2D_Character_Playcard_Queen by kazuto777
2D character Playcard Queen art set.
All images are in PNG format.
・Vertical size: about 590px
*It is made with the same standard as "2D_Character_Playcard_King".
The px difference is the hat size.
・There are 2 types of colored characters.
・ Includes one completed image and 6 separate parts for each part.
You can add simple movements and poses.
Price $7.00
Paradise Beach by Vitor7Goncalves
- 11 rocks with and without grams;
-20 objects between stems, coconut tree tops, rocks and bushes;
- 5 clouds;
- 5 types of grams;
- Skies, sea and sand to create the background;
- 6 bushes to put at the bottom of the ground and in front of the stage.
-Scripts for parallax effect;
Paradise Beach contains 50 images for you to combine them however you want and thus create scenarios for your levels in your games. To help you get an idea we created a small level and included it in the package.
Price $4.99
Sci-Fi Exploration Themes Music Pack by Dave Parrott
Audio file types: .wav
Sample rate: 48000
Bit depth: 24
Loopable: Yes
Additional: Stereo
22 loopable tracks for Sci-Fi exploration games. Or any sci-fi games, really. I guess you could put them in a fantasy siege simulator if you want. You do you. 22 tracks is what it comes down to.
Each song is 2 minutes long and loopable.
Full tracks as well as intro/loop versions are included for flexibility with your workflow.
Track List:
- Abandoned Outpost
- Ascending
- Coastal Reef
- Drifting Past Stars
- Dusty Badlands
- Fire Up the Engines
- Low Grav
- Lunar Ruins
- New Fields
- Old Growth Forest
- Plains
- Prefab Colony
- Rain at Sea
- Sand Sea
- Sandy Beaches
- Star Rise
- Starset
- Toxic Spores
- Tundra
- Undersea Currents
- Combat 1
- Combat 2
Price $39.99
HYPER CASUAL CHARACTERS VOL 4 by thcyrax
- 6 textures in .PNG with with editable project file (.SVG).
- Textures dimensions: 32x32 pixels.
- Minimum polygon count: 4000 polygons.
- Maximum polygon count: 5000 polygons.
- 6 meshes and 6 prefabs for each character model.
- Rigging: Yes.
- Animation: No
- UV mapping: Yes.
- Types of materials and texture maps: Standard material with albedo texture.
Lowpoly hyper casual character ready for your videogames.
CONTENT
- 6 rigged characters (Male and Female).
- Textures included.
- Ready prefabs for each character.
- Demo scene included.
Price $15.00
Really Simple Dialogues by Lucky Raccoon Games
- Need to import TextMeshPro package
Really Simple Dialogues was created with simplicity in mind (and it will always be so). If you need to create linear dialogue sequences for your game with a simple and fast workflow, this is the perfect asset for you!
The architecture relies on triggering custom Unity Events so that developers with and without experience with code can use it with ease.
Key Features:
- Initiate dialogues along with the scene, via a script or by using Unity Events
- Play sounds, animations and effects, do camera cuts and everything your creativity can reach (mostly without a single line of code)
- Trigger custom actions when starting/ending a dialogue sequence or when starting/ending a speech (for example: changing the camera angle, granting an item, etc.)
- Trigger dialogues when entering zones defined by you or when pressing a specific key
- Set different images for each type of mood (normal, happy, sad, angry or others defined by you)
- Complete support for TextMeshPro and its tags (bold, italics, color, size, etc)
- Options to determine character display speed and key to skip long speeches
- Utility scripts to play sounds and effects instantly or with a delay
- Create multiple dialogue sequences in the same scene so you can display different dialogue sequences depending on the game state
- Create delay times between one speech and another to wait for the end of some animation, effect or sound
- Easily customize the UI appearance to suit your needs
Important: this asset does NOT include choices, being recommended only for linear dialogue sequences and stories
Price $15.00
Female Archer (Yellow Flash) - Fantasy Job Class Character Set by Metaverzero
TECHNICAL SPECIFICATIONS
2D character game assets perfect for fantasy / RPG / adventure / card games. See details below.
FULL BODY (37 items)
512x1024 PNG files
CLOSE-UP (37 items)
512x768 PNG files
ILLUSTRATION (8 items)
1024x1024 PNG files
SPRITESHEET (8 items)
960x960 PNG files
Introducing the Female Archer Fantasy Job Class Character Set - a collection of high-quality game assets featuring a skilled archer and warrior. This character set includes a variety of assets, such as character portraits, close-up, illustrations, and full body graphics, all designed to bring your game to life.
The Female Archer is a formidable hero, ready to take on any challenge that comes her way. With her trusty bow and arrows at her side, she is a force to be reckoned with. This character set includes everything you need to bring her to life in your game, including:
- Multiple character portraits showcasing the archer in different poses and expressions
- Close-up illustrations of the archer's face and weapons
- Full body graphics featuring the archer in various action poses
- Illustrations of the archer in various fantasy environments, such as forests and castles
With these high-quality assets, you can easily create dynamic, engaging gameplay featuring the Female Archer. Whether you're building a RPG, adventure game, or any other type of game, this character set has everything you need to bring your game to life.
So why wait? Add the Female Archer Fantasy Job Class Character Set to your asset library today and bring your game to the next level!
Price $8.00
Retro Remakes by Bitbeast Games - Oliver Jeskulke
- Multiple levels included (Roller Maze and Lemurs have 2 each)
- Window/Screen framework (Oil Tycoon)
- Designed artwork, not just placeholder art
- Example sound effects and music included, open for extension
- Packages and assembly definitions for each game
- Over 400 well documented script files
- The project will be updated with bug fixes and cleaner code and architecture
Do you want to make a game? Did you watch some tutorials and made some progress but somehow you wonder about the big picture? How everything can be pieced together? This complete project will give you an example of that.
You will get three different types of games that are large enough to count as an example of something you might want to create but small enough that you can find your way around and add features or change the way the games can be played. The games are:
- Roller Maze: guide a ball through a perilous maze to the exit
- Lemurs: help a horde of lemurs to survive and find a new home by giving them orders
- Oil Tycoon: manage an oil company - buy land, sell oil, and cheat on the other players
By analyzing the games, the scenes, and the code you might find some inspiration on a range of topics:
- How to go from one level to another?
- How to fit infinite levels in one scene?
- How to save and load a game?
- How to make a game only in the UI?
- How to control the flow of the game?
Besides that, you also might find some advanced techniques and hard learnings I had to make while working on the project you can add to your tool belt. These include:
- Working with collections using LINQ to extract useful data
- Using interfaces and abstract classes to make your code more flexible
- How to read and write textures while the game is running
- Handy C# features
More details can be found in the documentation: HERE
The project is also explained in greater detail on this Youtube channel, with more videos being added over time: HERE
Do you want to know more or have a question about the code or even found a bug?
You will find me for support on Discord: https://discord.gg/grjdJvM
Price $15.00
Auction For uSurvival by GameFunSPb
Price $30.00
COALA - Real World Map Style "Sci-Fi" by Thoughtfish GmbH
Supported Development Platforms: PC
Supported Target Build Platforms: Android, iOS, PC, Mac
This asset provides a “Sci-Fi” map style for the COALA package.
Build your own futuristic in-app maps with this easy-to-use style template. Whether you use this design as is or decide to make it your own, this asset enables you to create a beautiful product that factors in real world data.
COALA is used to create real world in-app maps with streets, buildings, rivers, playgrounds, etc. Get information about buildings, restaurants & supermarkets. Create your own static or dynamic POIs, pitch and match location, weather, moon phases, and other data points. Define terrains on a grid basis and access a HUD with real world weather conditions, area information, and moon phases. The COALA package also provides GPS mapping and other tools. This helps you create products with all the necessary tech in place and responsible use of data rates.
Please note: This map style is usable with the COALA package available in the Unity Store.
The map is fully adjustable to your project's needs.
With the “Sci-Fi” map style you get access to many customization options specifically designed to help you create an effortless futuristic map style for your real world apps.
Additional information:
Showcase video - Documentation
Features:
- Template "Sci-Fi Style" with assets and shaders (fully customizable buildings, streets, water, different styles of POIs, Player character, etc.)
- Pick data points to create your map
- Render the map in your game style with full customization options
- Add streets or buildings and use their real world heights
- Add a HUD with additional data layers like area information, weather, and moon phases
- Create your own static and dynamic POIs
- Fill the world with interesting information on a grid layer
- Includes GPS mapping of player and interaction radius
- Loading/Unloading of areas in relation to GPS position
- This template is only usable in combination with the COALA package
Price $9.99
COALA - Real World Map Style "Low-Poly" by Thoughtfish GmbH
Supported Development Platforms: PC
Supported Target Build Platforms: Android, iOS, PC, Mac
This asset provides a “Low-Poly” map style for the COALA package.
Build your own futuristic in-app maps with this easy-to-use style template. Whether you use this design as is or decide to make it your own, this asset enables you to create a beautiful product that factors in real world data.
COALA is used to create real world in-app maps with streets, buildings, rivers, playgrounds, etc. Get information about buildings, restaurants & supermarkets. Create your own static or dynamic POIs, pitch and match location, weather, moon phases, and other data points. Define terrains on a grid basis and access a HUD with real world weather conditions, area information, and moon phases. The COALA package also provides GPS mapping and other tools. This helps you create products with all the necessary tech in place and responsible use of data rates.
Please note: This map style is usable with the COALA package available in the Unity Store.
The map is fully adjustable to your project's needs.
With the “Low-Poly" map style you get access to many customization options specifically designed to help you create an effortless retro map style for your real world apps.
Additional information:
Showcase video - Documentation
Features:
- Template "Low-Poly Style" with assets and shaders (fully customizable buildings, streets, water, different styles of POIs, Player character, chicken meteor, etc.)
- Pick data points to create your map
- Render the map in your game style with full customization options
- Add streets or buildings and use their real world heights
- Add a HUD with additional data layers like area information, weather, and moon phases
- Create your own static and dynamic (meteor chicken) POIs
- Fill the world with interesting information on a grid layer
- Includes GPS mapping of player and interaction radius
- Loading/Unloading of areas in relation to GPS position
- This template is only usable in combination with the COALA package
Price $9.99
COALA - Real World Map Style "Fantasy" by Thoughtfish GmbH
Supported Development Platforms: PC
Supported Target Build Platforms: Android, iOS, PC, Mac
This asset provides a “Fantasy” map style for the COALA package.
Build your own futuristic in-app maps with this easy-to-use style template. Whether you use this design as is or decide to make it your own, this asset enables you to create a beautiful product that factors in real world data.
COALA is used to create real world in-app maps with streets, buildings, rivers, playgrounds, etc. Get information about buildings, restaurants & supermarkets. Create your own static or dynamic POIs, pitch and match location, weather, moon phases, and other data points. Define terrains on a grid basis and access a HUD with real world weather conditions, area information, and moon phases. The COALA package also provides GPS mapping and other tools. This helps you create products with all the necessary tech in place and responsible use of data rates.
Please note: This map style is usable with the COALA package available in the Unity Store.
The map is fully adjustable to your project's needs.
With the “Fantasy” map style you get access to many customization options specifically designed to help you create an effortless fantasy map style for your real world apps.
Additional information:
Showcase video - Documentation
Features:
- Template "Fantasy Style" with assets and shaders (fully customizable buildings, streets, water, different styles of POIs, Player character, etc.)
- Pick data points to create your map
- Render the map in your game style with full customization options
- Add streets or buildings and use their real world heights
- Add a HUD with additional data layers like area information, weather, and moon phases
- Create your own static and dynamic POIs
- Fill the world with interesting information on a grid layer
- Includes GPS mapping of player and interaction radius
- Loading/Unloading of areas in relation to GPS position
- This template is only usable in combination with the COALA package
Price $9.99
Shader Converter by Reform Sim
This asset uses the following third-party components:
- glslang under BSD License
- SPIRV-Cross under Apache License Version 2.0
See Third-Party Notices.txt file in package for details.
With a couple of clicks, you can easily convert image (fragment) shader to readable, usable and efficient Unity shader (HLSL), and you can preview the effect of shader immediately.
Features:
- Convert image (fragment) shader to readable, usable and efficient Unity shader (HLSL);
- Support to set SubShader Tags: Render Type and Render Queue;
- Support to set Pass command: Cull, ZWrite, ZTest, Blend;
- Support to specify a shader model with the #pragma target directive;
- Support to convert Shadertoy shader with multiple pass;
- Support to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate;
- Support to save converted shader to a file, and create material from converted shader;
- Support to preview the effect of converted shader immediately;
Note:
* Tested in Unity 2019.4.28, Unity 2020.3.38 and Unity 2021.3.6;
* This editor tool only support 64-bit Unity Editor on Windows for now!
* Converted shader with this editor tool only support built-in render pipeline!
Price $19.99
Free animated warrior by Baltic Cortex
Bit bepth: 32
Animated: yes
Sprite size: from 700x900px to 1300x1300px.
PNG sprites for animations: 147
PNG sprites with seperate body parts: 14
PNG sprite with seperate body parts size: 1086x907
Environment sprites: 4
This pack contains 1 animated character suitable for platformer and 2d rpg games.
If you are looking for characters with similar style to this asset then look at this asset.
Total sprites for animation: 147
All sprites for pre-made animations have transparent backgrounds and are sized from 700x900px to 1300x1300px.
The package includes 6 pre-made animations.
Attack: 13 sprites
Death: 13 sprites
Idle: 61 sprites
Jump: 25 sprites
Run: 12 sprites
Walk: 23 sprites
A 1086x907 sprite sheet with separate body parts is available in both PNG and PSD formats, allowing you to easily create your own animations.
As a bonus, the package includes environment assets, feel free to use it in your own projects.
It's worth noting that the package only includes code for sample scenes and may not be suitable for use in an actual game.
Price $0.00
Aim indicators - with hit detection by Walldoff Studios
Features
- Cone: Configurable cone ranging from 0-360 degrees, meaning it can also create circles. Great for visualizing shotgun blasts or ability zones.
- Line: Configurable line that doesnt stretch the end of the texture. Great for visualizing projectile paths.
- Parabolic: Configurable parabola with predicted landing spot. Great for visualizing arrow or throwable paths.
- Target: is just a quad but is mainly meant to be used as the landing spot for the parabola indicator. Has a radial fill effect instead of vertical.
- Procedurally creates mesh shapes for the indicators when game starts.
- Custom shaders are used for updating the mesh appearance on the GPU instead of rebuilding the mesh (which is done on the CPU), making it really fast and avoids massive garbage collection.
- Combine multiple indicators to get a unique look, very simple to do and no extra logic needed.
- MATERIAL RENDER SETTINGS can very easily be changed via enums to customize how you want them to render and solve overlapping material issues.
- Includes 42 different textures that can be used for the indicators as well as the PSD files so you can easily create your own.
- Demo scene that can be used to test out pre made indicators and create your own.
- Controls are setup with the new input system and ready to be used for controllers, pc and mobile.
- Supports 2D and 3D projects, no examples included but you can simply rotate it or change the y and z axis in the C# classes.
- Fill effects can be used for all indicators and they all have examples included.
- Material property blocks are used to animate the materials so you can use the included materials on every single indicator you create (unless you want specified render settings on the materials).
- Pipelines: URP, Built-in, HDRP
Aim Indicators are the perfect solution for visualizing your attacks/skills/abilities.
Procedurally creates the shapes when games starts and then uses shaders to visualize the hit points without rebuildng the mesh.
Comes with 4 types of indicators that have plenty of configurations and detailed documentation.
Price $19.99
500 Stylized Materials by CaptainCatSparrow
500 materials
Size: 2048x2048
Maps: Albedo, Normal, Height, Metallic, Occlusion
500 stylized materials:
- 8 acid ground materials
- 4 cloth materials
- 67 cobblestones materials
- 16 floor materials
- 149 ground materials
- 27 lava materials
- 120 rocks materials
- 93 wall materials
- 17 wood materials
Materials are created using built-in pipeline, but can be easily converted to URP/HDRP/SRP.
Price $49.99
Male Swordsman (Bronze Blade) - Fantasy Job Class Character Set by Metaverzero
TECHNICAL SPECIFICATIONS
2D character game assets perfect for fantasy / RPG / adventure / card games. See details below.
FULL BODY (24 items)
512x1024 PNG files
CLOSE-UP (33 items)
512x768 PNG files
ILLUSTRATION (9 items)
1024x1024 PNG files
SPRITESHEET (9 items)
960x960 PNG files
Introducing the (Bronze Blade) Male Swordsman Fantasy Job Class Character Set, a collection of high-quality game assets perfect for your fantasy-themed game project. This set includes a variety of character portraits, close-up, full body and illustration assets featuring a male swordsman with brown hair, hazel eyes, and leather padded armor with bronze plates.
The 2D Male Swordsman Fantasy Job Class Character Set includes:
- Character portrait assets in different poses and expressions
- Close-up assets of the swordsman's face and equipment
- Full body assets of the swordsman in action
- Illustration assets of the swordsman in various poses and environments
All assets are delivered in PNG format with transparent backgrounds, making it easy to integrate them into your game.
Add some depth and personality to your game with the 2D Male Swordsman Fantasy Job Class Character Set.
Features:
- High-quality 2D game assets
- Variety of character portraits, close-up, full body and illustration assets
- PNG format
- Compatible with Unity and other popular game engines
Price $8.00
Medieval Sound Pack 1 by Grapefruit Interaction Music
All tracks are in 48000/24
--------------
LIST OF TRACKS
--------------
Legend: A = Ambience, C = Combat, M = Music (Cinematic et similia)
- M - The meadows beneath the walls
- M - Welcome to the imperial city
- A/M - Ale and tales
- A/M - Catacombs
- A - Temple of Light
- C - A tough battle
Price $19.00
Saw Field by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Higgins PT-71 boat by Kris Lobkov
Number of textures - 1
Texture dimensions - 4096x4096
Polygon count of ship - 31 466 triangles
Number of meshes/prefabs - 1
Rigging: No
UV mapping: Yes
Maps: Albedo, Metallic, AO, Normal, Roughness, Opacity
The Higgins 78 ft PT-71 is a American motor torpedo boat.
The PT-71 was laid down on December 2, 1941 by Higgins Industries, in New Orleans, Louisiana. It was launched on May 4, 1942, and was completed on July 20, 1942. It was commissioned on April 27, 1943 as the USS PT-71, and it was assigned to Motor Torpedo Boat Squadron FOUR (MTBRon 4) under the command of Lt. Comdr. William C. Specht, USN. MTBRon 4 was the training squadron for motor torpedo boat crews, based at MTB Squadrons Training Center, at Melville, Rhode Island.
The PT-71 was transferred to Motor Torpedo Boat Squadron SIXTEEN (MTBRon 16) under the command of Lt. Comdr. Russell H. Smith, USN, on January 20, 1943. MTBRon saw action during the Aleutian Campaign.
Price $35.00
Paper and letter style GUI set by kazuto777
Paper and letter style GUI set.
All images are in PNG format.
You can create various poses by combining png.
The material size is assumed to be 1920x10801px.
Some parts support slicing and can be greatly stretched!!
■Parts
・Envelope(Assembled_Closed)
・Envelope(Assembled_Open)
・Envelope(Body)
・Envelope(FlapClosed)
・Envelope(FlapOpen)
・Letter(WithRuledLines)
・Letter(WithoutRuledLines)
・FrameLine(HexagonalType)
・FrameLine(RoundedCornerType)
・FrameLine(SquareType)
・CheckMark
・RoundLine
・RuledLine-(rough)
・RuledLines-(sharp)
* You can freely change the color and lay it out horizontally.
* he line part is white.
You can freely change the color.
■SealingStamp x 2 Color(Red / Blue) = 10 pngs.
・Unmarked
・YES(Normal)
・YES(MouseOverOrPressDown)
・No(Normal)
・No(MouseOverOrPressDown)
Price $8.00