Damn doll by EksisV
- Full 3D Character: A 3D model to create a unique design effect for your game.
- Universal design: The model is intended for use in various artistic contexts and is universal.
- Full Face-Rig
- 10 Skins Materials
- Blendshapes
Rigged: Yes
Rigged to humanoid skeleton: Yes
IK bones are included: Yes
Texture Resolutions: all 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Damn doll game character for Horror games
A unique character, Damn doll , specially created for your game, designed to be versatile for the modern game.
3d model of a realistic characters of a Damn doll creature.
The characters have detailed facial expressions. To do this, the characters were equipped with additional bones:
c_eye_l, c_eye_r, c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l, c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r, c_jawbone_x, c_lips_smile_l, c_lips_smile_r, eyelid_bot_l, eyelid_bot_r, eyelid_top_l, eyelid_top_r.
Damn doll has different PBR textures.
- 50 textures all 4096
- 10 materials
Damn doll
- Faces: 34.582
- Verts: 37.803
- Tris: 61.943
☛ Key Features
☑ Low-poly
☑ Fully Rigged
☑ Apple Blendshapes
☑ Easy Color Change
Perfectly calibrated 24 Apple Blendshapes. Tested with Live Link Face.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Price $49.99
cyberpunk - Tall City (URP) by IL.ranch
URP pipeline.
Sci-fi modular 'Tall City' - 'Cloud City' - 'Air City' package, HDRP pipeline variant.
Modular package: freehand level design.
URP (Universal) variant.
Pack includes:
● low-poly modular walls and correspond props;
● hydrant;
● fly car-boat;
● street lamp;
● windows;
● door;
● bridge;
● cables;
● exhaus tubes;
● metal holders;
● demo scene from video;
● background traffic system (C# based);
● clouds from video;
● operating scripts;
● animated probe from video;
● low-poly: 50 - 2000 tris;
● textures: 2K-4K: albedo, specular-smoothness, normal, mask maps.
Price $25.00
cyberpunk - Fog City (URP) by IL.ranch
URP pipeline.
Sci-fi modular (any configuration) 'Fog City' package, for creating high detailed sci-fi city,
- Any configuration - freehand level design;
- Moving or stationary.
URP variant.
Pack includes:
● low-poly modular walls and correspond props;
● low-poly colorful modular walls: 12 types;
● demo scene from video;
● props variety:
● animated conditoner;
● sci-fi street lamp-like;
● doors;
● exhaus tubes;
● grips;
● water tank;
● cables;
● animated rag;
● animated tracks from video;
● demo operating scripts;
● opportunity to make moving buildings (see video preview);
● low-poly: 100 - 2000 tris;
● textures: 4K: Albedo, Specular-Smoothness, Normal.
Price $25.00
SwiftKeyLocalization Genie (SKLocGenie): Localize With Zero Coding at Any Stage by aoiti
This tool is designed for both beginners and experts to make localization process as effortless and straight forward as possible.
Structure:
Swift Key Localization requires a settings asset and at least one library asset. To create them you can follow the Localization Settings window or SKLoc wizard, both available at the Tools>>Localization menu.
1.Settings asset:
The settings file contains list of available locales and the active locale name. It also contains reference to a default library asset if exists. The default library is used for any smart string for which a library is not assigned.
ℹ️ Once created SKLoc settings file will be included to preloaded assets automatically for localization to work properly.
2.Library asset:
Library asset contains dictionaries for particular locales. However only one dictionary may be active at a time. Switching active locale at the settings asset will change the active dictionary in all libraries if those libraries contain a dictionary for the newly activated locale.
ℹ️ An active locale may be set only during Runtime. It can be set at Localization Setting window or In-Game locale dropdown menu.
Quick Method:
All localization can be performed without writing a single line of code. This method works if all text visualization is done through TextMeshPro or TextMeshProUGUI. All game objects that has one of these components are required SKLocCompanion to be attached as well. This can be done automatically using Tools>>Localization menu or using the SKLoc Wizard.
To localize using the Quick method, simply run SKLoc Wizard at Tools>>Localization menu and follow the instructions.
How SKLocCompanion-based Localization works is summarized below.
During Runtime, if the text field of TextMeshPro or TextMeshProUGUI is written, it is intercepted and translated using a preassigned library to current locale. The original text is stored in the SKLocCompanion component as the Key and the translation is written to text field of the TextMeshPro or TextMeshProUGUI.
Upon activation of another locale, the previously stored key is retranslated and written to the text field of the attached TextMeshPro or TextMeshProUGUI.
⚠️If the key doesn’t have a translation, then the key itself is used for the text.
In most cases the developer does not need to enter the keys manually. Scraping is the process of the SKLocGenie collecting all keys automatically during the gameplay. To activate, the SKLocCompanion components and their associated library must have scraping enabled. These can be enabled through the Localization Settings window or Wizard, that can be found at Tools>>Localization menu. During gameplay the keys are collected from the text property of TextMeshPro or TextMeshProUGUI as they were assigned. Scraping must be repeated for each scene.
Scraped keys are not directly added to the translation table. They developers must select which texts will be converted to keys at the aforementioned windows.
Once keys are defined, the empty translation table can be exported to an xlsx file per library and be shared with translators. Once translations are complete, the table maybe imported back to the library. The library will start working as soon as it is imported, even if it is at Runtime. ⚠️Translated excel file should not contain any formatting.
Expert Method:
Localization can also be performed by directly replacing strings in the code. This method does not need TextMeshPro components and can be used with any alternative. Once the settings and library files are set and locales are defined, any string that will be visualized or logged maybe replaced with smartStrings using one of the methods below. This will also work for composite formatting or string interpolation.
Scraped Smart String Localization (S3Localization)
- Localize any Mid-to-Late Development Stage Projects
It doesn't matter if you decided to localize at late stage of your development. No preparation required with S3L. Just start the wizard and it will automatically convert texts to keys.
- No-coding Necessary with TextMeshPro components
For TextMeshPro users, no coding is required. The wizard automatically add necessary components to TextMeshPro components. (Except if use of smart strings is required)
- Powerful Wizard guide
Follow the Quick guide for complete localization process in minutes. Steps are simplified as;
Select Locales=>Play the Scene=>Send Keys for Translation=>Import Table=>Complete
- Automatically extracts keys by simply playing the game
Developpers do not have to enter keys one by one. Simply Play the game with Scraping On and S3L will collect Key candidates. You can choose which ones to be included in translation table afterwards.
- No need to share project with translators
Empty Translation tables are exported to Excel files. Simply send the file to your translators and import the completed table.
- Runtime excel import
Imported translation libraries will start working as soon as it is imported, even if it is at Runtime.
- Dont get overwhelmed with organizing keys and complex UI
No need to set keys manually. Keys are automatically set from already existing texts.
- Simple UI
All settings maybe found in one UI window. Also a wizard is available to guide through localization process.
- Powerful underlaying Smart Strings minimizes translation req.
Smart strings can convert Composite Formatting or String Interpolation to directly translate the format and the arguments seperately, minimizing the translation required.
- Export/Import from Excel
xlsx file format is used instead of csv to utilize UTF-8 characters.
Other features;
- Set up in minutes
- Right-to-left locale support
- Switch language at runtime with included dropdown prefab
- Automatically switch fonts for different alphabets
- In-GameView locale selection drop down allow quick locale switching.
Price $25.00
Custom Noise Texture Generator by CatRabbit
A editor tool to helps you create custom noise texture with your own custom noise fuctions.
Custom Noise Texture Generator is an editor tool, to create noise texture based on your custom noise code for better optimization.
Noise functions in shaders are often bottleneck at runtime as they might contains a lot calculations which can be optimized by using noise textures. So the aim of this tool is to help you replace noise functions with noise texture when you optimize your shader for better performance in your game. It requires you to have at least some basic knowledge of noise algorithms, Unity shader and C# programming.
A very common workflow for TA/programmer is that you might need to create post process or other kinds of shaders using noises, like clouds, waves, noisy clipping, flames, shady movements. Some of the effect requires custom noise functions like different variants of Perlin/Value noise which means you probably can't just find any standard Perlin/Value noise texture to replace then. And these hard codes noise functions cost quite some GPU time at runtime, so for pushing the limits when doing optimization, we might need to replace those noise functions with low resolution noise textures which take barely no cost for performance. So I made this small editor tool to help with this workflow to create noise textures based on any noise functions you need. This is a little helper tool I use a lot so it probably could helps you if you have similar needs.
The editor tool also provide standard Perlin/Value noise to choose for faster usage.
The example of the package contains a fullscreen flame shader using both nosie functions and a noise texture.
When using noise functions it takes like 0.36ms GPU time on my PC, and when switching to using noise texture, the GPU time goes down to about 0.17~0.18 ms, which is quite some improvement of performance.
As an editor tool it can be used in all Builtin/URP/HDRP pipelines.
Requirements:
Requires at least Unity 2020.x.
You need to know C# programming in Unity, and have basic knowledge of noise algorithms, like the idea of lattices, Perlin/Value noises, fractals and etc.
This tool works for all pipelines. The example uses UI shader for demonstration, so it works for all pipelines as well.
Price $4.99
Animated Mouse Rat by made-cg
Number of textures:1 texture.
Texture dimensions:512*256.
Polygon count:330 polygons.
Rigging: Yes.
Animation count: 6 animations.
UV mapping: Yes.
- The package includes one rigged and animated low-poly mouse model .
- 6 animations :
- die: 20 frames
- idle01: 16 frames
- idle02: 49 frames
- idle03: 24 frames
- run: 12 frames (loop)
- walk: 20 frames (loop)
Price $5.99
Low-poly city vehicle pack pro by Polygonal Assets
Number of textures - 12
Texture dimensions - 510 x510
Average triangles count - 3k
Number of meshes - 41
Number of prefabs - 221
LOD - Yes
A comprehensive collection of low poly city vehicles for your Unity game
41 models 221 prefabs 3 LOD levels
This asset pack is the perfect way to add low poly city vehicles to your Unity project. With 41 unique models and 221 prefabs with 3 LOD levels, you'll have everything you need to create realistic and vibrant city traffic scenes. The models include a variety of vehicles, including sedans, hatchbacks, pickup trucks, SUVs, police cars, delivery vehicles, minivans, sports cars, and taxis. The vehicles also have separable wheels and bodies, giving you even more control over their appearance.
Includes:
- Sedan
- Hatchback
- Pickup truck
- SUV
- Police car
- Delivery vehicle
- Minivan
- Sports car
- Taxi
Features:
- Separable wheels and body for easy customization
- Optimized for performance
- Ready to use in your Unity game
Create a vibrant and realistic city environment with the Low Poly City Vehicle Pack Pro!
Perfect for:
- Racing games
- Open world games
- City builder games
- Any game that needs a variety of city vehicles
Price $39.99
Character Walk Effects V2 by Maiami Studio
The asset includes Unity's Third Person Controller Starter asset, which is for DemoScene.
The original link to the asset - Starter Assets - Third Person Character Controller
Walk effects for your main character or all characters! Just put the vfx prefabs in your character's root bone, change the position you want it to be - and press play!
When running your character will have that beautiful and satisfying walking effects
- Dust effect
- Fire effect
- Rocks effect
- Death Effect
- Nature effect
- Bubbles Effect
- Water Drops Effect
- Lightning effect
Price $15.00
Action Game Metal Pack 2 by Vihlyancev_EV
Types of audio files : wave
Sample rate / bit rate : 44,100 Hz / 16 bit
Does music loop : Yes
Additionally : Stereo
- Tracklist:
- Symphonic Metal( Full Version ) - 3:16 , Symphonic Metal( Short Version 1 ) - 2:41 , Symphonic Metal(Short Version 2) - 1:14
- Symphonic metal 2 - 3:46
- Cyberpunk Metal - 3:26
- Action Battle Metal-48 sec Loop
- Energetic Metal(Game,Video,Insert) - 35 sec
- Energetic Metal(Game,Video,Insert) - 37 sec
- Inspiring, Introduction Metal - 60 sec, 78 sec
Melodies are varied and atmospheric, with many transitions, with different musical instruments. The project tempo for each melody is signed for each track in the root of the folder. In the pack for full melodies there are cyclic segments. Short melodies can be used to insert at a certain point in the action of what is happening. Try and experiment! Each of the melodies is unique in its own way. If you like and fit this music, then your project can sparkle with new colors. Dilute and add tracks to your projects for variety and richness.Give energy to your project!!! I would be very happy if you share a link to your project with my music. ;-) I will also be very happy if you indicate the author of the music: ''Vihlyancev_EV''
Price $15.00
Table Set - Interior by Geniuscrate Games
Texture dimensions:1024*1024/2048*2048/4096*4096
Minimum polygon count: 4K tris
Maximum polygon count: 20k tris
Number of meshes/prefabs:13/13
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1 -Studio light
1 -Studio light and Table
1 -Table with Fan
1 -Media room sofa
1 -Media room rack
4 -Table Light
1 -Table
1 -Drawer
2 -Teepa Table
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 4000 to 20,000 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $0.00
Kitchen Set - Interior by Geniuscrate Games
Texture dimensions:1024*1024/2048*2048/4096*4096
Minimum polygon count: 4K tris
Maximum polygon count: 60k tris
Number of meshes/prefabs:13/13
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1 -Kitchen modular set
1 -Outdoor Dining Table
1 -Dining Table
1 -Kitchen burner set
1 -Refrigerator
1 -Office Room Props
1 -Kitchen_Set_props
1 -Dining_Table_Set
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 4000 to 60,000 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $0.00
Chair and Sofa set by Geniuscrate Games
Texture dimensions:1024*1024/2048*2048/4096*4096
Minimum polygon count: 4K tris
Maximum polygon count: 15k tris
Number of meshes/prefabs:18/18
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains 6 chairs, 6 sofas, and 5 pillows, all with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 4000 to 15,000 tris. The package is available under a free-to-use license.
For more details Contact us:
Price $0.00
Gas Station - Fantacy Vehicle by Geniuscrate Games
Texture dimensions: 4096*4096
polygon count: 1103771tris
Number of meshes/prefabs:1/1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
Presenting our Game-Ready Gas Station , meticulously crafted with 1103771 tris for intricate detailing. Accompanied by high-resolution PBR textures in PNG format, it ensures a lifelike, immersive experience in your virtual law enforcement scenarios.
Abandoned ambulance Material has the following textures:
Albedo
Normal
Metallic
Ambient Occlusion
Roughness
Opacity
The package is available under a free-to-use license.
For more details Contact us:
Price $30.00
Bedroom Set - Interior by Geniuscrate Games
Texture dimensions:1024*1024/2048*2048/4096*4096
Minimum polygon count: 4K tris
Maximum polygon count: 20k tris
Number of meshes/prefabs:11/11
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1 -Bed light
2-Bed
6 -curtain
1 - Bedroom Table Light
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 4000 to 20,000 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $0.00
Bathroom Set- Interior by Geniuscrate Games
Texture dimensions:1024*1024/2048*2048/4096*4096
Minimum polygon count: 1K tris
Maximum polygon count: 20k tris
Number of meshes/prefabs:7/7
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1 -Bathroom Props Set01
1 -Bathroom Props Set02
1 -Washing Machine
1 -Wooden Rack
1 -store Rack Modular
1 -Iron_Wooden_Table
1 -Drawer
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 1000 to 20,000 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $0.00
Stone Axe - Fantancy ART by Geniuscrate Games
Texture dimensions: 2048*2048
polygon count:18020K tris
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1- Stone Axe model
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 18020 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $10.00
Belt Fox- Fantacy Asset by Geniuscrate Games
Texture dimensions: 2048*2048
polygon count: 18463 K tris
Number of meshes/prefabs: 1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels):No
Types of materials and texture maps (e.g., PBR): PBR
The package contains
1- Fox Belt
All with textures in PNG format within a PBR pipeline. The built-in materials have been utilized, with poly counts ranging from 18463 tris.
The package is available under a free-to-use license.
For more details Contact us:
Price $13.00
Imagine WebAR - Curved Tracker by Imagine Realities
Fast and Robust Web-based CV tracker (Source code not included)
Imagine WebAR Editor
- Simplifies the creation of curved image targets in a single click
- Setup your AR scene in less than 5 minutes
Curved Tracker
- Detection and tracking of cylindrical image targets
- Detection and tracking of conical image targets [Experimental]
- Easily manage your curved image targets across different scenes
- Supports multiple simultaneouos curved image tracking
- Customize tracker properties from the inspector such as speed/quality and target frame rate.
- Scripting API calls for starting/stopping, pausing/unpausing the tracker and camera
Curved Plane Generator
- Dynamically generate cylindrical and conical meshes for your curved image targets
Universal Render Pipeline
- Supports URP with the exception of the following features: Post-Processing, Camera HDR
Extras:
DepthMask Shader
- For masking 3D models behind your cups, bottles, and cans.
[EXPERIMENTAL] Conical Pattern Exporter
- Convert your rectangular images to conical cutout patterns for testing
[EXPERIMENTAL] Conical Image Undistorter
- Easily undistort your conical (polar) images to rectangular images before using them as curved targets
Important: This CurvedTracker plugin is not yet inter-operable with the ImageTracker and the WorldTracker plugins. But we look to support combined AR experiences in the future.
Also, supports conical targets.
Why WebAR?
AR for the web is best suited for small and highly shareable experiences.
Easy-access: Just click a link or scan a QR code to launch your experience. No download required.
No hosting fees
Unlike other expensive WebAR solutions which requires monthly, per-view, or per-app-id subscriptions. Save hundreds of dollars per month on AR hosting platforms!
White-label
This plugin will allow developers to host their own WebAR experiences like any other Unity WebGL build. Upload to your own domain or website! The entire tech-stack is yours.
Summary
This plugin works similarly to other AR image tracking plugins, but intended for WebGL. Setting up your AR scene only takes a few minutes (See the demo tutorial).
Supports major browsers for desktop and mobile. Tested and works on Chrome, Safari, Edge, Firefox across a wide range of devices. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.
Disclaimer: Performance (FPS) is mainly determined by [1] user device's processing capability and [2] scene/game complexity.
Demos:
CLICK HERE TO TRY THE WEBGL DEMO
*You can download the image targets from the TARGETS button in upper right corner of the screen
Other Links:
• Unity Forums Thread (Coming Soon)
Price $305.00
3D Particles 2023 by Unluck Software
Unity URP/HDRP Coversion tool
3D Particles is a set of highly customizable Shuriken particle systems. The particles in this pack emits 3D model meshes, no textures used.
Features
• 100 Shuriken Particle Systems
• Light script usage
• All colors changeable in Unity
• Includes Scene and preview GUI script
• Easy Drag and Drop Prefabs
• Great for Mobile and Desktop
Particle Scaler available for free after purchase!
Compatible with Unity 2021.3 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $15.00
