Food Cans by Archroda
Collection of food cans, 8 different labels(that dont make any sense), with multiple variants.
Total of 2 materials, 1 for label, 1 for metal parts.
Texture for labels is 2048x2048.
Textures for metal is 2048x2048.
There are total of 10 high and 10 low poly food cans.
Model stats:
--------------High Poly-------------------
- Food_Can_No.0_High - Poly:1,728 / Verts:1,730
- Food_Can_No.1_High - Poly:1836 / Verts:1838
- Food_Can_No.2_High - Poly:1836 / Verts:1838
- Food_Can_No.2_Ridged_High - Poly:4644 / Verts:4646
- Food_Can_No.2_Tall_High - Poly:1836 / Verts:1838
- Food_Can_No.2_Tall_Ridged_High - Poly:5508 / Verts:5510
- Food_Can_No.3_High - Poly:1836 / Verts:1838
- Food_Can_No.3_Ridged_High - Poly: / Verts:4654
- Spam_Can_High - Poly:2120 / Verts:2122
- Spam_Can_Small_High - Poly:2000 / Verts:2002
--------------Low Poly-------------------
- Food_Can_No.0 - Poly:468 / Verts:452
- Food_Can_No.1 - Poly:468 / Verts:452
- Food_Can_No.2 - Poly:468 / Verts:452
- Food_Can_No.2_Ridged - Poly:1170 / Verts:1154
- Food_Can_No.2_Tall - Poly:468 / Verts:452
- Food_Can_No.2_Tall_Ridged - Poly:1386 / Verts:1370
- Food_Can_No.3 - Poly:468 / Verts:452
- Food_Can_No.3_Ridged - Poly:1422 / Verts:1406
- Spam_Can - Poly:540 / Verts:522
- Spam_Can_Small - Poly:540 / Verts:522
Price $4.99
EasyLensFlareTool by Grayrail23
1.Camera depth method Implement.
2.Ray cast method Implement.
3.Support Atlas optimize.
This is a tool for creating lens halo and spot.
Can be used for various 3D game projects. Currently, URP and HDRP are not supported, but they will be updated in the future.
Price $0.00
GDTK: Stats by NullSave
Requires the free Game Developer's Toolkit to work.
Stats - Values that define abilities of a character. They have a minimum, maximum, value, special. These can support referencing other stats, use functions, be in a random range or have a conditional value. Stats can even regenerate their values!
Stat Mapper - Have an existing controller or other object you need to bind to your new stats? Don't want to have to code? Stat Mapper can bind any Stat to any public field on any component for you!
Stat Modifiers - Modifies a Stat in a variety of ways. You can target any of the 4 values of a Stat. You can instantly add/subtract from a value, change a value over time, change a value until the modifier is removed, or even completely rewrite the value of the stat!
Global Stats - Need Stats that can be referenced anywhere in your game by any client? Maybe a difficulty level or environment variable? Global Stats provides just that.
Traits - These items can grant your character Add-Ons (such as a new Attribute or Class) and can also add Stat Modifiers.
Classes - Your character can have multiple classes, each with their own individual level! Classes can also grant Traits to a character.
Races & Backgrounds - Your character can have 1 race and 1 background both of which can grant your character Traits.
Perks (aka Skills) - Allow your character to grow by adding new Perks/Skills. These items are unlocked either by Add-Ons (usually through a Level Reward or Class) or manually through a Perk Tree.
Status Conditions - Can be activated and deactivated based on conditions such as being overencumbered, out of stamina, etc.
Status Effects - Can be applied to characters by the environment, combat, or other sources and apply Stat Modifiers while active. They can even prevent and cancel other effects.
Level Rewards - Grant your player new abilities, classes, etc as a reward for leveling up!
Price $60.00
Action - Volume 2 - Cyberpunk Edition by Frequently Asked Music
Features:
- 10 Full length tracks
- 26 Short edits
- 84 Loops
- 26 Intro & Outro
Number of Audio Wavs: 147
Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs
Does Music Loop: Yes
Minutes of Audio Provided: 1h, 11min, 44sec
Supported Development Platforms: All
Supported Target Build Platforms: All
Action - Volume 2 is a modern take on the Action collection by FAM featuring aggressive synth and Cyberpunk vibes mixed with energetic epic elements. Multiple loops, stings and short edits included for a complete editing solution.
Heroes Will Prevail: Full length (02:05), 9 Loop, 3 Edits, 1 Intro, 2 Outro
Hammers Of War: Full length (01:20), 11 Loop, 4 Edits, Intro&Outro
Rise Of The Mech: Full length (00:49), 6 Loop, 2 Edits, Intro&Outro
Danger Incoming: Full length (01:54), 10 Loop, 3 Edits, 1 Intro, 2 Outro
Fight For Your Life: Full length (01:55), 8 Loop, 3 Edits, 1 Intro, 2 Outro
Face Your Fear: Full length (01:51), 13 Loop, 4 Edits, Intro&Outro
Destiny In Danger: Full length (01:47), 10 Loop, 2 Edits, 1 Intro, 2 Outro
Open The Gates: Full length (01:37), 8 Loop, 1 Edits, 1 Intro, 2 Outro
Times Of War: Full length (01:36), 6 Loop, 2 Edits, 1 Intro, 2 Outro
The Enemy Line: Full length (01:27), 6 Loop, 3 Edits, Intro&Outro
Price $29.99
Sci-Fi Helmet E-24 by SiaArt
Number of textures 4
Texture dimensions 4096x4096
Maximum polygon count 26 926
Number of meshes/prefabs 1/1
Rigging: no
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Price $29.90
Lowpoly Trees Cartoon Free by BE DRILL ENTER
Lowpoly Trees Cartoon Free
1 Diffuse Texture 16x16
Polygon Count: 75 - 3000 Polygons
- Trees
Tree_Free_01 743 Vertex
Tree_Free_02 1080 Vertex
Tree_Free_03 1537 Vertex
Tree_Free_04 1098 Vertex
- Tree Trunks
Tree_Trunk_Free_01 323 Vertex
Tree_Trunk_Free_02 533 Vertex
Tree_Trunk_Free_03 628 Vertex
- Bushes
Bush_Free_01 202 Vertex
Bush_Free_02 247 Vertex
- Grasses
Grass_Free_01 50 Vertex
Grass_Free_02 120 Vertex
Lowpoly Trees Cartoon Free
Pack contains 11 meshes and 11 prefabs for creating game.
Features:
Trees
Tree Trunks
Bushes
Grasses
Barriers.
One texture 16*16 for all meshes.
Compatible:
Unity 2018.1.0f1 or higher.
Price $0.00
AeroFlow - Physical Aerodynamics by Cyomo Solutions
- Highly Performant
- Works on all platforms
- Less than 100 lines of carefully crafted code
Note: If your looking for hyper-accurate/realistic Aerodynamics this isn't the asset for you. This is a very simple approximation of forces applied on surfaces. For most games, this works great, but for a 1:1 real flight simulator or something like that, this might not be enough.
Unleash the power of aerodynamics
Whether you're working on a flying game, a racing simulation, or any other project that requires aerodynamics, this asset has you covered.
It's easy to use, yet packed with powerful features, making it the perfect choice for those who want to add simple and fast aerodynamics to their projects without spending a lot of time and effort.
AeroFlow applies drag to a Triangle/AeroSurface in a manner reminiscent of fluid dynamics. You could create VR Wings or have Physical VR Swimming by having a one-day AeroSurface so when you move the controller down it has drag, but not when going up.
There really is no limit to what you could create with AeroFlow if you use a little bit of Imagination.
Demos
Note: All these demos are Windows Executables! Hosted via Google Drive!
- QuadCopter Demo - A super simple Quad Copter powered only by AeroFlow and HingeJoints
- Car Downforce Demo - An example of using AeroFlow on a car to improve stability and apply downforce
- Stress Test Demo - 200+ Propellers
Features
- It runs on all Unity-supported platforms!
- Highly Stable
- Works with any Rigidbody configuration
- Extremely Lightweight, with less than 100 lines of carefully crafted code (Not including editors)
- No Baking or Pre-Calculated forces, it works entirely in runtime!
- Highly Configurable
- Can work with Procedural Meshes
- Almost every line of code has a comment
- Active and Friendly Support on our Discord Server
Price $29.99
Bunny Gyaru(URP) by Elsianne
RENDER MADE IN MARMOSET!!!
TECHNICAL DETAILS:
Model has ! body shapes - without clothes(Censored version) \ with clothes (all are rigged and with blendshapes)
faces - 32534, tris - 62979, verts - 44789
Rigged with Epic Skeleton\Humanoid rig. Eyes and breast are rigged too. Easy animations retarget!
Has Morph Targets, Blendshapes, Apple\ARKit Face Blendshapes(can be used for face mocap (live stream))
4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\eyes\cloth colors.
6 Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair (Censored version in Engines)
Model has different texture colors.
THERE ARE NO BLUEPRINTS!
NO ANIMATIONS! (only demo animations in Unreal, retarged available)
Model has added bones for eyes(eye_l, Eye_r) and breast(breast_l, Breast_r).
Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Price $44.40
MIS-Swimming by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Required .NET 4.x
✅ MIS-Swimming with Crest does not require a trigger for judging water contact. However, MIS recommends to use it.
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐Middleware For Invector Template v2.7.1+ REQUIRED⭐
⭐Crest Ocean System for Built-In is FREE⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MS-Swimming integrates Invector Templates with almost all features of the Crest Ocean System. It provides a very smooth and natural swimming action. Upgrade your game to the next level.
Demo Water Plants: Yughues Underwater Plants v.2
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
✅ Very smooth swimming experience with Crest
✅ Above Water Swimmng Movement
- W
Rotates and moves horizontally in camera direction
Moves along the water surface when Crest applied
If the Crest wave speed is fast, you can leave the surface
- A/D
Rotate left/right and move horizontally in the direction perpendicular to the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- Left SHIFT (while holding down)
Sprint
✅ Under Water Swimmng Movement
- W w/wo A/D
Moves towards the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- A/D
Only rotates at spot
✅ Vertical Swimming Movement
- Left CTRL
Dives vertically
WASD disabled during this action
- Space
Rises in vertical direction (end when you release the space key or reach the surface)
WASD disabled during this action
✅ Swimming Dash
- Works in vertical up/down and normal swimming mode
- Provides UseContinuousDash option
- When the Swim Dash is executed, it moves immediately in that direction
- Swim Dash direction
Camera/Character/Move Input direction
✅ Diving Jump
- Uses vGenericAction
- Place triggers where the game situation requires them
- 1 Diving Jump animation provided
✅ Diving Above Water
Forced swimming in water above a certain depth
✅ Water Registance
Depending on the entry speed into the water, the character's entry depth is adjusted
✅ Provides 3 types of vThirdPersonCamera states
Swim Idle, Swim Above Water, Swim Under Water
✅ Weapon Lock option
None, Swim Move, Always
✅ Water Trigger Types
- Trigger
Checks water condition by Trigger collision
When not using Crest wave or using a calm wave
- Water Surface Level
Trigger is not required
When using a strong Crest wave
Has small restriction on Water Walk feature
✅ Each swimming action speed
- Smooth speed transitions according to swimming action
- Normal, Up, Down, Rotate, Sprint, Swim Dash
✅ Stamina
Sprint, Dash
✅ Water Walk (Melee/Shooter characters only)
Rotation and movement speed control according to water depth
✅ Oxygen
- Applied in Under Water
- Drowning when given oxygen is depleted
- Breath Sound Effect
Breathing sound according to the amount of oxygen remaining when coming to the surface
- Dead Gravity
When a character dies underwater, it floats to the surface or sinks to the ground depending on the gravity
✅ Combat
- Supports Invector Melee/Shooter combat
- Provides Shooter Swimming IK Adjust and editor
- Cannot shoot during Vertical Up/Down
- Provides simple demo fish flock system and a Great White Shark
✅ vGenericAction
Available in water
✅ mvLadderAction
Available in water
✅ mvRagdollWaterResistance
Applies a water resistance effect so that it sinks slowly when ragdolled in water
✅ Collider
Adjusts the collider direction according to the swim action
✅ FX
- Swim Water Splash
Water splashes from legs when swimming at the water surface
- Diving Water Splash
Adjust splash size based on water entry speed
- Mouth Bubbles
Only in the underwater.
Depending on the amount of oxygen remaining, three bubble sound effects are played, and the amount emitted and the sound volume increase.
- Swim Dash Shockwave
- Water Ambient
Above/Under water sounds mixing
✅ Crest Water Displacement
- Positioning according to the height of the Crest wave
- The larger and faster the wave, the more Crest displacement and shader error occurs
✅ Crest Water Flow
- Changes character position according to Crest water flow
- A flow that is too strong will make your character unable to move
✅ Crest Water Interaction
- Body, Hands, Feet
- Each Idle/Swim mode
✅ Provides demo fish flock system and Great White Shark
✅ Included 30 animation clips
✅ Provides chained-action between Invector/MIS add-ons
- Refer to the MIS Document
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR
#2 MIS
#3 Crest Ocean System (Optional)
#4 MIS-LockOn (Optional)
#5 MIS-Swimming
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Demo water plants are not included.
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $44.99
50 Slimes Fully Animated by Wurrad
50 fully animated slimes/jelly with high quality.
Check all the slimes on this online demo
Check the official Fantazia: Character Editor that allows you to create millions of characters with different classes and equipment. Each character has more than 10 animations. Click on this link to check the asset. They have a similar style to these monsters.
Each monster has the following animations: Idle, Walk, Death and Attack. The animations are very smooth and high-quality.
The asset is perfect for anyone developing a 2D game for PC, Mobile, and Consoles. The monster are suitable for any genre.
Tested with:
-All Unity 2017 versions
-All Unity 2018 versions
-All Unity 2019 versions
-All Unity 2020 versions
-All Unity 2021 versions
-All Unity 2022 versions
-Standard Pipeline
-HDRP
-URP
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $99.99
Inquisition - Torture&Execution Machines by Game-Ready Studios
Textures: 2048x2048, 4096x4096 PBR
Number of Textures: 80
Number of Meshes: 8
Number of Prefabs: 24
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
- J.Cradle (2)
- Pillory (2)
- Strappado (1)
- Torture Chair (1)
- Wheeling (1)
- Garrote (1)
Price $19.99
Inquisition - Cages by Game-Ready Studios
Textures: 2048x2048, 4096x4096 PBR
Number of Textures: 135
Number of Meshes: 34
Number of Prefabs: 64
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains: 13 cages + locks and keys
Price $19.99
Inquisition - Bodybags by Game-Ready Studios
Textures: 2048x2048 PBR
Number of Textures: 15
Number of Materials: 5
Number of Meshes: 5
Number of Prefabs: 5
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
5 Bodybags
Price $15.99
Inquisition - Tools by Game-Ready Studios
Textures: 1024x1024, 2048x2048 PBR
Number of Textures: 99
Number of Meshes: 84
Number of Prefabs: 50
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
- Tickling
- Forceps
- Torture Saw
- Stork
- Tongue Eraser
- Hand Torture
- Box
- Crate
- Chains
- Locks
- Keys
Price $15.99
Inquisition - Scaffold&Guillotine by Game-Ready Studios
Textures: 2048x2048, 4096x4096 PBR.
Skins: Clean, Clean-Blody, Dirt, Dirt-Bloody + Fresh and Dried Blood
Number of Meshes: 6
Number of Prefabs: 20
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
- Guillotine
- Scaffold
- Hanging Cages
- Crate
- Basket
Price $19.99
Texture Studio by Chris West
GPU texture creation for super fast performance
Import .psd files
Layer Based Texture Builder
Merge textures
Use Text Mesh Pro on layers
Use it at runtime
Supports Texture Atlases, Sprite Atlases
Merge textures or normal maps
Fully Photoshop style color adjustment and blending
Masks and Blend Masks support
Works on all Pipelines and Platforms
Does your project need to have parts of models easily customizable or skinnable, do you need to change some text on any object such as a driver names or race number. Do you need to change the color of parts of an object for team colors, or maybe need to add decals or damage effects to your model, or any other number of things that being able to change your model textures quicky and easily at runtime would allow you to do. Make your characters easily and quickly skinable without any special shaders and so much more, if you need any of the the above then Texture Studio is perfect for your needs.
Texture Studio is a layer based Texture creator, builder, adjuster. It can be used to build up your game textures from any number of other textures. Each layer can be positioned, rotated, scaled or deformed in numerous ways, as well as each layer can have its channels remapped, swizzled, multiplied or adjusted with numerous modifiers such as colour, hue, saturation, levels, color replace and more. The layers can be blended using Photoshop style blends as well as making use of blend masks and target masks to limit areas where changes will happen. And you can also add text layers using the full Text Mesh Pro features and even make use of sprite and texture atlases. Being able to build textures from parts and being able to change any part at anytime in your project can also greatly reduce the number of textures needed to be loaded or added to the final build.
As well as being able to create your layered maps directly in Unity you can also import Photoshop .psd files into Texture Studio so you can use your favourite Art package to create your map if you wish and then import it and all its layers and blending modes will be kept so you can add to or edit them in Texture Studio. This also means you can use Texture Studio to quickly bake out Textures directly inside Unity from your .psd layers, enable and disable layer that you need and then create a new texture, or leave it as a Composite Map and choose your maps quickly and freely at runtime.
The system makes use of the GPU to build the textures and you can at any time change the output resolution to suit your needs, the final texture can be used directly as is as on any shader on any pipeline, or you can bake it out to a texture file. The real power of Texture Studio comes at runtime though as the system is fully functional in your built projects so you can have build up complex textures and in your game project turn on and off any of the layers, substitute in other images, change the text, cycle through sprite images, change colors, apply extra decal effects and more. So if you game project needs different skins such as in a car game, or you need player names to appear on some object or changing team colors without having to have special shaders then Texture Studio will do that for you.
Texture Studio has a Param system where you can define per layer or per map params you would like to change via script and then through a very simple API you can update the texture at anytime in your game, and as the texture creation is done on the GPU it is super fast. And so you can have complex decal, or fancy shader type effects without the need for custom shaders. You can also rescale the textures at anytime if you want.
Texture Studio has a complete Custom Window making creating your textures simple and fun, with options for scaling, moving, rotating the layers, or you can click and drag the control points for a layer to get the look you need. The editor window supports snapping and undo, and the Layer window allows for drag and drop reordering of layers with quick controls for locking layers or hiding them as need.
Texture Studio can also be used to merge multiple textures into one so is great for combining Specular, AO, Metallic and other maps into single textures for your shaders. Or just use it to adjust the colours of your current textures without having to back an forward to other programs.
Texture Studio works on all plateforms and on all pipelines.
Features:
- Photoshop style Layer based Texture creator
- Import .psd files
- Bake out .psd files quickly to textures
- GPU Based
- Create any size textures
- Update any part of the texture at runtime
- Use any number of layers to build up the texture
- Move any layer, rotate, scale
- Change layer shape via vertex controls
- Snap controls for easy positioning
- Zoomable texture editor window for fine control
- Easy click of layers for selection in Texture Editor
- Apply multiple Adjustments per layer
- Use Text Mesh Pro in layers
- Bend and Layer
- Change Layer shape
- Support for Sprite Atlases
- Support for Texture Atlas
- Mask areas
- Blend Areas
- Final Output color options
- GPU based texture builder for super fast editing
- Textures can be update and generated at runtime
- Param system for quick and easy changing of textures at runtime
- Fully featured Editor window for building your textures
- Drag and Drop of layers for easy mangement of draw orders
- Full Tooltips on every control
- Full Undo support
- Save to Textures or generate RenderTexture at anytime of any size.
- 26 Photoshop Blendmodes
- Full texture channel swizzle support
- Combine textures great for roughness, specular, AO maps
- Change almost any option at runtime
- Great for adding names or numbers to objects, or skinning characters
- Have endless Texture combinations without using loads of memory.
- Faster loading times
- Smaller build size
- Works with Normal Maps as well
- Supports Built In, URP, HDRP and Custom Pipelines
- Works on all platforms
Per Layer Options:
- Color Tint
- Map
- Mask
- Mask Channel
- Sprite support
- Blend Mask Map
- Rotate
- Scale
- Position
- Pivot Alignment
- Remap Value
- Multiply
- Swizzle Channels
- Texture Atlas support
- Text from TMPro
- Text Color
- Font Style
- Font Size
- Outline Width
- Outline Color
- Bend
- Child Layers
- Photoshop Blend Modes
- Color LUT support
- Output Levels Adjust
- Hue
- Saturation
- Contrast
- Brightness
- Levels
- 8 Color Replacements per layer
- Choice of 26 blend modes
Price $100.00
ArchVizPRO Interior Vol.10 URP by ArchVizPRO
ArchVizPRO Vol.10 is perfect for showcasing modern architecture in a natural setting, whether for a game, VR experience, or real estate project. Elevate your visualizations with this stunning asset today!
This package supports only URP.
Forum Thread / Documentation / Demo_Windows
Features:
- URP
- Fully explorable
- More than 100 prefabs
- CPU/GPU Progressive ready
- HD 4K Texture
- Post-Processing Setup
- Custom Shader Graph Shaders
ArchVizPRO, your secret weapon for Architectural Visualization!
Please read the Documentation for quick project setup.
Price $49.99
