Exciting Music Pack by Composer Squad
Number of Audio Wavs: 31
Number of Audio Cues: 31
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 34
Pack of Exciting Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 10 Original high-quality music tracks
- 31 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 34 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST: ❯❯❯❯❯
- Excitement
- Positive Jingle
- Rhythms Of Happiness
- Player Moves
- Upbeat Happy Tune
- Exciting Life
- Upbeat Inspiration
- Exciting Moments
- Happy Fun
- Living Free
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unreal Engine Marketplace EULA does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@squad.fm and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $24.99
Cartoon & Stylized HDRI sky Pack 02 by LineKotsi
• 2 Format textures available: PNG, HDR
• 10 hand-painted stylized skyboxes with 8k resolution + some variations
• Including: Cloudy, Day Sky, Dusk, Night, Sun Down
• Contain ready to use HDRP and URP lighting presets
Video and screenshots showcase only how you can use skyboxes from this pack in your scenes, this pack no include any 3rd content (trees,grass,water etc.).
So if you are enjoy my pack, please write a review! Also you can leave under review your wishes for skies that you want to see in future.
Price $40.00
TanksField by BoneCracker Games
Tanksfield is a Photon based realtime multiplayer tank battle game. Take the objectives / flags, fight against the opponent team, defend the objectives / flags, and win the battle by dropping their tickets to 0!
[Requires Photon PUN2]
Project requires Photon PUN2. Free or paid, both versions are supported.
[Installation]
Installation has four simple steps. These are;
- Import the project, welcome window will appear and ask you to import Photon PUN2 first.
- After the importing Photon PUN2 to your project, it'll ask you to import remaining TanksField scripts.
- Type your own AppID (Photon) to the Photon Server Settings (Window --> PUN --> Highlight Server Settings).
- Project is using TPM Essentials. Editor will ask you to import TMP Essentials.
[Features]
- Latest Realistic Tank Controller included,
- Objectives / flags taking, loosing, neutral,
- Deploy menu with player list,
- Lobby scene with connecting, quickmatching, creating / joining rooms, listing rooms,
- CustomProperties including kills, deaths, teams,
- Displaying which objectives / flags are taken or losen,
- Switching teams at deploy menu,
- Spawning at selected objectives / flags,
- Multi spawn locations per objective / flag,
- Auto balance between teams,
- Mobile controllers supported,
- Event based game management,
- Commented scripts.
[Details]
- Only has one vehicle and one scene,
- No vehicle or scene selection menu,
- No spectating players.
Project includes major necessary systems. Can be upgraded by adding more features, script are commented and written wisely.
Price $50.00
Building Pack with interiors (10 Buildings) by Istvan Szalai
Features:
- 10 different buildings in 5 different style and variations.
- 2 detailed demo building.
- Usable props, you can open the fridge, microwave owen. - Different doors for different buildings.
- Animated fans
- Night version from each buildings with new windows material. - LODs for each props
- Setuped elevators for each interiors
Package details:
Model number: 111
Polycount for all models: 2354565
Material number: 167
Prefab numbers: 152
Texture numbers: 387
Price $12.00
Core Maze by BatSoft
Tessellation (maze patterns):
- Included tessellations are: triangular (delta), square (orthogonal), hex (sigma)
- There's a script that will generate mazes based on any 3-D mesh.
- It's easy to create your own maze patterns. (Well, I find the math can sometimes be a bit tricky.)
Inverse tessellations:
- Usually, walls consist of panels, and each panel separates two cells. With Core Maze, you can make walls that are blocks that separate any number of cells. I call these patterns "inverse tessellations". Included implementations are: inverse orthogonal, inverse sigma (hex).
Dead-ends (braiding):
- All mazes can be generated as "perfect" mazes, meaning no loops nor closed off areas.
- All mazes can be generated as "fully braided" mazes, meaning no dead-ends.
- You can choose how many walls you want, so your mazes contain both dead-ends and loops (partially braided).
Other features:
- Some maze patterns can be made to be wraparound.
- You can define rooms and walls, before generating your mazes around them.
- You can prioritise how the walls are generated. For example, you can generate horizontal mazes, concentric mazes or symmetrical mazes. (You can make you own combinations.)
- Also included is a breadth-first path-finding script.
- Some demo's contain bots that run around, showing how to make NPC's.
Core Maze is ia library that enables the generation of almost any 2-D maze using my own algorithms that I've named Core Algorithm and Core Braid Algorithm.
The only restriction is that mazes must have cells between walls.
Do you want fast chases across mazes on 3-D surfaces? How about avoiding angry bees while getting lost in a honey-comb? Or how about something a little more specific, such as auto-generated Pac-Man styled mazes (bounding box, wrap-around openings, symmetrical, no dead-ends, with a ghost room in the middle)?
This library, and its demo scenes, will jog your imagination to come up with new ideas. The great thing is, it can generate any kind of surface maze you can think of. (Well, as long as there are cells between the walls.)
The library is simple to use and designed for customisation. If the kind of maze you want is not currently supported then ask me. Or, if your requirements are very specific, then I can show you how to customise.
In fact, there are more types of mazes that I want to add, such as mazes based on random points (crack mazes) and mazes built out of piled up 2-d shapes.
Price $50.00
Magic Pattern Sequencer by RockingProjects
Fires unity events in specific pattern.
The timing of the pattern (duration per step) can be modified.
For each pattern step a float value can be defined which is sent by the unity event.
The component can be controlled by other events, for example by another step sequencer.
Easy implementation, you can see the source code.
An easy-to-handle-component
Works without coding and out-of-the-box.
Create complex patterns without loosing control.
Ideal for triggering animations or changing objects in a sequence.
Usable in 2D and 3D. Just add the component and create a pattern that triggers unity events.
Price $25.00
Measurements For Unity by DTT
Quality
- All code is extensively and clearly commented
- Contains an extensive PDF with documentation
Compatibility
Tested and verified from Unity 2020.3 and onwards on:
- macOS
- Windows
Measurements For Unity is a professional and reusable solution to speed up your development. Get precise measurements between objects in your scene in both runtime and editor. Bring your level design to the next level with pinpoint accuracy.
This standalone method of visualizing and tracking measurements between objects in your game scene is entirely editor based. Measurements are calculated from the center of selected objects.
Features
- Select objects in the editor and save them to have their measurements visualized.
- Measurements between objects are tracked in a collection: toggle, remove, reorganize, or add new objects to the measures at any time.
- Editor window supports swapping and modifying active measurement units at any time.
- Custom measurement units: use the creation window to configure any measurement units you desire: custom name, abbreviation, multiplier, and decimal placement.
- Quick option for clearing all tracked measurements of a selected object
- Easily remove all tracked objects, move on quickly.
- Extensive debugging options: linear or webbed measurement visuals, dotted or solid lines, measurement abbreviations and debugging colors.
- Measurements are stored in ScriptableObjects, easily share between other project collaborators.
- Automatic folder creation and management for measurements.
More assets by DTT
- Player Prefs Enhanced
- Screen Rotation Management
- Analytics A/B
- Connection Status
- Coroutine Management
- Inspector Attributes
- Managed Singletons
- Analytics Standardization
- Serializable Types
For a full list of all our assets, please visit our publisher page.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: asset-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
Price $15.99
Enum Editor by Zeus Unite
** Enum Scripts Generator **
- Create Enum by Unity Project Objects
- Create Enum by Name as String Lists
- Edit Enum Lists
Used by other Zeus Unite Assets to Create Enum Lists
** Introduction of Zeus Unite - Enum Editor **
Create an enum with any object available in the Unity project folder. Drag the desired object into the Enum Editor as an enum within a list.
Easily and vividly, you can create a list of strings and create an enum of your choice.
To make enums consistent when changes are made, they are initialized with a hashcode as key.
Within the enum editor, you can edit the created enums or go directly to the enum script for editing.
Enums are perfect for sorting, Finding objects and types and More can be done with enums.
There are many use cases and the enum editor is free!
** Main Features **
- Create Enum by Unity Project Objects
- Create Enum by Name as String Lists
- Edit Enum Lists
** Compatibility **
The Enum Editor is used in our Assets and provides additional Features for
Generating whole Item and Blueprint Lists
Generating whole NPC Lists
** See our other Unity Editor Solutions: **
(Premium Assets)
** Full Game Template with Settings Controller and More
** Manage Thousands of Items and Databases within your Project
** Create Enemies and all Sorts of Non Player Characters
(Free Assets)
** Create Enums of off Objects in the Project or simple by Entering Name
** Audio Controller with Settings in 1 Minute
** Support Integration **
- Documented
- Open Source Code
- Discord and EMail Support (Free Assets only receive Minor Support)
Join Our Discord Server for Support, Feedback, and Suggestions
** Zeus Unite **
Zeus Unite offers Unity Editor Extensions around Databases. The studio creates useful Unity editor information and material for free on the Zeus Unite Website.
Our Website contains a lot of useful information about Unity, Game Design and our Assets
Price $0.00
50+ Impacts and Hits VFX Pack by VAP1
This package includes 50 stylized impacts and hits effects fully ready for your projects.
Showcase video: Youtube Link
VFX Demo: Link (You can see each effect on by one)
Some useful info: Link (A small pdf)
Inside the package you will find:
- 50 unique Impact effects
- 3 color variations for each effect, making it 150 effects in total
- You can easily customize the effects to your liking with the particle system settings or your own textures
- 50 main Textures, plus additional textures for sparks, glow and noise
Note: you can use this package for Built-In and URP!
If you liked this pack, it would be super awesome if you rate the asset and leave your feedback!
Support email: vap1draws@gmail.com
Price $20.00
PAC System Free Edition by Orbitami Entertainment
- Optimized object pools hidden from the inspector for Unity Editor performance
- Scene view control panel for easy system control
- Notifications to assist with using the system and implementation
- Multi-surface compatibility when placing objects in the scene
- Designed to build complex 3D scenes
- Static methods for ease of use when referencing placed objects at runtime
- Customizable complimentary script that can be attached to the player or any object to access the static methods
The PAC System is a point and click style prefab placement system designed to assist developers in building 3D scenes for their Unity application or game. It's an easy to use and fast placement system to save the developer a lot of time when it comes to scene object placement, as well as referencing the objects placed in the scene.
Assets seen in the showcase video are not included with the PAC System.
Developer Assets In Showcase Video Only:
GTOX MODELS
NATUREMANUFACTURE
ONIRIC STUDIO
JANPEC
Developer Note:
This asset is an active development. New features will be added which will be located in the future editions. Keep and eye out for the standard and pro editions!
Bug Reporting:
Please send any bugs found, if any, as well as any suggestions to the following email:
Asset Type:
Utility - Editor Tool
Graphics Pipeline:
Standard / Built-In
Developer Experience Level Required:
Beginner to Advanced
Included In Package:
- PAC System Free Edition: Editor Utility Tool
- Prefabs: Contains no LOD's - Something to use while learning the system
- PAC System Help Guide PDF: Overview and simple guide for using the system
- Asset uses textures under textures.com license; see Third-Party Notices.txt file in package for details.
Price $0.00
Casual Fantasy Item3 512px Set Pack by Coffee duck
-112 unique icons in total;
-3 Styles (1.Normal 2.No line 3.Black Background)
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- All Icons have transparent background.
- PSD included
See the screenshot.
Casual Fantasy Item 512px Set Pack: https://u3d.as/2QA5
Casual Fantasy Item2 512px Set Pack: https://u3d.as/2RMx
**********
Thank you.
Price $28.00
Scanned Rocks Collection 01 by VIS Games
Polycount per rock:
LOD level 0: about 12000
LOD level 1 about 6000
LOD level 1: about 3000
Textures included: Albedo, Smoothness, Normal and AO.
Texture sizes: 4096x4096
This package contains 10 different scanned rocks.
Each rock comes with 4 different texture sets (the original scanned one and 3 additionals ones).
Each mesh comes with 3 levels of detail.
Price $20.00
Orcs Pack Collection by Novozhilov3D
Orcs Pack
8 Characters
NO HDRP OR URP!
ONLY DEFAULT SHADER
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Warpaints are not added to the shader! They are only Red masks on the Black canvas
Use the double sided material on the Armor, Hair and Fur
PBR Textures Metall/Roughness
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
Full Orc: tris 36246, verts 22633
Two big armor pieces on the legs are rigged too so you can avoid intersections with the body.
2 Texture sets - Body, Armor
The body has 5 Color Variations
Full Orc: tris 18474, verts 11419
2 Texture sets - Body, Armor
The body has 7 Color Variations
Full Orc: tris 31 746, verts 19 598
Sword: tris 1 666, verts 1 120
4K Textures - Body, Armor
2K Textures - Sword
3 Texture sets - Body, Armor, Sword
Number of Textures: 50
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
Full Orc: tris 25 534, verts 15 178
Dagger: tris 2 016, verts 1 346
4K Textures - Body, Armor
2K Textures - Dagger
3 Texture sets - Body, Armor, Dagger
Number of Textures: 44
Body has 8 Color Variations
Body has 4 Body Warpaints and 4 Face Warpaints
Full Orc: tris 47 864, verts 33 280
Axe: tris 3 492, verts 2 114
4K Textures - Body, Armor, Hair
2K Textures - Axe
4 Texture sets - Body, Armor, Hair, Axe
Number of Textures: 54
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
Full Orc: tris 15 689, verts 21 112
4K Textures - Body, Armor
2K Textures - Weapon
3 Texture sets - Body, Armor, Weapon
Number of Textures: 43
Body has 8 Color Variations
Body has 4 Body Warpaints and 4 Face Warpaints
Full Orc: tris 62 340, verts 41 597
Stuff: tris 4 642, verts 2 788
4K Textures - Body, Armor, Hair, Fur
2K Textures - Weapon
1K - Eyes
3 Texture sets - Body, Armor, Weapon, Hair, Fur, Eyes
Number of Textures: 62
Body has 8 Color Variations
Body has 5 Body Warpaints and 5 Face Warpaints
Full Orc: tris 80 911, verts 62 452
Weapon: tris 5 058, verts 2 969
4K Textures - Body, Armor, Hair, Fur
2K Textures - Weapon
1K - Eyes
6 Texture sets - Body, Armor, Weapon, Hair, Fur, Eyes
Number of Textures: 64
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
There are 2 Beards and 4 Hairstyles
All Armor Spikes and Fur are separated
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Low poly Modular Orcs Pack. Rigged with Humanoid with openable jaw
Only default shader
Price $249.99
Wingchun AnimSet by wemakethegame
Recommend
Main character, Fightgame
Features
- Dynamic Keyframe animation
- Generic and Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
Animation List
- attack 10
- combo 21 (main combo 4 & combo parts 17)
- dead 2
- defense 2
- down 2
- hit 4
- idle 1
- jump 2 (jump & jumpZ0)
- movement(run&walk) 16
- rise 2
- roll 4
- setmotion 4 (atk 2 & hit 2)
**Recommend assets you might like(Unity Asset Store)
Update Note
1.0 - First Release (2022/08/04)
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $59.99
FREE Ultimate Procedural Primitives by KANIYONIKA
You can create meshes of the primitives listed below. In addition, by manipulating the parameters, it can be transformed into a variety of shapes.
Get the full version with more shapes:
Shape list in this FREE version:
- Plane
- Box
- Rounded Box
- Pyramid
- Sphere
- Cone
- Supershape
*Common primitive-related assets create primitives on a Hierarchy. However, this asset creates primitives as a Mesh-Asset on the Project-Window.
I would recommend this asset to the following people
- Anyone who wants to place more beautiful primitives like SuperEllipsoidBox in their game scenes.
- People who want to make prototyping development faster and of higher quality.
- People who want to deform primitives without using external tools such as Maya or Blender.
Pick out some features
- Over 90 presets(In the free version it is about 40)
- Pivot, Parameters, and Direction can be changed
- Optimized UVs
- Normals can be inverted
- Smooth or Flat surfaces can be selected
Price $0.00
Boxing and Gym equipment by studio lab
*Model: Boxing and Gym equipment
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes non overlapping
Collection of low poly boxing and gym equipment. This is setup for the universal render pipeline but contact me via my publisher portal should you require a different render setup or can also contact me at leondannylabyk@hotmail.com should you have any questions or requests.
Price $29.00
Windinator by Riten
Core features:
- Window Management/Flow
- UI Generation through code (Flutter inspired)
- Color palette system
- Included Material UI design components and modules
- UI Polygon/Line Renderer (Roundness/Shadows/Outline/Masks/Perfect AA)
- Dynamic SDF Renderer (Older Android devices don't support this feature)
Supports WebGL, PC, Android devices (iOS not tested).
What is Windinator?
Windinator is a UI framework to help you create professional and personlized user interfaces for games or applications within Unity3D. It provides tools to manage window flow and navigation as well as tools to create user interfaces through code.
Integrate in your Project
Windinator works with the built-in Unity UI system, it was built to be compatible with existing workflows and other UI tools. You will need to have TextMeshPro imported inside your project since Windinator uses it for displaying text.
What are Windows?
A window usually takes over the whole screen. When you create a window within Windinator, it will prepare a Prefab and a Script to go along side it. The prefab will contain a normal canvas that you can customize however you see fit. Once the window is created you can show it at runtime by simply pushing it to the stack:
- Windinator.Push<Window_Type>();
Later, if you want to close the window you can just pop it:
- Windinator.Pop();
What are Elements?
Elements are optional, you can use your usual methods of creating your menus. But in case you need a more modular, code based approach to your designs then this is for you. Elements can be used to create smaller pieces of UI that you will manually integrate in your UI or use it inside other Elements, or fullscreen interfaces. They will also generate a prefab that will get updated automatically when the code updates.
The syntax is very inspired by Flutter. There is no runtime overhead to this approach, all generation happens during editor time and gets saved to a prefab that you can use.
Documentation: https://gameobject.xyz/windinator/
WebGL Demos:
https://gameobject.xyz/demos/bouncy-sdf/
https://gameobject.xyz/demos/benchmark-1/
https://gameobject.xyz/demos/benchmark-2/
Price $30.00
Evil Ent by Tomas Verhaegh
It consists of one geometry of 2361 triangles and a material with albedo, metallic and bump channels. Each channel has a resolution of 2048 pixels.
It is rigged and animated with 12 animations which are: attack, battle run, battle stand, damaged, death end, death start, down end, down start, getup, neutral stand, neutral walk, special stand. The rig type is Generic.
Price $15.00
