Highlight & Selectables System by Intuitive Gaming Solutions
Built-in RP support requires atleast Unity 2021.2 or newer (for shader graph support).
URP and HDRP support tested and working on any Unity version from 2020.3 or newer.
Clickable system that is included supports both legacy and new Unity inpuit system.
*Supports URP and HDRP on Unity 2020.3 or newer.*
*Supports built-in render pipleine on Unity 2021.2 (requires ShaderGraph package).*
To use this package with the built-in render pipeline do not forget to install the 'Shader Graph' package found in 'Package Manager --> Unity Registry --> Shader Graph'.
Highlight Features:
- Highlight one or many Renderers using one Highlightable component.
- Local scale independent line thickness for nested Renderers (Optional).
- Makes a uniform scale outline around all nested Renderers regardless of scale.
- Supports Built-In, High Definition, and Universal render pipelines.
- Single shader graph for all render pipelines.
Selection Features:
- Powerful object selection system that supports various click-to-select modes, grid selection that works with gamepads and more. (Selection system supports hover-over and selection states)
- Click to select (use Unity events and public methods to create modes such as toggle selection on click, left mouse to select right mouse to deselect, and more.)
- Grid selection - perfect for gamepads, lets you divide a sset of SelectableObjects into rows and columns perfect for controller style selection, highly customizable selection overflow modes (limit, wrap, next/last row etc).
- Gamepad/arrow keys style selection supported.
Powerful Unity editor event integration. This asset provides Unity editor events for almost any situation you could imagine giving you the power to string together events in the editor to quickly string together behaviours in your game or write code to subscribe to these events in your own scripts to customize the system in anyway you see fit.
Simple setup.
Looking to highlight your object(s)? Just add a Highlightable component and specify which Renderers it should highlight. The Highlightable component will automatically add any Renderer on the same GameObject as itself, since you may not always want them added you simply reference child Renderers yourself by clicking-and-dragging in the Editor.
- Optionally use the provided helper components like HighlightOnTrigger to toggle highlight state.
- Two simple methods to highlight or unhighlight from code, Highlightable.Highlight() and Highlightable.Unhighlight().
- Use these methods in conjunction with Unity Editor events to easily change highlight state.
Looking to make objects selectable? Check out the ObjectSelector and SelectableObject components as well as a driver component such as the GridSelectionDriver. See the provided demo scene for an example of mouse-pointer and gamepad integration of these components.
Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.
FAQ:
- After importing the package into a project on the High Definition or Universal highlighted objects appear purple.
- This happens when Unity is choosing the wrong 'Target' in the provided shader. In your project goto 'HighlightSystem/Shared Resources/Shader Graphs/HighlightShaderGraph.shadergraph', double click it and select the appropriate target in the 'Graph Inspector' 'Target Settings' field in the shader graph editor.
- Optionally you may choose to remove unused pipeline targets if you wish.
Other Assets:
Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring you game AI to life, make them respond to physical forces in the world.
Conversations - A complete solution to conversations in all types of Unity games, from simple NPC conversations to full on visual novels.
Fade Effects - A complete fade effects solution for Unity (screen fade, object fade, fade camera obstructions, & more!)
Damage System - An advanced damage and weapon system for your game.
Game Movement - A fully-featured, modular movement system for almost any kind of game.
Editor Physics Simulator - Simulate and record physics in the editor.
Editor Animation Freezer - Freeze Animators at a specific frame in an animation.
Console Commands & UI - Console commands & UI panels for Unity.
Documentation:
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $22.50
Object Picker Pro by Script Boy
How does it work?
It uses a CustomPropertyDrawer to override the default object field.
The new object field has a toggle button. Once you click that button, there will be an overlay in the scene window. It is ObjectPickerPro Settings. You can change its mode or apply a filter.
Overlays:
- There is an overlay for Unity 2021.2.0a17 or newer.
- There is a custom overlay for old Unity versions.
Modes:
- Mouse Selection: You can pick objects by a mouse click.
- Button Selection: There is a button for each object in the scene.
Filter:
- You can filter the Hierarchy window.
- You can enter the Isolation view.
- You can filter by name.
- You can filter by type.
EditorAutoCompleteTextField:
The ObjectPickerPro Settings uses autocomplete text fields.
You can also use autocomplete text fields in your own custom editors.
The default Unity Object Picker is not enough.
This tool adds a new button to the object field and helps you to pick objects from the scene view.
Price $15.00
Modern Piano Ambiences Bundle: Nuances by Shigeru Takashima
150 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
Modern Piano Ambiences: Bundle is a collection of 150 High-Quality Studio Produced Piano Recordings. Royalty Free Tracks for use in any project.
*** For owners of my smaller packs: Upgrade Price is $10***
*** For owners of my previous bundles: This is a Free Upgrade***
TRACKLIST (.WAV, 44.1kHz, 16-bit)
VOLUME 1
- Oriental Wisps
- Fifths
- Mysteria
- Depths
- Forseen
- Loving
- Enchanted
- Bind
- Quirk
- Waltz
VOLUME 2
- Arpeggio Madness
- Chordal Love
- Classical Sense
- Depths 2
- Descends
- Drone
- Heavens
- High Views
- Kyoto
- March
- Ostinatos
- Pentatonic Love
- Push Through
- Quirks
- Ripples
VOLUME 3 (Clouds)
- Pagodas
- Ripple Effect
- Oriental Nights
- Thrones
- Beautiful Night
- Quartals
- Classical Sonata
- Clouds Behind
- Creepy Sonata
- Discovery Waltz
- Honest Light
- Humor Waltz
- Interspective
- Right Direction
- Seeking
- Sighs
- Sprites
- Stone Skips
- Thunder
VOLUME 4 (Textures)
- Back and Forth
- Classical Sense
- Clouds
- Confused
- Descends
- Distant Battle
- Evil Signs
- Harmony
- Paces
- Pastoral Charm
- Power In The Distance
- Rise
- Textures
- Waltz in Four
- Winds
VOLUME 5 (Lilacs)
- Beauty In All
- Classical Sonata Style
- Clock Ticking
- Deep Drone
- Dreamlike State
- Echoes
- Falling Beneath
- Forever Peaceful
- Gentle
- I Saw You
- In The Past
- Lilacs
- Modernism
- Mountain Range
- Parisian Dance
- Scale Descending
- Slowly Climb
- Waltz For That Guy
- Why It Is
VOLUME 6 (Embers)
- Acceptance
- Arpeggios Descend
- Beyond The Horizon
- Can We Be Together
- Cloud Walk
- Depths By One
- Diamond Lens
- Flower Gaze
- Harmonious
- Melody For My Love
- Mystery On Four
- Noire
- Oriental Flora
- Pentatonic Clouds
- Planned Perception
- Urban Ripples
- Walk Of The Soldiers
- Waltz For Lily
- A Waves
- Wondering
VOLUME 7 (AWAKENING)
- A Lesson For Two
- Arise
- Awakening
- Bring The Light
- If Clear Stills
- Delaying
- Dreamscapes
- Hopeful Beginnings
- Noire Touches
- Pendulum
- Pentatonic Descends
- Shades
- Venetian Boats
- Waltz in Minor Four
- Waltz On The Water
VOLUME 8 (ADAGIO)
- Adagio
- Adding Flight
- Cloud Descends
- Diamond Lens
- Drops of Ice
- Gray Skies
- Repeating Practice
- Scales Below
- Sonorities
- Spaces
- Sustained
- The Rising
- Tritones
- Waltz On Adagios Strings
- Zen Discussions
VOLUME 9 (NUANCES)
- Arpeggios Out Of Time
- Beyond Sight
- Blossoming
- Enjoy The Company
- Forgotten Styles
- Glissando March
- March of the Confused
- May Flowers
- Memories Of The Past
- Nuances
- Openings
- Pristine
- Quartz
- Romance in C
- Rose Belief
- Skips
- Thoughts of the Past
- Travel The Distance
- Waltz of the North
- Wind Withers
Price $69.99
Addictive Tracks 1 by Elven Net
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 48,000 Hz, 24bit
Does music loop: Yes
Minutes of audio provided: 21 mins 32 sec
Supported Development Platforms: All
Windows: Yes
Mac: Yes
Literally addictive tracks. These simple tracks will make your game addictive. The gamers won't be able to escape from this addiction. Add an addictive groove to your game to the next level.
This is an original title I created, but not looped from other songs.
01 - Addictive Loop 1
02 - Addictive Loop 2
03 - Addictive Loop 3
04 - Addictive Loop 4
05 - Addictive Loop 5
06 - Addictive Loop 6
07 - Addictive Loop 7
08 - Addictive Loop 8
09 - Addictive Loop 9
10 - Addictive Loop 10
11 - Addictive Loop 11
12 - Addictive Loop 12
13 - Addictive Loop 13
14 - Addictive Loop 14
15 - Addictive Loop 15
16 - Addictive Loop 16
17 - Addictive Loop 17
18 - Addictive Loop 18
19 - Addictive Loop 19
20 - Addictive Loop 20
Price $23.00
3D Platformer Music by Zach West Music
11 Loopable High Quality Wav Tracks (16-bit / 44.1 kHz)
1 Non Looping Track High Quality Wav Track (16-bit / 44.1 kHz)
3 Music Stingers High Quality Wav Track (16-bit / 44.1 kHz)
30 Minutes of Orignal Music
314 MB File Size
Unlimited Royalty-Free license
Inspired by some of the greatest 3D Platformers ever and there awesome soundtracks.
Can be used for platformers or any adventure based game!
You can have just as professional of a sound for a fraction of the cost!
Price $20.00
SFX Collections: Horse by Eddide
Audio file types
Sample rate: 48kHz
Bit depth: 24bit
Loopable: No
Additional: Stereo .wav 2304Kbps
Total: 34 files in 41.3 MB
30 foley sound effects of horses, from eating, whining, and trotting to a large group of horses galloping and comes with the bonus of a wagon.
Price $5.99
Better Crystals by SineVFX
- Textures are mostly at 2k resolution, they are tiles, so this is more than enough
- Total of 450 prefabs and materials included
- Two custom shaders, with 3 and 8 Volume Samples, targeting different performance
- 25 Crystal Meshes with all PBR textures
Performance:
All pipeline versions work perfectly fine on PC and similar platforms.
For High-end Mobiles URP is recommended, also you need to disable most of the blending options, Triplanar mapping, as well as POM (Parallax Occlusion Mapping). Crystals also need to occupy not much of the screen space for better FPS. 3 Samples Shader must be used also, you can change the shader on top of the material settings.
Also, it is better to set the Compression parameter for all textures from "CombinedVolumeNoise" to "None".
This Package is highly versatile. You can use prefabs meshes for environmental design, as single objects, or even in UI elements. The Material itself can be used on any mesh, it can also be painted using vertex color. Crystals can be also used as particles with no issues.
Check my OTHER ASSETS and TWITTER for news on upcoming Assets.
Main Features:
- 25 True Volumetric Crystals
- 18 Material Preset
- 450 Total number of Prefabs and Materials
- Shader Graph Support for all pipelines
- Second Scene with example use cases
- Perfectly scalable (Local Space Prefabs)
- Extreme customization options, almost every parameter can be adjusted
- Standard, URP, and HDRP support
- Tons of additional textures, gradients, and meshes
- Deferred and Forward rendering
- 100+ Textures and Gradient Ramps
Price $30.00
Ambient Video Game Music - Swamps by Phat Phrog Studio
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
A collection of ambient soundtracks that set the perfect scene for a dank dark swamp filled with uncertainty and danger
This pack contains 10 tracks that are each 3 minutes long for a total 30 minutes of audio
--
Do you want to add an extra layer of immersion to your games?
Then check out our ambient video game music collections! These soundtracks will help transport you to different worlds, alien planets, frozen tundra's, Japan & hundreds of other scenarios and locations, adding an extra level of realism and excitement to your gameplay. Whether you are a game developer looking for high-quality sounds to use in your new games or breath life into some existing projects, our music collections are perfect for you!
--
Price $15.00
Robot_2 by cglib
Number of textures: 15
Texture dimensions: (4096x4096)
Polygon count of Robot2: 17865 triangles
Number of meshes/prefabs: 1
Rigging:Yes
UV mapping:Yes
Types of materials and texture maps: PBR
Low poly robot model, ready to be integrated into your project.
With good optimization, you can place many models in a scene without significant performance degradation. Compatibility with an epic skeleton will allow you to use all the animations available for this skeleton. Custom material allows you to set any color for parts of the model. The asset also includes 10 alpha masks for even deeper customization (roughness, dirt, metallic, etc).
Price $39.99
Sovietwave / Panel Buildings by DenielHast
2D parallax waterfront cityscape:
- 6 cityscape layer
- 18 buildings + 12 environment sprites with random generation
- custom car / 3 sprites
- dark atmosphere of panel buildings
- image resolution HD - 2K, .PNG format
- high quality sprite layers
- script creating a random generation of buildings and scene movement
You can see a demonstration of the scene in the attached screenshots/video files.
If you have any questions, please contact me denielhastartist@gmail.com (I answer within 1-2 days).
Be sure to read the following before launching the Asset - First launch and settings
Don't forget to leave review on the Asset ;)
Price $7.99
2D TopDown Wastelands Tileset - Rogue Adventure by ElvGames
Tiles size: 16x16
Tiles count: 1.000+
Animated tiles count: 100+
Additional note: rules and animations must be set by the user.
Additional tags: 2D, Pixelart, TopDown, Tileset, Tilemap, Animated, Spritesheet, Sprites, Wasteland, Trees
Rogue Adventure is a pixel art asset pack that is inspired by games such as Dark Souls and Diablo, with dark themes and colors. Rogue Adventure features multiple asset packs with different themes that makes possible to create complete games and worlds.
Asset Content:
- Wasteland tiles for your game!
- over 1.000 tiles!
- over 100 animated tiles!
- Water tiles!
- Trees tiles!
- Stones tiles!
- Grass tiles!
- Auto tiles!
- Cliff tiles!
- Fences tiles!
Get your hands on one of the best pixelart assets and create your Wastelands areas with this amazing asset pack!
Note: The tilemap comes fully configurated and ready to use but the user will have to set the rules and animations to fit his project.
Price $15.99
Equipment Level Icon by shinvemo2020
Transparent background PNG files have been classified for easy combination.
Original PSD file. Let you adapt, redesign and create more.
Perfect for RPG games
10 weapons
10 clothes
10 hats
10 shoes
10 necklaces
10 rings
10 square boxes
10 chamfered boxes
10 round boxes
90 composite images
90X90 pixels
Price $25.00
Synth Ambiences Vol. 4.0.1 by JoeORourkeMusic
TECHNICAL DETAILS
20 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
Synth Ambiences is a collection of 20 High-Quality Live Synth Recordings, produced to provide that beautiful ambient feel. Royalty Free Tracks for use in any project. Ideal for Open World, Simulation, RPG, Puzzle, etc.
TRACKLIST(.WAV, 44.1kHz, 16-bit)
- A Breeze Onward
- A Distant Angel
- A Peaceful Time
- A Song For Pixels
- Anthology
- Begin The Expression
- Bells Ringing
- Chill Chordal Nights
- Deep in Thought
- Down Trolley
- Fifths Apart
- Garden Code
- Intro to Choice
- Laid Back Times
- Masked Emotions
- Midway to the Gate
- Mystery Begins
- Right For It
- Virtual Pagoda
- Waiting for the Boss
Price $39.99
Stylized Palm Tree 02 by PijayArt
Number of Meshes: 1
Number of Prefabs: 1
Number of textures: 3
Texture sizes: 1024x1024. Stylized PBR Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
Number of Materials: 1
Tris: 1,195.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes
Stylized Palm Tree 02 with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $6.99
Skiing Actions by Sports-Actions
Avatar Details:
you can customaze this avatar in to diffrent looks, 2 heads, 2 dress(suit) variations
SunGlasses:Tris-154,Veerts-90
Shoe_2:Tris-516,Verts-262
Face_1:Tris-2320,Verts-1190
Face_2:Tris-876,Verts-446
suit: verts 4271 verts tries 8185
Texture:
commonly all the avatar acceseries and body parts made in 1k texture size,
each texture page comes with smooth metalic, albedo, normal maps
skiing suits 2 variations made in 2k texture size
Rig:
Rig Details:
this player Rig setup comes with 70 Joints overall for the skin (fingers Included)
Animations list :
01_skiing_Alex_Hall
02_skiing_Sam_Kuch
03_skiing_Colby_Stevenson
04_skiing_Markus_Eder
05_skiing_Andri_Ragettli
06_skiing_Henrik_Harlaut
07_skiing_Issac_Freeland
08_skiing_Jesper_Tjader
09_skiing_Tim_Dutschi
10_skiing_Fabian_Bosch
11_skiing_CANDIDE_THOVEX
Falls
jumps,double jumps,
fast Moves
push forwards
crouchmovements
obstacles
sharp turn &
bonks all toghether 50 animations added
Note: Environment is just demo purpose..
click on the video to check the animations
This Animation Pack works with every version of unity,
It has humanoid and Generic Animations format flexibility.
you can easily replace with your custom avatar.
package contains Fbx files and Png files.
optimized for mobile games
Price $50.00
Albert Einstein (Fable Series) by The Architect
This asset consists of one character model optimized for all platforms:
Character has 6.955 triangles.
One 2048 x 2048 texture.
One mesh.
One material.
Albert Einstein character model has a humanoid rig and is optimized for all platforms. It also goes well with our other Fable Series character models.
Key Features:
- Optimized model with less than 7k triangles and a single material.
- The model has a single mesh in order to optimize draw calls.
- Humanoid rig.
- Compatible with Mixamo.
- Model is optimized for all platforms including mobile and VR.
- Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime style shader.
- Goes well with our other Fable Series character models.
- Includes blend shapes for mouth and eyelid movement. (Ideal for games with character lip sync and facial expressions like VRChat).
Price $16.99
Card TCG Design 8 by Angelina Avgustova
Price $9.99
roman collection by Anvar
Number of textures 164
Texture dimensions 256x256, 1024x1024, 2048x2049, 4096x4096
Polygon count of Roman archer 23406 , Roman soldier 3 25711 , Roman soldier 2 26699, Roman Centurion 31169,
ROMAN LEGIONARIE 31583
Number of meshes/prefabs 24
Rigging: Yes
Animation count yes
Animation type list every character animated you can open one by one for saw animations
UV mapping: Yes
LOD information
Types of materials and texture maps (PBR)
Low-poly models of the characters Roman collection Suitable for games of different genres RPG, strategy, shooter etc.
There are 5 characters in this collection.
1.Roman archer
2. Roman Soldier 3
3. Roman Soldier 2
4. Roman Centurion
5. ROMAN_LEGIONARIE
you can buy it one at a time.
1. Roman archer
Low-poly model of the character Roman Archer Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
bow_roman (for hand_l)
arrow_roman (for hand_r)
skirt_front_01-04
skirt_front_side_01-04_l/r
skirt_side_01-04_l/r
skirt_back_side_01-04_l/r
skirt_back_01-04
case_arrow_01-02
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
bow_arrow_arrow case (2048x2048) and (4096x4096)
hair_arrow (256x256)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes) (alpha for chainmail)
Metalic
AO
specular
direction (for hair)
Albedo + Alpha (for hair)
low_poly character polygon 20721 Vertex 23406 tris 41140
bow polygon 1980 verts 1969 tris 3930
arrow polygon 560 verts 302 tris 600
arrow case polygon 229 verts 239 tris 458
character animations are connected with arrows and with a bow,
for this reason the character is integral with the weapon
shooting animations are related to the method of increasing and decreasing arrows
Low-poly model of the character Roman soldier 3 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
character:
jaw
tongue_01-02
eye_r/l
cheek_l/r
shield_roman (for hand_l)
sword_roman (for hand_r)
skirt_front_01-04
skirt_front_side_01-04_l/r
skirt_side_01-04_l/r
skirt_back_side_01-04_l/r
skirt_back_01-04
sword_case_01-03
pauldron_a-b_l/r
flag:
stick_flag_01-03
flag_l/r_01-02
flag_2_l/r_01-03
stick_relic:
relic_stick_01-02
relic_flag_l/r_01-03
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
sword_sheld (2048x2048) and (4096x4096)
stick Relic, eagle, flag, pipe, (2048x2048) and (4096x4096)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes)
Metalic
AO
Albedo + Alpha
low_poly character polygon 22k Vertex 25711 tris 46210
Sword polygon 527 verts 534 tris 1030
shield polygon 216 verts 932 tris 430
pipe polygon 1111 verts 1108 tris 2196
stick_relic polygon 3176 verts 3248 tris 6224
flag polygon 942 verts 977 tris 1846
eagle polygon 1082 verts 1066 tris 2118
Low-poly model of the character Roman Soldier 2 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
shield_roman (for hand_l)
sword_roman (for hand_r)
belt_front_01-06skirt_l_01-02
skirt_side_01-03_l/r
skirt_side_b_01-03_l/r
skirt_back_01-03
skirt_front_01-03
r_s_sword_case_01-03
pauldron_l/r
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
sword_sheld_spear (2048x2048) and (4096x4096)
hair_helmet (1024ч1024) and (2048x2048)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes)
Metalic
AO
specular
direction (for hair)
Albedo + Alpha (for hair)
low_poly character polygon 22546 Vertex 26699 tris 44456
Sword polygon 388 verts 196 tris 388
shield polygon 216 verts 804 tris 216
spear polygon 560 verts 302 tris 600
also a separate sword case model polygon 276 verts 145 tris 276
Low-poly model of the character Roman Centurion Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
shield_roman (for hand_l)
sword_roman (for hand_r)
skirt_front_mid_01-03
skirt_front_01-03_l/r
skirt_side_a_01-03_l/r
skirt_side_b_01-03_l/r
skirt_side_c_01-03_l/r
skirt_back_01-03_r/r
skirt_back_mid_01-03
pauldron_l/r
rags_a_01-02_l/r
rags_b_01-02_l/r
rags_c_01-02_l/r
rags_d_01-02_l/r
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
sword_sheld (2048x2048) and (4096x4096)
hair_helmet (1024ч1024) and (2048x2048)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes)
Metalic
AO
specular
direction (for hair)
Albedo + Alpha (for hair)
low_poly character polygon 22997 Vertex 31169 tris 45700
Sword polygon 527 verts 534 tris 1030
shield polygon 216 verts 932 tris 430
Low-poly model of the character Roman LEGIONARIE Suitable for games of different genres RPG, strategy, shooter etc.
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) (4096x4096)
armor (2048x2048) (4096x4096)
sword_sheld (2048x2048) (4096x4096)
hair_helmet 1k
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
direction (for hair)
Albedo + Alpha (for hair)
low_poly character polygon 24547 Vertex 31583 tris 48662
Sword polygon 210 verts 412 tris 522
shield polygon 276 verts 282 tris 552
additional bones :
jaw
tongue_01-02
eye_r/l
belt_front_01-06
belt_l_01-03
belt_r_01-03
skirt_l_01-02
skirt_r_01-02
skirt_back_01-03
images rendered in marmoset 4
rendering and editing video made in Marmoset-4 and Adobe premier pro
contacts - Leon112233@list.ru
Price $175.00
Game Audio Scripting Essentials by Carter Menary Audio
Asset List
Root Folder | Total Length (in min:sec.mil) | Total Filesize | Number of Files
- Filename | length (in min:sec.mil) | filesize
SAMPLE_Ambience | 02:00.00 | 43.9 MB | 4 files
- Ambience, Lake waves from 5m, 96khz, 24bit, stereo, loop 1.wav | 00:30.00 | 10.9 MB
- Ambience, Lake waves from 25m, 96khz, 24bit, stereo, loop 1.wav | 00:30.00 | 10.9 MB
- Ambience, Porch thunderstorm, 96khz, 24bit, stereo, loop 2.wav | 00:30.00 | 10.9 MB
- Ambience, Porch thunderstorm, 96khz, 24bit, stereo, loop 7.wav | 00:30.00 | 10.9 MB
SAMPLE_Footsteps | 00:04.00 | 564 KB | 8 files
- Footsteps, gravel, 48khz, 16bit, mono 1.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 2.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 4.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 5.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 7.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 8.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 9.wav | 00:00.50 | 71 KB
- Footsteps, gravel, 48khz, 16bit, mono 10.wav | 00:00.50 | 71 KB
SAMPLE_Music, Synthwave | 02:12.92 | 36.5 MB | 9 files
- Music, Dark Industrial Synthwave, Section 1, Layer 1.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 2, Layer 2.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 3, Layer 3.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 1, Layer 1.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 2, Layer 2.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 3, Layer 3.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 1, Layer 1.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 2, Layer 2.wav | 00:14.77 | 4.05 MB
- Music, Dark Industrial Synthwave, Section 3, Layer 3.wav | 00:14.77 | 4.05 MB
Game audio tools made by a sound designer/composer for sound designers/composers!
The Game Audio Scripting Essentials package will help you along on your journey to implement audio in your games and projects, making it easy to do a few key features of middleware like FMOD and Wwise without the need for them.
Core Features
Audio Randomizer Container – scriptable object that allows the user to put multiple sound effect files into a single object, set settings for it, then when played it will randomly select and play one. Functionally, the middleware equivalents are FMOD’s multi-instrument shuffle and Wwise’s switch containers.
Adaptive Music Container – script that adds fully functional adaptive music with ease to your project. This script allows you to change the volume of layers in different states, for example, adding a combat layer over an ambient layer, but also switch to different sections of pieces with different transitions. The layers utilize Audio Randomizer Containers as well, allowing you to have plenty of customization.
Sample Assets – includes assets for an example scene, with music loops, both layers and different sections, and footsteps with a few variations. All these assets are free to use in commercial projects as well with credit (more information in the EULA).
Ambience, Lake waves - 2 files, 96kHz, 24bit, stereo, loopable, wav
Ambience, Porch thunderstorm - 2 files 96kHz, 24bit, stereo, loopable, wav
Footsteps, gravel - 10 files, 48kHz, 16bit, mono, wav
Music, Synthwave - 9 files, 48kHz, 24bit, stereo, loopable, wav
View technical details for full asset list in detail.
A Very Rough Character Controller – included for the sake of showing the features in the example scene, but shows how easily this can be added to existing scripts.
If you're interested in more, check out my released music and other projects!
Price $0.00
