Old Cliffs by Dmitriy Dryzhak
Here you can find a lot of old cliffs pieces as whole big cliffs, small or damaged cliffs, their splinters and piles of splinters. Each cliff object (except splinters) have three different materials which can be blended through vertex colors to get more realistic resault. Also package inlude the stone braiser with a coal and the decorative stone head.
Triangle counts:
Braizer - 840 triangles
Braizer_Coal - 1914 triangles
Coal - 1488 triangles
OldCliff_1 - 12550 triangles
OldCliff_2 - 16116 triangles
OldCliff_3 - 12608 triangles
OldCliff_4 - 16406 triangles
OldCliff_Gath_F1 - 34400 triangles
OldCliff_Gath_F2 - 28238 triangles
OldCliff_Gath_L1 - 10890 triangles
OldCliff_Gath_L2 - 8700 triangles
OldCliff_Gath_M1 - 28961 triangles
OldCliff_Gath_M2 - 31932 triangles
OldCliff_Gath_M3 - 32343 triangles
OldCliff_Gath_M4 - 27007 triangles
OldCliff_Gath_M5 - 40257 triangles
OldCliff_Gath_M6 - 33656 triangles
OldCliff_Gath_M7 - 49217 triangles
OldCliff_Gath_R1 - 40333 triangles
OldCliff_Gath_S1 - 2280 triangles
OldCliff_Gath_S2 - 2280 triangles
OldCliff_Gath_W1 - 15387 triangles
OldCliff_Gath_W2 - 13657 triangles
OldCliff_Gath_W3 - 12576 triangles
OldCliff_Gath_W4 - 11652 triangles
OldCliffL_1 - 6390 triangles
OldCliffL_2 - 5756 triangles
OldCliffRought - 13016 triangles
OldCliffSmall_1 - 930 triangles
OldCliffSmall_2 - 792 triangles
OldCliffSmall_3 - 558 triangles
Splinter1 - 240 triangles
Splinter2 - 182 triangles
SplinterS1 - 112 triangles
SplinterS2 - 88 triangles
SplinterS3 - 142 triangles
SplinterS4 - 148 triangles
SplintersPIle_1 - 9546 triangles
SplintersPIle_2 - 3502 triangles
SplintersPIle_3 - 3254 triangles
StoneHead - 3776 triangles
Price $20.00
High Demon by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Some renders in Marmoset were made with SSS(Subsurface Scattering). SSS is not made in Unreal Engine but there are maps in the SSS Folder that were used in Marmoset
Character: tris 42 180, verts 27 431
Sword: tris 2 992, verts 1 728
Additional bones that are added: u_Jaw, u_Wing_01_L, u_Wing_02_L, u_Wing_Big_01_L, u_Wing_Big_02_L, u_Wing_Big_03_L, u_Wing_Big_04_L, u_Wing_Middle_01_L, u_Wing_Middle_02_L, u_Wing_Middle_03_L, u_Wing_Middle_04_L, u_Wing_Small_01_L, u_Wing_Small_02_L, u_Wing_Small_03_L, u_Wing_Small_04_L, u_Wing_01_R, u_Wing_02_R, u_Wing_Big_01_R, u_Wing_Big_02_R, u_Wing_Big_03_R, u_Wing_Big_04_R, u_Wing_Middle_01_R, u_Wing_Middle_02_R, u_Wing_Middle_03_R, u_Wing_Middle_04_R, u_Wing_Small_01_R, u_Wing_Small_02_R, u_Wing_Small_03_R, u_Wing_Small_04_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Chain_01_L, u_Chain_02_L, u_Chain_03_L, u_Chain_04_L, u_Chain_05_L, u_Chain_01_R, ClothFront_01, ClothFront_02, ClothFront_03, BackCloth_L, BackCloth_R
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
5 Texture sets - Body(2), Eyes, Armor, Sword
Body Skin have 6 Color Variations
Wings have 6 Color Variations
Eyes have 5 Color Variations
Body have Blood and Emission effect
Emission color can be changed in the Material
Number of Textures: 65
Only default shader
Low poly High Demon. Rigged to Humanoid with additional bones
Only default shader
Price $34.99
HDRP Car Paint Shader / VR Ready by Akıllı Mum
Please read the latest documentation here
Only supports High Definition Render Pipeline (HDRP)
Only supports 2021.3 and above
Looking for URP version? It is HERE
1. Three colors fresnel paint.
2. Life like rain simulation (with speed, strike power, amount and more options).
3. Life like snow simulation (alpha based, amount, direction and height properties).
4. Livery texture slot (UV based, alpha channel).
5. Decal (static) texture slot (UV based, alpha channel).
6. Dirt texture (UV based, alpha channel).
7. Particle NOS, exhaust and flame effects.
8. Volumetric simple light effect (cone based).
9. Demo scene included.
Based on HDRP Lit shader, so supports everything it supports (lightmaps, shadows, texture, bump, emission, SSR etc.)!
Price $145.00
Party Venue-Greece Wedding by Tirgames assets
Number of textures: 300
Texture dimensions: 2048x2048
Tris count: Day - 1.6M, Night - 4M
Maximum polygon count: average - 2k, villas-10k
Number of meshes/prefabs: 188/200
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: No
Types of materials: PBR
VR environment of a wedding ceremony and evening party in Greece in a luxury seaside villa on the edge of a cliff.
FEATURES:
- Demo scenes - Day and night exterior only scenes with baked lighting
- Architecture - 3 detailed villas and 8 low poly background houses
- Props - Event and swimming pool props, cliff and islands
- Water shader - Simple pool and ocean shaders (whithout scripts)
- 3D Letters - Flower and light bulb letters (text manager included)
- Colliders - Lowpoly convex mesh colliders
NOTES:
- Water shaders supports only Built-in pipeline, no realtime reflections
- Exterior only, no interiors!
★OTHER PARTY PROPS★
- Party Props Bundle
- Party Led Furniture
- Party Balloons
- Party Hangings
- Party Buffet (included)
- Party Event props (partly included)
- Party Letters (partly included)
Price $45.00
Fantasy Monsters Pack by Daelonik Artworks
[Leviathan]
Rigged: Yes
Animations: 13
Mecanim: Generic
Polycount: 9,7k
Weapons: No
Prefab variants: 11
[Arachnya]
Rigged: Yes
Animations: 12
Mecanim: Generic
Polycount: 7k
Weapons: ornated scythe
Prefab variants: 3
[Creepy Demon]
Rigged: Yes
Animations: 16
Mecanim: Humanoid
Polycount: 42k(lod0) 8,4k(lod1) 4,2k(lod2)
Weapons: No
Prefab variants: 3
[Demon Girl]
Rigged: Yes
Animations: 23
Mecanim: Humanoid
Polycount: 9k
Weapons: double blade scythe
Prefab variants: 3
[Wild Centaur]
Rigged: Yes
Animations: 17
Mecanim: Generic
Polycount: 5,2k
Weapons: large sythe, shield
Prefab variants: 4
[Undead Weaponmaster]
Rigged: Yes
Animations: 15
Mecanim: Humanoid
Polycount: 1730
Weapons: wideblade sword, ornated axe
Prefab variants: 3
[Undead Vampire Bat]
Rigged: Yes
Animations: 7
Mecanim: Generic
Polycount: 2260
Weapons: No
Prefab variants: 5
[Gargoyle]
Rigged: Yes
Animations: 31
Mecanim: Humanoid
Polycount: 3670
Weapons: gothic axe, two hands axe
Prefab variants: 4
[Daelonik Artworks] [Support Center]
List of Characters included in this pack:
- Leviathan Sea Titan
- Arachnya Demon
- Creepy Demon
- Demon Girl
- Wild Centaur
- Undead Weaponmaster
- Undead Vampire Bat
- Gargoyle
*List for included content in the pack at the moment. Price of this asset might increase when new characters get included in further updates but these new characters will be free for current owners of this pack.
Price $69.50
EvilSpiders Pack by NTrix
Texture Resolutions: 4096*4096 (Can be scaled down without loss of quality.)
15 Animations:
-Idle
-Walk
-Run
-Attack (x5)
-Damaging (x4) (Front, Back, Left, Right)
-Death
-TurnLeft
-TurnRight
EvilSpider2:
Mesh Info:
-faces 13664
-verts 12529
-tris 24602
EvilSpider3:
Mesh Info:
-faces 10314
-verts 9494
-tris 18558
EvilSpider4:
Mesh Info:
-faces 10150
-verts 9256
-tris 18114
EvilSpider5:
Mesh Info:
-faces 9454
-verts 8768
-tris 17076
I present to you a package of 4 evil spiders from my collection, which will be a great addition to your game!
All monsters are made in the same style.
All monsters have 3 skins.
All monsters are animated and contain PBR textures.
Please read the description of each model carefully and watch the video to make a better purchasing decision.
Below are links to each object.
If you have any feedback or suggestions, do not hesitate and contact me. I will do my best to make my model better fit your needs!
Price $119.99
Persian Warrior 2 by Anvar
Number of textures 40
Texture dimensions 2048x2048,4096x4096
Polygon count of Persian warrior 2 22964
Number of meshes/prefabs 4
Rigging: Yes
Animation count yes
Animation type list:
Attack
Attack_2
Attack_3
walk
march_walking
march_run
block
block_idle
Block_impact
impact
death
jump
run
idle
UV mapping: Yes
Types of materials and texture maps (PBR)
additional bones :
Jaw
tongue_01-02
eye_r/l
shield_persian (for hand_l)
sword_persian (for hand_r)
skirt_front_01-04_l/r
skirt_side_a_01-04_l/r
skirt_side_b_01-04_l/r
skirt_back_01-04
sabr_case
bag_01-03
PBR textures TARGA, 2 texture packs, 2k and 4k
Body (2048x2048) and (4096x4096)
armor (2048x2048) and (4096x4096)
sword_case_sheld (2048x2048) and (4096x4096)
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body+eyelashes) (for armor)
Metalic
AO
albedo + alpha (for unity)
low_poly character polygon 22964 Vertex 28174 tris 45544
sword polygon 271 verts 284 tris 542
shield polygon 404 verts 392 tris 748
sword_case polygon 500 verts 2778 tris 1000
rendering and editing video made in Marmoset_4 and Adobe premier pro
the character is created as conveniently as possible! which will give the game developer
an easy way to upload to their project along with the animation!
contacts
https://www.instagram.com/a.sharipov3003/
Leon112233@list.ru
Price $45.00
Netcode Performance Toolkit by Oscar Salandin
Simple to use tools for profiling and reducing your network serialization usage in NetworkBehaviours for Unity Netcode for GameObjects custom NetworkBehaviours.
Netcode Performance Toolkit has 2 parts:
- The Netcode Serialization Profiler lets you measure and analyse your serialization usage in-depth, and monitor it as you optimise.
- The Netcode Types and Serialization Functions let you send data with fewer bytes.
Optimised network usage enables you to send more messages, have a more complex multiplayer world, improve your game's performance on low bandwidth networks, and reduce network infrastructure costs.
Price $70.00
Swing Set For Playground by Abandoned World
This pack includes:
- 4 Meshes
- 16 Prefabs
- 5 PBR Materials
- 8 Textures
- Texture Sizes: 8x 4096*4096
- Textures Maps: BaseColor, Normal, ORM
- ORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one texture
Range of Tris:
- Swing Set: 2722-4488 tris
A set of objects for creating scenes with old playgrounds in the post-Soviet style. The set contains models for arranging swings on the playground. There are 4 coloring options in the set: blue-green, red-orange and the same colors in a more rusty version.
A complete package of props for playgrounds at this link: Playground [Props Pack]
Features:
- PBR Materials
- Reasonable poly count
- Optimized the density of the textures
- Multiple color options
- Maps Occlusion, Roughness, Metallic are collected in ORM packages
Price $4.99
3D Christmas tree lettuce by tochechka
Asset contains:
model of lettuce Christmas tree with a garland (36k faces, 64k triangles, export from blend format)
prefab of lettuce Christmas tree with a garland
14 materials
47 textures (2048*2048px and 1024*1024 px)
demo with Post-process Volume settings
A fluffy tree with Christmas lights will brighten up any streetscape or interior. And also add a festive mood to your 3D project or game:)
Model consists of 64k triangles, uses detailed 2048*2048px textures of fir branches and ready to use.
If you want more christmas trees - look at my assets ^.^
Price $9.99
Stylized Guns by Visionary Spaces
Number of textures: 60
Texture dimensions: 2048x2048
Minimum tris count: 5534
Maximum tris count: 21102
Average tris count: 11437
Number of meshes/prefabs: 5 Mesh, 20 Prefab
UV mapping: Yes
The package includes 20 gun prefabs
- 5 Unique Gun Model
- 4 Material variations for each gun
Price $19.90
3D Christmas tree green by tochechka
Asset contains:
- model of green Christmas tree with a garland (36k faces, 64k triangles, export from blend format)
- prefab of green Christmas tree with a garland
- 14 materials
- 47 textures (2048*2048px and 1024*1024 px)
- demo with Post-process Volume settings
A fluffy tree with Christmas lights will brighten up any streetscape or interior. And also add a festive mood to your 3D project or game:)
Model consists of 64k triangles, uses detailed 2048*2048px textures of fir branches and ready to use.
If you want more christmas trees - look at my assets ^.^
Price $9.99
Stylized Hex Desert Map Tile set with Objects by Ruslan Kim
All assets are provided as separate png files. Each hex size is: 512x512 px with transparent background.
- 8 hex types
- includes 30 decor overlay sprites (trees, rocks, mountains, plants, forest, oasis, cliffs)
Terrain types included:
- grass (2 types)
- sand and desert(4 types)
Price $4.99
Death Knight - Armor Fantasy RPG Dungeon Warrior Monster Medieval Boss Character by David Grette
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
You may also be interested in:
Arrr! ...it's a Death Knight! He has come to claim the Frozen Throne that is rightfully his. Beware!
Subscribe to our Artstation or Discord so you don't miss out on new items! Also, if you have any question, you can ask it in our community in the Discord.
Here's some useful information:
+The packages include a Third Person Character Controller, so you can play and test animations right from the box.
+The project includes a weapon (sword).
+Control modularity - create your own unique world with lots of combinations!
+The project includes 4 types of helmets.
+The project also has ice, standard and gray skins.
+You can easily change the color of any part.
+You can change the glow color of the eyes and armor, as well as turn it off.
+Shaders contain fine tuning, package included HDRP, URP, Built-In Shader
+Fully customized physics of the character.
+Advanced rig with IK/FK controllers (.blend), source .fbx, .maya files with meshes on quads, textures for various programs - after purchasing any of our products, you can request additional files and any help on working with them by mail help.davidgrette@gmail.com. It's free!
+Characters are made from the scratch, without the use of Daz models and others.
+Unit: centimeters. Model height: 200 cms
+Polycount: 39940
Support mail: help.davidgrette@gmail.com
Our Discord
Important notes:
- If you want to assemble several projects into one, please follow these instructions
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette team ^_^
Price $59.00
3D Stylized Weapons by Tridentcorp
Sword- vertices 483 Fases 414 Tris 798.
Bow- vertices 703 Fases 626 Tris 1246.
hammer- vertices 340 Fases 286 Tris 564.
FBX/OBj. PBR tex(Albedo.2048x2048).
Rigging: No
UV mappings-Yes
LOD-No
6 Prefabs
Your attention is presented a free package of 3d models, Stylized Weapon. The package includes three models that are suitable for your game projects in medieval fantasy style.
All models are low poly and optimized for game engines.
Price $0.00
Voxel - Meadow by StarvingFox Studio
280 Prefabs with a triangle count ranging from 44 to 157k :
- Bushes (x28)
- Grass (x24)
- Rocks (x30)
- Pebbles (x2)
- Trees (x160)
- Miscellaneous (x31)
- VFX (x7)
All trees, bushes, and grass prefabs are LOD ready.
7 Main Models Texture (128x128 - 1024x512)
17 Textures for Terrain Painting (60x60)
4 Custom Materials (Diffuse, Grass, Leaves, Tree)
1 Water shader
Demo scene included
Subscribe to our Newsletter to never miss out on releases and discounts!
Built-In and URP support.
Voxel Meadow is an expanding library of high detail voxel environment assets to use in your game.
All models have been optimized through the use of both LODs and deep mesh optimization.
Price $29.99
3D Low-Poly Shields by Tridentcorp
Shield 1 vertices 482 Fases 392 Tris 756
Shield 2 vertices 394 Fases 356 Tris 654
Shield 3 vertices 401 Fases 362 Tris 700
FBX/OBj. PBR tex(Albedo.2048x2048).
UV Maps-Yes
6 Prefabs.
Rigging- NO
LOD-NO
Your attention is presented to a package of 3D models of stylized shields that are suitable for your projects in a fantasy medieval style.
The package includes three free models, all objects are low-poly and suitable for game engines.
Price $0.00
Deathslug by Svitlana Maybug
Rigged: Yes
Animated: Yes
Number of Animations: 11
- attack (x5)
- walk (x1)
- idle (default 1x, rare 2x)
- death (x2)
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 11344
Tris counts of characters: 18876
Number of Materials and Material Instances: 7
Number of Textures: 9
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Not checked
Deathslug is a two-legged monster creature designed to inhabit the harshest environments and thrive by devouring all lesser lifeforms, who dare to threaten its territory. Characters included.
Created as a hostile encounter for biomes with bogs/rivers/oases etc.
Has 7 skins:
- Astral
- Bog
- Miasmic
- Pale
- Desert
- Arctic
- Marine
Price $44.99
Medieval Towns and Villages by SoundFellas
FORMATS INCLUDED
- Stereo
- Surround (Quad)
- Ambisonics Sphere (Ambix)
- Mono
SPECIFICATIONS
This library contains 13 ready-made scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files to sync with any visuals without breaking audiovisual spatial coherence.
Additionally, the package also includes 838 isolated elements, 35 noiseprints, 8 reverb impulse responses, and 4 occlusion impulse responses.
In total, this package contains 1.107 files.
All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution.
FLAC is supported in Unity v2020.1.0 or later, but users of older versions of Unity can download the sounds and quickly convert them to Wav or OGG files and use them with any version of Unity or any other authoring application.
A comprehensive sound library from the medieval era, recreating everyday life in the middle ages. Includes stereo, surround, and ambisonic loops, plus individual elements to create custom ambiences or sound effects.
Towns, castles, villages, fields, groves, wind through trees, small and large crowds, wagons, songbirds, farm animals, dogs, and much more, come together to create believable medieval soundscapes.
As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:
- Ready-made scenes produced with our innovative True3D Audio™ mixing system (read below).
- Individual elements in the form of mono and stereo one-shots and loops.
- Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g. vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).
- Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic soundscapes (you will need a convolution filter that loads custom samples to use those).
SUGGESTED USE
medieval era settings, victorian era settings, antiquity, fantasy, adventures, historical, documentaries, mockumentaries, educational videos, virtual tours, simulations, reenactments
KEYWORDS FROM INCLUDED SOUNDS
medieval, middle ages, town, village, field, night, home, inn, crowd, people, square, animals, farm, farmstead, smithy, wind, water, splash, tree, horse, wagon, wheel, grove, insect, sheep, pig, cat, dog, bat, rat, bird, creek, pier, stream, bee, hit, metal, bell, door
INCLUDED FEATURES
- True3D Audio™: We created the sound scenes (ambience loops) in this library using an audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Immersive realism for soundscapes, music, and any other material, compatible with any channel format your game might support.
- Scene Analysis: For enhanced realism, we first capture data from any location we record. We later use the data in production to extract elements, model scenes, analyze sound behavior and synthesize new elements. This gives consistency and adds realism to the final sound.
- FocusBlur™: FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult-to-localize result with a subtle in-front focus. This gives you loops that don't need to match exactly with the visual elements of your scene, allowing you to prepare your scenes faster with less work.
- PureSource™: We process all our sounds to eliminate any reverb and frequency response changes captured in the recording. This is a problem with sounds captured on location (outside of a controlled studio) and also changes introduced by the recording equipment itself. We reverse all those effects to get the purest sound from the target source. This means that you can use them and add your own reverb and distance/Doppler simulations and get better 3D sound effects. Furthermore, this allows you to get consistent results throughout all your projects and craft your own style easier.
- Refined Content: Optimized trimming, seamless looping, and detailed fading. All those results in oneshots perfectly sync with visuals or user actions and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues, our audio content performs great across any playback scenario.
- AuthorNorm™: AuthorNorm™ is our own perceived loudness normalization protocol. Normalizing all sounds using one recipe is wrong. A quiet wind breeze would sound like a spaceship's engine, requiring more work to balance it in the mix. We use different pipelines for each sound class. Ambience loops are normalized by mapping them to their real scale from measurements we did in dB SPL, music is normalized to industry standards for music in cinema. And sound effects are normalized on a level that makes them easy to mix and avoid unwanted distortions. AuthorNorm™ is a perceived loudness normalization protocol that mimics nature, specialized for audio assets after the pre-production and before the production stage, perfect for media authoring.
- HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.
CONTENT ORGANIZATION
Our mission when we organized this collection was to make it easy to find the sounds you need.
So we took extra care to create the filenames of this collection in such a way that it allows all files to be in the same flat folder structure. At the same time, it’s easy to find the sound you need, and by the second time you use this library, its organization will become second nature.
Each file contains the object and the action in the filename. Different types of the same event are denoted with capital letters in alphabetical order, and each type variation is enumerated with a two-digit incremental number.
USEFUL LINKS
Thank you for choosing a SoundFellas sound library for your creations!
Price $10.00
Hidden Peace | Environment by Ravibio
Models:
- 13 Cliffs
- 5 Column Cliffs
- 5 Spike Cliffs
- 6 Trees
- 5 Scattered Rocks
- 2 Bushes
- 4 Rock Surfaces
- 3 Moss Surfaces
Mesh:
- All Models have optimized LODs.
- Cliffs have up to 5 LODs with poly counts from around 150k down to 2k(triangles)
- Spike Cliffs have 4 LODs with poly counts from around 50k down to 1k
- Column Cliffs have 4 LODs with poly counts from around 50k down to 2k
- Rocks have 3 LODs and poly counts from 15k down to 1k
- Trees have 3 LODs and poly counts start at 20k-5k and go down to 10k-3k
- Bushes have 3 LODs with poly counts from around 1k down to 100
Textures:
- PBR textures
- Rock and Ground surface textures are at 4K
- Model texture dimensions are mostly 4K with smaller models having 2K or 1K
Textures include:
- Albedo
- Normal Map
- Mask map (which includes)
- Ambient Occlusion
- Metalic
- Smoothness
- Height Map (for ground surfaces)
- Layer Map (All Cliffs and Rocks)
- Red (Paints Vertical Walls)
- Green (Paints Top Noise)
- Blue (Paints Top Noise 2)
- Ambient Occlusion (For entire model)
Demo Scenes and their extra models are included.
Demo Scenes rendered using HDRP.
Hidden Peace is an environmental package suitable for large scenes and a variety of game styles.
Package includes: 13 Cliffs, 5 Column Cliffs, 5 Spike Cliffs, 6 Trees, 5 Scattered Rocks, 2 Bushes and 4 Rock and 3 Moss surfaces.
Rock and Moss surfaces have 4K textures. (see technical details below)
All models have LODs with big models having up to 5.
Polycounts are in the range of 150k-100k (triangles) for LOD_0 and go as low as 2k for last LOD.
Cliffs and rocks use Cliff Shader made with Shader Graph, which allows you to put your own rock and ground textures.
Price $25.00
