ASCII FBX Exporter for Unity by 8Bit Goose Games, Inc
Free and open source, check it out at Github.
Github | Forum | Github Releases
Features
• Exports meshes that can be imported into 3d programs
• Can export textures and materials suitable for Unity
• Will export at runtime, including albedo and bump map texture only
• Does not use FBX's SDK, will export on any platform
• Runtime Support
• Export just as gameobject
• Export with gameobject and materials copied
• Export gameobject, both materials and textures copied
Limitations
• Does not export animations
• Does not export in binary format
• Exports skinned meshes as static meshes in current pose
• Will not export skeletons or bone structures
• Will only export UV and UV2 channels
• Export to Blender needs binary conversion with Autodesk's FBX converter
Original created for exporting buildings from Building Crafter.
MIT License, come help us make it better!
Price $0.00
Tug Ship tugboat by LittleChild Games
Suitable for games, mobile apps, mods or any real time applications.
This asset is optimized and hand tweaked. The textures looks amazing and super realistic, tuned for Physically-Based Rendering.
Triangles count: 47 915 tris. Textures resolution are from 128*64px (small decals) to 4096*4096px (main body parts).
Following textures included: Diffuse, normal map, AO, roughness and metallness maps.
Pivots placed in logic places of geometry for most convenient to use.
Skybox and watersurface is not included in that asset.
Price $30.00
2D_MonsterCharacter_SlugAndSnail by kazuto777
2D_MonsterCharactor_SlugAndSnail.
All images are in PNG format.
■ Slug : 6 Color
・Red Slime / Fire Slime
・Blue Slime / Ice Slime
・Yellow Slime /Thunder Slime
・Dark Slime / Night Slime
■ Snail : 3 Type x 2 Color
・Snail_Normal
・Snail_HornedTurban
・Snail_Skull
*Height: About 220px
■Recommended assets that are convenient to combine
▼ 2D_Background_Plains_Forest
https://assetstore.unity.com/packages/2d/environments/2d-background-plains-forest-241452
▼ 2D_Charactor_Hero
https://assetstore.unity.com/packages/2d/characters/2d-charactor-hero-241449
▼ 2D_MonsterCharactor_Slime
https://assetstore.unity.com/packages/2d/characters/2d-monstercharactor-slime-241446
▼ 2D_Charactor_Witch
https://assetstore.unity.com/packages/2d/characters/2d-charactor-witch-242303
▼ 2D_Charactor_Warrior
https://assetstore.unity.com/packages/2d/characters/2d-charactor-warrior-242305
Price $5.00
Modular Spartan Warrior With Weapons by Sanzhar 00
Rigged (Humanoid Skeleton) and ready for games and other applications.
Features:
Character rigged to Humanoid Skeleton and able to retarget any humanoid animation
There are 3 types of character complexion and separate assets
Vertex counts: Type 1 (22,261 vertices) Type 2 (20,817 vertices) Type 3 (21,598 vertices)
10 materials
30 Textures (4096x4096)
Project have documentation for it's two sided shader
Skirt has cloth simulation; Eyes has bones but mouth doesn't
The asset is a realistic Greek warrior for games of various genres, where he can award
Character height: 182 cm (5'97 feet)
Spartan Unity project includes:
* 3 type of collected character meshes and separated meshes for (body, armour, clothes, 3 weapons, 2 type of shields and 2 type of helmets)
* 3 weapons (2 sword and spear), shields (Spartan and basic greek shield), body and armor set with sandals, warrior skirt and helmets
* Prefabs for each model
* 10 materials 30 textures in 4096x4096p
Price $25.40
Astronaut 3D Character by Zindeaxx Games
4 Textures
Texture Dimensions: 2048x2048
Vertex Count: ~3700
Rigging: Yes
UV Mapping: Yes
After using it in one of my games I decided to sell this character.
Features:
- Rigged Character
- Textures and Materials
- Test scene (URP)
Total vertice count: ~3700 vertices
Texture Dimensions: 2048x2048 Pixels
Price $4.99
Human_Warrior2 by FarXeyM
PBR textures(Metallic Shader)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emission
(texture set 4096x4096)
Faces: 22150
Verts: 22936
Tris: 43840
Low-poly model of the charaster Human_Warrior2
Suitable for games of different genre: RPG, Hack and Slash RPG, strategy
Textures 4096x4096
Rigged with Epic Skeleton
Easy Animations retarget in Unity. Epic Skeleton/Humanoid rig.
Faces: 22150
Verts: 22936
Tris: 43840
*Parts of this model use a two-sided shader
Price $39.99
World Building Bundle for MicroVerse by Rowlan.Inc
Please read the descriptions of the individual assets for technical details.
Overview
The World Building Bundle for MicroVerse is a collection of assets that were developed to support your scene creation with MicroVerse.
The bundle is for users who want to get all my MicroVerse related assets at a reduced price.
Important
The asset consists of tools and assets to be used with MicroVerse, the bundle does not include MicroVerse itself. Please read the descriptions of the assets of this bundle to get more information about their content.
Assets of this Bundle
This bundle consists of the following assets, please explore their individual Asset Store descriptions.
- Ultimate StampIT! Collection
- Genesis for MicroVerse
- Biomes and Presets for MicroVerse
- Alpha Mask and Stamp Creator
With the purchase of this bundle you can assign these individual assets to your account on the Unity Asset Store.
Please note that the Ultimate StampIT! Collection is already a bundle. First assign that one, then assign the individual StampIT! assets.
Showcase Videos and Screenshots
The videos and screenshots are example scenes that were created with this asset. Please read the youtube video descriptions for the full list of assets that were used. The focus in these videos is to show how quickly you can set up a custom scene.
For more information please also take a look at the videos and screenshots of the individual assets of this bundle.
Ultimate StampIT! Collection
The Ultimate StampIT! Collection is a collection of various individual Terrain Stamp packs. In total this asset gives you access to 500+ high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Map Magic 2, Vista, Gaia, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
Genesis for MicroVerse
Genesis for MicroVerse is an extension for MicroVerse. MicroVerse, created by industry expert Jason Booth, is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.
The focus of Genesis is on getting you started quickly with a MicroVerse setup. It consists of helper tools for quick and flexible adjustments for your scene. When Jason started development of MicroVerse he asked me if I wanted to join and contribute with demo scenes and testing. For this I needed to create all kinds of terrain setups in a quick and flexible way. This is how Genesis came to be and I thought I'd share the asset because I think it will be useful for you guys as well.
When you look at my youtube channel you can see that I'm all for prototyping and getting quick results in a very short amount of time. As such I took the opportunity and integrated several more features which aren't directly related to MicroVerse, such as Post-Processing setup, Lighting setup, Third Person camera setup, etc.
The asset is ready-to-use as it is and at the same time still in active development with more features to come. Features will be added and changed depending on customer feedback. The price will be updated accordingly.
Biomes and Presets for MicroVerse
Biomes and Presets for MicroVerse allows you to quickly create your scenes using MicroVerse by dragging pre-defined configurations from the MicroVerse Content Browser on your terrain. These spawners are used for quick terrain population.
You probably already have a huge collection of assets, the task at hand is how to distribute their content. Jason Booth released MicroVerse recently. MicroVerse is awesome. It's such a quick and easy way to set up a scene in a non-destructive manner. In order to make this task even easier for you the Content Browser was created.
You may consider this asset as bridge between top quality Unity assets from the Unity Asset Store and MicroVerse. If you have checked out my youtube channel, you can see that I'm all for quick scene creation with all kinds of assets in various categories.
I started creating MicroVerse presets for re-use and shared them with the community. This got awesome recognition and I was asked if I could create presets for other assets as well. As easy as creating those biomes and presets is, it still does take time to set it all up, install assets, test it and what not. That's why I decided to create this dedicated asset.
Alpha Mask and Stamp Creator
With Alpha Mask and Stamp Creator you can use Unity to create alpha masks and terrain stamps for stamping directly within Unity.
The alpha masks you create can then be used in Unity, e. g. in shaders, vfx graph, etc and also in external apps like Substance Painter and others.
A usage scenario is e. g. to add a dragon to the scene, create an alpha mask from it and project it on the model of a shield within Substance Painter like shown in the example screenshot.
Or you may as well want to create a skull island. Project the skull mesh on a stamp texture, create a brush from it and stamp it on a terrain.
The stamps in the Organic Shapes - StampIT! asset were created this way.
Price $140.00
Monster_Pumpkin1 by FarXeyM
PBR textures(Metallic Shader)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emission
(texture set 4096x4096 and 2048x2048)
Low-poly model of the charaster Monster_Pumpkin1
Suitable for games of different genre: RPG, Hack and Slash RPG, strategy
Textures 4096x4096, 2048x2048
Rigged with Epic Skeleton
Easy Animations retarget in Unity. Epic Skeleton/Humanoid rig.
Faces: 9020
Verts: 9061
Tris: 17400
*Parts of this model use a two-sided shader
Price $29.99
ARCADE: Street Tuned Cars by Mena
Number of textures: 7.
Texture dimensions: 512px * 512px, 1024px * 1024px.
Polygon count: 3100 - 5300 triangles per vehicle.
Number of meshes: 20.
Number of prefabs: 40.
UV mapping: Yes.
LOD: No.
Types of materials: Standard.
🏁 Recharge your NOS, buckle up and win a race at midnight with these street tuned cars!
Detailed information:
- It contains 20 TUNED CARS.
- 5 colors for each vehicle (100 vehicle variations).
- Prefabs with/without colliders included.
- Vehicles use 2 materials.
- Texture atlas (512px * 512px).
- Perfect for third-person racing games and top-down games.
- It works with any car controller.
This asset also includes the following extras: Barriers, cones, containers, street lights, tollbooth, warehouse, lift truck, mail truck and skyboxes.
Complete your ARCADE collection:
Any question please contact: contact@mena-assets.com
Price $50.00
Monster_Wolf1 by FarXeyM
PBR textures(Metallic Shader)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emission
(texture set 4096x4096)
Faces: 15938
Verts: 15874
Tris: 30719
Low-poly model of the charaster Monster_Wolf1
Suitable for games of different genre: RPG, Hack and Slash RPG, strategy
Textures 4096x4096
Rigged with Epic Skeleton
Easy Animations retarget in Unity. Epic Skeleton/Humanoid rig.
Faces: 15938
Verts: 15874
Tris: 30719
*Parts of this model use a two-sided shader
Price $44.99
Monster Reaper1 by FarXeyM
PBR textures(Metallic Shader)
PBR textures:
-Albedo
-AO
-Metallic
-Normal
-Emission
(texture set 4096x4096 and 2048x2048)
Faces: 10044
Verts: 10146
Tris: 19654
Low-poly model of the charaster Monster_Reaper1
Suitable for games of different genre: RPG, Hack and Slash RPG, strategy
Textures 4096x4096; 2048x2048
Rigged with Epic Skeleton
Easy Animations retarget in Unity. Epic Skeleton/Humanoid rig.
Faces: 10044
Verts: 10146
Tris: 19654
Price $29.99
Observed [Source] by Zappy
Introducing the Observed - a collection of scripts that allows you to easily create observable variables, observable collections, and observable dictionaries in your Unity projects.
This version is with the source code, if you don't need the source code check out the more affordable version here.
Well Tested
As the developer of the Observed asset, I have put in a great deal of effort to ensure its reliability and robustness. I have created over 100 unit tests to cover a variety of scenarios and conditions, so you can trust that the observable variables and collections in the Observed asset will perform consistently and smoothly in your Unity projects.
Use Cases
Here are a few practical applications for some of the classes that are included in this asset:
Tracking Player Scores and Level Progress
Message Queue System For Multiplayer Networking
Observed<T>
Observed variables are variables that can notify subscribers when their value changes. This can be useful in game development for tracking and responding to changes in various game states or variables.
For example, an observed variable could be used to track the player's health, the progress of a loading screen, or the score of a game. Subscribers can be set up to listen for changes to the observed variable and take some action in response, such as updating a UI element or triggering some other event.
ObservedCollection<T>
ObservedCollection is a collection that can notify subscribers when its contents change, allowing you to track changes to the collection and respond to them in your code. Examples of how you might use ObservedCollection in game development include using it to track the state of a list of items in a UI or inventory system, subscribing to changes in an observed collection to update a UI or other system when the collection changes, using the ObservedCollection class's built-in methods such as Add, Remove, and Clear to manipulate the collection and automatically notify subscribers of changes, and iterating over the collection and accessing its items using the foreach loop or LINQ methods, just like you would with a regular collection.
ObservedDictionary<T>
ObservedDictionary is a class that allows users to subscribe to changes made to the dictionary. This can be useful in scenarios where the user wants to be notified when an item is added, removed, or updated in the dictionary.
ObservedQueue<T>
ObservedQueue is a queue that can notify subscribers when its contents change, allowing you to track changes to the queue and respond to them in your code.
A queue is a linear data structure that follows the "first-in, first-out" (FIFO) principle. It is a collection of elements in which the addition of new elements happens at the back of the queue, and the removal of existing elements occurs at the front of the queue. This makes a queue a useful data structure for tasks that need to be processed in the order that they are received.
In game development, queues can be useful for tasks such as managing the order in which units move in a turn-based game, processing events in the order that they are received, or managing a list of actions that need to be performed in a specific order. Queues can also be used to store data temporarily before it is processed, such as incoming network packets in an online game.
ObservedSet<T>
ObservedSet is a set that can notify subscribers when its contents change, allowing you to track changes to the set and respond to them in your code.
A set is a collection of unique items, meaning that it does not allow for duplicates. Sets can be useful for game development in a variety of situations where uniqueness is important, such as tracking unique items in an inventory or unique player IDs in a multiplayer game. Sets can also be useful for quickly checking if an item is already present in the collection, as they typically have fast lookup times due to their use of hashing.
ObservedHashSet<T>
ObservedHashSet is a class that extends the .NET System.Collections.Generic.HashSet<T> class and adds the ability to notify subscribers when the set is modified. This can be useful if you want to track changes to the set and have other parts of your code respond to these changes.
Like a regular hashset, ObservedHashSet is a collection of unique items that does not allow for duplicates. It uses hashing to provide fast lookup times for checking if an item is present in the set. In addition to the standard methods provided by the HashSet class, such as Add, Remove, and Clear, ObservedHashSet also includes methods for subscribing and unsubscribing to notifications of set changes, as well as methods for clearing subscriptions and notifying subscribers of added and removed items.
ObservedHashSet can be useful for game development in a variety of situations where uniqueness is important, such as tracking unique items in an inventory or unique player IDs in a multiplayer game. It can also be useful for quickly checking if an item is already present in the set and for responding to changes in the set in other parts of your code.
ObservedBitArray
An observed bitarray is a class that wraps a regular .NET System.Collections.BitArray and adds the ability to notify subscribers when the bitarray is modified. This can be useful if you want to track changes to the bitarray and have other parts of your code respond to these changes. Overall, the main benefit of using an observed bitarray is that it provides a convenient way to track and respond to changes in a bitarray, which can be useful for various purposes in game development.
One possible use case for an observed bitarray is to track the state of various game options or settings. For example, you could use an observed bitarray to track which options in a menu are selected, which achievements have been unlocked, or which leaderboard scores have been achieved.
It could also be used for optimizing online games to reduce the amount of data that is sent over the network. If you are using a BitArray to represent a state that needs to be synchronized between clients and the server in an online game, using ObservedBitArray would allow you to easily track and send changes to the bit array over the network.
ObservedSortedList<TKey, TValue>
ObservedSortedList is a class that allows users to subscribe to changes made to a SortedList, a collection that stores key-value pairs in a sorted order according to the keys. This can be useful in scenarios where the user wants to be notified when an item is added, removed, or updated in the SortedList. The ObservedSortedList class provides a convenient way to track and respond to changes in a SortedList, which can be useful for various purposes in game development.
One possible use case for ObservedSortedList is to track the state of various game objects or UI elements in a sorted manner. For example, if you have a sorted list of enemies in a game, you could use ObservedSortedList to track the health, position, or other properties of each enemy and have other parts of your code respond to these changes. This could be useful for implementing game mechanics such as spawning new enemies, updating the AI of enemies, or displaying the status of enemies in a UI.
ObservedSortedSet<T>
A sorted set is a collection of items that are stored in a specific order, based on their value. Sorted sets are useful for scenarios where you need to store items in a specific order and quickly retrieve items based on their value.
It has all the same functionality as a regular sorted set, but it also has the ability to notify subscribers of changes made to the set through the Subscribe and Unsubscribe methods.
ObservedSortedDictionary<TKey, TValue>
ObservedSortedDictionary is a class that extends the .NET SortedDictionary class to add the ability to notify subscribers when the dictionary is modified. This can be useful if you want to track changes to the dictionary and have other parts of your code respond to these changes. ObservedSortedDictionary is particularly useful when you need a dictionary that is always sorted based on its keys, as it provides a convenient way to track and respond to changes in a sorted dictionary, which can be useful for various purposes in game development.
ObservedSortedDictionary can be used to store data that needs to be accessed in a specific order, such as high scores or other ordered lists of data.
ObservedStack<T>
ObservedStack is a stack implementation that allows you to subscribe to changes made to the stack. When an item is added or removed from the stack, all subscribed callbacks are notified with the item and a ChangeType indicating whether the item was added or removed.
They can be useful for implementing features such as leaderboards or ranking systems, where the order of the items is important.
ObservedBinaryFile
The ObservedBinaryFile class allows you to subscribe to file change events for a specific file. It monitors the file for changes, and notifies subscribers when the file is changed, created, deleted, moved, or renamed.
ObservedTextFile
The ObservedTextFile class allows you to subscribe to file change events for a specific text file. It monitors the file for changes, and notifies subscribers when the file is changed, created, deleted, moved, or renamed.
Upgrade your Unity projects with the power of observables - try the Observed asset today!
Price $28.50
Shelter Game Sound by Sound Works 12
Audio file types: wav
Sample rate: 96khz
Bit depth: 24bit
Loopable: Some
Additional: Stereo
Shelter Game Sound contains 300 different shelter sounds and more.
This library contains various ambience sounds,
user interface sounds, as well as various shelter sounds and interactions with objects inside it.
This sound library is perfect for voicing your post-apocalyptic project and not only.
Contains Sounds:
- Ambience - 20 sounds
- SFX 209 - sounds
- User Interface - 71 sounds
Price $20.00
Male Mage (Fiery Resolve) - Fantasy Job Class Character Set by Metaverzero
TECHNICAL SPECIFICATIONS
2D character game assets perfect for fantasy / RPG / adventure / card games. See details below.
FULL BODY (33 items)
512x1024 PNG files
CLOSE-UP (27 items)
512x768 PNG files
ILLUSTRATION (12 items)
1024x1024 PNG files
SPRITESHEET (11 items)
960x960 PNG files
Introducing the 2D Male Mage Fantasy Job Class Character Set, a collection of high-quality game assets featuring a smart-looking mage with orange tone hair, red orange eyes, and a magical cloak. This set includes a variety of character portraits, close-ups, full body illustrations, and more, all designed to bring your fantasy games to life.
Features:
- Character Portraits: Full-face view of the mage, showcasing his orange hair and red orange eyes.
Various facial expressions, including neutral, happy, sad, and angry.
High-resolution images suitable for use in-game or in promotional materials. - Close-Up: Detailed views of the mage's face, showing off his magical cloak and scepter.
Different angles and poses, including front, side, and back views.
Suitable for use in character select screens or in-game dialogue scenes. - Full Body: Full-length views of the mage, showing off his magical cloak and scepter.
Different angles and poses, including front, side, and back views.
Suitable for use in character select screens or in-game cutscenes. - Illustrations:Fantasy-themed illustrations featuring the mage in various settings and situations.
High-quality images suitable for use in promotional materials or as backgrounds for in-game menus.
All assets in this set are provided in PNG format with transparent backgrounds, making it easy to incorporate them into your games. Whether you're creating a fantasy RPG, a tactical strategy game, or anything in between, the 2D Male Mage Fantasy Job Class Character Set has everything you need to bring your vision to life.
Price $8.00
Ploy - Student by Imgen
Model.
- 3 main character models are included.
- Triangles 15,000 - 30,000 depending on character type and accessories.
- 3 shader-based color hairstyles.
- 6 eye textures with several adjustable properties.
- 6 blend-shape animations included (normal, happy foxy, sad, stun, angry)
Please note.
- Promo pictures and videos were rendered through Unity 2021.1.15f1, URP pipeline.
- No third-party animation, physics plugin, or scripts are included.
Ready to be used out of the box!
- New hairstyles and character accessories will be updated for free!
General detail.
- Humanoid rigging supported.
- Generic facial blend-shape supported for general expressions
- Physic bone supported for character hairs, breasts, and bottoms (third-party package).
Materials.
- No custom shader is required.
- Contained different types of textures, materials, and color variety.
Optional
- This character was based on Imgen Female Gen 4 model. Most of the character parts can be used with other same-generation 4 female characters.
- A demo scene contains all of the characters and scene setting.
- Documents and customer support files.
Price $14.99
Cartoon White Lion Animated 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 7,218
Vertices: 6,884
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon White Lion Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 7,218
- Vertices: 6,884
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
You can find the model discounted in this pack: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cartoon-lion-animated-3d-models-239468
Price $99.00
Cartoon Silver Fox Animated 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 10,284
Vertices: 9,863
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Silver Fox Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 10,284
- Vertices: 9,863
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
You can find the model discounted in this pack: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cartoon-fox-animated-3d-models-pack-239643
Price $99.00
Cartoon Lion Animated 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 7,218
Vertices: 6,884
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Lion Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 7,218
- Vertices: 6,884
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
You can find the model discounted in this pack: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cartoon-lion-animated-3d-models-239468
Price $99.00
Cartoon Grey Fox Animated 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 10,284
Vertices: 9,863
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Grey Fox Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 10,284
- Vertices: 9,863
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
You can find the model discounted in this pack: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cartoon-fox-animated-3d-models-pack-239643
Price $99.00
Cartoon Fox Animated 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 10,284
Vertices: 9,863
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Fox Animated 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 10,284
- Vertices: 9,863
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- The model is rigged and animated.
- 6 animations are included: idle, walk, run, talk, sing, dance. All animations are full cycles.
You can find the model discounted in this pack: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cartoon-fox-animated-3d-models-pack-239643
Price $99.00