Ultimate Farm Package [Low-Poly] [Fresh Updates] by Kurzb
340-2000 Vertices at max.
This package contains total of 48 models related to “farm” theme.
Models are divided as ;
- Background Props
- Vehicles
- Tools
- Buildings
- Plants and Nature
This package will be updated and aimed to have at least 190-200 models at total.
Price $4.99
BZShaderGUI by 暴走TA_CN
BZShaderGUI Include:
Group labels
- BG: Simple grouping, merging attributes into one module
- TG: Switch hidden grouping
- FD: Rollout grouping
- SIF: Implicit label, draw if conditions are met
Data labels
- TT: Target value
Draw labels
- Dir2D : Draw components in the form of coordinate systems
- MMS: Range slider drawing
- ST: Tile and offset drawing
- V1: Vector single component drawing
- V2: Vector Bicomponent Drawing
- V3: Vector three component drawing
- V4S: Vector Four Component Drawing
BZShaderGUI is a Unity editor plugin that arranges material interfaces through tag based methods. The main purpose is to free users from writing shader interfaces and focus more on effects and performance development.
We all know that in team development, most effects require shader development, which is commonly referred to as writing Shaders. Although the development of functions is of utmost importance, promoting and implementing them after development is also a challenging task. When promoting shaders for art use, it is usually done through verbal expression, manual demonstrations, document writing, and interface development. In fact, when there are too many functions and art is tired of mass production, after a period of time, the specific usage methods will be forgotten. At this time, a friendly, easy to understand, and familiar interface becomes particularly important. A good interface can greatly reduce the cost and difficulty of using art.
Through years of work experience and collaboration with art, BZShaderGUI has emerged as a tag based interface automatic generation framework, making interface writing and maintenance simple and easy to use, allowing developers to devote more energy to more important tasks
Price $15.00
ThreadHarmonizer by PumpkinSoftware GmbH
SUPPORTED OPERATING SYSTEMS
- Windows
- Linux
- Mac OS (Silicon and Intel)
Website • Setup • Documentation
Website • Setup • Documentation
Experience the power of seamless scalability and enhanced resource utilization. Whether you're managing a single application or a complex system, our solution empowers you to achieve unparalleled performance gains without sacrificing stability or reliability.
Using ThreadHarmonizer means Unity's threads remain unchanged. Any tasks you wish to execute continuously in a multithreaded manner will still be processed during the update call. Our system ensures synchronization, preventing tasks from being missed or executed multiple times unless explicitly specified.
We include editor expansion, enabling automatic file modifications with a simple click. Should you wish to revert these changes, the option is readily available.Regardless of your project size, performance changes take effect immediately after modifying your files.
- Download & Import - Download ThreadHarmonizer from the Unity Asset Store and import it into your project.
- Add Manager - Add the ThreadHarmonizer Manager to your scene, by right clicking on the scene hierarchy.
- Adjust your Scripts - Simply select all your files at once, then right-click to choose ‘Turn to Multithreaded Script.’
For further details, please refer to the full setup instructions and consult the documentation for advanced code changes.
Price $39.99
BlackBox (Lite) - Prefab encapsulation, control overrides by Ciro Continisio
No impact on the game
The BlackBox component is an editor-only component, so it won't end up in your builds, meaning it has no impact on the game.
You can easily add, remove or readd the BlackBox component, with no consequence or changes to how your Prefabs behave at runtime.
Compatible with all Prefab types and workflows
The Black Box workflow is compatible with Variants and nesting, so you can have a locked Prefab within an unlocked Prefab, or viceversa.
If there is a workflow Black Box doesn't cover, I'd like to hear from you how I can make Black Box better. You can write to buoybase@gmail.com and we can assess if it can be added to the asset. Or hop on my Discord to have a chat.
Note: this is a free Lite version of BlackBox, and it doesn't contain all the functionality of the full version.
With all the options that Unity's Prefab system offers, even for an expert user it can be easy to make a modification by mistake on a Prefab instance and leave it as an override in the scene, something that can become a source of bugs that are pretty hard to track down.
With Black Box it's possible to prevent overrides to any Prefab by just adding one component. This is something often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).
Since Nested Prefabs came out in 2018, users have been asking to make encapsulation part of regular Prefab workflows. Black Box enables just that, with a single component.
📦 LOCKING 📦
Once you add the BlackBox component, any Prefab with a number of children GameObjects and components appears as a single object in the hierarchy in the Scene. The user can only change the Transform properties, and enable/disable it. To modify other properties, simply open it in Prefab mode and make changes as usual.
📦 REVEALING PROPERTIES and DISABLE APPLY 📦
The full version of BlackBox includes even more safety and productivity tools.
Documentation
You can preview the documentation and learn all about the functionality, but remember that this free version only includes Prefab locking.
Version compatibility
Please note that Black Box is only compatible with Unity 2022 and later (including Unity 6).
Price $0.00
POLYGON SWORD PACK - Low Poly EasyKit by LowPoly EasyKit
Number of textures : 1 Atlas Texturing
Texture dimensions : 900x 900 pixels
Minimum polygon count : 360
Average polygon count : 750
Maximum polygon count : 1612
Number of meshes/prefabs : 30
Rigging: Yes/No
UV mapping: Yes
Enter the realm of adventure with our Low Poly Sword Pack from LowPoly EasyKit! Immerse yourself in a collection of 30 finely crafted swords, each designed with meticulous attention to detail and optimized for seamless integration into your Unity projects.
Whether you're embarking on an epic quest, building a medieval battleground, or creating a fantasy world teeming with mythical creatures, this pack is your ultimate companion. Each sword exudes charm and character, featuring vibrant low poly aesthetics that bring your scenes to life with style and flair.
Crafted for ease of use, our pack ensures smooth implementation into your game development workflow. With versatile designs ranging from elegant longswords to fierce battle axes, the possibilities for your projects are as limitless as your imagination.
Why settle for ordinary when you can elevate your creations with our Low Poly Sword Pack? Join countless developers who have chosen LowPoly EasyKit for their asset needs and let your creativity soar to new heights. Get ready to arm your heroes and villains alike – adventure awaits with LowPoly EasyKit!
Price $15.00
Object Control for Blender users by olivecrow
🟨🟨 Limitations 🟨🟨
1. Not exactly the same as Blender's pivot system.
=> Blender uses a much more detailed pivot system for useful modeling. On the other hand, Unity uses two PivotMode and PivotRotation respectively. In this asset, objects can be controlled using only Unity's pivot system. The reason is that this is enough to place objects, and it is compatible with Unity's default system.
2. Shortcut keys are not exactly the same as in Blender.
=> In Unity, objects are controlled with [W][E][R], but in Blender, they are controlled with [G][R][S]. The default settings for this asset are set to Unity. If you want settings like Blender, you can edit it in Edit>Shortcuts. You can find the shortcuts of this asset in BLOC category in the Shortcut window.
3. Can't fine-tune with [Shift]
=> I didn't create this feature because I didn't think it was really needed. If you feel you need this feature, please send me an email.
Tired of pressing gizmos to move objects?
Are you thinking that it would be much easier to move objects around like you did in Blender?
Then this asset is exactly for you!
🟧🟧How to Use🟧🟧
After install this asset, go to [Edit > Preferences > Blender-Like Object Control] and set Enable to true.
That's all !
If you are a Blender user, you can use it right away without any additional learning!
⬛⬛Don't Worry!⬛⬛
All controls can be Undo, and if you do not want to use Blender-Like Object Control, you can completely disable it in Preferences.
🟩🟩 Features 🟩🟩
- Movement
- Horizontal Movement
- View-Based Movement
- Axis-Based Movement
- Reset Positions
- Rotation
- View-Based Rotation
- Trackball Rotation
- Axis-Based Rotation
- Reset Rotation
- Scale
- Uniform Scale
- Axis-Based Scale
- Position Scale Mode
- Reset Scale
- Undo without worry
- Campatible with the default transform gizmos
- Snapping support
- Same operation as in Blender
- Axis selection via mouse wheel
- Axis selection and movement amount setting via keyboard input
- Reset values by pressing [Alt]
- Snap by pressing [Ctrl]
- Shortcut keys can be changed in Editor>Shortcuts
- Array Modifier support
- Mirror Modifier support
- Detailed document with GIF
- Available for all versions 2021 LTS and above
- Available for all render pipelines
- You can turn it on or off when you want in Editor>Preferences
--
If you find a bug or have any questions, please send an email to the email address below.
I will respond as quickly as possible.
--
Price $28.00
Ahab's Characters: Male#2 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Body (beard and brows attached), 25162 vertices, 19389 polygons
Briefs, 3289 vertices, 3191 polygons
Eyes, 324 vertices, 320 polygons
Pants, 8466 vertices, 8281 polygons
Shoes, 2930 vertices, 3078 polygons
TankTop, 3474 vertices, 3353 polygons
Tongue, 309 vertices, 296 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Female#3 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 1725 vertices, 1645 polygons
Body (brows attached), 18252 vertices, 16910 polygons
Bra, 3947 vertices, 3548 polygons
Eyes, 324 vertices, 320 polygons
Heel_L, 449 vertices, 439 polygons
Heel_R, 449 vertices, 439 polygons
Panty, 2281 vertices, 1932 polygons
Scalp, 402 vertices, 380 polygons
Shirt, 6961 vertices, 6849 polygons
Skirt, 5053 vertices, 4948 polygons
Tongue, 309 vertices, 296 polygons
Hair, 22547vertices, 19250 polygons
Specs, 5190 vertices, 9098 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Female#1 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 1507 vertices, 1504 polygons
Body (brows attached), 18134 vertices, 17007 polygons
Bra, 3868 vertices, 3471 polygons
Dress, 10862 vertices, 10720 polygons
Eyes, 324 vertices, 320 polygons
Heel_L, 449 vertices, 439 polygons
Heel_R, 449 vertices, 439 polygons
Panty, 1540 vertices, 1438 polygons
Tongue, 309 vertices, 296 polygons
Hair, 14457 vertices, 19837 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Male#1 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Belt, 6359 vertices, 6240 polygons
Body (beard ad brows -if any- attached), 24682 vertices, 19220 polygons
Eyes, 324 vertices, 320 polygons
Holster, 5143 vertices, 9999 polygons
Briefs, 2618 vertices, 2489 polygons
Pants, 8227 vertices, 8039 polygons
Shoes, 2930 vertices, 3078 polygons
Tongue, 309 vertices, 296 polygons
Turtle_Neck_Top, 2867 vertices, 2797 polygons
Gun, 4393 vertices, 4721 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
3D model of big truck with trailer by Sidra Max
*You can use these models in any game and project.
*These models are made with order and precision.
*Very low poly .
The body of the model is texture.
*Number of materials: 12.
*Average poly count : 37,000.
*Average number of vertices : 32,000.
*Textures : 4096 / 2048 (BMP).
*Each model has 10 texture.
*Number of meshes/prefabs : 1
*Normal map : yes .
3D model of big truck with trailer.
Low-poly.
Average poly count : 37,000.
Average number of vertices : 32,000.
Textures : 4096 / 2048 (BMP).
High quality texture.
Normal map : yes.
The body of the model is texture.
Number of textures: 10.
Number of materials: 12.
Isolated parts (Door, steering wheel, wheels, body).
Its dashboard is simple.
You can use this model in all games.
Price $50.00
Desert Environment pack - Low Poly 3D by Quad.Vertex
- FBX files
- Materials for both Build-In and URP
- Prefabs for both Build-In and URP
- Scenes for both Build-In and URP
- Meshes - 300 unique models
- Total polycount - 200k
- Textures - 1 png 8kb (palette)
pre-made Locations
- village - car dumpster - amusement park
- abandoned city - RV trailer park - rocky desert nature zone
Amount of models
- Props - 133
- RV trailers - 8
- Village buildings - 13
- Amusement park - 32
- Car dumpster - 12
- Cars - 2 / tractor - 1 / airplane - 1
- Nature - 36
- Abandoned city - 13
- Terrain - 28
The models in this pack have some movable/removable parts such a car wheels, garbage bins lids, carousel spinning wheel, mill blades, mail boxes doors and others.
With a touch of imagination you will be able to create dozens of beautiful locations.
Most suitable for third-person or top-down view.
Price $19.99
Atakebune (Japanese Ship) by Minod studio
Features:
- The materials is very flexible and allows you to change colors, textures, etc.
- Can be used with open sails, folded or without sails.
- The interior of the ship is available.
- Accurately created collisions make it easy to use the asset in your project.
- With the help of additional materials, it is possible to use assets in the Standard render.
Number of textures: 97
Texture dimensions: 1024x1024 to 4096x4096
Vertex Count:
Main body: 30 515
Building: 48 409
Minimum polygon count: 2
Maximum polygon count: 48 409
Number of meshes/prefabs: 26 meshes / 26 prefabs
Rigging: No
UV mapping: Yes
LOD information: Up to 4 levels.
Japanese warship of the 16th - 17th centuries
Available easy customization of materials. Allowing you to easily change basic textures of the ship (Available in HDRP).
Made according to real schemes, so the ship is as close as possible to real dimensions and proportions.
There are also materials available that you can use in the Standard Render Pipeline.
Price $34.99
Medieval Melodies by Desert Country Records
File types: Wav
Sample Rate: 44100 Stereo
Bit Depth: 24 bit PCM
Loopable: No
These audio files were recorded by me and used iZotope AI for mastering. Feel free to use them in any project you wish. I would love to see what kind of us they get. These are full audio tracks for ambient music etc. They are not sound sfx.
Price $19.99
Beachy Props Pack - VOL 1 by PijayArt
- PBR Textures (Physically Based Rendering).
- Multi Resolution Textures: From 512x512 to 2048x2048.
- Collection of 30 Models.
- Channel Packed RGB Texture (Roughness, Metallic, Ambient Occlusion).
- Custom Collisions.
- Optimized for Games.
Number of Models: 30
Tris Count: 192 to 6,642
Number of Prefabs: 90
Number of Materials: 80
Number of Textures: 141
Texture Resolutions: 512, 1024 and 2048 (For Different Models). Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
LODs: No.
On this First Beachy Project you will find 30 Beach Props, including: Umbrella, Beach Toys, Towels, Drinks, Buoys and more. All to give a new look in your Sunny Scene!
Are you liked this product? Feel free to take a look on my another products! Here
Price $16.50
Hair Physics - Utilities by Neko Legends
Code Files: 5
HairPhysicsBone
HairPhysicsCollider
HairPhysicsColliderEditor
HairPhysicsEditor
HairPhysicsManager
This package is currently included in the Neko Legends - All Access Assets.
The Neko Legends Hair Physics asset provides a simple solution for characters with hair bones to have bouncy hair. Just add the component to your character, drag in the hair root transform, and select “Setup Hair Physics”!
This is a simplified, one click, simulated system using fake physics (for speed) so it is not meant to be simulate real physics and collisions. For a more a sophisticated system that also supports hair and cloth physics, I recommend MagicaCloth 2!
Installation Instructions on how to get Demo scene to work as shown in video:
1) All Neko Legends demo scenes share code and assets so make sure to install the free dependency Shared Assets URP first!
2) Then install the optional Cel Shader used in the demo scene (it will show up as pink unless you replace the material after opening the demo scene)
Features
- One-click-setup
- Comes with 3 ready-to-use hair styles
- Motion sensitivity, stiffness, and dampening settings with curve settings
Price $15.00
Stylized Barrel Pack (Lowpoly) by 4d_Art
Features:
Number of Unique Meshes: 5 Static Meshes
- 1x Generic Barrel (736 Polys)
- 1x TNT Barrel (895 polys)
- 1x Water Barrel (829 polys)
- 1x Sand Barrel (771 polys)
- 1x Stick of TNT (18 polys)
Colliders/Collision: Custom Colliders meshes are included
LODs: LOD0 and LOD1
Materials and Material Instances: 1 x Material shared across all the barrels
Textures:
1x - Base Color Map (Albedo)
1x - MetallicSmoothness Map
1x - Normal Map (its optional to use this)
1x - Occlusion Map (its optional to use this)
Optional Extras included:
Some separate maps depending on your projects requirements, of course these are for optional use:
1x Colour ID Mask
1x Metalness Map
1x Rougness Map
Texture Resolutions: Up to 1024 x 1024
-All barrels share just 1 material across all 5 meshes.
-Materials, textures, Collider meshes and LODs are supplied and viewable in a Demo scene where you can see the setup.
Feel free to email me for any ideas or updates you would love to see, im happy to provide updates to this package.
Ka-boom!!
Price $4.99
Animated Digit Clock by Alexey Master
The model is a low poly mesh with one custom shader.
You can separately adjust the appearance of the face and body to suit your scene, from reflective to matte to replacing textures with other textures you have.
You can duplicate prefab and materials and create a set of clocks with different looks and times.
There are 7 textures TGA
DigitClock01 : 1 mesh 188 triangles
One prefab ,
Rigging : No
UV mapping: Yes
Custom Shader : Yes
This package allows you to add an animated digital clock to your scene that will display the current time, days of the week, date and month.
Simply place a digital clock prefab in your scene and the digital clock will display the current time.
Notes: This package only contains one model, it is a digital clock model, and other items such as furniture with marketing images are not included in this package.
Price $5.00
Golden Sun Wellness & Spa (URP) by DEXSOFT
Technical details:
- Number of meshes: 110
- Number of prefabs: 109
- Number of materials: 86
- Number of textures: 159 (+ sky textures)
- Number of terrain layers: 7
- Texture formats: PNG and TGA
- Textures sizes: up to 2K
- Including Albedo, Normal, Metallic and Emissive maps
Poly count examples:
- Bar Counter: 2169
- Plastic Chair: 1520
- Bar Chair: 8254
- Coffee Machine: 5040
- Sunbed: 4669
- Umbrella: 4679
- Ticket Machine: 3368
- Stairs: 1456
- Table: 944
- Sink: 612
- Pool Stairs: 700
- Slider: 1928
- Sofa: 4528
- Locker: 944
- Lavatory: 5280
- Glass Fence: 1068
- Plant: 3100
- Tree: 1525
URP version only!
The building has 2 main floors, 1 entrance hall, 4 balconies, 5 swimming pools, 1 bar with rest area, toilets and changing rooms.
Meshes:
110 game-ready models are included in this pack: umbrellas, tables, sunbeds, lockers, toilets, chairs, bar elements, plants, signs and others.
The wellness environment is modular, you can design yours with the provided constructive elements, such as: walls, floors, stairs, glass walls, glass fences, metal panels, columns and others.
Scene:
The complete scene shown in the video is included in this pack and it can be used as a starting point in your games and 3D projects!
Terrain with 7 paint layers and additional foliage models is included.
Note:
The side panels and posters use images from free image sources (www.unsplash.com) and the Sun Wellness & Spa logo is our original design.
Level performance is a little lower than expected, due to rendering in Realtime without any baking in Unity Engine. Improving the quality with baking is up to you.
Contact:
Email: info@dexsoft-games.com
Join Discord Server
Price $29.99
Keys by Ninoshik
Features:
- 2d icons
- Transparent background
- .png format
Number of Textures: 203 items (175 keys and 28 locks)
Texture Resolutions: 1024*1024px
A set of 203 unique realistic key and lock icons. Here you will find fresh clean keys, rusty keys, fantasy keys, precious metal keys and neon keys.
If you have specific requests for exclusive materials, you can contact me via e-mail: nino.lavrenkova@gmail.com
Price $5.99
