Mummy Tutankhamun by GACHKOVSKYY
Number of Textures: 49
Texture dimensionss:
Body - (4096x4096) – .tga
Armor - (4096x4096) – .tga
Staff - (2048x2048) – .tga
Sarcophagus - (2048x2048) – .tga
Polygon count of:
Vertex counts of characters: 15467 (Toral)
Body/Armor - 11913
Weapon (Staff) - 1062
Sarcophagus - 1020+ (lid 1472)
Minimum polygon count: 1020
Maximum polygon count: 19476
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 12
Animation type list (Root Motion/In-place): 3/9
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
The model contains 12 animations
Attack, Back, Hit, Idle x2, Run, Turn, Output, Input, Walk, Walk left, Walk right;
Skins: Body 4; Staff 4; Sarcophagus 4;
1) Bloody skin; 2) Clean skin; 3) Bloody and dirty skin; 4) Skin with dirt;
There are no additional bones, only the standard epic skeleton
TWO DIDED SHADER TROO This shader is used in this model for double-sided visualization.
The model is created on the base of Epic Skeleton
Price $59.99
Music of the Forest - Orchestral Music Pack by Andrew Chambers Music
Technical Details:
30 Stereo WAV music tracks (24-bit/44.1kHz)
820MB compressed
862MB uncompressed
56 minutes and 57 seconds of music
20 looping tracks
10 non-looping tracks
Royalty-Free License
Music of the Forest - Orchestral Music Pack
Music of the Forest (MotF) is an excellent addition to any fantasy/action-rpg/adventure game. The music makes use of a variety of instruments ranging from orchestral to folk/medieval. Capturing many woodland moods, the music transports listeners to mysterious and mystical moments, bustling forest towns, and exciting calls to adventure.
The pack is organized into 3 main folders:
- "Full Tracks" contains the original 10 recordings in their entirety
- "Loops" contains seamlessly loopable versions with full instrumentation & minimal alterations
- "Alt Loops" contains stripped down versions of each track with reduced instrumentation & main melodies removed, for a lower profile loop
30 tracks, derived from 10 compositions, totalling ~57 minutes of music
Track List:
- Curiosities (Full Track)
- Curiosities (Loop)
- Curiosities - Alt (Loop)
- Elder Roots (Full Track)
- Elder Roots (Loop)
- Elder Roots - Alt (Loop)
- Fallen Leaves (Full Track)
- Fallen Leaves (Loop)
- Fallen Leaves - Alt (Loop)
- Little Forest Town (Full Track)
- Little Forest Town (Loop)
- Little Forest Town - Alt (Loop)
- Lost (Full Track)
- Lost (Loop)
- Lost - Alt (Loop)
- Our Journey Begins (Full Track)
- Our Journey Begins (Loop)
- Our Journey Begins - Alt (Loop)
- Rallying Song (Full Track)
- Rallying Song (Loop)
- Rallying Song - Alt (Loop)
- Sunbeams (Full Track)
- Sunbeams (Loop)
- Sunbeams - Alt (Loop)
- The Wood Nymph (Full Track)
- The Wood Nymph (Loop)
- The Wood Nymph - Alt (Loop)
- Wandering Trail (Full Track)
- Wandering Trail (Loop)
- Wandering Trail - Alt (Loop)
Music Quality:
Music of the Forest was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $14.99
Eternal Odyssey - Fantasy Action RPG Music by Andrew Chambers Music
24 Original stereo WAV music tracks (16-bit / 44.1kHz)
40 Minutes of music
6 non-looping tracks
18 seamlessly loopable tracks
12 Bonus stingers
36 audio files in total
Royalty-Free license
Eternal Odyssey (EO) was composed to serve as a collection of diverse tracks within the fantasy/action-rpg/adventure genres. Rather than a pack with a narrow scope that only focuses on one game context (battle, or dungeon music, etc...), this pack has a little bit of everything. This makes EO a great starting point for your game music, so you don't have to purchase a dozen different packs to get a project off the ground.
The pack is organized into 4 main folders:
- "Full Tracks" contains 6 full non-looping music tracks.
- "Full Track Loops" contains 12 seamless looping tracks, all of which are either reductions or variations on the original 6 full tracks. You'll find that these tracks are not simply copies of the originals, but have instead been reworked to better fit a looping style, and in some cases have new musical material altogether.
- "Short Tracks" contains 6 additional standalone seemless looping tracks, but do not have variations.
- "Stingers & Effects" is a bonus folder filled with short snippets of music/sound effects that serve to highlight a key moment in game; such as, "Success, Failure, Eerie, etc..."
TRACKLIST:
(SL = Seamless Looping; N = Non-Looping)
Full Tracks:
- Ambush [1:52] (N)
- Among The Dryads [2:41] (N)
- Celestiel Cathedral [3:47] (N)
- Labyrinth [4:02] (N)
- Water Temple [3:24] (N)
- Windswept Plains [2:52] (N)
Full Track Loops:
- Ambush Loop 1 [0:32] (SL)
- Ambush Loop 2 [0:32] (SL)
- Among The Dryads Loop 1 [1:00] (SL)
- Among The Dryads Loop 2 [1:00] (SL)
- Celestiel Cathedral Loop 1 [1:00] (SL)
- Celestiel Cathedral Loop 2 [1:00] (SL)
- Labyrinth Loop 1 [1:00] (SL)
- Labyrinth Loop 2 [1:00] (SL)
- Water Temple Loop 1 [1:00] (SL)
- Water Temple Loop 2 [1:00] (SL)
- Windswept Plains Loop 1 [1:19] (SL)
- Windswept Plains Loop 2 [0:53] (SL)
Short Tracks:
- A Violent Encounter [1:06] (SL)
- Market Town [1:20] (SL)
- Reprieve [1:30] (SL)
- Sacred Ritual [1:22] (SL)
- Shadows Beckon [1:20] (SL)
- Sinister Intentions [1:30] (SL)
Stingers/Effects:
- Eerie 1
- Eerie 2
- Failure 1 (Death)
- Failure 2 (Objective)
- Menu 1 (Navigation)
- Menu 2 (Select)
- Neutral 1
- Neutral 2
- Ominous
- Success 1 (Discovery)
- Success 2 (Mission Progress)
- Success 3 (Level Up)
Music Quality:
Eternal Odyssey was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $49.99
Mirage - Versatile Impostor System by Léo Chaumartin
- Impostors Atlases are stored in DXT Compressed files for minimal memory usage
- Since DXT is not compatible with all platforms, you can still use the Impostor Format Converter (included) to use any other RGB(A) format.
- The MirageCoreHelper.hlsl and MirageGeometryHelper.hlsl hold the pipeline/platform agnostic code to resolve the impostor geometry. Feel free to make you own shader based on these. You can use the provided unlit Shaders as minimal examples.
Already using AutoLOD - Impostors ? Redeem Mirage for FREE during a 2-week grace period after release!
Mirage gives access to AutoLOD (Mesh Decimator) for FREE!
It works in symbiosis with it, for the ultimate optimization ecosystem.
Try Mirage on this Online WebGL Demo
You can check the Online Documentation
- Reduce the triangles count and draw calls by orders of magnitude in just one click
- Performance magic - Up to 10x FPS increase on complex massive scenes
- By far the most versatile impostor system : Say goodbye to pink outputs or other errors, thanks to a a new elegant and unique baking procedure, Mirage is compatible with ANY unity version after 2020.3 and ANY render pipeline, with ANY shader and can be embedded on any platform. Natively.
- Bake as many objects as you want in a single impostor
- Extremely easy to use: Struggling is not an option, the plugin is really straightforward to use and you will get your first impostors baked in just a few seconds.
- VR ready: and more generally, multi-view and single pass stereo instancing compatible.
- Compatible with GPU Instancing
- 2 lighting modes:
- Surface estimation: Lit, multi-light compatible impostors
- Use Scene Sun Source: If your lighting is directional and static, you can use this option to bake directly the light reflections on the impostor colormap. The impostor is then rendered on an unlit material.
- Lightweight and non-intrusive module: Mirage will not change project or player settings nor install any additionnal dependencies in your project. It is a lightweight standalone package that was designed to fit seamlessly in any project.
- What is an impostor?
An impostor is a billboard that displays an image of a 3D object. The image will update and change according to the viewing angle in order to fake a 3D effect and save on performance.
- When should I use it?
Impostors are mainly used to render non-deformable objects far off in the distance in order to optimize the scene.
You could also use them to get a unique art style with a 2.5D "snapping" effect.
- Can any object in my scene be replaced with an impostor?
Technically, any objects with a MeshFilter and MeshRenderer attached can be baked into an impostor. However, they should mainly be used to replace meshes in the far distance. At closer range, the difference will be noticeable as a simple quad doesn't intersect the same way with surrounding objects in the same way as the original mesh. Also, impostors are baked in orthographic view which means that the perspective will be wrong at closer ranges.
- Are impostors compatible with the LODGroup component?
Yes. You also don't have to deal with geometry alignment manually, by default the tool sets the LODs for you.
- How long does it take to bake an impostor?
A few seconds.
- Can I build on any platform?
The impostors shader is based on Unity surface shader so you should be able to build on any platform handled by Unity out-of-the-box.
- Are there any required dependencies?
No. This is a standalone package.
- What makes Mirage different from its competitors?
Mirage is the only 100% versatile 3D impostor system. It is compatible with any shader, on any pipeline, on any target platform, on any unity version after 2020.3, out-of-the-box. Although it is a trade on visual fidelity, especially when dealing with complex objects with intricate self-shadowing shapes or smoothness variations. Fortunately Mirage comes with a lot of post-baking settings directly in the material inspector and you can always get a seamless match from the original object when seen from far in the distance.
- Can I bake impostors at runtime?
Not yet, but that is a feature we are working on. The C# core was designed to have several baking engines, but only the EditorBakingEngine is available yet.
If you need help or want more information, you can join the Discord server
Price $60.00
Ancient Egyptian Village by Chicago Game Monster
Updates are expected thanks to which the pack will have new assents and PBRs.
Please give us your opinions, suggestions, and complaints so that we can improve the quality of our packs.
This pack includes:
- Low-poly elements detailed with the help of textures
- HDRp-compatible models
There are 66 prefabs/models in 1 folder
- Level 1 buildings are designed to create poor-looking villages /a total of 66 models/
There are numerous assets, which means you can create countless fascinating scenes; the only limit is your imagination!
Textures:
All textures are 8K.
The texture format is:
1. Albedo
2. Metalness (M) Roughness (A) Ambient Occlusion (B)
3. Normal
Instagram: _chicago__game_monster
Email: chicago.game.monster@gmail.com
With this pack, you can create ancient/medieval Egyptian villages, a Pharaonic city, and a market; they can be filled with traditional Egyptian flora, interesting ornaments, and weapons.
Number of textures: 3
Textures dimensions: 8K
Minimum polygon count: 3
Maximum polygon count: 6358
Number of meshes/prefabs: 66
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No LODs(count-1, number of
levels-1)
Types of materials and texture maps: PBR materials and 8K resolution
textures (albedo,normal, masks maps (HDRP).
Price $12.00
Low Poly Airplanes - Small P.180 Avantier by Cobra Games Studio
Number of textures: 1
Texture dimensions: 512x512
Polygon count: 1,300
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: Yes
LOD: No
⭐ This airplane is a part of Low Poly Airplanes - Ultimate Pack. Check it out and get more planes at a lower price! You can also buy this asset and then upgrade it to the ULTIMATE PACK with a discount up to 20%!
🛫 This package contains low poly small aircraft ready to use.
⚡ Key features ⚡
- Aircraft has two variants: solid (except for propellers & gears) and separate,
- Aircraft can be painted in any two colors,
- Model has 3 materials (base texture and 2 color materials),
- Model is optimized for mobile games (Android & iOS),
- No rigging and no animations,
- Prefab with colliders included,
- Supports Universal Render Pipeline (URP).
🎓 Demo scene included 🎓
On the demo scene you can see all the assets of this collection. Airport model is not included in demo scene.
📧 Contact us 📧
If you have any ideas, specific requirements or need help, feel free to contact us: cobragamesstudio@gmail.com
© Cobra Games Studio - 2024
Made by developers for developers
Price $4.99
Demoness Boss by Khornes
Maximum polygon count 45669
Number of meshes/prefabs 2
Rigging: Yes
Animation count 23
UV mapping: Yes
LOD information: No
Types of materials and texture maps PBR
Number of Textures: 19
Texture Resolutions: (4096)
Documentation: No
Important/Additional Notes: Wing L,R. Eye L,R.
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.
NO HDRP/URP - but you can configure it yourself
Rigged with Epic Skeleton.
The skeleton from UE5
The character has 23 animations.
Animations:
Attack x3
Iddle x2
Dead x2
Commander
Dodge
Gethit x2
Jump
Turn 180
Walking, L, R, Back
Flying x2
Flying L, R, Back,
takeoff
landing
Polycount: Demoness Boss
Vert 45669
Faces 74450
Tris 74450
Price $60.00
Celestial - Atmospheric Sci-Fi RPG Music by Nick Harrison Palmer
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Runtime (Original Music): 25:43
Runtime (All Files): 1:39:40
Celestial is a sci-fi music pack with a sense of vastness and wonder, ideal for space themed RPGs, adventure and open world games. The instrumentation consists of rich synthesizers, piano, strings, cinematic drums and electronic beats, drawing inspiration from sci-fi games such as Mass Effect, No Man’s Sky and Outer Wilds.
HIGH-QUALITY MUSIC
- 100 minutes of audio (taken from 10 original compositions)
- 44 files including full mix with tail, audio stingers and multiple looped versions
- Composed, mixed and mastered to a professional level using industry standard equipment.
SAFE USAGE GUARANTEE
All tracks are safe to use on YouTube and other video streaming platforms, and will not subject you to any copyright claims.
TRACKLIST:
[Versions: FULL - full mix; LOOP - loopable; BED_LOOP - loop without melody; AMB_LOOP - ambient loop (no percussion); STING - audio stinger]
1. Eternity
- Eternity_FULL
- Eternity_LOOP
- Eternity_BED_LOOP
- Eternity_AMB_LOOP
- Eternity_STING
2. Higher Dimension
- Higher_Dimension_FULL
- Higher_Dimension_LOOP
- Higher_Dimension_BED_LOOP
- Higher_Dimension_AMB_LOOP
- Higher_Dimension_STING
3. Lunar Dance
- Lunar_Dance_FULL
- Lunar_Dance_LOOP
- Lunar_Dance_BED_LOOP
- Lunar_Dance_AMB_LOOP
4. Glow
- Glow_FULL
- Glow_LOOP
- Glow_BED_LOOP
- Glow_AMB_LOOP
5. Skying
- Skying_FULL
- Skying_LOOP
- Skying_BED_LOOP
- Skying_AMB_LOOP
6. Binary Star
- Binary_Star_LOOP
- Binary_Star_BED_LOOP
- Binary_Star_AMB_LOOP
7. Anti-Gravity
- Anti_Gravity_FULL
- Anti_Gravity_LOOP
- Anti_Gravity_BED_LOOP
- Anti_Gravity_AMB_LOOP
- Anti_Gravity_STING
8. New Voyage
- New_Voyage_FULL
- New_Voyage_LOOP
- New_Voyage_BED_LOOP
- New_Voyage_AMB_LOOP
- New_Voyage_STING
9. Singularity
- Singularity_FULL
- Singularity_LOOP
- Singularity_BED_LOOP
- Singularity_AMB_LOOP
10. Astrocompass
- Astrocompass_FULL
- Astrocompass_LOOP
- Astrocompass_BED_LOOP
- Astrocompass_AMB_LOOP
- Astrocompass_STING
Price $34.99
Greek Strategy/RPG Music pack by Arnaud Walker Kerisit
- 16 tracks in either standard or loopable formats (WAV, other formats avaiable on-demand for free)
- An hour of music and ambiances for your game
- Inspired by the best early-2000s games! :)
Are you making a project inspired by Ancient Greece? I think I have what you need!
In this pack, you will find 16 Greek-inspired tracks which will suit your project perfectly. You will find 1 hour of traditional Greek instruments mixed-in with a retro sound and lush orchestras to help you build your game's ambiance. Listen to all of the tracks on SoundCloud!
I've included some bonus ambiances with solo instruments playing either original songs or ancient Greek songs such as an ancient Delphic hymn to Apollo, or Seikilos' Epitaph.
Files are available as both standard tracks or loops in WAV format, but you can shoot me an email if you need OGG, MP3, FLAC...I'll be happy to provide.
Tracklist:
1. Alpha (3:23)
2. Beta (3:25)
3. Delta (3:46)
4. Epsilon (3:23)
5. Eta (4:16)
6. Gamma (3:07)
7. Iota (3:02)
8. Kappa (2:53)
9. Ksi (3:46)
10. Lambda (2:48)
11. Mu (3:25)
12. Nu (3:11)
13. Omicron (3:43)
14. Pi (3:14, lol get it?)
15. Theta (3:00)
16. Zeta (3:51)
BONUS AMBIANCES (5x solo instruments)
Bring your game to the next level with a polished sound made with professionnal software and instruments!
Quick note: buying the pack grants you the right to use the music anywhere you'd like, forever, for either personal or commercial projects! No risk of being bothered with YouTube's algorithm too.
Price $22.00
Mummy Anubis by GACHKOVSKYY
Number of Textures: 49
Texture dimensionss:
Body - (4096x4096) – .tga
Armor - (4096x4096) – .tga
Staff - (2048x2048) – .tga
Sarcophagus - (2048x2048) – .tga
Polygon count of:
Vertex counts of characters: 19176 (Toral)
Body/Armor - 13989
Weapon (Staff) - 3071
Sarcophagus - 838+ (lid 1278)
Minimum polygon count: 838
Maximum polygon count: 19476
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 12
Animation type list (Root Motion/In-place): 3/9
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
The model contains 12 animations
Attack, Back, Hit, Idle x2, Run, Turn, Output, Input, Walk, Walk left, Walk right;
Skins: Body 4; Staff 4; Sarcophagus 4;
1) Bloody skin; 2) Clean skin; 3) Bloody and dirty skin; 4) Skin with dirt;
There are no additional bones, only the standard epic skeleton
TWO DIDED SHADER TROO This shader is used in this model for double-sided visualization.
The model is created on the base of Epic Skeleton
Price $59.99
Unity Factory by Unity Technologies Japan
We have created a photorealistic demo that can be used as a base platform for digital twinning and simulation of manufacturing plants in the manufacturing industry.
The demo is a virtual production factory scene, consisting of the elements of a production factory: manufacturing machines, conveyor belts, goods, robotic arms, and workers. All assets are original and the user is free to change the layout or create new scenes using the existing assets.
This project uses HDRP.
Translated with www.DeepL.com/Translator (free version)
Price $0.00
MIdnight Murmurs by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 70
- Key: G min
- Duration: 02:57
Midnight Murmurs captivates with an enigmatic blend of atmospheric tension, ideal for crime scene investigations. The haunting melodies and suspenseful undertones immerse listeners in a realm of mystery, heightening the senses as tension unfolds. This track sets the stage for a gripping narrative, echoing the pulse of a suspenseful thriller.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Highlighter Post-processing by Inside GPU
Highlight any game object in the game view. Currently this package allow you to use with Built-in Render Pipeline and Universal Render Pipeline.
Elevate your Unity projects with Highlighter. Effortlessly bring attention to your game objects in canvas or world space using stunning predefined effects.
Key Features:
🚀 Easy Integration: Seamlessly enhance your project with just a few clicks.
💡 Versatile Highlighting: Illuminate objects with captivating effects for canvas and world space scenes.
🌐 Pipeline Support: Compatible with Unity's Built-in Render Pipeline and Universal Render Pipeline (URP).
🎨 Intuitive Controls: Fine-tune effects with an easy-to-use interface.
⚡ Optimized Performance: Stunning visuals without compromising your project's frame rate.
Whether you're creating games, simulations, or immersive experiences, Highlighter is the go-to solution for eye-catching highlights in Unity. Elevate your visuals and captivate your audience with this essential post-processing asset.
Get Highlighter now and take your Unity projects to new visual heights!
Price $0.00
Unity Warehouse by Unity Technologies Japan
We have created a photorealistic demo that can be used as a base platform for digital twinning and simulation of a logistics warehouse.
The demo is a virtual logistics warehouse scene, consisting of the elements of a logistics warehouse: shelves, cargo, transport equipment, and workers. All assets are original and the user is free to change the layout or create new scenes using the existing assets.
This project uses HDRP.
Price $0.00
Gen04ForestKitBasher01 by Mr Andrew Chapman
* 28 Textures - 256x256, 256x512, 512x512, 512x1024, 1024x1024, 1024x2048
* 31 Materials provided
Will run on a URP pipeline out of the Box. To use other pipelines, please read the information on our forum here.
There is also information of merging model meshes, for terrain painting, albeit not recommended for the Premade Spinneys, they all require flat ground or hand positioning.
Setting these models all to Static in your scene, along with Mixed lighting (realtime and baked) will give the best results. Also consider changing to ACES in Tone Mapping of the Global Volume for much richer scenes.
Gen04 Forest KitBashing01
Is a collection of those Forest elements that uplifts your scene to become more realtic.
A mixture of both individual models, and premade Spinneys, that all share one thing, you can mix and match the Materials to blend your assets. Add your favourite Tree and Bush sets for a complete look.
Future packs will include Kitbashing for Palms and Other tree 'hemisphere' species.
95 Unique Models, not used or sold in any other package by our studio (except the ferns). All are seeded to prevent duplication.
* 4 Dandelion Plants - 220 - 1100 Faces
* 4 Dead Branches - 900 - 2600 Faces
* 7 Dried Grass Clumps - 26 - 216 Faces
* 15 Bushes - 700 - 25k Faces
* 5 Fern Bushes - 500 - 1k Faces
* 9 Low Dried Grass Clumps - 84 - 1k Faces
* 12 Low Grass Clumps, with Flowers (Red, White, Yellow and Blue) - 200 - 800 Faces
* 5 Green Leaf Plants - 12 - 18 Faces
* 5 Purple Flowering Plants - 172k - 162k Faces
* 5 Premade Spinneys (trees and bushes) - 4k - 5.5k Faces
* 8 Winter Trees (Leafless) each with a selection of Ivy drapes, not included in this calculation, as they are optional - 1600 - 1800 Faces
* 15 Indigenous Ivy Drapes that are unique to each tree, some have 1, others 3. All are optional. 400k - 720k Faces. Each Ivy drape is grown on each tree and is not interchangable.
Face values are rounded up or down and estimated from the reports of Unity Editor.
Price $8.64
MonsterBirdPack by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Monser5 https://assetstore.unity.com/packages/3d/characters/creatures/monster-5-249801
MonserBird_1 https://assetstore.unity.com/packages/3d/characters/creatures/monsterbird-1-268434
MonserBird_2 https://assetstore.unity.com/packages/3d/characters/creatures/monsterbird-2-271157
Price $100.00
Blazing Fast Build by dimasximik
Features:
- Unified Build Menu: Access all types of builds from a single top menu (BFG -> Build or BFG -> BuildAndRun).
- Hassle-Free Setup: Initial setup is straightforward and quick.
- Customizable: Choose keys for Android builds and set your preferred build folder.
- Time Saver: Reduces the time and effort required for build processes.
Ideal for developers looking for an efficient way to handle multiple builds, "BFG Fast Build" is a must-have asset that enhances productivity and streamlines your development pipeline.
Quick Start Guide:
- Initial Setup:Navigate to 'BFG -> Open Build Config'.
Select keys for Android builds.
Choose a folder to store your builds.
Setup completes in just a minute! - Building Your Projects:Go to 'BFG -> Build'.
Select the desired build from the options available.
Initiate the build process with a single click.
Are you tired of the repetitive and time-consuming task of setting up builds? Constantly configuring key storage, choosing architectures, and selecting platforms for each build can be a very boring task. Say goodbye to these hassles with "BFG Fast Build"!
"BFG Fast Build" revolutionizes the way you handle builds in Unity. With just a one-time setup that takes merely a minute, you can automate the entire build process. Whether you need to build for iOS, Android, or any other platform, everything is now just one click away with BFG->Build->Build all! Want to focus on a specific platform or release type? No problem! Choose from options like 'Build All Release', 'Only iOS', or 'Only Android' - all streamlined into a single click.
Our tool not only initiates the build but also intelligently switches platforms and sets all necessary settings automatically. This means more time for you to focus on what truly matters - creating amazing content. BFG Fast Build takes over the repetitive tasks, ensuring a more efficient and streamlined workflow.
Embrace the simplicity and efficiency of "BFG Fast Build" - your ultimate solution for quick and effortless builds in Unity!
Price $4.99
Mythical pack 01 by Art Hiraeth
Number of textures
- Swampman - 12
- Forest Keeper - 23
- Wendigo - 14
- Satyr - 15
- Werewolf - 15
Texture dimensions 4096x4096
Maximum polygon count
- Swampman - 14701
- Forest Keeper - 29892
- Wendigo - 23928
- Satyr - 22006
- Werewolf - 29242
Number of meshes/prefabs 5
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
The character pack contain five mythical creatures - Werewolf, Satyr, Wendigo, Forest keeper and Swampman. This pack was created according to my concept and ready to use in game. This models are ideal as an enemy, boss or NPC for fantasy and RPG games.
- Swampman
The model has 4 texture sets
each of them - 4096х4096
Materials - 4
Textures - 12
- Rigged with Epic Skeleton
- Blendshapes 49/ morhp targests 49
- PBR Textures (TGA)
- 4 texture sets
- 4k textures
- Model has additional bones (jaw_01, jaw_02, eye_01_r, eye_02)
- You can change color of Eyes and Body
Polycount
- Vert - 14510
- Tris - 27828
- Faces - 14701
- Forest Keeper
The model has 6 texture sets
each of them - 4096х4096
Materials - 6
Textures - 19
- Rigged with Epic Skeleton
- Blendshapes 52/ morhp targests 52
- PBR Textures (TGA)
- 4 texture sets
- 4k textures
- Model has additional bones (jaw_01, jaw_02, eye_01_r, eye_02)
- You can change color of Eyes, Fur and Body
Polycount
- Vert - 38758
- Tris - 57972
- Faces - 29892
- Wendigo
The model has 4 texture sets
each of them - 4096х4096
Materials - 4
Textures - 14
- Rigged with Epic Skeleton
- PBR Textures (TGA)
- 4 texture sets
- 4k textures
- Model has additional bones (jaw_01, jaw_02, eye_01_r, eye_02_r, eye_03_r, eye_01_l, eye_02_l, eye_03_l )
- You can change color of Eyes, Fur and Body
Polycount:
Body
- Vert - 15880
- Tris - 31714
- Faces - 16710
Fur
- Vert - 12761
- Tris - 14456
- Faces - 7218
- Satyr
The model has 4 texture sets
each of them - 4096х4096
Materials - 4
Textures - 15
- Rigged with Epic Skeleton
- PBR Textures (TGA)
- 4 texture sets
- 4k textures
- Model has additional bones (jaw_01, jaw_02, eye_r, eye_l, ear_01_r, ear_02_r, ear_03_r, ear_01_l, ear_02_l, ear_03_l )
- You can change color of Eyes, Fur and Body
Polycount:
Body
- Vert - 10418
- Tris - 20730
- Faces - 10923
Fur
- Vert - 19618
- Tris - 22192
- Faces - 11083
- Werewolf
The model has 4 texture sets
each of them - 4096х4096
Materials - 4
Textures - 15
- Rigged with Epic Skeleton
- PBR Textures (TGA)
- 4 texture sets
- 4k textures
- Model has additional bones (jaw_01, jaw_02, eye_r, eye_l)
- You can change color of Eyes, Fur and Body
Polycount:
Body
- Vert - 10644
- Tris - 21284
- Faces - 11066
Fur
- Vert - 29651
- Tris - 36364
- Faces - 18176
Price $199.00
