8-Bit RPG Location Themes Vol. 7 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- A Chill Place To Be
- A Peaceful Town
- Happy Memories There
- My World
- Night In The Wrong Place
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete RPG Loops & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete RPG Loops ***
***$60 upgrade to 8-Bit Ultimate Pack***
Price $15.00
8-Bit Battle Themes Vol. 8 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Approaching Forces
- Combat Mode Engaged
- Corrupted Hero
- Intense Emotives
- Mechanical Battle Phase 1
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Battle Bundle & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Battle Bundle***
***$60 upgrade to 8-Bit Ultimate Pack***!
Price $15.00
16-Bit Stage Themes Vol. 7 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Bristles Of The Electricity Dungeon
- Desert Area: 16 Bit Remix
- Factory
- Garden Of Roses
- Lost City
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***16-Bit Complete Stage Themes & 16-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 16-Bit Complete Stage Themes ***
***$60 upgrade to 16-Bit Ultimate Pack***
Price $15.00
HyperNav: 3D Pathfinding by Infohazard Games
The main features of the package are:
Volume-Based Navigation: Characters can now navigate in three dimensions, rather than being bound to walkable surfaces.
Fluid Movement: Create smooth flight movement using spline paths!
Easy Editor Setup: Just add volumes to your level, bake, and you're good to go!
Flexible: Lots of customization options and places to extend the code through scripting!
Super Fast: Optionally uses the C# Job System and Burst Compiler to calculate paths at lightning-fast speed!
Memory Efficient: Pathfinding produces no garbage, further benefiting performance.
HyperNav is a navmesh-like system for implementing volume-based navigation. Unlike a navmesh, which is bound to walkable surfaces, HyperNav creates volumes in which characters can navigate on all three axes. I developed it for Astral Horizon, an FPS with 6-DOF gameplay, and it is best suited to similar games (where characters with the ability to fly need to navigate enclosed spaces). HyperNav should work great on desktop, console, mobile, and web. If you find that it doesn't, let me know and I'll do what I can to help out!
HyperNav requires the Infohazard.Core library, which you can get on the asset store here or on Github here.
You can find more information and documenation here. Video tutorials are available here.
For questions or suggestions, email me at infohazard.games@gmail.com.
Price $30.00
Medieval Dialogue Generator by X&Immersion
- Flexibility in dialogue production
- High quality NLP tool powered by artificial intelligence
- Extensive customisation
- Easy integration
- Toxicity filter and content moderation
- Multilanguage
This feature generates an infinite number of dialogue lines for your characters from the Middle Ages in a generative and procedural way. Make each character unique by giving them a name, a story and emotions. Save time by creating quality dialogue in one click and offer your players diversity.
This pack contains 7 predefined characters in the Medieval world : Farmer, Guard, Huntress, Innkeeper, Lady, Maiden and Merchant. However, don't stop at the name. You can change the attributes of your NPCs to customise them to your world. Editable attributes are :
- NPCs' Name - a random name will otherwise be used
- NPCs' background- a description of the character
- Attitude - As the NPC perceives the player, from hostile to helpful
- World Description - a description of your world and your story
- Players' name - the name(s) of the main player character(s)
- Choose the language of your NPC. Supported languages are : Afrikaans, Albanian, Amharic, Arabic, Armenian, Azerbaijani, Bengali, Bosnian, Bulgarian, Catalan, Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dari, Dutch, English, Estonian, Farsi, Filipino, Finnish, French, French (Canada), Georgian, German de Greek, Gujarati, Haitian Creole, Hausa, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Irish, Italian, Japanese, Kannada, Kazakh, Korean, Latvian, Lithuanian, Macedonian, Malay, Malayalam, Maltese, Marathi, Mongolian, Norwegian (Bokmål), Pashto, Polish, Portuguese (Brazil), Portuguese (Portugal), Punjabi, Romanian, Russian, Serbian, Sinhala, Slovak, Slovenian, Somali, Spanish, Spanish (Mexico), Swahili, Swedish, Tamil, Telugu, Thai, Turkish, Ukrainian, Urdu, Uzbek, Vietnamese, Welsh.
How the tool works
Define the character settings in the editor or leave the default settings. The text answers will be generated using our API and saved in an Excel file to the destination of your choice.
Interested in creating NPCs in other worlds? We will be happy to discuss this with you.
If you have any questions, please contact us at contact@xandimmersion.com
NB: This asset does not contain 2D or 3D characters.
Price $259.00
Pencil Race by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 20++ characters ready to unlock and use
- Very easy to add new characters with detailed instruction
- Leaderboard system using Dreamlo
- 9 days daily reward system for better retention
- Notification system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded video)
- Native share Android/iOS
- Commented C# code with detailed documentation
- Optimized for mobile
- Ready to publish out of the box
Pencil Race is an exciting level-base game in which you touch on the screen to control the pencil steering left or right while jumping forward. Try to collect the pencil part and the boosters to increase the length of your pencil. At the end, your pencil will combat with another pencil to see which one draw the bigger circle and if you win you complete the level, otherwise you will lose. You can also try to collect coins to unlock new pencils, collect magnet items to attract coins and collect shield items to protect the pencil from obstacles. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
This asset uses Native Share plugin under MIT license; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $24.95
Pilot Force Simulator by SomeOneWhoCares
Pilot Force Simulator is a complete project that mimics the familiar genre of games in full 3D.
The project is made in Sci-Fi style on URP.
Rendering
URP
Supported Platforms
PC, Android
Asset contains:
1. Menu
* start menu
* pause menu
* end menu
2. Gameplay
* AI (airplane, car, tank, turret)
* audio manager
* object pooler
* camera shake
* bullets controller (one drawcall for optimization)
3. Control System
* player mouse control
4. Special Shaders
* Smoke
* StyledWater
5. Particles
* 3 types of bullets traces
* 4 types of bullets explosions
* 3 types of explosions
* environment particles
3D models:
Vechicle:
* player ship
* airplane
* tank
* 3 types of turets
* ship
Environment:
* rocks
* 9 types of buildings
* lamps
* dam
* factory
* boxes and barrels
* tower
* tiles and tubes
1600 lines of code were written for the asset. Hundreds of hours of time.
It would cost thousands of dollars to fully develop such a product.
To work with the asset, you need to know C# programming.
Feedback(suggestions, questions, reports or errors)
SomeOneWhoCaresFeedBack @gmail.com
My social networks
Asset uses sounds(https://freesound.org) under CC0 1.0 Universal (CC0 1.0); see FreesoundLicense.txt file in package for details.
Asset uses EdgeOfTheGalaxyItalic under Public Domain license; see EdgeOfTheGalaxyItalicLicense.txt file in package for details.
Price $55.00
Autolevel by AlAsl
AutoLevel is a powerful and open-source level generator for unity, it offers a great set of editor tools to configure it to your own art resources and to control the level generation process.
Features
- Runtime API
- Editor tools, build level inside the editor
- Set the weight for individual Blocks or Block Group
- Control the generation process, and constrain volume to groups of Blocks
- Constrain boundary to a single group or another builder boundary
- Ability to rebuild a given section of the level
- Block variants
- Big block support
- Mesh builder that supports multiple materials input, with the ability to subdivide the level into chunks
- fbx export
- Blocks child game objects export
this package also contains a simple implementation for fog of war.
Getting Started
Get Unity 2020 LTS or newer, download AutoLevel, check 'AutoLevel Examples' folder, and 'getting started' documentation.
if you have any issues with the package or you want to contribute, please let me know on Github.
Price $0.00
Grown Assets | Billiards Template by GrownAssets
E-MAIL | DOCUMENTATION | DEMO | ROADMAP
Features:
- Realistic Physics
- Demo Environment
- Local Multiplayer
- Unity Ads Integration for Mobile Devices
- Profile Management (-> Play with friends)
- Customizable camera system (Views, Free look, Zoom etc.)
- Ball Aiming System
- Trajectory Aiming System
- Scoring system
- Turn System
- Sound System
- Editor Tools
- Game ready Demoscene
- Well documented
DISCLAIMER:
Assets uses Third party Content; see Third-Party Notices.txt file in package for details.
Need Support or have any questions: grownassets@gmail.com
Price $49.99
RPG Music Essentials Battle Themes by FictiumSoundDesign
Total Size: 190 mb
Total Length: 18:53
Mastering Details:
Perceived Loudness Levels: -14 LUFS (The Standard of Spotify, Youtube, etc, so it has a bonus of having a powerful audio quality as well as being ready for use throughout other media)
Total Number of WAV Files: 10
Sample Rate / Bit Rate: 44.1 kHz, 1410 kbps, wav
Maximum Peak: -1 dB
RPG Music Essentials Battle Themes (same content from "RPG Music All in One")
What you'll find in it:
10 soundtracks to use as battle in-game events!
More info:
https://drive.google.com/file/d/1zXJbvrLcKbGbLVo63cYITyZDC5zY2anC/view?usp=sharing
Price $10.90
RPG Music Essentials Towns & Villages by FictiumSoundDesign
Total Size: 415 mb
Total Length: 41:11
Mastering Details:
Perceived Loudness Levels: -14 LUFS (The Standard of Spotify, Youtube, etc, so it has a bonus of having a powerful audio quality as well as being ready for use throughout other media)
Total Number of WAV Files: 16
Sample Rate / Bit Rate: 44.1 kHz, 1410 kbps, wav
RPG Music Essentials Towns & Villages (same content from "RPG Music All in One")
What you'll find in it:
16 soundtracks to use in towns & villages themes!
More info:
https://drive.google.com/file/d/1fUfB2rPGlP1xzdSe4Qwtz1He6XAcmiJR/view?usp=sharing
Price $16.90
RPG Music Essentials Cinematic Ambiences & Underscores by FictiumSoundDesign
Total Size: 698 mb
Total Length: 68:76
Mastering Details:
Perceived Loudness Levels: -14 LUFS (The Standard of Spotify, Youtube, etc, so it has a bonus of having a powerful audio quality as well as being ready for use throughout other media)
Total Number of WAV Files: 30
Sample Rate / Bit Rate: 44.1 kHz, 1410 kbps, wav
RPG Music Essentials Cinematic Ambiences & Underscores (same content from "RPG Music All in One")
What you'll find in it:
30 soundtracks to use as background music!
More info:
https://drive.google.com/file/d/1tXaaRHA2DDXmjcfOYMftnEG4GxGwnzG5/view?usp=sharing
Price $29.90
Runner 3D by SAYDON
Required package:
-Cinemachine
-Basic Motion Free (a scene that doesn't require a 3D model and animation is included)
Supported platforms:
-IOS
-Android
-Windows
Features:
-Mobile input
-Stacking object
-Character movement
-Collectible
-Obstacle
Contact us:
you can contact us in case of an issue or question regarding the asset:
saydon.games@gmail.com
this is a Stack Runner 3D game where you move your character sideways to collect items that stack and avoid obstacles, and the goal is to reach the finish line.
3D Model used in the promotional video:
SkyBox:
Animation:
Price $5.99
Samurai animations (Motion Cast#15 Vol.1) by Motion Cast
35 animations in fbx
ENGLISH :
In this animation pack, we have imagined an original moveset of sword fighting in the style of a samurai.This animation pack is inspired by several video games, but also by classic swordsmanship movies. The entire motion capture was performed by Guillaume Fenot, a long-time sportsman. This package contains a total of 35 unique animations. All animations are captured in motion capture at 60 FPS and retouched manually. None of the animations is a modified recycling of a previous one, they all correspond to a different recording.
I specify that only the animations are sold, the 3D model is only present for aesthetic and technical purposes. In the pack, you will not find any scenery. During the animations, the character will have his sword in his hand. I would also like to point out that, with some exceptions, the fingers of the hand are not animated either, and that it is possible that the left hand is not exactly on the handle of the sword every time. You may have to make some small adjustments so that the animation corresponds correctly to your character. Finally, I invite you to watch carefully our video, which shows you all the animations, before buying.
List of animations :
-23 sword strikes (from 1 to 3 different strikes)
-1 kick with sword in hand
-6 original combos (3 moves and more)
-4 movement animations
-1 IDLE with guard
So we have a total of 35 animations, all in FBX.
We would like to improve and offer you the best animations possible, so we invite buyers to leave comments on this page, but also to follow us on social networks:
For any request or technical problem, you can contact us directly by e-mail:
motioncast.loic57@gmail.com
FRENCH :
Dans ce pack d’animations, nous avons imaginé un moveset original de combat au sabre, à la façon d’un samurai. Ce pack d’animations est aussi bien inspiré de plusieurs jeux vidéo que des classiques du film de sabre. L’ensemble de la Motion Capture a été performée par Guillaume Fenot, sportif de longue date. Ce pack contient un total de 35 animations uniques. L’intégralité des animations est capturée en motion capture à 60 FPS et retouchée manuellement. Aucune animation n’est le recyclage modifié d’une précédente, elle correspondent toutes à un enregistrement différent.
Je précise que ne sont vendues que les animations, le modèle 3D n'est présent qu'à des fins esthétiques et techniques. Dans le pack, vous ne trouverez pas de décors. Lors des animations, le personnage aura bien son sabre dans la main. Je tiens a préciser que, sauf exception, les doigts de la main ne sont pas animés, et qu’il est possible que la main gauche ne soit pas très exactement sur le manche du sabre à chaque fois. Il se peut que vous ayez à faire quelques petits ajustements pour que l’animation corresponde correctement à vos personnages. Enfin, je vous invite à regarder attentivement notre vidéo, qui vous montre toutes les animations, avant de passer à l’achat.
Liste des animations :
-23 frappes à l’épée (de 1 à 3 coups différents)
-1 coup de pied avec sabre en main
-6 combos originaux (3 coups et plus)
-4 animations de déplacements
-1 IDLE avec garde
Nous avons donc un total de 35 animations, toutes en formats FBX.
Nous aimerions nous améliorer et vous proposer les meilleures animations possible, c’est pourquoi nous invitons les acheteurs à laisser des commentaires sur cette page, mais aussi à nous suivre sur les réseaux sociaux :
Pour toute demande ou problème technique, vous pouvez directement nous joindre par e-mail :
Price $25.00
