SCIFI Game UI-Custom Tech-Elements by Graphic Products
Technical Details:
- Png size 1920 b/w 1080.
- Psd size 1920x1080.
- Unity size is 1920x1080.
- Textures type is 2d.
SciFi
- This is 2D Scifi Games Ui Custom Elements.
- Easy to use just drag and drop prefabs.
- 100% Vectors.
- High quality Png included.
- Psd is included.
Price $10.99
SciFi UI-Loading bars Circles-Elements by Graphic Products
Technical details
- Set Responsive UI On 1920x1080 unity Resolution.
- Tectures type 2D.
- Textures shape 2D.
- Png b/w 1920x1080.
- Psd 1920 x 1080.
- Unity Res: 1920x1080.
Loading bars
- 4 type of style.
- Design in Photoshop.
- Easy to Change the colors according to your needs.
- Easy to Resizeable vectors.
Price $6.99
Scifi Ui-Cyber Punk-Hi Tech Game Ui Elements by Graphic Products
Technical details
- Unity res size is 1920x1080.
- Psd res size is : 1920x1080 full hd.
- Png size:1920 b/w 1080.
Details:
- This is 2d hi tech cyber punk elements for your sci-fi games fps game for video templates.
- Easy to change the color in Photoshop through blending Options apply gradient and it’s done.
- Just drag the prefabs and its done easy to use prefabs.
- Prefabs of each vector is included.
Price $6.99
Sci fi Ui-Cyber Punk Hi Tech Ui Elements by Graphic Products
Technical points
Photoshop res size is 1920x1080 hd.
Unity res in 1920x1080.
Png b/w 1920x1080.
Prefabs included.
Texture type 2d ui.
This is 2d hi tech ui elements for scifi games, infographics elements
Vectors included. design in photoshop.
Easy to change the color of the vector.
Easy to drag and drop prefabs.
Price $6.99
Sci-Fi Essentials - Sound Effects & Music by Goldsmith Audio
Number of Audio Waves: 132
Number of Audio Cues: 132
Sample rate / bit rate: 24bit 44.1 kHz Wav
Do Sound FX loop: The longer sound effects can be looped
Minutes of audio provided: ~26 mins
Supported Development Platforms: All
Total Size: 342.5 MB
This collection contains 119 sound effects from 3 of our sound packs and 13 original themes from the 'Analog Synth Dreamscape' pack. Each sound effect has been individually crafted using original foley recordings and a variety of production techniques, such as layering and pitching, in order to create truly unique sound effects. This is the perfect bundle of sounds and music to enhance your new sci-fi game.
You can hear previews of the individual sound packs included in this pack here:
https://soundcloud.com/goldsmithaudio/sets/sci-fi-essentials-sfx-bundle
This pack contains the following sound effects:
Analog Sci-Fi Hardware / Interface SFX:
Beep Echo x 4
Broken Beep x 18
Error x 1
Fuzzy Beep x 4
Generator Fast x 1
Generator Slow x 1
Menu Zap x 4
Scanner x 1
Screen Text Light x 1
Screen Text x 3
Scroll Light x 1
Scroll x 1
Sharp Bleep x 21 (+ wet reverb versions)
Soft Navigation Beep x 8
System Error x 1
Laser Gun SFX:
1 x Gatling Laser
3 x Laser Burst
4 x Laser Rifle
6 x Laser Pistol
Mech / Large Robot SFX
5 x Alert
3 x Attack
1 x Death
3 x Getting Hit
1 x Power Down
1 x Power Up
+ 13 original themes
Price $19.99
Analog Sci-Fi Hardware / Interface SFX by Goldsmith Audio
Number of files: 91 Wav Files
Quality: 44.1kHz / 24bit / Stereo
Total Size: 75.7 MB
These sounds were produced using analog synthesis to provide a sound pack that is faithful to the classic hardware sounds of sci-fi cinema. Containing 91 unique sounds, this pack is guaranteed to provide the ideal set of interaction sounds for your sci-fi devices, whether in-game or a menu system.
This pack contains the following:
Beep Echo x 4
Broken Beep x 18
Error x 1
Fuzzy Beep x 4
Generator Fast x 1
Generator Slow x 1
Menu Zap x 4
Scanner x 1
Screen Text Light x 1
Screen Text x 3
Scroll Light x 1
Scroll x 1
Sharp Bleep x 21 (+ wet reverb versions)
Soft Navigation Beep x 8
System Error x 1
Price $12.99
Humanoid Mannequins by Luceed Studio
Polygon count of Male: 11k triangles
Polygon count of Female: 11k triangles
Rigging: Humanoid Rig
Animation count: No Animations
UV mapping: No UV
Number of textures: No Textures
Humanoid Mannequins pack contains :
- Male Humanoid Mannequin
- Female Humanoid Mannequin
- Cartoon shader for Built-in, URP & HDRP.
- with Outline for Built-in only.
The Mannequins can be used as :
- Placeholder characters for your games or prototypes
- Puppets to set up humanoid animations
- Sci-fi, futuristic, robot-like characters
Mixamo animations & poses not included.
Price $6.99
Popcorn Machine by DEXSOFT
Technical details:
Number of meshes: 1
Number of prefabs: 1
LOD stages: 4
Number of materials: 2
Number of textures: 5
Texture formats: PNG and TGA
Texture size: 4K
LOD stages:
LOD0: 7718
LOD1: 3858
LOD2: 1930
LOD3: 965
Popcorn Machine 3D model with 2 materials.
7718 polygons.
Contact email: info@dexsoft-games.com
Price $9.99
SAV Debug Console Quest by shadowandvv.works
SAV Debug Console is a flexible and light weight prefab that creates a runtime debug console display that you can add to almost any Unity application. Capture runtime Debug.Log type messages. Works with Quest 2 and Quest 3 in both AR and VR for a live debug console.
Prefabs for the Meta Quest family of headsets provide an in-headset live debug console on both Quest 2 and Quest 3. Additionally, a prefab is provided to work with most Unity platforms.
Features:
- SAV Debug Console can track the Meta Quest Family head set (always in view) or be pinned to any location in a running scene or editor scene
- SAV Debug Console Meta Quest Family works with passthrough
- Show log error details, or only the log message
- Scrollable window
- Colored text entries for faster error detection
- Entries are date and time stamped
- Small or large console display mode
- Set background opacity for solid or see-thru or any color in between
- Set text size and color
- Light weight and fast
- Easy to use and customize
- Supports Windows, Android and IOS
- Supports OVRCameraRigInteraction, OVRInteractionComprehensive and Building blocks
Unity version 2021.3.29f1 or later is required to use SAV Debug Console
Meta Quest Family Only:
- A Pointable Canvas Module is required by SAV Debug Console for Interactions.
- Meta Quest features, recommended practices and documentation change frequently.
- Required Meta XR SDKs:
- Meta XR Core SDK
- Optional Meta XR SDKs:
- Meta XR Interaction SDK
http://www.shadowandvv.works/SAVDebugConsole
I would welcome the donation of development headsets for other platforms so that I can offer a real-time head tracking debug console on every platform.
SAV Debug Console QuickStart:
- Meta Quest Family Only:
- For Controllers only:
- Search for and drag the SAVDebugConsoleForQuest prefab into the hierarchy.
- Assign the controller buttons to the SAVDebugConsoleForQuest button actions.
- Reference: Packages\SAVDebugConsole\Scenes\SampleScene_Quest.
- For Controller/Hand Interactactables only:
- Setup interactors and interactactables and controllers (see below: Setup interactors and interactactables and controllers)
- Search for and drag the SAVDebugConsoleForQuest_Interactable prefab into the hierarchy
- Optional, Assign the controller buttons to the SAVDebugConsoleForQuest button actions.
- Reference: Packages\SAVDebugConsole\Scenes\SampleScene_Quest_Interactable.
- Position the SAVDebugConsole game object in view of the OVRCameraRig
- If using "Track On Start", position the debug window relative to the TrackingSpace CenterEyeAnchor (not the scene's position)
- * Turn off Tracking if you are having trouble seeing the startup location.
- Build and run
- All others (Windows/IOS/Android/Web):
- During the asset import process, uncheck DebugConsoleManagerForQuest and uncheck DebugConsoleSettingsForQuest and DebugConsoleManagerForQuestInteractable
- Search for and drag the SAVDebugConsole_Other prefab into the hierarchy
- Drag a camera into SAVDebugConsole > DebugConsoleManager > DebugConsoleCanvas > Canvas Component > Event Camera
- Or Change the Canvas Component to your needs
- For keyboard control, assign the Keycodes to the SAVDebugConsole keyboard actions.
- Position the SAVDebugConsole game object in view of the Camera
- Play and/or Build and run
- Reference: Packages\SAVDebugConsole\Scenes\SampleScene.
SAV Debug Console Settings:
- Show Detail - When selected log message details will be displayed.
- Background Color – Allow colored or transparent backgrounds.
Setting for Quest controllers:
- Track On Start - Default Off. When selected the console will track the Headset/Camera at startup
- Position the debug window relative to the TrackingSpace CenterEyeAnchor (not the scene's position)
- Tracking On Off - Control button to turn on/off tracking
- Size Big Small - Control button to grow/shrink height
- List Detail On Off - Control button to show/hide error details
- List Scroll Up - Control button to scroll up list
- List Scroll Down - Control button to scroll down list
- List Clear - Control button to clear list
Setting for Keyboards:
- Size Big Small - Keycode to grow/shrink height
- List Detail On Off - Keycode to show/hide error details
- List Scroll Up - Keycode to scroll up list
- List Scroll Down - Keycode to scroll down list
- List Clear - Keycode to clear list
SAV Debug Console additional help:
Note that there is a transition time on application start where the console is not registered to receive Debug.Log messages. If this is a problem, you will need to delay startup of other assets until the SAV Debug Console is registered.
Optional Settings DebugConsoleManager:
- Max Console Entries: Max number of SAV Debug Console entry history to keep.
- Default 100
- Increasing this value will potentially increase memory and decrease speed. **see "maximum display characters" above.
- Max Log Characters: Log messages larger than this value will be truncated with "...".
- Defualt 1024
- Increasing this value will potentially increase memory and decrease speed.
- Max Stack Characters: Stack Traces larger than this value will be truncated with "..."
- Defualt 1024
- Increasing this value will potentially increase memory and decrease speed.
Optional Settings DebugConsoleManager > DebugConsoleCanvas:
The recommended way to change the size is the Transform Scale for SAVDebugConsoleForQuest_Interactable / SAVDebugConsoleForQuest / SAVDebugConsole_Other.
- Width: Set the SAVDebugConsole width
- Height: Set the SAVDebugConsole height
- Image > Color: Set the SAVDebugConsole background color
Changing SAV Debug Console default message text display attributes:
- Search for the ConsoleLogStack prefab (Packages\SAVDebugConsole\Prefabs\ConsoleLogStack)Search for the ConsoleLogMessage prefab (Packages\SAVDebugConsole\Prefabs\ConsoleLogMessage)
And/Or - Text > Font: Set SAV Debug Console default message text font
- Text > Size: Set SAV Debug Console default message text size
- Text > Color: Set SAV Debug Console default message text color
Setup interactors and interactactables and controllers:
* Some links may be out of date. Meta Quest features, recommended practices and documentation change frequently.
Building Blocks Only:
1) Drag in a Camera Rig
2) Drag in Hand Tracking
Optional:
4) Drag in Controller Tacking
OVRCameraRigInteraction:
“Getting Started with Interaction SDK”:
Reference: https://developer.oculus.com/documentation/unity/unity-isdk-getting-started/
Create a Pointable Canvas Module:
1. Under Hierarchy, add an empty GameObject named CanvasModule by right-clicking in the hierarchy and selecting Create Empty.
2. Under Inspector, add a Pointable Canvas Module by clicking the Add Component button and searching for Pointable Canvas Module.
Reference: https: //developer.oculus.com/documentation/unity/unity-isdk-create-ui/#choose-a-ui-type
RayInteractor length:
If you dont see the RayInteractor on SAV Debug Console, one setting to check is the Max Ray Length of the RayInteractor.
Default is 5.
To change it:
1. In the hierarchy search bar enter: t:RayInteractor
2a. Choose the Hand/Controller RayInteractor and update the Max Ray Length property.
And/Or
2b. Move the Transform Position Z closer to the CameraRig for the SAVDebugConsoleForQuest_Interactable / SAVDebugConsoleForQuest / SAVDebugConsole_Other gameobjects.
Price $4.99
Retro Sci-Fi Control Panels by Polygon Monkey
Number of textures: 22
Texture dimensions: 256 to 1024
Polygon count of:
Chair_01 - 1 031
Chair_02 - 920
Chair_03 - 12 353
Desk_01 - 546
Panel_01 - 2 550
Panel_02 - 2 227
Panel_03 - 2 525
Panel_04 - 2 610
Panel_05 - 5 271
Panel_06 - 16 311
Panel_07 - 19 299
Panel_08 - 17 937
Number of meshes/prefabs : 12
UV mapping: Yes
LOD information : no LODs
Types of materials and texture maps : PBR, PNG
This pack is sutiable for Sci-Fi genre, laboratory, spacestations and space horror games.
Package contains 12 unique props, with 6 different screen textures.
For object main body part, textures are tiled, so you can easily change material, and you dont have to worry about edge damages, because they are separated as floating geometry.
all screens are fully unwrapped, so it is also easy to put your own textures.
Models are using chamfered edges with weighted normals, so no need for baking normal map if you are changing materials
Price $25.99
Wooden Scaffold Pack Low Poly by Polygon Monkey
Number of textures: 3
Texture dimensions: 2048 x 2048
Polygon count:
- Ladder - 7 216
- Planks_01 - 90
- Planks_02 - 102
- Scaffold_01 - 6 128
- Scaffold_02 - 11 162
- Scaffold_03 - 11 746
- Scaffold_04 - 8 172
- Scaffold_05 - 6 326
- Scaffold_06 - 7 474
- Scaffold_07 - 7 204
Number of meshes/prefabs: 11/11
UV mapping: Fully unwrapped with some overlapping UV's
LOD information: No LOD's
Types of materials and texture maps: PBR, PNG format
Low poly Scaffolds with Ladder, low poly and optimized with detailed textures.
Price $5.99
Glb Importer by Omar Bitar
- Compatibility: The Glb Importer is compatible with Unity 2021.3 and above, ensuring broad accessibility across different Unity versions.
- Platform Support: It works seamlessly on Windows, macOS, Linux And WebGL platforms , enabling developers to collaborate effectively regardless of their operating system.
- Format: The tool supports Glb/GLTF Models, providing flexibility and interoperability with various projects.
- C# Scripting: The Glb Importer is implemented as a set of C# scripts, offering developers the freedom to explore and modify the tool's behavior as per their requirements.
- Documentation: The package comes with comprehensive documentation, including installation instructions, usage guides, and API references.
💫Unleash the power of dynamic character imports in Unity with Glb Importer. This C#-driven asset redefines flexibility, allowing you to integrate GLB/GLTF characters at runtime. Elevate your projects with on-the-fly additions, ensuring a seamless and immersive user experience. Revolutionize your Unity development ⭐️experience the simplicity of Glb Importer.⭐️
✨Special thanks to the music and soundtrack creator:
✨Support and Issues
If you encounter any issues, have feature requests, or need general support, reach out by sending to this email: ⭐️omarbitar997@gmail.com⭐️
✨Notes✨
-Asset uses Draco under Apache License; see Third-Party LICENSE.txt file in package for details.
-Asset uses GLTF Utility under MIT License; see Third-Party LICENSE.txt file in package for details.
-Remove com.attender.draco & com.siccity.gltfutility and add them under Packages directory or reimport them from Draco GLTF Utility
🔗Download Characters male/female Bot to test the demo from mixamo
Price $25.00
PSX Horror Audio Pack "Murder House" by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
Welcome to the Murder House! You are free to stay FOREVER! This audio pack contains everything from creepy music to haunting ambients and loud sfx's. Give the preview a listen!
For a tracklist of all 36 sounds click HERE.
Price $7.99
Analog Horror Soundtracks by Audible Dread
For a full tracklist of all 25 tracks click HERE.
All the files come in WAV 24bit 48khz, stereo.
Terrifying analog horror soundtracks that will make your project stand out. Everything from atmospheric ambients to loud beats and creepy noises. Give the preview a listen!
Price $7.99
StreamLinked - API, Auth, EventSub and IRC for Twitch by Scored'Productions
- Twitch OAuthentication management
- Twitch API singleton
- Twitch IRC singleton
- Twitch EventSub singleton
- Twitch Emote and Badge downloading and processing
Do you need Twitch integration into Unity?
Need to call Twitch's API?
Want to authenticate access tokens?
Do you want to subscribe to Twitch Events?
Or do you need to read Twitch chat messages via an IRC?
This project brings down Twitch's API documentation and implements it into Unity C#
Whether its:
Authentication
The process has never been easier, provide your client ID, choose your authentication method and the API Client will automatically get you a token whenever you wish to call the API. Or you can do it manually, its up to you.
Twitch API
All of the references, available from a single task or coroutine, producing an object with all the information inside. It doesnt get easier to call Twitch.
EventSub
WebSocket setup, API Subscriptions. Set up to receive any notification Twitch provides.
Twitch IRC
Connect to Twitch chat rooms and receive user messages. All processed into a convenient object and supports Twitch's tag commands returned. On top of that, it includes a Badge and Emote downloader and manager, all processed to display in TextMeshPro!
Twitch Changelog: Updated as of entry 2024‑03‑15
Coded with compatibility for NET Standard 2.1
Documentation Webpage Available Here
Not Supported
❌WebGL
❌IRC (WebSocket)
❌EventSub (Webhook and Conduit)
❌Pubsub
❌Twitch CLI
LightJson
This project uses a modified version of LightJson. Available Here:
UniGif
This project uses a modified version of UniGif. Available Here:
Price $50.00
Ice Cream Machine by DEXSOFT
Technical details:
Number of meshes: 1
Number of prefabs: 1
LOD stages: 4
Number of materials: 2
Number of textures: 5
Texture formats: PNG and TGA
Texture size: 4K
LOD stages:
LOD0: 8130
LOD1: 4064
LOD2: 2033
LOD3: 1016
Ice-cream Machine 3D model with 2 material.
8130 polygons.
Contact email: info@dexsoft-games.com
Price $14.99
Wood Elemental Child Character by Bu.Production
Compatibility:
- Works in Unity 2021.2.0 and above.
- Created with Linear Color Space.
- Supports Universal Render Pipeline (URP), BuiltIn Render Pipeline and High Definition Render Pipeline (HDRP)
.______________________________________________________
This pack contains:
- Model: 1 pcs + 3 LODs
- Animations: 10 pcs
- Bones: 30 pcs
- Blendshapes: 8 pcs
- Material: 9 pcs
- Demo scene: 3 pcs
- Textures: 11 pcs
Textures:
Characters:
- 3 x Albedo .png (2048 x 2048 )
- 1 x MetallicSmoothness .png (2048 x 2048 )
- 1 x Normal .png (4096 x 4096)
- 3 x Emission .png (2048 x 2048 )
VFX:
- 3 x Particle texture .png (2048 x 512)
______________________________________________________
Vertex count: 9247 - LOD0, 4309 - LOD1, 2064 - LOD2, 807 - LOD3
The character has:
- 3 PBR materials for character with standart shader( 3 x albedo, 1 x MetallicSmoothness, 1 x NormalMap, 3 x Emission); 6 materials for VFX with Alpha blended shader (3 x Particle texture)
- 10 animations: 4 attack (1 long cast, 1 fast cast, 1 attack left, 1 attack right), 1 taunt, 1 idle, 1 running, 1 walking, 1 jump, 1 waving. The Long cast animation is divided into 3 parts: start, loop, and end - for duration control.
- 8 Blendshapes encompass a variety for the mouth (closed/open, happy, sad), eyes (closed/open, happy, sad, angry), and character design (scaling decorations on the body).
- 4 VFX are designed for animations: Fast cast, Long cast, Firework, and Track (used as a trail from the character when moving). Each VFX is presented in different Render modes: Billboard and mesh, and with different materials for each skin. In total, there are 24 VFX prefabs.
- 3 LODs. LOD 0 is the base for a very close view, LOD 1 has half the polygons and almost does not lose quality, LOD 2 is for a distance of 15 meters, and LOD 3 is for a very long distance.
All examples shown are in screenshots.
Important to know:
- The rig of this character is universal, providing you with the ability to create your own unique animations or utilize resources from Mixamo, provided you can create an avatar from them.
- The package was originally created for URP. To upgrade to Built-in or HDRP, open the WoodElementalChildCharacter_BuiltIn_Upgrade or WoodElementalChildCharacter_HDRP_Upgrade package.
- The asset includes additional materials and textures for the environment, but they are not listed in this description.
______________________________________________________
CONTACTS
e-mail: bu.production.official@gmail.com
Price $15.00
Mobile Mike by Uralstech
- Supported Unity Versions: Confirmed support on 2022.3; should work on older and newer versions.
- Platforms: Android (API Level 22 and above).
- Package Contents: Android Studio project including the C++ JNI and Kotlin plugin source code, Unity C# scripts, demo scenes.
- Documentation: Comprehensive setup and usage guide included.
Mobile Mike is a versatile Unity plugin designed for seamless audio capture from both built-in and USB webcam microphones on Android devices. This plugin is ideal for developers who need to integrate live audio streaming into their Unity applications, especially when using external microphones for enhanced audio input.
Key Features:
- USB Webcam Microphone Support: Capability to capture audio from USB webcam microphones connected to the Android device.
- Real-Time Audio Streaming: Stream live audio from Android device microphones with minimal latency.
- Efficient Native Integration: Utilizes JNI (Java Native Interface) for optimal data transfer between Android and Unity.
- Circular Buffer Mechanism: Ensures smooth and continuous audio data handling without blocking.
- Adaptable Sample Rate Compatibility: Supports various audio sample rates to meet diverse project needs.
- User-Friendly Unity Interface: Simple and intuitive setup with Unity events for audio control and data reception.
- Comprehensive Error Handling: Detailed error logging for straightforward debugging and enhanced reliability.
Ideal Use Cases:
- Applications requiring external microphone input, such as USB webcam microphones.
- Voice-controlled games and interactive experiences.
- Real-time audio analysis, visualization, and processing.
- Educational and training tools that involve audio interaction.
Price $9.99
Low-Poly Medieval Village by VanillaArt
Prefabs - 241
FBX - 189
Materials - 13
Textures - 13
VFX - 2
Shaders - 1
Texture dimensions - 1024x2048 / 256x512 / 532x431
Our textures are made in the form of gradients, which are spread over several models at once, logically different from each other. Unique textures are combined into texture atlases.
Model name / number of polygons
anvil - 130
armor - 748
armor_gorget - 96
armor_helmet - 152
helmet_parts - 56
helmet_visor - 94
armor_shoulder_left - 260
armor_shoulder_right - 260
arrow - 146
axe - 698
blacksmith_hammer - 280
bag - 404
bag_of_gold - 1614
bag_open - 224
barrel - 916
barrel_no_cap - 784
beam_01 - 32
beam_02 - 12
bench - 110
big_fire - 1060
big_log - 220
big_log_half_01 - 136
big_log_half_02 - 134
boat - 1145
bridge_roof_end - 558
bridge_roof_middle - 606
bridge_roof_start - 785
bucket - 250
bucket_handle - 152
BakeryMarket -1630
BakeryMarket_dop -980
banana - 140
banana_connector - 26
basket_01 - 308
basket_02 - 308
beet - 428
big_meat - 56
bush_01 - 410
bush_02 - 236
bowstring - 164
cart_body - 1582
cart_front_plank - 32
cart_wheel_left - 412
cart_wheel_right - 412
cart_wheel - 412
cauldron - 660
chair - 224
church - 14546
crossbow - 524
crossbow_bowstring - 140
crossbow_holder - 26
crossbow_trigger - 42
crossbow_bolt - 102
curved_dagger - 158
cake - 982
candy_jar - 116
carrot - 176
cleaver - 286
coin - 92
coins - 2062
cookie - 76
cucumber - 124
cutting_board - 50
cutting_board_01 - 36
dagger - 212
long_bow - 552
mace - 450
maneken - 392
one_handed_sword - 646
section_06 - 198
shield_01 - 582
shield_02 -893
short_bow - 566
short_bowstring - 164
short_sword - 282
spear - 276
table_03 - 476
two_handed_axe - 1572
two_handed_hammer - 742
two_handed_sword - 408
weapon_market - 1676
weapon_rack - 232
apple_green - 189
apple_red - 189
apple_yellow - 189
average_meat -60
egg_brown - 68
egg_white - 68
eggplant - 239
fence_01 - 298
fence_02 - 280
fence_03 - 280
fire - 341
fish - 300
fish_knife - 188
fish_market - 1334
fish_twisted_01 - 192
fish_twisted_02 - 122
fishing_rod - 2283
handrail - 16
handrail_start - 42
hill - 308
hill_01 - 218
hill_02 - 165
house_01 - 27605
house_02 - 5807
house_02_tree -1208
house_03 - 11394
house_03_tree -1700
house_04 - 10223
lamp_post - 656
landscape_01 - 46
landscape_02 - 560
landscape_03 - 365
Latern - 706
latern_handle - 128
latern_01 - 298
latern_02 - 642
leather_dressing_frame - 534
log - 188
log_half_01 - 112
log_half_02 - 112
long_loaf - 160
mountains_01 - 3507
mountains_02 - 6455
meat_hanger - 260
meat_with_bone -443
MeatMarket - 1771
onion - 172
pastry - 216
pie - 222
piece_of_cheese - 36
pinch_of_flour - 14
potato - 124
pretzel - 272
plank_01 - 12
plank_02 - 30
plank_03 - 34
plank_04 - 38
plank_05 - 36
plank_06 - 22
plank_07 - 36
rag - 124
round_bread - 192
round_cheese - 140
rock_01 - 386
rock_02 - 386
rock_03 - 384
rock_04 - 181
rune_stone_01 - 54
rune_stone_big_01 - 80
rune_stone_big_02 - 177
rune_stone_big_03 - 103
rune_stone_big_04 - 108
rune_stone_big_05 - 129
rune_stone_small - 160
sand_01 - 242
sand_02 - 241
sand_03 - 276
sausage_on_surface - 1428
sausages_hangin - 852
section_01 - 146
section_02 - 176
section_03 - 224
section_04 - 124
section_05 - 68
small_meat - 44
staked_fence - 424
staked_fence_01 - 112
staked_fence_02 - 184
staked_gate_01 - 416
staked_gate_02 - 418
stone_01 - 125
stone_02 - 96
stone_03 - 104
stone_fence_01 - 241
stone_fence_02 - 246
stone_fence_03 -246
stone_pillar - 222
street_latern_01 - 881
street_latern_02 - 1618
swordfish - 291
table_01 - 144
table_02 - 92
tomato - 188
tree_01 - 848
tree_02 - 1354
tree_03 - 506
VegetableMarket - 1768
watermelon - 172
wicker_bottle - 600
wooden_basin - 130
wooden_bowl_01 - 116
wooden_bowl_02 - 92
wooden_box - 496
wooden_box_destroyed - 652
wooden_jar - 134
Email us if you need help: vanillastdio@gmail.com
🏰 Let your imagination run wild: Our 3D model pack is designed specifically for low-poly games, which makes it an ideal choice for top-down games. Forget the usual standards and discover a world where your ideas become reality.
🎨 Bright and pleasing style: the Low-Poly Medieval Village delights with its pleasing color design and attractive details. Each model reflects the uniqueness and flavor of the medieval market, bringing your game world to life.
🏛 Authenticity and detail: Our team paid special attention to detail to ensure that each object conveys the atmosphere of the medieval market. You'll feel the true spirit of the time walking through its narrow streets and immersing yourself in the world of trade and adventure.
🌐 Versatility and easy integration: Low-Poly Medieval Village is ideal for various game engines and platforms. We give you the opportunity to seamlessly incorporate our models into your project and realize your wildest ideas.
🤝 Quality you can rely on: Vanilla Art is a studio with a wealth of experience and passion for art. Our team has worked hard to create high-quality and robust 3D models that will breathe life into your game and make players fall in love with your world.
Low-Poly Medieval Village is not just a pack of 3D models, it is the realization of our dreams and your creativity. Immerse yourself in the exciting atmosphere of the medieval market and give players unforgettable emotions.
Welcome to an exciting adventure with Low-Poly Medieval Village by Vanilla Art!
Price $15.00
