Realistic Mobile Car #37 by Pro 3D models
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Technical Details:
4 LOD's:
Car:
-LOD0: 44735tris
-LOD1: 31218tris
-LOD2: 18246tris
-LOD3: 3908tris
-LOD4: 216tris
Wheel:
-LOD0: 1655ris
-LOD1: 885tris
-LOD2: 410tris
-LOD3: 160tris
-LOD4: 45tris
First Person View:
-LOD0: 23483tris
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
- Compatible with Unity Vehicle, Edy's and other systems
- Steering wheel
- PBR textures
- Now the ao texture is not needed, since the shader simulates shadows - Rendered car shadow
- Collision
- 4 levels of LOD's
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
Please, rate and comment.
For all questions: pro3dmodels@ukr.net
Price $15.00
Roll Paper by Danilec
- Shaders are made with Amplify shader editor.
- Tested on Built-in render Pipeline
Shader properties:
- Mask Clip Value
- OpacityMask
- MainTex
- FrontNormalMap
- Color
- BackAlbedo
- BackNormalMap
- MapLength
- RollValue
- Amplitude
- SpiralCoefficient
- NoiseTexture
- NoiseStrength
- NoiseVerticalOffset
The roll is acting by the axis X. The reference is Unity Plane 3d object. Samples are included.
There are 2 Shaders that permit to roll the object.
1. You can roll a paper from one side to another. Also you can change the direction. From right to left or from left to right.
2. You can roll a paper from sides till the middle symmetrically.
Also there is a possibility to add some noise for the paper. (check the video)
Price $6.30
PBR Old English Hats and Masks by Ferocious Industries
Skins :
Top Hat : Brown, Black, Red
Musketeer Hat : Standard, Dirty, Muddy, Special, Antique
Plague Doctor Mask : Black Leather, Brown Skull
LOD Triangles:
Top Hat : LOD0 1760, LOD1 890, LOD2 428
Musketeer Hat : LOD0 2342, LOD1 960, LOD2 404
Plague Doctor Mask : LOD0 3072, LOD1 1842, LOD2 1139
Price $12.00
Procedural Terrain System by ElectorchStrauss
Meshes:
16 objects to spawn on the terrain
- Alguea
- Coral,Coral1
- Grass,Grass001,Grass002
- Rock,Rock1,Rock2,Rock3,Rock4,Rock5,Rock6
- Tree,Tree001,Tree002
- Ocean
Scripts:
- CameraMove.cs
- ColorImage.cs
- ColorPicker.cs
- FallOffGenerator.cs
- GameController.cs
- HeightInputField.cs
- MapDisplay.cs
- MapGenerator.cs
- MeshGenerator.cs
- MirrorFlipCamera.cs
- NameInputField.cs
- Noise.cs
- PathConnectVertices.cs
- SpawnObjects.cs
- SpawnPath.cs
- TerrainRuntimeModification.cs
- TextureGenerator.cs
This asset uses the new input system package and is suitable for any kind of games.
"Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."
My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn stuff on the terrain. There's multiples ways to do so, I'll show you one.
You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. I don't think that beginners could easily understand the endless terrain, level of detail and threading since I did not fully understand everything myself. I got rid of it. Let's just spawn a square sized mesh with random seeding.
What's *not* inside:
- EndlessTerrain
- LOD
- Threading
What's inside:
- Runtime import/export of the generated mesh
- Object instantiation on generated mesh
- Path instantiation on generated mesh
- Path generation instantiation
- A MiniMap
- Runtime modification with randomization buttons
- A working up to date package
Price $0.00
Girl Warrior 3D by Katrin_mat
Vertex counts of characters: 41927
Number of Materials: 22
Number of Textures: 50
Texture Resolutions: (4096x4096)
NO HDRP
ONLY DEFAULT SHADER
verts: 41927
Rigged with Humanoid Skeleton.
Price $37.99
Mia - PBR Character by Rukha93
- Humanoid Rig with twist-bones
- Metallic PBR materials
- Textures ranging from 512px to 2048px, depending on the area
- Poly count ranging from 32k to 35k triangles depending on the outfit
- Includes texture maps for HDRP pipeline, and package to update the materials to HDRP
- Built-in texture maps are also compatible with the URP, but materials must be setup manualy
- Humanoid rig;
- 52 ARKit facial blendshapes;
- No custom shaders, all materials uses Unity's standard shaders;
- Includes packages to automatically update the materials to HDRP;
- Hair color can be customized through the material's tint;
- The Built-in sample scene uses the Unity's Post Processing Stack v2 package;
No animations or scripts are included.
Topology screenshot taken in Blender. Other screenshots and video captured with Unity 2021.3.
Price $35.00
Witch Vivian by AlexanderFilatov
Number of materials: 15
Number of textures: 46
Texture dimensions: 4096x4096
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 23
UV mapping: Yes
Low-poly character Witch Vivian
- Model Height: 171.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
-Emissive
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 35350
- verts: 41555
- tris: 68912
- Hair: Faces-4266, Verts-8322, Tris-8532.
- Body: Faces-3212, Verts-3227, Tris-6410.
- Head: Faces-6438, Verts-6716, Tris-12523.
- Clothes: Faces-21434, Verts-23290, Tris-41447.
- Weapon: Faces-13399, Verts-14043, Tris-25775.
23 Animations
- attack(x4)
- idle(x7)
- death (x1)
- run(x1)
- Walk(x1)
- Gethit(x3)
- Strafe LR(x2)
- BackWalk(x2)
- Dodge(x1)
- Jump(x1)
If you need a mesh and textures with nipples, write to the mail.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $44.99
Spaceship Station Pack by rfarencibia
This pack includes 5 assets:
Spaceship The Sphere
Space Station Oval Sphere
Death Moon Space Station
UFO Spacecraft
Space Station The Ring
Spaceship The Sphere
The mesh of this model has 13337polys
Textures has a resolution of 4096x4096 and the following maps:
Albedo
MetallicSmoothness
Normal
Emissive
Space Station The Ring
The mesh of this asset has 9346 polys
This asset uses only one material and this one uses 4096x4096 PBR textures The textures are:
Albedo
MetallicSmoothness
Normal
Emission
Space Station Oval Sphere
The mesh of this model has 3129 polys
Textures has a resolution of 4096x4096 and the following maps:
Albedo
MetallicSmoothness
Normal
Emissive
Death Moon Space Station
This Geometry of this asset has 18856 polys,
The pivot is placed in the center of the model so it can be rotated like a planet
The textures of this asset has a resolution of 4096x4096 and these textures are:
Albedo
Normal
Emissive
MetallicandSmoothness
UFO Spacecraft
This model is a prop with 13658 Polys in its mesh and it uses textures of 4096x4096, these textures are:
Albedo
Emission
MetallicSmoothness
Normal
Price $39.00
Dance Music 6 by WAVmaniacs
• Stereo WAV Files
• 16-bit / 44.100 kHz
• Number of Audio Tracks: 43
• Loopable: Yes
• Minutes of audio provided: 28 min
• Works on all platforms
Greetings creators!
WAV Maniacs are glad to present you groovy and funky Dance Music Vol.6 - audio assets by Velopitex.
Glorius1 (7 loopable parts)
Podium1 (9 loopable parts)
Retros1 (6 loopable parts)
Tion1 (7 loopable parts)
Nostalgic1 (10 loopable parts)
Price $9.99
Sea Gem Hunt Environment Set by makemakex
Total Polygon Count of The Package: Verts: 54636 ,Faces: 105061 ,Tris: 102409
Number Of Textures: 30 ( Unity HD Render Pipeline Metallic Stardard)
Texture Format: PNG
Texture Dimensions: 2048 x 2048
Number of Materials: 10
Types of Textures Map : Base Map, Mask Map, Normal Map
Rig: No
UV Mapping: Yes
LOD Information: 1
- Bridge_Stars: 6632
- Atlantis_Ruin_09: 380 Tris
- Atlantis_Ruin_10: 44 Tris
- Arch_Rocks: 172 Tris
- Creature: 696 Tris
- Platform_09: 308 Tris
- Platform_10: 308 Tris
- Sea_Shell: 700 Tris
- SeaShell_Tower_01: 750 Tris
- SeaShell_Tower_02: 750 Tris
- Shells: 1096 Tris
- Spiral_01: 1764 Tris
- Spiral_02: 1764 Tris
- Spiral_03: 1220 Tris
- StarFish: 500 Tris
- Structure_Octopus: 4782 Tris
- Tower: 1247 Tris
- Atlantis_Ruin_01: 672 Tris
- Atlantis_Ruin_02: 2572 Tris
- Atlantis_Ruin_03: 152 Tris
- Atlantis_Ruin_04: 152 Tris
- Atlantis_Ruin_05: 44 Tris
- Atlantis_Ruin_06: 212 Tris
- Atlantis_Ruin_07: 660 Tris
- Atlantis_Ruin_08: 1390 Tris
- Atlantis_Stone_01: 92 Tris
- Atlantis_Stone_02: 92 Tris
- Atlantis_Stone_03: 92 Tris
- Atlantis_Stone_04: 92 Tris
- Atlantis_Stone_05: 92 Tris
- Bridge: 536 Tris
- Fish_Bridge: 5040 Tris
- Fish_Statue: 1318 Tris
- Flags: 252 Tris
- Platform_01: 138 Tris
- Platform_02: 138 Tris
- Platform_03: 138 Tris
- Small_Ground: 60 Tris
- Sunken_Ship: 2886 Tris
- Structure: 5674 Tris
- Amphora_01: 780 Tris
- Amphora_02: 748 Tris
- Amphora_03: 252 Tris
- Amphora_04: 848 Tris
- Arch: 410 Tris
- Broken_Column_01: 420 Tris
- Broken_Column_02: 430 Tris
- Broken_Column_03: 574 Tris
- Ionic_Column_01: 2302 Tris
- Ionic_Column_02: 942 Tris
- Platform_04: 60 Tris
- Platform_05: 460 Tris
- Platform_07: 78 Tris
- Platform_08: 138 Tris
- Roof_Block_01: 504 Tris
- Roof_Block_02: 438 Tris
- Stone_Bricks: 230 Tris
- Stone_Wall_01: 122 Tris
- Stone_Wall_02: 208 Tris
- Trident: 572 Tris
- Trident_Big: 524 Tris
- Stone_Wall: 98 Tris
- Stone_Wall_03: 208 Tris
- Stone_Wall_04: 82 Tris
- Stone_Wall_05: 82 Tris
- Stone_Wall_06: 208 Tris
- Stone_Wall_07: 80 Tris
- Stone_Wall_08: 70 Tris
- Platform_06: 153 Tris
- ArchGate: 432 Tris
- Chest: 5494 Tris
- Coral_01: 384 Tris
- Coral_02: 672 Tris
- Coral_03: 1176 Tris
- Coral_04: 896 Tris
- Crab: 2424 Tris
- Crystal_01: 72 Tris
- Crystal_02: 144 Tris
- Crystal_03: 32 Tris
- Crystal_04: 46 Tris
- Crystal_05: 312 Tris
- Crystal_06: 32 Tris
- Diamond_01: 60 Tris
- Diamond_02: 34 Tris
- Diamond_03: 76 Tris
- Diamond_04: 44 Tris
- Diamond_05: 148 Tris
- Heart: 100 Tris
- Rock_02: 270 Tris
- Moss_Rock_Pile: 796 Tris
- Rock_01: 44 Tris
- Rock_03: 44 Tris
- Rock_04: 145 Tris
- Rock_05: 111 Tris
- Rock_06: 168 Tris
- Rock_Reef: 102 Tris
- Shark: 1492 Tris
- Small_Fish_01: 536 Tris
- Small_Fish_02: 544 Tris
- Shell: 936 Tris
- Key: 408 Tris
- Vacuum_Machine: 4630 Tris
- Submarine_Control: 794 Tris
- Stick: 676 Tris
- Scythe: 704 Tris
- Picaxe: 568 Tris
- Bag: 1270 Tris
- Big_Barrel: 700 Tris
- Chart: 220 Tris
- Curtain: 248 Tris
- Fish: 732 Tris
- Small_Barrel: 700 Tris
- Table: 152 Tris
- Anchor: 1440 Tris
- Big_Mountain_Gold: 96 Tris
- Gold_01: 192 Tris
- Gold_02: 46 Tris
- Medium_Mountain_Gold: 96 Tris
- Rudder: 2112 Tris
- Small_Mountain_Gold: 96 Tris
- Submarine: 4772 Tris
- Octopus_Chest: 6643 Tris
This package contains 122 models. The package includes Cursed Pearl, Lost Atlantis, Rage of Poseidon, Selling Point and underwater accessories. This materials have a fully textured and detailed desing.
Package Includes:
Demo Scene Included
10 Materials
30 Textures with resolution 2048x2048
122 unique Meshes and Prefabs
Price $20.99
Gold coin (Indian Goddess) low-poly by SR Studios Kerala
This package contains 3d Model of an Indian Goddess Gold coin, with PBR textures in it.Best for open world games and any other 3d games.
Technical Details:-
- Vertex count : 82
- Tris count : 160
- Animations : No
- Texture Variations : 4
- Used Material(s) : URP/Lit
- Texture maps : Albedo/Base Color, Metalic, Normal
- Texture Size : 2048(.png)
Features:-
- Lowpoly
- Different texture variations
- Colliders attached
- PBR HQ Textures
- Mobile, AR supported
Contact : srstudioskerala@gmail.com
Price $4.99
3D Blacksmithing Tools by Tryhard Studios
24 HDRP & URP Materials:
- Chains_01. (Seamless)
- Coal_01. (Seamless)
- Iron_01. (Seamless)
- Leather_Black_01. (Seamless)
- Leather_Chestnut_01 (Seamless).
- Leather_Darkbrown_01 (Seamless).
- Leather_Tobacco_01 (Seamless).
- Steel_Sheet_01 (Seamless)
- Stone_Bricks_01. (Seamless)
- Stone_Masonry_01. (Seamless)
- Stone_Tiles_01. (Seamless)
- Tree_Bark_01. (Seamless)
- Tree_Stump_01. (Seamless)
- Water_01. (Seamless)
- WoodSheet_01. (Seamless)
- WoodStrips_01. (Seamless)
3 HDRP & URP Shaders:
- Burning_01.
- Chain_Variants_01.
- Water_01.
40 Textures:
- Chains_01 1024x1024 (Albedo).
- Chains_01_N 1024x1024 (Normal).
- Chains_01_S 1024x1024 (Smoothness).
- Coal_01 2048x2048 (Albedo).
- Coal_01_E 2048x2048 (Emission).
- Coal_01_N 2048x2048 (Normal).
- Coal_01_S 2048x2048 (Smoothness).
- Leather_Black_01 1024x1024 (Albedo).
- Leather_Chestnut_01 1024x1024 (Albedo).
- Leather_DarkBrown_01 1024x1024 (Albedo).
- Leather_Tobacco_01 1024x1024 (Albedo).
- Leather_01_N 1024x1024 (Normal).
- Leather_01_S 1024x1024 (Smoothness).
- Steel_Sheet_01 1024x1024 (Albedo).
- Steel_Sheet_01_N 1024x1024 (Normal).
- Steel_Sheet_01_S 1024x1024 (Smoothness).
- Stone_Bricks_01 2048x2048 (Albedo).
- Stone_Bricks_01_N 2048x2048 (Normal).
- Stone_Bricks_01_S 2048x2048 (Smoothness).
- Stone_Masonry_01 2048x2048 (Albedo).
- Stone_Masonry_01_N 2048x2048 (Normal).
- Stone_Masonry_01_S 2048x2048 (Smoothness).
- Stone_Tiles_01 2048x2048 (Albedo).
- Stone_Tiles_01_N 2048x2048 (Normal).
- Stone_Tiles_01_S 2048x2048 (Smoothness).
- Tree_Bark_01_01 1024x1024 (Albedo).
- Tree_Bark_01_N 1024x1024 (Normal).
- Tree_Bark_01_S 1024x1024 (Smoothness).
- Tree_Stump_01 1024x1024 (Albedo).
- Tree_Stump_01_N 1024x1024 (Normal).
- Tree_Stump_01_S 1024x1024 (Smoothness).
- WoodSheet_01 2048x2048 (Albedo).
- WoodSheet_01_N 2048x2048 (Normal).
- WoodSheet_01_S 2048x2048 (Smoothness).
- WoodStrips_01 2048x2048 (Albedo).
- WoodStrips_01_N 2048x2048 (Normal).
- WoodStrips_01_S 2048x2048 (Smoothness).
76 HDRP & 58 URP Ready Prefabs:
- 5 Anvils.
- 5 Assembled Anvils.
- 2 Barrels.
- 2 Bellows.
- 3 Boxes.
- 1 Bucket.
- 10 Chain Modules.
- 3 Forges.
- 3 Fireplace Tools.
- 1 Grindstone.
- 9 Hammers.
- 7 Hooks, Rings, Stakes & Fasteners .
- 2 Ingots.
- 2 Nails.
- 9 Pliers.
- 2 Scissors.
- 4 Shelves.
- 3 Tree Stumps.
- 2 Wood Piles.
57 Meshes:
- Anvil_01 - 511 Polygons.
- Anvil_02 - 333 Polygons.
- Anvil_03 - 47 Polygons.
- Anvil_04 - 42 Polygons.
- Anvil_05 - 74 Polygons.
- Barrel_01 - 483 Polygons.
- Barrel_02 - 338 Polygons.
- Bellows_01 - 914 Polygons.
- Bellows_02 - 3,647 Polygons.
- Box_01 - 164 Polygons.
- Box_Tools_01 - 112 Polygons.
- Bucket_03 - 227 Polygons.
- Chain_Bundle_01 - 60 Polygons.
- Chain_Hanging_Loose_0.50mts - 24 Polygons.
- Chain_Hanging_Loose_1.00mts - 24 Polygons.
- Chain_Hanging_Loose_1.50mts - 24 Polygons.
- Chain_Hanging_Tense_1.50mts - 24 Polygons.
- Chain_Hanging_Tense_3.00mts - 24 Polygons.
- Chain_Hanging_Tense_5.00mts - 24 Polygons.
- Chain_Staight_1.00mts - 2 Polygons.
- Chain_Staight_3.00mts - 2 Polygons.
- Chain_Staight_5.00mts - 2 Polygons.
- File_Steel_01 - 111 Polygons.
- File_Steel_02 - 257 Polygons.
- Forge_01 - 250 Polygons.
- Forge_02 - 380 Polygons.
- Forge_03 - 674 Polygons.
- Fork_Fireplace_01 - 94 Polygons.
- Grindstone_01 - 378 Polygons.
- Grooves_Plate_01 - 340 Polygons.
- Hammer_01 - 114 Polygons.
- Hammer_02 - 196 Polygons.
- Hammer_03 - 166 Polygons.
- Hammer_04 - 64 Polygons.
- Hammer_05 - 160 Polygons.
- Hammer_06 - 308 Polygons.
- Hammer_07 - 182 Polygons.
- Hammer_08 - 52 Polygons.
- Hammer_09 - 174 Polygons.
- Hook_Hanging_01 - 78 Polygons.
- Horseshoe_01 - 262 Polygons.
- Ingot_01 - 6 Polygons.
- Nail_01 - 26 Polygons.
- Nail_02 - 20 Polygons.
- Pliers_01 - 132 Polygons.
- Pliers_02 - 132 Polygons.
- Pliers_03 - 132 Polygons.
- Pliers_04 - 90 Polygons.
- Pliers_05 - 152 Polygons.
- Pliers_06 - 152 Polygons.
- Pliers_07 - 152 Polygons.
- Pliers_08 - 98 Polygons.
- Pliers_09 - 168 Polygons.
- Poker_Fireplace_01 - 82 Polygons.
- Ring_Chain_01 - 48 Polygons.
- Ring_Hook_Wall_01 - 286 Polygons.
- Ring_Hook_Wall_02 - 62 Polygons.
- Scissors_01 - 136 Polygons.
- Scissors_02 - 144 Polygons.
- Shelf_Tool_01 - 304 Polygons.
- Shelf_Tool_02 - 298 Polygons.
- Shovel_Fireplace_01 - 94 Polygons.
- Stake_01 - 70 Polygons.
- Stake_02 - 26 Polygons.
- Staple_01 - 88 Polygons.
- Tree_Stump_01 - 176 Polygons.
- Tree_Stump_02 - 152 Polygons.
- Tree_Stump_03- 152 Polygons.
- Wood_Pile_02 - 860 Polygons.
- Wood_Pile_03 - 1548 Polygons.
Features:
Forges, billows, tools, chain modules, anvils, containers, shelves and more, detailed and optimized to fit all kinds of projects!
PBR hand drawn textures (albedo/alpha, normal, metalness/smoothness) comes in up to 2048x2048 resolution.
Textures: Chains, Coal, Iron, 4 Leather Variants, Steel, Stone Bricks, Stone Masonry, Stone Tiles, Tree bark, Tree Stump, Wood Sheet & Wood Stripes materials, most of them seamless to use with these and more assets.
Modular prefabs with proper axis locations with animation in mind.
After updates and additions prices might change, but previous owners will get all updates for free.
Price $16.99
Energy System by Nost Games
This Energy System package adds this and others features to your game.
- Source code is fully documented
- Serializable attributes have describing tooltips
- Works perfectly with 2D or 3D colliders thanks to Collider Adapter package
- Designed following the Entity Component System (ECS)
- Small components following the Single Responsibility Principle
- Components with Events to easily notify other scripts
- Shows Energy Bar using UI
- Compatible with Unity 2019, 2020 and 2021 LTS versions.
Energy System is a simple package where you will find easy to use, whether you have any scripting knowledge or not. You can set all necessary data using the Inspector.
The System was projected using the concept of Damager, Damageable and Energy objects.
A Damager GameObject can damage Damageables GameObjects, reducing its Energy. They can recover Energy using EnergyRecover GameObjects. A Damageable may have an Energy component and this can be shown in the UI by using an EnergyBar.
If you want to get into scripts, Events are available so other scripts can easily get notified when some actions are executed, like when the energy ends, increases etc.
Read the full documentation for more information.
Price $10.00
Tween Components by Kitbashery
Component-Based Workflow:
- High-performance managed updates with Tween Manager
- Stack tween components
- AnimationCurve support
- Tween rigidbodies
- Wrap modes: Ping-Pong, Looping, and more!
- Camera culling
Tween Transform Values:
- Position
- Rotation
- Scale
Other Tweens:
- Billboard
- Material
Kitbashery creates free Unity assets Tween Components was made after seeing that many other free tween tools require programming or contain a lot of bloat. With Kitbashery's Tween Components you get a tweening system that is ready to use out of the box.
| Documentation | GitHub | Support Development | Discord |
-------------------------------------------------------------
For a full list of features see the technical details below.
Price $0.00
Scripting Animations Examples for Spriter Pro by Bold Bear Games
FEATURES:
- How to import .scml animation projects into Unity
- Implementing melee fighting AI characters (from .scml projects)
- 2 AI templates for melee characters:
- "guards"
- "patrollers"
- Implementing range fighting AI characters (from .scml projects)
- 4 AI templates for range characters:
- "sentinel"
- "hold-patroller"
- "defensive-patroller"
- "aggressive-patroller"
- Advanced Player prefab (using .scml animations and .scms character maps) with 7 weapon types: bow with arrows, javelins, throwable bombs, axe, sword, dagger, spear
- Implementing a custom player character (from a .scml project)
- Implementing a custom player character with changeable weapons (from a .scml project and .scms character maps)
- Use cases for SpriterPro's "Character Maps" feature. Useful scripts, methods, and examples - changing weapons, armor, and faces in characters during gameplay.
- Finite State Machine connected with .scml character animations. Connecting AI behaviors with .scml animations. Workflow on how to create custom/special AI behaviors.
- 3 Animated mechanics ( using .scml projects):
- Door with an open/close switch
- Jump Platform
- Platform controlled by a switch
- Animated environmental hazards (using .scml projects)
- Bear Trap
- Spiked Rotating chain
- Explosive Barrel with a timer
- Flame emitter
- Button trap connected to a missile launcher
- Animated environmental hazards [ Rotating platform with spikes ]
- Static environmental hazards [ spikes ]
- Missiles scripts and prefabs
- use cases of SpriterPro's special features such as character maps, events, tags, collider boxes, points
-Other additions:
- 2D game Camera prefab
- basic UI
SUPPORTED PLATFORMS:
-PC for the 1.0.0 version
SUPPORTED OS:
- version 1.0.0 was created and tested on Windows 8/10
LINK to documentation:
https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharing
Package connects .scml animations with specially created scripts, prefabs, etc. to quickly make your animated objects playable in the game. Provided content is meant to be customizable. It is designed in a way that the customer could take his own .scml projects with art and animations, import them to a Unity project and make them playable very quickly. Package key features are, basic player, advanced player, 2 melee fighting AI character templates, 4 range fighting AI character templates, and use cases for SpriterPro's special features (such as "character maps", "tags", "events", "collider boxes", "points"). The documentation describes workflows on how to build on top of the provided templates and prefabs (for example how to add new AI states). Some other contents are animated mechanics, animated environmental hazards, basic hazards, missiles, a 2d camera, and some basic UI.
Headers from the documentation:
1. How to get your .scml animations into the Unity project?
2. MELEE CHARACTERS with AI
VIDEO EXAMPLE for melee character
3. RANGE CHARACTERS with AI
VIDEO EXAMPLE for range character
4. CUSTOM PLAYER CHARACTER
5. CUSTOM PLAYER CHARACTER with changeable weapons ( Character Maps use case)
6. Character Maps - how to use them by script, quick start, useful methods, examples
7. Special behaviors for your custom characters - how to add additional states for Artificial Intelligence
8. Special Range units - 4 AI types for diversified range-characters
9. Animated Environmental Hazards and Mechanics
LINK to documentation:
https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharing
Features list is available in the "technical details" section below.
Price $59.99
PBR Medieval Arrows by Ferocious Industries
Spruce, Oak, Hemlock, and Birch stalks (4 variations each) Western, Eastern, Native, and Special arrowheads (4 styles each), Hawk, Goose, Raven, and Eagle feather fletching. ** All Shared Textures / (4) Materials and fully equipped with LOD's and colliders!**
Optimized Prefabs :
Eastern Falcon Arrow - LOD0 361, LOD1 161
Eastern Jackal Claw Arrow - LOD0 365, LOD1 163
Eastern Rattlesnake Arrow - LOD0 897, LOD1 213
Eastern Scorpion Arrow - LOD0 545, LOD1 219
Western Standard Arrow - LOD0 193, LOD1 85
Western Hunting Arrow - LOD0 197, LOD1 87
Western Battle Arrow - LOD0 233, LOD1 103
Western SiegeArrow - LOD0 233, LOD1 103
Native Barbed Arrow - LOD0 162, LOD1 116
Native Crescent Arrow - LOD0 301, LOD1 135
Native Spearhead Arrow - LOD0 285, LOD1 183
Native Pikehead Arrow - LOD0 237, LOD1 189
Special Knock Arrow - LOD0 189, LOD1 121
Special Cuphead Arrow- LOD0 189, LOD1 151
Special Powderbag Arrow- LOD0 189, LOD1 121
Special Explosive Arrow- LOD0 189, LOD1 121
All pieces are included in a separate folder if you want to mix and match arrowheads/stalks/feathers !
Price $10.00
Kitbashery Game Kit by Kitbashery
Features:
Object pooling:
- Improves game performance
- Sequential naming
- Hide pooled GameObjects in the inspector
- Expandable pools.
Spawner:
- Forward & offset spawn direction
- Integrated object pooling
- Spawn events
- Wave system
- Random spawns
Health:
- Invisibility
- Multiple health bars
- Passive regeneration
- Damage/healing
- Stackable effects over time
- Damage/heal/death Events
- Area of effect zones
- Healthbar UI support
Projectiles:
- Impact force
- Seeking
- Ricochets
- Integrated with health system
- Integrated object pooling
Event Systems:
- Dynamic collision events
- Dynamic activation events
- Integrated with health system
- Integrated with projectiles
Time Management:
- Play/Pause
- FPS Counter
- Slow Motion
- Time Events
Force Fields:
- Directional forces
- Sync with WindZone
- Explosion/Implosion
*Supports all platforms.
*Some features are only supported in Unity 5.5.0b3 and later.
Kitbashery creates free Unity assets, with Game Kit you get several feature-rich, performant and customizable components that are suitable for all genres.
Designed with 3D in mind, however, most components are generic enough that they may work in 2D as well. Unique game mechanics can be created by expanding systems through Unity's event system no extra code is required!
| Documentation | GitHub | Support Development | Discord |
-------------------------------------------------------------
For a full list of features see the technical details below.
Price $0.00
Ambient Music Pack Vol. 9 by Blayne Norrick
Audio file types: 10 .wav files
Sample rate: 48Khz
Bit depth: 24
Loopable
LISTEN: SoundCloud
1st Place Winner of the EGD 2021 Summer Jam, we know the value of pro level music to a Developer!
Music is essential to making your dreams of a successful game reality! Start Here!
10 Highly produced loops for Fantasy, Indie, RPG, and all sorts of games. This music pack gives your game the piece it's missing!
*** ALL TRACKS ARE ROYALTY FREE***
TRACKS INCLUDED
Song List
---------------------------
01 - Backwards Funk
02 - Found Something
03 - Hop In My Step
04 - In A Far Away Place
05 - Into the Darkwoods
06 - Leaves Falling
07 - Meeting Strangers
08 - Sitting In A Field
09 - Story of A Princess
10 - Too Deep
Price $4.99
