Stylized World War 1 - Western front by Misixin
A stylized set of assets from World War 1, Buildings, soldiers, weapons, props and environmental objects to create an Scene.
- Features -
- 325 Assets
- Demo scene
- Alternative texture
- Buildings -
Ruins, buildings, bridges, bunker.
- Environment -
Crates, trenches, trees, Rocks.
- Props -
Boxes, chests, barrels, tents, barricades, chess, cigarettes, books, buckets, campfire, cups, logs, lanterns, photes, plank, papers, powerpoles, sandbags, shells, signs, tables, tablewares, wires, wardrobe, stretchers, flasks, fences.
- Vehicles -
- Tanks (A7V, Mark 5, Ft-17, Saint Chamon, Whippet.)
- Cannon (21-CM, 92-BL, QF-18, FK-96.)
- Armored car (Rolls Royce.)
- Weapons -
- Rifle (Gewehr 98, LeeEnfield.)
- Submachine gun (MP-18.)
- Machine gun (Lewis, MG-08.)
- Pistol (Mauser C96, M1911)
- Grenades (Stielhandgranate, Mills.)
- Melee (Knief 5x, Baton 4x, Dacksword 3x Shovel 2x, Axe 2x, Pickaxe 1x.)
- Other Info -
Texture Sizes: 1024x1024, 2048x2048.
Works on Unity Versions: 2017.1.0 or higher.
Polycount ranges: From 35 to 10000.
Price $15.00
Virtual Time Framework by GaspTools
Type: Tool / Code Library
Description: Virtual Time is a tool for managing time in Unity. It works in a tree structure with a root Virtual Time representing the default Unity Time. Each Virtual Time is a child of another and affecting any Virtual Time will affect the time of all of its children. The package includes means to manage Time, an example MonoBehaviour script, a custom yield instruction, and a graph editor and visualizer to help build the perfect time architecture.
Dependencies: NewtonSoft JSON
Compatibility: Unity 2019.4 or later
Supported Platforms: All platforms supported by Unity
Key Features:
- Virtual Time tree structure for managing time
- Easy-to-use means for managing time
- Example MonoBehaviour script for using Virtual Time in Unity
- Custom yield instruction for waiting in Virtual Time
- Graph editor and visualizer for building Virtual Time architectures
Technical Details:
- Virtual Time is implemented as a C# library for Unity.
- The library uses a tree structure to represent Virtual Time and its hierarchy.
- The library includes a set of APIs for managing Virtual Time, such as setting the time scale or pausing time.
- The MonoBehaviour script provided with the package demonstrates how to use Virtual Time in Unity.
- The custom yield instruction allows coroutines to wait for Virtual Time to progress.
- The graph editor and visualizer provide an intuitive way to build Virtual Time architectures and visualize their structure.
Documentation:
https://docs.google.com/document/d/1TV65qbvzWJjGhMJrzOzsWCDMMSPTuy4y9Nrd4Wloxt4/edit?usp=sharing
Overall, Virtual Time is a comprehensive tool for managing time in Unity, providing a flexible and intuitive way to build and manage Virtual Time architectures.
The Virtual Time asset is designed to help developers avoid changing the default Unity timescale, which can sometimes lead to unexpected behavior. Instead, it allows for the creation of virtual times with independent timescales, allowing for greater flexibility in managing time within a Unity application.
One of the key use cases for this asset is to enable the UI of a game to work on a separate timescale from the rest. For example, the world might need to be slowed down, while still having the UI be responsive and fast. With Virtual Time, this can be achieved by creating a virtual time specifically for the world, with a slower timescale than the main game time.
Another use case is to slow down or speed up specific behaviors within the game, without affecting the rest of the game. For example, a character's movement might need to be slowed down temporarily for dramatic effect, while other game mechanics continue to operate at their normal speed. With Virtual Time, this can be accomplished by creating a virtual time for the character's movement, with a slower timescale than the main game time.
Overall, the Virtual Time asset provides a powerful and flexible solution for managing time within a Unity application, enabling developers to create complex time hierarchies and precise control over time behavior. By avoiding changes to the default Unity timescale, the asset helps to minimize unexpected behavior and improve the overall quality of the application.
Price $7.49
Dilophosaurus by Trextor15
Number of textures 23
Texture dimensions 8192x8192 - 4096x4096 - 2048x2048
Polygon count of [Model Name] 41250 [Dilophosaurus]
Minimum polygon count 41250
Maximum polygon count 41250
Number of meshes/prefabs 1/7
Rigging: Yes/No Yes
Animation count 91
Animation type list -
UV mapping: Yes/No Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) Standart Material / PBR
. Dilophosaurus
.I have tried to add sense of reality. Supports pbr.
.Skin Pack : 7 different skin colors
. Polygons = 41250
. Vertex = 41396
. Tris = 82488
.Walking, run, backward, legbroken, ambush, idle, siting, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar , death, die, get hit, jumping, Dodge Left , Dodge Right
sitting, Wakeup, swimming
.Total: 91 animations .
---------------------------------------------------
- .PBR Unity 23 items Format: PNG
-.Resolution: 8192x8192 - 4096x4096
- .AlbedoTransparency
- .Normal
- .MetallicSmoothness
- . Textures PNG Resolution: 8192x8192 - 4096x4096 2048x2048
- . Real Size 7 meter(CM)
---------------------------------------------------
. ** - Formats : **
. unitypackage - Unity
.If you like my works, comment and like them. I will be very happy if you like and comment. and my motivation is increasing. in this way i think i can make amazing works.Thank you.
Price $79.99
Suppressed Weapons Sound System Part III by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
SUPPRESSED WEAPONS SOUND SYSTEM Part III
YOUTUBE PREVIEW | HOW TO USE IT
⚡ Our sound system is not just the sounds. This is the result of the joint work of our experienced programmers and sound designers who have created many successful projects. It will be useful for any AAA modern shooter ⚡
✔️ Fully prepared sound shooting system for your game project
✔️ Different sounds for different firing modes
✔️ Different sounds from different distance for each weapon
✔️ Сompetent combination of looped sounds of shooting, the beginning of shooting and an echo after shooting
✔️ Looped sounds are played each time from different time points within the file. So that each of your firing is unique
✔️ Ammunition Casings sounds
Suppressed Weapons Sound System includes such weapons as SIG MCX Assault Rifle, KRISS Vector Submachine gun, M2010 ESR Sniper Rifle, AS Val Automatic Rifle, Dragunov SVD Marksman rifle, FN P90 Submachine gun, Desert Eagle Semi-Automatic Pistol, Beretta ARX200 Assault Rifle, Glock Machine pistol and Benelli M4 Semi-automatic combat shotgun. Over 90 gun sounds for modern suppressed rifles, machine guns, pistols and sniper rifles. And as a bonus - 169 ammunition casings sounds for Electrical, Gravel, Water and Wood surfaces. When creating the sounds, we used real recordings. Therefore, the nature and rate of fire of the weapon is absolutely identical to how it sounds in real life.
⚡ Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own weapon. Use it and make your War silent ⚡
Contains a Demo Scene with all the weapons already adjusted for your game.
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $49.99
Haunted Metal - Cinematic Sound Effects by Jake Fielding Sound
254 Audio Files, 2.09 GB
Stereo Wav
24bit 96kHz
Loopable
Includes cinematic hits, drones, textures, rumbles, groans, squeals and more, all with a distinctive metallic feel and tone. With over 2GB of sounds, this is a complete collection that would serve a sci-fi or horror project that needs haunting and eerie sound effects that add weight, depth and texture.
Price $25.00
Cave Hovrash by Romasanta
Textures: 24
Texture dimensions: Body, head,(4096x4096), eye(2048x2048)
Polygoncount 6780
Meshes 1
Prefab 3
Rigging: Yes
Animation count 18
- - run(x1)
- - walk(x1)
- - attack (x2)
- - block (x1)
- - idle(x2)
- - death(x2)
- - turn(x2)
- - roar(x1)
- - strife(x2)
- - reaction(x1)
- - dance(x2)
- - dodge(x1)
Uv mapping: Yes
Textures: PBR
Low-poly model of the character Cave Hovrashka
Suitable for different genres RPG, strategy, shooter etc.
four skins
- verts 6780
- tris 13548
- faces 6780
3 UV sets
- Eye(2048x2048)
- Body (4096x4096)
- Head(4096x4096)
The model contains 18 animations
- - run(x1)
- - walk(x1)
- - attack (x2)
- - block (x1)
- - idle(x2)
- - death(x2)
- - turn(x2)
- - roar(x1)
- - strife(x2)
- - reaction(x1)
- - dance(x2)
- - dodge(x1)
Price $29.00
Gyeonghoeru Pavilion of Korea Gyeongbokgung Palace by TRIPLE
Used Only ## HDRP Materials ##
Number of textures
230 Textures
Texture dimensions
2k Textures
Polygon count of [Model Name]
GyeongHoeRu 740,800 TriPolys
GyeongHoeRu Outerwall Gate 28,950 TriPolys
ETC 100 ~ 2000 TriPolys
Minimum polygon count
100
Maximum polygon count
740,800
Number of meshes/prefabs
249 Meshes / 58 Prefabs
UV mapping: Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Gyeonghoeru Pavilion of Korea Gyeongbokgung Palace
for HDRP
1 Demo Scene
1 Module View Scene
Price $1200.00
Dystopian Game Music Vol. 2 by ALEKS OZOLS
Audio file types: .wav
Sample rate: 44,1 kHz
Bit depth: 16 bit
Loopable: Yes
Audio channels: Stereo
This pack contains dark and futuristic styled tracks perfect for anyone's dystopian themed game. Each track has various versions and is perfectly loopable, as well as containing an ending sting.
Dystopian Game Music Vol. 2 contains:
"Anticipation":
Anticipation_FULL.wav (2:29)
Anticipation_LOOP.wav (2:24)
Anticipation_CUT_END.wav (2:24)
Anticipation_INTRO.wav (0:16)
Anticipation_END_STING.wav (0:05)
"Darkness Falls":
Darkness_Falls_FULL.wav (2:03)
Darkness_Falls_LOOP.wav (1:58)
Darkness_Falls_CUT_END.wav (1:58)
Darkness_Falls_INTRO.wav (0:14)
Darkness_Falls_END_STING.wav (0:04)
"Seedy Streets":
Seedy_Streets_FULL.wav (2:44)
Seedy_Streets_LOOP.wav (2:40)
Seedy_Streets_CUT_END.wav (2:40)
Seedy_Streets_INTRO.wav (0:32)
Seedy_Streets_END_STING.wav (0:08)
"Serious Situation":
Serious_Situation_FULL.wav (2:26)
Serious_Situation_LOOP.wav (2:21)
Serious_Situation_CUT_END.wav (2:21)
Serious_Situation_INTRO.wav (0:15)
Serious_Situation_END_STING.wav (0:06)
"Uncertainty":
Uncertainty_FULL.wav (2:56)
Uncertainty_LOOP.wav (2:53)
Uncertainty_CUT_END.wav (2:53)
Uncertainty_INTRO.wav (0:22)
Uncertainty_END_STING.wav (0:05)
"FULL" = The full track with no cuts at the beginning or end.
"LOOP" = The track which is perfectly loopable; it has a cut at the beginning and the end which allows for looping when placed next to its other "LOOP" tracks.
"CUT_END" = The track has a normal beginning, but a cut at the end so "LOOP" tracks can be placed after.
"INTRO" = A short intro of the track which can be layered over "LOOP" tracks to make the beginning normal.
"END_STING" = An ending to the track which can be used when a situation or scene in the game has finished.
Support:
If you have any questions, feedback or are in need of any help regarding this pack, feel free to email me at: contact@aleksozols.com
Price $39.99
RPG Monsters Mega Pack by ElvGames
Front View: Yes.
Animated: No.
Sprite Size: 64x64.
Total Sprites: 568.
Introducing our latest asset pack, perfect for your turn-based RPG game - the Pixel Art Fantasy RPG Monster Mega Pack!
This pack includes a variety of monsters, each meticulously designed with beautiful pixel art graphics that will bring your game to life.
This asset pack contains a collection of 568 different monsters, all designed in a pixel art style with a 64x64 canvas size. These monsters are static, meaning that they do not have any animations and are meant to be used as still images.
The pack is ideal for developers who are creating turn-based RPG games, as the monsters have been specifically designed with this type of gameplay in mind. The monsters range in design from cute and friendly creatures to terrifying beasts, and everything in between.
Because of the pack's pixel art style, the monsters have a retro look and feel, which can help create a nostalgic atmosphere in your game. Additionally, the pack's size and variety provide ample options for creating unique encounters for players, adding depth and variety to the gameplay.
Overall, this asset pack is an excellent choice for developers who want to add a large and diverse collection of static monsters to their turn-based RPG games, all in a retro pixel art style.
Price $24.99
Stylized Big Items Pack by Obic Studio
Demo Scene
Number of Textures: 30 (Base Map, Mask Map, Normal Map, Emissive Map) (Unity HD Render Pipeline Metallic Stardard)
8 Materials
Texture dimensions: 2048x2048
Polygon count of:
Potion_Bottle_01: 782 Tris
Potion_Bottle_02: 558 Tris
Potion_Bottle_03: 698 Tris
Potion_Bottle_04: 284 Tris
Potion_Bottle_05: 782 Tris
Ring_01: 192 Tris
Diamond_06: 56 Tris
Ring_02: 640 Tris
Diamond_07: 60 Tris
Diamond_08: 36 Tris
Diamond_01: 364 Tris
Diamond_02: 364 Tris
Diamond_05: 48 Tris
Diamond_04: 116 Tris
Diamond_09: 52 Tris
Diamond_03: 56 Tris
Eye: 364 Tris
Papper_Open_02: 1160 Tris
Magnet: 256 Tris
Bomb: 1640 Tris
Money_03: 280 Tris
Money_04: 280 Tris
Money_02: 280 Tris
Money_01: 280 Tris
Papper_Open_03: 1160 Tris
Papper_Open_01: 1160 Tris
Dice_02: 44 Tris
Book_06: 156 Tris
Book_07: 500 Tris
Diamond_11: 92 Tris
Diamond_12: 60 Tris
Magic_Card_02: 68 Tris
Magic_Card_01: 68 Tris
Magic_Card_03: 68 Tris
Magic_Card_04: 68 Tris
Magic_Card_05: 68 Tris
Bone: 1512 Tris
Book_04: 268 Tris
Book_05: 268 Tris
Dice_01: 44 Tris
Diamond_13: 76 Tris
Fish: 1028 Tris
Bread_Slice: 124 Tris
Pepper: 322 Tris
Bread_01: 100 Tris
Bread_04: 100 Tris
Bread_05: 100 Tris
Bread_06: 100 Tris
Bread_02: 100 Tris
Bread_03: 100 Tris
Cheese_01: 108 Tris
Cheese_02: 108 Tris
Cheese_03: 108 Tris
Cheese_Slice_01: 44 Tris
Cheese_Slice_02: 44 Tris
Plate_02: 140 Tris
Plate_01: 140 Tris
Spoon: 358 Tris
Sword_01: 182 Tris
Sword_02: 1570 Tris
Sword_03: 318 Tris
Sword_04: 272 Tris
Sword_05: 510 Tris
Sword_06: 394 Tris
Sword_07: 264 Tris
Sword_08: 598 Tris
Sword_09: 680 Tris
Sword_10: 540 Tris
Sword_11: 424 Tris
Sword_12: 308 Tris
Croissant: 708 Tris
Meat: 1062 Tris
Soup: 418 Tris
Chicken_Full: 2636 Tris
Chicken_Legs: 1090 Tris
Shield_12: 564 Tris
Shield_11: 564 Tris
Shield_05: 308 Tris
Shield_09: 690 Tris
Shield_06: 676 Tris
Shield_15: 564 Tris
Shield_18: 328 Tris
Shield_10: 624 Tris
Shield_07: 690 Tris
Shield_14: 564 Tris
Shield_08: 690 Tris
Shield_01: 308 Tris
Shield_13: 564 Tris
Shield_04: 308 Tris
Shield_17: 396 Tris
Shield_19: 356 Tris
Shield_02: 308 Tris
Shield_03: 434 Tris
Shield_16: 220 Tris
Ax_01: 434 Tris
Ax_02: 510 Tris
Ax_03: 340 Tris
Ax_05: 1700 Tris
Ax_06: 424 Tris
Sword_13: 588 Tris
Sword_14: 542 Tris
Sword_15: 583 Tris
Sword_16: 684 Tris
Sword_17: 1402 Tris
Ax_04: 600 Tris
Spear_01: 1830 Tris
Spear_02: 3722 Tris
Spear_03: 1536 Tris
Spear_04: 1414 Tris
Spear_05: 3434 Tris
Sword_18: 5914 Tris
Ax_08: 988 Tris
Ax_09: 1370 Tris
Ax_07: 3598 Tris
Barrel: 896 Tris
Bow_02: 392 Tris
Bow_03: 392 Tris
Bow_04: 392 Tris
Bow_01: 392 Tris
Arrow_09: 496 Tris
Arrow_05: 1228 Tris
Arrow_01: 692 Tris
Arrow_03: 364 Tris
Arrow_02: 520 Tris
Arrow_04: 1140 Tris
Arrow_07: 648 Tris
Arrow_08: 632 Tris
Arrow_06: 484 Tris
Papper_Close_01: 1932 Tris
Cup_03: 1562 Tris
Cup_02: 1372 Tris
Cup_01: 1240 Tris
Key_07: 820 Tris
Key_06: 796 Tris
Key_05: 916 Tris
Key_04: 766 Tris
Key_03: 1036 Tris
Key_02: 866 Tris
Key_01: 1438 Tris
Papper_Close_04: 1932 Tris
Papper_Close_03: 1932 Tris
Papper_Close_02: 1932 Tris
Ring_03: 1092 Tris
Ring_04: 428 Tris
Ring_05: 2238 Tris
Ring_07: 306 Tris
Ring_06: 362 Tris
Ring_08: 474 Tris
Ring_09: 592 Tris
Diamond_10: 320 Tris
Book_01: 572 Tris
Book_02: 572 Tris
Book_03: 572 Tris
Book_08: 368 Tris
Book_09: 186 Tris
Sand_Watch_01: 1398 Tris
Sand_Watch_02: 1162 Tris
Sand_Watch_03: 1162 Tris
Sand_Watch_04: 1286 Tris
Candle_06: 228 Tris
Candle_03: 200 Tris
Candle_01: 312 Tris
Candle_02: 228 Tris
Magic_Ball: 406 Tris
Candle_04: 312 Tris
Candle_05: 376 Tris
Total Polygon Count of The Package:
Verts: 56497
Faces: 55465
Tris: 108212
Number of Meshes: 166 Mesh
Number of Prefabs: 166 Prefabs
Rigging: No
UV Mapping: Yes
LOD Information: 1
You can use it for your games. It will increase the quality of your games that stand out visually with its carefully prepared, low polygon and vibrant colors and will alleviate your extra workload.
Price $14.99
Modular 3D progress bars by Modularify
Thre different progress bars
- Straight
- Circle segments
- Straight parts
The progress bars are easily customizable directly from script, from colors, to small animations. The colors support HDR.
Check out the Live Demo and the Documentation
Price $7.94
AI Sprite Generator by SGT3V
- Using OpenAI DallE directly in the Unity editor
- In-painting support
- Ability to change brush size, color, and shape
- Ability to create 256px, 512px, and 1024px sized sprites
- Easily draw, erase, and change the visibility of the in-paint mask
- Save the result directly in the Unity project
🎉 OpenAI Dall-E right in your Unity Editor
AI Sprite Generator is a Unity editor tool powered by OpenAI DallE for game asset generation and editing right in the game engine. You do not need to leave your project to create and edit art assets!
🎨 Create and Edit Images
- The tool provides easy-to-use in-painting capabilities.
- Create an image and paint a mask over the areas you want to change.
- This way you can create many consistent variations of the same sprite.
⚒️ Flexible Options and Active Development
- Change brush size, shape, and color to customize your experience.
- Create 256px, 512px, and 1024px sized sprites.
- Easily draw, erase, and change the visibility of the in-paint mask.
- New features in development.
⚠️ Important Notes!
This tool depends on the use of an OpenAI API key. You can create a free account at https://openai.com and use API with a certain quota of 3 months for free. For later charges, you can check the Image Models section under https://openai.com/pricing
Price $15.00
Stylized NPC - Peasant Boy Tom by Winged Boots Studio
Rigged: Yes
Animated: Yes
Polygon Count: 1020
Triangle Count: 1916
Texture Resolutions: 2048x2048
Mixamo compatible: Yes (Humanoid mecanim ready)
Optimized for Mobile/VR/AR : Yes (Low Poly)
_____________________________________________________________________________
▼Check out our other Assets with this style▼
Stylized NPC Series or All our other products
_____________________________________________________________________________
Highly optimized, suitable for mobile/VR/AR
Polygon Count: 1020
Triangle Count: 1916
Texture Resolutions: 2048x2048
Color Variants:
• Peasant Boy Tom Blue
• Peasant Boy Tom Brown
• Peasant Boy Tom Green
• Peasant Boy Tom Red
Animations:
• Death
• Idle
• Idle2
• Run
• Talk
• Walk
• Waving
Removable Parts:
•Hat
(Object can be disabled in the hierarchy if needed for story/character upgrade)
_____________________________________________________________________________
Support
Your satisfaction is my top priority!
If you need any support or have any suggestions, kindly send us an email, and we will get back to you immediately (usually within 24hr).
Please leave a review if you are satisfied with the product. It will help us create more for you :)
_____________________________________________________________________________
Price $15.00
Stylized NPC - Peasant Girl Elsie by Winged Boots Studio
Rigged: Yes
Animated: Yes
Polygon Count: 1004
Triangle Count: 1936
Texture Resolutions: 2048x2048
Mixamo compatible: Yes (Humanoid mecanim ready)
Optimized for Mobile/VR/AR : Yes (Low Poly)
_____________________________________________________________________________
▼Check out our other Assets with this style▼
Stylized NPC Series or All our other products
_____________________________________________________________________________
Highly optimized, suitable for mobile/VR/AR
Polygon Count: 1004
Triangle Count: 1936
Texture Resolutions: 2048x2048
Color Variants:
• Peasant Girl Elsie Blue
• Peasant Girl Elsie Purple
• Peasant Girl Elsie Red
• Peasant Girl Elsie Yellow
Animations:
• Death
• Idle
• Idle2
• Run
• Talk
• Walk
• Waving
Removable Parts:
•Hairband
•Ribbon
(Object can be disabled in the hierarchy if needed for story/character upgrade)
_____________________________________________________________________________
Support
Your satisfaction is my top priority!
If you need any support or have any suggestions, kindly send us an email, and we will get back to you immediately (usually within 24hr).
Please leave a review if you are satisfied with the product. It will help us create more for you :)
_____________________________________________________________________________
Price $15.00
Two Mobile Battle Mechs by Mikael Art
Vertex Counts:
- X Model 1: 6.7k
- X Model 2: 3.4k
- Y Model 1: 6.9k
- Y Model 2: 3.9k
Textures (4096x4096)
- 4x Diffuse Texture: Dark, Metal, Red, Blue Pattern
- 1x Normal Map
- 1x Metallic / Smoothness
Animations (15x incl. 6 Root Motion)
- Move
- Rotate 180 Left
- Rotate 180 Right
- Shot Light
- Shot Heavy
Each mech is armed with a heavy machine gun and a top-mounted vision system. X has a rotatable vision, Y comes with a rotatable top area.
Includes four texture variations in 4K which are shared by both characters and work fine in lower resolutions if needed.
Price $19.95
Backrooms like asset pack by Loafbrr
total tris: 14962
tiles and walls: 11676
props: 3286
uses a custom shader to account for MRAO texture maps
1k textures for tile materials and 2k textures for all the props
all props use 1 material and separate materials for floor, wall and ceiling for accessibility
Modular Room tiles made to look like its the backrooms,
you could probably turn it into some normal office building or an abandoned one by swapping the materials on it.
this pack includes generic props, table, chair, locker, bucket, trash can, wall plugs, light switch, key and padlock
come check on my progress on twitter
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
or support by giving a tip on
https://paypal.me/rmtempiq
https://ko-fi.com/loafbrrrrrr001
any amount will be appreciated :D
Price $0.00
Farming Auto Clicker Game by Tegridy Made Games
Features:
1. Full shop system with plot & plant unlocks
2. Upgradable plants
3. Easily adjust plant timers
4. Robust money system using playerprefs
5. Cute pixel art
This package does not require any additional packages.
This asset will get you kick-started on your next farming or clicker game!
Features:
1. Full shop system with plot & plant unlocks
2. Upgradable plants
3. Easily adjust plant timers
4. Robust money system using playerprefs
5. Cute pixel art
Price $4.99
Modular Fast Food (URP) by BalboaTheGreat
Asset Technical Details
Textures
BasketNet_Albedo.png (512x512),
BunBottom_Albedo.png (512x512),
BunTop_Albedo.png (512x512),
Cheese_Albedo.png (512x512),
ChickenTender_Albedo.png (512x512),
Cup_Albedo.png (512x512),
Fry_Albedo.png (256x256),
FryHolder_Albedo.png (512x512),
HotDog_Albedo.png (512x512),
HotDogBun_Albedo.png (512x512),
Lettuce_Albedo.png (512x512),
Lid_Albedo.png (512x512),
PaperPattern_Albedo.png (256x256),
Patty_Albedo.png (512x512),
Pickle_Albedo.png (256x256),
SauceBottle_Albedo.png (512x512),
Straw_Albedo.png (256x256),
Tomato_Albedo.png (512x512)
Normal Maps
BasketNet_Normal.png (512x512),
BunBottom_Normal.png (512x512),
BunTop_Normal.png (512x512),
Cheese_Normal.png (512x512),
ChickenTender_Normal.png (512x512),
Cup_Normal.png (512x512),
Fry_Normal.png (256x256),
FryHolder_Normal.png (512x512),
HotDog_Normal.png (512x512),
HotDogBun_Normal.png (512x512),
Lettuce_Normal.png (512x512),
Lid_Normal.png (512x512),
Patty_Normal.png (512x512),
Pickle_Normal.png (256x256),
SauceBottle_Normal.png (512x512),
Tomato_Normal.png (512x512)
Meshes
basket.fbx (568 Vertices),
bun_bottom.fbx (116 Vertices),
bun_top.fbx (116 Vertices),
cheese_slice.fbx (42 Vertices),
chickentender.fbx (168 Vertices),
cup.fbx (356 Vertices),
cup_liquid.fbx (18 Vertices),
fries.fbx (360 Vertices),
fries_in_holder.fbx (234 Vertices),
fry.fbx (18 Vertices),
fry_holder.fbx (245 Vertices),
hotdog.fbx (98 Vertices),
hotdog_bun.fbx (127 Vertices),
hotdog_sauce.fbx (418 Vertices),
lettuce_slice.fbx (144 Vertices),
lid.fbx (476 Vertices),
patty.fbx (80 Vertices),
pickle_slice.fbx (52 Vertices),
saucebottle.fbx (534 Vertices),
straw.fbx (54 Vertices),
tomato_slice.fbx (72 Vertices)
Modular Fast Food
A collection of fast food props, some of which are separated into pieces for modularity.
Usage
Use this if you want to incorporate fast food items into your game, especially if you want separated pieces for burgers or hot-dogs for a fast food simulation or something similar. Alternatively you can just use it for decoration.
Assets are visual in nature and do not include real cooking/gameplay functionality on their own.
Technical Summary
This pack is made for the Universal Render Pipeline. (URP)
Uses .fbx and .png files for meshes and textures respectively. The package includes meshes, textures, normal maps, materials, and corresponding prefabs. Some assets are designed with greyscale textures to allow modification of colors via the materials if you desire. By default, this pack uses a red theme for those materials.
Assets
Contains a Burger, which can be separated by Bottom Bun, Patty (Cooked), Patty(Raw), Cheese Slice, Lettuce Slice, Tomato Slice, Pickle Slice, and Top Bun.
Contains a Hotdog, which can be separated by Bun, Hotdog (Cooked), Hotdog (Uncooked), Line of Ketchup, and Line of Mustard.
Contains a Chicken Tender, Uncooked and Cooked.
Contains Fries, which can be separated by Fry, Fry (Uncooked), Fries, Fries (Uncooked), Fries (In Holder), Fries (Uncooked + In Holder), and Fry Holder.
Contains a Drink, which can be separated by Cup, Cup Liquid (a surface that fits in a cup), Lid, and Straw.
Contains a Sauce Bottle, which by default is separated into Ketchup Bottle, and Mustard Bottle. Custom sauce bottles can be made by using a different colored material.
Contains a food Basket, onto which you may want to place different food items.
Price $7.00
Realistic Watchtower3 by Craftsman
Texture dimensions: 4k
Minimum polygon count: 33 537
Maximum polygon count: 89 092
Number of prefabs: 2
Rigging: No
UV mapping: Yes
LOD number of levels: 3
Types of materials: PBR HDRP, PBR URP
Low poly Realistic Watchtower 3d model is perfect for first and third person games.
The modular structure of the building and 4k PBR textures allow you to realize a high level of graphics, and the three-level LODS system will help optimize your project.
If you have any questions, you can write to my account and I will try to answer as soon as possible.
I will also appreciate your feedback.
Price $25.00
