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Updated: 47 min 21 sec ago

DragRace Bike Models by Sports-Actions

2024, May 8 - 09:58
This package comes with 7 Drag Race bikes, Rigged and well detailed textured asset

Mesh Details:

drag race bike 1

vert 12531

tris 22592

drag race bike 2

vert 10363

tris 18240

drag race bike 3

vert 16917

tris 31915

drag race bike 4

vert 13612

tris 24433

drag race bike 5

vert 11817

tris 21020

drag race bike 6

vert 13902

tris 25590

drag race bike 7

vert 12193

tris 22197


Textures:

each bike has two texture variations

All the textures are in 2k Res,

comes with albedo, metalic, Normal,Height maps..

RIgged for animation and simulation flexibility

This 3d assets can be used directly in game engine,

well detailed and optimized as per gaming pipeline.


Price $25.00

Tremble - Map Importer by Tiny Goose

2024, May 8 - 08:53
Design levels and maps in a Quake level editor such as TrenchBroom and import them into your Unity game without any manual configuration - your Materials and Prefabs are brought in automagically!

Tremble is a custom importer for Quake-style .map files.


Full feature list:

  • Support for TrenchBroom v2023 and v2024 on Windows and Mac (Linux is unsupported, for now)
    • Supports TrenchBroom features such as layers (including omitting layers marked as "omit for export")
  • Support for Unity 2021.3+ (Tremble will run faster on newer versions as new optimisations are available)
  • Syncs to your map editor when compiling code (optional)
  • Automatically imports maps on save from your map editor
  • Automated generation and installation of game config and FGD files for TrenchBroom
  • Support for "template" map files - create a single template to base all maps on to save initial work setting up common entities
  • Supports point and brush entities from maps, mapped to MonoBehaviours
    • Entities can be grouped
    • Entities have full collision, UV2 for lightmaps, and are baked as static when appropriate
  • Fully supports prefabs:
    • Prefabs are displayed in your map 1:1 with Unity
    • Entities can be parented to other entities
  • Fully supports member variables/[SerializedField]s on entities
    • Supported for prefabs and all other entities
    • Supports basic types (string, int, float, bool, etc)
    • Supports enums
    • Supports custom types (extendable by user)
    • Supports references between entities in map
    • Supports ScriptableObjects - so you can wire your data up directly in maps
  • Fully supports materials:
    • Materials are displayed in your map 1:1 with Unity (including custom shaders)
    • Materials can be grouped for ease of use
    • "Special" coloured or checkerboard textures can be generated for your map editor for use with volumes and other invisible entities
  • Live Update (experimental):
    • Edit your map while in playmode and see changes instantly!
  • Map Repair:
    • Swap out broken textures and entities from maps
    • Change every instance of a given texture in a mapfor another
    • (experimental) Import map geometry and entities from other games!
    • (experimental) Import FGD files from other games to generate entity classes!
  • Customisable naming convention for materials, entities, materials, and fields
    • Use snake_case, UpperCamel, lowerCamel, Human-readable or preserve your naming as-is from Unity
  • Customisable import scale
    • By default, 64 map units = 1 Unity meter, but you can use whatever makes sense for your game

Under the hood, it comprises 4 major parts, Map Sync, Map Import, Map Repair and Live Update.


Map Sync takes your Unity prefabs and materials, and creates a TrenchBroom "game" full of textures and entity definitions, and handles the installation and configuration of it. Within seconds, you can be editing a map full of your actual Unity assets in TrenchBroom! Map sync for a small project is instant, and for a medium-sized project takes around 2 seconds.


Map Import takes your .map file from TrenchBroom, and converts it back to a Unity prefab, applying your original materials and spawning your linked prefabs into it automagically. In doing so it also optimises the map geometry to remove hidden faces and to combine faces wherever possible. Map import for a small project is instant, and for a medium-sized project takes around 2 seconds.


Map Repair takes a .map file which has broken textures or entity naming, and fixes them using values from your Unity project. It can be used to make wholesale swaps of textures and entities, or even to bring in maps from other games while swapping in your own prefabs. Map Repair for a small map is instant, and for a large map (such as Quake's E1M1) takes around 5 seconds.


Live Update watches for maps that are modified while your game is running (in playmode). When detected, it re-creates all worldspawn brushes, updates supported properties on all map entities, adds any newly-added entites in the map, and deletes any removed objects from the map. This enables quick iteration while the game is still running. Map Reinstance for a small project takes around 50ms, and for a medium-sized project takes around 1 second.


At runtime, Tremble steps aside and has zero overhead whatsoever. You can query your map for entities quickly if needed, but Tremble does not contain any Update code in your game and is zero-cost at runtime.


Supports all current Unity LTS releases (Unity 2021.3.x and above). When run against newer versions of Unity, additional optimisations are available and so it's recommended to use the latest LTS or Tech Stream release.


NOTE: Tremble supports Windows and macOS natively. Linux support is planned for future.

No matter what kind of game you're making, you'll need to make levels or maps. Whether you want to streamline your greyboxing workflow or fully produce levels using tried and tested editors like TrenchBroom, Tremble will import your maps instantly and precisely into Unity.


Note that, although Tremble is not designed to import maps from other games (like Quake, Half-Life), it does have an experiemental Map Repair function which will try to fix maps up so that they work with your game. Map Repair supports geometry and entities, but will often import very strange UVs, as it doesn't have the original textures for reference.


Tremble tries to remove every piece of friction, so that you can get creating within minutes and not have to deal with manually configuring textures and entity definitions (FGDs) yourself.


With Live Update, you can even make map edits while your game is in playmode - test out quick changes with ease!


Just install Tremble, create a new map from inside Unity, and you'll be creating in no time!


See Technical details below for the full list of supported features!


Join our Discord server at: https://discord.gg/aUTmYxbVHZ


Note: Tremble is not affiliated with, or sponsored by id Software or the authors of TrenchBroom.

Quake is a registered trademark of id Software LLC.

Half-Life is a registered trademark of Valve Corporation.


Price $10.00

Mini Tween Free by Mingames

2024, May 8 - 08:24
Mini Tween Free Version

Ability to test animations in the editor before play mode playback.

Tweeing

- position/localPosition.

- rotation/localRotation.

- lossyScale/localScale.

- RectTransform.anchoredPosition.

- RectTransform.sizeDelta.

- Color (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).

- Alpha (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).

Grouping and managing tweens.

When we changed the UI system from NGUI to UGUI, we unfortunately lost the tween system built into NGUI, so we created a tween that has a similar structure to the NGUI tween and is much better.


Price $0.00

Scene Notes - Tasks, Issues, Annotations by Ciro Continisio

2024, May 8 - 08:10
"Where is the thing I need to change?" – Never hear this question again! Visualise tasks, issues and documentation in 3D space, directly within Unity scenes.

Is this a bug reporting tool?

Scene Notes is an Editor-only tool and does not work at runtime, so it's not a bug-reporting tool to be used in builds.


What if I use multiple scenes at a time?

Scene Notes is fully compatible with multi-scene workflows, and additive scenes.


2D games

Scene Notes can be used just fine for 2D games.


Come as a Package Manager package

This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.


Compatible Unity versions

Because it relies on Scene Overlays, this tool is compatible with Unity starting from 2022.x (2023.x, Unity 6, etc.). Earlier versions (like 2021.3 LTS) are not supported.

Scene Notes allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View. This allows easier communication within the team, without leaving the scene.


Programmers can request changes to level designers, or the design team can communicate internally by placing tasks exactly where they belong, next to the object or geometry to be changed.


Notes are stored locally as ScriptableObjects and not in the scene. This means that adding, modifying or deleting a note won't dirty the scene. This makes Scene Notes version control friendly, as it reduces the possibility of conflicts.


Scene Notes is a productivity boost for all games with 3D or 2D spaces, so you will never have to hear "Where is the thing I need to change?" again.


Create and edit Scene Notes

Card properties include:

  • Title and Contents
  • Status (To start, Started, Done)
  • Category
  • Position in space
  • Associated scene

A practical toolbar

Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:

  • Hide/Show notes
  • Filter them by category
  • Create new Scene Notes

Feedback

I'd like to hear from you how I can make Scene Notes better. You can write to buoybase@gmail.com or hop on my Discord to have a chat.


If you're looking for a powerful solution backed by a web interface, also consider checking out the Codecks version of Scene Notes.


Price $15.99

Effect Engine by Pampel Games

2024, May 8 - 07:41
Pimp your game with the most powerful effect generator.

REQUIREMENTS

  • Minimum Unity Version 2021.2 LTS +

DEPENDENCIES

  • unity.mathematics

FEATURES


Get / Set Modules

  • Volume
  • Cinemachine
  • Component
  • Manual
  • Material
  • Method

Actions

  • Animate
  • Update
  • Repeat
  • Spawn Object
  • Set
  • Shake
  • Wait

Modifier

  • Lerp
  • Multiply
  • Remap Curve
  • And many more...

Interruption

  • Block all
  • Consecutive
  • Cooldown
  • Duration longer / shorter
  • Value higher / lower

Blending Modes

  • Replace
  • Add
  • Min / Max

Event System

  • Lots of Unity Events that can be added modularly in the inspector.
  • Each event has an associated Unity Action if coding is preferred.
  • OnExecutionStart
  • OnSetValueOver / Under
  • OnGetValueOver / Under
  • And many more...

API


🧾 Full Source Code included

Minimum Unity Version 2021.2 LTS +


Documentation | Discord | Contact | Update Notes


Want to bring your project to the next level?


Effect Engine is not just a library; it's a fully generic tool that allows you to modify any custom components, materials or post-processing volumes to create the most awesome effects and combinations within minutes. All through a single inspector component and without the need to write a single line of code.


Choose from ready-made prefabs or craft your own effects from scratch. The setup is quick and simple, yet the modular architecture and numerous options provide near infinite artistic possibilities. Simply drag in a component and let your creativity run wild!



HIGHLIGHTS


This is Version 2 of the popular Effect Engine. A complete overhaul, introducing new features and placing a major focus on ease of use, aimed at getting users going as quickly and efficiently as possible.


💎 Powerful

  • Modify any custom Components, Materials and Post-Processing Volumes.
  • Combine any amount of Actions (Animate, Shake, Spawn Objects etc.).
  • Connect different value types from different components.
  • Automatic detection of hidden properties and fields.
  • Usable with methods with up to 2 parameters.
  • Global Interruption System.
  • Comprehensive Event System.
  • System Component to conveniently control multiple Engines.

User Friendly

  • Any Genre and Platform.
  • Performant.
  • Lightweight.
  • Modular Architecture.
  • Extensible.
  • Runtime Profiler.
  • Integrated Pooling.
  • API.

Support

  • Up-to-date Online Documentation.
  • Helpful Tooltips.
  • Demo Scenes.
  • Active Support (Discord, Email).

🧾 Full Source Code included


Price $55.95

Animated 2D Insect Enemies by BlackBird Team

2024, May 8 - 07:37
The package includes 9 animated insect monsters.

File count: 9 optional jsons and prefabs

sizes: 4.3 mb

Animated: Yes

Additional: pixel based

Image size: 1024 pixels for each enemy


1. BEETLE: idle, walk, run, dash, attack, hurt, dead

2. DUAL SWORDS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded).

3. CANON: idle, walk, run, shoot, hurt, dead

4. SCISSORS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded)

5. FLY: idle, fly, shoot, hurt, dead (dead, fall, fall to grounded)

6. MANTIS: idle, walk, run, attack, hurt, dead

7. BOBOOM: idle, walk, run, hurt, dead (dead, warning, explode)

8. CENTIPEDE: donothing, attack.

9. SNAIL: idle, walk, jump, roll (idle to roll, roll, roll to idle), hurt, dead


Welcome! This insect package includes all the necessary animations which are enemies in your game.

<br>

Unity 2022.3.16f1

Spine 4.1

Standard Pipeline

URP

<br>

Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here


Price $20.00

Retro Style Japanese Street by VOYAGER 3D

2024, May 8 - 07:22
We proudly present our first retro style pack based on Japanese residential streets. This pack allows you to very quickly create retro style games in a residential setting with our modular meshes.

Features include:

- Asset zoo scene

- Example scene

- Modular road meshes

- Buildings with interiors

- A rigged character

- A large quantity of props

- A flare

- A scattering fog with particle system set up

- A shader graph that enables the vertex-painted Ambient Occlusion that come with the meshes


Number of Unique Meshes : 145 (including the character skeletal mesh)

Number of Prefabs: 153

LODs: No

Number of Materials and Material Variant: 62

Number of Textures: 59

Texture Resolutions:

1 - 16x16

3 - 32x16

1 - 32x32

1 - 64x512

2 - 128x64

4 - 128x128

7 - 256x128

24 - 256x256

3 - 512x128

5 - 512x256

9 - 512x512

Minimum polygon count: 12

Maximum polygon count: 5145

This pack contains many buildings, interiors, roads, props, global weather textures, texture variations, a flare, a scattering fog with particle system set up, a rigged character. The PSX Shader Kit and the SplineMesh tool mentioned in the dependencies are not neccasary but could help to elevate the scene.


The character included is rigged to the Unreal Skeleton. The character does not come with any custom animations.


To help speed up development our pack comes with pre-built prefabs of buildings and other props. This pack also comes with a shader that allows vertex-painted ambient occlusion. Our materials are using this shader by default, once you downloaded our pack you will need to install Shader Graph in Package Manager to see the correct materials. (A document is included in our pack for detailed instructions.)


This pack uses vertex lighting when using the PSX Shader Kit. It also works well with realtime lighting and baked lighting if you convert the materials to the standard shader or the shader we made. The meshes in this pack are designed to work well with vertex lighting.


An example scene and an asset zoo that showcases the meshes are included in the pack.


If you have compatibility suggestions, please email us at voyager3dbusiness@gmail.com .


Price $84.99

vr headset / hmd / virtual reality head mounted display by I0421784028

2024, May 8 - 07:14
VR HMD HEADSET

mesh hmd (842 tris)

mesh hmd_googly (882 tris)

mesh hmd_only_googly (750 tris)

mesh hmd_only (710 tris)

mesh hmd_band_only (132 tris)

uv mapped yes

3 textures(1024x1024) to choose (black, white, white for colorize via shader[lenses not blue])


unity standard urp/lit shader

no normal map

no animations

no rigging

no lod

VR HMD HEADSET


BuiltIn/Urp ready

Low Poly

Single meshes for different usecases(full hmd, full googly hmd, headstrap only, hmd only, googly hmd only)

Colorize it easy via shader





Price $4.99

Stylized Barbarian Character by AssetPlate

2024, May 8 - 07:13
A Simple Low-poly Stylized Barbarian character for Mobile or top-down/isometric

Number of textures: 1 texture atlas

Texture dimensions: 256x256

Polygon count: 4,587 triangles

Rigging: No

Animation: Yes

UV mapping: Gradient mapping

Types of materials and texture maps: Unlit

A Simple Low-poly Stylized Barbarian character for Mobile or top-down/isometric

For fantasy horror games. 


Price $8.00

TDG Professional Tool Box by Theory Digital Games

2024, May 8 - 06:01
The Professional Toolbox. Super wide and varying height drawers

Unique Meshes: 23

UV Mapped: Yes

Texture Resolution: 2k

Materials: PBR

Prefabs: 12

Polys: 6,427 (Complete box with all drawers and wheels)


This large toolbox is perfect for a garage or contractor scene. All drawers open and close. Each drawer has 2-piece rails that can be animated individually. Models can be textured with plain colors using standard unity shaders, or the included PBR textures.


This box is part of our line of toolboxes and garage-themed props.


Contact Us:

Contact us with any questions, problems or requests. We take requests for new assets.

E-Mail: theorydigitalgames@gmail.com


Price $5.00

Apocalypse Wasteland - Synty POLYGON by Synty Studios

2024, May 7 - 22:57
Over 1,600+ high quality prefabs in one pack! Filled with buildings, characters, props, modular weapons, vehicles, FX, and environment assets to create your post-apocalyptic or dystopian game world.

Synty Studios presents: POLYGON - Apocalypse Wasteland


Over 100 years after an environmental disaster devastates Earth, two factions – the Desert Anarchists and the Goop Mutants – are at war for the resources to survive across two unique biomes.


Do you dare to wander the roads of the vast wasteland demo scene and embrace the chaos it conceals?


Over 1,600+ high quality prefabs in one pack!


Key Features

  • Fully modular wasteland weaponry
  • 23 unique vehicles
  • 23 characters, rigged and ready for animation
  • Vast wasteland demo scene with 2 contrasting biomes
  • A concerning amount of Goop

◼ Assets◼

Characters

Berserkers, Cultist, Giant mutants, Mutants, Villagers, Techs, Scout, Punks, Leaders.


Character Attachments

Bandana, barrel, beard, belt pouches, bottles, bullets, capes, car bumper, collar, crown, earrings, feathers, eyepatch, flamethrower, hair, gas canisters, hat, headpieces, helmets, headband, hood, knife, masks, skulls, toolbelt, wheelchair, toilet seat etc.


Vehicles

Airboats, rafts, chariot, vehicle crusher, motorbikes, train and trailers, buggy, jet boat, wind buggy, apocalyptic kitted classic cars, monster truck, roller etc.


Vehicle Attachments

Aerial, baggage, barrels, beacon, blade, boudica, engines, flags, weapons (including harpoon, artillery, launchers, mincer, oil sick, guns etc), flags, ladders, spikes, spotlights, tank, umbrella, wheels, winch etc.


Buildings

Bar entrance, blimp, bomb, scrap buildings, buses, camper, fight pit, garages, gas station, gate towers, plane crash, plane front, refinery, sewer block, shacks, shed, shipping container chunks, etc.


Building pieces

Bridge set, platform set (wooden and metal variants), railing set, refinery set, walkway set, doors, archways, awnings, plane wings, plane hulls, rooftops, skull gate, balconies, stairs, towers, window bars, etc.


Environment

Goop blobs, vines, bushes, rocks, dead trees, buttes, cactus, ferns, flowers, ground pieces, highway, reeds, roads, scrap, sand, stumps, palm trees, mutant palm trees, wharf pieces, etc.


Props

Decals, signs, greebles, barricades, arcade machines, lights, cages, plushies, aerials, barrels, bodies, furniture, bottles, shipping containers, cranes, fireplaces, food, gas bottles, fridges, generators, goop slime, silos, goop vats, ladders, market stalls, pipes, poles, pots, ramps, shredder, shipwrecks, skulls, octopus throne, wrecked vehicles, tyres, whale tunnel, windmills, etc.


Weapons

Ammo, arrows, axes, bats, bows, cannonball, flare, hammers, harpoons, knives, mace, mortar, scythe, shield, spears, swords, etc.


Modular Weapons and Presets

Fully modular weapon parts including stocks, barrels, handles, bodies, magazines, suppressors, scopes/sights, bayonets, etc.


FX

Butterflies, dust, explosion, fire, flame, fog, goop bubbles, goop embers, gunshot, missile, mutant frogs, rain, smoke, sparks, wheel dust, etc.


◼ Compatibility ◼

- Works in Unity 2021.3 and above

- Supports Universal Render Pipeline (URP) - URP Guide Here

- Characters are setup to work with Mecanim (no animations included)


📜 Synty Mailing List 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Mailing List

Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM


Price $379.99

Chill Piano Vol. 1 by Sonus Novum

2024, May 7 - 18:20
Chill Piano Vol. 1 is a collection of 10 high-quality, seamlessly-looping tracks and 60+ short musical cues, all delicately crafted with the warm sonic palette of the piano.

- 44.8 khz

- 24 bit

- stereo

- .wav format

- 10 music tracks, 69 music cues

- loopable tracks

- tracks with separate versions for starting & looping


Let the timeless sounds of the world’s most beloved instrument fill you with wonder and uplift your spirit. With a fusion of classic sound and modern reimagination, each track creates a heartfelt atmosphere, full of life and color. Whether you’re searching for precious gems, constructing your dream home, or exploring diverse landscapes, Chill Piano Vol. 1 will elevate and enliven your experience.


Price $14.99

MURMILLO by Anvar

2024, May 7 - 16:45
Low-poly model of the character MURMILLO

Number of textures 18

Texture dimensions 2K-4K

Polygon count of MURMILLO 12988

Number of meshes/prefabs 14

Rigging: Yes

Animation count 12

Animation type list

attack_1

attack_2

attack_3

run

walk

walk_block

idle

atack_idle

death

impact

block_impact

jump

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character MURMILLO Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

jaw_01-02

tong_01-02

eye_r/l

weapon_l/r

belt_font_01-04

belt_01-04_l/r

b_fornt_mid_01-02_l/r

b_front_01-02_l/r

b_side_01-02_l/r

b_back_01-02_l/r

skirt_back_01-05

thread_01-02_a/b/c/d/e_l/r

rag_a/b/c_01-04

skirt_side_back_01-03

skirt_side_back_up_01-03

skirt_side_up_01-03

skirt_side_01-05

rag_leg_a/b/c_01-03_l

rag_reg_a/b/c_01-03_r

PBR textures TARGA, for the whole character,

including his weapon, has only 1 UV for easy operation

from 2k-4k

Base color

Rougness

Normal

Alpha

Metalic

AO

low_poly character polygon - 12988 Verts - 13603 tris - 25395

Gladius polygon - 183 verts - 188 tris - 358

shield polygon - 327 verts - 362 tris - 639

Helmet polygon 3268 verts - 3089 Tris - 6202


Price $42.00

SPARTAN 2 by Anvar

2024, May 7 - 16:45
Low-poly model of the character Spartan 2

Number of textures 25

Texture dimensions 2K-4K

Polygon count of SPARTAN 2 12584

Number of meshes/prefabs 16

Rigging: Yes

Animation count 15

Animation type list

attack_1

attack_2

kick

run1

run2

walk1

walk2

idle

idle2

death

impact

jump

block

block_impact

blokc_idle

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Spartan 2 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

jaw1

tongue1-2

eye_r1/l

weapon_l/r

skirt_front_1-3

skirt_front_l/r_1-4

skirt_l/r_1-4

skirt_back_l/r_1-3

skirt_back_1-3

lace_01-03_1-7

lace_front_1-9

PBR textures TARGA

2 types of painting for armor, helmet and shield

has only 1 UV for easy operation

from 2k-4k (2x)

helmet hair 2k

and beard 2k

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

low_poly character polygon 12584 Verts 17530 tris - 24981

spear polygon - 128 verts - 122 tris - 240

shield polygon - 446 verts - 436 tris - 824

helmet polygon - 2156 verts - 4099 tris - 4294

helmet_v2 polygon - 660 verts - 701 tris - 1306


Price $42.00

SPARTAN 1 by Anvar

2024, May 7 - 16:45
Low-poly model of the character SPARTAN 1

Number of textures 32

Texture dimensions 2k-4k

Polygon count of Spartan 1 11169

Number of meshes/prefabs 14

Rigging: Yes

Animation count 16

Animation type list

attack_1

attack_2

kick

run

run2

walk

walk2

idle

idle2

idle_attack

death

impact

jump

block

block_impact

blokc_idle

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Spartan 1 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

jaw1

tongue1-2

eye_r1/l1

weapon_l/r

skirt_front_1-3

skirt_front_l/r_1-3

skirt_l/r_1-3

skirt_back_l/r_1-3

skirt_back_1-3

PBR textures TARGA

2 types of painting of armor, shield and hair on a character's helmet

one texture pack for the entire character 2k-4k (2x)

also hair from the helmet 2k (2x)

and beard 2k

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

low_poly character polygon 11169 Verts 12058 tris - 22003

(beard polygon 5305 verts 17286 tris 9226)

spear polygon - 72 verts - 66 tris - 128

shield polygon - 1567 verts - 1740 tris - 2702

helmet polygon - 2880 verts - 4758 tris - 5578


Price $42.00

ANCIENT PERSIAN 5 by Anvar

2024, May 7 - 16:45
Low-poly model of the character ANCIENT Persian WARRIOR 5

Number of textures 39

Texture dimensions 512-4k

Polygon count of Ancient Persian 5 25299

Number of meshes/prefabs

Rigging: Yes

Animation count 14

Animation type list

Attack

Attack_2

Attack_3

walk

march_walking

Spear_run

block

block_idle

Block_impact

impact

death

jump

run

idle

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Ancient Persian Warrior 5 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

jaw

tongue_01-02

eye_r/l

shield_persian (for hand_l)

sword_persian (for hand_r)

skirt_front_01-04_l/r

skirt_side_a_01-04_l/r

skirt_side_b_01-04_l/r

skirt_back_01-04

sabr_case

PBR textures TARGA, 4 texture packs, 512, 2k and 4k

Body

armor

weapon

beard

Base color

Roughness

Normal

Alpha

Metalic

AO

specular

Albedo + Alpha (for beard)

low_poly character polygon 25299 Vertex 33738 tris 50047

Saber polygon 271 verts 284 tris 542

shield polygon 386 verts 372 tris 708

spear polygon 225 verts 218 tris 432


Price $42.00

ANCIENT PERSIAN 4 by Anvar

2024, May 7 - 16:45
Low-poly model of the character Ancient Persian 4

Number of textures 35

Texture dimensions 512-4k

Polygon count of Ancient persian 4 27521

Number of meshes/prefabs 12

Rigging: Yes

Animation count 14

Animation type list

Attack

Attack_2

Attack_3

walk

march_walking

march_run

block

block_idle

Block_impact

impact

death

jump

run

idle

UV mapping: Yes

Types of materials and texture maps (PBR

Low-poly model of the character Ancient Persian 4 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

jaw

tongue_01-02

eye_r/l

shield_persian

sword_persian

front_skirt_01-03

sord_case

water_horn

PBR textures TARGA, 4 texture packs, 2k, 4k and 1k (beard)

- Body

- armor

- weapon

- beard

Base color

Rougness

Normal

Alpha

Metalic

AO

albedo + alpha (for unity)

low_poly character polygon 27521 Vertex 42183 tris 53284

sword polygon 271 verts 284 tris 542

shield polygon 474 verts 462 tris 888


Price $42.00

ANCIENT PERSIAN 3 by Anvar

2024, May 7 - 16:45
Low-poly model of the character Ancient Persian 3

Number of textures 20

Texture dimensions 2k-4k

Polygon count of Ancient persian 3 10792

Number of meshes/prefabs 10

Rigging: Yes

Animation count 13

Animation type list

attack_1

attack_2

attack_3

attack_4

attack_5

run

walk

idle

attack_idle

death

impact

kick

jump

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Persian 3 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

j01-02

tong01-02

eye_r/l

weapon_r/l

sk01-28

slvs01-06

PBR textures TARGA, for the whole character,

including his weapon, only 1 set of textures

- having a size from 2k-4k

- beard 2k-4k

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

Albedo + Alpha (for beard)

super optimized character in balance between quality and polygon economy.

The finished character with an two daggers has only 11328 quad polygons

low_poly character polygon 10792 Verts 12673 tris - 21342

dagger - 134 verts - 133 tris - 262

just in case if neededthere is a stock

(body under clothes 2030 verts - 2042 - tris - 4042)


Price $42.00

ANCIENT PERSIAN 2 by Anvar

2024, May 7 - 16:45

Number of textures 20

Texture dimensions 2k-4k

Polygon count of Ancient Persian 2 15749

Number of meshes/prefabs

Rigging: Yes

Animation count 12

Animation type list

attack_1

attack_2

run

walk

walk_spear

idle

attack_idle

death

impact

block_impact

kick

jump

UV mapping: Yes

Types of materials and texture maps ( PBR)

Low-poly model of the character Ancient Persian 2 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

j01-02

tong01-02

eye_r/l

weapon_r/l

sk01-36

PBR textures TARGA, for the whole character,

including his weapon, only 1 set of textures and 1 beard pack

- having a size from 2k-4k

- and hairs 2k-4k

Base color

Rougness

Normal

Metalic

AO

specular

The finished character with an spear and shield has only 16419 quad polygons

low_poly character polygon 15749 Verts 26598 tris - 31303

spear polygon - 80 verts - 77 tris - 142

shield polygon - 590 - verts 590 tris - 1148

just in case if panadabits there is a stock

(body under clothes 1940 verts - 1953 - tris - 3863


Price $42.00

ANCIENT PERSIAN 1 by Anvar

2024, May 7 - 16:45
Low-poly model of the character Ancient Persian 1

Number of textures 20

Texture dimensions 2k-4k

Polygon count of Ancient Persian 1 10882

Number of meshes/prefabs 16

Rigging: Yes

Animation count 14

Animation type list

attack_1

attack_2

run

walk

idle

attack_idle

death

impact

kick

jump

solid_shooting

standing_aim_idle

standing_draw_arrow

shot

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Ancient Persian 1 Suitable for games of different genres RPG, strategy, shooter etc.

additional bones :

j01-02

tong01-02

eye_r/l

weapon1-2_r

quiv01-02

bow01-6

PBR textures TARGA, for the whole character,

including his weapon, only 1 set of textures

- having a size from 2k-4k

- and beard 2k-4k

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

super optimized character in balance between quality and polygon economy.

The finished character with an bow and dagger has only 11706 quad polygons

low_poly character polygon 10882 Verts 13421 tris - 21550

dagger - 226 verts - 220 tris - 436

arrow - 52 verts - 59 tris - 86

bow - 244 verts 241 tris - 474

(Also in the folder there is a version of a bow and arrow with a whole

skeleton so that the archery animation works correctly)

just in case if panadabits there is a stock

(body under clothes 2030 verts - 2041 - tris - 4040)


Price $42.00

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