Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 29 min 15 sec ago

SCIFI Game UI-Custom Tech-Elements by Graphic Products

2024, March 21 - 14:14
This is High Quality SciFi vector for scifi Games.

Technical Details:

  • Png size 1920 b/w 1080.
  • Psd size 1920x1080.
  • Unity size is 1920x1080.
  • Textures type is 2d.

SciFi

  • This is 2D Scifi Games Ui Custom Elements.
  • Easy to use just drag and drop prefabs.
  • 100% Vectors.
  • High quality Png included.
  • Psd is included.


Price $10.99

SciFi UI-Loading bars Circles-Elements by Graphic Products

2024, March 21 - 14:14
Scifi Loading bars For Scifi games movies videos games and Tech movies science fictions.

Technical details

  • Set Responsive UI On 1920x1080 unity Resolution.
  • Tectures type 2D.
  • Textures shape 2D. 
  • Png b/w 1920x1080.
  • Psd 1920 x 1080.
  • Unity Res: 1920x1080.

Loading bars

  • 4 type of style. 
  • Design in Photoshop. 
  • Easy to Change the colors according to your needs. 
  • Easy to Resizeable vectors.



Price $6.99

2D Game Gui Elements/ Game Ui Elements by Graphic Products

2024, March 21 - 14:14
Neat and Clean Game Ui Elements for 2D Games.

Technical Details

  • Texture type 2D.
  • png size 1920 b/w 1080.
  • Psd size 1920x1080.
  • Unity png size 1920x1080.

Details 

  • Dialogues. 
  • Tabs. 
  • Games text. 
  • Tab bars. 
  • Loading bars. 
  • Small dialogues. 
  • Big dialogues. 
  • Medium dialogues. 


Price $5.99

Scifi Ui-Cyber Punk-Hi Tech Game Ui Elements by Graphic Products

2024, March 21 - 14:14
This is 2d Cyber punk hi tech vectors elements.

Technical details

  • Unity res size is 1920x1080.
  • Psd res size is : 1920x1080 full hd.
  • Png size:1920 b/w 1080.

Details:

  • This is 2d hi tech cyber punk elements for your sci-fi games fps game for video templates.
  • Easy to change the color in Photoshop through blending Options apply gradient and it’s done.
  • Just drag the prefabs and its done easy to use prefabs.
  • Prefabs of each vector is included.

Price $6.99

Sci fi Ui-Cyber Punk Hi Tech Ui Elements by Graphic Products

2024, March 21 - 14:14
This is 2d hi tech ui elements cyber punk elements

Technical points

Photoshop res size is 1920x1080 hd.

Unity res in 1920x1080.

Png b/w 1920x1080.

Prefabs included.

Texture type 2d ui.

This is 2d hi tech ui elements for scifi games, infographics elements

Vectors included. design in photoshop.

Easy to change the color of the vector.

Easy to drag and drop prefabs.


Price $6.99

Sci-Fi Essentials - Sound Effects & Music by Goldsmith Audio

2024, March 21 - 13:52
This collection features an assortment of high quality sci-fi game sounds, from mechs to laser guns and interface sounds. It also includes a selection of original, retro synth music

Number of Audio Waves: 132

Number of Audio Cues: 132

Sample rate / bit rate: 24bit 44.1 kHz Wav

Do Sound FX loop: The longer sound effects can be looped

Minutes of audio provided: ~26 mins

Supported Development Platforms: All

Total Size: 342.5 MB

This collection contains 119 sound effects from 3 of our sound packs and 13 original themes from the 'Analog Synth Dreamscape' pack. Each sound effect has been individually crafted using original foley recordings and a variety of production techniques, such as layering and pitching, in order to create truly unique sound effects. This is the perfect bundle of sounds and music to enhance your new sci-fi game.


You can hear previews of the individual sound packs included in this pack here:

https://soundcloud.com/goldsmithaudio/sets/sci-fi-essentials-sfx-bundle


This pack contains the following sound effects:


Analog Sci-Fi Hardware / Interface SFX:

Beep Echo x 4

Broken Beep x 18

Error x 1

Fuzzy Beep x 4

Generator Fast x 1

Generator Slow x 1

Menu Zap x 4

Scanner x 1

Screen Text Light x 1

Screen Text x 3

Scroll Light x 1

Scroll x 1

Sharp Bleep x 21 (+ wet reverb versions)

Soft Navigation Beep x 8

System Error x 1


Laser Gun SFX:

1 x Gatling Laser

3 x Laser Burst

4 x Laser Rifle

6 x Laser Pistol


Mech / Large Robot SFX

5 x Alert

3 x Attack

1 x Death

3 x Getting Hit

1 x Power Down

1 x Power Up


+ 13 original themes


Price $19.99

Analog Sci-Fi Hardware / Interface SFX by Goldsmith Audio

2024, March 21 - 13:52
This pack contains 91 original bleeps, bloops and earcons - perfect for any sci-fi user interface

Number of files: 91 Wav Files

Quality: 44.1kHz / 24bit / Stereo

Total Size: 75.7 MB

These sounds were produced using analog synthesis to provide a sound pack that is faithful to the classic hardware sounds of sci-fi cinema. Containing 91 unique sounds, this pack is guaranteed to provide the ideal set of interaction sounds for your sci-fi devices, whether in-game or a menu system.


This pack contains the following:


Beep Echo x 4

Broken Beep x 18

Error x 1

Fuzzy Beep x 4

Generator Fast x 1

Generator Slow x 1

Menu Zap x 4

Scanner x 1

Screen Text Light x 1

Screen Text x 3

Scroll Light x 1

Scroll x 1

Sharp Bleep x 21 (+ wet reverb versions)

Soft Navigation Beep x 8

System Error x 1




Price $12.99

Humanoid Mannequins by Luceed Studio

2024, March 21 - 13:44
Male & Female Mannequins 3D Model with Humanoid rig

Polygon count of Male: 11k triangles

Polygon count of Female: 11k triangles

Rigging: Humanoid Rig

Animation count: No Animations

UV mapping: No UV

Number of textures: No Textures

Humanoid Mannequins pack contains :

  • Male Humanoid Mannequin
  • Female Humanoid Mannequin
  • Cartoon shader for Built-in, URP & HDRP.
    • with Outline for Built-in only.

The Mannequins can be used as :

  • Placeholder characters for your games or prototypes
  • Puppets to set up humanoid animations
  • Sci-fi, futuristic, robot-like characters

Mixamo animations & poses not included.


Price $6.99

Popcorn Machine by DEXSOFT

2024, March 21 - 13:26
Popcorn Machine 3D model with 2 materials.

Technical details:

Number of meshes: 1

Number of prefabs: 1

LOD stages: 4

Number of materials: 2

Number of textures: 5

Texture formats: PNG and TGA

Texture size: 4K


LOD stages:

LOD0: 7718

LOD1: 3858

LOD2: 1930

LOD3: 965

Popcorn Machine 3D model with 2 materials.

7718 polygons.


Contact email: info@dexsoft-games.com



Price $9.99

SAV Debug Console Quest by shadowandvv.works

2024, March 21 - 13:11
SAV Debug Console provides an easy-to-use runtime debug console to capture runtime Debug.Log type messages. Works with AR and VR for a live debug console. Works with Quest 2 and Quest 3!

SAV Debug Console is a flexible and light weight prefab that creates a runtime debug console display that you can add to almost any Unity application. Capture runtime Debug.Log type messages. Works with Quest 2 and Quest 3 in both AR and VR for a live debug console.


Prefabs for the Meta Quest family of headsets provide an in-headset live debug console on both Quest 2 and Quest 3. Additionally, a prefab is provided to work with most Unity platforms.


Features:

  • SAV Debug Console can track the Meta Quest Family head set (always in view) or be pinned to any location in a running scene or editor scene
  • SAV Debug Console Meta Quest Family works with passthrough
  • Show log error details, or only the log message
  • Scrollable window
  • Colored text entries for faster error detection
  • Entries are date and time stamped
  • Small or large console display mode
  • Set background opacity for solid or see-thru or any color in between
  • Set text size and color
  • Light weight and fast
  • Easy to use and customize
  • Supports Windows, Android and IOS
  • Supports OVRCameraRigInteraction, OVRInteractionComprehensive and Building blocks

Unity version 2021.3.29f1 or later is required to use SAV Debug Console


Meta Quest Family Only:

  • A Pointable Canvas Module is required by SAV Debug Console for Interactions.
  • Meta Quest features, recommended practices and documentation change frequently.
  • Required Meta XR SDKs:
    • Meta XR Core SDK
  • Optional Meta XR SDKs:
    • Meta XR Interaction SDK


http://www.shadowandvv.works/SAVDebugConsole

I would welcome the donation of development headsets for other platforms so that I can offer a real-time head tracking debug console on every platform.



SAV Debug Console QuickStart:

  • Meta Quest Family Only:
    • For Controllers only:
      • Search for and drag the SAVDebugConsoleForQuest prefab into the hierarchy.
      • Assign the controller buttons to the SAVDebugConsoleForQuest button actions.
      • Reference: Packages\SAVDebugConsole\Scenes\SampleScene_Quest.
    • For Controller/Hand Interactactables only:
      • Setup interactors and interactactables and controllers (see below: Setup interactors and interactactables and controllers)
      • Search for and drag the SAVDebugConsoleForQuest_Interactable prefab into the hierarchy
      • Optional, Assign the controller buttons to the SAVDebugConsoleForQuest button actions.
      • Reference: Packages\SAVDebugConsole\Scenes\SampleScene_Quest_Interactable.
    • Position the SAVDebugConsole game object in view of the OVRCameraRig
      • If using "Track On Start", position the debug window relative to the TrackingSpace CenterEyeAnchor (not the scene's position)
      • * Turn off Tracking if you are having trouble seeing the startup location.
    • Build and run

  • All others (Windows/IOS/Android/Web):
    • During the asset import process, uncheck DebugConsoleManagerForQuest and uncheck DebugConsoleSettingsForQuest and DebugConsoleManagerForQuestInteractable
    • Search for and drag the SAVDebugConsole_Other prefab into the hierarchy
    • Drag a camera into SAVDebugConsole > DebugConsoleManager > DebugConsoleCanvas > Canvas Component > Event Camera
    • Or Change the Canvas Component to your needs
    • For keyboard control, assign the Keycodes to the SAVDebugConsole keyboard actions.
    • Position the SAVDebugConsole game object in view of the Camera
    • Play and/or Build and run
    • Reference: Packages\SAVDebugConsole\Scenes\SampleScene.


SAV Debug Console Settings:

  • Show Detail - When selected log message details will be displayed.
  • Background Color – Allow colored or transparent backgrounds.

Setting for Quest controllers:

  • Track On Start - Default Off. When selected the console will track the Headset/Camera at startup
    • Position the debug window relative to the TrackingSpace CenterEyeAnchor (not the scene's position)
  • Tracking On Off - Control button to turn on/off tracking
  • Size Big Small - Control button to grow/shrink height
  • List Detail On Off - Control button to show/hide error details
  • List Scroll Up - Control button to scroll up list
  • List Scroll Down - Control button to scroll down list
  • List Clear - Control button to clear list

Setting for Keyboards:

  • Size Big Small - Keycode to grow/shrink height
  • List Detail On Off - Keycode to show/hide error details
  • List Scroll Up - Keycode to scroll up list
  • List Scroll Down - Keycode to scroll down list
  • List Clear - Keycode to clear list


SAV Debug Console additional help:

Note that there is a transition time on application start where the console is not registered to receive Debug.Log messages. If this is a problem, you will need to delay startup of other assets until the SAV Debug Console is registered.


Optional Settings DebugConsoleManager:

  • Max Console Entries: Max number of SAV Debug Console entry history to keep.
    • Default 100
    • Increasing this value will potentially increase memory and decrease speed. **see "maximum display characters" above.
  • Max Log Characters: Log messages larger than this value will be truncated with "...".
    • Defualt 1024
      • Increasing this value will potentially increase memory and decrease speed.
  • Max Stack Characters: Stack Traces larger than this value will be truncated with "..."
    • Defualt 1024
      • Increasing this value will potentially increase memory and decrease speed.

Optional Settings DebugConsoleManager > DebugConsoleCanvas:

The recommended way to change the size is the Transform Scale for SAVDebugConsoleForQuest_Interactable / SAVDebugConsoleForQuest / SAVDebugConsole_Other.

  • Width: Set the SAVDebugConsole width
  • Height: Set the SAVDebugConsole height
  • Image > Color: Set the SAVDebugConsole background color

Changing SAV Debug Console default message text display attributes:

  • Search for the ConsoleLogStack prefab (Packages\SAVDebugConsole\Prefabs\ConsoleLogStack)Search for the ConsoleLogMessage prefab (Packages\SAVDebugConsole\Prefabs\ConsoleLogMessage)
    And/Or
    • Text > Font: Set SAV Debug Console default message text font
    • Text > Size: Set SAV Debug Console default message text size
    • Text > Color: Set SAV Debug Console default message text color

Setup interactors and interactactables and controllers:

* Some links may be out of date. Meta Quest features, recommended practices and documentation change frequently.


Building Blocks Only:

1) Drag in a Camera Rig

2) Drag in Hand Tracking

Optional:

4) Drag in Controller Tacking


OVRCameraRigInteraction:

“Getting Started with Interaction SDK”:

Reference: https://developer.oculus.com/documentation/unity/unity-isdk-getting-started/


Create a Pointable Canvas Module:

1. Under Hierarchy, add an empty GameObject named CanvasModule by right-clicking in the hierarchy and selecting Create Empty.

2. Under Inspector, add a Pointable Canvas Module by clicking the Add Component button and searching for Pointable Canvas Module.

Reference: https: //developer.oculus.com/documentation/unity/unity-isdk-create-ui/#choose-a-ui-type


RayInteractor length:

If you dont see the RayInteractor on SAV Debug Console, one setting to check is the Max Ray Length of the RayInteractor.

Default is 5.

To change it:

1. In the hierarchy search bar enter: t:RayInteractor

2a. Choose the Hand/Controller RayInteractor and update the Max Ray Length property.

And/Or

2b. Move the Transform Position Z closer to the CameraRig for the SAVDebugConsoleForQuest_Interactable / SAVDebugConsoleForQuest / SAVDebugConsole_Other gameobjects.


Price $4.99

Retro Sci-Fi Control Panels by Polygon Monkey

2024, March 21 - 13:11
This package contains sci-fi control panels and chairs.

Number of textures: 22


Texture dimensions: 256 to 1024


Polygon count of:

Chair_01 - 1 031

Chair_02 - 920

Chair_03 - 12 353

Desk_01 - 546

Panel_01 - 2 550

Panel_02 - 2 227

Panel_03 - 2 525

Panel_04 - 2 610

Panel_05 - 5 271

Panel_06 - 16 311

Panel_07 - 19 299

Panel_08 - 17 937


Number of meshes/prefabs : 12


UV mapping: Yes


LOD information : no LODs


Types of materials and texture maps : PBR, PNG

This pack is sutiable for Sci-Fi genre, laboratory, spacestations and space horror games.


Package contains 12 unique props, with 6 different screen textures.


For object main body part, textures are tiled, so you can easily change material, and you dont have to worry about edge damages, because they are separated as floating geometry.


all screens are fully unwrapped, so it is also easy to put your own textures.


Models are using chamfered edges with weighted normals, so no need for baking normal map if you are changing materials


Price $25.99

Wooden Scaffold Pack Low Poly by Polygon Monkey

2024, March 21 - 13:11
This is a low poly PBR Scaffold pack, good for AAA and for optimized games.

Number of textures: 3


Texture dimensions: 2048 x 2048


Polygon count:


- Ladder - 7 216

- Planks_01 - 90

- Planks_02 - 102

- Scaffold_01 - 6 128

- Scaffold_02 - 11 162

- Scaffold_03 - 11 746

- Scaffold_04 - 8 172

- Scaffold_05 - 6 326

- Scaffold_06 - 7 474

- Scaffold_07 - 7 204


Number of meshes/prefabs: 11/11


UV mapping: Fully unwrapped with some overlapping UV's


LOD information: No LOD's


Types of materials and texture maps: PBR, PNG format

Low poly Scaffolds with Ladder, low poly and optimized with detailed textures.


Price $5.99

Glb Importer by Omar Bitar

2024, March 21 - 13:06
Effortlessly import GLB/GLTF characters at runtime in Unity. Streamlined, versatile, and dynamic for games, simulations, and visualizations.
  • Compatibility: The Glb Importer is compatible with Unity 2021.3 and above, ensuring broad accessibility across different Unity versions.
  • Platform Support: It works seamlessly on Windows, macOS, Linux And WebGL platforms , enabling developers to collaborate effectively regardless of their operating system.
  • Format: The tool supports Glb/GLTF Models, providing flexibility and interoperability with various projects.
  • C# Scripting: The Glb Importer is implemented as a set of C# scripts, offering developers the freedom to explore and modify the tool's behavior as per their requirements.
  • Documentation: The package comes with comprehensive documentation, including installation instructions, usage guides, and API references.

💫Unleash the power of dynamic character imports in Unity with Glb Importer. This C#-driven asset redefines flexibility, allowing you to integrate GLB/GLTF characters at runtime. Elevate your projects with on-the-fly additions, ensuring a seamless and immersive user experience. Revolutionize your Unity development ⭐️experience the simplicity of Glb Importer.⭐️


Special thanks to the music and soundtrack creator:

🔗BoDleasons


Support and Issues

If you encounter any issues, have feature requests, or need general support, reach out by sending to this email: ⭐️omarbitar997@gmail.com⭐️


Notes

-Asset uses Draco under Apache License; see Third-Party LICENSE.txt file in package for details.


-Asset uses GLTF Utility under MIT License; see Third-Party LICENSE.txt file in package for details.


-Remove com.attender.draco & com.siccity.gltfutility and add them under Packages directory or reimport them from Draco GLTF Utility



🔗Download Characters male/female Bot to test the demo from mixamo


🔗Documentation


🔗Web Demo




Price $25.00

PSX Horror Audio Pack "Murder House" by Audible Dread

2024, March 21 - 13:04
Total of 36 tracks of music, ambients and sfx's in the PSX Horror style.

All the files come in WAV 24bit 48khz, stereo.

Welcome to the Murder House! You are free to stay FOREVER! This audio pack contains everything from creepy music to haunting ambients and loud sfx's. Give the preview a listen!


For a tracklist of all 36 sounds click HERE.


Price $7.99

Analog Horror Soundtracks by Audible Dread

2024, March 21 - 13:04
Total of 25 soundtracks of analog horror.

For a full tracklist of all 25 tracks click HERE.


All the files come in WAV 24bit 48khz, stereo.

Terrifying analog horror soundtracks that will make your project stand out. Everything from atmospheric ambients to loud beats and creepy noises. Give the preview a listen!




Price $7.99

StreamLinked - API, Auth, EventSub and IRC for Twitch by Scored'Productions

2024, March 21 - 12:51
Twitch's API made available in Unity C#. Recieve Twitch Chat via the IRC. Manage data on Twitch via the API. Subscribe to notifications in the EventSub. All managed in a single package!
  • Twitch OAuthentication management
  • Twitch API singleton
  • Twitch IRC singleton
  • Twitch EventSub singleton
  • Twitch Emote and Badge downloading and processing

Do you need Twitch integration into Unity?


Need to call Twitch's API?


Want to authenticate access tokens?


Do you want to subscribe to Twitch Events?


Or do you need to read Twitch chat messages via an IRC?



This project brings down Twitch's API documentation and implements it into Unity C#


Whether its:


✔️A Authentication Token


✔️A API Reference


✔️A EventSub Reference


✔️A IRC Tag Reference



Authentication


The process has never been easier, provide your client ID, choose your authentication method and the API Client will automatically get you a token whenever you wish to call the API. Or you can do it manually, its up to you.



Twitch API


All of the references, available from a single task or coroutine, producing an object with all the information inside. It doesnt get easier to call Twitch.



EventSub


WebSocket setup, API Subscriptions. Set up to receive any notification Twitch provides.



Twitch IRC


Connect to Twitch chat rooms and receive user messages. All processed into a convenient object and supports Twitch's tag commands returned. On top of that, it includes a Badge and Emote downloader and manager, all processed to display in TextMeshPro!



Twitch Changelog: Updated as of entry 2024‑03‑15



Coded with compatibility for NET Standard 2.1



Documentation Webpage Available Here



Not Supported


❌WebGL


❌IRC (WebSocket)


❌EventSub (Webhook and Conduit)


❌Pubsub


❌Twitch CLI



LightJson


This project uses a modified version of LightJson. Available Here:


Link : MIT License



UniGif


This project uses a modified version of UniGif. Available Here:


Link : MIT License


Price $50.00

Ice Cream Machine by DEXSOFT

2024, March 21 - 12:44
Ice-cream Machine 3D model with 2 materials

Technical details:

Number of meshes: 1

Number of prefabs: 1

LOD stages: 4

Number of materials: 2

Number of textures: 5

Texture formats: PNG and TGA

Texture size: 4K


LOD stages:

LOD0: 8130

LOD1: 4064

LOD2: 2033

LOD3: 1016


Ice-cream Machine 3D model with 2 material.

8130 polygons.


Contact email: info@dexsoft-games.com



Price $14.99

Wood Elemental Child Character by Bu.Production

2024, March 21 - 12:43
Add a cute Wood Elemental Child character to your game. This 3D model have 3 skins, several animations, versatile blendshapes, a few VFX and cute design.

Compatibility:

  • Works in Unity 2021.2.0 and above.
  • Created with Linear Color Space.
  • Supports Universal Render Pipeline (URP), BuiltIn Render Pipeline and High Definition Render Pipeline (HDRP)

.______________________________________________________


This pack contains:

  • Model: 1 pcs + 3 LODs
  • Animations: 10 pcs
  • Bones: 30 pcs
  • Blendshapes: 8 pcs
  • Material: 9 pcs
  • Demo scene: 3 pcs
  • Textures: 11 pcs

Textures:

Characters:

  • 3 x Albedo .png (2048 x 2048 )
  • 1 x MetallicSmoothness .png (2048 x 2048 )
  • 1 x Normal .png (4096 x 4096)
  • 3 x Emission .png (2048 x 2048 )

VFX:

  • 3 x Particle texture .png (2048 x 512)

______________________________________________________


Vertex count: 9247 - LOD0, 4309 - LOD1, 2064 - LOD2, 807 - LOD3

The character has:

  • 3 PBR materials for character with standart shader( 3 x albedo, 1 x MetallicSmoothness, 1 x NormalMap, 3 x Emission); 6 materials for VFX with Alpha blended shader (3 x Particle texture)
  • 10 animations: 4 attack (1 long cast, 1 fast cast, 1 attack left, 1 attack right), 1 taunt, 1 idle, 1 running, 1 walking, 1 jump, 1 waving. The Long cast animation is divided into 3 parts: start, loop, and end - for duration control.
  • 8 Blendshapes encompass a variety for the mouth (closed/open, happy, sad), eyes (closed/open, happy, sad, angry), and character design (scaling decorations on the body).
  • 4 VFX are designed for animations: Fast cast, Long cast, Firework, and Track (used as a trail from the character when moving). Each VFX is presented in different Render modes: Billboard and mesh, and with different materials for each skin. In total, there are 24 VFX prefabs.
  • 3 LODs. LOD 0 is the base for a very close view, LOD 1 has half the polygons and almost does not lose quality, LOD 2 is for a distance of 15 meters, and LOD 3 is for a very long distance.

All examples shown are in screenshots.


Important to know:

  1. The rig of this character is universal, providing you with the ability to create your own unique animations or utilize resources from Mixamo, provided you can create an avatar from them.
  2. The package was originally created for URP. To upgrade to Built-in or HDRP, open the WoodElementalChildCharacter_BuiltIn_Upgrade or WoodElementalChildCharacter_HDRP_Upgrade package.
  3. The asset includes additional materials and textures for the environment, but they are not listed in this description.

______________________________________________________


CONTACTS

e-mail: bu.production.official@gmail.com

Facebook


Price $15.00

Mobile Mike by Uralstech

2024, March 21 - 12:41
Seamlessly capture and stream audio from both built-in and USB webcam microphones on Android devices.
  • Supported Unity Versions: Confirmed support on 2022.3; should work on older and newer versions.
  • Platforms: Android (API Level 22 and above).
  • Package Contents: Android Studio project including the C++ JNI and Kotlin plugin source code, Unity C# scripts, demo scenes.
  • Documentation: Comprehensive setup and usage guide included.

Mobile Mike is a versatile Unity plugin designed for seamless audio capture from both built-in and USB webcam microphones on Android devices. This plugin is ideal for developers who need to integrate live audio streaming into their Unity applications, especially when using external microphones for enhanced audio input.


Key Features:

  • USB Webcam Microphone Support: Capability to capture audio from USB webcam microphones connected to the Android device.
  • Real-Time Audio Streaming: Stream live audio from Android device microphones with minimal latency.
  • Efficient Native Integration: Utilizes JNI (Java Native Interface) for optimal data transfer between Android and Unity.
  • Circular Buffer Mechanism: Ensures smooth and continuous audio data handling without blocking.
  • Adaptable Sample Rate Compatibility: Supports various audio sample rates to meet diverse project needs.
  • User-Friendly Unity Interface: Simple and intuitive setup with Unity events for audio control and data reception.
  • Comprehensive Error Handling: Detailed error logging for straightforward debugging and enhanced reliability.

Ideal Use Cases:

  • Applications requiring external microphone input, such as USB webcam microphones.
  • Voice-controlled games and interactive experiences.
  • Real-time audio analysis, visualization, and processing.
  • Educational and training tools that involve audio interaction.

Price $9.99

Low-Poly Medieval Village by VanillaArt

2024, March 21 - 12:41
Welcome to the world of wonders and medieval atmosphere! Vanilla Art presents you our creative project - Low-Poly Medieval Village.

Prefabs - 241

FBX - 189

Materials - 13

Textures - 13

VFX - 2

Shaders - 1

Texture dimensions - 1024x2048 / 256x512 / 532x431


Our textures are made in the form of gradients, which are spread over several models at once, logically different from each other. Unique textures are combined into texture atlases.


Model name / number of polygons

anvil - 130 

armor - 748 

armor_gorget - 96 

armor_helmet - 152 

helmet_parts - 56 

helmet_visor - 94 

armor_shoulder_left - 260 

armor_shoulder_right - 260

arrow - 146

axe - 698

blacksmith_hammer - 280

bag - 404

bag_of_gold - 1614

bag_open - 224

barrel - 916

barrel_no_cap - 784

beam_01 - 32

beam_02 - 12

bench - 110

big_fire - 1060

big_log - 220

big_log_half_01 - 136

big_log_half_02 - 134

boat - 1145

bridge_roof_end - 558

bridge_roof_middle - 606

bridge_roof_start - 785

bucket - 250

bucket_handle - 152

BakeryMarket -1630

BakeryMarket_dop -980

banana - 140

banana_connector - 26

basket_01 - 308

basket_02 - 308

beet - 428

big_meat - 56

bush_01 - 410

bush_02 - 236

bowstring - 164

cart_body - 1582

cart_front_plank - 32

cart_wheel_left - 412

cart_wheel_right - 412

cart_wheel - 412

cauldron - 660

chair - 224

church - 14546

crossbow - 524

crossbow_bowstring - 140

crossbow_holder - 26

crossbow_trigger - 42

crossbow_bolt - 102

curved_dagger - 158

cake - 982

candy_jar - 116

carrot - 176

cleaver - 286

coin - 92

coins - 2062

cookie - 76

cucumber - 124

cutting_board - 50

cutting_board_01 - 36

dagger - 212

long_bow - 552

mace - 450

maneken - 392

one_handed_sword - 646

section_06 - 198

shield_01 - 582

shield_02 -893

short_bow - 566

short_bowstring - 164

short_sword - 282

spear - 276

table_03 - 476

two_handed_axe - 1572

two_handed_hammer - 742

two_handed_sword - 408

weapon_market - 1676

weapon_rack - 232

apple_green - 189

apple_red - 189

apple_yellow - 189

average_meat -60

egg_brown - 68

egg_white - 68

eggplant - 239

fence_01 - 298

fence_02 - 280

fence_03 - 280

fire - 341

fish - 300

fish_knife - 188

fish_market - 1334

fish_twisted_01 - 192

fish_twisted_02 - 122

fishing_rod - 2283

handrail - 16

handrail_start - 42

hill - 308

hill_01 - 218

hill_02 - 165

house_01 - 27605

house_02 - 5807

house_02_tree -1208

house_03 - 11394

house_03_tree -1700

house_04 - 10223

lamp_post - 656

landscape_01 - 46

landscape_02 - 560

landscape_03 - 365

Latern - 706

latern_handle - 128

latern_01 - 298

latern_02 - 642

leather_dressing_frame - 534

log - 188

log_half_01 - 112

log_half_02 - 112

long_loaf - 160

mountains_01 - 3507

mountains_02 - 6455

meat_hanger - 260

meat_with_bone -443

MeatMarket - 1771

onion - 172

pastry - 216

pie - 222

piece_of_cheese - 36

pinch_of_flour - 14

potato - 124

pretzel - 272

plank_01 - 12

plank_02 - 30

plank_03 - 34

plank_04 - 38

plank_05 - 36

plank_06 - 22

plank_07 - 36

rag - 124

round_bread - 192

round_cheese - 140

rock_01 - 386

rock_02 - 386

rock_03 - 384

rock_04 - 181

rune_stone_01 - 54

rune_stone_big_01 - 80

rune_stone_big_02 - 177

rune_stone_big_03 - 103

rune_stone_big_04 - 108

rune_stone_big_05 - 129

rune_stone_small - 160

sand_01 - 242

sand_02 - 241

sand_03 - 276

sausage_on_surface - 1428

sausages_hangin - 852

section_01 - 146

section_02 - 176

section_03 - 224

section_04 - 124

section_05 - 68

small_meat - 44

staked_fence - 424

staked_fence_01 - 112

staked_fence_02 - 184

staked_gate_01 - 416

staked_gate_02 - 418

stone_01 - 125

stone_02 - 96

stone_03 - 104

stone_fence_01 - 241

stone_fence_02 - 246

stone_fence_03 -246

stone_pillar - 222

street_latern_01 - 881

street_latern_02 - 1618

swordfish - 291

table_01 - 144

table_02 - 92

tomato - 188

tree_01 - 848

tree_02 - 1354

tree_03 - 506

VegetableMarket - 1768

watermelon - 172

wicker_bottle - 600

wooden_basin - 130

wooden_bowl_01 - 116

wooden_bowl_02 - 92

wooden_box - 496

wooden_box_destroyed - 652

wooden_jar - 134


Email us if you need help: vanillastdio@gmail.com

🏰 Let your imagination run wild: Our 3D model pack is designed specifically for low-poly games, which makes it an ideal choice for top-down games. Forget the usual standards and discover a world where your ideas become reality.

🎨 Bright and pleasing style: the Low-Poly Medieval Village delights with its pleasing color design and attractive details. Each model reflects the uniqueness and flavor of the medieval market, bringing your game world to life.

🏛 Authenticity and detail: Our team paid special attention to detail to ensure that each object conveys the atmosphere of the medieval market. You'll feel the true spirit of the time walking through its narrow streets and immersing yourself in the world of trade and adventure.

🌐 Versatility and easy integration: Low-Poly Medieval Village is ideal for various game engines and platforms. We give you the opportunity to seamlessly incorporate our models into your project and realize your wildest ideas.

🤝 Quality you can rely on: Vanilla Art is a studio with a wealth of experience and passion for art. Our team has worked hard to create high-quality and robust 3D models that will breathe life into your game and make players fall in love with your world.

Low-Poly Medieval Village is not just a pack of 3D models, it is the realization of our dreams and your creativity. Immerse yourself in the exciting atmosphere of the medieval market and give players unforgettable emotions.


Welcome to an exciting adventure with Low-Poly Medieval Village by Vanilla Art!


Price $15.00

Pages