Dark Fantasy Fortress - Low Poly by Immortal Factory
Tons of high-quality stylized assets ready to use for your low-poly / stylized game!
The package consists of various assets to build your dark fortress scene with.
[Mobile friendly]
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
- Fortress assets with tons of usable props
- Color customization with texture atlases
- Suitable for first-person, third-person, or top-down games
Content:
- Fortress Walls & Towers
- Gates & Archs
- Crates and Boxes
- Planks, Stone Bricks
- Platforms, Bridges, Columns
- Rocks, Cliffs, Pebbles
- Props and Miscellaneous Items
- Furniture and Small Housing
- Barrels and Containers
All demo scenes that are visible on the screenshots are included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
Price $20.00
Battle Giant by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Battle Giant: tris 23 717, verts 14 244
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor
1K - Eyes
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Armor, Eyes
Armor has 3 Color Variations
Eyes have 4 Color Variations
Body has 7 Color Variations
Color of Armor can be easily mixed
Number of Textures: 27
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor!
Only default shader
Low poly Modular Battle Giant. Rigged to Humanoid with additional bones
Only default shader
Price $24.99
Monster Girl by Dima1991
Rigged: (Yes)
Animated: (Yes)
Number of Animations:
Animation types (2/2):
Number of characters:1
Vertex counts of characters: 17459
Number of Materials and Material Instances: 10/10
Number of Textures: 30
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No
The model has 5 unique types of textures. The model itself is divided into head (4096) and body (4096)
Price $19.99
Fish Monster - Wormgloth by Konstantin KV
Number of textures 8
Texture dimensions 4096x4096
Polygon count of [Wormgloth]
Minimum polygon count tris: 10664
Maximum polygon count tris: 10664
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 17
Animation type list: Generic
UV mapping: Yes
LOD information: No
Types of materials and texture maps (PBR)
Poly count Model:
faces: 5780
verts: 5339
tris: 10664
The model contains 17 animations:
Attack (x5), Get hit (x2), Death, Death(loop), Idle (x2), Swimming (x2), Turn(x4)
PBR textures(4096x4096):
- Albedo
- AO
- MetallicSmoothness
- Normal
Renders:
- previews rendered with Marmoset Toolbag 3.
Price $15.00
Halloween Discomfort by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 60
- Key: F# min
- Duration: 2:31
Catch the Halloween spirit with this royalty free music track. Perfect for all your scary, spooky, and creepy needs. Scored to sound like a haunted house or Halloween film soundtrack. It's a perfect fit for your Halloween-themed podcast episodes, video games and other projects that need a chilling and eerie vibe.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Colored Blocks by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Solaris Font by Action Studios
About Us
Thank you for your interest in our products! If you want to learn more about us, visit our Publisher Info and our Publisher Profile. On there, you'll get to know more about who we are and what we offer.
Description
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
Terms and Conditions
This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.
The characters available for each font vary. For this particular font, all of its available characters are displayed in the product screenshots and any characters missing from its preview are not currently supported.
Price $5.00
Retro Font by Action Studios
About Us
Thank you for your interest in our products! If you want to learn more about us, visit our Publisher Info and our Publisher Profile. On there, you'll get to know more about who we are and what we offer.
Description
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
Terms and Conditions
This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.
The characters available for each font vary. For this particular font, all of its available characters are displayed in the product screenshots and any characters missing from its preview are not currently supported.
Price $5.00
Karate Font by Action Studios
About Us
Thank you for your interest in our products! If you want to learn more about us, visit our Publisher Info and our Publisher Profile. On there, you'll get to know more about who we are and what we offer.
Description
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies. It can certainly prove useful for designing logos, icons, graphics, posters, text, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
Terms and Conditions
This font can be used commercially and non-commercially for any purpose so long as each party owns their appropriate entity license (Single-Entity or Multi-Entity), and this product listing and its contents are not being redistributed or resold anywhere.
The characters available for each font vary. For this particular font, all of its available characters are displayed in the product screenshots and any characters missing from its preview are not currently supported.
Price $5.00
Sci-Fi Alien Military - Humanoid Character Portrait Art by Jex Studios, LLC
All images are provided as .png files in two resolutions:
-384x384
-1536x1536
A demo scene is provided that, when played in the Unity Editor, will cycle through all 250 portraits.
28 frames are provided in the same format and resolution.
This package contains a set of 250 humanoid alien MILITARY character portraits for any science fiction or space based game.
There are a variety of alien colors including: teal, blue, green, red, orange, amber, purple and gray/neutral. This pack includes themed coloring as well as themed uniforms. All characters are wearing military field or dress attire.
For different stlye options, check out our other Alien Character Portrait Art packs:
-Sci-Fi Humanoid Alien Character Portrait Art
-Sci-Fi Alien Royalty - Humanoid Space Character Portrait Art
-Sci-Fi Alien Cops & Robbers Character Portrait Art
Each portrait is drawn with intentional style; there are no re-used parts, and no re-colors of the same image. Every alien is unique! Their expressions are somewhat varied and unique to each image so you can find the exact characters to make your game ring true emotionally.
These characters will help build emotional resonance with the player to take your game from "meh" to game-of-the-year.
We have included 28 frames to use with the portraits. They vary in width and style; some are plain, others are stylized.
Stay tuned for updates and additional character packages! Feel free to let us know what you'd like to see next!
Price $24.99
Asset Service Bus - Integrated organizing, loading, packaging system by Arcspark
Include the following features:
- Full source code (well documented). So that developers can expand according to their own project requirements.
- Provide asset management APIs for different scales
- Assets are automatically registered and indexed during import, traceable with pre-edited resource tables and manage resources with low overhead.
- Easy to use. Flexibly load/unload game assets with relative paths or fuzzy matching.
- Support CI/CD systems.
- Pool resources to improve performance.
Asset Service Bus is a highly integrated game asset management and packaging solution. It provides a complete service from editor import of assets to loading at runtime based on resources pool, then to packaging.
| Documents |
It provides three groups of tools to let developers easily manage their assets:
- Project Watcher: An editor extension to project windows to establish and maintain project architecture. Allows developers to formulate the storage rules for a resource: that is, in which folders should assets with a specific name be placed. Asset files with specific names will be automatically classified into folders with specified names when imported(This matching way supports regular expressions!). Project watcher can also automatically build the folder structure in the project according to the configuration.
- Asset Manager: An extremely easy-to-use assets loading system. Assets in AssetBundle and other resources folder can be loaded in the same way. You can use the most intuitive way to get resources only by fuzzy search matching of the resource name, without caring about the details of the platform and source. The integrated pooling system also helps to improve your game performance. Both synchronous and asynchronous asset loading methods are well supported.
- Package Builder: Parametric package build system via shell script. It can be integrated into various mainstream CI/CD pipeline systems such as Jenkins or Gitlab CI/CD. packaging parameters such as name, version number, platform, etc. are all supported.
If you want to keep up with updates, please follow our GitHub official website.
Contact us here : aekio@outlook.com.
Price $24.99
FPS Engine by Cowsins
"MAKE YOUR DREAM FPS GAME FASTER THAN EVER"
Since this asset is always growing, more content will be added to it as it develops and improves to become the greatest FPS asset available.
Perfect for getting things done right from the beggining!
One of the main goals was to achieve a high level of adaptation and detail. Because of it, the asset includes an immense amount of customizable features for you to create your dream FPS game.
Moreover, it is really easy and intuitive to use.
-------------- LIST OF FEATURES --------------
- ADVANCED PLAYER MOVEMENT:
- BASIC ACTIONS: Moving, running, jumping, crouching.
- Sliding
- Stamina system
- Slopes support
- Rigidbody based
- Templates provided
- POTENT MODULAR WEAPON CREATION SYSTEM
This system allows you to create any kind of weapon with an impressive level of
customization, featuring an extremely intuitive inspector to help you during this easy and
fast process.
Customize from basic information, to weapon statistics, visuals, audio, UI elements &
more.
- Hitscan
- Projectile
- Melee
- POWERFUL WEAPON SYSTEM
- BASIC ACTIONS: Shooting, reloading, etc..
- Aiming
- Bullet penetration (WALLBANG)
- Inventory system
- Damage enemies. Shield and health system.
- AIM ASSIST
- MELEE ATTACK
- PICK UP & DROP SYSTEM
- HEADSHOT DETECTION
- HIT & FOOTSTEPS SURFACE DETECTION
Detect different surfaces on hitting them and display different visuals and sfx.
- UI KIT
- PROCEDURAL CROSSHAIR
- KILLFEED
- HITMARKERS
- DAMAGE POP-UPS
- Framerate Display
- Health and shield bars
- Stamina display
- INTERACTABLES
- Destructibles
- Explosives
- Healthpacls
- Power-ups
- Doors
- Point capture
- Accessible Checkpoints
- Damage triggers
- PLAYER HEALTH SYSTEM
- Shield and health
- FALL DAMAGE
- UI events
- CAMERA EFFECTS
- Breathing
- Head bob
- Camera shake
- Camera tilt
- WEAPON EFFECTS
- Breathing
- Weapon Bob
- Jump motion
- Crouch tilt
- Weapon sway
- CONTROLLER SUPPORT
- CUSTOM INSPECTORS
- SAVE AND LOAD PRESETS SYSTEM
- CUSTOM EVENTS
- DRAG & DROP CONTENT. READY TO USE!
- CLEAN & UNDERSTANDABLE CODE
- REGULAR UPDATES & SUPPORT
Price $29.99
Mountain Village Collection by Howard Coates
Number of textures: 439
Texture dimensions: 4096, 2048, 1024
Minimum polygon count: 4
Maximum polygon count: 70230
Number of meshes/prefabs: 122
Rigging:No
UV mapping: Yes, Non overlapping
Materials: 93
Material type: PBR
Render Pipeline: HDRP
A traditional Nepali village nestled high in the Himalayan mountains. Contains 13 buildings, all with interiors, 110 props and 6 foliage types all used to create a scenic and detailed environment. All models have clean and well optimized geometry (poly counts are listed below). Screenshots include a preview of all the assets included.
Textures are in 4096x4096 resolution(or lower where necessary)and include:
- Diffuse/Base colour
- Roughness
- Metallic
- Normal map
- Ambient occlusion(for use in UE4)
- Occlusion mask(where necessary)
Buildings included:
- Mountain Hotel (Polygons: 2369 Vertices: 3579)
- Mountain Lodge (Polygons: 77524 Vertices: 70230)
- Mountain Lodge (Polygons: 11380 Vertices: 7609)
- Painted Wooden Hut (Polygons: 482 Vertices: 736)
- Rough Hotel (Polygons: 8910 Vertices: 12756)
- Sturdy House (Polygons: 951 Vertices: 1370)
- Tea House (Polygons: 1094 Vertices: 1666)
- Village Hall (Polygons: 3555 Vertices: 4960)
- Village Hotel (Polygons: 7677 Vertices: 10497)
- Wooden Cabin (Polygons: 1562 Vertices: 2402)
- Wooden Hut (Polygons: 1004 Vertices: 1488)
- Wooden Shack (Polygons: 708 Vertices: 1352)
- Wooden Shed (Polygons: 460 Vertices: 746)
Package was created using HDRP but can be easily converted to use other render pipelines.
Price $139.99
Auto-Battle Framework by Gambitegy
Features
- It contains a fully functional game scene that works right out of the box, a good starting point for creating your own game. Check the Game Rules.
- Character AI i(basic attack, special attack and movement).
- 6 Ready-to-use characters, including: Cleric, Monk, Ranger, Rogue, Warrior, Wizard.
- Create fully customized characters with ease. Each character has its own animations, attacks and effects. In the documentation there is an example of how to create a Witch character.
- Trait System: Collect characters with the same Trait to earn bonuses for your characters. This can be in the form of better stats, or new effects when attacking. Each Trait can have several levels, with different bonuses in each one.
- 6 Ready-to-use equippable items, which Improve the stats of the characters and grant new effects.
- Create new items with few clicks. Each item can improve multiple stats and grant new effects. In the documentation there is an example of how to create a Skull item that increases magic damage, increases attack speed with each attack and deals damage over time.
- Character Stats: Health, Damage and Defense (physical and magic), Attack Speed, Range, Critical Damage, Energy Recovery, etc.
- Create meelee or ranged attacks, including the projectiles.
- Buff and debuff system: Temporarily modifies statistics, or adds new effects to the affected character.
- Add new effects to attacks, such as poisoning, life stealing, launching an additional projectile, etc.
- Shop: Buy characters and items in the store. Level it up to unlock new characters and items.
- Shop Lists, Different store lists that behave differently:
- Individual: : Each item can have its own cost and probability of appearing in the shop.
- Group: The items are part of a group with a defined cost and probability.
- Decklist: Behaves like a deck of cards, ideal for rogue-deckbuilder games.
- Total control of each round. Create custom enemy rosters for each round, change the duration, victory and defeat conditions, experience and currency received, and more.
- Level up system by collecting copies of the same character. Create as many levels as you want, change their appearance and add new effects.
- Hexagonal or squared grid, fully customize the battlefield colors and positions.
- Complete UI for Auto-Battler games, such as character descriptions, items and attacks, health and energy bars, effects of activated Traits, etcetera.
- Exhaustive documentation with many examples. The code is fully commented.
- Optimized for mobile devices.
- Compatible with Mixamo animations.
NOTICE: The UI elements are using TextMeshPro. You will be asked to import TMP once you open a scene which contains UI elements.
Supported platforms
Windows (PC)
Mac
Linux Standalone
WebGL
Android
iOS
Supported OS
Windows (PC)
Mac
Linux Standalone
WebGL
Android
iOS
Link to documentation
https://gambitegy.github.io/autobattleframeworkweb/
Licenses
Asset uses UnityPathFinding2D under MIT license; see Third-Party Notices.txt file in package for details.
Asset uses RPG Character Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.
Asset uses Ultimate RPG Items Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.
Auto-Battle Framework is a ready-to-use, user-friendly and extensible solution for creating Auto Battler games, which helps reduce development time by including the usual elements of the genre.
It contains custom functions, menu actions and inspectors to enhance and speed up the creation process. Most are designed for drag-and-drop operation.
Check the Documentation for more information and examples.
Features
- It contains a fully functional game scene that works right out of the box, a good starting point for creating your own game. Check the Game Rules.
- Character AI i(basic attack, special attack and movement).
- 6 Ready-to-use characters, including: Cleric, Monk, Ranger, Rogue, Warrior, Wizard.
- Create fully customized characters with ease. Each character has its own animations, attacks and effects. In the documentation there is an example of how to create a Witch character.
- Trait System: Collect characters with the same Trait to earn bonuses for your characters. This can be in the form of better stats, or new effects when attacking. Each Trait can have several levels, with different bonuses in each one.
- 6 Ready-to-use equippable items, which Improve the stats of the characters and grant new effects.
- Create new items with few clicks. Each item can improve multiple stats and grant new effects. In the documentation there is an example of how to create a Skull item that increases magic damage, increases attack speed with each attack and deals damage over time.
- Character Stats: Health, Damage and Defense (physical and magic), Attack Speed, Range, Critical Damage, Energy Recovery, etc.
- Create meelee or ranged attacks, including the projectiles.
- Buff and debuff system: Temporarily modifies statistics, or adds new effects to the affected character.
- Add new effects to attacks, such as poisoning, life stealing, launching an additional projectile, etc.
- Shop: Buy characters and items in the store. Level it up to unlock new characters and items.
- Shop Lists, Different store lists that behave differently:
- Individual: : Each item can have its own cost and probability of appearing in the shop.
- Group: The items are part of a group with a defined cost and probability.
- Decklist: Behaves like a deck of cards, ideal for rogue-deckbuilder games.
- Total control of each round. Create custom enemy rosters for each round, change the duration, victory and defeat conditions, experience and currency received, and more.
- Level up system by collecting copies of the same character. Create as many levels as you want, change their appearance and add new effects.
- Hexagonal or squared grid, fully customize the battlefield colors and positions.
- Complete UI for Auto-Battler games, such as character descriptions, items and attacks, health and energy bars, effects of activated Traits, etcetera.
- Exhaustive documentation with many examples. The code is fully commented.
- Optimized for mobile devices.
- Compatible with Mixamo animations.
NOTICE: The UI elements are using TextMeshPro. You will be asked to import TMP once you open a scene which contains UI elements.
-Environments are not included.
Licenses
Asset uses UnityPathFinding2D under MIT license; see Third-Party Notices.txt file in package for details.
Asset uses RPG Character Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.
Asset uses Ultimate RPG Items Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.
Support
If you have any questions, problems or suggestions, please do not hesitate to contact us: gambitegy@gmail.com
Price $44.99
Male Doctor by Nemo Nemo Game
This is a male doctor model, it contains 5 common character animations.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 role, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Texture format: PNG .
6. Vertices: 4600. Trigngles: 9100.
7. Contains color map, normal map, roughtness map.
8. Contains 5 animations.
Contact Us
If you want more beautiful models, please feel free to contact us.
E-mail: nemonemogame@163.com
Price $15.00
2dCharacterBoar by Hello world Studio
Hello guys,
In this package, we have ten attractive and beautiful characters from boar (PSB),
which includes idle animation.
Size(1024*1024);
And they are all ready to be animated.
Ten attractive and beautiful characters:
Police,
Executioner,
Gladiator,
Pirate,
Murderer,
Indian,
Gangster,
FireMan,
Chef,
Primitive
include dependencies:
2D Animation
2D PSD Importer
Support by gb.zend@gmail.com
omiStudio
Cheers
Price $4.99
Trajectory Calculation Pack 3D/2D by Creator's Toolbox
Key features of the asset:
- Supports 3D/2D
- Functionality comes in two forms: through easily-adjustable included components and static methods that can be called anywhere in your code.
- Calculation works with any direction and force.
- Two preview scenes are included to get you acquainted with the functionality.
- Calculations are made with respect to drag, whose functionality is implemented in a custom included component and mirrors Unity's built-in drag.
- A wide range of overloads that will let you calculate trajectory of static objects and objects in motion (as shown in clips), detect obstacles, mark landing spots with custom sprites and precalculate the exact flight time or simply get the list of trajectory points for your own purposes etc.
- Instructions are all included in a README file, though you can always contact me should any questions arise.
- Please note that pack only supports ForceMode.Impulse;
Package's functionality can be used in both 2D and 3D games.
Provide a static method with all the necessary data - and it's good to go. It's all that simple.
Alternatively you can also adjust an included component in Edit mode and easily control it with a few simple commands.
Price $5.00
Orchestral RPG/Adventure Music Pack I by Francesco Fabrizio
Inside the Pack you will find 6 tracks with Full Orchestra in WAV and MP3 format in two versions, a Loopable one and one with the tail end. Keep in mind that in the Loopable version there is a short tail, that's intended. The tracks, being orchestral, needs to breathe and then loop, it is done to make it sound good :).
You can listen to the demo on youtube.
This is the first Full Ensemble Orchestral Music Pack for RPG and Adventure Games by Francesco Fabrizio.
Inspired by the latest Open-world games' soundtracks, be ready with your sword and green cap ;)
Price $25.00
8-Bit RPG/Adventure Music Pack I by Francesco Fabrizio
Inside the Pack you will find 10 tracks WAV in and MP3 format, with most of them in two versions, a Loopable one and one with the tail end. A few ones are already considered to be loopable AND with tail end.
This is the first 8-Bit Music Pack for RPG and Adventure Games by Francesco Fabrizio.
All 10 Tracks are available for download for free and ready to be used.
You can use any of the tracks for any personal and/or commercial project.
If you have any questions you can write a comment down below or contact me at: info@francescofabrizio.com
Price $0.00
