LineBuildTool by hkTool
LineBuildTool includes a BuildLine, which can be used to edit line segments to create the walls, floors, and openings for doors and windows of buildings
LineBuildTool includes a StatisTool, which can generate multiple stairs by setting parameters, and generate segment data according to the stair path
LineBuildTool includes a ChildLine, which can be clipped and offset on the basis of the parent line segment to generate new line segments. On the new line segment, you can draw mesh and array objects
LineBuildTool can be used for building walls, floor windows and door openings, as well as building stairs. On ChildLine, it can also realize spline grid drawing and array placement of objects
Price $15.00
AuthPair - Pair Code Authentication with Firebase by AppScore
- Easy Sign-In with any platform (Google, Facebook, Microsoft, Twitter,...)
- Login with Pairing Code - perfect for VR/AR devices
- Easy to use - AuthPair works out of the box
- Sync game objects & texts with Firebase Realtime Database
- No coding required - properties can be edited in the Unity Inspector
The Firebase communication is realized by using the Firebase REST API
More and more devices (VR/AR glasses, Wearables,...) don't have a classic keyboard. Entering login credentials may become a challenge.
An easy and elegant solution to authenticate without a keyboard is to sign in with a pairing code, as used by many popular VR apps.
AuthPair is such an easy to use device-pairing-solution by using Firebase Authentication.
Easy sign in with any platform (Google, Facebook, Microsoft, Twitter,...) through pairing code and authentication page -> perfect for VR/AR devices.
AuthPair works out of the box -> NO CODING SKILLS REQUIRED!
This package also contains a Firebase Realtime Database component which lets you sync your Game Objects (position, rotation, scale) and Texts with the cloud.
The database component also doesn't need coding skills. Just drag your Game Object to the component and enter the database path.
NOTE: Even if AuthPair works out of the box, you should set up your own authentication URL with your own Firebase project to be able to manage your data. A detailed step by step instruction can be found here -> Set up your own auth URL
Check out the Auth Page and the Online Documentation.
As we also use AuthPair in our own project, we will update this package frequently.
Price $17.99
2D Pixel Nature Tile Set 1 by Kin Ng
animationclock@gmail.com or visit Graphictoon
Price $4.99
ECG low-poly(PC, Mobile & AR) by SR Studios Kerala
This pack contains 3d low poly model of an ECG Machine, with animated screen.Pack comes with many color variation's.You can use this pack commercially and non-commercially.This model is extremely optimized for pc, mobile and AR games, screen is animated using material offset.No shadergraph is used.
Technical Details:-
- Model(s) : ECG
- Vertex count : 326
- Tris count : 620
- Prefabs : 4
- Unwrapped : Yes
- Texture Variations : 3 (Dusty, Non-Dusty, Animated screen)
- Animations : 1 (Screen animation)
- Used Material(s) : Unity Standard Material
- Texture maps : Albedo/Base Color, Normal, Metalic Smoothness
- Texture Size : 2048(.png)
Features:-
- Animated screen
- Dusty non-dusty texture variations
- Seperatable body parts
- low poly
- Colliders, Rigidbodies attached
- Easy to use and modify
- PBR Textures
- Mobile, AR supported
Note1: You can adjust the speed of the screen animation using unity animation editor
Note2: You can adjust the dusty screen's opacity
Contact : srstudioskerala@gmail.com
Price $4.99
Simple Laser by Agoston_R
The asset uses Unity's Shader Graph, even for the Built-In renderer. Please make sure that a version of Shader Graph is enabled that supports the Built-in render pipeline if that is your target.
The lasers use particles that mark the hit of a surface, as well as projectors for a weapon's laser sight. The projectors are separate for each render pipeline so make sure to pick one for the configuration of your project.
Notice
If you need a more complete laser system with logic that handles recursive propagation of laser beams, check out my other project Laser System for Unity.
Simple Laser is a customizable laser shader complete with a line renderer and controller scripts to help you get started quickly.
The asset is suitable for any simple laser asset inside any game, be it FPS, Strategy or Puzzle.
Price $4.99
Dirty Ripped Curtains - LOD System by Compass 3D
Number of textures: 16
Texture dimensions: Every texture is in 2048x2048 and 4096x4096
Polygon count:
- Rods1: LOD0 544 , LOD1 128 , LOD2 56 Tris
- Rods2: LOD0 544 , LOD1 128 , LOD2 56 Tris
- Rope1: LOD0 1272 , LOD1 168 , LOD2 42 Tris
- Rope2: LOD0 1272 , LOD1 176, LOD2 54 Tris
- Curtain1: LOD0 1997 , LOD1 985 , LOD2 450 Tris
- Curtain2: LOD0 1954 , LOD1 938 , LOD2 475 Tris
Minimum polygon count: 42 Tris
Maximum polygon count: 1997 Tris
Number of meshes/prefabs: 18/12
Rigging: No
UV mapping: Yes
Types of materials and texture maps:
- 2 Base Map, 2 Normal Maps, 2 MetallicSmoothness (for URP Standard), 2 Ambient Occlusion, 2 Opacity, 2 MaskMap (for HDRP Standard), 2 Roughness (for PBR Standard), 2 Metallic (for PBR Standard)
- textures in *.png and *.tiff
Curtains are textured with dirty old material and have visible frayed parts and loose hanging threads. Torn parts and holes are made on Base Map (which has Opacity map on Alpha channel) that you can also use in URP as AlbedoTransparency Map. I also added separate Opacity Map just in case you need it. Curtains are hanging in a messy way on braided rope, which is supported by rusty rods. Normals are baked from highpoly. UV's are adjusted to work with any seamless material (see screenshot).
There is LOD system (LOD0, LOD1, LOD2) and every LOD is a seperate mesh so you can use one of the LOD's if you need lowpoly. And also rods, rope and curtains are separate meshes if you need only curtains or curtains+rope.
If you look on the screenshots, I showed how to set up Surface Options in Unity Inspector for HDRP and URP Standard. Adjust Threshold/Alpha Cutoff as you like. In Texture Import Settings, you need to tick 'Clamp' in Wrap Mode, because otherwise there will be visible outline in a place where should be transparent parts.
Price $4.99
Cute Robot 5 by Marcelo Barrio
Number of textures: 36
Texture dimensions: 4096x4096
Polygon count: 28.770 tris
Number of prefabs: 28, one per colour / material
Rigging: Yes
Animation count: 11
Animation type list: Action, Crouch down, Crouch up, Idle, Jump, Kick, Pickup, Punch, Run, Sprint, Walk
UV mapping: Yes
Types of materials and texture maps: PBR
Animated Cute Robot 5 using custom skeleton with 14 different color variations. Rough and Clean materials. It includes 11 different animations. If you need an specific animation loop you can ask for it and I will provide it for free.
Get all the other robots HERE
Price $4.99
Jotunheim Textures by LaFinca
All textures are stylized and created combining with Midgard Textures pixelated textures.
Features:
- 33 Unique Textures and Terrain Layers
- 33 PBR Materials
- Base Color / Normal / Height / Ambient Oclusion included / Roughness
- Resolution 4096px by 4096px
- PNG format
- Pixelated and Stylized
- Tillable
- Mobile and PBR ready
Jotunheim Textures is a 2D texture pack for creating games. It features stylized environments with a unique visual style, giving your project a unique look and feel. It is the perfect texture pack for creating or enhancing Nordic-themed worlds.
It will help you create a fantasy world with its cold, grandiose architecture and dense forests. Specially designed for games, architects and artists to use for the design of their games and artwork.
It is suitable for RPG and platform games, both stylized and realistic style are available.
Website | Linkedin | Pinterest | Youtube | Instagram | Itch.io
Price $20.00
Cartoon Bunny Set by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
Bridge plugin is enabled
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 18
Number of Materials: 10
Texture dimensions: 4096x4096
Triangles count: 17882
Number of meshes: 2
UV mapping: Yes
Types of materials and texture maps: PBR
Additional Notes: rig has additional bones: eye_l, eye_r, jaw, tongue_1, tongue_2
High-quality realistic low-poly 3D models of Cartoon Bunny
The model is ready for use in games and other real-time applications
Additional Notes: rig has additional bones: eye_l, eye_r, jaw
Price $39.99
InfiniTREE PRO - Procedural Forest Creation & Optimization by ARTnGAME
InfiniTREE PRO extra Features:
- New procedural whole tree generator with adjustable mesh quality, that can be used with the Forest grower - optimizer in the bark and branches prefabs in Grass Mode (branches are not forming an L-Tree in Grass mode but are rather spread in the ground area around the Bark prefab)
- New preview options of the forest growing region
- Control over the LOD distances cutoffs and more options on LOD center definition
- Direct support for all pipelines in the same project
- New above 64K vertices mesh mode, for further optimization and bigger batched models
- New controls for the Grass Mode to facilitate and control the new procedural trees planting.
InfiniTREE PRO ROADMAP:
- Add option to bake a batched tree from the tree grower and use this as branch without procedural creation. The standard mode is to create all trees on the fly in order to enable the maximum variety in tree shaping and easy customization.
InfiniTREE Features:
- New(v1.9) - Added new shader variant with circular wind for use with vortexes - tornados and helicopters (Video 1) - (Video 2)
- New(v1.9) -Added new shader based interaction - push of foliage towards the player direction (Video)
- New(v1.8) -Added a new tree chopping feature with complete chop process and particles.
- New(v1.6)-More shaping options for tree generation
- New(v1.6)-Major performance enhancements, for faster tree creation & dynamics
- New(v1.6)-New tree chopping behavior & demo
- New(v1.6)-New tree types and shaders
- New(v1.6)-New grass, spline and mesh generation modes WIP showcase demos
- New(v1.6)-More LOD options
- Procedural tree generation using L-trees. Create unique, rule based trees in the editor or during play mode.
- Ultimate customization and ease of use, use any prefab for the tree parts, also compatible with Unity Tree Creator meshes
- Interactive trees in play mode, infinite interaction possibilities (e.g. chop, move, explode, control trees, leaves & branches individually)
- Multithreaded dynamic batching system, that allows smooth addition and growth of trees during play mode and supremely detailed trees.
- Forest manager, that will group trees for optimal batching and performance, based on their type (static or dynamic) and relative distances.
- Fully controllable and customizable LOD system, use any mesh as LOD group and have complete control over the LOD method.
- Grow trees in the editor for preview and customize them further. Save prefabs of the trees on the disk for other uses.
- Instantiation of any tree with complete control of its features, during play mode.
- Grass mode, that will spread dynamic detailed grass over the terrain.
The framework is written in C# code and the source code is provided.
InfiniTREE PRO is a procedural tree generation and optimization system for Unity. It supports dynamic LOD management, ultimate ease of customization, using any prefab or the embedded tree generator to define tree parts and interactive trees.
----------------------------------------------------------------------------------
InfiniTREE PRO is at -50% Initial Release Discount for two weeks.
Also is a $5 upgrade from InfiniTREE and $15 from InfiniGRASS and Sky Master ULTIMATE.
----------------------------------------------------------------------------------
Big limited time offer, InfiniTREE PRO can be upgraded at big discount to InfiniGRASS for $15, then from InfiniGRASS to Sky Master ULTIMATE for $19 and from Sky Master ULTIMATE to all other major ARTnGAME assets for only $19 !!! The purchases must be done in separate orders after own the upgrade from asset in the asset library.
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Create trees with amazing detail and let the included forest manager group them and batch them with the custom multithreaded batching system for ultimate performance.
Create spectacular thick forests, add and grow trees on the fly during gameplay and interact with any tree and control all its parts individually. Ultimate customization with instant use of any prefab for bark, leaves and branches. Create any type of tree fast, imagination is the only limit.
InfiniTREE PRO may be used along side InfiniGRASS, for having more options on grass placement and to exchange shaders for more variety in tree visuals and to use the unique in InfiniTREE procedural L-Trees generation at run time or as unique models for InfiniGRASS brushes.
Windows Demo: InfiniTREE Demo
Videos
Dynamic tree growth & control | InfniTree system
If you have any requests for new features or feedback and for demos, please visit the Unity forum thread.
For support, contact me via [E-mail] [ARTnGAME Discord]
More info on the official website
**********************************************************
For tutorials & latest information, visit the ARTnGame forum.
**********************************************************
HDRP and URP versions are included.
The system has not been tested in VR, mobile, Mac, consoles and Linux. The core of the system, the procedural tree generator and optimizer should work on all platforms, the shaders of the trees are generally compatible with most platforms, but have not been tested in the above mentioned ones.
IMPORTANT:
Note this is the first Beta version of InfiniTREE PRO, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.
Price $59.00
Stylized Dumpster by PijayArt
Number of Meshes: 1
Number of Prefabs: 1
Number of textures: 4
Texture sizes: 2048x2048. Stylized PBR Textures (Albedo, MetallicSmooth, Normal Map and Ambient Occlusion).
Number of Materials: 1
Tris: 620.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Stylized Dumpster with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $4.99
Dragon VFX 01 | Ice & Fire by Maiami Studio
2 dragon prefabs included - one for fire, other for ice.
1 texture of 64x64 included
1 shader included for the dragon
1 demo scene - to showcase the prefabs.
The package includes 2 dragon animations - idle in the air and fire breathing/ice breathing.
Wings and tail have beautiful vfx animations attached.
Volumetric light is included.
The Demo Scene setup is included in the package.
Price $17.99
EDM Trap Music Batch by Composer Squad
Number of Audio Wavs: 22
Number of Audio Cues: 22
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 39
A Batch of EDM Trap Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 4 Original high-quality music tracks
- 22 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 39 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST: ❯❯❯❯❯
1) Evolution
2) Cyber Trap
3) Invincible
4) Drop The Trap
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@squad.fm and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $15.99
Samurai Type Character by Twelve
Animation :
- Idle 6 frames
- Run Acceleration 1 frame
- Run Full Speed 6 frames
- Run Decceleration 4 frames
- Jump Ascending 1 frame
- Jump Decending 10 frames
- Jump Landing 6 frames
- Wall Sliding 1 frame
- Dash & wall Jump 3 frames
- Dash Decceleration to Idle 1 frame
- Basic Attack Combo 1 3 frames
- Basic Attack Combo 2 3 frames
- Basic Attack Combo 3 3 frames
- Skill Attack1 Charging 1 frame
- Skill Attack1 Attacking 3 frames
- Skill Attack1 Sheath Katana 3 frames
- Skill Attack1 Impact Vfx1 frame
- Death 11 frames
And also contains
- Animated Dust Vfx
- Sound Effect
- Tile Environment
This package contains following
Price $10.00
3D 7080s Office Pack by grimdle art
Number of textures : 1
Maximum polygon count : 24636
Number of meshes/prefabs : 51
Rigging: No
Animation count : 0
UV mapping: Yes
It is an asset that reproduces the office of the 7080s.
This package contains:
51 meshs.
51 prefabs.
1 demo scene.
items:
3 types of book
2 types of bookcase
2 types of a pile of books
2 types of cabinet
2 types of chair
1 clock
4 types of computer
2 types of cup
2 types of desklamp
1 document stand
1 door
3 types of drawer
1 keyboard
1 light
1 partition
2 types of pencil
2 types of phone
1 picture frame
1 pillar
2 types of plenter
1 sticky note
1 switch
1 window shade
6 types of wall
1 ceiling
1 floor
Price $4.99
3D Voxel Model - Shadow Hunter Character by MrMustache
Triangles: 1.9k
Number of textures: 38
Texture dimensions: 16x16 - 128
Animations: 7
Info
Im not planing to add animations to characters !!!
* (Gift) This character comes with some basic animations.
- Idle
- Run
- Jump
- Doge
- Hit
- Attack
- Death
If you want to create your own animations :
You will find a model in T positon so you can Rig it (Humanoid type).
* As humanoid you need to fix his position to work .
If you like them i'll consider it to add more or even make a collection !
Thank you
MrMustache
Price $5.99
Gold Coins Burst Effect, Falling Coins by VRSource
4 particle systems
3 sprite based
1 3D model based
Sprite sheet texture size is 2048x2048px
Contains 36 frames of animated coin.
PBR textures for coin 3D model
In this package you can find 4 particle effects.
All effects showing Burst of Gold Coins.
3 effects are based on sprites, 1 is based on 3d model of coin.
Package conteins:
- 3D Coin model with PBR textures
- 2D sprite with animated coin
- 4 prefabs of Particle effect that represents Burst effect.
- Demo scene
Price $15.99
MIS-AI-CarRider-RCC by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the latest Invector FSM AI Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Can be used for mobile platform
✅ Required .NET 4.x
✅ Does not support melee combat while riding
✅ Cannot walk around in the car while riding
✅ It is not a system that follows the exact route as in the Traffic System
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐INVECTOR FSM AI v1.1.8a+ REQUIRED⭐
⭐Middleware For Invector Template v2.6.4+ REQUIRED⭐
⭐Realistic Car Controller v3.5.1+ REQUIRED⭐
⭐MIS-CarRider-RCC v1.4.0+ REQUIRED⭐
⭐MIS-VEHICLEWEAPONS v1.1.1+ OPTIONAL⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MIS-AI-Carrier-RCC is a MIS-CarRider solution for FSM AI. Use an excellent performance and easy-to-use FSM AI Template to make your own AI CarRider logic. This package offers 37 Actions/Decisions for now.
After exploring the path using NavMesh, it drives using the RCC controller in a realistic way.
In addition, it uses the Target Manager of MIS-Lockon to search for a car with amazing high performance.
Let your AI drive to your position. Let the car drive by itself. Let AI drives, and you immerse yourself in combat. Let the AI drive to the next location. Your ideas become reality in a realistic way.
MIS provides various methods for that. Imagine your game play and make FSM AI to make your own game more active. So that your players don't get bored.
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
- Character: Automatic
- Car: Semi-Auto (EVP setup must precede)
✅ FSM AI Character Setup
- Very easy FSM AI character setup
- Uses the same as MIS character setup mechanism
✅ Waypoint Editor
- Simple, easy and believable waypoint editing
- Automatically place waypoint positions on the NavMesh
✅ Supports Edy's Vehicle Physics
- Car Controller: EVP using AI control
- Camera Controller: MIS VehicleCamera
- Camera View mode switch: Inside, Outside, Orbit
- vControlAI is in active state while riding
- Hands IK on steering wheel
- Drives with left hand and shoots with right hand when the weapon is right hand one
- Foot IK on pedals or whatever
- Gear-Shifting animation
- Looking back animating when reversing
- Forward collision reaction
✅ AI Drive
- Drives through the waypoints: Test, Manual, OneWay
- Drives to the target position: AutoDrive
- Driving path between waypoints is given by NavMesh
- Drives in a realistic way
- When it collides with an obstacle, it finds its way and drives by repeating forward and reverse.
- Drives when all riders are on board
- Provides skip or return the path input
- Provides Pause/Resume Driving input
- Stop Move: The car stops until the StopMove object has gone (Forward direction only)
✅ Drive Modes
- Test Traversal
- Only for testing purpose
- Useful for the car movement settings without riders
- Moves to the mouse click point
- Manual Traversal
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- OneWay Traversal
- Automatically moves throught all waypoints and stops at the last waypoint
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- AutoCall for Player
- The dedicated car drives itself to the player's offset position
- AutoDrive for AI
- AI drives to the AI's target's offset position
✅ Supports Enter/Exit actions
- Available on any seat using Match Target system
- Natural door movement
- Exit AIs only input
✅ Ragdoll
- When the AI is dead by ragdoll
- When the vehicle is overturned
- When the vehicle collides with the forward obstacle
- When the character/vehicle get hit by explosive weapons
- When exit while moving
✅ Included 6 animation clips for AI characters
- Collision, Reversing
✅ Example FSM Behaviours
- 1.FindEnterExitCar_Action
- 1.FindEnterExitCar_Decision
- 2.Traverse_OneWay
- 3.Traverse_OneWay_Loop
- 4.RidingFriendCar
- 5.AutoDrive_ToFriend
- 6.AutoDrive_EnemyChaseAndShooting
- 7.AutoDrive_EnemyShootingOnChase
- 8.AutoDrive_EnemyFastShootingOnChase
- Demo_MIS-AI-CarRider-EVP_Companion
- Demo_MIS-AI-CarRider-RCC_Enemy
✅ FSM Actions
- mvAIAutoDriveToFriend
- mvAIAutoDriveToTarget
- mvAIChangeMaxCarSpeed
- mvAIChangeShootingFrequency
- mvAIChangeTraverseMode
- mvAIClearTargetAICar
- mvAIEnterVehicle
- mvAIExitVehicle
- mvAIFindTargetAICarAction
- mvAIGoToFriendVehicle
- mvAIGoToTargetAICar
- mvAIRestoreMaxCarSpeed
- mvAIRestoreShootingFrequency
- mvAIRidingShooterAttack
- mvAIRidingVehicle
- mvAIStartDrive
- mvAIStopAutoDrive
- and more
✅ FSM Decisions
- mvAICheckFriendDistance
- mvAIFindTargetAICarDecision
- mvAIFoundTargetAICar
- mvAIFriendOnBoard
- mvAIHasEntryOnTargetVehicle
- mvAIHasExitRequest
- mvAIHasFriend
- mvAIHasInterrupted
- mvAIHasReservedEntry
- mvAIHasTarget
- mvAIHasVehicleArrived
- mvAIHasVehicleStopped
- mvAIIsAllRidersOnBoard
- mvAIIsAutoDriving
- mvAIIsFriendOnBoard
- mvAIIsFriendOnDriverSeat
- mvAIIsOnBoard
- mvAIIsRagdolled
- mvAIIsVehicleDead
- mvAIReserveCarEntry
- mvAIReserveFriendCarEntry
- and more
✅ Provides IKAdjusts on AI riding
✅ Provides Demo scenes
- 1.TestMode
- 2.FindEnterExitCar_Action
- 2.FindEnterExitCar_Decision
- 3.Traverses_OneWay
- 4.Traverses_OneWay_Loop
- 5.RidingFriendCar
- 6.AutoDrive_AutoCall
- 7.AutoDrive_ToFriend
- 8.AutoDrive_ChaseAndExitForShooting
- 9.AutoDrive_ShootingOnChase
- 10.AutoDrive_FastShootingOnChase
- 11.StopMove
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR and FSM AI Template
#2 MIS (MIS Refactoring with FSM AI option enabled)
#3 EVP
#4 MIS-LockOn
#5 MIS-CarRider-EVP
#6 NavMeshComponents (Refer to the document)
#7 MIS-AI-CarRider-EVP
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Must read a document before you start developing
✅ This package does not provide AI Drive Logic source code
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $79.99
MIS-AI-CarRider-EVP by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the latest Invector FSM AI Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Can be used for mobile platform
✅ Required .NET 4.x
✅ Does not support melee combat while riding
✅ Cannot walk around in the car while riding
✅ It is not a system that follows the exact route as in the Traffic System
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐INVECTOR FSM AI v1.1.8a+ REQUIRED⭐
⭐Middleware For Invector Template v2.6.4+ REQUIRED⭐
⭐Edy's Vehicle Physics v5.3+ REQUIRED⭐
⭐MIS-CarRider-EVP v1.4.0+ REQUIRED⭐
⭐MIS-VEHICLEWEAPONS v1.1.1+ OPTIONAL⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MIS-AI-Carrier-EVP is a MIS-CarRider solution for FSM AI. Use an excellent performance and easy-to-use FSM AI Template to make your own AI CarRider logic. This package offers 37 Actions/Decisions for now.
After exploring the path using NavMesh, it drives using the EVP controller in a realistic way.
In addition, it uses the Target Manager of MIS-Lockon to search for a car with amazing high performance.
Let your AI drive to your position. Let the car drive by itself. Let AI drives, and you immerse yourself in combat. Let the AI drive to the next location. Your ideas become reality in a realistic way.
MIS provides various methods for that. Imagine your game play and make FSM AI to make your own game more active. So that your players don't get bored.
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
- Character: Automatic
- Car: Semi-Auto (EVP setup must precede)
✅ FSM AI Character Setup
- Very easy FSM AI character setup
- Uses the same as MIS character setup mechanism
✅ Waypoint Editor
- Simple, easy and believable waypoint editing
- Automatically place waypoint positions on the NavMesh
✅ Supports Edy's Vehicle Physics
- Car Controller: EVP using AI control
- Camera Controller: MIS VehicleCamera
- Camera View mode switch: Inside, Outside, Orbit
- vControlAI is in active state while riding
- Hands IK on steering wheel
- Drives with left hand and shoots with right hand when the weapon is right hand one
- Foot IK on pedals or whatever
- Gear-Shifting animation
- Looking back animating when reversing
- Forward collision reaction
✅ AI Drive
- Drives through the waypoints: Test, Manual, OneWay
- Drives to the target position: AutoDrive
- Driving path between waypoints is given by NavMesh
- Drives in a realistic way
- When it collides with an obstacle, it finds its way and drives by repeating forward and reverse.
- Drives when all riders are on board
- Provides skip or return the path input
- Provides Pause/Resume Driving input
- Stop Move: The car stops until the StopMove object has gone (Forward direction only)
✅ Drive Modes
- Test Traversal
- Only for testing purpose
- Useful for the car movement settings without riders
- Moves to the mouse click point
- Manual Traversal
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- OneWay Traversal
- Automatically moves throught all waypoints and stops at the last waypoint
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- AutoCall for Player
- The dedicated car drives itself to the player's offset position
- AutoDrive for AI
- AI drives to the AI's target's offset position
✅ Supports Enter/Exit actions
- Available on any seat using Match Target system
- Natural door movement
- Exit AIs only input
✅ Ragdoll
- When the AI is dead by ragdoll
- When the vehicle is overturned
- When the vehicle collides with the forward obstacle
- When the character/vehicle get hit by explosive weapons
- When exit while moving
✅ Included 6 animation clips for AI characters
- Collision, Reversing
✅ Example FSM Behaviours
- 1.FindEnterExitCar_Action
- 1.FindEnterExitCar_Decision
- 2.Traverse_OneWay
- 3.Traverse_OneWay_Loop
- 4.RidingFriendCar
- 5.AutoDrive_ToFriend
- 6.AutoDrive_EnemyChaseAndShooting
- 7.AutoDrive_EnemyShootingOnChase
- 8.AutoDrive_EnemyFastShootingOnChase
- Demo_MIS-AI-CarRider-EVP_Companion
- Demo_MIS-AI-CarRider-RCC_Enemy
✅ FSM Actions
- mvAIAutoDriveToFriend
- mvAIAutoDriveToTarget
- mvAIChangeMaxCarSpeed
- mvAIChangeShootingFrequency
- mvAIChangeTraverseMode
- mvAIClearTargetAICar
- mvAIEnterVehicle
- mvAIExitVehicle
- mvAIFindTargetAICarAction
- mvAIGoToFriendVehicle
- mvAIGoToTargetAICar
- mvAIRestoreMaxCarSpeed
- mvAIRestoreShootingFrequency
- mvAIRidingShooterAttack
- mvAIRidingVehicle
- mvAIStartDrive
- mvAIStopAutoDrive
- and more
✅ FSM Decisions
- mvAICheckFriendDistance
- mvAIFindTargetAICarDecision
- mvAIFoundTargetAICar
- mvAIFriendOnBoard
- mvAIHasEntryOnTargetVehicle
- mvAIHasExitRequest
- mvAIHasFriend
- mvAIHasInterrupted
- mvAIHasReservedEntry
- mvAIHasTarget
- mvAIHasVehicleArrived
- mvAIHasVehicleStopped
- mvAIIsAllRidersOnBoard
- mvAIIsAutoDriving
- mvAIIsFriendOnBoard
- mvAIIsFriendOnDriverSeat
- mvAIIsOnBoard
- mvAIIsRagdolled
- mvAIIsVehicleDead
- mvAIReserveCarEntry
- mvAIReserveFriendCarEntry
- and more
✅ Provides IKAdjusts on AI riding
✅ Provides Demo scenes
- 1.TestMode
- 2.FindEnterExitCar_Action
- 2.FindEnterExitCar_Decision
- 3.Traverses_OneWay
- 4.Traverses_OneWay_Loop
- 5.RidingFriendCar
- 6.AutoDrive_AutoCall
- 7.AutoDrive_ToFriend
- 8.AutoDrive_ChaseAndExitForShooting
- 9.AutoDrive_ShootingOnChase
- 10.AutoDrive_FastShootingOnChase
- 11.StopMove
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR and FSM AI Template
#2 MIS (MIS Refactoring with FSM AI option enabled)
#3 EVP
#4 MIS-LockOn
#5 MIS-CarRider-EVP
#6 NavMeshComponents (Refer to the document)
#7 MIS-AI-CarRider-EVP
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Must read a document before you start developing
✅ This package does not provide AI Drive Logic source code
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $79.99
Old Manor Modular Kit by Raikuns
- Low Poly (5k polygons)
- 23 Meshes
- Modular
- 2 Trimsheets (2kx2k)
- UV mapped
- Optimized textures
- Prefabs
- Examples
- Draw call effiencient
- No LODS
This package include an modular Old Manor
- 23 Unique Meshes
- Optimized Texture's
- Trimsheet (2048x2048)
- 2 Materials only
- Low Poly (5k in total)
- Prefabs
- Modular
- Example
- Post process Profile
- Ready for URP and built-in
Price $19.99
