Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 35 min 24 sec ago

Food Cans by Archroda

2023, May 29 - 11:34
Collection of 10 unique food can with high and low poly variants

Collection of food cans, 8 different labels(that dont make any sense), with multiple variants.

Total of 2 materials, 1 for label, 1 for metal parts.

Texture for labels is 2048x2048.

Textures for metal is 2048x2048.

There are total of 10 high and 10 low poly food cans.


Model stats:

--------------High Poly-------------------

  • Food_Can_No.0_High - Poly:1,728 / Verts:1,730
  • Food_Can_No.1_High - Poly:1836 / Verts:1838
  • Food_Can_No.2_High - Poly:1836 / Verts:1838
  • Food_Can_No.2_Ridged_High - Poly:4644 / Verts:4646
  • Food_Can_No.2_Tall_High - Poly:1836 / Verts:1838
  • Food_Can_No.2_Tall_Ridged_High - Poly:5508 / Verts:5510
  • Food_Can_No.3_High - Poly:1836 / Verts:1838
  • Food_Can_No.3_Ridged_High - Poly: / Verts:4654
  • Spam_Can_High - Poly:2120 / Verts:2122
  • Spam_Can_Small_High - Poly:2000 / Verts:2002

--------------Low Poly-------------------

  • Food_Can_No.0 - Poly:468 / Verts:452
  • Food_Can_No.1 - Poly:468 / Verts:452
  • Food_Can_No.2 - Poly:468 / Verts:452
  • Food_Can_No.2_Ridged - Poly:1170 / Verts:1154
  • Food_Can_No.2_Tall - Poly:468 / Verts:452
  • Food_Can_No.2_Tall_Ridged - Poly:1386 / Verts:1370
  • Food_Can_No.3 - Poly:468 / Verts:452
  • Food_Can_No.3_Ridged - Poly:1422 / Verts:1406
  • Spam_Can - Poly:540 / Verts:522
  • Spam_Can_Small - Poly:540 / Verts:522

Price $4.99

EasyLensFlareTool by Grayrail23

2023, May 29 - 10:21
Easy LensFlare is a lightweight tool for lens flare and lens dirty create.

1.Camera depth method Implement.

2.Ray cast method Implement.

3.Support Atlas optimize.

This is a tool for creating lens halo and spot.


Can be used for various 3D game projects. Currently, URP and HDRP are not supported, but they will be updated in the future.


Price $0.00

GDTK: Stats by NullSave

2023, May 29 - 10:03
The most powerful Stats tool for your game!

Requires the free Game Developer's Toolkit to work.


Stats - Values that define abilities of a character. They have a minimum, maximum, value, special. These can support referencing other stats, use functions, be in a random range or have a conditional value. Stats can even regenerate their values!


Stat Mapper - Have an existing controller or other object you need to bind to your new stats? Don't want to have to code? Stat Mapper can bind any Stat to any public field on any component for you!


Stat Modifiers - Modifies a Stat in a variety of ways. You can target any of the 4 values of a Stat. You can instantly add/subtract from a value, change a value over time, change a value until the modifier is removed, or even completely rewrite the value of the stat!


Global Stats - Need Stats that can be referenced anywhere in your game by any client? Maybe a difficulty level or environment variable? Global Stats provides just that.


Traits - These items can grant your character Add-Ons (such as a new Attribute or Class) and can also add Stat Modifiers.


Classes - Your character can have multiple classes, each with their own individual level! Classes can also grant Traits to a character.


Races & Backgrounds - Your character can have 1 race and 1 background both of which can grant your character Traits.


Perks (aka Skills) - Allow your character to grow by adding new Perks/Skills. These items are unlocked either by Add-Ons (usually through a Level Reward or Class) or manually through a Perk Tree.


Status Conditions - Can be activated and deactivated based on conditions such as being overencumbered, out of stamina, etc.


Status Effects - Can be applied to characters by the environment, combat, or other sources and apply Stat Modifiers while active. They can even prevent and cancel other effects.


Level Rewards - Grant your player new abilities, classes, etc as a reward for leveling up!



Price $60.00

Action - Volume 2 - Cyberpunk Edition by Frequently Asked Music

2023, May 29 - 09:22
10 powerful orchestral action themes and digital synthesizers mixed with epic elements

Features:

  • 10 Full length tracks
  • 26 Short edits
  • 84 Loops
  • 26 Intro & Outro

Number of Audio Wavs: 147

Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs

Does Music Loop: Yes

Minutes of Audio Provided: 1h, 11min, 44sec 

Supported Development Platforms: All

Supported Target Build Platforms: All

Action - Volume 2 is a modern take on the Action collection by FAM featuring aggressive synth and Cyberpunk vibes mixed with energetic epic elements. Multiple loops, stings and short edits included for a complete editing solution.


Heroes Will Prevail: Full length (02:05), 9 Loop, 3 Edits, 1 Intro, 2 Outro

Hammers Of War: Full length (01:20), 11 Loop, 4 Edits, Intro&Outro

Rise Of The Mech: Full length (00:49), 6 Loop, 2 Edits, Intro&Outro

Danger Incoming: Full length (01:54), 10 Loop, 3 Edits, 1 Intro, 2 Outro

Fight For Your Life: Full length (01:55), 8 Loop, 3 Edits, 1 Intro, 2 Outro

Face Your Fear: Full length (01:51), 13 Loop, 4 Edits, Intro&Outro

Destiny In Danger: Full length (01:47), 10 Loop, 2 Edits, 1 Intro, 2 Outro

Open The Gates: Full length (01:37), 8 Loop, 1 Edits, 1 Intro, 2 Outro

Times Of War: Full length (01:36), 6 Loop, 2 Edits, 1 Intro, 2 Outro

The Enemy Line: Full length (01:27), 6 Loop, 3 Edits, Intro&Outro


Price $29.99

Sci-Fi Helmet E-24 by SiaArt

2023, May 29 - 09:12
3d model Sci-Fi Helmet E-24 PBR Textures Textures count 4 Materials 1

Number of textures 4

Texture dimensions 4096x4096

Maximum polygon count 26 926

Number of meshes/prefabs 1/1

Rigging: no

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes


Price $29.90

Weather Manager by WynterTime Games

2023, May 29 - 08:58
Easily add a Day/Night cycle to your next project! Complimented with Rain, Snow, SFX and more!

Day and Night cycle with many Features (TimeOfDay, Rain, Snow, Fog, SFX and more)


uses URP Currently.

WATCH VIDEO TO SEE IN HDRP (Next Update)


Price $4.99

Lowpoly Trees Cartoon Free by BE DRILL ENTER

2023, May 29 - 08:49
Lowpoly Trees Cartoon Free - Good Choise for Your Game. Mobile friendly: Optimized meshes, small texture size. Download for Free.

Lowpoly Trees Cartoon Free


1 Diffuse Texture 16x16

Polygon Count: 75 - 3000 Polygons

  • Trees

Tree_Free_01 743 Vertex

Tree_Free_02 1080 Vertex

Tree_Free_03 1537 Vertex

Tree_Free_04 1098 Vertex

  • Tree Trunks

Tree_Trunk_Free_01 323 Vertex

Tree_Trunk_Free_02 533 Vertex

Tree_Trunk_Free_03 628 Vertex

  • Bushes

Bush_Free_01 202 Vertex

Bush_Free_02 247 Vertex

  • Grasses

Grass_Free_01 50 Vertex

Grass_Free_02 120 Vertex

Lowpoly Trees Cartoon Free

Pack contains 11 meshes and 11 prefabs for creating game.

Features:

Trees

Tree Trunks

Bushes

Grasses

Barriers.

One texture 16*16 for all meshes.

Compatible:

Unity 2018.1.0f1 or higher.


Price $0.00

Old Tables & Chair by CreekStony

2023, May 29 - 08:42
Old table and chair

Texture dimensions: 2048

Polygon count of [Table]: 288

Polygon count of [Chair]: 668

Number of prefabs: 2

UV mapping: Yes

no LOD

Types of materials and texture maps: PBR

Old table and chair


Price $0.00

AeroFlow - Physical Aerodynamics by Cyomo Solutions

2023, May 29 - 08:21
AeroFlow is a compact and efficient tool that allows you to easily add simple and fast aerodynamics to your project.
  • Highly Performant
  • Works on all platforms
  • Less than 100 lines of carefully crafted code

Note: If your looking for hyper-accurate/realistic Aerodynamics this isn't the asset for you. This is a very simple approximation of forces applied on surfaces. For most games, this works great, but for a 1:1 real flight simulator or something like that, this might not be enough.

Unleash the power of aerodynamics

Whether you're working on a flying game, a racing simulation, or any other project that requires aerodynamics, this asset has you covered.

It's easy to use, yet packed with powerful features, making it the perfect choice for those who want to add simple and fast aerodynamics to their projects without spending a lot of time and effort. 


AeroFlow applies drag to a Triangle/AeroSurface in a manner reminiscent of fluid dynamics. You could create VR Wings or have Physical VR Swimming by having a one-day AeroSurface so when you move the controller down it has drag, but not when going up.

There really is no limit to what you could create with AeroFlow if you use a little bit of Imagination.


Documentation | Discord


Demos

Note: All these demos are Windows Executables! Hosted via Google Drive!

Features

  • It runs on all Unity-supported platforms!
  • Highly Stable
  • Works with any Rigidbody configuration
  • Extremely Lightweight, with less than 100 lines of carefully crafted code (Not including editors)
  • No Baking or Pre-Calculated forces, it works entirely in runtime!
  • Highly Configurable
  • Can work with Procedural Meshes
  • Almost every line of code has a comment
  • Active and Friendly Support on our Discord Server

Price $29.99

Bunny Gyaru(URP) by Elsianne

2023, May 29 - 08:04
Low poly, game ready, rigged(Epic Skeleton), modular, PBR textures, different color options, ARKit\Apple Blendshapes(Morph Targets). Include body mesh without cloth.

RENDER MADE IN MARMOSET!!!

TECHNICAL DETAILS:

Model has ! body shapes - without clothes(Censored version) \ with clothes (all are rigged and with blendshapes)

faces - 32534, tris - 62979, verts - 44789

Rigged with Epic Skeleton\Humanoid rig. Eyes and breast are rigged too. Easy animations retarget!

Has Morph Targets, Blendshapes, Apple\ARKit Face Blendshapes(can be used for face mocap (live stream))

4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\eyes\cloth colors.

6 Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair (Censored version in Engines)

Model has different texture colors.

THERE ARE NO BLUEPRINTS!

NO ANIMATIONS! (only demo animations in Unreal, retarged available)

Model has added bones for eyes(eye_l, Eye_r) and breast(breast_l, Breast_r).

Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc.


Price $44.40

MIS-Swimming by MyMOBILIN

2023, May 29 - 07:13
MIS-Swimming is a custom add-on for Invector that runs based on Middleware For Invector Template (MIS).

✅ Only officially supports for the latest Invector Template

✅ Only officially supports for the Third-Person mode

✅ Only officially supports for Humanoid characters

✅ Required .NET 4.x

✅ MIS-Swimming with Crest does not require a trigger for judging water contact. However, MIS recommends to use it.

INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED

Middleware For Invector Template v2.7.1+ REQUIRED

Crest Ocean System OPTIONAL

Crest Ocean System for Built-In is FREE

MIS-LockOn v1.2.8+ OPTIONAL


Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.



MS-Swimming integrates Invector Templates with almost all features of the Crest Ocean System. It provides a very smooth and natural swimming action. Upgrade your game to the next level.


Demo Water Plants: Yughues Underwater Plants v.2



Key Benefits

Provides All-In-One Setup (Invector/MIS add-ons)

✅ Very smooth swimming experience with Crest

✅ Above Water Swimmng Movement

  • W

Rotates and moves horizontally in camera direction

Moves along the water surface when Crest applied

If the Crest wave speed is fast, you can leave the surface

  • A/D

Rotate left/right and move horizontally in the direction perpendicular to the camera

  • S

After rotating 180 degrees with the camera, move horizontally to the front of the character

  • Left SHIFT (while holding down)

Sprint


✅ Under Water Swimmng Movement

  • W w/wo A/D

Moves towards the camera

  • S

After rotating 180 degrees with the camera, move horizontally to the front of the character

  • A/D

Only rotates at spot

✅ Vertical Swimming Movement

  • Left CTRL

Dives vertically

WASD disabled during this action

  • Space

Rises in vertical direction (end when you release the space key or reach the surface)

WASD disabled during this action

✅ Swimming Dash

  • Works in vertical up/down and normal swimming mode
  • Provides UseContinuousDash option
  • When the Swim Dash is executed, it moves immediately in that direction
  • Swim Dash direction

Camera/Character/Move Input direction


✅ Diving Jump

  • Uses vGenericAction
  • Place triggers where the game situation requires them
  • 1 Diving Jump animation provided

✅ Diving Above Water

Forced swimming in water above a certain depth

✅ Water Registance

Depending on the entry speed into the water, the character's entry depth is adjusted

✅ Provides 3 types of vThirdPersonCamera states

Swim Idle, Swim Above Water, Swim Under Water

✅ Weapon Lock option

None, Swim Move, Always

✅ Water Trigger Types

  • Trigger

Checks water condition by Trigger collision

When not using Crest wave or using a calm wave

  • Water Surface Level

Trigger is not required

When using a strong Crest wave

Has small restriction on Water Walk feature

✅ Each swimming action speed

  • Smooth speed transitions according to swimming action
  • Normal, Up, Down, Rotate, Sprint, Swim Dash

✅ Stamina

Sprint, Dash

✅ Water Walk (Melee/Shooter characters only)

Rotation and movement speed control according to water depth

✅ Oxygen

  • Applied in Under Water
  • Drowning when given oxygen is depleted
  • Breath Sound Effect

Breathing sound according to the amount of oxygen remaining when coming to the surface

  • Dead Gravity

When a character dies underwater, it floats to the surface or sinks to the ground depending on the gravity

✅ Combat

  • Supports Invector Melee/Shooter combat
  • Provides Shooter Swimming IK Adjust and editor
  • Cannot shoot during Vertical Up/Down
  • Provides simple demo fish flock system and a Great White Shark

✅ vGenericAction

Available in water

✅ mvLadderAction

Available in water

✅ mvRagdollWaterResistance

Applies a water resistance effect so that it sinks slowly when ragdolled in water

✅ Collider

Adjusts the collider direction according to the swim action

✅ FX

  • Swim Water Splash

Water splashes from legs when swimming at the water surface

  • Diving Water Splash

Adjust splash size based on water entry speed

  • Mouth Bubbles

Only in the underwater.

Depending on the amount of oxygen remaining, three bubble sound effects are played, and the amount emitted and the sound volume increase.

  • Swim Dash Shockwave
  • Water Ambient

Above/Under water sounds mixing

✅ Crest Water Displacement

  • Positioning according to the height of the Crest wave
  • The larger and faster the wave, the more Crest displacement and shader error occurs

✅ Crest Water Flow

  • Changes character position according to Crest water flow
  • A flow that is too strong will make your character unable to move

✅ Crest Water Interaction

  • Body, Hands, Feet
  • Each Idle/Swim mode

✅ Provides demo fish flock system and Great White Shark

✅ Included 30 animation clips

✅ Provides chained-action between Invector/MIS add-ons

- Refer to the MIS Document

✅ Does not modify Invector core

✅ All MIS packages runs on a feature-based basis



Quick Setup Sequence

#1 INVECTOR

#2 MIS

#3 Crest Ocean System (Optional)

#4 MIS-LockOn (Optional)

#5 MIS-Swimming



Precautions

✅ No refund allowed after downloading

✅ Demo water plants are not included.



Contact Information

✅ Email: mymobilin@gmail.com


Price $44.99

50 Slimes Fully Animated by Wurrad

2023, May 28 - 20:46
50 unique slimes, each with 5 animations (Attack, idle, walk, hurt, death). Suitable for all platforms

50 fully animated slimes/jelly with high quality.


Check all the slimes on this online demo


Check the official Fantazia: Character Editor that allows you to create millions of characters with different classes and equipment. Each character has more than 10 animations. Click on this link to check the asset. They have a similar style to these monsters.


Each monster has the following animations: Idle, Walk, Death and Attack. The animations are very smooth and high-quality.


The asset is perfect for anyone developing a 2D game for PC, Mobile, and Consoles. The monster are suitable for any genre.


Tested with:


-All Unity 2017 versions


-All Unity 2018 versions


-All Unity 2019 versions


-All Unity 2020 versions


-All Unity 2021 versions


-All Unity 2022 versions


-Standard Pipeline


-HDRP


-URP


NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here



Price $99.99

Inquisition - Torture&Execution Machines by Game-Ready Studios

2023, May 28 - 17:44
Torture&Execution Machines

Textures: 2048x2048, 4096x4096 PBR

Number of Textures: 80

Number of Meshes: 8

Number of Prefabs: 24

Reconstruction of the Holy Inquisition's objects


Important! This package part of Inquisition Collection


Package Contains:

  • J.Cradle (2)
  • Pillory (2)
  • Strappado (1)
  • Torture Chair (1)
  • Wheeling (1)
  • Garrote (1)

Price $19.99

Inquisition - Cages by Game-Ready Studios

2023, May 28 - 17:43
Holy Inquisition Cages

Textures: 2048x2048, 4096x4096 PBR

Number of Textures: 135

Number of Meshes: 34

Number of Prefabs: 64

Reconstruction of the Holy Inquisition's objects


Important! This package part of Inquisition Collection


Package Contains: 13 cages + locks and keys


Price $19.99

Inquisition - Bodybags by Game-Ready Studios

2023, May 28 - 17:32
Inquisition Bodybags

Textures: 2048x2048 PBR

Number of Textures: 15

Number of Materials: 5

Number of Meshes: 5

Number of Prefabs: 5


Reconstruction of the Holy Inquisition's objects


Important! This package part of Inquisition Collection


Package Contains:


5 Bodybags


Price $15.99

Inquisition - Tools by Game-Ready Studios

2023, May 28 - 17:32
Inquisition Tools

Textures: 1024x1024, 2048x2048 PBR

Number of Textures: 99

Number of Meshes: 84

Number of Prefabs: 50

Reconstruction of the Holy Inquisition's objects


Important! This package part of Inquisition Collection


Package Contains:

  • Tickling
  • Forceps
  • Torture Saw
  • Stork
  • Tongue Eraser
  • Hand Torture
  • Box
  • Crate
  • Chains
  • Locks
  • Keys


Price $15.99

Inquisition - Scaffold&Guillotine by Game-Ready Studios

2023, May 28 - 17:31
Scaffold + Guillotine

Textures: 2048x2048, 4096x4096 PBR.

Skins: Clean, Clean-Blody, Dirt, Dirt-Bloody + Fresh and Dried Blood

Number of Meshes: 6

Number of Prefabs: 20


Reconstruction of the Holy Inquisition's objects


Important! This package part of Inquisition Collection


Package Contains:

  • Guillotine
  • Scaffold
  • Hanging Cages
  • Crate
  • Basket

Price $19.99

Texture Studio by Chris West

2023, May 27 - 22:26
Change any texture in your game to show different paintwork, team colors, logos, or have text change on objects, racing numbers or adding decals or damage effects then you need Texture Studio.

GPU texture creation for super fast performance

Import .psd files

Layer Based Texture Builder

Merge textures

Use Text Mesh Pro on layers

Use it at runtime

Supports Texture Atlases, Sprite Atlases

Merge textures or normal maps

Fully Photoshop style color adjustment and blending

Masks and Blend Masks support

Works on all Pipelines and Platforms


Does your project need to have parts of models easily customizable or skinnable, do you need to change some text on any object such as a driver names or race number. Do you need to change the color of parts of an object for team colors, or maybe need to add decals or damage effects to your model, or any other number of things that being able to change your model textures quicky and easily at runtime would allow you to do. Make your characters easily and quickly skinable without any special shaders and so much more, if you need any of the the above then Texture Studio is perfect for your needs.


Texture Studio is a layer based Texture creator, builder, adjuster. It can be used to build up your game textures from any number of other textures. Each layer can be positioned, rotated, scaled or deformed in numerous ways, as well as each layer can have its channels remapped, swizzled, multiplied or adjusted with numerous modifiers such as colour, hue, saturation, levels, color replace and more. The layers can be blended using Photoshop style blends as well as making use of blend masks and target masks to limit areas where changes will happen. And you can also add text layers using the full Text Mesh Pro features and even make use of sprite and texture atlases. Being able to build textures from parts and being able to change any part at anytime in your project can also greatly reduce the number of textures needed to be loaded or added to the final build.


As well as being able to create your layered maps directly in Unity you can also import Photoshop .psd files into Texture Studio so you can use your favourite Art package to create your map if you wish and then import it and all its layers and blending modes will be kept so you can add to or edit them in Texture Studio. This also means you can use Texture Studio to quickly bake out Textures directly inside Unity from your .psd layers, enable and disable layer that you need and then create a new texture, or leave it as a Composite Map and choose your maps quickly and freely at runtime.


The system makes use of the GPU to build the textures and you can at any time change the output resolution to suit your needs, the final texture can be used directly as is as on any shader on any pipeline, or you can bake it out to a texture file. The real power of Texture Studio comes at runtime though as the system is fully functional in your built projects so you can have build up complex textures and in your game project turn on and off any of the layers, substitute in other images, change the text, cycle through sprite images, change colors, apply extra decal effects and more. So if you game project needs different skins such as in a car game, or you need player names to appear on some object or changing team colors without having to have special shaders then Texture Studio will do that for you.


Texture Studio has a Param system where you can define per layer or per map params you would like to change via script and then through a very simple API you can update the texture at anytime in your game, and as the texture creation is done on the GPU it is super fast. And so you can have complex decal, or fancy shader type effects without the need for custom shaders. You can also rescale the textures at anytime if you want.


Texture Studio has a complete Custom Window making creating your textures simple and fun, with options for scaling, moving, rotating the layers, or you can click and drag the control points for a layer to get the look you need. The editor window supports snapping and undo, and the Layer window allows for drag and drop reordering of layers with quick controls for locking layers or hiding them as need.


Texture Studio can also be used to merge multiple textures into one so is great for combining Specular, AO, Metallic and other maps into single textures for your shaders. Or just use it to adjust the colours of your current textures without having to back an forward to other programs.


Texture Studio works on all plateforms and on all pipelines.


Documentation


Features:

  • Photoshop style Layer based Texture creator
  • Import .psd files
  • Bake out .psd files quickly to textures
  • GPU Based
  • Create any size textures
  • Update any part of the texture at runtime
  • Use any number of layers to build up the texture
  • Move any layer, rotate, scale
  • Change layer shape via vertex controls
  • Snap controls for easy positioning
  • Zoomable texture editor window for fine control
  • Easy click of layers for selection in Texture Editor
  • Apply multiple Adjustments per layer
  • Use Text Mesh Pro in layers
  • Bend and Layer
  • Change Layer shape
  • Support for Sprite Atlases
  • Support for Texture Atlas
  • Mask areas
  • Blend Areas
  • Final Output color options
  • GPU based texture builder for super fast editing
  • Textures can be update and generated at runtime
  • Param system for quick and easy changing of textures at runtime
  • Fully featured Editor window for building your textures
  • Drag and Drop of layers for easy mangement of draw orders
  • Full Tooltips on every control
  • Full Undo support
  • Save to Textures or generate RenderTexture at anytime of any size.
  • 26 Photoshop Blendmodes
  • Full texture channel swizzle support
  • Combine textures great for roughness, specular, AO maps
  • Change almost any option at runtime
  • Great for adding names or numbers to objects, or skinning characters
  • Have endless Texture combinations without using loads of memory.
  • Faster loading times
  • Smaller build size
  • Works with Normal Maps as well
  • Supports Built In, URP, HDRP and Custom Pipelines
  • Works on all platforms

Per Layer Options:

  • Color Tint
  • Map
  • Mask
  • Mask Channel
  • Sprite support
  • Blend Mask Map
  • Rotate
  • Scale
  • Position
  • Pivot Alignment
  • Remap Value
  • Multiply
  • Swizzle Channels
  • Texture Atlas support
  • Text from TMPro
  • Text Color
  • Font Style
  • Font Size
  • Outline Width
  • Outline Color
  • Bend
  • Child Layers
  • Photoshop Blend Modes
  • Color LUT support
  • Output Levels Adjust
  • Hue
  • Saturation
  • Contrast
  • Brightness
  • Levels
  • 8 Color Replacements per layer
  • Choice of 26 blend modes

Price $100.00

Poly HP - Karasa by Downrain DC

2023, May 27 - 17:08
Karasa (5166 triangles)
(Weapon can be removed)

3 colors textures 1024x1024 png
(Contains .PSD files)

8 basic animations
Idle
Walk
Run
Jump
Attack_01
Attack_02
Damage
Die


Price $7.99

ArchVizPRO Interior Vol.10 URP by ArchVizPRO

2023, May 27 - 12:15
ArchVizPRO Interior Vol.10 is a beautifully crafted asset for your game or virtual environment! The building features a covered pool and solarium as its focal point. It has six rooms on the ground floor and three upper-level rooms with terraces and outdoor baths. You will love the serene atmosphere of this place. The combination of concrete, metal, wood, and terracotta creates a unique and harmonious look that is both modern and timeless.
ArchVizPRO Vol.10 is perfect for showcasing modern architecture in a natural setting, whether for a game, VR experience, or real estate project. Elevate your visualizations with this stunning asset today!

This package supports only URP.

Forum Thread / Documentation / Demo_Windows

Features:
- URP
- Fully explorable
- More than 100 prefabs
- CPU/GPU Progressive ready
- HD 4K Texture
- Post-Processing Setup
- Custom Shader Graph Shaders

ArchVizPRO, your secret weapon for Architectural Visualization!

Please read the Documentation for quick project setup.
Price $49.99

Pages