cyberpunk - Cyber Room (URP) by IL.ranch
Built-In pipeline.
IMPORTANT:
This is URP variant!
HDRP & BIP package variant here: https://u3d.as/1Td3
This pack includes modular room interior with props.
Pack includes:
● modular walls, windows, floor etc. (making any width, length rooms);
● office furniture;
● retro computers;
● office chair;
● office fan;
● bed;
● books;
etc.
● most of textures - 4K;
● average 1000 - 5000 tris, low-poly;
● operating scripts.
Price $25.00
Animated Vulture by made-cg
Number of textures:1 texture.
Texture dimensions:512*512.TGA format.
Polygon count:1932 polygons.
Rigging: Yes.
Animation count:4 animations.
UV mapping: Yes.
- The package includes one rigged and animated low-poly vulture model .
- 4 animations :
- attack: 42 frames
- die: 17 frames
- fly01: 36 frames
- fly02: 27 frames.
Price $9.99
RPG Food Icons - Pack 02 by ANC Arts
Size: 256x256px
File count: 100
Animated: No
Additional: Pixel-based designs
Style: Stylized
A set of 100 stylized RPG icons that represent different types of food. All icons are of high quality. They can be easily modified and edited as you like.
What will you find:
- 100 food icons
Enjoy!
Price $4.99
GASify - Gameplay Ability System by Akuno (Felipe Rodrigues)
- Full source code included
- Automated tests for most use cases
- Optimized for performance
- Video tutorials included
GASify is a Gameplay Ability System (GAS), a toolkit that you can use to create any game mechanic.
Using an analogy, a GAS is like a collection of gears to build any kind of ability. It uses Attributes, Tags, Effects and Modifiers to model any imaginable interaction.
You can build MMO/Action RPG abilities, crazy roguelike upgrades/effects, soulslike poise/stamina/dodge/animation synced systems and immersive sim objects and elemental interactions.
- Very performant.
Nothing runs on Update().
Handles up to 200k ability activations per second.
- Easy workflow.
Setup abilities/effects via code or editor.
- Full source code.
Modify anything to your taste.
- Video tutorials included
Learn quickly and start designing your game.
- Overview:
Ability System Component: Main component to put on any entity. Holds the entity's attributes, abilities that can be used, and Gameplay Effects/Tags currently applied to it.
Attributes: Numeric values e.g. Health, Mana, MaxHealth, MaxMana, MovementSpeed, AttackDamage, CriticalChance, Armor.
Modifiers: Change the value of attributes (Add, Multiply, Override). Modifiers come in 4 flavors: Simple (a constant value), Scalable (Scales it's output by a function e.g. Curve), AttributeBased (Uses another attribute to compute the modifier output) and SetByCaller (Set by some external data)
Gameplay Tags: Can be used to categorize effects/abilities or define states. e.g. Element.Fire, Stats.Buff.Stun or State.Movement.Sprinting
Gameplay Effect: Apply a set of modifiers and Calculations to an AbilitySystemComponent (asc). These effects can have different durations: Instant, Duration, Infinite and Periodic.
Calculations: Adds the capability to create any custom behavior/effect. Needs custom code. Executed with the GameplayEffect that has it attached.
Gameplay Ability: Abilities with cost, cooldown, activation/blockage tags. Included: Instant, Passive, Toggle, Ability Tasks (Abilities that are async and need to wait for external events, like animation triggers). Melee and projectile ability example included. Any other custom, non general ability can be created by extending this class.
Gameplay Cues: Play sounds, particle effects, animations by just adding a tag to the effect/ability and the prefab on CueLibrary
Price $59.99
Witch Hag Animations by RamsterZ
Includes 8-directional movement for running and walking, sprinting, turns, jump, staggers, a variety of idles and jump scares, paired sacrifice animations, vicitim animations, spell casting attacks, death and more.
Need more horror animations? Check out our Creepy Clown, Ghost Creature, Demon, Zombie, Vampire Boss, and Werewolf animation sets.
- Total Animations: 106
- Attack 3
- Crawl 4
- Hit React 3
- Idle 22
- Interact 106
- Jumpscare 14
- Move 27
- Paired 5
- Spell Cast 5
- Victim 3
Disclaimer
- blueprints for any game play not included, this is strictly an asset pack
- character models from the promotional video and images not included
Price $29.99
Shaggy Monster 4 by Right Eye
Rigged Humanoid rigg
Number of characters: 1
Vertex counts of characters: 19.960 tris: 32.732
Number of Materials: 7
Number of Textures: 25
Texture Resolutions:
Body 4096x4096.
Fur 2048x2048
Low-poly model of the character for games. Character has multiple color schemes.
The model contains Humanoid rig.
Price $29.99
Shaggy Monster 5 by Right Eye
Rigged Humanoid rigg
Number of characters: 1
Vertex counts of characters: 18.111 tris: 27.462
Number of Materials: 7
Number of Textures: 25
Texture Resolutions:
Body 4096x4096.
Fur 2048x2048
Low-poly model of the character for games. Character has multiple color schemes.
The model contains Humanoid rig.
Price $29.99
Medieval Alchemy Forge by Gilded8
Number of textures: 42
Texture dimensions: 4096
Polygon count: 143158 Tris
Number of meshes/prefabs: 114/115
Number of materials: 11
Collision: Yes
UV mapping: Yes
LOD: Yes
Types of materials and texture maps: PBR
Medieval Alchemy Forge can be used in games or real-time scenes in medieval, retro or modern style. 4K Textures.
Price $34.95
DebugInspector by KimJinWoo
1. For each script listed, you will see the current Debug statement highlighted.
2. Navigate between different Debug statements in the script using the Next and Previous buttons.
3. Directly edit any Debug statement in the provided text box. Changes made here will be reflected in the script.
4. Click Save Edit to confirm changes or Remove to delete the Debug statement from the script
DebugInspector is an indispensable Unity Editor tool designed to streamline and enhance the management of Debug statements in your scripts.
With DebugInspector, you can easily inspect, edit, and manage all the Debug statements from within the Unity Editor, eliminating the need to navigate through individual scripts.
Price $0.00
Moonshadow by Dmitriy Gusev
Rigged to RK Skeleton
Number of characters: 8
80 Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 6, Death: 3, Scream: 4)
All RK Skeleton-based animations are interchangeable. All Skeletal Meshes work with RK Skeleton without retargeting.
Polycount:
Moonshadow Furry:
Body - 12 519
Body Brutal - 12 281
Accessories - 6 863
Fur - 9 358
Total polygon count - 28 502
Moonshadow Fatty:
Body - 21 178
Body Brutal - 20 919
Accessories - 7 531
Fur - 1 753
Total polygon count - 30 203
Moonshadow Spicky:
Body - 16 231
Body Brutal - 16 011
Accessories - 9 773
Fur - 1 753
Total polygon count - 27 537
Moonshadow Damaged:
Body - 14 053
Body Brutal - 13727
Accessories - 4 217
Fur - 1 753
Total polygon count - 19 697
Moonshadow
In the dank caverns of the dungeon, in the pitch black darkness of eternal despair roams the wild creature Moonshadow, bloodthirsty and ferocious. Its fangs and claws are razor sharp, and the crest on its head pours blood. Shrouded in eternal darkness, Moonshadow lurks among the boulders and sharp rocks. Blending in with the decaying and harsh surroundings, he waits for the hapless traveler to come close enough. Moonshadow attacks with a swift rush, digging into the neck, into the artery itself. It sucks every last drop of blood from its victim.
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
For each character 3 body options: Skinny, Brutal, Damaged
Separate meshes for all parts of the body
8 ready characters
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
80 Animations
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
UNI VFX: Characters & Artifacts for Visual Effect Graph by Asset Mage Webyw
List of all effects and events:
- Rage – create, loop, end, stop
- Arcane Protection – create, loop, hit, end, stop
- Destructive Elements – create, loop, end, stop
- Energize – create, loop, end, stop
- Encouragement – create, loop, end, stop
- Mist – create, loop, end, stop
- Blessing – create, loop, end, stop
- Level Up – hit, crit
- Malediction – create, loop, hit, end, stop
- Touch of the Dead – create, loop, end, stop
The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are two prefabs per effect with different appereance. Another set of prefabs is made for use with non-skinned meshes.
8 meshes optimized for VFX.
22 unique textures. 17 of them have at least 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.
✨ UNI VFX
- UNIversal visual effects for Unity URP
- Uses highly performant GPU particle systems made in Visual Effect Graph.
- Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
- Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
- A total of 31 Events (not including 'stop' events), 20 Prefabs (+ another 20 for non-skinned meshes). Full content breakdown in the 'Technical details' below.
❓ What are (VFX) Events?
Think of the Arcane Protection effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Arcane Protection is damaged you send the ‘hit’ event that displays the corresponding effect. When the Arcane Protection expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let's have a look at the details:
- Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
- Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
- Selected particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
- Where appropriate, world-space is used so moving characters or objects leave trails and particles behind.
- Has optimized meshes to reduce overdraw.
- Utilizes custom uber effect shader made in Shader Graph.
- 1k textures with few exceptions used for tiny elements like sparks, embers etc.
⚙️ Requirements
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\Characters & Artifacts\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile.
Please don’t forget to rate this asset and write a review! It helps me improve a lot. I really want these packs to be the best they can be.
Price $25.99
Toon Viking Village by North Wind Studios
Features:
- 1 Atlas texture for all of the meshes except grass
- Fully optimized meshes
- Custom Grass Material as a bonus
- Optimized for Mobile platforms
Number of textures: 1
Texture dimensions: 2k
Polygon count: 80 to 8K
Number of meshes/prefabs: 78
Rigging: no
Animation count: 0
UV mapping: Yes
Toon Viking Village asset has been designed for Top-Down camera views and optimized for Mobile & PC.
There are more than 70 meshes and all of them use 1 texture except grass.
Each mesh has been optimized individually for maximum performance.
Price $4.99
Easy IAP (In App Purchase) v2.0 by Gley
Key features:
- Make in app purchases with minimal setup and very little programming knowledge.
- Same code for all supported platforms.
- Just import Easy IAP and add your product ID`s and all is done.
- Can be tested using Unity Editor.
- Support for Consumable, Non-Consumable and Subscriptions.
Currently supported platforms:
- Google Play
- App Store
- Amazon
- Mac Store
- Windows
Compatible with the following visual scripting tools:
Faster support:
For detailed instructions check the Documentation
Package is not fully compatible with v1.x.x. See the Upgrade Guide
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $30.00
Florence Cathedral Pack ( Cathedral Environment / Cathedral Props ) by Leartes Studios
Features:
- 257 Unique Meshes
- Attention to Detail / AAA Quality
- All Building Assets are Modular
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 257 Unique Meshes
Number of Materials and Material Instances: 57
Number of Textures: 156
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Desk, Statues, Candles, Chandeliers, Chairs, Street Lamp, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Column, Ground, Walls with Windows, Ceiling Modules [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.
Cathedral Environment with 257 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.
Environment made by talented Artist 'Juan Pablo Fuentes Ruiz'
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Orc Realistic 04 Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
Character: tris 52 360, verts 32 368
Hammer: tris 1 304, verts 994
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Armor
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Outfit, Hammer
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
5 Texture sets - Body, Armor, Outfit, Hammer, Eyes
Body Skin has 5 Color Variations
Body has 2 types of Scars
Each Cloth has 5 Color Variations
Eyes have 13 Color Variations
Hair have 3 Colors
Eye Color can be selected separately for each Eye
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 68
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor
Only default shader
Low poly Modular Orc Realistic 04. Rigged to Humanoid with additional bones
Only default shader
Price $44.99
Scorpion Toon Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Toon series Introduction:
Toon series assets are boxy, low poly and cute looking. They are easy to use and affordable!
Toon series modular character packs are customizable. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Toon Series evolution 3D robots, aliens and monsters have 3 evolution forms. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! Check our Wiki site for more information.
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Toon series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Scorpion Toon Series
This pack contains 1 x 'evolution 1' creature: Scorpion. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 1372 triangles. Low poly. Rigged and animated. Total 23 animations. Generic mecanim rig set up in Unity.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Roll forward in place
- Roll forward with root motion
- Roll forward to idle
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Sting attack
- Pounce and sting attack
- Claw attack
- Pounce and claw attack
- Projectile attack
- Dive into ground
- Cast spell
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
Note that each animation is a FBX file itself. We are not able to combine all the animations into one FBX file.
3D files are in FBX format in the package. Additional fee is required for other file formats. Please enquire for more information. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $10.90
Mutant Monster Pack by Dima1991
Mutant monster_05 :
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 10
Animation types (10/0):
Number of characters:1
Vertex counts of characters:14636
Number of Materials: 6
Number of Textures: 11
Texture Resolutions: (bodix4096 the possibility of lowering to the value you need)
Mutant monster_04 :
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 10
Animation types (10/0):
Number of characters: 1
Vertex counts of characters: 29010
Number of Materials and Material Instances: 8/8
Number of Textures: 30
Texture Resolutions: (bodi x4096 head x4096)
Mutant monster_03 :
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 20
Animation types (20/0):
Number of characters: 1
Vertex counts of characters: body 20276 weapons 1916
Number of Materials: 6
Number of Textures: 20
Texture Resolutions: (body x4096 weapons x2048)
Mutant monster_02 :
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
Animated: (Yes)
Number of Animations: 11
Number of characters: 1
Vertex counts of characters: 12111
Number of Materials: 4
Number of Textures: 13
Texture Resolutions: (bidi x4096)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:No
Mutant monster_01 :
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
Animated: (Yes)
Number of Animations: 9
Vertex counts of characters: 15438
Number of Materials: 8
Number of Textures: 26
Texture Resolutions: (bodi x4096 head x2048)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_MetallicSmoothness, T_Normal, T_Occlusion.
Mutant monster_01 :
The model has 4 sets of unique textures.
Mutant monster_02 :
The model has 4 sets of unique textures
Mutant monster_03 :
The project has 4 body texture options and 2 weapon texture options, also a modular model, you can remove the teeth tongue of the eye
Mutant monster_04 :
In model 4 sets of unique textures, there is also the possibility of correcting the glow map. Modular model, you can remove the head, tongue and teeth.
Mutant monster_05 :
The model has 3 sets of textures.
Price $129.99
3D King by Weskel
Vertex counts of characters: 79960
Number of Materials: 9
Number of Textures: 24
Texture Resolutions: (4096x4096)
NO HDRP
ONLY DEFAULT SHADER
verts: 79960
Rigged with Humanoid Skeleton.
Price $39.99
Hurricane // Dystopian Music by Daniel Carl
Number of Audio Wavs: 23
Sample rate / bit rate: 44,100 Hz, 16-bit
Does music loop: Yes
Minutes of audio provided: full 27:46min | seamless loops 16:29min
The music mixes orchestral with American folk instruments and is suitable for all games that are post-apocalyptic. The collection features themed, ambient and action music. "Hurricane" includes 14 individual songs and 7 loop variations and 2 extra loops.
You get royalty-free music here that you can use in your game or movie.
Tracklist:
Themes
- All Gone 01:52
- Calm before the sturm 02:22
- Danger approaches 01:21
- Landscape passes by 02:20
- March on foot 02:20
- Mobile undercarriage 01:13
- Scounting the area 03:18
- Stay down 02:12
- Stunned 01:10
- Take flight 01:00
- The next morning 01:58
- Unwanted guests 02:20
- We are on the way 01:56
- Where are the others 02:19
Loops
- All Gone 01:44
- Danger approaches 01:04
- Menu Music 01:04
- Scouting the area 03:12
- Stay down 02:08
- The next morning 01:36
- Unwanted guests 02:08
- We are not alone 01:25
- Where are the others 02:08
Price $29.99
Robot Sniper Scout (Pierrot) by 3D Nodo
Number of textures: set 3(1-4096 2-2048)
Texture dimensions: 4096:2048.
Polygon count of [Robot Sniper Scout]Weapon:5671(Tris:10930)Backpack Drones:13456(Tris:26546)Body:24357(Tris:47591)
Rigging: Yes
Animation count:38
Animation type list:turn 2,damage3,death3,draw and retrieve weapon,drone launch,hide and back,hit 6,idle2,jump,load2,reload,run2,stand,drone hover2,drone launch2,shot,walk forward and back.
UV mapping: Yes
Types of materials and texture maps:(PBR)
You can use both NPCs and the main character of the game. I Suitable for RPG, Strategy, Action games.
This model contains 38 animations, 3 sets of texture maps. Texture resolution 1 - 4096 and 2 - 2048. Total number of polygons:43484 (Tris:85067)
This model has detachable weapon parts and magazines for it, drones, a backpack, spikes on arms and legs.
I plan to make a set of robots in this style. Each next robot will meet its specialization.
Price $29.99
