Low Poly Chest Animated by Ekrem C.
If you have questions or comments, feel free to send us an email to ekrem78ekrem@gmail.com
Polygon count of Chest: 6.900
Animation count: 3
Low poly animated chest that you can create in different colors.
The package contains 6 different color chests.
Pack Info
- 6 Different color chests
- 3 Animation
(Chest Open & Close)
(Chest Rotation Jump)
(Chest Shake)
Capability
- Unity 2017.1 above
- Universal Rendering Pipeline (URP)
- Easy to adapt to High Definition Rendering Pipeline (HDRP)
- Mobile friendly
Price $0.00
DemonBoss 2 by Panchenko Lyudmila
Textures pack 4096x4096
3 skins
materials 6
textures 27
extra joins
Jaw_joint1
Tail_joint
Tail_joint1
Tail_joint2
Tail_joint3
Tail_joint4
Tail_joint5
Tail_joint6
Tail_joint7
The model contains 31
attack (x7)
walking (x5)
running (x2)
Straif LR (x2)
idle (x4)
death (x4)
gethit (x4)
rage (x2)
turn180
faces 19311
verts 18478
tris 35304
Price $40.00
Fort tunnel by David villa
Total Textures- 22 ( Diffues -10 , remaining Normal and roughness maps )
1024*1024- 12 ,
512*512 -6 ,
256*256-1,
128*128-1 ,
1025*256 -2.
Poly count: 14052 Triangles
Rigging: NO
UV mapping : YES
20 meshes including prefebs created for this package.
This package contains models of Fort tunnel assets with prefabs. Its very low poly assets . suitable for PC and mobile games.
- its very low poly optimized assets.
- I already created a sample scene with proper light map.
- Every assets had a prefab setup for you with proper collider. you can create your own tunnel levels using this assets package.
Price $19.00
AA_selling by activeanimation
Rigging: Yes
Animation count: 32
Animation type list: fbx
motion capture
This asset is composed of various 32 high-quality motion capture animations needed for game development.
Animation Clips consist of 24 looping and 8 no looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
loop Individually:
AA_Street_vendors_female_sit_seller
AA_Street_vendors_female_sit_buyer_A
AA_Street_vendors_female_sit_buyer_B
AA_Street_vendors_female_sit_buyer_C
AA_Street_vendors_female_stand_seller
AA_Street_vendors_female_stand_buyer_A
AA_Street_vendors_female_stand_buyer_B
AA_Street_vendors_female_stand_buyer_C
AA_Street_vendors_male_sit_seller
AA_Street_vendors_male_sit_buyer_A
AA_Street_vendors_male_sit_buyer_B
AA_Street_vendors_male_sit_buyer_C
AA_Street_vendors_male_stand_seller
AA_Street_vendors_male_stand_buyer_A
AA_Street_vendors_male_stand_buyer_B
AA_Street_vendors_male_stand_buyer_C
AA_female_counter_sales
AA_female_counter_customer
AA_male_counter_sales
AA_male_counter_customer
AA_female_real_estate_sales
AA_female_real_estate_customer
AA_male_real_estate_sales
AA_male_real_estate_customer
no loop:
AA_female_cashier
AA_female_customer
AA_male_cashier
AA_male_customer
AA_female_food_sales
AA_female_food_customer
AA_male_food_sales
AA_male_food_customer
Price $11.99
Transform more by Jellybits
Say hello to a stress-free tool-Transform More, designed to make object alignment and arrangement a breeze.
Transform More is particularly useful for creating UI designs, saving you time and effort.
Enjoy a more streamlined design process and take your projects to the next level. Get your hands on it now and start creating with ease!
This utility includes the following features.
- Align : Transform More provides a range of alignment options to help you organize your objects along the X, Y, or Z axis. Whether you want to align by minimum, center, maximum, same interval, or same gap, Transform More makes it easy to create a well-organized layout.
- Copy/Paste : Transform More makes it easy to copy and paste transform information across multiple objects. Whether you need to copy the position, rotation, or scale of one or more objects, Transform More allows you to quickly copy the information and apply it to other objects in just a few clicks.
- Shuffle : With Transform More, you can easily shuffle the position, rotation, and scale information of your selected objects.
- Randomize : Transform More allows you to scatter the position, rotation, and scale of your selected objects within a specific range. This feature is perfect for creating randomized layouts, experimenting with different configurations, or adding a touch of randomness to your project.
- Grid : Transform More makes it easy to arrange your selected objects in a grid layout. You can choose from a variety of grid options, including row and column counts and grid spacing. This feature is perfect for creating organized layouts, aligning UI elements, or positioning game objects with precision.
- Array Rotate : With Transform More, you can quickly create arc and circle layouts for your selected objects. This feature is perfect for creating radial menus, circular buttons, or decorative elements in your game or UI. You can adjust the radius and angle to get the perfect curve for your design.
Price $10.00
Stylized Shark ship by Falcon3DStudios
Number of textures: 9
Texture dimensions: 2048x2048
Minimum polygon count: 164
Maximum polygon count: 5,107
Number of meshes/prefabs: 40
Rigging: No
Animation:No
UV mapping: Yes
Types of materials and texture maps: PBR
Textures: 3 Basecolor, 3 normal, 3 smoothness, All 2k Poly Count: minimum: 164 maximum: 5,107
customizable objects, kerosene lamp, axe, shovel, sea wheel, ship interior, tail, propeller, beer, barrel, fishing rod, ladder, tiny fish
Modeled in blender and painted in substance painter.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.
Price $14.99
Physical Dice Roller by Desdinova
Key Features
- Unity 2019 / 2020 / 2021 / 2022 compatible
- Full C# source included
- Demo scene included
- D6 dice included
Supported OS
All platforms
- iOS
- Android
- Windows
- Nintendo Switch
- XBOX
- Playstation
Support
assets@desdinova.it
Other assets
All of the physical dice roller are based on the bottom face collision on the ground. So you need a ground collider to calculate the result. Also it's impossibile to che ambiguity situations od the dice.
Physical Dice Roller
Physical Dice roller no need the ground collider for the result but use a new approch to calculate the result based on the top face. In this case you can roll the dice on a not planar terrain, obstacles or on different high.
The system uses also an ambiguity check to calculare the right face for the result (when the dice stay "in the middle") and a roll life value to consider null the result.
Price $6.99
Easy Battle Pass System by VauxLand
Contains complete logic for a battle pass system. (Aside from season time logic)
- Free and Paid battle pass versions
- Set as many reward tiers as you want free and paid
- Pay to advance a tier option (example with gems)
- Extra rewards option after battle pass is complete
- Reset pass feature to start a new pass for your own season logic.
- Currency system for rewarding included but can be replaced
- Easy to customize
- UI easy to replace and already adjusted to different aspects ratios
- Landscape and portrait template
- Easy to understand modular code and commented
Uses Text Mesh Pro
Price $20.00
Brick: Animated 3D Character by Nonsum Games
Number of textures: 1
Texture Dimension: 2048x2048
Triangle count: Brick (19014 Triangles), Equipment (2160 Triangles)
Number of meshes: 19 (Brick) + 1 (Equipment)
Rigging: Yes
Animation count: 16
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Idle 1
Idle 2
Take hit Low
Take hit Mid
Take hit High
Ulti_Soul
Ulti_Throw
Ulti_Strike
Base
Lose Outro 1
Lose 2
Win
Brick is a ready-to-use stylized and polished 3D Character for your RPG/Hybridcasual games.
This pack consists of a Generic Rigging with 16 custom animations and a Humanoid Rigging (compatible with Mixamo Animations) that could be used in various Unity projects: MOBAs, Runners, Platformers and Animated Movies etc.
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Idle 1
Idle 2
Take hit Low
Take hit Mid
Take hit High
Ulti_Soul
Ulti_Throw
Ulti_Strike
Base
Lose Outro 1
Lose 2
Win
Price $39.99
SmalBoxHollow by SmalBox
Technical details English
- Implement the function of openwork by using "Res/SmalBoxHollowPlane.prefab".
- Adjust the parameters in the Inspector of the component MotionMgr to achieve effects such as cutout erase, see the demo in Example.
- Change the effect by adjusting the material parameters in "Res/SmalBoxHollowPlane.prefab".
- Overlaycolor Adjust the overlay color.
- MainTexture adjusts the main display diagram.
- SubTexture shows the hollow effect according to this map (the transparency of the hollow is determined by the size of the R value in the figure).
- SubTexture2 eliminates the need for manual assignment and is used to record retention traces.
- Scale can adjust the size of the cutout effect (example control in Example).
- Pos can adjust the hollow position (complete mouse and object control example in Example).
技术细节 中文
- 通过使用"Res/SmalBoxHollowPlane.prefab"实现镂空的功能。
- 调整组件MotionMgr的Inspector中的参数实现镂空擦除等效果,具体参看Example中的演示。
- 通过调整"Res/SmalBoxHollowPlane.prefab"中的材质参数改变效果。
- Overlaycolor 调整覆盖颜色
- MainTexture 调整主要显示图
- SubTexture 根据此贴图显示镂空效果(根据图中的R值大小决定镂空的透明度)
- SubTexture2 无需手动赋值,用来记录保留痕迹
- Scale 可以调节镂空效果大小(Example中有例子控制)
- Pos 可以调节镂空位置(Example中完整的鼠标、物体控制例子)
Instructions in English
- Shader achieves a cutout effect.
- Support changing basemaps, hollow styles, color overlays.
- The cutout style supports zooming (mouse wheel zooming out has been implemented in the sample).
- Support mouse drag following, target object following, blend mode (implemented in the sample for reference).
- Shader realizes the preservation of hollow marks (can be used as an eraser or basic fog dispersion function).
- Retaining the hollow traces supports resolving modifications, increasing or decreasing the accuracy to achieve different effects.
- Use Shader to achieve the drawing part, the performance is efficient.
- Exposed parameter control and detailed annotations are easy to use.
- The implemented resource scripts are concise and easy to embed.
- The sample implements a complete set of common functions for easy reference.
中文说明
- Shader实现镂空效果
- 支持更换底图、镂空样式、颜色覆盖叠加
- 镂空样式支持缩放(样例中已实现鼠标滚轮放大缩小)
- 支持鼠标拖动跟随、目标物体跟随、混合模式(样例中已实现可做参考)
- Shader实现保留镂空痕迹(可做橡皮擦或基础的迷雾散开功能)
- 保留镂空痕迹支持分辨修改,提高或降低精度实现不同效果
- 使用Shader实现绘制部分,性能高效。
- 暴露丰富的参数控制、详细的注释便于使用。
- 实现的资源脚本等简洁方便嵌入。
- 样例实现了完整的常用功能,方便参考使用。
Price $4.99
Orc axeman by JustMaks
Number of textures 16
Texture dimensions Axe and Armoe - 2048, Body - 4096
Polygon count of Orc axeman 13032
Number of prefabs 2
Rigging: Yes
Animation count 11
UV mapping: Yes
Animation retarget Unity. Rigged to Humanoid
Fully rigged (standard humanoid rig)
The skeleton is suitable for loading animations MIXAMO
Editing the model is recommended in Maya (for example, to change gloves)
PBR Textures Metal/smoothness
4K or 2k Textures
Texture sets are separated for each part
3 Texture sets - Armor, Axe, Body
used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya
PBR textures (Metallic Sheader)
PBR textures
Rigged with Humanoid
Animations: None
-Albeedo
-AO
-Metallic
-Normal
(Textures 4096x4096, or 2048)
Orc: Faces: 11664, Verts: 12965, Tris: 22354
Axe: Faces: 1368, Verts: 2339, Tris: 2654
3 Texture sets - Armor, Axe, Body
my e-mail makslectorem@gmail.com
Price $15.00
Polygon Material Painter - Sub-Mesh Editor by KAMGAM e.U.
Links: Manual
Create new sub meshes inside Unity for any model. Assign your materials with ease.
✔️ Super easy to use.
Draw on the mesh and then pick a material. Done.
✔️ None-Destructive workflow
Automatically generates a new mesh asset (.asset file). Your original asset remains the same.
✔️ Skinned Mesh Support
Keeps all your bone weights and animations intact.
✔️ Brush for high-poly meshes
Though you should keep it under a hundred thousand triangles for best performance.
✔️ Undo/Redo for selections
✔️ .OBJ Export
In case you need to pass your new mesh around.
✔️ Full Source Code included!
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 2020, 2021, 2022, ... LTS
⚠️ This is NOT a runtime system. It is EDITOR only.
✍️ Usage
1) Open the tool via Tools > Polygon Material Painter > Start (or via the Tools bar).
2) Select the object you want to paint on.
3) Pick the triangles.
4) Hit the "Assign" button.
5) Done, you will now have a new .asset with the materials and sub-meshes.
😎 HINT 1:
Select one single triangle and then hit the "Select Linked" button. It may already select everything you need.
🧐 HINT 2:
If you press S while selecting you can trigger "Select Linked". And if you press SHIFT + S you can deselect-linked.
🤠 HINT 3:
Reduce the brush size to 0 to select only one triangle at a time. Use SHIFT + MOUSE WHEEL to change the brush size.
🤓 HINT 4:
Hit the "Assign" button again on any materials to re-use your last selection.
🤫 HINT 5:
Hit Escape twice to quickly exit the tool.
Btw.: All the options have tooltips.
⚠️ Caveats (please red this)
While the tools does not place any limit on how many different sub meshes you can create it is bad practice to use too many of them. Each new material assigned will come at a performance cost and thus slows down your game. That’s a general limitation of how these render systems work and has nothing to do with the tool itself.
However, the tool makes it easy to draw a LOT of new sub meshes quickly. - „Ye have been warned!!!“
You should keep the „Merge same materials“ option turned on. Only turn it off if really necessary.
Consider using a shader based approach if you need a lot of different textures on a single mesh.
This is NOT a runtime system. It is EDITOR only.
☎️ Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and Unity version in your request.
Thank you.
❤️ If you like this asset then maybe you'll like these too:
🧤 Double Sided Mesh without shaders
Make your mesh double sided within seconds.
Extract meshes, materials and textures.
⚙ Unified Settings & Game Options UI
One Settings UI + API for all render pipelines.
*The art Assets shown in the video and screenshots are not included.
Price $29.99
Magical UI | UI Pixel Art Asset Pack by Gowl
Number Of Sprites : +20
Animated : No
Additional : Pixel Based
SpirtesSize: 32x32
-About
Magical UI adds various new assets and a different art style that looks absolutely stunning!
this asset can be used in different kind of games Adventure , RPG , Farming , Exploring
-Items
- Book
- Different kinds of scrolls
- Headers
- Dialog Boxes
- Basic Icons
- Basic Map Assets "That are still going to be enhanced"
- Basic Scroll Assets "That are still going to be enhanced"
- Basic Dialog Assets
- Basic Book Assets
- And More
And finally i hope u like the assets!
Price $15.00
Sci-Fi Music: Pyroactive by Intersonic Sound
Intersonic Sound is a game music studio that produces music in different fields and presents it to game makers. The main genres are Epic-Dark Medieval Fantasy, Electronic-EDM, Hybrid, Ambient, and Heavy Metal music. If you use an Intersonic Sound product, you can share your experiences more by writing a review.
The Team
“We are the Stergheliens!”
- VDI - Content Manager, Composer, Voiceovers
- Bucket - Composer, Bass Player
- 3rd Recon - Composer, Music Instructor
- Mr. Wasteland - Mixing & Mastering Engineer
- Zulon - Recording Engineer, Sound Effects
- Saras - Video Editor, Graphic Designer
- 4Gallons - Screenwriter
You'll find ten new combat loops and six full-length futuristic boss battle tracks in this new package as a free addition to the Resonance. Pyroactive, which deals with the themes of action, shooter, sci-fi, post-apocalyptic, and survival in different forms, is a dark, feral and multi-purpose product consisting of 46 files.
Changelog
The following has been added to the package:
- 6 new boss battle songs.
- 10 new combat loops.
- New boss battle songs have full and loop versions and are foldered separately.
RESONANCE (previous) Content
Boss Battle
- Thermite
- Thermite - Version 2
- Infernal Summons
- Tech Labs
- Tech Labs - Version 2
- The Chainsaw - Rhythmic
Melodic Ambiance
- The Chainsaw
- Melting Point
- Melting Point - Version 2
- Dirge & Desolace
- Tech Labs - No Drums
- Infernal Summons - No Drums
Atmosphere Drones
- Eavesdrop
- Eavesdrop - Version 2
- Eavesdrop - Version 3
- smokescreen
- Smokescreen - Version 2
- Choke Point
- Choke Point - Version 2
- Choke Point - Version 3
PYROACTIVE (major update) Content
Everything from the previous pack, plus:
Boss Battle
- Saints and Gears_Full Version
- Saints and Gears 2_Full Version
- Impervious_Full Version
- Impervious 2_Full Version
- Supremacy_Full Version
- Insurrection_Full Version
- Saints and Gears_Loop
- Saints and Gears 2_Loop
- Impervious_Loop
- Impervious 2_Loop
- Supremacy_Loop
- Insurrection_Loop
Combat Loops
- Defiance
- Defiance 2
- Defiance 3
- Indices
- Recon
- Recon 2
- Recon 3
- Soul Rider
- Soul Rider 2
- Soul Rider 3
License
- The game developer who purchased the product has the right to use the music in games designed for commercial purposes. Therefore, if Intersonic Sound products are purchased, it gives you this right and there is no extra cost.
- There is no Content ID based restriction procedure, such as "copyright claim" automation, which can prevent monetization of the video or cause a channel to receive a warning if the products are used in any YouTube content. You can use it as you wish in your videos. Bringing Intersonic Sound products under YouTube Content ID by any application is not an attempt we allow.
- If our products are used in content transmitted via any live stream, pre-recorded video or similar streaming service, broadcasters are not required to reference (or write down) the name of the Intersonic Sound team. But if this is done, we would of course be grateful.
- There are no restrictive rules or recurring payments for the duration of the licenses. As a result, the validity period of the license you have already obtained with the purchase is not shortened by any other rules or taken out of the contexts mentioned above.
- Intersonic Sound products belong to the Intersonic Sound team that produces the products and retains the ownership rights. In this context, no person or institution can own the products, sell the products directly, and agree with digital distribution companies such as Spotify for the display of the products in a non-game format.
Total size: 1.13 GB
Total files: 46
File type: 24-bit WAV
Sample rate: 44100
Total length: 1 Hour
Looping: Yes
Mastered: Yes
Price $17.00
Simple Translation by Rage Machine
This is a Google Spreadsheets localization system and as its name says, it is a simple and easy to implement tool regardless of the size of the project and it works on ALL PLATFORMS.
Real-time Adjustment
The asset has a Spreadsheet Synchronization system that allows changes in the translation in EDITOR or BUILD!
System Language
Select default language automatically according to user system language.
Supports
- Text Mesh Pro
- Standard UI
Select Language
- Buttons
- Dropdown
- InputField
- Slider
- Toggle
- TMP Dropdown
- TMP InputField
Localizes
- Sprites
- Sounds
- Text
- Dropdown
- GameObject
- Events
- String
- String Array
Save
Save selected language using Binary, Json, XML or PlayerPrefs.
Validator
The Validation System checks each Localized component in the hierarchy and verifies that they are configured correctly.
Expand
Asset scripts are written using inheritance, which makes it easy to create new localization tools.
Open Source
The entire system is open source. Use as you wish, your imagination is the limit!
Reason
A localization system is essential for translating a game. This asset was created to lessen the work of a programmer who often tends to implement and manage this type of system. With the Google Spreadsheet system implemented, it facilitates editing and adjusting words or phrases in real time (Builded Game).
Important
Price $25.00
Quick Access to Edit ScriptableObject by Source Byte Sp. z o.o.
Our plugin enables you to edit ScriptableObjects from the Component Inspector without having to select the component manually.
Are you tired of constantly switching back and forth between your ScriptableObjects and scripts? Do you find yourself wishing for a more streamlined and efficient workflow when it comes to editing your game assets? Look no further than our plugin!
Our revolutionary plugin allows you to easily edit your ScriptableObjects directly from the Component Inspector, without the need to manually select the component yourself. With just a few simple clicks, you can edit your assets quickly and seamlessly, saving you time and frustration.
But that's not all - our plugin is designed to be intuitive and user-friendly, so you can get up and running in no time. And if you do encounter any issues or have any questions, our team is always available to provide support and assistance.
So why wait? Take your Unity workflow to the next level and try our plugin today. With just a few simple steps, you'll be amazed at how much easier and more enjoyable game development can be. Contact us at admin@source-byte.com or visit our website at source-byte.com to learn more and get started!
Price $4.99
Mobile Airport by Galler
Polycount (tris):
Planes:
Plane_AA_v1 - 770
Plane_AA_v2 - 770
Plane_AB_v1 - 1131
Plane_AB_v2 - 1131
Plane_AC_v1 - 1440
Plane_AC_v2 - 1440
Plane_BA_v1 - 1479
Plane_BA_v2 - 1479
Plane_BB_v1 - 1662
Plane_BB_v2 - 1662
Plane_BC_v1 - 1911
Plane_BC_v2 - 1911
Plane_CA_v1 - 1500
Plane_CA_v2 - 1500
Plane_CB_v1 - 2178
Plane_CB_v2 - 2178
Plane_CC_v1 - 2878
Plane_CC_v2 - 2878
Helycopters:
Helycopter_S - 806
Helycopter_M - 877
Helycopter_L - 1188
Buildings:
Hangar_S - 114
Hangar_M - 356
Hangar_L - 368
Heliport_Control - 607
Terminal_A - 680
Terminal_B - 1086
Terminal_C - 1453
Watchtower_A - 1273
Watchtower_B - 1268
Watchtower_C - 1612
Meteo_Station - 226
Communication_Tower - 832
Technical vehicles:
Airport_Bus - 918
Airport_Transporter_A - 824
Airport_Transporter_B - 890
Fire_Truck - 972
GasStation_Car - 924
Luggage_ladder - 842
Passager_Ladder - 852
Other:
Airfield - 1829
Airplane_ParkingLine - 6
Baggage_Carriage - 396
Garden_Bed - 52
Car_Parking - 52
Garden_Field - 2
Heliport_Limiter - 38
Landing_Light_B - 30
Landing_Light_R - 30
Landing_Light_Y - 30
Landing_Pad_A - 52
Landing_Pad_B - 50
Lantern - 172
Light_Tower - 278
Obstruction_Lights - 164
Parking_Sign - 192
Plane_Stop_Pad - 76
Pointer_A - 15
Pointer_B - 7
Radar_A - 122
Radar_B - 206
Radar_C - 142
Solar_Panel_A - 38
Vane - 130
Format of models: .fbx
Number of textures: 1
Texture dimensions: 256x256px (atlas)
Texture format: .psd
Total number of models: 64 pcs
In this asset you will find an airport model builder to build your game. The set includes aircraft models of different colors and gradations, several helicopters, technical vehicles, 3 gradations of terminals, hangars and observation towers.
This asset also contains exterior details such as car parking, lights, antennas, signage, etc.
Please note that the asset does not have animation in it, but there are elements such as propellers that you can animate.
* Recommended for games with a top camera.
* You can also use an unlit shader with this game asset.
* Models do not have interiors
Other works with a compatible texture atlas:
- Mobile low poly city buildings
Price $15.00
State Machine 2 by Ninjutsu Games
- Node-Based Graph with amazing performance.
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Disable or Lock nodes
- Group nodes.
- Add Sticky Notes.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
This module allows to create state machines with Game Creator 2.
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
⚠️ NOTICE ⚠️
State Machine 2 is an extension for Game Creator 2 and won't work without it.
⭐️ FEATURES ⭐️
- Node-Based Graph with amazing performance.
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Variables from all types for State Machine asset and Runner.
- Disable or Lock nodes
- MiniMap to easily navigate through the graph
- Group nodes
- Add Sticky Notes
- Easily Align Nodes
- Tons of Shortcuts
- Complete undo support
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Multiplayer support? We got you covered!
🔗 LINKS 🔗
• Discord
📦 OTHER ASSETS 📦
- Photon Shooter
- Photon Traversal
- Photon Melee
- State Machine
- Fusion Module (coming soon)
Price $45.00
