Terrain Set by Istvan Szalai
Features:
-URP compatibility
-10 different terrain
-Unique shader for the best view.
-Many different tile texture for the natural view.
Details:
-Terrain heightmap size: 4097x4097 pixels.
-Baked maps sizes: 8192x8192 pixels.
-Tiled textures sizes: 1024x1024 pixels.
Before you import and use this package, need to download and import the Universal Render Pipeline, setup it and Shadergraph packages!
Price $40.00
Pirate John by Stellar 51 Studio
Price $19.99
Game Sound Design Explosion Pack by Pavel Sabacky
Audio file types: MP3
Sample rate: 48kHz
Bit depth: 24bit
Loopable: No
Additional: Stereo
This pack contains 8 distinctive explosions (MP3 files),
each describing a different type of destruction.
There are building explosions, outside explosions, explosions in a forest, explosions from far away, etc...
I hope these explosions will serve you well for whatever you might use them!
Price $15.00
Vizario H264RTSP Player by Technology Consultancy
- As Fast As It Gets: It uses native decoders to leverage hardware support.
- H264 and AAC format autodetection: finds out parameters for playback automatically.
- Resolution Support. it changes texture resolution based on decoded stream.
- RTSP Client: built-in client to connect with AAC and H264 support.
- Requirements
* Unity 2018.4+
* Android API Level 24+
* iOS 13+
* macOS 10.15+
* Windows x64
Vizario H264RTSP Player is a lightweight library to enable live RTSP streaming of H264 and AAC bitstreams to iOS or Android devices (respectively standalone apps or Editor Win64 and OSX) from a local PC or remote server. The library allows you to register as an RTSP client to a server and play back the video content within a texture, respectively audio over the native audio device.
The library is developed towards playback of live data and is essentially the playback-counterpart of the video casting asset:
https://assetstore.unity.com/packages/tools/video/vizario-h264rtsp-196278
The main purpose of this asset is to enable simple streaming of H264/AAC live streams from an RTSP server to a client, decoding und playing back as efficiently as possible. It was **NOT** designed to do perfect audio/video synchronization, **NOR** to become a generic player framework like LibVLC.
However, the libraries use the native audio devices for audio output (if desired). In other words, the AAC decoder is indeed a full player without the need to mess with device audio setups.
- Connect to RTSP Server: enter URL/Port/Channel and retrieve H264/AAC data
- Native Texture Rendering and Playback: uses native SDK to draw to texture on C++ level
- Optional casting from ffmpeg+VLC: choose ffmpeg and pipe output to VLC serving RTSP stream
Price $99.99
Dungeons – Action RPG Music Collection by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
A collection of tracks perfect for your next action rpg, fits perfectly into a dark lair filled with mystery and uncertainty
Price $15.00
Risengard_Castle by Plutark_games
Number of textures = 85
Number of Materials = 35
Texture dimensions =(4k,2k,1k,512)
Minimum vertices = 20 vertices
Maximum vertices = 40/000
Average vertices = 10/000
Number of meshes/prefabs = 266
LOD information (count, number of levels) = almost all models have LOD (with 3 LODs)
Types of materials and texture maps = all materials are built in & Easily convert to URP or HDRP with some Simple Click.
Collisions = yes (mostly mesh collider,box collider)
No lighting has generated, you should Generate if you desire.
Playable Demo: Google Drive Link
A Modular Castle With Village Houses.High poly,4k Textures, Good for High Quality Games.
Price $35.00
Graveyard - Lowpoly Environment by Unvik_3D by Unvik_3D
Details:
Every asset shares one texture, so it can be batched together to save draw calls.
The polycount assets are beetween 28 and 14550 tris.
The pack work in URP and standard pipeline.
The renders use Unlit shader, some of them are not included as scene in the package.
Assets have a mesh collider, so make sure to check it if you prefer a different collider.
Prefabs:
▪ Brunches x4
▪ Floating_Isle x3
▪ Grass x2
▪ Graves x6
▪ Pumpkin x1
▪ Rocks x4
▪ Steel_Fence x2
▪ Stone_Pilar x3
▪ StreetLight x1
▪ Tree x6
▪ Floor_Bricks x1
▪ Trunk x4
▪ Wood_Fence x1
▪ Wood_Planks x1
▪ Kitbashing x1
▪ Diorama x1
Optimized for mobile games, a graveyard that could be very useful for your spooky creations.
These graves and props surrounding the graveyard is a perfect match for any kind of environment, with a similar mood to Medievil!
I added pumpkins because it was made in Halloween season, in case you find it interesting for your projects.
Price $7.50
Combo Animaton System by Rin-Dev
- Graph System
- Easy to use scripts
- Full Source
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Disclaimers
This will not make your mismatch animations suddenly flow together. You should follow a basic combo structure with your animations for perfect compatibility.
USES LINQ. THIS HAS SHOWN ISSUES IN IOS SPECIFICALLY. CAN NOT GUARANTEE COMPATIBILITY FOR IOS BUILDS.
Uses the New Input System by default. Importing will import the New Input System package. If using something different, then you will need to delete the provided input script then remove the New Input System from the package manager.
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Important Links
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The Combo Animation System is your solution to creating that hack and slash feel for your players.
What you get with Combo Animation System
- Graph System for easy combo management
- Commented script with easy to understand functions
- New Input System support out of the box
The issue with creating something with stylish combos is trying to get the combos working. You can look up tutorial after tutorial but they only go so far into the science of attacks and the animator.
Using Combo Animation System, you get a nice a simplistic graph that allows you to set a combo node consisting of a Combo Button, Animation Name, and Use Crossfade toggle. Then you can connect these nodes to other nodes and now you have a full built combo tree.
Building combo systems is hard enough. Make it a little easier.
Full source code is included in the purchase
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Price $15.00
RockerGirl Hanna by flugolukss
Technical details
NO HDRP OR URP!
LOD 0 Rocker Girl Hanna : Verts: 59885 , Faces:56861 , Tris: 108356
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
Easy Animations retarget in Unity
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
Texture sets - Body, Head , Teeth, Hair,Tails , Eyes, Cornea , Lashes, Clothes, Shoes, Belt, Accessories ,Chokers , Lace.
4K Textures - normal, metallic, albedo.
The model is completely modular.
The full body under the clothes is included, it's not a cutout!
The nude version is censored!
Rigged with Humanoid Skeleton.
Additional bones that are added to Skeleton:
belt_01 , belt_02 , belt_03 ,
eye_r , eye_l ,
breast_r , breast_l ,
Hair_Tail_01_R , Hair_Tail_02_R , Hair_Tail_03_R
Hair_Tail_01_L , Hair_Tail_02_L , Hair_Tail_03_R
Guitar is not included!
Polycount: Rocker Girl Hanna : Verts: 59885 , Faces:56861 , Tris: 108356
Rigged with Humanoid Skeleton.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, AO.
Easy Animations retarget in Unity
Apple Blendshapes.
Price $59.99
BTA - Better Audio by Simon Buketits
Play Sound Effects:
Pitch randomisation,
Volume randomisation,
Can play Pool of Sounds, to increase variety.
Music:
Handles Music Fades,
Music doesn't stop when switching scene.
(Everything includes Spatial audio)
Easy to use.
Very Quick Setup.
Solves a lot of problems.
BTA increases the speed of integrating audio and handles some of the issues that you could have when trying to implement audio yourself.
Price $4.99
Quick Inverse Kinematics by VIT BIT
Quick Inverse Kinematics - you can create a Inverse Kinematics model in only 3 clicks!!!
Create as many joints as you want, it is optimized for EVERY platform, It is also compatible with ALL versions of Unity.
Just click on the editor add a model and you have a Inverse Kinematics model!!
No programming skill is required.
Asset includs:
1)Fast Inverse Kinematics Tool script
2)Bonus 3D Model !!!
Tutorial:
https://www.youtube.com/watch?v=-A_k9neJnLo
Support
E-Mail:
VitLabsMobile@gmail.com
Price $7.55
Native Ads Template (AdMob) by Avocado Shark
This package works with both IOS and Android devices.
Provided ad formats:
- Native In-feed Ad Format
- Native Large Static Ad Format
- Native Small Static Ad Format
- Native Banner Ad Format
Want ads that provide a better user experience and more long-term revenue?
💰 AdMob's Native ads allow you to create a smooth and natural ad experience to potentially show more ads overall and keep your users engaged in your Unity app. Ultimately, this will help you maximize ad revenue over the long term.
😰 However, most people find them hard to get started with as they require coding and understanding of AdMob's Native SDK.
😀 This asset fixes that by providing code-complete native ad prefabs designed for fast implementation and easy modification. With this package, you can implement your first native ad in just a few minutes and quickly customize the look and feel without the need of writing code. You can place these templates anywhere you want, such as in a feed, a dialogue, or anywhere else in your app.
ℹ️ To learn more about AdMob's Native Ads, visit this page.
🔎 Look into the Android Demo to experience the native ads.
This asset has been tested on both IOS and Android devices and approved by AdMob.
If you have any questions, feel free to ask them on the Discord Server.
Price $15.99
roman centurion by Anvar
Number of textures 20
Texture dimensions 1024x1024,2048x2048,4096x4096
Polygon count of Roman Centurion 22997
Number of meshes/prefabs 3
Rigging: Yes
Animation count yes
Animation type list:
Attack
Attack_2
Attack_3
walk
march_walking
block
block_idle
Block_impact
impact
death
jump
run
idle
kick
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Roman Centurion Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
shield_roman (for hand_l)
sword_roman (for hand_r)
skirt_front_mid_01-03
skirt_front_01-03_l/r
skirt_side_a_01-03_l/r
skirt_side_b_01-03_l/r
skirt_side_c_01-03_l/r
skirt_back_01-03_r/r
skirt_back_mid_01-03
pauldron_l/r
rags_a_01-02_l/r
rags_b_01-02_l/r
rags_c_01-02_l/r
rags_d_01-02_l/r
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
sword_sheld (2048x2048) and (4096x4096)
hair_helmet (1024ч1024) and (2048x2048)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes)
Metalic
AO
specular
direction (for hair)
Albedo + Alpha (for hair)
low_poly character polygon 22997 Vertex 31169 tris 45700
Sword polygon 527 verts 534 tris 1030
shield polygon 216 verts 932 tris 430
rendering and editing video made in Marmoset_4 and Adobe premier pro
the character is created as conveniently as possible! which will give the game developer
an easy way to upload to their project along with the animation!
Price $35.00
Cute Casual Adventure Game Music Pack #2 by Lajaudio
Laj Audio Cute Adventure Game Music Pack is the perfect solution if you need soft but noteworthy music for your platformer, adventure game music, or you are looking for affordable music for casual or mobile games, and puzzle games. All the tracks were designed to support a strong ambiance while not being too intrusive.
Made with Cubase, dozens of VSTs, and pro audio equipment, these cute and fun music tracks will make players feel joyful emotions while they are jumping, running, and exploring the levels of your game.
♪This pack contains 5 music tracks including 3 ingame themes, each representing their own world:
♥ Forest World Music Theme (loopable)
♦ Farwest Desert World Theme (loopable)
♠ Snow World Music Theme (loopable)
I also added a fun bonus music loop that can fit perfectly as a leaderboard music, a menu music or even a bonus room music.
Furthermore, you have a Cute Title Screen Music to welcome your players everytime they play your game.
⋆FEATURES⋆
⋆⋆⋆ High-Quality Audio Format Included ⋆⋆⋆
Wave (.WAV), 44.1 kHz / 24 bits uncompressed relaxing and ambient music that will drive your emotions and your imagination.
⋆⋆⋆ BONUS +40 Sound Effects ⋆⋆⋆
Need some sound ideas for your game? Don't worry, I got you covered!
+ 40 sound effects coming from multiple game projects I have worked on in the past, and some new sounds I created especially for this pack.
*The Tiger picture was taken from the website Freepik and was uploaded by user upklyaka
Price $4.99
AED Game Character - The Infernal Lord by Above Earth Digital
Features:
- 296 male voice-over audio files
- 67.2 MB of voice samples
- All in 44.1k/16 bit .wav file format
Number of Audio Waves: 296
Number of Audio Cues: 296
Sample rate / bit rate: 44.1k/16bit
Do Sound FX loop: No
Windows: Yes
Mac: Yes
AED Game Character Infernal Lord voiceover sound library provides you with more than 250+ immersive, game-ready voice-over sound files, vocalizations, battle cries, custom character specific dialogue lines, stock non-player character dialogue lines, and everything needed to create compelling cinematic scenes, character, and outstanding gameplay audio experiences.
The Infernal Lords voice profile is deep, gritty and dripping with demonic energy with a pronounced vocal performance. He is perfect for demons, villains, giants, in-game non-player characters or any antagonist game characters with elements of evil or demonic tendencies. His voice is ready for your game as is, provided in clean audio format in case you want to further process with vocals effects.
Features:
- Vocal Profile: Deep, Rich, Male Voice
- Perfect for NPC's like demons, evil wizards, creatures, werewolves, devils and film or movie based trailers.
- Featuring 128 custom lines and 139 NPC stock lines like: Kill them, I will destroy you, Attack. Perfect for MMO's, RPG's MOBA and RTS games.
- Featuring a variety of laughing, fighting, jumping, battle cries and demonic vocalizations and language to fully flesh out your newly created hell fiend!
- Works with any DAW or Game Engine
- Royalty Free and YouTube friendly
- Ready to rock, straight out of the box!
Price $29.99
Ultimate Color Picker by FSG Tools
- Tested on unity version 2019.4 and above
- Color picker uses HSV Channels
- Works with any render pipeline
- Very lightweight (Tested on low-end Mobile devices)
- Includes Open Source Code
- Highly Customizable
- Changing, Add or Reduce selection of Hue Colors
This Color Picker is an Easy to Use & Portable widget that can be used to apply colors to any 2D/3D object at runtime.
This Color Picker features the following features:
- Multiple Sliders: Allows fine-tuning of Hue, Saturation, Luminance, and Transparency to pick the perfect color.
- Swatches: Allow for the quick application of pre-allocated colors. Useful for finding the ideal color palette for your project. (Set defaults on Prefab).
- Quick Saving and Loading: This package's Swatches function loads and save colors to and from a JSON file. This also allows for multiple swatch color palettes to be saved and can be loaded whenever the need arises and also makes it possible to transfer swatches between projects.
- Simple and Performant: Its simplicity allows colors to be applied quickly and in real-time with minimal impact on performance with particular attention to minimal Garbage Collection
- Highly Portable: Smart programming allows this widget to be used on multiple platforms including PC, Mobile, and Console
- Controller Compatible: This widget can be used and navigated using any Controller including XBOX, PS4/5, and Nintendo Switch (More information in ReadMe)
Price $7.99
Techtree / Skilltree Creator by aoiti
A) Create Tech trees
The asset is designed to create a unidirectional and acyclic graph, as most techtrees or skill trees are. For that reason, every modification on the tree is checked dynamically to avoid breaking the acyclic and unidirectional nature of the graph.
B) Manage at Runtime
The tool also provides means to perform following at the Runtime,
1. Iterate through nodes of the graph (TechNode),
2. Check whether a TechNode is researched,
3. Check whether a TechNode has all its requirements met,
4. Invest research points to a Tech,
5. Detect if a Tech is researched.
A technology or skill tree is the visual representation of the such network and the possible sequences of upgrades a player can take, usually through the act of research or experience points.
Using this tool, you will be able to,
- create your own trees in the Techtree Editor Window by creating nodes and dragging connections,
- assign UnityEvents to particular technologies/skills that will be invoked when research is complete,
- access, track and update the upgrades in an individual techtree at Runtime.
Price $25.00
