Stylized Town Package by PijayArt
Features:
- Multi Resolution Textures: 512x512 to 4096x4096.
- Stylized Props.
- Stylized PBR Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
- Modular Streets.
- Stylized Vegetation
- Semi-Modular Buildings (Only Exteriors).
- Ready Example Stylized Town Map.
- Optimized for Games.
Technical Details:
Number of Unique Static Meshes: 111
Tris Count: 2 to 6,429
Number of Prefabs: 213
Number of Materials: 89
Number of Textures: 211
Texture Resolutions: 512, 1024, 2048 and 4096.
LODs: No.
This package contains more than 100 Enviroment meshes incluiding Semi Modular buildings that you can easily create some new variaritions, Modular Streets and Sidewalks, Rooftop Signs, A good variation of vegetation like Palms Trees, Bushes, Trees, Grasses and Flowers. A collection of more than 50 Street and Building Props to compose your town as you wish.
Are you liked this product? Feel free to take a look on my another products! Here
Price $29.99
Man in suit by Agarkova_CG
PBR textures.
Body
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Clothes
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Boots
-Albedo
-Metallic
-Normal map
-Occlusion
(all 2048-2048 size)
Hair
-Albedo
-Normal map
-Alpha
(all 2048-2048 size)
Lashes
-Opacity
(2048-2048 size)
Tris: 34828
Verts: 29583
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
Friends for uSurvival by GameFunSPb
Price $25.00
11Ps PSD Logo Templates by DeepZone
The attached package includes 11 PSD Logo templates that you can use to create a logo for your game.
Each template is easily editable - just follow the instructions included.
You don't need to know Photoshop to be able to change the text.
The font files used in the examples are linked, but you can use any font you like.
The PSD logo design is responsive to all fonts.
If you have any questions,
please let us know!
Price $4.99
2D Pixel Effect : Poison by DreamyPixelArt
A set of 2D high-quality hand painted pixel effects of poisons.
- Including 10 effects, such as poison ball, poison flames, poison blast etc.
- Poison_Effect_Flame -- 20 frames size--48*48px
- Poison_Effect_Wave -- 7 frames size--64*64px
- Poison_Effect_Blast --12 frames size--128*128px
- Poison_Effect_Bomb-- 17 frames size--128*128px
- Poison_Effect_Venom -- 20 frames size--96*96px
- Poison_Effect_Hit -- 6 frames size--64*64px
- Poison_Effect_Splash -- 15 frames size--128*128px
- Poison_Effect_Smoke -- 8 frames size--48*48px
- Poison_Effect_Vine -- 29 frames size--64*64px
- Poison_Effect_Ball -- 9 frames size--48*48px
- 10 prefab assets
- Drag and drop to your project!
- Very easy to use.
-You can use the assets for commercial or personal game projects.( I’m so glad to see if you can make some games using these assets! )
-You can edit the assets freely, but cannot repackage, resell or redistribute them in any way.
Price $12.99
Ice Skates by Sports-Actions
skating shoe 1:
vertex:4774
Tris:8730
skating shoe 2:
vertex:9436
Tris:18524
skating shoe 3:
vertex:4774
Tris:8730
skating shoe 4:
vertex:7596
Tris:15104
skating shoe 5:
vertex:5215
Tris:9352
All the textures are in 2k Res,
comes with albedo, metalic, Normal,Height maps..
skate shoe 4 has two texture variations.
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $15.00
Sunset Travel Landscape by DenielHast
Perfect for arcade/racing games, titles, openings and other projects!
A package with flexible settings that allows you to create the perfect scene for your game!
Basic Asset Details:
- 6 landscape layer;
- 24 environment sprites with random generation;
- boat with a fake reflection effect;
- dynamic sky;
- realistic 2D lights and reflection in the scene;
- dynamic and fake reflections in the water;
- seamless environment textures;
- image resolution HD - 2K, .PNG format (scenes up to 4K without loss of quality);
- high quality sprite layers;
- script creating a random generation of buildings and scene movement.
You can see a demonstration of the scene in the attached screenshots/video files.
If you have any questions, please contact me denielhastartist@gmail.com (I answer within 1-2 days).
Be sure to read the documentation about first launch and settings!
Don't forget to leave review on the Asset ^_^
Price $10.99
Tools 23 - Datepicker by Brain Station 23
Datepicker-23 - A quick and easy solution for various date picker types.
- Dynamic design
- Quick and easy integration
- Highly optimized
- Supports both iOS & Android devices
This package contains three types of date pickers for you to choose from.
Support All Mobile and Desktop platforms.
Types of date pickers provided in the package are mentioned below.
- Collapsible Date Picker
- Popup Date Picker
- Navigation Calendar
The package is highly optimized to use in any sort of mobile application with ease.
3rd Party Licenses:
Asset uses ScrollingCalendar under Unity UI Extensions License (BSD3); see the Third-Party Notices.txt file in the package for details.
Asset uses Unity-UIGradient under The MIT License (MIT); see the Third-Party Notices.txt file in the package for details.
Asset uses Audio under Simplified Pixabay License; see Third-Party Notices.txt file in the package for details.
Free Assets Used and required In This Project -
Price $4.99
Observed by Zappy
Introducing the Observed Unity asset - a collection of scripts that allows you to easily create observable variables, observable collections, and observable dictionaries in your Unity projects.
Observable Variables
Observable variables are variables that can notify subscribers when their value changes, making it easy to track changes and respond to them in your code.
Here are a few examples of how you might use the Observed class in your projects:
- Use observable variables to track the state of a player's health, the progress of a loading screen, or the score of a game
- Subscribe to changes in an observable variable to update a UI or other system when the variable changes
- Use the Observed class's built-in Subscribe and Unsubscribe methods to control which objects receive notifications when the variable changes
Observable Collections
Observable collections are collections that can notify subscribers when their contents change, allowing you to track changes to the collection and respond to them in your code.
Here are a few examples of how you might use the ObservedCollection class in your projects:
- Use observable collections to track the state of a list of items in a UI or inventory system
- Subscribe to changes in an observable collection to update a UI or other system when the collection changes
- Use the ObservedCollection class's built-in methods, such as Add, Remove, and Clear, to manipulate the collection and automatically notify subscribers of changes
- Iterate over the collection and access its items using the foreach loop or LINQ methods, just like you would with a regular collection
Observable Dictionaries
In addition to observable variables and observable collections, the Observed asset also includes a class for observable dictionaries. An observable dictionary is a dictionary that can notify subscribers when its contents change, allowing you to track changes to the dictionary and respond to them in your code.
Here are a few examples of how you might use the observable dictionary in your projects:
- Use an observable dictionary to track the state of a collection of key-value pairs in a UI or inventory system
- Subscribe to changes in an observable dictionary to update a UI or other system when the dictionary changes
- Use the observable dictionary's built-in methods, such as Add, Remove, and Clear, to manipulate the dictionary and automatically notify subscribers of changes
The Observed asset's observable dictionary class includes all of the features and functionality of a regular dictionary, with the added benefit of being able to notify subscribers when its contents change.
Well Tested
In addition to its powerful features, the Observed asset has also been thoroughly tested to ensure reliability and robustness. Our unit tests cover a wide range of scenarios to ensure that the observable variables and collections work as expected in various conditions. You can trust that the Observed asset will work smoothly in your Unity projects.
Upgrade your Unity projects with the power of observables - try the Observed asset today!
Price $15.00
Ultimate Barbwires & Fences 40+ by ahmed1k3
No. of textures = 53
No. of prefabs = 50
Texture dimensions = 1024x
Polygon count = 46,558
UV mapping = Yes
Texture type = TGA & PNG & TIFF
Types of materials and texture maps = Base, Normal and alpha
What's in it?
*Fences
*Barriers
*Barbwires
Key Features
- 50 Assets included in this pack
- Demo scene included
- Includes Collision
- Simple to use, well organized
- VR/AR ready
Can be used for various purposes like farm fences, military fences, apocalyptic world fences, road barriers etc.
All the props pictured are available and comes with pre-made materials.
For any inconvieniances let us know.
Price $9.99
Vine Plant With LOD by MarioJesseCook
Vine Plant :32
Texture Sizes: 2048,1024,512
Textures: 51
Texture Map Types: Base Color, Normal, Smoothness, Metalic, Opacity.
UV mapping: Yes
channel 1: overlapping
channel 2: non-overlapping (for baking lightmaps)
LODs: Yes - LOD0-LOD1-LOD2
- Lightmap UV (UV2)
- LODs
- Prefabs
- High Definition Render Pipeline
- PBR Materials
Price $9.99
Game Systems - Inventory/Craft/Shop/... by Slothless
The Game System currently included:
- Gacha System:
- Has 1-time button and 10-timebutton.
- UI Panel contains ratios.
- Craft System:
- The materials gotten from Gacha System can be used here.
- Depending on your recipes, you can drag drop items into the slot => create equipment.
- Shop System:
- You can switch between them to buy anything within limited attempt.
- However, it does not include in-app purchase or watching ads to buy.
- Inventory System:
- The equipment bought from Shop System or created from Craft System will appear here.
- You can drag and drop these equipment that fit the equipment slot, otherwise it will turn back to the inventory. (*) But it doesn't increase player stats.
- There're also the delete button allowing to to delete the item.
- Stackable and unstackable item.
- (**) Does not have function of using stackable item (HP Potion, MP Potion). I tend to update in the future as it involves in player stats.
- (*) and (**) I will update in the future.
- Upgrade System:
- The equiping item will be displayed in this system.
- This system includes 2 functions: upgrade and transfer.
- The upgrade function is used for upgrade level of equipment.
- The transfer function is for transfering level of 2 equipments.
Make sure that the package is not using anything like special APIs, database, addresable, event system ..., which I believe that is in the higher level. All the function is using code with some UI Component like (Toggle, Grid Layout, Button, TextMeshPro,...) . Tell me if there is any bugs.
Lisence:
- You cannot redistribute the package. However, you can use it in any commercial or non-commercial project and you're entiled to use any assets
- You cannot refund as I don't know that you will delete after requesting refund.
Price $15.00
Minimalist Blue GUI Pack by Asset Tester
Each element is carefully designed and can be applied to any game. If you are looking for a Clean, Minimalist and Moden UI, this will be a good choice.
prefabs included
Prefabs for UI element are provided. This makes it possible to build your own user interfaces from scratch using the pack's prefabs in a more convenient way. You only need to drag and drop the desired prefabs into your scene to create your own UI or just use one of our pre-built UI popups as a starting point.
Contains graphics for:
Windows:
• Menu
• Settings
• Shop
• Daily Rewards
• Chat
• Levels
• Level Selection
• Login
• Log out
• Messages
• Alert
• Ranking
•••••
+250 Unique items & icons
Buttons:
In 12 Colors + Gradients with filled and outline styles
Icon Buttons:
In 12 Colors + Gradients with filled and outline styles
- Checkboxes
- Radio Buttons
- Switches
- Dropdowns
- Input Fields
- Sliders
- Progress Bars
- Tooltips
- Popups
- Panels
- Icons
And many more
Price $19.99
Nordic Heathen 01 - Viking Magic Music Pack by FusingTracksStudio
* Audio file types: wav
* Sample rate: 48kHz
* Bit depth: 24bit
* Loopable: YES
* Aditional: STEREO
It contains 12 full tracks, plus short clips in the form of stems and mixable loops. Hybrid instrumentation including orchestral and folk instruments along with atmospheric pads, vocals, and piano parts. Mixed and Mastered for high quality sound. Designed to generate an emotion of a magical nature.
Ideal for the game genres: Shooter, Fighting, Stealth game, Survival games, Metroidvania, Battle Royale games, Text adventures, Party game, Action RPG, Roguelikes, Tactical RPG, JRPG, Construction and management simulation, Life simulation, Vehicle simulation, 4X game, Real-time strategy (RTS).
Price $19.99
TopDown Tileset Mega Bundle Rogue Adventure by ElvGames
Tiles size: 16x16
Tiles count: 15.000+
Animated tiles count: 3.000+
Additional note: rules and animations must be set by the user.
Additional tags: 2D, Pixelart, TopDown, Tileset, Tilemap, Animated, Spritesheet, Sprites, Tileset, Tilemap, Animations
Rogue Adventure is a pixel art asset pack that is inspired by games such as Dark Souls and Diablo, with dark themes and colors. Rogue Adventure features multiple asset packs with different themes that makes possible to create complete games and worlds.
Rogue Adventure content:
- Over 15.000 tiles!
- Over 3.000 animated tiles!
- Over 1.000 Item Icons!
- Ancient Ruins tileset!
- Atlantis tileset!
- Beast Interior tileset!
- Caverns tileset!
- Crypts tileset!
- Graveyard tileset!
- House Interior tileset!
- Jungle tileset!
- Pyramid tileset!
- Ruins tileset!
- Temple tileset!
- Village tileset!
- Wasteland tileset!
This bundle contains everything you would need to create a whole game, village, dungeons, temples, underwater cities, graveyards, it even contains a tilemap for a monster interior dungeon to make your game standout.
Get your hands on one of the best pixelart assets and create your game with this amazing bundle of tilesets!
Note: The tilemap comes fully configurated and ready to use but the user will have to set the rules and animations to fit user project.
Price $39.99
Assembly Generator by Zappy
Assembly Generator is the ultimate tool for optimizing the performance of your Unity project! With just a few clicks, you can quickly and easily generate assembly definition files that will help you organize and compartmentalize your code and assets into smaller, more focused assemblies.
But what exactly is an assembly definition file, and why is it so important for the performance of your Unity project? Simply put, an assembly definition file is a special file that defines a group of scripts and assets that should be compiled together into a single assembly. By organizing your code and assets into smaller assemblies, you can improve the overall performance of your Unity project by reducing the time it takes to load and compile your code and assets. This is especially important for large, complex projects that have a lot of code and assets to manage.
However, it's worth noting that not all asset developers use assembly definitions, which can slow down compilation time. Additionally, Unity has to recompile everything every time you change something in an assembly definition, which can make the process of creating them manually a slow one.
Assembly Generator is the perfect solution for creating assembly definition files. It's lightweight, easy to use, and will save you a ton of time and hassle. With Assembly Generator, you don't have to spend hours creating assembly definition files manually - just open the editor window by going to Tools-> Assembly Generator, and enter the absolute path of the root directory of your Unity project in the Root Directory field. If you want to exclude a specific folder from the assembly definition process, you can enter the absolute path of that folder in the Excluded Folder field. Then, just click the "Create Assemblies" button and Assembly Generator will do the rest, generating assembly definition files for all of the directories within the root directory, except for the excluded folder if specified.
Don't waste any more time struggling to manage your code and assets manually! Try Assembly Generator today and see the difference it can make for the performance of your Unity project. Save time, streamline your workflow, and improve the performance of your Unity project - all with just a few clicks of a button.
Price $15.00
Modular House Pack 1 by Icarous
Prefabs:
Corners: 16
Curtains: 1
Doors: 3
Fences: 7
Grounds: 1
Roads: 5
Roofs: 9
Stairs: 10
Tiles: 1
Walls: 9
Windows: 3
Materials: 23
Textures: 61
Texture resolutions: 2048x2048
With Modular House Pack 1, you can create houses quickly and easily thanks to the modular prefabs contained in the pack.
Build houses with the floors you need, with two types of stairs, one to go to each floor and another to go to the attic.
The dimensions of the cells to place the modules are 2.5m x 2.5m x 2.5m
Includes 8 example houses.
Price $9.99
