BLUE ROBOT by Kajol Hayer
Model rigged, with animations. Animations inside FBX.
Technical details:
- Polygons: 5492.
- Vertices: 4992.
- Textures: diffuse color.
- Resolution: 2048x2048.
- Model rigged (generic) and animated.
- 24 animations included: attacks, battles, conditions, deaths, hurts, walk, run,, shooting, stands, triggers.
Price $16.00
MegaBook 2 by Chris West
Works with all versions Unity from 2019 onwards
Works with all Render Pipelines
Works on all Platforms including AR, VR
Full Source Code
Uses Burst and Jobs for great performance
Book Create Helper
Book Cover Autoskinng
MegaBook 2 allows you to quickly and easily create books with page turning animation in Unity. MegaBook will create pages and other objects for your book. You can choose to provide your own page meshes as well and they will be animated as well. You have complete control over the textures and materials used for the pages and there are options to allow you to have background textures and content textures merged with a mask option. You also have complete control over the generated page meshes with options to control the size of the page and how many vertices are used to build it.
This is version 2 of our popular Book creater and animation system. It has been rewritten to take advantage of the big peformance gains that Unity Jobs and Unity Burst can add, giving a reduction in CPU usage of between 200% to 300%.
We have also added a Book Cover skinning system to make it easy to add your own custom book cover meshes. The skinning is done in a couple of clicks inside Unity, or you are free to make your own skinned meshes in your 3d package and import them or use any normal mesh and the built in Cover Skinning system to easily create your own covers.
The page turn animation system has been improved with numerous more controls to allow you to tailor the animation effect the way you need.
Also new is the Headband and Spine Fabric systems where custom meshes will be generated and applied to the book for you and they will deform correctly as the book is read.
And a new Book Maker wizard so adding a new book is just a couple of clicks. Pick a book style and cover style and click Create.
Also you can make books with objects that appear or popup on each page to make interactable books simple. Full control on how the objects appear and vanish. And with the Message system the objects can receive messages to say they have been turned on, and the state of the page they are attached to for even more control of the content.
The Book Builder inspectors have been improved making them easier to use with full Undo support. Also added are gizmos in the scene view for changing various params of the book as well as turning the pages.
If you have ever needed an animated book in your game then MegaBook 2 is what you need, it is a complete procedural book builder and animator with an advanced page turning animation system and content builder.
And an all new Demo Scene with a numerous books included.
MegaBook 2 also includes several ready to go Book styles and sizes with different cover options. Also included are a few page textures and several textured props such as table top, Candlestick, Pewter Mug, Quill, Prop books, Rum Bottle, Inkwell. And a few extra scripts such as a Book Shelf filler.
Note: The Pirate Ships, Chest, Guns and music shown in the videos are not included in the Asset but apart from the guns are Free assets and links are below.
New Features in MegaBook 2
- Megabook 2 rewitten to use Burst and Jobs for big speed improvements.
- Editor code rewritten for better performance.
- Undo fully supported.
- New demo scene.
- All code for older versions of Unity removed streamlining the code.
- Code all in MegaBook namespace
- Includes example old books in different styles to get you started.
- Books can now use the new cover system which uses skinned meshes for much nicer looking books.
- Built in skinning of your own book covers utility.
- Adjust the cover pivot locations, rotation axism scaling to suit your needs.
- More control over the page spread animation for better looking books.
- Added a Turn slider for finer control of page turn while editing the book.
- Attached object system improved, can now add scaling, translation and rotation to have objects appear and vanish nicely.
- Attached object offset can be controlled by a curve as the page turns to stop poke through off objects.
- New 'BookAppeared' and 'BookVanished' messages for when attached objects are turned on and off by the book.
- New 'BookAppear' and 'BookVanish' messages which pass the amount the object is appearing or vanishing so you can control effects like fade in/out something.
- Can add Unity UI world space elements to pages using the attach system.
- All key params have tooltips to explain what they do.
- The spine radius can now be controlled via a curve as the book is read so the curve of the pages at the binding can change.
- Added headbands option so the ends of the pages at the spine can have a decorative cover as found in old books.
- The headband will deform to match the pages spine radius so will change along with that.
- Added Spine fabric option so you can cover the ends of your pages nicely, deforms corectly when the book is read.
- New animation option control the max and min angles as the book turns.
- Example scripts showing use of book messages to control objects attached to a page.
- Noise option for page mesh creation to add rough look to pages, full control over how much and where noise is added.
- Create Book wizard, select a few options and click create. Select from book styles and cover styles.
- Easily add your own book and cover styles to the system.
- Improved page edge UV options.
- Autofit covers from one size book to another book
- Autodisabling of page turners so no CPU used it pages not turning, have dozens of books in the scene with no extra CPU usage.
- Includes old antique style blank page textures
- Several 3d assets included, such as book props, table, candlestick, inkwell etc.
- Numerous other small improvements and optimizations.
- Book Shelf Filler Helper Script
- Works with all Render Pipelines
- Fully Animated 3D pages
- Add any mesh objects as page content
- Control where and how pages turn
- Natural Page turning with extensive controls
- Create a book in a couple of clicks
- Any number of pages
- Easy control of book thickness
- Masked texture content
- Procedural page meshes
- Option to use custom page meshes
- API for controlling your book
- Full source code included
Price $60.00
Golem Crystal 06 by Elion3D
Number of textures: 19
Texture dimensions: 4096x4096
Maximum polygon count: 10 847
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 12
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Low-poly model of the character Golem Crystal 06 for games of different genre:
RPG, strategy, first-person shooter, etc. In the archive, the basic mesh lowpoly model
Textures pack one 4096x4096 (down to 1074x1074)
3 skins color
Material - 7
Textures - 19
The model contails 12 animation:
Atack(x2)
Death
Gethit
Idle(x2)
Run
walk Straif L
walk Straif R
Walk
Back Walk
Jump
Faces 10 847
Verts: 10 793
Tris: 21 291
Price $38.00
Realistic Gen Icons by Lukas Chodosevicius
This pack contains realistic highly detailed generated ability icons. Perfect for gothic style games.
- 254 icons in total
- Each icon is 512x512pixels size (PNG)
Note: These icons are generated and not hand drawn. However, each icon was carefully hand picked.
Price $8.00
DEVIL ARMOR (3 SKINS) by Kajol Hayer
All models rigged, with animations. Animations inside FBX.
Technical details:
- Polygons: 4218.
- Vertices: 3274.
- Textures: diffuse color.
- Skins: 3.
- Resolution: 2048x2048.
- Model rigged (generic) and animated.
- 24 animations included: attacks, battles, conditions, deaths, hurts, walk, run, shooting, stands, triggers.
Price $18.00
Armchair 12 by SiaArt
Number of textures 3
Texture dimensions 4096 x4096
Maximum polygon count 3384
Number of meshes/prefabs 1/1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) YEs
3ds model Armchair 12
Low Poly
PBR Textures
Textures count 3
Materials 1
faces: 3384
verts: 1694
Price $15.00
Fantasy Dagger Weapons Pack 02 by Vaelestra
Rig: No
Animation: No
UV mapping: Yes
Number of Textures: 20
Texture Resolutions: 4k
Number of Meshes: 2
Polygon Count(Overall): 23680
CrystalDagger: 4052
OrcDagger: 19,628
Additional notes:
I hope you enjoy my content,
Don't forget to rate my assets!
Fantasy weapons pack contains 2 models.
I offer you high quality weapons set suitable for various stylized 3d games.
Create your own style with:
Each mesh has different materials, you can individually change the metalness, smoothness, emission maps etc.
Crystal Dagger has 12 color variations.
Orc Dagger has 8 color variations.
Ready to be used.
Price $4.99
Insect Particles by Unluck Software
Uses ShaderGraph shaders, should be easy to retarget to URP or HDRP.
- Change to URP or HDRP by double clicking the shader file and opening the graph editor.
- In the Graph Inspector Settings
- Add or change active targets to Universal then click Save Asset.
Fly
Low version - 72 tris
Regular version - 166 tris
Bee
Regular verstion - 180 tris
Low version - 78 tris
Firefly
Regular version - 182 tris
Low version - 80 tris
Insect Particles is a collection of shader animated insect particle effects. Easily drag and drop into the scene. Uses the standard Unity particle system, so that it is easy to adjust or change the effects.
Features
Bee, Fly and Firefly insects
Customizable
LowPoly
Demo scene to easily browse the effects
Medium resolution textures suited for particles
Simple Particle Scaler available for free after purchase.
(only during the launch discount period)
Compatible with Unity 2021.3 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $15.00
Medieval Royal Fabrics by Asset Trip
All maps are 4096x4096.
3 unique 6 different textures.
PBR materials include base colors, roughness, metallic, height, normal and ambient occulsion maps. Base color can be changed manually.
Price $6.99
MECHA ROBOTS (5 SKINS) by Kajol Hayer
All models rigged, with animations. Animations inside FBX.
Technical details:
- Polygons: 4493.
- Vertices: 3327.
- Textures: diffuse color.
- Skins: 5.
- Resolution: 2048x2048.
- Model rigged (generic) and animated.
- 24 animations included: attacks, battles, conditions, deaths, hurts, walk, run,, shooting, stands, triggers.
Price $20.00
Cosmo Succubus Girl by Ida Faber
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Sword included
🌟 Apple Blendshapes
🌟 Easy Color Change
⚔️ Unity project
🌟 Supported version: 2020.3.38f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics are not included.
🌟 AllPartsTogether.fbx file is included for customization.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Top, Bot, Other, Scythe. Overall there are 122+ textures available.
🌟 Textures are packed for better optimization
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
📋 Polycount | The Character does not have LOD system
Cosmo Succubus Girl
🈯️ Faces 46662 ❎ Tris 89422 ✳️ Verts 51362
Succubus Scythe
🈯️ Faces 2983 ❎ Tris 5510 ✳️ Verts 3239
🔥 Cosmo Collection | Cosmo Succubus
3D model of cute Cosmo Succubus Girl. Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Sword included
🌟 Apple Blendshapes
🌟 Easy Color Change
📋 Polycount | The Character does not have LOD system
Cosmo Succubus Girl
🈯️ Faces 46662 ❎ Tris 89422 ✳️ Verts 51362
Succubus Scythe
🈯️ Faces 2983 ❎ Tris 5510 ✳️ Verts 3239
⚙️ Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here:
https://docs.google.com/document/d/1BOdmbYJwHM-HDl-azl7HwgNRj0JRxGjLcUeTnZySZ7A/edit?usp=sharing
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, make hair and bangs longer/shorter, and change her ears shape/form.
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
⚔️ Unity project
🌟 Supported version: 2020.3.38f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics are not included.
🌟 AllPartsTogether.fbx file is included for customization.
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Top, Bot, Other, Scythe. Overall there are 122+ textures available.
🌟 Textures are packed for better optimization
• • • 🎓FAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here: https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/edit?usp=sharing
Q: How do I get the full archives?
A: Request it through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Price $89.99
VOXEL Ancient Empire by HELLIONZ
Technical details
OUR PACK INCLUDES:
-426 Total models;
Large structures x102
{
building inspired temple
building acropolis of apollo
building agora of alexandria
building arch of constantine
building artemis
building basilica of maxentius and consantine
building basilica pauli aemilia
building bath house of decius
building bathhouse
building baths of trajan
building byzantine alexandria church
building capitolium of constantinople
building ceasarium
building circus maximus
building classical gate
building colosseum
building concept art temple
building forum novum leptis magna
building forum of constantine
building gladiator arena
building grand temple of apollo
building grand temple
building hagia sophia w agustaion
building hagiasophia
building hanging gardens
building heraion of samos
building hippodrome of alexandria
building hippodrome of constantinople
building lageion of alexandria
building lateran basilica
building library of celsus
building library of hadrian
building lighthouse of alexandria
building mausoleum of hadrian
building million of constantinople
building mineral baths
building mini circus maximus
building muasoleum of romulus
building myrelaion of constantinople
building nymphaeum 1
building nymphaeum 2
building nymphaeum of amman
building nymphanium dieta apollinis
building odeon of perikles
building palace of antiochos
building parthenon 1
building parthenon 2
building parthenon 3
building parthenon 4
building parthenon 5
building parthenon
building persian monument
building pharos of alexandria
building porticus of livia
building roman baths of constantine
building roman baths of diocletian
building roman fountain
building roman temple of hadrian
building sancturary of poseidon
building sarapeion of alexandria 2
building sarapeion of alexandria
building senate house
building septizodium2
building septizodium
building serapeion of karanis
building statue column temple
building stoa of poseidon
building sundial of arisnoe
building tabularium temples
building temple 3
building temple at delphi
building temple of aphrodite
building temple of apollo
building temple of artemis at ephesus
building temple of asklepeios
building temple of bel palmyra
building temple of divus julius
building temple of hephaistos
building temple of hera
building temple of jupiter capitolinus
building temple of jupiter contest entry
building temple of luxorthebes
building temple of mars
building temple of minerva medici 1
building temple of minerva medici 2
building temple of poseidon2
building temple of poseidon
building temple of the divine
building temple of the scarab
building temple of the vestigial virgins
building temple of venus and roma
building temple of zeus 3
building temple of zeus agrigento
building temple of zeus new
building temple of zeusolympia
building temple of zeus
building temple
building theater of pompey
}
Ships x84
{
Navy Galea
Navy Dromon
Navy Chelandion
Varangian Snekkar
Imperial Galea
Imperial Dromon
Imperial Chelandion
Imperator Chelandion-Black
Imperator Chelandion-Red
Norse Snekkar
Persian Jalbut 1
Persian Jalbut 2
Trade Nava
Trade Cog 1
Trade Cog 2
Trade Cog 3
Crusader Nava 1
Crusader Nava 2
Frankish Nava
Roman Trade Nava
Roman Trade Navis
Roman Navis Fish Transport
Roman Chelandion Transport
Geonese Trade Nava
Geonese Dromae
Geonese Galley
Ottoman Droman
Venetian Galley
Roman Monoreme Liburnian
Roman Liburnain
Roman quinquerme
Roman Hexreme
Roman Seige Sambuca Tower
Roman Seige Sambuca Ramp
Roman Dromon 10th century
Roman Navis Actuaria
Roman Navis Oneraria Plain
Roman Navis Oneraria Medium
Roman Navis Oneraria Fancy
Roman Navis Oneraria Fish Transport
Roman Navis Corbita Grain Transport
Thracian Trireme
Rhodian Trireme
Seleucid Empire Trireme
inspired Egyptian Trireme
inspired Spartan Trireme
Thebian Trireme
Thebian Quadreme
inspired Trireme
inspired Quadreme
inspired Pentereme
Macedonian Trireme
Macedonian Penter
Macedonian Hexreme
Macedonian Septireme
Macedonian Octeres
Macedonian Nonareme
Macedonian Decareme
Isthmia Flagship of Macedon
Ptolomaic Scout Quadreme
Ptolomaic Penter
Ptolomaic Hexreme
Ptolomaic Septireme
Ptolomaic Octares
Ptolomaic Nonareme
Syracusia/Alexandria -Cruse ship - Gifted
Ptolomaic Decareme
Ptolomaic Hendecreme
Ptolomaic Dodareme
Leontophoros- Gifted
Thalamegos- Pharoah Barge/Palace
Ptolomaic Eikoseres
Ptolomaic Royal Eikoseres
Ptolomaic Tricontereme/30
Tsserakonteres V2
Venetian Doge Beucentor 1729
Plain 1 Sail Trireme
Plain Trireme
Plain Quadreme
Plain Penter
Plain Hexreme
Plain Septireme
Plain Nonoreme
}
House and other {
40 objects
}
- 1 Demo Scence;
- Texture Sizes;
{
from Texture dimensions (128x128);
to Texture dimensions (1024x1024);
}
Polygon count of [Models]
Minimum polygon count: 1k
Maximum polygon count: 32766k
Number of meshes: 1-426 //How much will you create
Rigging: No
LOD: Yes
Animation count: No
UV mapping: No
Types of texture map: Default
LOD1 - Most of the objects are low poly , but a handful of them have a higher polycount (up to 32766k triangles).
LOD2 - On average 50% less geometry than LOD1.
Total of 222 unique Assets:
Constructions (x102 large unique Buildings)
-Colosseum, Triumphal Arch, Aqueduct, Temple, Pavillion, Senate, Bridge, City Center, the full list is below.
-Jaw-dropping Materials: Custom-made Roman, many based on their real-life counterparts meticulously reconstructed for use in 3D.
📜 PLUGIN 📜
In order to optimize and use options , this asset is supplied with a plugin for creating prefabs from .vox files, you can choose the details of objects yourself, the number of LOD levels, and more, there will be instructions in the interior
🔥🔥Now you can customize the models for yourself, and it's very easy to change them🔥🔥
--------------------------------------------------
It looks great with - The best voxel collections
⚡ 3D Voxel Models Collection - Ships
⚡ 3D Oriental Buildings Voxel Pack
⚡ 3D Voxel Model Collection - Trees
--------------------------------------------------
Excellent Unity assets ready for your game map or personal project !!!
All assets have LOD's where appropriate.
To ensure the best performance the models with a high polycount comes with a LOD component, the number of levels varies from 1 to 4, depending on the object.
All the .vox files are included, this means you can import them to your 3D software recommended (MagicaVoxel) and make modifications and adjustments if necessary.
222 unique and stylized prefabs!
With this package you can build any structure you want.
- 426 Total models;
- 222 Prafabs;
- 1 Demo Scence;
- 12 Textures (small size);
- Post Processing Profile.
Main Item List:
Prefabs: prefab x22 for buildings and ships.
Resource: Textures, materials for all the structures.
Read more in Technical details
Price $49.99
FPS Weapons Set - URP/HDRP by BSP
This pack contains 5 animated FPS weapons (including mobile) + simple demo scene.
Note: This package uses URP as a default renering pipeline. To install HDRP materials and additionnal demo scene, select '(HDRP) Installer' package file that you will find in the main folder and import all files.
You can also choose from two types of arms/hands and some additional (alternative) textures for them.
Included in the package:
• Weapons:
-----------------------
- Automatic Carbine 5 (AK5)
- Magnum
- Personal Defense Weapon (P90)
- Pump Action Shotgun (Mossberg)
- Semi-Automatic Sniper Rifle
• Demo scenes
• Textures size up to 4096x4096
• Sound effects such as: fire, reload, melee etc.
Animations:
- Select
- Putaway
- Idle
- Inspect
- Move
- Run
- Fire
- Reload
- Empty Reload
- Zoom Idle
- Zoom Move
- Zoom Fire
- Melee Attack
- Dryfire
Files format:
FBX for models
PNG for Textures
WAV for sound effects
Polygons info:
- Automatic Carbine 5 - 11745 Polys
- Automatic Carbine 5 Mobile - 6216 Polys
- Magnum - 4014 Polys
- Magnum Mobile - 2214 Polys
- Personal Defense Weapon - 8743 Polys
- Personal Defense Weapon Mobile - 4378 Polys
- Pump Action Shotgun - 13853 Polys
- Pump Action Shotgun Mobile - 4307 Polys
- Semi-Automatic Sniper Rifle - 12920 Polys
- Semi-Automatic Sniper Rifle Mobile - 6379 Polys
- Hands/Arms Version 1 - 12744 Polys
- Hands/Arms Version 1 Mobile - 2026 Polys
- Hands/Arms Version 2 - 13522 Polys
- Hands/Arms Version 2 Mobile - 2116 Polys
Price $15.00
Minions Series - Monsterset 11 by Downrain DC
All character’s texture size is 1024 x 1024
▶ Boarman (3428 triangles)
(Weapon can be removed)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ MadSkeleton (2902 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ GoblinArcher (2468 triangles)
(weapon can be removed)
(Contains arrows)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ MadBee (1458 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
▶ SkullCrab (3900 triangles)
6 basic animations
Idle / Move / Attack x2 / Damage / Die
▶ EvilGhost (1172 triangles)
6 basic animations
Idle / Move / Attack x2 / Damage / Die
▶ HelmetSlime (750 triangles)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ MadBird (2788 triangles)
6 basic animations
Idle / Move / Attack x2 / Damage / Die
▶ Wildman (2360 triangles)
8 basic animations
Idle / Walk / Run / Jump / Attack x2 / Damage / Die
Price $39.99
Character Customizer by Jordbugg
Characters come at 22k triangles, although the default character prefabs are a subdivided version at 73k triangles. Two additional LODs are at 10k and 2.5k triangles.
The characters are only set up for HDRP and I can't speak the graphical fidelity if you use anything else, but the project itself will of course work with any rendering pipeline.
---- Pending changes, will update media later ----
Character Customizer is a modular customization utility that comes with a male and female character. Menus can be set up by simply dragging and dropping and will work with any skinned meshes.
- Automatic save system that stores material parameters, blendshapes and other options and parses to a human readable and editable JSON file
- Save presets to file or copy them to scriptable objects (NPCs etc)
- Clothing and hair are instantiated and attached to the characters at runtime using a simple scriptable object workflow
- The characters have expression blendshapes for both the Oculus VR lipsync viseme standard and ARKit facial animation standard
Character Features:
- 74 blend shapes with different shapes for nose, eyes, mouth etc
- 3 different skin textures
- Tint options for lips, skin, eyes
- Comes with roughly 30 clothing items per gender
- 18 hairstyles and 4 beards
- Hairstyles generally have bones for use with Dynamic Bone or similar
- ARKit Face Tracking compatible FACS blend shapes
- Oculus VR compatible viseme blendshapes
- Bonus dummy character with 3 stylish hats
Character Customizer uses Libre Gothic under the Open Font License and Roboto under Apache Version 2.0; see Third-Party Notices.txt file in package for details.
Price $99.90
Droll Robot 03 by GrigoriyArx
Polycount: 2738 triangles.
PBR textures, Albefo texture able toy use for Toon style render.
6 different variation of texture.
Simple projectiles effects, controller and example scene are included/
Animations:
- Idle
- Walk forward
- Walk backward
- Strafe left
- Strafe right
- Turn left
- Turn right
- Projectile attack
- Take damage from left
- Take damage from right
- Look around
- Die
This little funny robot for any games!
Price $8.00
MFPS Mobile by Lovatto Studio
Some of the Features:
3 Game modes: Team Deathmatch, Free For All, and Capture of Flag, and 4 more optional: Demolition, Elimination, Cover Point, and Gun Race.
Player team system.
Shooter AI (Bots).
New Party with bots and real players, all synced over the network.
New Photon Offline Support.
Build-In Editor tutorials for Add Weapons, Add Maps, Replace Players, and Bots Models.
Team Voice chat.
Start Countdown.
Private and Public matches.
Anti-Cheat Toolkit Integration.
Player Classes, 4 kinds of players classes with different load-outs (Assault, Engineer, Support, Recon)
8 different types of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Molotov, Grenade Launcher, and Knife.
Advanced weapon system.
Slide, Jump, Crouch, and Run player movement.
Procedural weapon movement.
Advance player synchronization with interpolation, extrapolation, and lag compensation.
Friend List.
Pre-Match Lobby.
Damage Indicator.
Lobby chat
Team selection and Auto-Team selection
Kick Votation System.
Foot IK placement.
Fire types (Auto, Single, and Semi-Automatic)
precise synchronization of bullets and positions
Fall Damage.
Player room kick
Server statistics, total players, total rooms, ping
Post-Processing Stack V2.
Health regeneration option
KillFeed Corner (WhoKilledWho)
Scoreboard
Room time limit
Items Drop System.
Ladder System
IK hand position
Headshot detection.
Bullet trail option.
Jump Platforms.
AFK detection.
Max Kill room limit
Start Loading Screen.
Asynchronous Data Loading.
weapon Fov option in playtime
Max allowed player ping to join in a room
Draw Name Above Head.
Player footstep.
Object Pooling system.
Graphic menu settings
Multiplayer in-room chat
Smooth weapon Movements when is running
Weapon pick up the system over a network
Throw gun after death
Ammo and medic kit throwing
Kill Camera.
Network stats.
Teammate health bar UI.
UGUI Crosshair
Advance Heat look with IK support
Animated Hit marker
Spawn hand effect indicator
Friendly fire options
Switch team in mid-room
Push-to-talk or auto voice detection.
AAA Graphic
Graphic menu settings
High performance.
Build-In Editor Documentation.
Full C# clean code
Available Add-ons
-Mobile Controller.
-Third-person view.
-Multiplayer vehicle.
-Login System.
-Shop System.
-Level System.
-Clan System.
-Kill Streaks.
-Localization.
-MiniMap
-Class Customization.
-Weapon Customization.
-Kill Streak Notifier
-Player Selector.
-Input Manager.
-Unity IAP for Shop System.
-Weapon Pack #1.
-Compass Bar.
-Cover Point (GameMode).
-Bomb Defuse (GameMode).
-Gun Race (GameMode).
MFPS Mobile is a specialized version of the popular MFPS 2.0 multiplayer first-person game template, optimized for seamless performance on mobile devices. It features a specialized mobile input control system, making it a convenient and efficient choice for developers targeting mobile platforms. With MFPS Mobile, you can save a significant amount of time and effort in comparison to developing a mobile version of the game from scratch. This template includes all of the features and systems of the original MFPS 2.0, and is optimized to provide a smooth and immersive gaming experience on mobile devices.
| Discord | APK Demo | Get Started Video | Roadmap |
What is MFPS?
MFPS is an advanced multiplayer first-person shooter game template that provides a comprehensive framework to help developers kickstart the creation of their own online multiplayer FPS game. This template includes all the essential features and systems that are commonly found in multiplayer shooters, as well as a wide range of advanced options and customization capabilities. The game framework is highly polished, utilizing the latest Unity game engine technologies for optimal efficiency and performance. It features a professional UI using Unity's UGUI, player Mecanim animations, and a wide range of options for customizing the game to your specific needs and preferences.
The template utilizes Photon PUN 2 as its network framework solution, providing three different game modes: Free for All, Team Death Match, and Capture the Flag. Additionally, the template includes four player classes that can be modified to your liking, as well as seven different weapons: Rifle, Sniper, Shotgun, Pistol, Grenade, Launcher, and Knife. The kit comes with AAA graphics-ready assets and is very easy to customize and reskin, making it accessible even for beginner developers. The built-in editor tutorials and documentation, as well as the complete source C# code, make this kit one of the most comprehensive and user-friendly online multiplayer development assets available on the market today.
Why choose MFPS?
If you're looking for an advanced and professional multiplayer FPS template that offers a wide range of basic and advanced features at an affordable price, MFPS is your best option. The core kit comes with an extensive number of features, and many extensions and add-ons are also available to integrate and create a next-gen multiplayer FPS. While there are other game kits available, none of them compare to MFPS in terms of the number of features, both core and extensions. Some other options only focus on FPS systems and lack a proper multiplayer implementation, while others that focus on multiplayer have limited basic features and poor gameplay and UI. With MFPS, you'll start with an 80% ready AAA game, as the template has been in development for over 7 years, and has been optimized for clean code and flawless multiplayer implementation. It has been tested by hundreds of other developers and has been used in many released games that have been played by millions of players worldwide on multiple platforms.
Price $95.00
MONSTER: KUPOLOBRACH by PROTOFACTOR, INC
- model is rigged to Mecanim Generic
- Material used is Standard Built-In and can easily be upgraded ot either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Kupolobrach. This massive creature is as agile in the air as on the ground. This is a very dangerous enemy using all the weapons in its arsenal: claws, gas sacks , electro feelers).
Geometry is 19.46 Ktris total. The model is made out of muiltiple skinned meshes (Main body, 2 side gas sacks, 2 electro feeler tips and the throat sacks). Rig is 98 bones. Model uses 1 4096*4096 PBR texture set.
The package includes a set of 53 animations is included (15 being root motion variations).
Price $34.99
Drum and Bass Action Music vol. 3 by Brooklyn Game Audio
20 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
20 Loopable Drum and Bass Loops for Action and Intensity. High Speed and ideal for Fighting, Racing, Platformers, Action/Adventure, Physics, Futuristic, Sci-Fi, etc.
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- A Battle Of The Vocal Chops
- A Boost Yo
- A Main Advance
- All Together
- Caged In
- Capital City
- Chi Fo Leasing
- Crush Crush And Destroy
- Drip Tho
- Duh Duh Do
- Fury Fury Son
- Future Vocals
- Grime On The Cut
- Mob Flying
- Morse Coding
- On Off
- Polar Freak
- Rapid Tease
- Think
- Try Me Now Go
Price $49.99
Chinese Traditional vol. 2 by Brooklyn Game Audio
20 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
20 Traditional Chinese Game Loops, professionally produced, simplistic and authentic instrumentation. Perfect for any project that needs this style within their game.
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- A Beautiful Shogun Masterpiece
- A Charming Delight
- A Dance Of The Roses
- A Garden In The Distant Past
- A Lesser Known Truth
- A New Land
- A New Story Awaits
- A Shift In The Position
- A Tide To Observe
- Awaiting The Instructions
- Frantic Natures
- Home in The Village
- Morning Sweet
- Move Into The Village
- Opening To The Night
- Play The Game With Us
- Stories We Tell Our Young
- The Mystery In The Cave
- Will You Buy Or Sell
- Wise Tales Of The Few
Price $49.99
