry is Low Poly.
Average number of triangles for one item: ~ 3k
Textures
-All textures are tailored and applied for high quality graphics results.
-All Textures are TGA format.
Added the ability to change eye color and hairstyle
Price $99.99
NMAd1:NPC Male Adventurers Vol.1 by VoiceRec
This is the 12-character NPC voice series inspired by fantasy male adventurers!
This product focuses on the voices of NPC characters in games, and is a collection of voice materials recorded with the reactions and actions of NPC characters in conversation and event scenes in mind.
It contains 10 voices per character, for a total of 120 voice files.
120 high-quality voices
10 voices for each character (greeting, angry, hammering, reply (questioning), thinking, worried, laughing, happy, surprised, frightened/shouting).
Short voices that are easy to handle regardless of the scene.
Recorded in a studio with professional voice actors and high-quality microphones
Recorded in wav (16bit/44,1kHz, mono)
※Character images are not included in the product.
The full voice list HERE.
The audio preview HERE.
■Recorded Image Characters
01:Confident young adventurer
02:Hot-blooded young adventurer
03:Rough-and-tumble middle-aged advtu:r
04:Drunken middle-aged adventurer
05:Drunken old ruffian
06:Thoughtful Guildmaster
07:Rough guildmaster
08:Ostentatious minstrel
09:Jolly minstrel
10:Sincere young male receptionist
11:Friendly young male receptionist
12
Fretful young male receptionist
Price $34.99
Whiskey Structure Builder by Waldemarst
- Unit elements with bezier curve-based tools to customize their girth and shape in any structure.
- Socket Array elements to connect Units to and to edit, align, move and rotate them in groups so that you get the final structure the way you want it to look.
- Template elements to apply materials to Units and customize the UV mapping on the mesh.
- Prop elements bound to Template to include additional materials and extend the geometry on Units using rules for patterns.
- Axial bezier curves per Unit and Prop to give each Unit the silhouette shape that you need.
- LOD grouping tool to customize the mesh resolution on your structure and optionally have LOD Groups on your final Prefabs.
- Auto generate colliders per Unit at the final Prefab: Box AABB or Mesh Colliders.
- Persistence functionality: save, load and share structures using ScriptableObjects.
- A catalog of pre-made Templates to add to your Structures.
- A catalog with 90+ PBR materials for your Structures (exportable to HDRP and URP).
- Documentation and source code with comments.
Whiskey Structure Builder is still in-development and will get constantly improved.
Whiskey Structure Builder is a Procedural Mesh Building Extension for the Unity Editor to create industrial looking assets, such as pipes, cables, ducst and all kind of tubular structures. You can create highly customizable assets right in the Unity Editor, save them to ScriptableObject files for later re-edition or export them to prefabs (with or without LOD groups). The tools provided are aimed at giving you the possibility to create assets that align and fit with the creative vision in your project, while taking care being optimized for performance.
Price $35.00
Dual Blade + Fighter 2Assets Pack by Grruzam
Also, if you purchase the Grruzam 2 Assets Powerful Sword Pack, It can also be used with Katana.
The same character and weapon modeling files as the demo video are included.
Motion states was aligned to the animation controller.
[To check the Anmation List]
[Grruzam_Test_File]
All Humanoid FBX files
The all animation contains.
Total : 819
[Dual Blade]
Movements : 172
Attacks : 93
Skills : 46
Damages(Die) : 64
[Fighter]
Movements : 215
Attacks : 126
Skills : 41
Damages(Die) : 62
Product information
The character league is set to humanoid configuration. Includes 5 finger bones, shoulder arms and leg twist bones.
Price $64.99
TRIO Talk/State/Mark Trilogy by wlabsocks+
TRIO offers long-term support. Feel free to contact me.
If you have any problems or any questions/recommendations, you can contact me via my contact Information.
Support requests are usually responded to within 1 business day.
Discord: https://discord.gg/pC9bsw5Z
E-Mail: wlabsocks@gmail.com
You can make your 2D and 3D Poly characters talk with TRIO and add a story to each character.
TRIO will ensure audio or text-based lip synchronization with your 2D-3D Poly characters. This means you don’t need the audio file to make your character talk.
You can make your Poly characters, Trees, Stones and any objects talk just in seconds and add events or traits to each of them.
With the TRIO Mark system, each of your characters will have their own experience, events, and traits! You can create hundreds of Events/Traits from a simple panel and customize all your characters.
Now you will make your characters feel alive. With TRIO, you can add a story to your characters and add story-depth to your project.
Our lives are shaped by the events we experience and our abilities. That's exactly what TRIO Mark System does.
Now all your characters will have their traits and destiny!
In a Nutshell With TRIO Mark System, your characters can marry, die of illness, etc. And have traits. And you can see every moment of his life story.
Now feel your character come alive!
TRIO has dozens of features in addition to the three systems it has. You can check the Videos and Documentation for more information.
◼ Talk System (For Poly Characters)
You can easily make your 2D or 3D Poly Characters more lively. This enables animation-based, audio, or text-compliant lip synchronization. You can make all the objects you want talkable with custom animations. If you don’t have any audio files, TRIO will do its best to synchronize with your text. At the same time, you can change the lip/mouth model or texture based on the character’s current state (State System).
+ All conversations are automatically added to the queue and the new conversation will not continue until the previous one is completed.
+ Highly soft and natural speech image is created by using Unity BlendTree. With PolyLips, the mouth of your character will be ready for animation with a single click. And you don’t have to deal with complicated animation trees.
The Talk system and State/Mark systems can work in harmony with each other, but they are separate systems. You can only use TRIO as Mark/State system.
◼ TRIO Sequence
The Sequence System is highly powerful. You can gather the lines and play them in order. This way you can create long lines. Additionally, you can diversify your lines with add-ons such as Wait or Scream (Only Text-Based) options.
For example:
- Speak: Hello (Line1)
- Speak: How are you? (Line2)
- Wait: 1 second (Line3)
- State: Thinking (Change the state to Thinking.) (Line4)
- Speak: Do I know you from somewhere? (Line5)
- Wait: 1 second (Line6)
- Speak: Anyway, I am PolyBot. Nice to meet you. (Line7)
- New Event: Met you. (The personal event called “Met You” will be added to the character.) (Line8)
◼ Lines
Add and name all audio or text-based speaking lines from TRIO Panel.
◼ Eye (For Poly Characters)
This will make the eyes of the character more lively.
Features:
The Blinking (2D-3D)
Eye Tracking (only 2D)
This works harmoniously with the State system. Additionally, you can change custom eye behaviors for states thanks to the Harmony system. (e.g. Blink Duration, Tracking, Eye Models-Textures...)
◼ State System
This notifies the state of the character. e.g. [Default-Neutral, Happy, Angry, Screaming, Throwing, Attacking...] Each state has an influence. This way you can see the influence/dominance of each state. This works compliant with Marks. İki tür state vardır. State(Default) ve Trait.
For example,
States(Default); Happy +30, Angry -10
States(Trait); Command +5
◼ TRIO Mark(Event/Trait) System
Mark system contains all the events that happened to the character and all the personal traits of the character.
Create the background of all your characters with just a few clicks!
Add a story and personal differences to each of your characters with the Mark system. There are two different classes called the trait and event. ;
While the event class observes the event your character has experienced
(e.g: Died, Starving..),
You can observe the personal traits of your character with the trait class.
(e.g. Good Commander, Disciplinarian)
Influence: Each mark has an influence value. As the influence value increases, the influence of the events or traits will increase.
It works with the state system: Each event or trait will influence the influence value of the states and can even trigger them.
Suppressors: Suppressor property will cause the events or traits to prevent each other. For example, the winner of two events that try to suppress each other will be the event with the higher influence value. The suppressed events or traits will lose their influence.
Blocked Mark List: The block list defined to Mark becomes active when Mark is active. Marks in the block list are blocked and cannot be added. (e.g: Died Mark Blocks All)
Life: Each trait and event can have a limited life. These will disappear after a certain time.
Increase Timer: The influence value of the event or trait will increase over time.
Decrease Timer: The influence value of the event or trait will decrease over time.
... For more follow the documentation.
With the strong Scripting API Support, you can easily shape in line with your Mark system. Check our PDF or Tutorial videos for more information.
◼ TRIO Character(TCharacter)
You can manage all systems/behaviors on TCharacter. All features mentioned above are gathered on TCharacter. This way you can handle your entire work on a single Manager instead of working on numerous components separately. Each character has a TCharacter.
◼ TRIO Panel
This offers powerful editor support for you to create State, Mark, Line(Speaking), or Sequences. Shape your game with just a few clicks on a single panel!
◼ TRIO Console
Create highly functional and detailed Traits/Events in seconds with TRIO Console.
Without the need to create a new script file! There is no limit to what you can do with over 60+ commands.
◼ TRIO Save System
TRIO saves all data. (States-Marks-Global Variables...)
You can save or load your game with a single line of code.
◼ Powerful Scripting API
You can make your TRIO Systems as flexible as possible with powerful and simple API Support and turn it into the most useful form for your game. You can apply numerous options to your system with the powerful API Support.
For more information, please follow the Documentation.
◼ Integrations
- All Polygoon Synty Characters(like Modular Fantasy Hero Characters)
- Dialogue System
- Download Integrations
◼ Future Promised Updates
- AAA Quality UI Themes. (e.g: Medieval, Fantasy, Pixelate)
- Live Mic-Lip Sync
- New Commands and Improvements for Mark TRIO Console
- 100% Text-Lip sync accuracy
- ..and more..
Discord | Videos/Tutorials | Scripting Reference
2D Demo (Character Count: 41 / Random Events)
Synty/Dialogue System Integration Demo (Character Count: 41 / Random Events)
Simple Wanderers Demo (Character Count: 5 / No Random Events)
Icons are not included.
Mail: wlabsocks@gmail.com
Price $39.99
1900 Bastos Station by TRIPOLYGON, Inc.
This is a high-quality and low-polygon 3D asset package provided by Tripolygon that has developed UModeler.
All of the assets in the pack have been modeled with UModeler in Unity so they can be tweaked with UModeler very quickly without leaving Unity.
If you don't have UModeler yet, don't worry. All assets are readily available for your contents as if you use general 3D meshes.
◼ Key Features ◼
- 96 types of Low-poly 3D Models.
- Full Demo Scene
- All assets are provided with .FBX and .Prefab files.
- Separate Unity packages for UModeler users. (With UModeler asset you can tweak the meshes immediately in Unity.)
◼ Compatibility ◼
- Works in Unity 2020.3.18f1 and higher.
- Supports Built-In RP and URP.
- HDRP available by converting materials.
◼ Outline of .unitypackage files ◼
- BasilicaCathedral-BuildInRP : BuildInRP, and Prefabs with no UModeler.
- BasilicaCathedral-BuildInRP-UModeler : BuildInRP, and Prefabs with UModeler
- BasilicaCathedral-URP : URP, and Prefabs with no UModeler
- BasilicaCathedral-URP-UModeler : URP, and Prefabs with UModeler
- BasilicaCathedral-BuildInRP is a default package and other three .unitypackage files are in UnityPackages folder.
- Make sure that UModeler asset is installed when you install a .unitypackage file which includes prefabs with UModeler.
- This asset doesn't include UModeler asset. If you want to edit meshes in this package within Unity, you should purchase UModeler here.
Check out our other Assets
UModeler: 3D Modeling and Prototyping in Unity
UModeler Lite: Try UModeler for free
This package includes 96 unique assets. The triangle count of each asset is listed below.
- ArchWall_A_001 : 535
- Bridge_A_001 : 3468
- Bridge_A_002 : 22
- Bridge_A_003 : 46
- Bridge_A_004 : 46
- Bridge_A_005 : 28
- Bridge_B_001 : 2064
- BridgeFrame_A_001 : 2176
- BridgeFrame_A_002 : 2152
- BridgePillar_A_001 : 796
- BridgePillar_B_001 : 2204
- BS_Text_A_001 : 2
- BS_Text_B_001 : 4
- BS_Text_C_001 : 6
- BS_Text_D_001 : 2
- BS_Text_E_001 : 6
- BS_Text_F_001 : 2
- Building_A : 76
- Building_B : 112
- Building_C : 140
- Building_D : 140
- Building_E : 140
- ceiling_A_001 : 12
- ceilingframe_A_001 : 1346
- ceilingframe_B_001 : 284
- ceilingframe_C_001 : 332
- ceilingframe_D_001 : 328
- ceilingframe_E_001 : 268
- ceilingframe_F_001 :1298
- ceilingframe_G_001 : 470
- ceilingframe_H_001 : 1584
- CellingFramePillar_A_001: 256
- Chair_A_001 : 928
- Clock_A_001 : 1324
- Clock_B_001 : 959
- GrassGraund : 2
- Ground_B_001 : 60
- Landscape 01 : 2048
- Rail_A_001 : 1728
- Rail_B_001 : 1152
- RailGround_A_001 : 245
- RailGround_B_001 : 90
- RailGround_B_002 : 90
- SideWall_A_001 : 382
- SideWall_A_002 : 382
- Sign_A : 32
- Sign_B : 32
- Sign_C : 32
- Sign_D : 248
- StationDoor_A_001 : 286
- StationFrame_A_001: 900
- StationFrame_B_001: 1844
- StationFrame_C_001: 848
- StationFrame_D_001: 1940
- StationFrame_E_001: 1004
- StationFrame_F_001 : 500
- StationFrame_F_002 : 552
- StationFramePillar_A_001: 188
- StationFramePillar_A_002: 188
- StationFramePillar_A_003: 188
- StationFramePillar_A_004: 188
- StationLamp_A_001: 1144
- StationWall_A_001: 370
- StationWall_B_001: 468
- StationWall_C_001: 210
- StationWall_D_001: 290
- Steam Train Body_A_001: 1020
- Steam Train Body_B_001: 604
- Steam Train Body_C_001: 844
- Steam Train Body_D_001: 444
- Steam Train Body_E_001: 348
- Steam Train Chair_A_001: 740
- Steam Train Coach Frame_A_001: 828
- Steam Train Coach Frame_B_001: 3076
- Steam Train Coal_A_001: 760
- Steam Train Frame_A_001: 1076
- Steam Train FrontParts_A_001: 4184
- Steam Train Machine Room_A_001: 1110
- Steam Train Machine Room_B_001: 1364
- Steam Train Parts_A_001: 822
- Steam Train Wheel_A_001: 2152
- Steam Train WheelFrame_B_001: 4296
- Steam Train WheelFrame_C_001: 6080
- Steam Train WheelFrameL_A_001: 4169
- Steam Train WheelFrameR_A_001: 4169
- Train Coach Body_A_001: 4537
- Train Coach Body_B_001: 309
- Train Coach Door_A_001: 776
- Train Coach Door_B_001: 570
- Train Coach Handle_A_001: 156
- Train Coach Roof_A_001: 344
- Train Coach Window_A_001: 292
- Train Stair_A_001: 136
- Tree_A01: 4936
- Tunnel_A: 96
- Window_A: 52
Price $29.99
Heavy Soldier Exoskeleton 2 by Hitoshi Matsui
* 1 mesh.
* Geometry: 28301 triangles, 18286 vertices.
* Humanoid rigged, 39 animations.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $30.00
Creative Dreams_Stylized Nature_URP by Creative Dreams
*** Note : Use URP 12+/ Unity 2021+ ***
- Bushes 3 (3LOD 400-1400 Triangles )
- Grass Normal 1 ( 2 LOD 500-900 Triangles )
- Grass Planes 2 ( 3 LOD 14-30 Triangles )
- Flower Plants 5 ( 2 LOD 60-600Triangles )
- Normal Plants 5 ( 2 LOD 100-600 Triangles )
- Water Plants 4 ( 2 LOD 30-400 Triangles )
- Rocks 8 ( 3 LOD 150-5400 Triangles )
- Dead Trees 12 ( 3 LOD 550-6300 Triangles )
- Normal Trees 12 ( 3 LOD 550- 7500 Triangles + Billboards)
- Particle System 4 ( Firefly 1,Tree Leaves 3)
- Water Plane 1
- Lens Flare 1
- Tree Leaf Materials with 10 Different Colors
Shaders:
- Bush 1 ( Texture , Color , Sub-surface Scattering , Wind etc )
- Grass 2 ( Texture , Color , Wind )
- Plants 1 ( Texture , plant color , Flower colors , Wind etc )
- Trees 1 ( Texture , Color , Sub-surface Scattering , Wind etc )
- Water 1 ( Depth , Color , Refraction , Foam , Displacement , Speed etc )
Textures :
- Terrain Textures 4 ( Grass 2048, Dirt 1024, Wet Ground 2048, Rocky Ground 4096)
- Bush Texture 1
- Grass Texture 2
- Plant Texture 1 (Texture Atlas for Optimization)
- Rock Texture 1 (Texture Atlas for Optimization)
- Tree Leaves Texture 5
- Tree Trunks Texture 5
Particles :
- Firefly 1
- Leaf fall 3
Two demo scenes are included with the package.
Package is optimized for PC and console platforms (Not tested on mobile and VR).
Unity 2021+ .
Creative Dreams_Stylized Nature is a high quality stylized asset to build next-gen stylized environments.
All models are optimized using LODs / Billboards / Texture Atlas etc. making it possible to render larger scenes with minimal performance cost.
Colliders are applied where needed.
Colors of the foliage can be changed through its material properties to adjust to your project's appearance .
There are other customizable materials like Water material, Leaf materials, Grass materials, Bush materials etc. to save your time to adjust the asset according to your project's need.
All foliage works with unity terrain system to give better performance.
Price $25.00
Data Manager by Two Cats Code
Install & Upgrade
- Support Unity 2021 LTS, and above.
- Install Data Manager via Package Manager in Unity Editor.
- Required Packages TMP
- Always make a backup before upgrading. In order to have a clean upgrade, you should delete Data Manager and install it again.
- Can remove the Documentations and Example folders to save space.
🐾 Data Manager is a one-stop text data solution. Easy to use. We created a set of tools to handle .INI, .CSV files and included built-in editors accordingly. We also created a set of expanded tools based on these cool tools. Such as Localization, Memory (Saving & Loading System), and more are coming…
⚠️ NOTE: This is the early access version. Therefore, the price may be increased as more tools are included. Also, as this tool is still developing, functions and UIs may change with the iterations. The description of the document may deviate from the actual implementation, and please bear with me at this moment. 🐾
Spotlight
🔥Currently, Algebra 🔥 is the only tool of this type you can find from the Unity Asset Store!🔥
Online Documentation | Discord | Unity Asset-Store
🐾Credits: Data Manager uses OdinSerializer as the underlying serializer. We are very grateful for the generosity of the Odin Company.
🐾Note: Since OdinSerializer provides powerful serialization capabilities, it will likely be used in other plugins. For example, suppose a conflict occurs with OdinSerializer when using Data Manager. In that case, you can delete the OdinSerializer folder in DM or other OdinSerializer folders.
🚩 Guides
- Install & Upgrade
- General Concept
- Release Notes
- Roadmap
- Open Tickets
- Ini-File Manager
- CSV Manager
- Memory
- Localization
- Blackboard
- 🔥🔥🔥Algebra🔥🔥🔥
🌈 Features
- Use as a saving system.
- Source code included.
- Big files supported.350,000+ rows tested.
- In Unity Editor included.
- Easy to expend the APIs.
- Fuzzy search.
- Easy to integrate into any project.
🎗️ Supported Data Conversion
- Transform
- Quaternion
- Tuple
- float
- int
- string
- Vector2, 3, 4
- List<T>
- more is coming…
Price $19.99
Action Elements Pack by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Action Elements Pack” prefab to your scene and use it.
(Prefab(s) located under
Asset > Action Elements Pack> 02 Prefabs).
Price $18.00
Liquid Shapes by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Liquid Shapes” prefab to your scene and use it.
(Prefab(s) located under
Asset > Liquid Shapes> 02 Prefabs).
Price $18.00
Dynamic Elements Pack by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Dynamic Elements Pack” prefab to your scene and use it.
(Prefab(s) located under
Asset > Dynamic Elements Pack> 02 Prefabs).
Price $18.00
Hand Drawn FIRE Elements 24 fps by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Hand Drawn Fire Elements” prefab to your scene and use it.
(Prefab(s) located under
Asset > Hand Drawn Fire Elements> 02 Prefabs).
Price $18.00
Leshy by Dary Palasky
Please note the character has two types of rig: Humanoid and Generic.
The animation shown in the preview only works with Generic rig
Number of textures: 33
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 47728
Maximum polygon count: 47728
Number of meshes/prefabs: 12
Rigging: Yes
Animation count: 20
Animation type list:
- Idle: 2
- Walk: 1
- Run: 2
- Hit: 4
- Attack: 3
- Jump: 4
- Death: 2
- Roar: 1
- Block: 1
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Forma
Feature:
- 59 Face blend shapes/morph target
- 20 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 47728
- Vertices: 69307
- Triangles: 94560
Price $65.00
2D FX Fire Elements by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “2D FX Fire Elements” prefab to your scene and use it.
(Prefab(s) located under
Asset > 2D FX Fire Elements> 02 Prefabs).
Price $18.00
Brute Champion by Willpowaproject
Number of textures : 30
Texture dimensions : 1024 x 1024 ~~ 4096 x 4096
Polygon count of model[LOD0/LOD1/LOD2]
- Brute Champion ( 47,330 / 17,816 / 6,075)
- Cleaver (632 / 309)
Rigging: Yes
Animation count: 17
Animation type:
- Root Motion 6
- In-Place 11
UV mapping: Yes
Types of materials and texture maps : PBR
Brute orc-ish champion character ready to be a part of your projects. Realistic detailed character with 17 animations included.
Price $24.99
Flash FX Lightning Elements by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Flash FX Lightning Elements” prefab to your scene and use it.
(Prefab(s) located under
Asset > Flash FX Lightning Elements> 02 Prefabs).
Price $18.00
Explosion Shapes by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 24 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Explosion Shapes” prefab to your scene and use it.
(Prefab(s) located under
Asset > Explosion Shapes> 02 Prefabs).
Price $18.00
