Toon Environments - World Creator Pack Lite by Selcuk Gerceker
◼Key Features◼
- Tile-Based 27 Models
- Super Easy Build
- Unique Low Poly Toon Style
- Optimizable Details
- Make your own color themes
◼27 Unique Assets◼
- Tiles (x15)
- Nature (x10)
- 1 Cabin
- 1 Ladder
◼6 Different Color Themes◼
- Spring
- Summer
- Fall
- Winter
- Desert
- Candyland
Each Color Palette is just 4x4 pixels, and there is a folder with Ps files in the textures folder for creating your custom color themes.
Minimum Polygon Count: 5
Maximum Polygon Count: 896
* Important Note: Animations are not included! Models and textures only.
* Quick Tip for Beginners: Use "grid snapping tool" for easy build.
Price $0.00
Convexify by Doji Technologies
Known Issues
- Asynchronous calculation of convex decompositions is currently not supported on WebGL.
Scope Limitations
- The asset currently does not contain any editor tooling (e.g. for modifying the colliders or serializing them as assets for later use). For authoring colliders at design-time in the Unity Editor, there are other tools available in the Asset Store that do a better job at this.
This package contains a C# port of the renowned VHACD algorithm, which is widely used in game/physics engines to speed up physics calculations because it can automatically create a set of strictly convex shapes approximating any complex geometry.
In Unity, convex decomposition is required, if you want to have accurate dynamic Rigidbody collisions for a mesh with complex geometry. For more information, refer to the screenshots and the documentation linked below.
This library is specifically made for those that wish to do convex decomposition at runtime on any platform. It's implemented in pure C# and runs on all platforms that Unity supports.*
Features
- Calculate convex hulls from Unity meshes at runtime. Doesn't matter if procedurally generated, or loaded from arbitary sources.
- Cross-platform - Runs on all platforms that Unity supports.
- Calculations run in the background without locking the main thread (except on WebGL)
For comments, suggestions and issues please contact us: support@doji-tech.com
* Fully tested on Windows, WebGL and Android. Looking for beta testers for macOS, iOS & Linux.
Price $80.00
Spartan Warrior Gladiator Fighter by pigsonwing
- The model has 9141 polygons.
- The model used 32 textures:
- 9 diffuse textures(1024*1024) include:body,hair(512*512)head,teeth,tongue&cloak(512*1024).
- 7 glos textures(1024*1024) include:body,hair(512*512)head,&cloak(512*1024).
- 7 spec textures(1024*1024) include:body,hair(512*512)head,&cloak(512*1024).
- 9 normal textures(1024*1024) include:body,hair(512*512)head,teeth,tongue&cloak(512*1024).
- UV mapping: Yes.
- Rigging: Yes.
- No animations included.
The package includes one PBR spartan warrior model.T-pose rigged.
Price $28.99
Prince Royal Lord Warrior by pigsonwing
- The model has 15088 polygons.
- The model used 20 textures:
- 6 diffuse textures(1024*1024) include:body,head,teeth,tongue & sword(512*512).
- 4 glos textures(1024*1024) include:body,head & sword(512*512).
- 4 spec textures(1024*1024) include:body,head & sword(512*512).
- 6 normal textures(1024*1024) include:body,head,teeth,tongue & sword(512*512).
- Rigging: Yes.
- No animations included.
The package includes one PBR warrior model.T-pose rigged.
Price $34.99
Mongolian Khan Mongol King general by pigsonwing
- The model has 17279 polygons.
- The model used 20 textures:
- 6 diffuse textures(2048*2048) include:body,head,teeth(1024*1024),tongue(1024*1024)& hat.
- 4 glos textures(2048*2048) include:body,head,& hat.
- 4 spec textures(2048*2048) include:body,head,& hat.
- 6 normal textures(2048*2048) include:body,head,teeth(1024*1024),tongue(1024*1024)& hat.
- UV mapping: Yes.
- Rigging: Yes.
- No animations included.
The package includes one PBR Mongolian Khan model.T-pose rigged.
Price $34.99
Memoization - seamlessly cache any function to boost performance by Rolling Sausage
- Memory friendly (no memory leaks)
- Lightweight source code (<10KB)
- Supports any object as all functionality is injected through extension methods
- Works with any render pipeline
- Works only with Mono platform (scripting backend)
- Oldest Unity version tested: 2020.3.0
- Code has no dependencies so it could be used outside of Unity as well
- Documentation / Issues / Feature Requests: GitHub link
Package implements Memoization techniques into any Unity project (built-in, URP, HDRP, custom render pipeline). Package allows you to cache any function's result and return a cached result instead of calling same function again next time it is invoked.
With this Memoization package, complex algorithms and resource-intensive calculations are seamlessly optimized. Intelligent and lightweight caching system remembers previously computed results, eliminating repetitive work and ensuring your application runs smoother than ever before.
Package utilises dynamic static type, which does not work with IL2CPP. Scripting backed must be Mono and API compatibility level .NET Framework. Package does not have any dependencies so it could technically be used outside of Unity as well.
Note that package is considered to be fully ready for production, but to rule out any potential issues or feature requests that could be found in the first few months of the release, this is currently marked in Beta version. Github repo available for detailed documentation, any issues, features or questions.
(Once full version is released, package price is likely to increase. Anyone who purchases it now are guaranteed to get all the latest updates for free)
Package is LTS and actively maintained
Price $5.49
Arabian Ghoul by Qunatum
Rigged: Yes
Rigged to Humanoid Rig
Number of textures: 9
Number of Materials: 3
Texture dimensions: 4096 x 4096
Triangles count: 73033
Number of meshes: 2
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of Arabian Ghoul
The model is ready for use in games and other real-time applications
Price $29.99
Casual Soldiers Bundle by Qunatum
Rigged: Yes
Rigged to Humanoid Rig
Number of textures: 84
Number of Materials: 30
Texture dimensions: 4096 x 4096
Triangles count: 68272
Number of meshes: 12
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of Casual Soldiers Bundle
The model is ready for use in games and other real-time applications
Price $49.99
Cyber Zombie by Qunatum
Rigged: Yes
Rigged to Humanoid Rig
Number of textures: 12
Number of Materials: 5
Texture dimensions: 4096 x 4096
Triangles count: 35775
Number of meshes: 4
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of Cyber Zombie
The model is ready for use in games and other real-time applications
Price $29.99
Lowpoly Medieval House Constructor by EVPO Games
Just choose "Windows->House Constructor", click "Surprise me!" button (or any parameter) and you'll get your uniqe medieval house. Not exactly what you want? You can tweek 40+ different options for type, count and positions of doors, windows, roof, chimneys, etc.
More details:
- 5 main house types with or without second floor
- up to 9 different basement types (depends on main house type)
- 5 types of doors (from 134 to 316 tris)
- 10 types of windows (from 40 to 202 tris)
- more than 30 small props that can be added manually(from 20 to 661 tris)
- almost all textures size are 1024x1024, and some are 512x512
- all materials include only albedo (color) handpainted texture
- several textures are seamless and can be used in another projects
- 3 types of chimneys (74-158 tris)
- 11 types of roof addons (68-152 tris)
Props prefabs available in separate package.
Price $12.95
City Race by David villa
Create your own city street Race Track using this assets package.
This package contains including:
Racing Track assets 5 FBX file (Tris :8854).
CAR FBX file (Tris: 4784)
Texture:
Houses 6 - 512*1024 , 1- 1024*1024
Tress and road 4 - 1024*1024 , 1- 512*512
Car body 2- 1024*1024
Car wheel 1- 512*512
This package contains low poly models that are very optimized assets. I have created a three sample Track scene .
Each object has individual prefabs, city track have 8 different type of set prefabs Using those prefabs you can create your own Tracks.
NOTE: Package including only Track Mesh prefabs and CARS. (not included gameplay and code)
Price $25.00
Cat__ by Tanya_Er
Number of textures 33
Texture dimensions 4096x4096 ; 2048x2048
Polygon count of [Model Name]
Maximum polygon count 7672
Number of meshes/prefabs 15
Rigging: Yes
Animation count 7
Animation type list
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
Low poly model cat
Suitable for games of different genres: RPG, strategy, etc.
The character is rigged to skeleton
Texture body 4096x4096
Texture eyes, bow, mouth 2048x2048
materials 22
textures 33
skins 15
Animation 7
Faces 7672
Edges 15311
Verst 7648
Price $15.00
Realistic Male Head 3D Model Animated with Facial Expressions by 3D-Disco
Textures: Color, Metallic, Roughness, Normal, Scattering, AO
Texture dimensions: 2k
Polygons: 75,199
Vertices: 79,457
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Realistic Male Head 3D Model Animated with Facial Expressions is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 70,947 (head) | 1,024 (eyes) | 2,272 (eyebrows) | 956 (eyelashes)
- Vertices: 71,165 (head) | 964 (eyes) | 5,112 (eyebrows) | 2,216 (eyelashes)
- The model is rigged and animated.
- 10 animations are included: turn left, turn right, turn up, turn down, look left, look right, look up, look down, speak, blink. All animations are full cycles.
- The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions: smile, sad, worried, angry.
- Expression can be combined (e.g. 50% sad, 20% worried).
Textures details:
- Eyelashes and eyebrows can be easily removed from the head (if needed).
- Eyes have 6 textures/colors: amber, blue, brown, gray, green, hazel, red
- Eyelashes have 6 textures/colors: black, brown, red/auburn, blonde, grey, white
- Eyebrows have 6 textures/colors: black, brown, red/auburn, blonde, grey, white
- Textures: Color, Metallic, Roughness, Normal, Scattering, AO
- Includes a subsurface scattering texture
- All textures are 2k resolution.
Price $59.00
HDRP Heavy Woman by SdupyDog
Tris count : 28250
Texture Size: 2048
Rigging: Yes
Animation count:6
UV mapping: Yes
Mopher(blendshap) parameters: 76
Over 70 mopher(Blendshap) parameters to control emotions.
Include model ,LODs,materials ,textures and basic animations
-Run
-Run_root
-Walk
-Walk_root
-Stand
-Idle
PS. If you need lower version,then you just open it in lower version,but at least 2020.3,
if you meet trouble,please contact us by e-mail.
Price $23.00
vrbn Studios Free Buildings URP Bundle 001 by vrbn studios
MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4
MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO, dirt
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention
QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFICATION
> Supported render pipeline :URP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each building consists of 4 optimized LOD meshes, incl. setup.
> The buildings ship with a collision mesh. > Draw call optimized by using texture atlases.
> Building Prefab location: Assets/vrbn_studios/..productionID../..countryID../buildings/prefabs
> Dirt intensity: There is a dirt slider on the building’s prefab that allows you to alter the dirt intensity in real-time. At runtime each building instance will have its own dirt slider, meaning you can adjust each building with different dirt values.
> Emission intensity: On buildings’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each building instance will have its own emission intensity float, meaning you can adjust each building with different emission values.
> Interior mapping: If you bought the interior mapping option for your build-ings then there is an interior mapping toggle on the building’s prefab with which you can enable/disable the parallax occlusion effect in real-time. At runtime each building instance will have its own interior mapping toggle, meaning you can have this feature in some buildings but not in others.
> In deferred rendering the glass normals might have small compression artefacts. See info here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr)
> Consistent and detailed realism
> Full PBR
> Parallax occlusion interiors
> Our buildings are made for direct use in games, XR, VFX, Simulation.
Price $0.00
vrbn Studios Free Buildings HDRP Bundle 001 by vrbn studios
MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO, dirt
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention
QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFICATION
> Supported render pipeline: HDRP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each building consists of 4 optimized LOD meshes, incl. setup.
> The buildings ship with a collision mesh. > Draw call optimized by using texture atlases.
> Building Prefab location: Assets/vrbn_studios/..productionID../..countryID../buildings/prefabs
> Dirt intensity: There is a dirt slider on the building’s prefab that allows you to alter the dirt intensity in real-time. At runtime each building instance will have its own dirt slider, meaning you can adjust each building with different dirt values.
> Emission intensity: On buildings’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each building instance will have its own emission intensity float, meaning you can adjust each building with different emission values.
> Interior mapping: If you bought the interior mapping option for your build-ings then there is an interior mapping toggle on the building’s prefab with which you can enable/disable the parallax occlusion effect in real-time. At runtime each building instance will have its own interior mapping toggle, meaning you can have this feature in some buildings but not in others.
> In deferred rendering the glass normals might have small compression artefacts. See info here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr
> Consistent and detailed realism
> Full PBR
> Parallax occlusion interiors
> Our buildings are made for direct use in games, XR, VFX, Simulation
Price $0.00
vrbn Studios Free Assets URP Bundle 001 by vrbn studios
MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4
MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention
QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFIC
> Supported render pipeline: URP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each asset consists of 3 optimized LOD meshes, incl. setup.
> The assets ship with a collision mesh. > Draw call optimized by using texture atlases.
> Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs
> Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.
CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr)
> Consistent and detailed realism
> Full PBR
> Our assets are made for direct use in games, XR, VFX, Simulation.
Price $0.00
vrbn Studios Free Assets HDRP Bundle 001 by vrbn studios
MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4
MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention
QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFIC
> Supported render pipeline: HDRP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each asset consists of 3 optimized LOD meshes, incl. setup.
> The assets ship with a collision mesh. > Draw call optimized by using texture atlases.
> Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs
> Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.
> Consistent and detailed realism
> Full PBR
> Our assets are made for direct use in games, XR, VFX, Simulation.
Price $0.00
EASY Tooltips And Overlays! by exoa
FEATURES
- Add tooltips on UI, 3D and 2D objects
- Add overlay UI on top of any 3D game object
- Works with Mouse, Keyboard and Gamepads
- Supports both the legacy Input system and the New Input System
- 3 Demo scenes
- Easy and extensible!
2 MAIN PURPOSES:
- A tooltip system that lets you display tooltips on UI elements and 3D objects. You can display these tooltips using your mouse, keyboard or gamepad!
- A 3D UI overlay system that lets you display any UI on top of moving 3D objects. All elements are rendered in the main Canvas for saving GPU and for readability. Even if the 3D object gets smaller on screen, the UI element following it stays at the same scale!
MANUAL
FORUM
Price $9.99
Fighting Game Sound Effect Pack by salaks
Audio File type Wav.
Sample Rate 44.1 kHz
Bit Depth 24bit
Loopable : No
Additional : Stereo
Contains 350+ sfx ideal for use in Fighting Game, Battle Royal, First Person Shooter and many more. produced to create an effective cinematic sound effect. this pack use a high quality sfx when place in the Unity Game Engine.
Include the following :
Block, Body, Bone, Foley, Graps, Hits, Kick, Punch
Price $20.00
