Smart GameObjects by Kitbashery
*Visual scripting may require some logical skills and/or programming knowledge.
**This tool was not designed with 2D or competitive multiplayer in mind, however, may still offer useful features in some scenarios.
***Depends on the complexity of created logic & hardware of the user.
Ever add a GameObject to a scene and realize it doesn't do anything? NavMeshAgents just stand there, Rigidbodies just fall, Animators don't transition, and there is no way for them to interact. Are you tired of complex & bloated solutions? Look no further!
Smart GameObjects will help solve those problems!
📳 Visual Scripting:
- Real-time scripting while in editor play mode.
- Exportable, reusable behaviors.
- Hundreds of reflection-free conditions & actions.
- Built-in error prevention, documentation & debug tools.
- Supports AudioSource, NavMeshAgent, & Animator components.
- Supports UnityEvents for easy integration with other assets.
- Custom boolean & float variables.
🍏 Physics Toolkit:
- Custom ray cast shapes.
- Memory, targets & filters.
- Object detection algorithms.
- Rigidbody actions.
🌀 Procedural Animation:
- Translation, Rotation, Scaling.
- Billboards & custom tween modes.
- Spline paths with multiple spline types.
- Local space & smooth paths.
⚡ Managed Entities:
- Custom FPS throttling.
- Built-in Object Pooling & spawning.
- Managed update cycles.
- Scale to thousands without DOTS using a component workflow***
🔥 Bonus Parametric Meshes:
- Multiple shape generators.
- Custom procedural mesh creation & debug tools.
- Vertex deformation options.
- Multiple UV unwrapping algorithms.
From the studio that brought you Modular AI, Pixel Graphics Toolkit, & Game Kit!
|💬 Discord|📚 Documentation|👷 Issue Tracker|👉 Forum Thread|🎮 Demo|
*See technical details for more information.
Price $70.00
Letter Attack - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 26 letters ready to unlock and use
- 26 scriptable objects to config letter's stats
- Very easy to add new characters with detailed instruction
- Leaderboard system using Dreamlo
- 9 days daily reward system for better retention
- Notification system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded video)
- Native share Android/iOS
- Commented C# code with detailed documentation
- Optimized for mobile
- Ready to publish out of the box
Letter Attack is an exciting endless level-base game in which you hold your finger on the screen and swipe left or right to control the snake-like letters moving on the path. The goal is to shoot down the target and collect the letters on the path and merge them into a new letter. Each letter has different power and letter that lower on the alphabet will have more power than the previous one. You can also collect coins to unlocks new letters for higher power, collect magnet to attract coins, collect shield to protect the player from deadly obstacles. At the end of the path, you must shoot down all the enemies in order to complete the level. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
This asset uses Native Share plugin under MIT license; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $29.95
Low Poly Smooth House Interior by Flowtart Studios
Development Render Pipeline: Built-In
Rigged: No
Animated: No
Number of Furniture: 54
Number of Prefabs: 61 (Includes rooms and a house)
Triangle Count: Approximately 200 - 3000 triangles depending on the object
Number of Materials: 3
Texture Resolutions: 64x64
54 pieces of furniture ready to be used for your games!
This package includes a bedroom, a kitchen, a living room, and a bathroom. The package includes three color variations, and it's PSD file for you to customize the color palette yourself!
URP Material: Three color palette variations and their source PSD file.
MODELS LIST:
Armchair Bed Bookshelves
Cactus Carpet
Carpet_rolled
Clock Double_bed
Drawers
Lamp_1
Lamp_2
Lamp_table
Ottoman Painting
Puff Puff_2
Room_table_1
Room_table_2
Small_table_1
Sofa Tv table_1
Tv table_2
TV Wardrobe
Bathroom cabinet
Chair
Countertable oven
Countertable sink
Countertable stove
Countertable washing machine
Countertable_1
Countertable_2
Countertable_3
Countertable_4
Cupboard Fridge_1
Fridge_2 Kitchen table
Kitchen table_2
Microwave
Mirror
Rug
Shower
Sink
Stool
Toaster
Toilet
Toilet_paper
Top shelves_1
Top shelves_2
Towel_holder
Trashcan Door
Price $12.99
Human Remains Bones and Organs (Rigged) by Qunatum
Number of meshes: 64
Number of textures: 102
Number of Materials: 33
Texture dimensions: 4096x4096; 2048x 2048
UV mapping: Yes
Rigged: Yes
LODs: No
Types of materials and texture maps : PBR
Bundle of Human Remains Bones and Organs (Rigged)
Models have skeleton rig and physical assets. You can set up models in any pose.
The model is ready for use in games and other real-time applications.
Price $59.99
Human Remains ( Rigged ) by Qunatum
Number of meshes: 22
Number of textures: 39
Number of Materials: 13
Texture dimensions: 4096x4096; 2048x 2048
UV mapping: Yes
Rigged: Yes
LODs: No
Types of materials and texture maps : PBR
High-quality realistic low-poly 3D models of different Human Remains ( Rigged )
Models have skeleton rig and physical assets. You can set up models in any pose.
The model is ready for use in games and other real-time applications.
Product Include:
- 3 type of rigged arms
- 3 type of rigged legs
- Torso
- Head
- 2 type of rigged body
- Fingers
- Nose
- Ear
- Dead bodyes in poses.
Price $29.99
Bar Counter by Andrei Selyanin
Number of textures: 6
Texture dimensions: 2048, 4096
Minimum polygon count: 1358
Maximum polygon count: 4308
Number of meshes/prefabs: 4
Rigging: No
UV mapping: Yes
Types of texture maps: Albedo, Normal, MetallicSmoothness
Realistic old wooden bar counter and showcase. Intended for use in first and third person games.
Price $24.00
Legio - Heavy Battle Mech by Mikael Art
Vertex Count:
Model 1 (LOD0): 9.1k
Model 2 (LOD1): 7.3k
Model 3 (LOD2): 4.9k
Textures (4096x4096)
- 3x Diffuse Texture: Classic Metal, Olive Drab, Rustic Bronze
- 1x Normal Map
- 1x Metallic / Smoothness
Animations (17x incl. 5 Root Motion)
- Hit01
- Hit02
- Killed01
- Killed02
- MachineGunDeploy
- MoveBackwards
- MoveForward
- MoveForwardSlow
- RotateTowerLeft90
- RotateTowerRight90
- TurnLeft45
- TurnRight45
Sounds (7x)
- Explosion
- LaserShot01
- LaserShot02
- Machine Gun
- Robot Sound
- LegioArriving01 (Short Music Clip)
- LegioArriving02 (Short Music Clip)
Particles (3x)
- Gun Shot
- Laser Shot
- Explosion
- 3 LOD Models, each with 4 Meshes
- 3 Texture Variations (4k)
- 17 Animations (incl. 5 Root Motion)
- 7 Unique Sounds
- 3 Particle Effects
See Technical Details below for a detailed list.
The mech is equipped with four small machine guns that can be deployed on the top of the mech and also has a devastating laser cannon in the center. The cannon has two joints, one (preferably) for y-axis and x-axis rotation and the main cannon joint can be rotated freely (recommended to use it with your favorite IK solution).
The meshes are seperated into:
- Antennas
- Top Part
- Bottom Part
- Feet
Enjoy!
Price $19.99
Dungeon Swiper by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
PAINTBALL SERIES | Environment + Gun Maker Customizable by Markus Art
Texture dimensions : 1024/2048
Minimum polygon count : 354
Maximum polygon count : 3492
Number of meshes/prefabs : 24
LOD information : No
UV mapping: Yes
Types of materials and texture maps : PBR (URP BUILT-IN)
PAINTBALL MODULAR ARENA PROPS | Environment
Prop set for setting up a paintball or airsoft scene. With modular props. Buy together the Paint ball Character Asset
Paint ball guns (Marker) FULL CUSTOMIZABLE
Complementing with other assets it is possible to make a paintball game with quality using the renderers built in and the URP .
Not compatible with HDRP !!!
Price $19.99
Human_Soldier1 by FarXeyM
PBR textures(Metallic Shader)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(texture set 4096x4096)
Faces: 41811
Verts: 42518
Tris: 83058
Low-poly model of the charaster Human_Soldier1
Suitable for games of different genre: RPG, Hack and Slash RPG, strategy
Textures 4096x4096
Rigged with Epic Skeleton
Easy Animations retarget in Unity and Unreal Engine. Epic Skeleton/Humanoid rig.
Faces: 41811
Verts: 42518
Tris: 83058
Price $49.99
Voodoo orс by Golderov
HDRP / URP - No
Number of textures 14
Texture dimensions: 2048x2048
Polygon count of Voodoo ork: 11059
Polygon count of Chancel: 1678
Polygon count of Sphere: 707
Polygon count of Knife: 396
Polygon count of Helmet: 521
Number of meshes 5 /prefabs 6
Rigging: yes
Animation count 7
Animation type list
Run
Walk
Jump
Jump start
Jump loop
Jump end
UV mapping: yes
Types of materials and texture maps: Unity standart materials 5, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
Suitable for games of different genre: rpg, strategy, futuristic, etc.
Unity humanoid rig
5 meshes
4 materials
14 textures maps. PBR unity standart
Price $34.99
Really Simple Steam Integration by Lucky Raccoon Games
- Need to import TextMeshPro package
- The following assets are required for Really Simple Steam Integration to work properly: Steamworks.NET and File Based Player Prefs (both FREE and already included in the package in the "3rd Party" folder)
Really Simple Steam Integration was created with simplicity in mind (and it will always be so). If you need to integrate your game with Steam/Steamworks in a simple and fast workflow, this is the perfect asset for you!
The asset was designed in a simple, yet powerful and highly flexible architecture and can be used by developers of all skill levels.
Key Features:
- Create leaderboards pre-programmed (via Steamworks) or dynamically (via Really Simple Steam Integration) in a very simple workflow. See examples of how to retrieve the leaderboard for: "global top scores", "global around player" or "player and friends only". Important note: The player's score will only be updated on the leaderboard if he has scored higher than his previous best score.
- Unlock achievements directly or by quantity (for example: collecting a certain amount of items, eliminating a certain amount of enemies, etc.). Your game, your rules!
- Save data in the Steam Cloud separated by profile, so that if two or more players use the same device, each save is stored in the corresponding profile.
- Steam Friends: retrieve a list with the names and avatar of the current player's friends, to create a offline scoreboards or change the names of your game characters, improving the overral player's experience. Your imagination is the limit!
- As a good practice, show the name of the player currently logged into your game, thus preventing one player from accidentally playing on another's account.
- Many other drag and drop UI components with the name and avatar of the current player, number of friends, number of online friends, etc.
Important: Please read the documentation to setup Really Simple Steam Integration correctly and avoid errors in your project.
Price $27.50
File Manager for WebGL by Magic Web Solutions
Are you looking for a tool to manage user-uploaded files with ease?
Look no further than our File Manager!
With this asset, you can easily upload files directly from your browser, and have complete control over the file extensions and uploaded files.
Our File Manager boasts several features that make it a must-have asset for any project.
- It supports reading files from all major browsers, including Chrome, Safari, Firefox, Opera, and Edge.
- You can also upload individual files or entire folders, depending on the browser used.
- We understand that managing uploaded files can be challenging, which is why our File Manager gives you complete control over the file extensions and uploaded files.
If you have any questions or concerns about our File Manager, please don't hesitate to contact us. Your feedback is important to us, and we're always looking for ways to improve our assets to better meet the needs of our customers.
We hope you find our File Manager useful and look forward to hearing your feedback.
Thank you for choosing our asset!
Price $49.90
Procedural Building by Icarous
Technical details:
- Outdoor seed
- Indoor seed
- Number of floors, up to 6 floors.
- 2 types of roofs
- Custom prefabs
Procedural building, generates the interior layout of the building, with corridors, doors and stairs that communicate with each other.
Procedural Building is a library that allows you to quickly and easily add a building to your scene. The library also generates the
interior areas of the building, including interior walls, doors, hallways, and stairwells. It has several parameters for
configure the building to your liking, such as the building seed, the indoor seed and the plants the building has. You can also add your own prefabs for a custom build.
Price $149.00
ShaderInspector by Flybird5021
- Simple and fast
- Common display methods
- Multi-channel mixing
- Conditional judgement
- Foldout
- Keywords setting
- Text translation
ShaderInspector can quickly customize the shader attribute panel without writing C #. All you need to do is add the appropriate label in the Shader file.
Price $20.00
Hex Tiles Volume 1 by TPR
Features:
- Various Landmarks
- High Definition Tiles 1024x1024
- Pre-made and customisable tiles
- Hundreds of possible combinations
Number of Textures: 50
Texture Resolutions: 1024x1024, 1024x2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
Set of hexagonal tiles designed for game developers to create a world with a hexagonal grid system. The tiles are visually appealing and can be used to create diverse environments such as forests, deserts, mountains, and cities.
Each tile seamlessly fits with the neighboring tiles and can be easily snapped together to create complex and detailed game levels. The set includes a range of terrain types, including grass, sand, rocks, as well as various decorative elements and buildings to add more detail to the world. The asset is ideal for creating turn-based strategy games, board games, or any game that requires a hexagonal grid system.
Contains:
- 10 terrain types
- 32 pre-made tiles
- 10 Landmarks
- 5 Natural Resources
- 4 Floating Islands
Price $39.99
Physics Hand by Intuitive Gaming Solutions
*Works with all render pipelines*
*Works with all input systems*
*Works on Unity 2019.4 or newer*
Youtube - Damage System Integration
🌎 Showcase level included. (Shows off movement, UI interaction, minigames, and more.)
✋ Grabbable objects demo included. (Shows off various grabbable types)
🏀 Basketball demo included. (A pre-made arcade style basketball game.)
🔫 XR gun demo included. (For users who own 'Damage System')
🪓 XR axe demo included. (For users who own 'Damage System')
Features
- 📌 Seamless distance pointer & touch based UI interaction.
- 🧪 Hands that bend and conform to colliders in the world.
- 🧰 The tools you need to convert any rigged hand into a physics hand.
- 🚀 Rapidly position fingers using smart collision detection.
- 📏 Uniform scaling support.
- 📐 Supports mirroring using negative scale.
- ⚙ Many visual tools for configuring all parts of the hand, grab behavior, and more.
- ⏯️ Disable or enable seamlessly at any time.
- 💼 Place points let you 'holster' placeable objects and even configure their holstered position and rotation per-item.
- 👌 Hand poser lets you edit hand poses in the editor and pose the hand at runtime.
- 🔴 Record grab poses and place poses visually in the editor.
- 🥞 Adjustable curves to keep all forces smooth and configurable.
- 👉 Click and drag finger bone collider editing in 'Scene View'.
- 💨 Physics based and kinematic grabbing (grab Rigidbodys and non-Rigidbody).
- ⚖️ Dynamic grab volumes that resize as the hands fingers close for maximum realism.
- 🪞 Automatically mirrored grab & hand poses from right to left hand.
- ➡️ Distance grabbing.
- 🔗 Distributed force simulation for flawless multi-hand grabbing.
- 🕺 Animate grabbing hands easily (or let the hands naturally solve grabbing.)
- 🎯 Realistic, accurate physics based throwing.
- 🔫 One-click 'Damage System' integration for realistic XR guns.
- 🤹 Extremely stable physics allow you to balance objects on your hands or pick things up without closing your hands.
- 📝 Outstanding documentation and video tutorials.
- 👨🏫 Great for beginners and professionals.
- ⏪ Full editor undo support.
- 📚 Collide and interact realistically with Rigidbodies in the world.
- 🥽 Perfect for VR.
Upcoming Features
- 💿 HandAnimator for animating finger bone bend targets over time.
- 👻 Editor ghost assisted grab pose and hand pose configuration.
- 🦴 Optional Rigidbody based movement system.
Fast setup. A quick setup made even easier by options to automate setup steps, or do it yourself for maximum control.
Low CPU Overhead. "Physics Hand" is extremely efficient and takes up minimal disk space. Most of the listed file size is made up of demo content.
Well documented. comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.
Other Assets:
Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring your game AI to life, make them respond to physical forces in the world.
Damage System - An advanced damage and weapon system for your game.
Waypoints & Pathing - An easy to use tool for creating waypoints and path movers in Unity with intuitive visual tools.
Chess Game (Multiplayer & AI) - A complete multiplayer chess game that supports UCI based chess engine AI (like Stockfish) at the lowest price.
Documentation:
Third Party Demo Content:
Modern Guns Pack v4 by Nokobot - Used for the 'Handgun' demo with permission, only the free handgun is included.
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*
Price $90.00
File Browser for WebGL by LullaByte
Simple and robust solution for Uploading/Downloading files in Unity WebGL project.
There are two ways to use package:
- Use the ready SK_Dropzone component. (Works when clicked, or when file dropped)
- Use SK_FileBrowser methods
SK_Dropzone component accepts parameters:
- Html Id - Html element ID (should be unique per dropzone)
- Allow Multiple - If multiple files drop/upload should be supported
- Accepted Types - Accepted file types. Check: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/file#accept
You could also request file download/upload by code using:
- SK_FileBrowser.DownloadFile(fileName, fileByteArray);
- SK_FileBrowser.PickFile(options, callback);
Price $14.99
Artificer Pro - Beta by Wayfarer Games
Event driven behaviour - easily integrate the tool into your existing workflow with Scriptable Object-based events. Just invoke the relevant event and any equipped effects will activate!
40 example items, fully documented and commented - coming soon
Custom editors that list powerups, events, loot tables, and stats.
In-game testing with the built-in development console. Just press tab and type the name of the powerup while the game is running.
Extensible stat and stat modifier system that makes it easy to quickly and temporarily modify things like speed, max health, resistances, damage, etc.
Artificer Pro is a framework for creating unique and interesting items and effects. It can be used for items in roguelikes, epic loot, or even RPG skill tree bonuses!
Designed with ease-of-use in mind, this intuitive tool enables you to rapidly create and modify items, giving you more time to focus on design and development.
Includes a ton of custom editors to help speed up your workflow, along with a variety of examples, and a way to easily test items, effects, and combinations.
Note: Currently in beta, more items & documentation coming soon.
Lightning Helix icon by Lorc, from https://game-icons.net/1x1/lorc/lightning-helix.html
Price $49.99
