Super Jump! Game Template by Bitboys
100% original Game System with 16 bits graphics and fast-paced gameplay.
FEATURE LIST:
· 100% original system.
· Fully commented scripts.
· Original graphics with 2 color variations.
· Animated menu.
· Damage and death system.
· Best score auto-save.
· Auto-scalable and compatible with all device screens.
· Mobile ready and fully optimized.
· Pickup system.
· Original Sounds and music controlled by mixer.
· Visual Documentation Included.
· And many more features!
Test the game on Android device here: Game Test
Price $24.95
Demon Dog - Fantasy RPG Wolf Character by Infinity PBR
Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
➡️ Support Files always has the latest shared scripts
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This versatile Demon Dog package comes with four texture sets, a ton of animations, and mesh morphing for further customization of the character. It's fully compatible with Malbers Animation Realistic Wolf -- if you have both, you can share animations between them!
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Bonus Files - Free upgrade after purchase
⚡ [COMING SOON] Demon Dog - Bonus Files #1 (Substance Painter files)
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INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
CUSTOMIZABLE
Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.
RENDER PIPELINES: BUILT-IN, URP, HDRP
Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.
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Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
➡️ Support Files always has the latest shared scripts
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me on Discord.
Price $55.00
Mobile Frog by Game-Ready Studios
Number of meshes: 1
Number of anims: 12
Anims list:
- Attack - 3
- Death - 5
- GetHit - 3
- Idle - 1
- Walk - 2
- Jump - 1
Tris/vert count: 386 triangles, 360 vertices
Textures: 4096x4096 PBR
Low-Poly Game-Ready stylized mobile frog. This character created and optimized special for Mobile platforms and DISTANT scenes
Price $15.99
2D TopDown Fortress 16x16 Tileset by ElvGames
Tiles size: 16x16
Tiles count: 900+
Total Tilesets: 2
Additional tags: 2D, Pixelart, TopDown, Tileset, Tilemap, Animated, Spritesheet, Sprites, Tileset, Tilemap, Animations
Seasonal Island - Fortress!
Get this amazing tilesets to make your game!
Asset Content:
- Fortress tilesets!
- Winter tileset included!
- 450+ tiles per tileset!
- 900+ total tiles!
- Multiple ground tiles!
- Windows!
- Vases!
- Statues!
- Flags!
- Wood boxes!
- Animated doors!
- Animated torches!
- Fully configurated!
- Easy Import and use!
Get your hands on one of the best pixelart assets and create your game with this amazing tilesets!
Price $15.00
StampIT! Collection - Theme: HILL by Rowlan.Inc
In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.
StampIT! Collection - Theme: HILL is part of the Ultimate StampIT! Collection.
This is a Desert Theme based collection of these individual Terrain Stamp packs:
It consists of a total of 90+ high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Map Magic 2, Vista, Gaia, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
Download
Please note that due to a Unity Asset Store limitation the access to the individual assets is provided as free upgrade instead of having the bundle containing all stamps. Just select the individual assets and assign them to your Unity account.
MicroVerse Compatibility
This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $45.00
StampIT! Collection - Theme: MOUNTAIN by Rowlan.Inc
StampIT! Collection - Theme: MOUNTAIN is part of the Ultimate StampIT! Collection.
This is a Mountain Theme based collection of these individual Terrain Stamp packs:
It consists of a total of 103 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Map Magic 2, Vista, Gaia, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
Download
Please note that due to a Unity Asset Store limitation the access to the individual assets is provided as free upgrade instead of having the bundle containing all stamps. Just select the individual assets and assign them to your Unity account.
MicroVerse Compatibility
This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $45.00
Low Poly FPS Map Vol.4 by JustCreate
This pack is a collection of 75 low poly prefabs to easily create your top quality shooter map. All models are ready to be used in a scene and created with one texture for better performance! Just open included DEMO SCENE and your game is almost ready! Demo map fits perfect for deathmatches and other shooter scenarios.
Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Featured Assets:
- Low Poly FPS Weapons Pack vol.2
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
Price $9.99
Simple Scope Shader by Daniel Fritz
Two custom Shader Graph shaders:
- Zoomed scope shader
- Reflex sight shader
Included 3D Models:
- Stylized assault rifle (MCX 32)
- Stylized holographic/reflex sight
- Stylized scope (Z 400)
Included Reticle Textures:
- Red dot reticle
- Crosshair reticle
Simple Scope Shader provides a realistic and easy to use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.
Features:
- Create zoomed scopes and reflex sights
- Customizable scope reticle (custom texture)
- Glowing reticle with adjustable color
- Pixel perfect zoomed scopes (dual render setup)
- Realistic Parallax/Depth effect for perfect aim
- Adjustable depth & parallax effect
- Completely customizable and implemented using Shader Graph
- URP Support
Price $6.99
Spawn Machine by Pampel Games
Requirements: Minimum Unity Version 2022.2 +
Dependencies: unity.burst, unity.mathematics, unity.splines
Features
Spawn Type Modules
- Editor Prefabs
- GameObjects
- Pool
- ECS (DOTS) Entities (Requires Unity Entities Package)
- Addressables (Requires Unity Addressables Package)
Spawn Transform Modules
- Circle
- Cube
- Manual
- Mesh
- Reference
- Skinned Mesh
- Sphere
- Spline
- Terrain
Modifier Modules
- Change Order
- Distance
- Method
- Noise Texture
- Offset
- Offset Sum
- Raycast
- Reference
- Remove
- Remove Overlap
- Rotate Around
- Set
- Slope
- Terrain Texture
- Void
+ Multiple other modules within Execute, Stop, Delay and Unity Events.
Requirements: Minimum Unity Version 2022.2 +
Dependencies: unity.burst, unity.mathematics, unity.splines
Tutorial Videos | Documentation | Discord | Contact
Instead of relying on premade spawners, with Spawn Machine you can quickly and easily create your own.
Choose from a multitude of different modules: Distance and slope filters, custom textures, void areas, terrain, mesh, spline or whatever else you need. Additionally you can apply physics simulation in the editor, save and load your spawns at runtime, split executions over time or perform tasks like spawning a particle in hit direction. Of course you can also store your tools and reuse them in other projects.
Any setups can be done directly in the inspector and without having to write a single line of code. That being said, it's also straightforward to add modules from your own scripts - or you can ask for one if you think something is missing!
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PLEASE NOTE:
Spawn Machine was developed in a Unity beta (2022.2) and will be in beta for the first two months after its launch. However, it has already been successfully tested in multiple IL2CPP and Mono builds and should be production-ready for the most part.
To thank you for your patience, the current price includes a discount.
The price will increase after the beta period from $39.95 to $59.95 USD.
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HIGHLIGHTS
(See Technical Details below for a full list of modules)
⭐ Powerful
- ➤ Editor Prefabs
- ➤ GameObjects
- ➤ Pool
- ➤ DOTS Entities (optional)
- ➤ Addressables (optional)
- Any spawn type can be used with any module.
- Each module has its own set of customization options, enabling you to create almost any spawner you need.
⌚ Efficient Use
- Full control through a single inspector component for any of the spawn types and modules.
- Comprehensive event system that can be configured directly in the inspector or through code and can be used in the editor or at runtime to create super complex spawners.
- Option modules that allow you to lock transform data or split your execution over time.
- Create prefabs from your Spawn Machines to store your preferred settings for seamless reuse.
- Helpful API.
✈ Performant
- Dynamic Job System + Burst Compilation implementation that automatically activates on higher spawn counts. Reducing overhead to a minimum and giving you the power when it's needed.
- Caching and editor serialization of transform data.
- Shared data between modules (e.g. raycasts).
💾 Save System
- Easy-to-use save system that allows you to save and load spawned objects and current spawn states. Comes extremely handy in many situations, for example when spawning rooms/levels.
- Unlimited slots.
- Built-in encryption (XOR) ensures that saved data can't be easily tampered with. Optionally you can also set your own encryption keys.
✨ Gizmos System
- Choose from a multitude of gizmo settings for maximum oversight in your scenes.
- Includes a custom gizmo solution that works in a DOTS scene and utilizes GPU instancing with a vertex shader for optimized performance.
✅ Easy to Use
- Intuitive, modular design.
- Helpful tooltips.
- Up-to-date online documentation.
- Tutorial videos.
- Demo scenes.
- No coding required.
☑ Lightweight
- About 1MB total file size for your version control (excl. demo-scene).
☝ Active Support
- Discord, Email.
🧾 Full Source Code included
- Clean, modular, extensible.
Price $39.95
Korean Traditional Pattern Normal by Korea Culture Information Service Agency
Features:
- Korea Traditional Pattern Normal Texture 2300
- Sample Material 2300
Number of Materials: 2300
Number of Textures: 2300
Texture Resolutions: 2048x2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Patterns with unique traditions that exist in various cultural heritages of Korea. The Korea Cultural Information Service digitizes patterns seen in various parts of Korea and shares them as artwork. Based on the digitized pattern, the Normal map metaverse asset was created.
Price $0.00
Korean Traditional Smart Materials Vol.4 by Korea Culture Information Service Agency
Number of Unique Materials: 53
Number of Textures: 234
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.3 by Korea Culture Information Service Agency
Number of Unique Materials: 56
Number of Textures: 233
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.2 by Korea Culture Information Service Agency
Number of Unique Materials: 20
Number of Textures: 102
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc. We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Smart Materials Vol.1 by Korea Culture Information Service Agency
Number of Unique Materials: 77
Number of Textures: 365
Texture Resolutions: 2048 x 2048
Supported Development Platforms: Desktop PC, Windows
Windows: Yes
Mac: No
Upon visiting a foreign country, we can feel the atmosphere of each other's country. These can be perceived when seeing Asphalt tiles, roads, street stones, etc.
We tried to capture the feeling of Korea by creating materials varying from bricks and stones to grass, wood, and metals.
Price $0.00
Korean Traditional Props by Korea Culture Information Service Agency
Features:
- Ancient_Statues 12
- Musical_Instruments 18
- Traditional_Clothes 5
- Traditional_Weapons 39
Number of Unique Meshes: 74
Collision: Yes
Vertex Count: 2,133 ~ 257,864
LODs: No
Number of Materials and Material Instances: 103
Number of Textures: 193
Texture Resolutions: 2048*2048, 1024*1024, 512*512
Supported Development Platforms:
Windows: Yes
Mac: No
We were able to make these props with the cooperation of the National Gugak Center of Korea, the Gangwon-do Cultural Heritage Research Institute and the Army Museum.
The Korean clothing included in the project are named as follows : Geommubok, Cheoyongmu, Daechwita, Dongdong and Chunaengjeon. Furthermore, those are uploaded to CLO Virtual Fashion's Connect where simulation can be applied through CLO program.
The musical instruments are called Geongo, Gyobanggo, Dangjeok, Dajaeng, Yonggo, Jeju Shamanic Janggu, Muljanggu, Sajanggu, Tewak, Mokgodong, Gayageum, Geomungo, Yogo, 8-Hyungeum and Drum.
The clothing and musical instruments were produced based on data derived from the National Gugak Center.
Below is the URL of the National Gugak Center
https://www.gugak.go.kr/site/main/index001
Weapon assets were created based on scan data from exhibits at the Army Museum.
Below is the URL of the Army Museum. https://museum.kma.ac.kr:462/sites/museum/index.do
Stone pagoda assets are stone pagodas designated as treasures in Gangwon-do. It was produced based on the scan data of the Gangwon-do Cultural Heritage Research Institute.
Below is the URL of the Gangwon-do Cultural Heritage Research Institute.
http://www.gich.or.kr/
Price $0.00
Jejumok Gwana by Korea Culture Information Service Agency
Features:
- Building_Pillars 8
- Building_Railings 5
- Building_Walls 17
- Decoration 12
- Floors 7
- Ground_Walls 3
- Roof_Foundations 17
- Roofs 8
- Stairs 2
Number of Unique Meshes: 79
Collision: Yes
Vertex Count: 4 - 1,144,020
LODs: No
Number of Materials: 76
Number of Textures: 168
Texture Resolutions: 4096*4096, 2048*2048
Supported Development Platforms:
Windows: Yes
Mac: No
Jejumok Gwana was the center of Jeju-Do governance during Joseon Dynasty. Jejumok Gwana is a Korean cultural heritage registered officially as Treasure No. 322.
It is the location where major government office facilities including Gwandeokjong Pavilion were located.
Jejumok Gwana has served as the political, administrative, and cultural center of Jeju.
The government office facility began its history immediately after the building was destroyed by fire in 1434, and the framed structure was built in the following year.
Jeju Mokgwana was intensively destroyed during the Japanese colonial period, and no traces could be found except for Gwandeokjeong.
Correspondingly, Jeju City conducted four archeological excavations from 1991 to 1998 to identify and restore the location and size of Dongheon and Naea building sites.
Along with various cultural layers from the Tamra era to the Joseon era, Dongheon and Naea building sites were also the main facilities of Jejumok Government Office.
On March 30, 1993, Jejumok Gwana area was designated as Historic Site No. 380.
This decision was based on three evidences, namely :
The cornerstone and stylobate confirmed during the excavation process
Documents of the party such as 『Tamra Sunryeokdo (耽羅巡歷圖)』 and 『Tamra Bangyeongchongnam (耽羅防營總攬)』
Central Cultural Heritage Committee members, local historians, experts, etc.
Based on the cornerstone and stylobate confirmed during the excavation process, it is based on the documents of the party such as 『Tamra Sunryeokdo (耽羅巡歷圖)』 and 『Tamra Bangyeongchongnam (耽羅防營總攬)』, as well as Central Judgments from Central Cultural Heritage Committee members, local historians, experts, etc.
The restoration work was completed in December 2002 after historical research and consultation.
Jejumok Gwana conveys Jeju's unique historical impact (to Korea / to the world).
Price $0.00
House Of Changwon by Korea Culture Information Service Agency
Features:
1 Showcase map for modular example
1 Overview Map
13 premade buildings
42 props for interior and exterior design
190+ easily-constructible, optimized meshes
Number of Unique Meshes: 228
Collision: yes
Vertex Count: 8 - 1,698,987
LODs: No
Number of Materials: 69
Number of Textures: 144
Texture Resolutions: 2048 x 2048 , 4096 x 4096
Supported Development Platforms:
Windows: Yes
"House of Changwon" is the house where Sunheung Ahn's family has lived for generations.
In order to preserve the traditional culture in Changwon City, it was slowly renovated and restored before minimizing its area as a housing complex in Changwon in 1985.
Price $0.00
AnimatableList by Script Boy
AnimatableListN<T>
AnimatableLists are generic structs with fixed capacities.
The N shows the maximum capacity of the list.
This package contains AnimatableLists with different capacities.
(AnimatableList5<T>, AnimatableList10<T>, AnimatableList20<T>)
AnimatableList Creator Window
There is an editor window to create an AnimatableList with custom capacity.
AnimatableListN<T> Public Methods
It contains most of the original List<T> methods.
{
void Add(T item)
void Insert(int index, T item)
bool Contains(T item)
int IndexOf(T item)
void CopyTo(T[] array, int arrayIndex)
T[] ToArray()
bool Remove(T item)
void RemoveAt(int index)
void Clear()
IEnumerator<T> GetEnumerator()
}
AnimatableListN<T> Public Properties
{
int Count
int Length
int Capacity
bool HasReachedMaximumSize
}
IEnumerable
It can be used in a foreach loop.
{
foreach (var num in nums) print(num);
}
Indexer
It can be indexed like arrays.
{
m_Nums[0] = a;
b = m_Nums[1];
}
We can not animate Array and List in Unity.
AnimatableList is an easy solution for this problem.
Price $15.00
