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The newest packages in the Unity Asset Store.
Updated: 45 min 38 sec ago

Toon Environments - World Creator Pack Lite by Selcuk Gerceker

2023, October 9 - 17:17
27 modular, high quality models with unique toon style. Create your own 3D world with just a few mouse clicks.

Key Features


  • Tile-Based 27 Models
  • Super Easy Build
  • Unique Low Poly Toon Style
  • Optimizable Details
  • Make your own color themes

27 Unique Assets


  • Tiles (x15)
  • Nature (x10)
  • 1 Cabin
  • 1 Ladder

6 Different Color Themes


  • Spring
  • Summer
  • Fall
  • Winter
  • Desert
  • Candyland

Each Color Palette is just 4x4 pixels, and there is a folder with Ps files in the textures folder for creating your custom color themes.


Minimum Polygon Count: 5

Maximum Polygon Count: 896


* Important Note: Animations are not included! Models and textures only.


* Quick Tip for Beginners: Use "grid snapping tool" for easy build.


Price $0.00

Convexify by Doji Technologies

2023, October 9 - 17:07
A cross-platform implementation of the VHACD algorithm to generate convex compound colliders at runtime.

Known Issues

  • Asynchronous calculation of convex decompositions is currently not supported on WebGL.

Scope Limitations

  • The asset currently does not contain any editor tooling (e.g. for modifying the colliders or serializing them as assets for later use). For authoring colliders at design-time in the Unity Editor, there are other tools available in the Asset Store that do a better job at this.

This package contains a C# port of the renowned VHACD algorithm, which is widely used in game/physics engines to speed up physics calculations because it can automatically create a set of strictly convex shapes approximating any complex geometry.


In Unity, convex decomposition is required, if you want to have accurate dynamic Rigidbody collisions for a mesh with complex geometry. For more information, refer to the screenshots and the documentation linked below.


This library is specifically made for those that wish to do convex decomposition at runtime on any platform. It's implemented in pure C# and runs on all platforms that Unity supports.*


Features

  • Calculate convex hulls from Unity meshes at runtime. Doesn't matter if procedurally generated, or loaded from arbitary sources.
  • Cross-platform - Runs on all platforms that Unity supports.
  • Calculations run in the background without locking the main thread (except on WebGL)

For comments, suggestions and issues please contact us: support@doji-tech.com

Documentation


* Fully tested on Windows, WebGL and Android. Looking for beta testers for macOS, iOS & Linux.


Price $80.00

Spartan Warrior Gladiator Fighter by pigsonwing

2023, October 9 - 17:02
  • The model has 9141 polygons.
  • The model used 32 textures:
  • 9 diffuse textures(1024*1024) include:body,hair(512*512)head,teeth,tongue&cloak(512*1024).
  • 7 glos textures(1024*1024) include:body,hair(512*512)head,&cloak(512*1024).
  • 7 spec textures(1024*1024) include:body,hair(512*512)head,&cloak(512*1024).
  • 9 normal textures(1024*1024) include:body,hair(512*512)head,teeth,tongue&cloak(512*1024).
  • UV mapping: Yes.
  • Rigging: Yes.
  • No animations included.

The package includes one PBR spartan warrior model.T-pose rigged.


Price $28.99

Prince Royal Lord Warrior by pigsonwing

2023, October 9 - 17:02
  • The model has 15088 polygons.
  • The model used 20 textures:
  • 6 diffuse textures(1024*1024) include:body,head,teeth,tongue & sword(512*512).
  • 4 glos textures(1024*1024) include:body,head & sword(512*512).
  • 4 spec textures(1024*1024) include:body,head & sword(512*512).
  • 6 normal textures(1024*1024) include:body,head,teeth,tongue & sword(512*512).
  • Rigging: Yes.
  • No animations included.

The package includes one PBR warrior model.T-pose rigged.


Price $34.99

Mongolian Khan Mongol King general by pigsonwing

2023, October 9 - 17:02
  • The model has 17279 polygons.
  • The model used 20 textures:
  • 6 diffuse textures(2048*2048) include:body,head,teeth(1024*1024),tongue(1024*1024)& hat.
  • 4 glos textures(2048*2048) include:body,head,& hat.
  • 4 spec textures(2048*2048) include:body,head,& hat.
  • 6 normal textures(2048*2048) include:body,head,teeth(1024*1024),tongue(1024*1024)& hat.
  • UV mapping: Yes.
  • Rigging: Yes.
  • No animations included.

The package includes one PBR Mongolian Khan model.T-pose rigged.


Price $34.99

Memoization - seamlessly cache any function to boost performance by Rolling Sausage

2023, October 9 - 16:58
Package seamlessly caches any function of any of your objects and eliminates any repetitive work.
  • Memory friendly (no memory leaks)
  • Lightweight source code (<10KB)
  • Supports any object as all functionality is injected through extension methods
  • Works with any render pipeline
  • Works only with Mono platform (scripting backend)
  • Oldest Unity version tested: 2020.3.0
  • Code has no dependencies so it could be used outside of Unity as well
  • Documentation / Issues / Feature Requests: GitHub link

Package implements Memoization techniques into any Unity project (built-in, URP, HDRP, custom render pipeline). Package allows you to cache any function's result and return a cached result instead of calling same function again next time it is invoked.


With this Memoization package, complex algorithms and resource-intensive calculations are seamlessly optimized. Intelligent and lightweight caching system remembers previously computed results, eliminating repetitive work and ensuring your application runs smoother than ever before.


Package utilises dynamic static type, which does not work with IL2CPP. Scripting backed must be Mono and API compatibility level .NET Framework. Package does not have any dependencies so it could technically be used outside of Unity as well.


Note that package is considered to be fully ready for production, but to rule out any potential issues or feature requests that could be found in the first few months of the release, this is currently marked in Beta version. Github repo available for detailed documentation, any issues, features or questions.


(Once full version is released, package price is likely to increase. Anyone who purchases it now are guaranteed to get all the latest updates for free)


Package is LTS and actively maintained




Price $5.49

Arabian Ghoul by Qunatum

2023, October 9 - 16:54
High-quality realistic low-poly 3D models of Arabian Ghoul

Rigged: Yes

Rigged to Humanoid Rig

Number of textures: 9

Number of Materials: 3

Texture dimensions: 4096 x 4096

Triangles count: 73033

Number of meshes: 2

UV mapping: Yes

Types of materials and texture maps: PBR

High-quality realistic low-poly 3D models of Arabian Ghoul

The model is ready for use in games and other real-time applications


Price $29.99

Casual Soldiers Bundle by Qunatum

2023, October 9 - 16:48
High-quality realistic low-poly 3D models of Casual Soldiers Bundle

Rigged: Yes

Rigged to Humanoid Rig

Number of textures: 84

Number of Materials: 30

Texture dimensions: 4096 x 4096

Triangles count: 68272

Number of meshes: 12

UV mapping: Yes

Types of materials and texture maps: PBR

High-quality realistic low-poly 3D models of Casual Soldiers Bundle

The model is ready for use in games and other real-time applications


Price $49.99

Cyber Zombie by Qunatum

2023, October 9 - 16:48
High-quality realistic low-poly 3D models of Cyber Zombie

Rigged: Yes

Rigged to Humanoid Rig

Number of textures: 12

Number of Materials: 5

Texture dimensions: 4096 x 4096

Triangles count: 35775

Number of meshes: 4

UV mapping: Yes

Types of materials and texture maps: PBR

High-quality realistic low-poly 3D models of Cyber Zombie

The model is ready for use in games and other real-time applications


Price $29.99

Lowpoly Medieval House Constructor by EVPO Games

2023, October 9 - 15:18
Package includes more then 170 original prefabs for creation your very own lowpoly medieval fantasy house in just one click!
Just choose "Windows->House Constructor", click "Surprise me!" button (or any parameter) and you'll get your uniqe medieval house. Not exactly what you want? You can tweek 40+ different options for type, count and positions of doors, windows, roof, chimneys, etc.
More details:
- 5 main house types with or without second floor
- up to 9 different basement types (depends on main house type)
- 5 types of doors (from 134 to 316 tris)
- 10 types of windows (from 40 to 202 tris)
- more than 30 small props that can be added manually(from 20 to 661 tris)
- almost all textures size are 1024x1024, and some are 512x512
- all materials include only albedo (color) handpainted texture
- several textures are seamless and can be used in another projects
- 3 types of chimneys (74-158 tris)
- 11 types of roof addons (68-152 tris)

Props prefabs available in separate package.
Price $12.95

City Race by David villa

2023, October 9 - 14:48
This package contains low poly models that are very optimized assets. I have created a three sample Track scene .

Create your own city street Race Track using this assets package. 

This package contains including:

Racing Track assets 5 FBX file (Tris :8854).

CAR FBX file (Tris: 4784)

Texture:

Houses 6 - 512*1024 , 1- 1024*1024

Tress and road 4 - 1024*1024 , 1- 512*512

Car body 2- 1024*1024

Car wheel 1- 512*512

This package contains low poly models that are very optimized assets. I have created a three sample Track scene .


Each object has individual prefabs, city track have 8 different type of set prefabs Using those prefabs you can create your own Tracks.

NOTE: Package including only Track Mesh prefabs and CARS. (not included gameplay and code)





Price $25.00

Cat__ by Tanya_Er

2023, October 9 - 14:47

Number of textures 33

Texture dimensions 4096x4096 ; 2048x2048

Polygon count of [Model Name]

Maximum polygon count 7672

Number of meshes/prefabs 15

Rigging: Yes

Animation count 7

Animation type list

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) Yes

Low poly model cat

Suitable for games of different genres: RPG, strategy, etc.

The character is rigged to skeleton

Texture body 4096x4096

Texture eyes, bow, mouth 2048x2048

materials 22

textures 33

skins 15

Animation 7

Faces 7672

Edges 15311

Verst 7648


Price $15.00

Realistic Male Head 3D Model Animated with Facial Expressions by 3D-Disco

2023, October 9 - 14:46
Realistic Male Head 3D Model Animated with Facial Expressions is completely ready to be used in your games, animations, films, designs etc.

Textures: Color, Metallic, Roughness, Normal, Scattering, AO

Texture dimensions: 2k

Polygons: 75,199

Vertices: 79,457

UV mapping: Yes

Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed

Realistic Male Head 3D Model Animated with Facial Expressions is completely ready to be used in your games, animations, films, designs etc.

Technical details:

  • Polygons: 70,947 (head) | 1,024 (eyes) | 2,272 (eyebrows) | 956 (eyelashes)
  • Vertices: 71,165 (head) | 964 (eyes) | 5,112 (eyebrows) | 2,216 (eyelashes)
  • The model is rigged and animated.
  • 10 animations are included: turn left, turn right, turn up, turn down, look left, look right, look up, look down, speak, blink. All animations are full cycles.
  • The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions: smile, sad, worried, angry.
  • Expression can be combined (e.g. 50% sad, 20% worried).

Textures details:

  • Eyelashes and eyebrows can be easily removed from the head (if needed).
  • Eyes have 6 textures/colors: amber, blue, brown, gray, green, hazel, red
  • Eyelashes have 6 textures/colors: black, brown, red/auburn, blonde, grey, white
  • Eyebrows have 6 textures/colors: black, brown, red/auburn, blonde, grey, white
  • Textures: Color, Metallic, Roughness, Normal, Scattering, AO
  • Includes a subsurface scattering texture
  • All textures are 2k resolution.

Price $59.00

HDRP Heavy Woman by SdupyDog

2023, October 9 - 14:44
Not so hght tris HDRP/3D/URP models (Include LOD ,Naked model) If you need any help or demand ,please contact us by e-mail

Tris count : 28250

Texture Size: 2048

Rigging: Yes

Animation count:6

UV mapping: Yes

Mopher(blendshap) parameters: 76

Over 70 mopher(Blendshap) parameters to control emotions.

Include model ,LODs,materials ,textures and basic animations

-Run

-Run_root

-Walk

-Walk_root

-Stand

-Idle


PS. If you need lower version,then you just open it in lower version,but at least 2020.3,

if you meet trouble,please contact us by e-mail.


Price $23.00

vrbn Studios Free Buildings URP Bundle 001 by vrbn studios

2023, October 9 - 14:44
Our Swiss Made buildings provide simple, drag-and-drop, high-quality architectural models for use in urban environments. Our buildings are made to be consistent and compatible across all our content.

MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4

MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO, dirt
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention

QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)

UNITY 3D SPECIFICATION
> Supported render pipeline :URP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each building consists of 4 optimized LOD meshes, incl. setup.
> The buildings ship with a collision mesh. > Draw call optimized by using texture atlases.
> Building Prefab location: Assets/vrbn_studios/..productionID../..countryID../buildings/prefabs
> Dirt intensity: There is a dirt slider on the building’s prefab that allows you to alter the dirt intensity in real-time. At runtime each building instance will have its own dirt slider, meaning you can adjust each building with different dirt values.
> Emission intensity: On buildings’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each building instance will have its own emission intensity float, meaning you can adjust each building with different emission values.
> Interior mapping: If you bought the interior mapping option for your build-ings then there is an interior mapping toggle on the building’s prefab with which you can enable/disable the parallax occlusion effect in real-time. At runtime each building instance will have its own interior mapping toggle, meaning you can have this feature in some buildings but not in others.
> In deferred rendering the glass normals might have small compression artefacts. See info here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr)

> Consistent and detailed realism
> Full PBR
> Parallax occlusion interiors
> Our buildings are made for direct use in games, XR, VFX, Simulation.


Price $0.00

vrbn Studios Free Buildings HDRP Bundle 001 by vrbn studios

2023, October 9 - 14:44
Our Swiss Made buildings provide simple, drag-and-drop, high-quality architectural models for use in urban environments. Our buildings are made to be consistent and compatible across all our content.

MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO, dirt
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention

QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)

UNITY 3D SPECIFICATION
> Supported render pipeline: HDRP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each building consists of 4 optimized LOD meshes, incl. setup.
> The buildings ship with a collision mesh. > Draw call optimized by using texture atlases.
> Building Prefab location: Assets/vrbn_studios/..productionID../..countryID../buildings/prefabs
> Dirt intensity: There is a dirt slider on the building’s prefab that allows you to alter the dirt intensity in real-time. At runtime each building instance will have its own dirt slider, meaning you can adjust each building with different dirt values.
> Emission intensity: On buildings’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each building instance will have its own emission intensity float, meaning you can adjust each building with different emission values.
> Interior mapping: If you bought the interior mapping option for your build-ings then there is an interior mapping toggle on the building’s prefab with which you can enable/disable the parallax occlusion effect in real-time. At runtime each building instance will have its own interior mapping toggle, meaning you can have this feature in some buildings but not in others.
> In deferred rendering the glass normals might have small compression artefacts. See info here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals

CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr

> Consistent and detailed realism
> Full PBR
> Parallax occlusion interiors
> Our buildings are made for direct use in games, XR, VFX, Simulation


Price $0.00

vrbn Studios Free Assets URP Bundle 001 by vrbn studios

2023, October 9 - 14:44
Our Swiss Made assets provide simple, drag-and-drop, high-quality models for use in large urban environments. Our assets are made to be consistent and compatible across all our content

MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4

MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention

QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)

UNITY 3D SPECIFIC
> Supported render pipeline: URP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each asset consists of 3 optimized LOD meshes, incl. setup.
> The assets ship with a collision mesh. > Draw call optimized by using texture atlases.
> Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs
> Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.
CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr)

> Consistent and detailed realism
> Full PBR
> Our assets are made for direct use in games, XR, VFX, Simulation.


Price $0.00

vrbn Studios Free Assets HDRP Bundle 001 by vrbn studios

2023, October 9 - 14:44
Our Swiss Made assets provide simple, drag-and-drop, high-quality models for use in large urban environments. Our assets are made to be consistent and compatible across all our content.

MODEL SPECIFICATION


> Production units: [cm]


> Production geo. coord. system: Left-handed (DirectX), yUp


> LODs: 4



MATERIAL & TEXTURE SPECIFICATION


> Textures: PBR: metal / roughness; up to 8k/atlases; optimized


> Textures: Merged grayscale textures into RGBA TGA.


> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO


> Texel density: ~200 tx/m


> Normals: Tangent space, left handed (DirectX)


> File format: TGA, 8bit, RGB, RGBA


> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO


> vrbn studios based naming convention



QUALITY


> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:


support@vrbn.io (24 hours reaction time, Mo-Fr)



UNITY 3D SPECIFIC


> Supported render pipeline: HDRP


> Supported rendering paths: Deferred and Forward


> Ray tracing is currently not supported. We’re working on it.


> Each asset consists of 3 optimized LOD meshes, incl. setup.


> The assets ship with a collision mesh. > Draw call optimized by using texture atlases.


> Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs


> Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.


> Consistent and detailed realism
> Full PBR
> Our assets are made for direct use in games, XR, VFX, Simulation.


Price $0.00

EASY Tooltips And Overlays! by exoa

2023, October 9 - 14:42
Easy Tooltips And Overlays, is a very easy way to add overlay UI elements in your game or application! It works on 2D sprites, 3D objects and UI elements! Two main features:

FEATURES

  • Add tooltips on UI, 3D and 2D objects
  • Add overlay UI on top of any 3D game object
  • Works with Mouse, Keyboard and Gamepads
  • Supports both the legacy Input system and the New Input System
  • 3 Demo scenes
  • Easy and extensible!

2 MAIN PURPOSES:

  • A tooltip system that lets you display tooltips on UI elements and 3D objects. You can display these tooltips using your mouse, keyboard or gamepad!
  • A 3D UI overlay system that lets you display any UI on top of moving 3D objects. All elements are rendered in the main Canvas for saving GPU and for readability. Even if the 3D object gets smaller on screen, the UI element following it stays at the same scale!

MANUAL

ONLINE MANUAL


FORUM

SUPPORT FORUM




Price $9.99

Fighting Game Sound Effect Pack by salaks

2023, October 9 - 13:06
Fighting Game Sound Effect pack contains 350+ original high quality Sound effect

Audio File type Wav.

Sample Rate 44.1 kHz

Bit Depth 24bit

Loopable : No

Additional : Stereo

Contains 350+ sfx ideal for use in Fighting Game, Battle Royal, First Person Shooter and many more. produced to create an effective cinematic sound effect. this pack use a high quality sfx when place in the Unity Game Engine.


🔊Listen Preview Here


Include the following :

Block, Body, Bone, Foley, Graps, Hits, Kick, Punch


Price $20.00

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