Stylized Camel by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 1
Number of Prefabs: 6(3 PC Prefabs & 3 Mobile Prefabs)
Vertex Count: 6,179
Triangle Count: 10,518
Number of Textures: 5
Texture Resolutions: 2048x2048
Number of Materials: 6(3 PC shaders & 3 Mobile shaders)
Number of Animations: 34
Join the N-hance Studio community on: Discord and Facebook
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Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color materials and Modular Parts for wide color customization included!
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Smoothness Map
Choose between different styles:
- Red Camel
- Yellow Camel
- White Camel
ANIMATIONS LIST:
- Idle
- Idle01
- Idle_Hit
- Idle_Dodge
- Combat_Stun
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Hit
- Combat_Unarmed_Ready
- Death
- Emote_Sit_Start
- Emote_Sit_Loop
- Emote_Sit_End
- Emote_Sleep_Start
- Emote_Sleep_Loop
- Emote_Sleep_End
- Jump_Start
- Jump_Loop
- Jump_End
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
Price $19.99
Stylized Fantasy Sasquatch by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 1
Number of Prefabs: 6(3 PC Prefabs & 3 Mobile Prefabs)
Triangle Count(Total): 21,712
Vertex Count(Total): 12,332
Number of Textures: 5
Texture Resolutions: 2048x2048
Number of Materials: 6(3 PC shaders & 3 Mobile shaders)
Number of Animations: 51
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color materials for wide color customization included!
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Roughness Map
Choose between different styles:
- Blue Sasquatch
- Brown Sasquatch
- White Sasquatch
ANIMATIONS LIST:
- Combat_Stun
- Combat_Unarmed_Dodge
- Combat_Unarmed_Hit
- Combat_Unarmed_Ready
- Combat_Unarmed_SpellA
- Combat_Unarmed_SpellB
- Combat_Unarmed_SpellC
- Death
- Emote_Applaud
- Emote_Cry
- Emote_Laugh
- Emote_Roar
- Emote_Rude
- Emote_Salute
- Emote_Scout
- Emote_SitGround_Start
- Emote_SitGround_Loop
- Emote_SitGround_End
- Emote_Sleep_Start
- Emote_Sleep_Loop
- Emote_Sleep_End
- Emote_Talk
- Emote_Wave
- idle
- idle01
- idle02
- Idle_Hit
- Jump_Start
- Jump_Loop
- Jump_End
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Swim_Idle
- Swim_Hit
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Сombat_Unarmed_Attack
- Сombat_Unarmed_Attack01
- Сombat_Unarmed_Attack02
- Сombat_Unarmed_AttackSpecial
- Сombat_Unarmed_AttackSpecial01
- Сombat_Unarmed_Kick
Price $19.99
Pack Sea Textures by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Height 2048x2048.
You may also be interested in my other work:
[222] Mega Pack Stylized Textures
Price $15.00
Stylized texture vol 1 Rompas by ROMPAS studios
Asset constain 37 materials :
11 - ground
11 - stone
10 - wood
5 - roof
2048х2048px and 4096x4096x resolution
- Albedo
- Height
- Normal
- Roughness
- Metalic
(at 512x512 resolution work fine)
The textures are great for cartoon and stylized style.
They look good on their own and can also be combined with each other
Price $20.00
Wood stylized 01 Rompas by ROMPAS studios
Asset constain 10 wood materials
2048х2048px resolution
- Albedo
- Height
- Normal
- Roughness
- Metalic
(at 512x512 resolution work fine)
The textures are great for cartoon and stylized style.
They look good on their own and can also be combined with each other
Price $6.00
F2 Modern Girl Riley (HDRP / URP) by XANDRA
IMPORTANT NOTE:
PLEASE CHECK THE DOCUMENTATION!
Rigged: Yes, Humanoid
Animated: No
Number of characters: 1
Vertex counts of characters: 50,000
Number of Materials and Material Instances: 11
Number of Textures: 30
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
MODERN GIRL RILEY
Modular Character
Works with my other F2 Packs! Use the scripts to swap outfits and hairstyles.
Fully Customizable
Using the included blendshapes and custom material parameters
Rigged for Games and Vtubing
Using Humanoid Skeleton, with Live-Link Ready with 52 ARKit Face shapes.
What's Included?
- Full-body combined character
- Modular character set with underwear
- One modular outfit set
- One modular hairstyle
SUPPORTS HDRP and URP
Currently Standard RP is not supported. Please email me at xandra3D@outlook.com if you require a conversion.
Please Read the Documentation for instructions.
Price $59.95
Cartoon Race Track Nuremberg by RCC Design
Complete track geometry:
Polygons: 871 000
Triangles: 1 397 000
Edges: 1 668 000
Vertices: 818 000
25 Materials
1 Physical Material
30 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: overlapping
My first public cartoon style model of a street circuit. This is a temporary track on Zeppelinstraße in Nuremberg, Bavaria, Germany. The track became known as a sports car racing venue in the 1970s, after being used as motorcycle racing venue since 1947. Lap is very short, and only has 4 real corners, although officially it has 8.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20+ different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 10 types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props
Track length is 1208 meters, average width 12 meters.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $15.00
Slime Jelly Toon Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Toon series Introduction:
Toon series assets are boxy, low poly and cute looking. They are easy to use and affordable!
Toon series modular character packs are customizable. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Toon Series evolution 3D robots, aliens and monsters have 3 evolution forms. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! Check our Wiki site for more information.
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Toon series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
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Slime Jelly Toon Series
This pack contains 1 x 'evolution 2' creature: Slime Jelly. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 310 triangles . Low poly. Rigged and animated. Total 15 animations. Generic mecanim rig set up in Unity.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Move forward in place
- Move forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Head attack
- Projectile attack
- Cast spell
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90
3D Cartoon Road Warning Signs by Ghost Zone
MODEL:
Format: fbx
Polygon count of pillar: 482
Polygon count of sign: 216
Minimum polygon count: 482
Maximum polygon count: 216
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TEXTURES:
Number of textures: 60
Texture dimensions: 512x512 pixels
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MATERIALS:
materials with texture: 60
materials with solid colors: 3
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PREFABS:
Number of prefabs: 123
► prefabs sign pillars: 3
► prefabs signs: 60
► prefabs signs with pillar: 60
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ADDITIONAL INFORMATION:
Rigging: No
Animation: No
UV mapping: Yes
You can create your own road sign using separate pillar and sign prefabs, as well as textures and materials. Or you can use a ready-made road warning sign prefab.
List of signs:
- biohazard
- blind persons
- cattle ahead
- checkpoint
- children ahead
- crossroad with a minor ahead 01
- crossroad with a minor ahead 02
- cycles and ricksha
- danger black
- danger red
- dangerous dip
- dangerous shoulder
- double bend ahead first to the left
- double bend ahead first to the right
- dual carriage way ends
- electricity
- falling rocks left
- falling rocks right
- ferry
- finger trap
- flammable
- floor level obstacle
- hairpin bend to the left
- hairpin bend to the right
- height limit
- loose chippings
- low-flying aircraft
- narrow bridge
- non-ionizing radiation
- pedestrian crossing
- pedestrians in road
- radioactive
- railway level crossing with gate
- railway level crossing without gate or barrier
- road hump
- road narrows on both sides
- road narrows on left sides
- road narrows on right sides
- roadworks ahead
- roundabout ahead
- sharp bend to the left
- sharp bend to the right
- side road on the left ahead
- side road on the right ahead
- slippery floor
- staggered junction ahead 01
- staggered junction ahead 02
- steep hill downwards
- steep hill upwards
- T-junction ahead
- toxic
- traffic merges from left
- traffic merges from right
- traffic signals
- two way traffic crosses one way
- two way traffic straight
- uneven road
- unprotected quayside or riverbank
- wild animals
- Y-junction ahead
Price $0.00
Monsters: Goat-Man 1 by Klaudia Naumann
GEOMETRY
· One mesh.
· 4837 triangles.
· 3437 triangles.
MATERIAL
· One materials.
· PBR metallic.
· 2048x2048 resolution.
· Diffuse, normal, ambient occlusion and metallic.
· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).
ANIMATION
· Generic rig.
· 17 animations.
Price $25.00
Female Druid by Valeria Miller
Number of textures 283
Texture dimensions 4096x4096
Maximum polygon count 29317
Number of meshes/prefabs 5
Rigging: Yes
Animation count 8
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Stylized Low-poly model of the character Female Druid. The model rigged and contains 8 animations. The model has 5 skins, 9 UV sets. All textures 4096x4096 and HDRP textures.
The model has 8 UV sets: Body, Hair (plus brows and lashes), Eyes, Head, Cloth1, Cloth2, Belt, Staff, Scroll.
All of those sets can be combined with each other.
All texture can be compressed to 1024x1024 without loss much quality. Body has one UV and one Mesh, head cannot be removed. Suits for HDRP
The model contains 8 animations:
Idle (4)
walk (2)
Run (1)
Death (1)
faces 29317
verts 29996
tris 58008
Materials 41
Number of textures 283 HDRP 24
Skeleton has additional bones Staff, Scroll, eye_l, Eye_r, Cloth1-12, Belt1-4, Clloth1-4, Cloth01-04, Hand, Hair.
Price $25.00
GeaGraph by Photon Fiber Interactive
Procedural Terrain Generation: Our system utilizes advanced algorithms to generate terrains automatically, saving time and effort for developers.
Node-Based Interface: The intuitive and user-friendly interface enables users to connect nodes representing different terrain features, allowing for easy customization and experimentation.
Realistic Landscapes: The generated terrains emulate real-world landscapes with natural formations like mountains, hills, valleys, and lakes.
Customization Options: Users have control over various parameters such as terrain height, slope, texture, vegetation, and more, allowing them to create unique and diverse environments.
Simple Integration: The system seamlessly integrates with Unity Engine, enabling developers to easily incorporate the generated terrains into their projects.
Performance Optimization: Our system employs efficient algorithms to ensure that the generated terrains are optimized for performance, ensuring smooth designing experience.
User Manual Included: This package contains a PDF user manual, used to explain the user basics of using the system.
GeaGraph is a cutting-edge procedural terrain generation system designed specifically for Unity Engine. It incorporates a user-friendly node-based interface, making it easy for developers and designers to create stunning and diverse terrains for their games or virtual environments.
With GeaGraph, users can leverage the power of procedural generation to dynamically generate realistic landscapes, complete with mountains, valleys, hills, and other natural features. The node-based interface allows for intuitive and flexible control over the terrain generation process, giving users the freedom to experiment and fine-tune their creations.
Price $49.99
City Water Park by Animatics Studio
Features:
- Realistic water effects and visuals for stunning immersion.
- Extensive collection of water park assets, including slides, pools, and interactive features.
- Customizable elements to match your desired theme and aesthetics.
- Intuitive controls and user-friendly interface for easy park creation.
- Seamless integration with Unity for streamlined development
Technical Specs:
- Texture Type - Albedo
- Texture Format - PNG
- Texture Dimensions - 1024 * 1024
Poly Count:
- Vertices: 36396
- Faces: 36502
- Edges: 72546
Featuring seamless integration with Unity, City Water Park offers a comprehensive set of prefabs and assets to help you design and customize your own unique city water park. Utilize the latest rendering techniques to achieve realistic water effects, including sparkling reflections and dynamic splashes, enhancing the visual appeal of your virtual world.
With its user-friendly interface and intuitive controls, City Water Park empowers developers of all levels to effortlessly create and populate their water parks with a variety of interactive prefabs. From twisting slide tubes and water cannons to interactive water fountains and thrilling ride animations, unleash your creativity and design unforgettable water park experiences.
Price $6.99
DocuFlow by Space Pug
- Automatic Documentation Generation: DocuFlow scans your scripts for DocAttributes and automatically generates documentation based on these attributes.
- In-Editor UI: All documentation is presented in a user-friendly UI within the Unity editor, making it easy to navigate and understand your codebase.
- Search and Filter: DocuFlow includes a powerful search and filter feature, allowing you to quickly find the information you need.
- Customizable: You can easily customize the information presented in the documentation by adding, modifying, or removing DocAttributes in your scripts.
- Supports All Script Types: DocuFlow supports all types of scripts in Unity, including C# scripts, shaders, and more.
- Asynchronous Operations: DocuFlow uses asynchronous operations to avoid blocking the main thread, ensuring smooth performance even in large projects.
- Code Navigation: DocuFlow allows you to navigate directly to the source code from the documentation UI, making it easier to understand and modify your scripts.
DocuFlow is a powerful documentation tool designed for Unity projects. It allows developers to automatically generate and manage in-editor documentation for their scripts, making it easier to understand and navigate complex codebases.
With DocuFlow, you can add descriptions to your classes, methods, and properties using the provided DocAttribute. The tool then collects this information and presents it in a user-friendly UI within the Unity editor. This not only helps you keep track of your own code but also makes it easier for others to understand and contribute to your project.
The tool is highly customizable and suitable for projects of any genre or complexity. Whether you're working on a small indie game or a large-scale commercial project, DocuFlow can help streamline your workflow and improve your project's maintainability.
Price $0.00
Animals: Turtle by Klaudia Naumann
GEOMETRY
· One mesh.
· 2240 triangles.
· 1578 triangles.
MATERIAL
· One material.
· PBR metallic.
· 2048x2048 resolution.
· Diffuse, normal, ambient occlusion and metallic.
· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).
ANIMATION
· Generic rig.
· 15 animations.
Price $15.00
SCIFI Crates - 3D Assets by Eemil Saarela
Package contains four objects: Crate, Barrel, Chest and Container
All objects have prefabs for each color variant (4 objects * 8 variants = 32 prefabs)
All objects have 8 different base color maps, 2 roughness maps, a metallic map, an AO map and a normal map.
All textures are 2048x2048.
All models are UV unwrapped and well packed.
No animations or rigging.
Crate:
Tris: 1894
Verts: 1035
Chest:
Tris: 1846
Verts: 961
Barrel:
Tris: 5596
Verts: 3017
Container:
Tris: 1840
Verts: 1074
All objects have 8 color varaints that you can apply to diffrents parts of the same object to make them fit your projects color palette. the models are versitale can be used as anything from background props to loot boxes. If you have any issues with the package contact me and ill respond as quickly as I can.
Price $15.00
Castle Hall by Infinity3DGame
The total number of objects (prefabs): 34
This package contains:
1) Models:
- 6 Column_Railing (118 - 3366 tris).
- 5 Plants (184 - 432 tris).
- 10 Walls Floor (2 - 570 tris).
- 7 Other (48 - 3286 tris).
2) Textures:
- 3 Atlas textures (Diffuse Map) - resolution 4096x4096
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).
- The constructor was created taking into account the element spacing of 0.25 meters, which allows you to perfectly and quickly connect objects.
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $16.00
Localization by Marevo by Marevo.vision
Types of objects to be translated:
- Text;
- Image;
- Sprite;
- Texture2D;
- Material;
This package allows you to localize your applications in any language for any platform. You can localize texts, images, sprites, textures, or materials.
Multiple languages - make your app international by translating it into multiple languages fast and easy.
Easy to set up - all settings are done inside a custom Settings drawer.
Automatically detects the device language - if no translation is available in that language the default language will be used.
Saves & Loads - saves & Loads the last language used.
Read/Write - read or write translations to .CSV files.
Components - works with Unity UI, Text Mesh Pro and nGUI.
Example - full example scenes included.
Types of objects to be translated:
- Text;
- Image;
- Sprite;
- Texture2D;
- Material;
Price $20.00
ToonTastic - Vegetation & Plants by AkdumanDev
Number of textures: 1
Texture dimensions: 256x256
Polygon count: 45846
Number of meshes/prefabs: 51
Rigging: No
UV mapping: No
- This pack contains all types of trees which are suitable for every seasonal environment, theme or land. Just drag the materials in the material folder onto it for changing color of trees.
- Optimized for mobile.
- The low poly cartoon-style trees give an amazing environmental look that can be used in hyper games, animations, advertisements, showpieces, and much more. Easy to integrate into any 3D project.
- All models share only one texture.
Price $15.00
