Tennis Court V9 by PolyPlex
Number of textures: 4
Texture dimensions: 2k (2048*2048)
Polygon count: 322
Number of meshes/prefabs: 2
UV mapping: Yes
Types of materials and texture maps: PBR
Low-poly Tennis court modeled in realistic dimensions (23.8 * 10.9) meters. Works perfectly for real-time rendering projects, games, visualizations, and web applications.
Details about the model:
- Low-poly, and optimized for real-time rendering projects.
- Realistic dimensions.
- PBR textures in 2k (2048*2048) resolution (Color, Roughness, Opacity, and Normal).
For any questions or suggestions regarding this package, feel free to contact me at any time.
Price $6.00
Tennis Court V08 by PolyPlex
Number of textures: 4
Texture dimensions: 2k (2048*2048)
Polygon count: 322
Number of meshes/prefabs: 2
UV mapping: Yes
Types of materials and texture maps: PBR
Low-poly Tennis court modeled in realistic dimensions (23.8 * 10.9) meters. Works perfectly for real-time rendering projects, games, visualizations, and web applications.
Details about the model:
- Low-poly, and optimized for real-time rendering projects.
- Realistic dimensions.
- PBR textures in 2k (2048*2048) resolution (Color, Roughness, Opacity, and Normal).
For any questions or suggestions regarding this package, feel free to contact me at any time.
Price $6.00
Tennis Court V07 by PolyPlex
Number of textures: 4
Texture dimensions: 2k (2048*2048)
Polygon count: 322
Number of meshes/prefabs: 2
UV mapping: Yes
Types of materials and texture maps: PBR
Low-poly Tennis court modeled in realistic dimensions (23.8 * 10.9) meters. Works perfectly for real-time rendering projects, games, visualizations, and web applications.
Details about the model:
- Low-poly, and optimized for real-time rendering projects.
- Realistic dimensions.
- PBR textures in 2k (2048*2048) resolution (Color, Roughness, Opacity, and Normal).
For any questions or suggestions regarding this package, feel free to contact me at any time.
Price $6.00
Tennis Court V06 by PolyPlex
Number of textures: 4
Texture dimensions: 2k (2048*2048)
Polygon count: 322
Number of meshes/prefabs: 2
UV mapping: Yes
Types of materials and texture maps: PBR
Low-poly Tennis court modeled in realistic dimensions (23.8 * 10.9) meters. Works perfectly for real-time rendering projects, games, visualizations, and web applications.
Details about the model:
- Low-poly, and optimized for real-time rendering projects.
- Realistic dimensions.
- PBR textures in 2k (2048*2048) resolution (Color, Roughness, Opacity, and Normal).
For any questions or suggestions regarding this package, feel free to contact me at any time.
Price $6.00
Modular SCI-FI Space Ships by Ake
Modular SCI-FI Space Ships for create your own space ships combinations
Wing(x5)
Wing1,Wing2,Wing3,Wing4,Wing,5
Engine(x9)
Engine1,Engine2,Engine3,Engine4,Engine5,Engine6,Engine7,Engine8,Engine9,Engine10,
Head(x6)
Head1,Head2,Head3,Head4,Head5,Head6
Weapon(x8)
Weapon1,Weapon2,Weapon3,Weapon4,Weapon5,Weapon6,Weapon7,Weapon8,Weapon9
Middle(x5)
Middle1,Middle2,Middle3,Middle4,Middle5
Body(x6)
Body1,body2,body3,body4,body5,body6
Total Parts:(x40)
Total verts: (10k)
Total Face:(5k)
Number of Textures:All Prefabs are have 1024x1024 Texture size to increase performance.
Price $15.00
40 FREE Fire Mage skill icons by CaptainCatSparrow
File count: 40
File size: 512x512
Feel the scorching power with 40 FREE Fire Mage Skill Icons, a captivating sample pack of skill icons, spell icons, and ability icons for game developers. Unlock a world of infernal possibilities as you ignite your games with the essence of fire. From flickering spells to explosive abilities, these icons will immerse your fire mage class characters in a realm of blazing excitement. Get the pack today and let your creativity burn brightly as you craft a gaming experience that will leave players spellbound. Dare to wield the flames and set your imagination ablaze with 40 FREE Fire Mage Skill Icons!
The process of creation included AI generation.
Price $0.00
Cyber Girl Lia by ArgentFish
Features:
- Live Link Face ready.
- 92 Blendshapes / Morph Targets / Facial Expressions
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 10
Animation types (In-place): Idle, Ninja Idle, PopDance, ThirtPerson standart animations
Number of characters: 1
Vertex counts of characters: 113 115
Number of Materials: 32
Number of Textures: 111
Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (No)
Important/Additional Notes: No control rig included. Custom Maya rig created with advanced skeleton plugin by request.
Cyber Girl Lia
3D model of charming Cyber Girl with robotic hands. Rigged with UE4 Epic Skeleton and has 92 Blendshapes. Include many color options for clothes, weapons and some body parts.
VIDEO ▶ 📼 ◀ PREVIEW
Support me on my Patreon 💙
🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 Twitch
Main Advantages:
📌 Low-poly
📌 Fully Rigged
📌 Back hands (removable)
📌 92 Blendshapes
📌 Color Change Materials
📌 4 types of weapons
🔎 Polycount
🔹 Faces 120 649 🔹 Tris 201 182🔹 Verts 113 115
⚙️ Rig
Originaly RIG was created in Maya by using advanced skeleton that based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. The rig does not have any controls in scene, but if you need custom RIG from Maya for making animations you can contact me by mail 📧 denyshalan@gmail.com.
Character’s Rig has been tested with various animations in:
📌 Advanced Locomotion System V4
📌 3rd person standard scene
💋 Blendshapes
92 Blendshapes created in advenced skeleton. Tested with Live Link Face in Unreal Engine 4.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
👗 Different Outfits
This model contain 2 different meshes with complete cloth sets.
Also in folder "Modular" you can find separate meshses and complete your own outfit.
Full body, with haircut and without haircut is included to this folder.
💄 Materials and Textures
Some parts has material variations with ready textures.
4K Textures
📌 111 .PNG Textures
📌 BaseColor, Normal, Roughness, Metallic, AO, MatID, Opacity, Emissive
📌 8 Body Texture sets - Body, Head, Eyes, Eyelashes, Teeth, Hair, Finger Nails, Toe Nails
📌 7 Body Cloth sets - Jacket, Jacket with no backpack (Jacket_Clean), Lingerie, Shorts, Hairband, Necklace, Boots
📌 6 Body Weapons sets - Backpack, Front Sword, Back Sword, Leg Knifes, Back Knifes, Knife Holder
Unity Project
📌 Supported version: 2021.3.22f1+
📌 Epic Skeleton rig with additional bones
📌 Facial animations with 92 Morph Targets
📌 3 Idle, 1 PopDance, 6 standart ThirdPerson animations are included
📌 Include Double Sided Shader for Eyelashes and Hair
📌 Also Uncensored Nude body included
Price $49.00
Hell Demon Pack 1 by Njordmund
Archdemon
Additional bones that are added to skeleton:
jaw
tail 01-10
Textures:
4K PBR Textures(tga)
3 materials
7 textures
Animations:
Model contains 28 animations:
atack(x6)
walk(x2)
run
strafe(LR)
rage(x2)
idle(x5)
gethit(4)
death(x4)
walkback
turn180
Polycount:
Verts: 11191
Faces: 9848
Tris: 18906
Demon Character
Additional bones that are added to skeleton:
jaw
head joint LR
Textures:
4K PBR Textures(tga)
3 materials
6 textures
Animations:
Model contains 25 animations:
atack(x5)
spell
walk(x2)
run
strafe LR
rage
idle(x4)
gethit(4)
death(x3)
walkback
turn180
Polycount:
Verts: 8275
Faces: 7239
Tris: 13930
Fat Demon
Additional bones that are added to skeleton:
Chain 01-05
jaw
Textures:
4K PBR Textures(tga)
3 materials
6 textures
Animations:
Model contains 28 animations:
atack(x6)
walk(x3)
run
strafe(LR)
rage
idle(x5)
gethit(4)
death(x4)
walkback
turn180
Polycount:
Verts: 13704
Faces: 11402
Tris: 22274
High Demon
Additional bones that are added to skeleton:
jaw 01
Textures:
4K PBR Textures(tga)
3 materials
11 textures
Animations:
Model contains 29 animations:
atack(x7)
walk(x2)
run
strafe(LR)
rage(x2)
idle(x5)
gethit(4)
death(x4)
walkback
turn180
Polycount:
Verts: 8159
Faces: 7184
Tris: 13946
Night Demon
Additional bones that are added to skeleton:
jaw
jaw LR
armor joint LR
wings LR 01-13
toga front 01-07
toga back LR 01-05
Textures:
4K PBR Textures(tga)
3 materials
11 textures
Animations:
Model contains 26 animations:
atack(x5)
spell
flying(x2)
walk(x2)
run
strafe(LR)
rage
idle(x4)
gethit(3)
death(x3)
walkback
turn180
Polycount:
Verts: 15307
Faces: 12902
Tris: 24894
Hello,
This pack contains five different demons. Suitable for your projects of genre: RPG, strategy, first person shooters, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Before buying, read the technical details and watch the pages and videos for full information.
- Archdemon
In Progress
- Demon Character
In Progress
- Fat Demon
https://assetstore.unity.com/packages/3d/characters/creatures/fat-demon-1-242981
- High Demon
https://assetstore.unity.com/packages/3d/characters/creatures/high-demon-240414
- Night Demon
In Progress
Price $180.00
Orchestral Battle Music by GL_GameMusic
Youtube safe ✔️
Audio file types : WAV
Sample rate : 44.1kHz
Bit depth :16 bit
Loopable: Yes
Additional: Stereo
Contains Orchestral Battle/Combat Loop tracks suitable for various game genres, ie. battles, boss battles or action scenes.
Each orchestral battle/combat track comes with tested game loop. Youtube safe ✔️
1) Orchestral Battle 1 (Duration 1:52) Preview Track Timestamp 0:00
2) Orchestral Battle 2 (Duration 1:20) Preview Track Timestamp 1:53
3) Orchestral Battle 3 (Duration 1:52) Preview Track Timestamp 3:16
4) Orchestral Battle 4 (Duration 1:04) Preview Track Timestamp 5:11
5) Orchestral Battle 5 (Duration 1:36) Preview Track Timestamp 6:18
6) Orchestral Battle 6 (Duration 2:00) Preview Track Timestamp 7:57
7) Orchestral Battle 7 (Duration 1:04) Preview Track Timestamp 10:00
8) Orchestral Battle 8 (Duration 1:20) Preview Track Timestamp 11:07
9) Orchestral Battle 9 (Duration 1:36) Preview Track Timestamp 12:30
10) Orchestral Battle 10 (Duration 1:20) Preview Track Timestamp 14:09
11) Orchestral Battle 11 (Duration 1:04) Preview Track Timestamp 15:32
12) Orchestral Battle 12 (Duration 1:04) Preview Track Timestamp 16:39
13) Orchestral Battle 13 (Duration 1:36) Preview Track Timestamp 17:46
14) Orchestral Battle 14 (Duration 2:08) Preview Track Timestamp 19:25
15) Orchestral Battle 15 (Duration 2:08) Preview Track Timestamp 21:36
Total Duration : 21:36
Price $9.99
Direction Indicator 3D/2D by NGame Studio
Features
The most important advantage is the ability to quickly implement this system in your project.
- Supported for 3D\2D.
- Easy to understand.
- Easy to improve.
- Flexible to use.
- Fully сustomizable.
Inbox
- Damage indicator.
- Smooth shake effect.
- Waypoint.
- Target outline.
- Show distance to target.
Price $4.99
Spice Up: Blurry by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many configuration options.
✓ Up to ten layers.
✓ Full source code (scripts, shaders and demo).
💡 Online documentation, support and free updates.
💡 Desktop, mobile and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $5.00
Haptic Patterns - Virtual Reality by Scuttled Tech
- Compatible with all VR controllers that support haptics, out of the box
- Unity XR Interaction Toolkit integration
DEMO | Discord
Using complex vibration patterns you can easily enhance the overall immersion of your virtual reality experience as well as convey important information to your players. Haptic patterns can be triggered immediately upon actions or progressively played over time such as when slowly pulling a pistol trigger.
Playback Types
- Play patterns progressively - Allows you to feel individual clicks and vibrations as you e.g. slowly push a button or rack a pistol slide.
- Play Over Time - Easily play a pattern over time, can be played upon certain events e.g. when holstering a weapon in order to make it extra identifiable for your players
Object-wide Oscillation Simulation
Moreover, every haptic vibration naturally spreads to any supporting hand with varying intensity, producing a delicate impression of vibrations traveling through an object. For instance, when racking a pistol slide with one hand, the vibrations propagate to the other hand, enhancing the overall immersive experience.
Intuitive Callbacks
The package is seamlessly integrated with the Unity XR Interaction Toolkit and features simple one line code callbacks. The package also features a range of premade patterns, all of which can be explored in the demo.
Requirements
Project with Unity XR Interaction Toolkit already installed and configured
With VR Haptic Feedback, you can take your virtual reality experience to the next level and provide users with a truly immersive and realistic VR experience that engages all of their senses. Don't settle for basic vibrations - enrich your game with VR Haptic Patterns today!
Price $9.99
Faceless Demon by Njordmund
Number of textures 6
Texture dimensions 4096
Maximum polygon count 8423
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Additional bones that are added to skeleton:
jaw
tongue 01-04
Textures:
4K PBR Textures(tga)
3 materials
6 textures
Animations:
Model contains 25 animations:
atack(x5)
spell
walk(x2)
run
strafe LR
rage
idle(x4)
gethit(4)
death(x3)
walkback
turn180
Polycount:
Verts: 8423
Faces: 7366
Tris: 14008
Price $40.00
Impostor Graph by Lukas Chodosevicius
- HDRP support
- URP support
- Shader Graph support
- Runtime/Editor baking
- Fast baking (Few seconds)
The Impostor Graph is a tool that allows users to create custom impostors for real-time rendering of distant objects. It enables users to build a graph of nodes that output texture atlases, materials, meshes, or other custom data, providing complete control over the impostor building process.
What is the purpose of impostors, and in which scenarios can you see the biggest benefits of this technique?
Typically, open-world games have huge, open areas that can be seen from far away, resulting in an extreme number of triangles on the screen. Usually, because of the distance, those triangles only occupy a small number of pixels, resulting in redundant vertex shader costs. Impostors allow for a tremendous reduction in triangle count by having pre-baked geometry in textures.
What sets this impostor solution apart from others?
- This solution is designed to integrate seamlessly with existing Unity UX and technology, such as SRP/Shader Graph
- It uses Octahedral Impostors, which manage to retain quality close to the original geometry.
- It is highly customizable, including the build process and rendering through Shader Graph.
Can I customize the impostor baking process?
Yes, this package allows for customizing the impostor baking process using graphs, which allows for a huge variety of customization. The package uses NodeGraphProcessor for the graphs.
Does it work with SRP?
Yes, it works with both URP/HDRP and potentially with custom RP.
Does it work with the Built-in Render Pipeline?
No, it does not currently work with the Built-in Render Pipeline, but this may change in the future if there is a need.
Can I build impostors at runtime?
Yes, you can.
Can I use it with ECS?
Yes, the impostor build process essentially outputs material, mesh, and textures, making it quite compatible with Entities and Entities Graphics.
Have other questions?
Do not hesitate to ask in Discord!
Dependencies
- Unity 2021.3
- com.unity.render-pipelines.universal or com.unity.render-pipelines.high-definition
- com.unity.shadergraph
- com.unity.render-pipelines.core
- com.unity.mathematics
Price $70.00
Some Cool Assets Bundle by STE Games
You get more than 80% off for each when you buy them this bundled.
Here are the links to the individual models:
- 20 Buildings, Warehouses, Hangars URP
- 20 Buildings, Warehouses, Hangars HDRP
- 20 Buildings, Warehouses,Hangars SRP
- 40 Wall Fences with Gates Pack
- Bridges Pack PBR
- Fence Tool
- Destructible Props
- Tunnels Pack
The description and image shots of the individual assets are seen when you click each link.
After purchasing this bundle, visit the links of the individual assets in the Instructions.txt in this bundle and you will get them free.
Price $30.00
Idle RPG War by Vagho
It is a template for creating multiplayer games like these
Also the package contains “LuckyCode” package with many systems for creating games such as ObjectPool, Game real time Event Management, LevelUpProperties , Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar
Futures
- Editable game configs for Enemies Level Up Properties and Player
- Platform with camera motion cycling
- Smooth animations and effects like Coin collect effect and Damage effect
- Ability to use an unlimited number of LevelUp Player Properties
- Ability to use different types of enemies
Price $29.99
AIM-92 Stinger Launcher by Pukamakara
- Asset model has 10 objects
- Polycount:
Launcher:
- 11.641 polys
- 21.086 tris
- 11.634 verts
Missile
- 896 polys
- 1.752 tris
- 946 verts
Textures (*.TGA) 4096x4096
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Contains launcher and missile
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
- Light rig/HDRI
- Helicopter
Tags:
aim 92 aim-92 stinger launcher rocketry rocket missile u.s. aircraft airplane helicopter weapon equipment war military explode explosive anti tank force air
aim,92,aim-92,stinger,launcher,rocketry,rocket,missile,u.s.,aircraft,airplane,helicopter,weapon,equipment,war,military,explode,explosive,anti,tank,force,air
Price $25.00
GPU ECS Animation Baker by The Orange Coder
GPU ECS Animation Baker will bake all vertex bone weights into the UV channels of the meshes (uv1, uv2 & uv3) + all the bone transforms per frame into animation textures.
A custom vertex shader will take care of the rest.
An ECS animation system takes care of updating the shader values each frame.
The custom vertex shader is implemented as a ShaderGraph Subgraph, so it can be easily integrated in any of your existing ShaderGraph shaders.
The baker supports LODS, blending & transitions.
In principle all features that are supported by the Skinned mesh renderer, can be used during the baking process into the animation textures, although it's important to realize that the skinned mesh renderer is not used at runtime, only during baking.
The GPU ECS Animation baker allows you to convert you existing animators & skinned mesh renderers to GPU ECS animators.
The animators are convertable to ECS entities and the animations run entirely on the GPU.
This allows you to add crowds of animated characters to your Unity game. You can build realtime strategy games with large armies of individually animated characters, while preserving a decent framerate.
For more info go to https://www.headfirststudios.com/theorangecoder
Price $49.00
Animation Event Tool by KpiosFws
The project saves project data through ScriptableObject. The editor edits the data of ScriptableObject, and the editing process can be completely separated from the AnimationClip file. When you apply changes after completing the editing, it will completely overwrite the original events data of the corresponding AnimationClip file.
The project does not contain animation files, the animation comes from mixamo
Price $9.99
