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Updated: 8 min 16 sec ago

Biochemical Monster 08 by Dima1991

2024, March 19 - 09:45
Demon god character variant for the game

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 48

Vertex counts of characters: bodi x28336, rifle x10688

Number of Materials: 9

Number of Textures: 30

Texture Resolutions: (bodi x4096 armor x4096 rifle x4096 it is possible to reduce it to the value you need)

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

Modular model with many variations

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

rifle animation;

5x attack

1x death

2x hit

2x idle

6x walking

sword animation;

6x attack

1x hit

2x idle

2x run

5x walking

1x death

1x rage

monster animation;

3x attack

2x hit

2x idle

1x run

4x walking

1x death

2x rage


Price $44.99

Monster Vampire Pumpkin by Dima1991

2024, March 19 - 09:45
Dracula vampire character with transformation into pumpkin

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 28

Vertex counts of characters: 26615

Number of Materials: 13

Number of Textures: 43

Texture Resolutions: (head 1- x2048 head 2 - x2048 bodi - x4096 cloth - x4096 hair - x4096)

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

  • 3x attack
  • 2x Death
  • 2x hit
  • 3x idle
  • 1x rage
  • 1x Left_Walking
  • 1x Right_Walking
  • 1x Walk_Back
  • 1x Walking
  • 3x talk
  • 1x twister
  • 1x whisper
  • 1x Agreeing
  • 1x agreement
  • 1x anger
  • 2x disturbance
  • 1x look to the side

Price $44.99

Armored Beetle 5 by Dima1991

2024, March 19 - 09:45
Armored Beetle 5 character variant for the game

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 47

Vertex counts of characters: 20325

Number of Materials: 13

Number of Textures: 44

Texture Resolutions: (bodi x4096 head x2048 sword x2048 rifle 2048)

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

4 recruitment of unique textures

recruitment of animation;

Rifle

2x attack

3x idle

1x block

1x death

3x run

2x Transition

2 x walking attack

4x walking

Sword

5x attack

1x death

2x idle

1x Impact

1x run

4x walking

Monster

3x attack

1x death

2x hit

2x idle

2x rage

1x run

4x walking


Price $34.99

Juan Shader&GraphGUI by HuangJuanLr

2024, March 19 - 09:37
Shader&GraphGUI gives you the power to efficiently create good-looking shader editor for both shader and shader graph
  • Tested with Unity 2019.3 - 2022.3
  • Support for Built-in Render Pipeline, URP and HDRP
  • Expandable features

Juan Shader&GraphGUI is an efficient tool for building a good-looking shader editor


Artists can make good use of their time creating good features instead of spending lots of time writing shader editor


Single tool that allows you to both create editor for shader and shader graph


Find detailed Guide here


The publish version is Unity 2022.3.16f1, but I have tested this tool in Unity 2019.3 - 2022.3


Price $0.00

Hand-Painted Demonic RPG Characters by Rallba

2024, March 19 - 09:31
Hand-painted demon models with 5 unique textures. Build a visually striking RPG underworld!
  • Number of Textures: 11 (5 Unique + 5 Embed AO variation + Ambient Map)
  • Texture Dimensions: 2024x2024
  • Polygon Count of Model: 5,252
  • Minimum Polygon Count: 5,252 (only one model included)
  • Maximum Polygon Count: 5,252 (only one model included)
  • Number of Meshes/Prefabs: 1
  • Rigging: Yes
  • Animation Count: 0 (model is rigged for custom animation)
  • Animation Type List: N/A
  • UV Mapping: Yes
  • LOD information: None (single model)
  • Types of Materials and Texture Maps: Hand-painted (recommend unlit shader)

Hand-Painted Demonic Character Pack: Customizable Foes for Your RPG

Craft a visually striking RPG experience with this hand-painted demonic character pack. Featuring a fully rigged model and five dynamic 2024x2024 textures, these demons offer both visual impact and thematic depth.


Key Features:

  • Five Demonic Archetypes: Unleash Ash-Ashwalker, Ghost-Mistform, Green-Bilisous, Purple-Trickster, and Red-Sanguine – diverse and intimidating foes for your world.
  • Customization Ready: Hand-painted textures are designed for easy modification, ensuring a perfect fit with your RPG's unique style and lore.
  • Optimized Performance: A balanced face count of 5,252 delivers impressive detail while prioritizing smooth gameplay.

Elevate your RPG's encounters with the Hand-Painted Demonic Character Pack!


Price $24.99

Hand-Painted Elemental Golem Pack by Rallba

2024, March 19 - 09:31
Elevate your project with our Elemental Golem Pack, featuring hand-painted, fully rigged models for dynamic, immersive environments. Perfect for creative storytelling.

Number of textures : 5x Albedo map (2048x2048) for each texture.

Texture dimensions : 2048x2048.

Polygon count of the Golem model : 2,932 Faces.

Number of meshes/prefabs : 1 Mesh / 5 Prefabs for every color.

Rigging: Yes

Animation count : No Animation

UV mapping: Yes

LOD information : No LOD

Types of materials and texture maps : Hand painted albode maps for Unlit render style.

Presenting the Hand-Painted Elemental Golem Pack, a distinguished asset for projects aiming to incorporate the elemental essence into their digital environments. This collection transcends mere character addition, offering a nuanced integration of the elemental realm into games and animations. Crafted with precision and a stylized aesthetic, the golems in this pack serve not only as models but as conduits for narrative depth and immersive world-building.


FEATURES:


Fully Rigged: Our Elemental Golems come fully rigged but without animations, providing the foundational structure for you to animate them in ways that best fit your project's narrative and dynamics. This opens up endless possibilities for interaction and engagement within your digital realm.


Hand-Painted Textures: Each golem features a 2024x2024 texture map, highlighting the unique elements they represent. The detailed designs range from Arcane Golem's mystical patterns to Fire Golem's vibrant flames, bringing a rich visual flair to your projects.


Optimized for Performance and Aesthetics: Crafted with an optimal balance of detail and performance, our golems feature 2,932 faces each, striking the perfect balance between visual richness and efficiency. This ensures that they enhance your digital worlds without burdening them, making the pack versatile for a variety of platforms.


Diverse Color Variants: The pack includes five distinct color schemes - Arcane (Purple), Rock (Black), Ice (Blue), Poison (Green), and Fire (Red), each with its own 2024x2024 texture map. This diversity allows for greater creative freedom, enabling you to tailor the golems to fit the thematic and visual needs of your projects.


Texture Maps Size: 2024x2024 for each elemental variant.

Number of Faces: 2,932, optimized for a detailed yet efficient model.

Material Types: Includes five hand-painted texture maps.

Shader Recommendation: Unlit to preserve the original hand-painted look under various lighting conditions.

Rigged Model : Elemental Golem model comes fully rigged.


Price $24.99

3D Fish Model: Hand-Painted & Multi-Color by Rallba

2024, March 19 - 09:31
Enhance your project with our unique, hand-painted 3D fish model, featuring vibrant colors, seamless animation, and multiple color variations for any scene.

Texture Maps Size: 1024x1024 (Albedo/Base Color Map for each color variant).

Number of Textures:

Number of Faces: 1,478, ensuring a detailed yet performance-friendly model. 

Animations: 1 (Swimming animation), fully rigged. 

Material Types: Includes four hand-painted texture maps for extensive visual variety. 

Shader Recommendation: Unlit to preserve the original hand-painted look under various lighting conditions. 

Rigging: Yes

UV mapping: Yes

LOD information: No LOD

Hand-Painted 3D Fish Model with Swimming Animation


Introducing our Hand-Painted 3D Fish Model, a must-have asset for projects aiming to add a splash of vibrant life and customization. Meticulously designed to combine both aesthetic appeal and functional flexibility, this model enables you to bring the dynamic beauty of underwater life into your digital worlds with ease.

Features at a Glance:

  • Animated and Rigged: Comes with a pre-built swimming animation, making it ready to animate through your scenes seamlessly, offering a glimpse into the serene and captivating underwater world.
  • Hand-Painted Texture: Equipped with a detailed 1024x1024 base color texture that brings each fish to life with a unique and artisanal touch, enhancing the visual depth of your digital environments.
  • Optimized Performance: Carefully crafted to balance visual fidelity and performance, our fish model is designed to enrich your projects without compromising speed, suitable for both high-end and modest platforms.
  • Multiple Color Variants: Includes four distinct color variations (Golden, Green, Blue, Ghost), each with its own 1024x1024 texture map, allowing for diverse customization and integration into various scenes.

Whether you're crafting an underwater adventure or enriching your virtual aquarium, our Hand-Painted 3D Fish Model offers the perfect blend of beauty, functionality, and customization. Dive into creativity with models that are designed to be as adaptable and lively as the marine life they represent.


Add our Hand-Painted 3D Fish Model to your digital toolkit today and start creating mesmerizing scenes that flow with life and color.


Price $9.99

Stylized Barbarian Female 3D Character by Rallba

2024, March 19 - 09:31
A 3D barbarian female model, pre-rigged for RPG/survival games. Offers simplicity and versatility for immersive gameplay. Ideal for enhancing game narratives and dynamics.

Number of textures : 21

Texture dimensions: 1024x1024, 2048x2048, 4096x4096 (It has different maps depending on the size or detail of the model, not for each one.)

Polygon count of [Stylized Barbarian Female] ;

Faces Count: 21,630

Triangle Count: 42,497

Number of meshes/prefabs: 1

Rigging: Yes

Animation count: 0

UV mapping: Yes

LOD information (count, number of levels): No LOD

Types of materials and texture maps: Normal Map, Albedo Map, Rougness Map, Metallic Map, Opacity Map, AO Map

Introducing our 3D barbarian female character model, designed with RPG and survival games in mind. This model captures the essence of a barbarian lifestyle, focusing on strength and resilience, ideal for developers seeking to add a unique character to their game worlds.


Features:

  • Simplistic Barbarian Design: The character’s design emphasizes the basics of the barbarian aesthetic—strong, resilient, and unadorned with the complexities of modernity. Her attire and physique reflect a life of survival and combat, minus the weaponry, allowing for customization.
  • Stylized Yet Simple: With a design that balances detail and clarity, this character stands out without relying on exaggeration. Her distinct appearance supports a variety of narratives, enhancing the player's immersion in the game.
  • Ready for Action: This model comes pre-rigged, facilitating smooth integration into your game. Designed for fluid movement and versatility, it supports a wide range of actions to make gameplay engaging.
  • Versatile Use Across Genres:RPGs: Ideal for games where character development and exploration are key, she can lead or support in quests through untamed lands.
    Survival Games: Fits well in scenarios that focus on resourcefulness and endurance. Her design complements themes of crafting, building, and surviving in harsh environments.
    Adventure Games: Offers a compelling protagonist or ally in story-driven games, her design lending itself to narratives of bravery and survival against the odds.

This model is a streamlined addition to any game development project, offering a blend of simplicity and character depth. Ready for download, she's poised to bring a touch of the wild to your gaming experience.


Price $24.99

Real (Low Poly) Car 15 by Akıllı Mum

2024, March 19 - 08:50

Sample created with URP but car can be used on any pipeline (Standard, URP or HDRP) or platform (mobile, WebGL PC, console, ...)


WebGL Demo: SEE ALL CARS HERE

Full package here: COLLECTION 1


- Real shot 4K texture (single diffuse)

- Low Poly: 3K

- Separated and pivoted wheels

- Emissive light textures (WIP)

- No interior


IMPORTANT: Because textures are real world shots, nothing can be changed for textures (can not be customized)!


Price $15.00

3D Stylized RPG/Survival Game Tools by Rallba

2024, March 19 - 08:36
Enhance RPG/survival games with our 34-item 3D Stylized Game Tools pack. Features detailed, low-poly models of tools and weapons, perfect for diverse gaming scenarios.

Number of textures: Each of the 34 models is accompanied by 5 texture maps, including an Ambient Map, OpenGL Normal Map, Albedo (Base Color) Map, Roughness (Smoothness) Map, and Metallic Map.

Texture dimensions: 2048x2048(for all the main tools), 1024x1024(for basic materials(Wood, Stick, Stone etc.) and arrows) 

Number of meshes/prefabs: 34

Rigging: No

UV mapping: Yes

LOD information: 0/ No LOD

Types of materials and texture maps: (PBR)

Minimum polygon count: (Flintstone) Quads(124) Triangles(240)

Maximum polygon count: (Crossbow) Quads(2908) Triangles(5750)

Welcome to our extraordinary collection, 3D Stylized RPG/Survival Game Tools, your ultimate resource for elevating your RPG and survival-themed projects! This meticulously crafted package contains a total of 34 distinct items, each boasting a unique stylized design that will seamlessly integrate into your game world.

Our collection features an array of essential tools and weapons, including pickaxes, axes, swords, shields, bows, crossbow, arrows, and shovels. Every item in this pack has been designed with a keen eye for detail, ensuring they not only look stunning but also add an authentic feel to your gaming experience.


Key Features:

  1. Variety of Tools and Weapons: 34 different models, each with its own unique stylized design, perfect for a wide range of scenarios in RPG and survival games.
  2. Stylized Aesthetics: Our assets feature a charming and visually appealing stylized look, making them ideal for both casual and hyper-casual indie games.
  3. Game-Ready Models: Each model is optimized for immediate integration into your projects, ensuring a seamless development process.
  4. Optimized Performance: Low-poly models coupled with high-quality materials ensure top-notch visual quality without compromising on performance, ideal for VR/AR applications.

By integrating our 3D Stylized RPG/Survival Game Tools into your project, you're not just adding assets; you're bringing a distinctive style and flair that will captivate your players. Perfect for developers looking to add a touch of uniqueness and charm to their games, this collection is a must-have for enhancing the visual and interactive experience of your RPG or survival-themed projects.

[Please Note: This package is optimized for PC and console platforms and has not been tested on mobile and VR platforms.]

Ready to transform your game world? Add 3D Stylized RPG/Survival Game Tools to your asset library today and start crafting an unforgettable gaming experience!


Price $29.99

Simple Voxel Buildings - City Environment by Imaginary Gambit

2024, March 19 - 08:31
In this package there are 22 simple game ready city building made with Voxel.

This Pack contain 22 unique assets.

  1. Building_apartment_01 : 2028 vertices, 1332 polygons
  2. Building_apartment_02: 1440 vertices, 1172 polygons
  3. Building_apartment_supershop_01: 2026 vertices, 1344 polygons
  4. Bhurch: 5904, 3844 polygons
  5. Cottage_house_01: 1214 vertices, 812 polygons
  6. Cottage_house_02: 1504 vertices, 996 polygons
  7. Cottage_house_03: 1970 vertices, 1312 polygons
  8. Cottage_house_04: 2844 vertices, 1900 polygons
  9. Cottage_house_05: 2844 vertices, 1900 polygons
  10. Fire_station: 1228 vertices, 846 polygons
  11. Hospital: 4344 vertices, 2790 polygons
  12. Library: 1887 vertices, 1254 polygons
  13. Petrol_station: 1576 vertices, 1152 polygons
  14. Police_station: 1635 vertices, 1058 polygons
  15. Shop_burger: 1760 vertices, 1150 polygons
  16. Shop_chocolate: 1505 vertices, 924 polygons
  17. Shop_coffee: 1132 vertices, 712 polygons
  18. Shop_dimsum: 3829 vertices, 2424 polygons
  19. Shop_hot_dog: 2588 vertices, 1740 polygons
  20. Shop_pizza: 782 vertices,488 polygons
  21. Shop_ramen: 1492 vertices, 1074 polygons
  22. Town_hall: 3252 vertices, 2168 polygons


  • Total : 48,784 vertices, 32392 polygons.
  • Average: 2,218 vertices, 1,473 polygons.
  • Texture dimention in PNG format: 256x1.
  • SImple color pallet.

Assets includes:

  • 1 hospital
  • 1 fire station
  • 1 petrol station
  • 1 Library
  • 1 police station
  • 1 town hall
  • 2 apertment building 
  • 1 apertment building with shop
  • 1 Church
  • 7 food shop
  • 5 cottage house

Price $4.99

Andromeda by Markus Huber

2024, March 19 - 08:25
Cinematic Electro/Orchestral Hybrid Music Pack

+ Digital delivery only

+ 9 themes broken down to 55 tracks

+ Loopable versions included

+ Wav format (44.1khz/ 16bit)


Andromeda is a highly curated hybrid orchestral/electro pack that is ready to use for your Sci-Fi, RPG, Post Apocalyptic, Space, and mecha themed games.


From hard hitting drum tracks to otherworldly pads, and everything in between. This pack has everything you need for your games to stand out.


This royalty free pack comes from 9 unique themes with loop parts for ease of use.


Price $19.99

Lowpoly Modular Donut Pack - Fast Food Series by 3D Game Objects

2024, March 19 - 08:11
This package enables creative donut creation with modular components like dough, chocolate, toppings, etc. Users can design and present their desired donuts with customized decorations and colors.

Number of textures 14

Texture dimensions 1024x1024

Minimum polygon count 50

Maximum polygon count 1000

Number of meshes/prefabs 103/119

Rigging: No

UV mapping: Yes

Types of materials and texture maps PBR

This package allows you to bring any donut to life in a creative manner. With its modular components including dough, chocolate, toppings, and more, it provides everything needed for crafting donuts in any style. Users can design and present their envisioned donuts with the decorations and colors of their choice using this package. Bitten versions are also included :) You can prepare eating animation.


Textures are baked with basecolor and AO. Color palette texture used for monochrome models (Candy, Chocolate, Sauces)


Features:

- 103 unique fbx meshes

- 119 prefabs

- All models are modular and easily customizable

- 1024x1024 textures

- Low poly models that range from 50 - 1000 tris


You can write to me for the items you need but are not included in the package.


You can check my other assets


Modular Hamburger Props

Modular Pizza Props

Lowpoly Macaron Pack


Price $19.99

DOTS Traffic City by 604Spirit

2024, March 19 - 07:00
DOTS Traffic City is a powerful tool for creating city traffic based on any Asset Pack using a high performance DOTS Entities package.

Minimum Unity version:

  • 2022.3.19+

Required packages:

  • Entities 1.1.0.pre-3
  • Entities.Graphics 1.1.0.pre-3
  • Unity.Physics 1.1.0.pre-3
  • Unity.Collections 2.3.0.pre-3
  • Burst 1.8.9

Asset store packages:

DOTS Traffic City is a powerful tool for creating city traffic based on any Asset Pack using a high performance DOTS Entities package.


  • Mobile friendly. Simulate thousands of interacting vehicles and pedestrians even on mobile.
  • Performance. Try a demo project depending on your platform to test performance. View the latest screenshots to see performance results.
  • Rapid integration. Integrate any city Asset Pack in 20 minutes using convenient templates and tools.
  • Simulation. Simulate thousands of entities without using physics or raycasting (physics simulation is also available).
  • Editor. Many flexible tools to create the city of your dreams.
  • Demo. GTA like sample scene included!
  • Sound. Integration of the FMOD sound engine into bursted jobs.
  • Documentation. All components of DOTS City are linked to online documentation.
  • Source code. All code included.
  • Pre-made templates. Use pre-built road templates for your favourite cities (POLYGON City, City Pack 1, Toon City) in one click.
  • 3rd party. More 3d party integrations in the near future.
  • New sample scene coming soon.
  • More info read the key features section below.

Demo

Windows | Android


To get started

Tutorial | Documentation


Contact me

Discord | Email


Limitations

  • Only works with Unity 2022.3.19 & Entities 1.1.0.pre-3 or higher.
  • The project overwrites the settings, be sure to make a project backup before using tool.
  • WebGL not supported.
  • Roads can only be modified in the editor.
  • Vehicles with trailers or wagons are not currently supported for NoPhysics.
  • Animator with sceletal bone animation in pure DOTS space currently not available (available only hybrid entities with Animator approach or pure entities with GPU animations).
  • NavMesh surface obstacles calculated only with NavMeshObstacle.
  • Ragdoll is currently only supported with default colliders.

Key features


Traffic


  • Physics. Vehicles can work with:
  • Parking. Customizable parking lines and parking areas.
  • Speed control. Automatic vehicle speed control depending on lane speed limit, traffic lights, other traffic.
  • Lane changing. Auto-lane change based on traffic congestion or road type.
  • Traffic group. Vehicles can only pass through lanes according to the selected traffic group type.
  • Traffic public. Vehicles that can move through predefined road or randomly on the city. It can also pick up pedestrians at stop stations.
  • Fast creation. Quick and easy tool to add any vehicle to the city.
  • Avoidance. Avoidance system can resolve the situation if cars get stuck apart from each other.
  • Priority. The vehicles pass through the intersections according to the priority of the road.
  • Antistuck. Antistuck system that destroys the entity if they get stuck for a while and aren't in the player's camera.
  • Jam. Cars won't enter crossroad if they can't get through to avoid causing a traffic jam.
  • Culling. Vehicles will only spawn around the player.
  • Combined physics. The cars closest to the player have their own physics, while the cars further away have no physics.
  • LOD. LOD system for the vehicles depending on the distance to the camera.
  • Tests. Traffic test scene where all parameters can be tested with a set of most traffic situations.
  • Damage. Health & damage systems example included.

Pedestrian


  • Rig type:
    • Legacy pedestrian. Hybrid entities tied to the Unity Mechanim Animator.
    • Pure GPU. Pure entities that animated by the GPU, can be useful for extreme amount of the entities.
  • Simulation type:
    • Physics. The pedestrian has a physics collider.
    • No physics. A pedestrian doesn't have a physical collider, all interactions and collisions are calculated by custom jobs.
  • Behaviour. Multiple behaviours (idle, walking, running, talking, sitting).
  • Navigation:
    • Local avoidance. Simple lightweight method to avoid vehicles.
    • Navmesh avoidance. Calculate NavMesh paths on the NavMesh surfaces by bursted job.
  • Culling. Pedestrian will only spawn around the player.
  • Culling state. Only pedestrians in the player's line of sight are fully active.
  • Ragdoll. Currently ragdoll supported only with default colliders (Ragdoll tool cloner to clone similar Ragdolls, included).
  • Event triggering. Event impact on pedestrians by area.
  • Tests. Pedestrian test scene where the workability of entities can be tested.

City


  • Traffic road. Multiple road templates and custom road customization tools.
  • Pedestrian road. Includes tool to quickly create routes for the pedestrians.
  • Streaming. Create infinitely large cities by dividing 3D assets of the city and road entities into chunks for streaming at runtime.
  • Culling. All entities in the city changed their behaviour depending on the culling state (including traffic and pedestrians).
  • Physics culling. Only the physics objects closest to the player are involved in the physics evaluation.
  • Traffic light. Quick and easy setting of traffic lights.
  • Props. Examples of prop systems that handle the behaviour of props based on damage taken or distance from the player.
  • Debug. Convenient visualisation of data on scene.
  • Tests. Props test scene where the workability of entities can be tested.

Tools


  • Road segment creator. Tool containing the most commonly used 9 Road templates, allowing you to quickly and easily set waypoints and route settings of any complexity.
  • Parking builder. A tool is used to create parking lines or areas of any complexity.
  • Pedestrian node creator. Tool to quickly create routes for the pedestrians.
  • Car prefab creator. Tool to quickly convert 3d models of the vehicle to the traffic entities in just a few clicks.
  • Global traffic light settings. A tool to connect traffic lights and traffic nodes, pedestrian nodes, crossroads, and visually display the timings of each traffic light on the scene.
  • Path data viewer. Tool for quickly and conveniently viewing of paths and path's waypoints data.
  • TrafficNode data viewer. Tool for quick and convenient viewing of traffic node data.
  • Path creator. Tool for creating paths to connect traffic nodes.
  • Animation baker. Tool to quickly create GPU animations for pedestrians.
  • SubScene chunk creator. Tool for dividing the 3D assets of scene into chunks to load them in runtime.
  • Ragdoll cloner. Tool cloner to clone similar Ragdolls already created.

Scenes


  • Demo. GTA like sample scene.
  • Traffic test scene. Traffic test scene where all parameters can be tested with a set of most traffic situations.
  • Pedestrian test scene. Pedestrian test scene where the workability of entities can be tested.
  • Props test scene. Props test scene where the workability of entities can be tested.
  • City stress scene. Stress scene that combines thousands of vehicles and pedestrians.
  • City stress scene mobile. Mobile version.
  • Traffic stress scene. Stressed scene is extremely crowded with vehicles.
  • Traffic stress scene mobile. Mobile version.
  • Pedestrian stress scene. Stressed scene is extremely crowded with pedestrians.
  • Pedestrian stress scene mobile. Mobile version.
  • Pedestrian animation stress scene. Performance scene comparison between Unity Animator animations and GPU animations.
  • Vehicle physics stress scene. Stress scene for the thousands cars with custom vehicle controller.
  • Vehicle custom physics test scene. Scene for testing various parameters of the custom vehicle controller.

Assets


  • 15 vehicles (including LOD0, LOD1, LOD2).
  • 8 animated humanoid pedestrians.
  • 1 player humanoid npc.
  • 5 houses.
  • 4 types of traffic lights.
  • 29 ground tiles.
  • 10 props.
  • 2 guns.
  • 2 walls.
  • All models are lowpoly and created on a texture atlas.

Tutorial Playlist:


  1. Getting started
  2. Vehicle integration
  3. Vehicle custom adjusment
  4. Legacy pedestrian integration
  5. GPU pedestrian integration
  6. City configuration general overview
  7. RoadSegment creator general overview
  8. RoadSegment light settings
  9. RoadSegment custom straight road
  10. RoadSegment custom segment
  11. RoadSegment parking builder mode
  12. RoadSegment custom traffic area
  13. RoadSegment Placer
  14. Road final steps
  15. Traffic public setup
  16. Pedestrian node general overview
  17. Pedestrian node creator
  18. Road streaming integration
  19. Streaming entity scene
  20. Entity debug tools
  21. Road debug tools
  22. Traffic test scene
  23. Pedestrian test scene

Third-party usage:


Projects:


For more information read the Third-Party Notices.txt


Price $100.00

City Car Driving Simulator by BoneCracker Games

2024, March 19 - 04:13
Wanna create your own city car driving game with objectives? Package contains all necessary assets in one single package! All vehicles are powered by latest version of Realistic Car Controller Pro!

City Car Driving Simulator is an objective (mission) based driving game. Players are able to take a free ride and complete the various objectives such as races, pursuits, checkpoints, and trailblazers. Drift, stunt jumps, and high speeds will bring more score and money. New vehicles can be purchased or existing vehicles can be upgraded with the money earned.


PC Demo | WebGL Demo | Android Demo | Documentation


Wanna create your own city car driving game with objectives? Package contains all necessary assets in this one single package! All player vehicles are powered by latest version of Realistic Car Controller Pro.


Compatible with 2022.3.11f1 and later versions.


[URP]

Project is using Universal Render Pipeline. Please update your URP from the Package Manager if you are having dependencies errors about outdated URP version.



[Package Contains]

  • Latest version of Realistic Car Controller Pro,
  • Latest version of Realistic Traffic Controller,
  • 11 player vehicles,
  • 6 traffic vehicles (only basic models),
  • 3 levels (1 main, 2 gameplay) with city environment,
  • User friendly editor scripts and editor windows to create & use your own content,
  • Scene managers and observers to guide the developer.

[Leading Editor Features]

  • Tested and ready to deploy on PC, Mac, Linux, Android, iOS, WebGL,
  • Supported mobile and gamepad controllers,
  • Optimized scene environment and traffic vehicles,
  • All managers have been observed by their responsive editor scripts,
  • Clean and commented (detailed comments for each line, method, variable, and property) scripts,
  • Easy to use, highly customizable,
  • Detailed and updated online documentation along with tutorial videos,
  • URP.

[Leading Game Features]

  • Missions (Race, Pursuit, Checkpoint, Trailblazer),
  • FPS, TPS and Top camera modes,
  • Unlockable and purchasable player vehicles,
  • User profile,
  • Upgradable player vehicles (You can edit vehicles, prices, and their upgrades from the editor easily),
  • Score system (drift, stunt jumps, high speed),
  • Scene managers to observe player actions,
  • Vehicle selection menu including customization, upgrade, and purchase,
  • Save & load with PlayerPrefs,
  • Traffic management,
  • Complete UI for main menu and gameplay,
  • Damage & repair,
  • Money can be used to purchase, upgrade, or customize the vehicles,
  • UI animations on buttons and texts (script based),
  • Cops,
  • Minimap.

[Editor Extensions]

  • Managing and observing the overall scene setup with scene view panel.
  • Creating, editing, removing markers, missions, mission start positions with one click,

[Full PDF Documentation]

  • Creating & configurating player vehicles,
  • Creating & configurating traffic vehicles,
  • Creating & configurating levels,
  • Optimization on levels,
  • Configurating main menu, options, UI canvases, score systems, multipliers,
  • Configurating the shared general settings via CCDS_Settings.

[Notes]

  • Soundtracks used in the demos are not included in the package.

Price $150.00

3D WebView for visionOS (Web Browser) by Vuplex

2024, March 18 - 22:01
Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by developers. See the developer site for full documentation.

&#x1F310  Load a webpage from a URL or HTML string

&#x1F4FA  Watch videos and YouTube

<>  Create UIs with HTML

⚡️  Get started fast with the 3D WebViewPrefab and 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll)

⌨️  Type with the native visionOS keyboard

• C# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)

• Powered by WKWebView

• Comprehensive APIs for controlling the browser and listening to browser events

Execute JavaScript

Send messages from JavaScript to C# and vice versa

• View and create PDFs

• Integrate with OAuth

• Includes additional APIs for platform-specific features

• Supports transparent pages

• Supports both virtual reality and mixed reality (see the section below for limitations in mixed reality)

• Open a webview in a native visionOS window in mixed reality with the VisionOSWebView.CreateInWindow() API


Examples

• visionOS examples for virtual reality and mixed reality


System requirements

• Unity 2022.3 or newer

• Adds < 3 MB to the app's size


Limitations in mixed reality

This package currently has the following additional limitations in mixed reality due to Unity's limitations in mixed reality. I plan to address some of these limitations soon in future releases of this package. In the meantime, the recommended approach for mixed reality is to use the VisionOSWebView.CreateInWindow() API to create a webview in a native visionOS window, which doesn't encounter these limitations.

WebViewPrefab renders in mixed reality, but it's currently unable to automatically detect input (clicking and scrolling) through Unity's event system. I will be working to fix this limitation soon. In the meantime, the application can still trigger input programmatically by calling IWebView.Click() and Scroll(), or by overriding the prefab's IPointerInputDetector.

• WebViewPrefab doesn't support video playback in mixed reality because Unity doesn't support custom shaders in mixed reality, which are needed for 3D WebView's fallback video implementation.

CanvasWebViewPrefab doesn't currently render in mixed reality because Unity doesn't support the RawImage component in mixed reality.


Important notes and limitations

• This package only supports visionOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.

• 3D WebView's native visionOS plugins are provided as precompiled libraries, and the native source code for them is not provided.

• 3D WebView's native visionOS plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.

• When not running in a native window in mixed reality, this package has the following limitations:
    ◦ Some 3rd-party JS video widgets don't function as expected. For more details, please see this article.
    ◦ The web rendering frame rate is relatively slow (<15 FPS) due to visionOS limitations. The exception to this is video, which is rendered at a high frame rate.
    ◦ WebGL content isn't rendered.
    ◦ Scrollbars aren't rendered.
    ◦ Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.

WebViewPrefab and CanvasWebViewPrefab are unable to detect hovering from the user's eye sight because visionOS doesn't allow application's to detect where the user is looking. However, a webview created in mixed reality with the VisionOSWebView.CreateInWindow() API automatically detects and reacts to hovering from the user's eye sight.

• Also supports running in the visionOS simulator.

• The visionOS plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your visionOS app's about page or credits.


Price $259.99

Real (Low Poly) Car 14 by Akıllı Mum

2024, March 18 - 20:33

Sample created with URP but car can be used on any pipeline (Standard, URP or HDRP) or platform (mobile, WebGL PC, console, ...)


WebGL Demo: SEE ALL CARS HERE

Full package here: COLLECTION 1


- Real shot 4K texture (single diffuse)

- Low Poly: 3K

- Separated and pivoted wheels

- Emissive light textures (WIP)

- No interior


IMPORTANT: Because textures are real world shots, nothing can be changed for textures (can not be customized)!


Price $15.00

Real (Low Poly) Car 11 by Akıllı Mum

2024, March 18 - 20:26

Sample created with URP but car can be used on any pipeline (Standard, URP or HDRP) or platform (mobile, WebGL PC, console, ...)


WebGL Demo: SEE ALL CARS HERE

Full package here: COLLECTION 1


- Real shot 4K texture (single diffuse)

- Low Poly: 3K

- Separated and pivoted wheels

- Emissive light textures (WIP)

- No interior


IMPORTANT: Because textures are real world shots, nothing can be changed for textures (can not be customized)!


Price $15.00

Real (Low Poly) Car 13 by Akıllı Mum

2024, March 18 - 20:25

Sample created with URP but car can be used on any pipeline (Standard, URP or HDRP) or platform (mobile, WebGL PC, console, ...)


WebGL Demo: SEE ALL CARS HERE

Full package here: COLLECTION 1


- Real shot 4K texture (single diffuse)

- Low Poly: 3K

- Separated and pivoted wheels

- Emissive light textures (WIP)

- No interior


IMPORTANT: Because textures are real world shots, nothing can be changed for textures (can not be customized)!


Price $15.00

Real (Low Poly) Car 12 by Akıllı Mum

2024, March 18 - 20:25

Sample created with URP but car can be used on any pipeline (Standard, URP or HDRP) or platform (mobile, WebGL PC, console, ...)


WebGL Demo: SEE ALL CARS HERE

Full package here: COLLECTION 1


- Real shot 4K texture (single diffuse)

- Low Poly: 3K

- Separated and pivoted wheels

- Emissive light textures (WIP)

- No interior


IMPORTANT: Because textures are real world shots, nothing can be changed for textures (can not be customized)!


Price $15.00

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