Planets 1 by ithappy
Planets 1
Package:
- Set of 50 unique planet.
Scale:
- Planet is 20 meters in diameter.
Geometry:
- 50 unique objects (prefabs);
- Collision;
- 320k triangles all pack.
Material:
All models use 1 materials (color)
Textures:
All models use one texture (as a color palette).
Resolution: 1024 px
If you liked this package, please leave a review! Creativity to you!
If you have any questions, write to us!
Email
Price $29.00
ZA-400 Tesseract Torpedo by Dirk Jacobasch
Number of textures: 26
Texture dimensions: 1K, 2K and 4K
Polygon count:
ZA_400_Tesseract_Torpedo: 11.1K polygons / 25K tris
ZA_400_Tesseract_Torpedo_LP: 7.5K polygons / 17.5K tris
Torpedo_Mount: 782 polygons / 1877 tris
Torpedo_Mount_LP: 259 polygons / 851 tris
Front_Rack_Foot: 76 polygons / 148 tris
Front_Rack_Top: 193 polygons / 496 tris
Back_Rack_Foot: 76 polygons / 148 tris
Back_Rack_Top: 193 polygons / 496 tris
Front_Rack_Foot_LP: 24 polygons / 48 tris
Front_Rack_Top_LP: 69 polygons / 248 tris
Back_Rack_Foot_LP: 24 polygons / 48 tris
Back_Rack_Top_LP: 69 polygons / 248 tris
Number of meshes/prefabs: 11/28
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: PBR
The ZA-400 Tesseract is a torpedo for medium spaceships. The torpedo has a length of 11 meters. This high quality torpedo is perfect for desktops and consoles. The thrust vectoring paddels are rigged.
Included:
- ZA-400 Tesseract Torpedo.
- Torpedo mount that can hold one torpedo.
- Prefabs for all components.
- Thrust vectoring control script.
- Rigged thrust vectoring paddles.
- Prefabs available in mid poly and lower poly.
- Materials for Builtin RP, URP and HDRP.
- Simplified collider mesh.
- Continuous updates. This includes optimizations and new props in regular intervals.
Note: The display is not included.
If you have any questions please feel free to contact me at:
Price $15.00
Requiem's Choir - A Chorus-based Horror Music Collection by Octoverse Studio
Audio file types: WAV
Sample rate: 44.100 Hz
Bit depth: 24
Loopable: Yes
Additional: Stereo
VOICES OF THE DEVIL'S SERVANTS
If you need to save money and don't need a lot of songs for your project, REQUIEM'S CHOIR is perfect for you. The tension together with the subtle and tenebrous melody of the voices of the beyond make this library exclusive and niche, being able to expand several scenarios of its games, especially those that have a high load of religiosity or with ritualistic contexts.
Price $4.99
AA Soccer Player Animations package by activeanimation
Rigging: Yes
Animation count: 135
Animation type list: fbx
motion capture
This asset is composed of various 135 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Soccer_Player_Idle
AA_Soccer_Player_Waiting01
AA_Soccer_Player_Waiting02
AA_Soccer_Player_Waiting03
AA_Soccer_Player_Waiting04
AA_Soccer_Player_Waiting05
AA_Soccer_Player_Waiting06
AA_Soccer_Player_Emo_Cheer01
AA_Soccer_Player_Emo_Cheer02
AA_Soccer_Player_Emo_Sad01
AA_Soccer_Player_Emo_Sad02
AA_Soccer_Player_FreeKick01_RF
AA_Soccer_Player_FreeKick01_LF
AA_Soccer_Player_Wall01_Idle
AA_Soccer_Player_Wall01_Jump_F
AA_Soccer_Player_Wall01_Fallen_F
AA_Soccer_Player_Wall01_Jump_R
AA_Soccer_Player_Wall01_Fallen_R
AA_Soccer_Player_Wall01_Jump_L
AA_Soccer_Player_Wall01_Fallen_L
AA_Soccer_Player_Wall02_Idle
AA_Soccer_Player_Wall02_Jump
AA_Soccer_Player_Wall02_Fallen
AA_Soccer_Player_CIdle_R
AA_Soccer_Player_CIdle_Shift_RL
AA_Soccer_Player_CIdle_L
AA_Soccer_Player_CIdle_Shift_LR
AA_Soccer_Player_CMoveF_R
AA_Soccer_Player_CMoveB_R
AA_Soccer_Player_CMoveR
AA_Soccer_Player_CMoveF_L
AA_Soccer_Player_CMoveB_L
AA_Soccer_Player_CMoveL
AA_Soccer_Player_WalkF_RF
AA_Soccer_Player_WalkB_RF
AA_Soccer_Player_WalkF_LF
AA_Soccer_Player_WalkB_LF
AA_Soccer_Player_TurnWalkR_LF
AA_Soccer_Player_TurnWalkB_LF
AA_Soccer_Player_TurnWalkL_RF
AA_Soccer_Player_TurnWalkB_RF
AA_Soccer_Player_JogF_RF
AA_Soccer_Player_JogF_LF
AA_Soccer_Player_JogB_RF
AA_Soccer_Player_ogB_LF
AA_Soccer_Player_TurnJogR_LF
AA_Soccer_Player_TurnJogB_RF
AA_Soccer_Player_TurnJogL_RF
AA_Soccer_Player_TurnJogB_LF
AA_Soccer_Player_SpeedUp_RF
AA_Soccer_Player_SpeedUp_LF
AA_Soccer_Player_RunF_RF
AA_Soccer_Player_RunBrake_RF
AA_Soccer_Player_RunF_LF
AA_Soccer_Player_RunBrake_LF
AA_Soccer_Player_LossBalance_F
AA_Soccer_Player_LossBalance_B
AA_Soccer_Player_FallDownF
AA_Soccer_Player_FallDownR
AA_Soccer_Player_Down_FDown
AA_Soccer_Player_GetUp_FDown
AA_Soccer_Player_FallDownB
AA_Soccer_Player_Down_FUp
AA_Soccer_Player_GetUp_FUp
AA_Soccer_Player_Kick-off
AA_Soccer_Player_ThrowB_Grab
AA_Soccer_Player_ThrowB_UP
AA_Soccer_Player_ThrowB_Idle
AA_Soccer_Player_ThrowB_Out
AA_Soccer_Player_Jump
AA_Soccer_Player_HeadHit
AA_Soccer_Player_Fallen
AA_Soccer_Player_MindStop
AA_Soccer_Player_FreePass_L
AA_Soccer_Player_ChestStop
AA_Soccer_Player_Tackle_R
AA_Soccer_Player_Tackle_L
AA_Soccer_Player_FootStop_MR
AA_Soccer_Player_FootStop_ML
AA_Soccer_Player_FootStop_LR
AA_Soccer_Player_FootStop_LL
AA_Soccer_Player_FootStop_HR
AA_Soccer_Player_FootStop_HL
AA_Soccer_Player_FPass_P1_R
AA_Soccer_Player_FPass_P1_L
AA_Soccer_Player_FPass_P2_R
AA_Soccer_Player_FPass_P2_L
AA_Soccer_Player_FStopFar_R
AA_Soccer_Player_FStopFar_L
AA_Soccer_Player_SlideTackle_R
AA_Soccer_Player_SlideTackle_L
AA_Soccer_Player_DribbleR_R
AA_Soccer_Player_DribbleL_L
AA_Soccer_Player_DribbleF_R
AA_Soccer_Player_DribbleF_L
AA_Soccer_Player_DribbleB_R
AA_Soccer_Player_DribbleB_L
AA_Soccer_Player_AdjustJog_CloseR01
AA_Soccer_Player_AdjustJog_CloseR02
AA_Soccer_Player_AdjustJog_CloseL01
AA_Soccer_Player_AdjustJog_CloseL02
AA_Soccer_Player_AdjustJog_FarR01
AA_Soccer_Player_AdjustJog_FarR02
AA_Soccer_Player_AdjustJog_FarL01
AA_Soccer_Player_AdjustJog_FarL02
AA_Soccer_Player_DSpeedUp_R
AA_Soccer_Player_DSpeedUp_L
AA_Soccer_Player_DTurnJogR_R
AA_Soccer_Player_DTurnJogR_L
AA_Soccer_Player_DTurnJogL_R
AA_Soccer_Player_DTurnJogL_L
AA_Soccer_Player_DTurnJogB_R
AA_Soccer_Player_DTurnJogB_L
AA_Soccer_Player_DTurnJog
AA_Soccer_Player_GPass_P1_R
AA_Soccer_Player_GPass_P1_L
AA_Soccer_Player_GPass_P2_R
AA_Soccer_Player_GPass_P2_L
AA_Soccer_Player_GPass_P3_R
AA_Soccer_Player_GPass_P3_L
AA_Soccer_Player_GShoot_R
AA_Soccer_Player_GShoot_L
AA_Soccer_Player_FShoot_R
AA_Soccer_Player_FShoot_L
AA_Soccer_Player_SShoot
AA_Soccer_Player_Cross01_Attack
AA_Soccer_Player_Cross01_Defend
AA_Soccer_Player_Cross02_Attack
AA_Soccer_Player_Cross02_Defend
AA_Soccer_Player_Cross03_Attack
AA_Soccer_Player_Cross03_Defend
AA_Soccer_Player_Cross04_Attack
AA_Soccer_Player_Cross04_Defend
AA_Soccer_Player_Cross05_Attack
AA_Soccer_Player_Cross05_Defend
Price $67.99
Dragonfly sci-fi Drone by WONILMAX
- The material includes 4096x4096.png textures: Albedo, Metalness, Normal, Emissive maps
- Geometry: Polygonal Quads/Tris
- Polygons: 8817, Vertices: 8983
- Number of meshes/prefabs:1
- Rigging: No
- Uv mapping: Yes
- Types of materials: PBR
Low-poly count, assets are ready to use on most used game engines such as Unreal, Unity3D, FPS or third-person shooter games.
- The model consists of single mesh for better game engines performance.
- Real-world scale: cm
- Object Dimensions : Height:470cm, Width:860cm, Depth:800cm
Price $25.00
FantasyLampsPack by johnzhan
LODs: Yes
Number of Meshes: 60
Number of all kinds of grids:Cabinet 4,Ceiling 2,Floor 2,Lamp 41,Wall 4,Table 6,Bed 1,
Number of Particles:1
Number of Materials and Material Instances: 54
Number of Textures: 172
include;4K&Texture 127,2K&Texture 45,
Supported Development Platforms: Windows、Mac
USE HDRP
This contains more than 30 high-quality lighting models, with classical medieval style and modern style,which is very suitable for different environments to create dreamy scenes.
All models have rich material performance and can be creatively combined through Prefabs.Models are created using Blender, Zbrush, and Substance Painter.
Low POLY design makes everything run smoothly.
Price $19.99
AA Soccer Referee AssistantReferee Animations package by activeanimation
Rigging: Yes
Animation count: 40
Animation type list: fbx
motion capture
This asset is composed of various 40 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Soccer_Ref_Whistling01
AA_Soccer_Ref_Whistling02
AA_Soccer_Ref_UseCard01
AA_Soccer_Ref_UseCard02
AA_Soccer_Ref_DoorBall
AA_Soccer_Ref_OffSide
AA_Soccer_Ref_Goal
AA_Soccer_Ref_GoOn
AA_Soccer_Ref_DFreeKick_R
AA_Soccer_Ref_DFreeKick_L
AA_Soccer_Ref_IFreeKick_R
AA_Soccer_Ref_IFreeKick_L
AA_Soccer_Ref_Sideline_R
AA_Soccer_Ref_Sideline_L
AA_Soccer_AsRef_Idle_ST
AA_Soccer_AsRef_Idle
AA_Soccer_AsRef_Idle_ED
AA_Soccer_AsRef_Hint
AA_Soccer_AsRef_CornerKick
AA_Soccer_AsRef_Substitution
AA_Soccer_AsRef_Goal
AA_Soccer_AsRef_Sideline_R
AA_Soccer_AsRef_Sideline_L
AA_Soccer_AsRef_OffSide_Far
AA_Soccer_AsRef_OffSide_Middle
AA_Soccer_AsRef_OffSide_Close
AA_Soccer_AsRef_Run_R_ST
AA_Soccer_AsRef_Run_R_RF
AA_Soccer_AsRef_Run_R_LF
AA_Soccer_AsRef_RunStop_R_RF
AA_Soccer_AsRef_JogBack_RF
AA_Soccer_AsRef_JogStop_R_RF
AA_Soccer_AsRef_Move_R
AA_Soccer_AsRef_Run_L_ST
AA_Soccer_AsRef_Run_L_RF
AA_Soccer_AsRef_RunBack_LF
AA_Soccer_AsRef_RunStop_L_LF
AA_Soccer_AsRef_JogBack_LF
AA_Soccer_AsRef_JogStop_L_LF
AA_Soccer_AsRef_Move_L
Price $20.99
Anime Character - Fantasy Magical Girl 2 by Aloya Studio
- Number of textures: 16
- Texture dimensions: 2048*2048
- Polygon count: 43,265
- Number of meshes/prefabs: 2
- Rigging: Yes
- Animation count: 12
- Animation type list:
- Idle x2
- Jump
- Left Strafe walk
- Right strafe walk
- Runing
- Turn left x2
- Turn right x2
- Walkingx2
- Blendshape key: 35+
- UV mapping: Yes
- Types of materials and texture maps: Stylized PBR texture.
Platform ready: Mobile, PC, Console.
- Characters have been optimized for texture and mesh size to be usable on all platforms.
Exported File Format:
- FBX
Used software:
- Blender
- Substance 3D Painter
- Marvelous Designer
- Photoshop CC
- Unity 3D
Supported software:
- Unity, Unreal Engine, Blender, Maya, etc. Please contact me if you have any problems while using the product.
Price $35.00
Shock Wave Tool by Isle of Assets
If after adding particles to the game, the explosion does not seem realistic, then pay attention to this asset.
📌 Shock Wave Tool allows you to interact with objects located near the explosion site. The resulting shock wave repels objects depending on the parameters you set.
📌 You can filter objects by layers and tags at the same time, adjust the radius of action that is displayed in the editor, invert the force, etc.
📌 Shock wave can also be used as a skill for a character. It will ignore any obstacles and if the shock wave hits the target, the enemy will be thrown into the air.
🎮 WebGL
Price $10.00
Large - Desert Rocks Collection by Game-Ready Studios
Number of meshes: 141
Number of textures: 239
Texture Resolutions: 4096x4096 PBR
Number of materials: 79 (54 Cliffs, 20 Boulders, 5 Rocks Atlases)
Average Triangle/Vertex count:
Mobile - 300-1200
Desktop - 3000-5000
Large - Desert Rocks Collection for any project
All objects is sculpted
Package contains:
- 54 Cliffs
- 25 Small Rocks
- 42 Seeding Rocks
- 25 Small Rocks
- 20 Boulders
Optimized for Desktop and Mobille
Price $39.99
Magic Spells Sounds - Volume 02 by Potion Audio
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16 bit
Loopable: No, this sounds are spells that doesn't loop
Additional: Stereo or mono?
Magic Spells Sounds - Volume 02
616 High-Quality Magic Spells Sounds (308 as the standard version of the sound, 308 with an echo enhancement to make the sound more interesting).
This pack is linked with Magic Spells Sounds - Volume 01
🔊 YouTube Preview (hear the video preview of the 308 SFX)
(optional) 🔊 Listen to the audio preview on soundcloud
Divided in:
⥴ Hardcore Spells
⥴ Hits / Impacts
⥴ Projectiles
⥴ Variety of spells (energy, destruction, dark, creepy, funny, ice, fire, reccharge, barriers, textural, water, wind, etc...)
⥴ Buff Spells
⥴ Attack Spells
⥴ Healing Spells
⥴ UI
This pack can be complemented with:
Magic Spells - Bundle Collection -
More about the pack:
- Editable: Easy to generate more sounds if you alter pitch.
- Intuitive file naming.
- Very easy to implement in your game.
- Put more life to your game with this magic spells.
- A very good resource for magic sounds at a good price.
- You can use the original version and the echo enhancement together to create variations of the same spell.
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
If you want variations of the SFX you are allowed to alter pitch, tones, etc... For your projects.
[Contact]
Price $15.00
Iskariot Judge by Lonely Worlds
Number of textures: 10
Texture size: 2048 x 2048 px (rusted metal), 1024 x 1024 px (saw blade)
Polygon count: 45,773
Number of meshes (FBX): 1
Number of prefabs: 2
Rigging: Yes
Animation count: 10
Types of materials and texture maps: standard/default
Iskariot Judge
War Robot, with armature and 10 basic animations
The Iskariot Judge is one of Lonely Worlds three ancient War Robots. Including animations and fully rigged. There are two prefabs: one with an old rusted Judge and one with this model in its original colours. The ingame size is: height: 4.20 meters, width: 2.75 meters, length: 7.55 meters
As far as we are concerned, the rusted version of this model is especially intended for setting in a desolate, post-apocalytic world. As an unhinged and still dangerous witness to the very last war that transformed the earth into a lawless world. A beautiful robot that can be used as an enemy, guard or as a fellow combatant in a game. But possibly also as a motionless relic from a long forgotten war, left behind in a desolate environment. However, it is of course entirely up to you what you will use this asset for.
Included animations
The Judge features 10 basic animations:
judge idle
judge fatal hit 1
judge fatal hit 2
judge fatal hit 3
judge saw arm swing
judge walk backwards
judge walkplus arm swing
judge walk
judge saw blade rotation idle
judge saw blade rotation attack
However, this model is equipped with a full armature. This 'bone structure' allows you to make animations for additional movements in Unity (see also: read me file).
This asset contains:
1 Rigged FBX file
2 Prefabs (one rusted and one brand new Judge)
1 Demo scene
2 'Idle' Animator Controllers for the demo scene
10 Basic Animations
12 Materials
10 textures
2 Basic sound files (idle and walking)
1 Read me file (PDF)
Please note: some images or parts of the demo video above show assets from other developers. We used those assets just to give our robot an appropriate visual context. This concerns assets of NatureManufacture (trees, ground), LuxWater (water) and AllSky (skybox). Their assets, or parts of them, are NOT included. Shaders, buildings and the game character used in the video or images above are also NOT included.
Price $20.00
Iskariot Hangman by Lonely Worlds
Number of textures: 4
Texture size: 2048 x 2048 px
Polygon count: 47,141
Number of meshes (FBX): 1
Number of prefabs: 2
Rigging: Yes
Animation count: 6
Types of materials and texture maps: standard/default
Iskariot Hangman
War Robot, with armature and 6 basic animations
The Iskariot Hangman is one of Lonely Worlds three ancient War Robots. Including animations and fully rigged. There are two prefabs: one with an old, rusted Hangman and one with this model in its original colours. The ingame size is: 4.20 meters, width: 2.75 meters, length: 7.05 meters
As far as we are concerned, the rusted version of this model is especially intended for setting in a desolate, post-apocalytic world. As an unhinged and still dangerous witness to the very last war that transformed the earth into a lawless world. A beautiful robot that can be used as an enemy, guard or as a fellow combatant in a game. But possibly also as a motionless relic from a long forgotten war, left behind in a desolate environment. However, it is of course entirely up to you what you will use this asset for.
Included animations:
The Hangman features 6 basic animations:
idle_
walk_
walkback_
fatal hit_1_
fatal hit_2_
fatal hit_3_
However, this model is equipped with a full armature. This 'bone structure' allows you to make animations for additional movements in Unity (see also: read me file).
This asset contains:
1 Rigged FBX file
2 Prefabs (one rusted and one brand new Hangman)
1 Demo scene
2 'Idle' Animator Controllers for the demo scene
6 Basic animations
8 Materials
4 textures
2 Basic sound files (idle and walking)
1 Read me file (PDF)
Please note: some images or parts of the demo video above show assets from other developers. We used those assets just to give our robot an appropriate visual context. This concerns assets of NatureManufacture (trees, ground), LuxWater (water) and AllSky (skybox). Their assets, or parts of them, are NOT included. Shaders, buildings and the game character used in the video or images above are also NOT included.
Price $15.00
Iskariot Executor by Lonely Worlds
Number of textures: 4
Texture size: 2048 x 2048 px
Polygon count: 59,544
Number of meshes (FBX): 1
number of prefabs: 2
Rigging: Yes
Animation count: 9
Types of materials and texture maps: standard/default
Iskariot Executor
War Robot, with armature and 9 basic animations
The Iskariot Executor is one of Lonely Worlds three ancient War Robots. Including animations and fully rigged. There are two prefabs: one with an old, rusted Executor and one with this model in its original colors. The ingame size is: height: 4.10 meters, width: 2.70 meters, length: 6.85 meters
As far as we are concerned, the rusted version of this model is especially intended for setting in a desolate, post-apocalytic world. As an unhinged and still dangerous witness to the very last war that transformed the earth into a lawless world. A beautiful robot that can be used as an enemy, guard or as a fellow combatant in a game. But possibly also as a motionless relic from a long forgotten war, left behind in a desolate environment. However, it is of course entirely up to you what you will use this asset for.
Included animations
The Executor features 9 basic animations:
canon_reset
optics_rotation-1
optics_rotation-2
walk
walkback
idle
die-1
die-2
die-3
However, this model is equipped with a full armature. This 'bone structure' allows you to make animations for additional movements in Unity (see also: read me file).
This asset contains:
1 Rigged FBX file
2 Prefabs (one rusted and one in the original color)
1 Demo scene
2 'Idle' Animator Controllers for the Demo Scene
9 Basic animations
8 Materials
4 textures
2 Basic sound files (Idle and Walking)
1 Read me file (PDF)
Please note: some images or parts of the demo video above show assets from other developers. We used those assets just to give our robot an appropriate visual context. This concerns assets of NatureManufacture (trees, ground), LuxWater (water) and AllSky (skybox). Their assets, or parts of them, are NOT included. Shaders, buildings and the game character used in the video or images above are also NOT included.
Price $15.00
MONSTER: FUNGLICANE by PROTOFACTOR, INC
- Model is rigged to the Mecanim Generic Rig Set Up
- Material used is Standard Built-In. It can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected Pipeline
Here is Funglicane. This little ugly critter can be airborne or grounded. Despite its small size this creature can inflict some severe wounds with its claws, teeth or electric capability.
Geometry is 6.73 Ktris. rig is 34 bones. Model uses 1 material with a 2048*2048 PBR texture set.
The package includes a set of 35 animations (8 being root motion variations).
Price $24.99
Red Deer Doe by Red Deer
Number of textures: 16
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12700 tris
Minimum polygon count: 2300 tris
Maximum polygon count: 15700 tris
Number of meshes/prefabs: 3/17
Rigging: Yes
Animation count: 70
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: 4 level
Types of materials and texture maps: PBR
This asset has realistic RED DEER DOE model.
The model has 67 bones, 12700 tris and 4 levels of LODs. LODs are enabled and configured.
Texture maps - albedo (alpha mask), AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 2300 triangles and 512x512 textures.
65 animations (IP/RM):
- attack front, back, left, right, upper, run;
- hit front, middle, back;
- death left, right;
- Idle 1-6;
- eat, dig eat, drink;
- lie 1-2 and sleep;
- fall start;
- jump place (start, end, full);
- jump (start, vertically up, horizontally, vertically down high, vertically down low, end);
- walk (front, back, left, right, back left, back right);
- trot (front, left, right);
- run (front, left, right);
- run jump (front, left, right);
- turn left, right;
- turn 180 left, right;
- swim (front, back, left, right, back left, back right) swim turn left, right;
- swim enter;
- swim idle, etc.
Animations to eat, drink, sleep, and lie are divided into the beginning, cycle and end of the animation.
If you have questions, then write to the mail: RedDeer3D@gmail.com
Price $35.00
Female Hair Collection vol 04 by Ida Faber
BUILT-IN, URP, AND HDRP INCLUDED
PDF. instruction on how to enable URP and HDRP is included as well.
This collection includes - 6 base hairstyles + 5 types of bangs. By mixing them you can get 36 Unique hairstyles.
Low-poly / Game-ready / PBR / Rigged
All hairstyles are rigged to classic Humanoid rig with additional bones (see screenshots). You can apply physics via these bones.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity
Easy Color change - Gray Base Color is included so you can easily make any hair color.
Default color maps that are included: dark and blonde.
Renders are made in Marmoset 3, I can send you a scene. I included screenshots from Unity as well.
SK_HAIR_Long_01 - tris 20608, verts 13340
SK_HAIR_Long_02 - tris 25536, verts 16530
SK_HAIR_Long_02_Acs - tris 224, verts 116
SK_HAIR_Long_03 - tris 21056, verts 13630
SK_HAIR_Long_04 - tris 15456, verts 10050
SK_HAIR_Long_05 - tris 12768, verts 8485
SK_HAIR_Long_05_Twintails - tris 13984, verts 8940
SK_HAIR_Ponytail - tris 35616, verts 23085
SK_HAIR_BANGS_01 - tris 19712, verts 11286
SK_HAIR_BANGS_02 - tris 4032, verts 2610
SK_HAIR_BANGS_03 - tris 3360, verts 2175
SK_HAIR_BANGS_04 - tris 8736, verts 5655
SK_HAIR_BANGS_05 - tris 1576, verts 1036
BUILT-IN, URP, AND HDRP INCLUDED
PDF. instruction on how to enable URP and HDRP is included as well.
This collection includes 6 unique base hairstyles + 1 Twin-tail variation + 5 types of bangs. By mixing them you can get 37 Unique hairstyles.
Low-poly / Game-ready / PBR / Rigged
All hairstyles are rigged to classic Humanoid rig with additional bones (see screenshots). You can apply physics via these bones.
Price $129.99
Wild_Vampire by Ilay Marchenko
Number of textures 13
Texture dimensions 4096
Maximum polygon count 5989
Number of meshes/prefabs 4
Rigging: Yes
Animation count 15
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly 3D Model Wild_Vampire
Texture pack one 4096x4096
The model contains 15 animations.
Idle pose 5
Walk 1
Run 1
Jump 1
Get Hit 2
Attack 3
Death 2
Fout skins
Four materials
texture maps 13
UV parameter set
faces 5989
verts 6147
Tris 11946
Price $20.00
Casual Boy by outvector
Average Polygon Count : 4000 Triangles Average
Textures : 0, All Color Information Is Material Based
UV Mapping : No
Rigging : Yes | Humanoid Rig
Casual Boy is a 3d character model created for your game project.
The character model is optimised for use across all platforms, mobile, console and desktop and the average polygon count for each iteration / prefab is 4000 triangles.
The asset comes with 60 Prefabs containing different variations that can be used as a starting point within your project.
The color information is completely material based and fully adjustable, leaving unlimited options when creating new variations.
The character model is fully rigged and will work with humanoid animations from both Mixamo.com and the Unity Asset Store.
Animations are not included.
Documentation (Covers Customisation and Animation).
Price $15.00
Fantasy Character Ranger PBR 4k Rigged by 1T Studio
Number of textures: 4 (diffuse, metal, roughness and normal)
Texture dimensions: all 4k (4096x4096)
Material: PBR
Polygon count: Verts 12.1k, Tris 24k, Faces 12k
Number of meshes/prefabs 1 Fbx and 1 Prefab
Rigging: Yes
Animation type: animation files not included
UV mapping: Yes
Compatibility: Works perfect with Unity Third Person Controller (not included)
Works perfect with Unity Third Person Character Controller; Sci-Fi Fantasy Character
Price $15.99
