DragRace Bike Models by Sports-Actions
Mesh Details:
drag race bike 1
vert 12531
tris 22592
drag race bike 2
vert 10363
tris 18240
drag race bike 3
vert 16917
tris 31915
drag race bike 4
vert 13612
tris 24433
drag race bike 5
vert 11817
tris 21020
drag race bike 6
vert 13902
tris 25590
drag race bike 7
vert 12193
tris 22197
Textures:
each bike has two texture variations
All the textures are in 2k Res,
comes with albedo, metalic, Normal,Height maps..
RIgged for animation and simulation flexibility
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $25.00
Tremble - Map Importer by Tiny Goose
Tremble is a custom importer for Quake-style .map files.
Full feature list:
- Support for TrenchBroom v2023 and v2024 on Windows and Mac (Linux is unsupported, for now)
- Supports TrenchBroom features such as layers (including omitting layers marked as "omit for export")
- Support for Unity 2021.3+ (Tremble will run faster on newer versions as new optimisations are available)
- Syncs to your map editor when compiling code (optional)
- Automatically imports maps on save from your map editor
- Automated generation and installation of game config and FGD files for TrenchBroom
- Support for "template" map files - create a single template to base all maps on to save initial work setting up common entities
- Supports point and brush entities from maps, mapped to MonoBehaviours
- Entities can be grouped
- Entities have full collision, UV2 for lightmaps, and are baked as static when appropriate
- Fully supports prefabs:
- Prefabs are displayed in your map 1:1 with Unity
- Entities can be parented to other entities
- Fully supports member variables/[SerializedField]s on entities
- Supported for prefabs and all other entities
- Supports basic types (string, int, float, bool, etc)
- Supports enums
- Supports custom types (extendable by user)
- Supports references between entities in map
- Supports ScriptableObjects - so you can wire your data up directly in maps
- Fully supports materials:
- Materials are displayed in your map 1:1 with Unity (including custom shaders)
- Materials can be grouped for ease of use
- "Special" coloured or checkerboard textures can be generated for your map editor for use with volumes and other invisible entities
- Live Update (experimental):
- Edit your map while in playmode and see changes instantly!
- Map Repair:
- Swap out broken textures and entities from maps
- Change every instance of a given texture in a mapfor another
- (experimental) Import map geometry and entities from other games!
- (experimental) Import FGD files from other games to generate entity classes!
- Customisable naming convention for materials, entities, materials, and fields
- Use snake_case, UpperCamel, lowerCamel, Human-readable or preserve your naming as-is from Unity
- Customisable import scale
- By default, 64 map units = 1 Unity meter, but you can use whatever makes sense for your game
Under the hood, it comprises 4 major parts, Map Sync, Map Import, Map Repair and Live Update.
Map Sync takes your Unity prefabs and materials, and creates a TrenchBroom "game" full of textures and entity definitions, and handles the installation and configuration of it. Within seconds, you can be editing a map full of your actual Unity assets in TrenchBroom! Map sync for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Import takes your .map file from TrenchBroom, and converts it back to a Unity prefab, applying your original materials and spawning your linked prefabs into it automagically. In doing so it also optimises the map geometry to remove hidden faces and to combine faces wherever possible. Map import for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Repair takes a .map file which has broken textures or entity naming, and fixes them using values from your Unity project. It can be used to make wholesale swaps of textures and entities, or even to bring in maps from other games while swapping in your own prefabs. Map Repair for a small map is instant, and for a large map (such as Quake's E1M1) takes around 5 seconds.
Live Update watches for maps that are modified while your game is running (in playmode). When detected, it re-creates all worldspawn brushes, updates supported properties on all map entities, adds any newly-added entites in the map, and deletes any removed objects from the map. This enables quick iteration while the game is still running. Map Reinstance for a small project takes around 50ms, and for a medium-sized project takes around 1 second.
At runtime, Tremble steps aside and has zero overhead whatsoever. You can query your map for entities quickly if needed, but Tremble does not contain any Update code in your game and is zero-cost at runtime.
Supports all current Unity LTS releases (Unity 2021.3.x and above). When run against newer versions of Unity, additional optimisations are available and so it's recommended to use the latest LTS or Tech Stream release.
NOTE: Tremble supports Windows and macOS natively. Linux support is planned for future.
No matter what kind of game you're making, you'll need to make levels or maps. Whether you want to streamline your greyboxing workflow or fully produce levels using tried and tested editors like TrenchBroom, Tremble will import your maps instantly and precisely into Unity.
Note that, although Tremble is not designed to import maps from other games (like Quake, Half-Life), it does have an experiemental Map Repair function which will try to fix maps up so that they work with your game. Map Repair supports geometry and entities, but will often import very strange UVs, as it doesn't have the original textures for reference.
Tremble tries to remove every piece of friction, so that you can get creating within minutes and not have to deal with manually configuring textures and entity definitions (FGDs) yourself.
With Live Update, you can even make map edits while your game is in playmode - test out quick changes with ease!
Just install Tremble, create a new map from inside Unity, and you'll be creating in no time!
See Technical details below for the full list of supported features!
Join our Discord server at: https://discord.gg/aUTmYxbVHZ
Note: Tremble is not affiliated with, or sponsored by id Software or the authors of TrenchBroom.
Quake is a registered trademark of id Software LLC.
Half-Life is a registered trademark of Valve Corporation.
Price $10.00
Mini Tween Free by Mingames
Ability to test animations in the editor before play mode playback.
Tweeing
- position/localPosition.
- rotation/localRotation.
- lossyScale/localScale.
- RectTransform.anchoredPosition.
- RectTransform.sizeDelta.
- Color (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
- Alpha (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
Grouping and managing tweens.
When we changed the UI system from NGUI to UGUI, we unfortunately lost the tween system built into NGUI, so we created a tween that has a similar structure to the NGUI tween and is much better.
Price $0.00
Scene Notes - Tasks, Issues, Annotations by Ciro Continisio
Is this a bug reporting tool?
Scene Notes is an Editor-only tool and does not work at runtime, so it's not a bug-reporting tool to be used in builds.
What if I use multiple scenes at a time?
Scene Notes is fully compatible with multi-scene workflows, and additive scenes.
2D games
Scene Notes can be used just fine for 2D games.
Come as a Package Manager package
This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.
Compatible Unity versions
Because it relies on Scene Overlays, this tool is compatible with Unity starting from 2022.x (2023.x, Unity 6, etc.). Earlier versions (like 2021.3 LTS) are not supported.
Scene Notes allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View. This allows easier communication within the team, without leaving the scene.
Programmers can request changes to level designers, or the design team can communicate internally by placing tasks exactly where they belong, next to the object or geometry to be changed.
Notes are stored locally as ScriptableObjects and not in the scene. This means that adding, modifying or deleting a note won't dirty the scene. This makes Scene Notes version control friendly, as it reduces the possibility of conflicts.
Scene Notes is a productivity boost for all games with 3D or 2D spaces, so you will never have to hear "Where is the thing I need to change?" again.
Create and edit Scene Notes
Card properties include:
- Title and Contents
- Status (To start, Started, Done)
- Category
- Position in space
- Associated scene
A practical toolbar
Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:
- Hide/Show notes
- Filter them by category
- Create new Scene Notes
Feedback
I'd like to hear from you how I can make Scene Notes better. You can write to buoybase@gmail.com or hop on my Discord to have a chat.
If you're looking for a powerful solution backed by a web interface, also consider checking out the Codecks version of Scene Notes.
Price $15.99
Effect Engine by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2021.2 LTS +
DEPENDENCIES
- unity.mathematics
FEATURES
Get / Set Modules
- Volume
- Cinemachine
- Component
- Manual
- Material
- Method
Actions
- Animate
- Update
- Repeat
- Spawn Object
- Set
- Shake
- Wait
Modifier
- Lerp
- Multiply
- Remap Curve
- And many more...
Interruption
- Block all
- Consecutive
- Cooldown
- Duration longer / shorter
- Value higher / lower
Blending Modes
- Replace
- Add
- Min / Max
Event System
- Lots of Unity Events that can be added modularly in the inspector.
- Each event has an associated Unity Action if coding is preferred.
- OnExecutionStart
- OnSetValueOver / Under
- OnGetValueOver / Under
- And many more...
🧾 Full Source Code included
Minimum Unity Version 2021.2 LTS +
Documentation | Discord | Contact | Update Notes
Want to bring your project to the next level?
Effect Engine is not just a library; it's a fully generic tool that allows you to modify any custom components, materials or post-processing volumes to create the most awesome effects and combinations within minutes. All through a single inspector component and without the need to write a single line of code.
Choose from ready-made prefabs or craft your own effects from scratch. The setup is quick and simple, yet the modular architecture and numerous options provide near infinite artistic possibilities. Simply drag in a component and let your creativity run wild!
HIGHLIGHTS
This is Version 2 of the popular Effect Engine. A complete overhaul, introducing new features and placing a major focus on ease of use, aimed at getting users going as quickly and efficiently as possible.
💎 Powerful
- Modify any custom Components, Materials and Post-Processing Volumes.
- Combine any amount of Actions (Animate, Shake, Spawn Objects etc.).
- Connect different value types from different components.
- Automatic detection of hidden properties and fields.
- Usable with methods with up to 2 parameters.
- Global Interruption System.
- Comprehensive Event System.
- System Component to conveniently control multiple Engines.
✅ User Friendly
- Any Genre and Platform.
- Performant.
- Lightweight.
- Modular Architecture.
- Extensible.
- Runtime Profiler.
- Integrated Pooling.
- API.
☝ Support
- Up-to-date Online Documentation.
- Helpful Tooltips.
- Demo Scenes.
- Active Support (Discord, Email).
🧾 Full Source Code included
Price $55.95
Animated 2D Insect Enemies by BlackBird Team
File count: 9 optional jsons and prefabs
sizes: 4.3 mb
Animated: Yes
Additional: pixel based
Image size: 1024 pixels for each enemy
1. BEETLE: idle, walk, run, dash, attack, hurt, dead
2. DUAL SWORDS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded).
3. CANON: idle, walk, run, shoot, hurt, dead
4. SCISSORS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded)
5. FLY: idle, fly, shoot, hurt, dead (dead, fall, fall to grounded)
6. MANTIS: idle, walk, run, attack, hurt, dead
7. BOBOOM: idle, walk, run, hurt, dead (dead, warning, explode)
8. CENTIPEDE: donothing, attack.
9. SNAIL: idle, walk, jump, roll (idle to roll, roll, roll to idle), hurt, dead
Welcome! This insect package includes all the necessary animations which are enemies in your game.
<br>
Unity 2022.3.16f1
Spine 4.1
Standard Pipeline
URP
<br>
Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here.
Price $20.00
Retro Style Japanese Street by VOYAGER 3D
Features include:
- Asset zoo scene
- Example scene
- Modular road meshes
- Buildings with interiors
- A rigged character
- A large quantity of props
- A flare
- A scattering fog with particle system set up
- A shader graph that enables the vertex-painted Ambient Occlusion that come with the meshes
Number of Unique Meshes : 145 (including the character skeletal mesh)
Number of Prefabs: 153
LODs: No
Number of Materials and Material Variant: 62
Number of Textures: 59
Texture Resolutions:
1 - 16x16
3 - 32x16
1 - 32x32
1 - 64x512
2 - 128x64
4 - 128x128
7 - 256x128
24 - 256x256
3 - 512x128
5 - 512x256
9 - 512x512
Minimum polygon count: 12
Maximum polygon count: 5145
This pack contains many buildings, interiors, roads, props, global weather textures, texture variations, a flare, a scattering fog with particle system set up, a rigged character. The PSX Shader Kit and the SplineMesh tool mentioned in the dependencies are not neccasary but could help to elevate the scene.
The character included is rigged to the Unreal Skeleton. The character does not come with any custom animations.
To help speed up development our pack comes with pre-built prefabs of buildings and other props. This pack also comes with a shader that allows vertex-painted ambient occlusion. Our materials are using this shader by default, once you downloaded our pack you will need to install Shader Graph in Package Manager to see the correct materials. (A document is included in our pack for detailed instructions.)
This pack uses vertex lighting when using the PSX Shader Kit. It also works well with realtime lighting and baked lighting if you convert the materials to the standard shader or the shader we made. The meshes in this pack are designed to work well with vertex lighting.
An example scene and an asset zoo that showcases the meshes are included in the pack.
If you have compatibility suggestions, please email us at voyager3dbusiness@gmail.com .
Price $84.99
vr headset / hmd / virtual reality head mounted display by I0421784028
mesh hmd (842 tris)
mesh hmd_googly (882 tris)
mesh hmd_only_googly (750 tris)
mesh hmd_only (710 tris)
mesh hmd_band_only (132 tris)
uv mapped yes
3 textures(1024x1024) to choose (black, white, white for colorize via shader[lenses not blue])
unity standard urp/lit shader
no normal map
no animations
no rigging
no lod
VR HMD HEADSET
BuiltIn/Urp ready
Low Poly
Single meshes for different usecases(full hmd, full googly hmd, headstrap only, hmd only, googly hmd only)
Colorize it easy via shader
Price $4.99
Stylized Barbarian Character by AssetPlate
Number of textures: 1 texture atlas
Texture dimensions: 256x256
Polygon count: 4,587 triangles
Rigging: No
Animation: Yes
UV mapping: Gradient mapping
Types of materials and texture maps: Unlit
A Simple Low-poly Stylized Barbarian character for Mobile or top-down/isometric
For fantasy horror games.
Price $8.00
TDG Professional Tool Box by Theory Digital Games
Unique Meshes: 23
UV Mapped: Yes
Texture Resolution: 2k
Materials: PBR
Prefabs: 12
Polys: 6,427 (Complete box with all drawers and wheels)
This large toolbox is perfect for a garage or contractor scene. All drawers open and close. Each drawer has 2-piece rails that can be animated individually. Models can be textured with plain colors using standard unity shaders, or the included PBR textures.
This box is part of our line of toolboxes and garage-themed props.
Contact Us:
Contact us with any questions, problems or requests. We take requests for new assets.
E-Mail: theorydigitalgames@gmail.com
Price $5.00
Apocalypse Wasteland - Synty POLYGON by Synty Studios
Synty Studios presents: POLYGON - Apocalypse Wasteland
Over 100 years after an environmental disaster devastates Earth, two factions – the Desert Anarchists and the Goop Mutants – are at war for the resources to survive across two unique biomes.
Do you dare to wander the roads of the vast wasteland demo scene and embrace the chaos it conceals?
Over 1,600+ high quality prefabs in one pack!
◼ Key Features ◼
- Fully modular wasteland weaponry
- 23 unique vehicles
- 23 characters, rigged and ready for animation
- Vast wasteland demo scene with 2 contrasting biomes
- A concerning amount of Goop
◼ Assets◼
Characters
Berserkers, Cultist, Giant mutants, Mutants, Villagers, Techs, Scout, Punks, Leaders.
Character Attachments
Bandana, barrel, beard, belt pouches, bottles, bullets, capes, car bumper, collar, crown, earrings, feathers, eyepatch, flamethrower, hair, gas canisters, hat, headpieces, helmets, headband, hood, knife, masks, skulls, toolbelt, wheelchair, toilet seat etc.
Vehicles
Airboats, rafts, chariot, vehicle crusher, motorbikes, train and trailers, buggy, jet boat, wind buggy, apocalyptic kitted classic cars, monster truck, roller etc.
Vehicle Attachments
Aerial, baggage, barrels, beacon, blade, boudica, engines, flags, weapons (including harpoon, artillery, launchers, mincer, oil sick, guns etc), flags, ladders, spikes, spotlights, tank, umbrella, wheels, winch etc.
Buildings
Bar entrance, blimp, bomb, scrap buildings, buses, camper, fight pit, garages, gas station, gate towers, plane crash, plane front, refinery, sewer block, shacks, shed, shipping container chunks, etc.
Building pieces
Bridge set, platform set (wooden and metal variants), railing set, refinery set, walkway set, doors, archways, awnings, plane wings, plane hulls, rooftops, skull gate, balconies, stairs, towers, window bars, etc.
Environment
Goop blobs, vines, bushes, rocks, dead trees, buttes, cactus, ferns, flowers, ground pieces, highway, reeds, roads, scrap, sand, stumps, palm trees, mutant palm trees, wharf pieces, etc.
Props
Decals, signs, greebles, barricades, arcade machines, lights, cages, plushies, aerials, barrels, bodies, furniture, bottles, shipping containers, cranes, fireplaces, food, gas bottles, fridges, generators, goop slime, silos, goop vats, ladders, market stalls, pipes, poles, pots, ramps, shredder, shipwrecks, skulls, octopus throne, wrecked vehicles, tyres, whale tunnel, windmills, etc.
Weapons
Ammo, arrows, axes, bats, bows, cannonball, flare, hammers, harpoons, knives, mace, mortar, scythe, shield, spears, swords, etc.
Modular Weapons and Presets
Fully modular weapon parts including stocks, barrels, handles, bodies, magazines, suppressors, scopes/sights, bayonets, etc.
FX
Butterflies, dust, explosion, fire, flame, fog, goop bubbles, goop embers, gunshot, missile, mutant frogs, rain, smoke, sparks, wheel dust, etc.
◼ Compatibility ◼
- Works in Unity 2021.3 and above
- Supports Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included)
📜 Synty Mailing List 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Mailing List
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
Price $379.99
Chill Piano Vol. 1 by Sonus Novum
- 44.8 khz
- 24 bit
- stereo
- .wav format
- 10 music tracks, 69 music cues
- loopable tracks
- tracks with separate versions for starting & looping
Let the timeless sounds of the world’s most beloved instrument fill you with wonder and uplift your spirit. With a fusion of classic sound and modern reimagination, each track creates a heartfelt atmosphere, full of life and color. Whether you’re searching for precious gems, constructing your dream home, or exploring diverse landscapes, Chill Piano Vol. 1 will elevate and enliven your experience.
Price $14.99
MURMILLO by Anvar
Number of textures 18
Texture dimensions 2K-4K
Polygon count of MURMILLO 12988
Number of meshes/prefabs 14
Rigging: Yes
Animation count 12
Animation type list
attack_1
attack_2
attack_3
run
walk
walk_block
idle
atack_idle
death
impact
block_impact
jump
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character MURMILLO Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw_01-02
tong_01-02
eye_r/l
weapon_l/r
belt_font_01-04
belt_01-04_l/r
b_fornt_mid_01-02_l/r
b_front_01-02_l/r
b_side_01-02_l/r
b_back_01-02_l/r
skirt_back_01-05
thread_01-02_a/b/c/d/e_l/r
rag_a/b/c_01-04
skirt_side_back_01-03
skirt_side_back_up_01-03
skirt_side_up_01-03
skirt_side_01-05
rag_leg_a/b/c_01-03_l
rag_reg_a/b/c_01-03_r
PBR textures TARGA, for the whole character,
including his weapon, has only 1 UV for easy operation
from 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
low_poly character polygon - 12988 Verts - 13603 tris - 25395
Gladius polygon - 183 verts - 188 tris - 358
shield polygon - 327 verts - 362 tris - 639
Helmet polygon 3268 verts - 3089 Tris - 6202
Price $42.00
SPARTAN 2 by Anvar
Number of textures 25
Texture dimensions 2K-4K
Polygon count of SPARTAN 2 12584
Number of meshes/prefabs 16
Rigging: Yes
Animation count 15
Animation type list
attack_1
attack_2
kick
run1
run2
walk1
walk2
idle
idle2
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Spartan 2 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw1
tongue1-2
eye_r1/l
weapon_l/r
skirt_front_1-3
skirt_front_l/r_1-4
skirt_l/r_1-4
skirt_back_l/r_1-3
skirt_back_1-3
lace_01-03_1-7
lace_front_1-9
PBR textures TARGA
2 types of painting for armor, helmet and shield
has only 1 UV for easy operation
from 2k-4k (2x)
helmet hair 2k
and beard 2k
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
low_poly character polygon 12584 Verts 17530 tris - 24981
spear polygon - 128 verts - 122 tris - 240
shield polygon - 446 verts - 436 tris - 824
helmet polygon - 2156 verts - 4099 tris - 4294
helmet_v2 polygon - 660 verts - 701 tris - 1306
Price $42.00
SPARTAN 1 by Anvar
Number of textures 32
Texture dimensions 2k-4k
Polygon count of Spartan 1 11169
Number of meshes/prefabs 14
Rigging: Yes
Animation count 16
Animation type list
attack_1
attack_2
kick
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Spartan 1 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw1
tongue1-2
eye_r1/l1
weapon_l/r
skirt_front_1-3
skirt_front_l/r_1-3
skirt_l/r_1-3
skirt_back_l/r_1-3
skirt_back_1-3
PBR textures TARGA
2 types of painting of armor, shield and hair on a character's helmet
one texture pack for the entire character 2k-4k (2x)
also hair from the helmet 2k (2x)
and beard 2k
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
low_poly character polygon 11169 Verts 12058 tris - 22003
(beard polygon 5305 verts 17286 tris 9226)
spear polygon - 72 verts - 66 tris - 128
shield polygon - 1567 verts - 1740 tris - 2702
helmet polygon - 2880 verts - 4758 tris - 5578
Price $42.00
ANCIENT PERSIAN 5 by Anvar
Number of textures 39
Texture dimensions 512-4k
Polygon count of Ancient Persian 5 25299
Number of meshes/prefabs
Rigging: Yes
Animation count 14
Animation type list
Attack
Attack_2
Attack_3
walk
march_walking
Spear_run
block
block_idle
Block_impact
impact
death
jump
run
idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Ancient Persian Warrior 5 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
shield_persian (for hand_l)
sword_persian (for hand_r)
skirt_front_01-04_l/r
skirt_side_a_01-04_l/r
skirt_side_b_01-04_l/r
skirt_back_01-04
sabr_case
PBR textures TARGA, 4 texture packs, 512, 2k and 4k
Body
armor
weapon
beard
Base color
Roughness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for beard)
low_poly character polygon 25299 Vertex 33738 tris 50047
Saber polygon 271 verts 284 tris 542
shield polygon 386 verts 372 tris 708
spear polygon 225 verts 218 tris 432
Price $42.00
ANCIENT PERSIAN 4 by Anvar
Number of textures 35
Texture dimensions 512-4k
Polygon count of Ancient persian 4 27521
Number of meshes/prefabs 12
Rigging: Yes
Animation count 14
Animation type list
Attack
Attack_2
Attack_3
walk
march_walking
march_run
block
block_idle
Block_impact
impact
death
jump
run
idle
UV mapping: Yes
Types of materials and texture maps (PBR
Low-poly model of the character Ancient Persian 4 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw
tongue_01-02
eye_r/l
shield_persian
sword_persian
front_skirt_01-03
sord_case
water_horn
PBR textures TARGA, 4 texture packs, 2k, 4k and 1k (beard)
- Body
- armor
- weapon
- beard
Base color
Rougness
Normal
Alpha
Metalic
AO
albedo + alpha (for unity)
low_poly character polygon 27521 Vertex 42183 tris 53284
sword polygon 271 verts 284 tris 542
shield polygon 474 verts 462 tris 888
Price $42.00
ANCIENT PERSIAN 3 by Anvar
Number of textures 20
Texture dimensions 2k-4k
Polygon count of Ancient persian 3 10792
Number of meshes/prefabs 10
Rigging: Yes
Animation count 13
Animation type list
attack_1
attack_2
attack_3
attack_4
attack_5
run
walk
idle
attack_idle
death
impact
kick
jump
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Persian 3 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
j01-02
tong01-02
eye_r/l
weapon_r/l
sk01-28
slvs01-06
PBR textures TARGA, for the whole character,
including his weapon, only 1 set of textures
- having a size from 2k-4k
- beard 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for beard)
super optimized character in balance between quality and polygon economy.
The finished character with an two daggers has only 11328 quad polygons
low_poly character polygon 10792 Verts 12673 tris - 21342
dagger - 134 verts - 133 tris - 262
just in case if neededthere is a stock
(body under clothes 2030 verts - 2042 - tris - 4042)
Price $42.00
ANCIENT PERSIAN 2 by Anvar
Number of textures 20
Texture dimensions 2k-4k
Polygon count of Ancient Persian 2 15749
Number of meshes/prefabs
Rigging: Yes
Animation count 12
Animation type list
attack_1
attack_2
run
walk
walk_spear
idle
attack_idle
death
impact
block_impact
kick
jump
UV mapping: Yes
Types of materials and texture maps ( PBR)
Low-poly model of the character Ancient Persian 2 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
j01-02
tong01-02
eye_r/l
weapon_r/l
sk01-36
PBR textures TARGA, for the whole character,
including his weapon, only 1 set of textures and 1 beard pack
- having a size from 2k-4k
- and hairs 2k-4k
Base color
Rougness
Normal
Metalic
AO
specular
The finished character with an spear and shield has only 16419 quad polygons
low_poly character polygon 15749 Verts 26598 tris - 31303
spear polygon - 80 verts - 77 tris - 142
shield polygon - 590 - verts 590 tris - 1148
just in case if panadabits there is a stock
(body under clothes 1940 verts - 1953 - tris - 3863
Price $42.00
ANCIENT PERSIAN 1 by Anvar
Number of textures 20
Texture dimensions 2k-4k
Polygon count of Ancient Persian 1 10882
Number of meshes/prefabs 16
Rigging: Yes
Animation count 14
Animation type list
attack_1
attack_2
run
walk
idle
attack_idle
death
impact
kick
jump
solid_shooting
standing_aim_idle
standing_draw_arrow
shot
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Ancient Persian 1 Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
j01-02
tong01-02
eye_r/l
weapon1-2_r
quiv01-02
bow01-6
PBR textures TARGA, for the whole character,
including his weapon, only 1 set of textures
- having a size from 2k-4k
- and beard 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
super optimized character in balance between quality and polygon economy.
The finished character with an bow and dagger has only 11706 quad polygons
low_poly character polygon 10882 Verts 13421 tris - 21550
dagger - 226 verts - 220 tris - 436
arrow - 52 verts - 59 tris - 86
bow - 244 verts 241 tris - 474
(Also in the folder there is a version of a bow and arrow with a whole
skeleton so that the archery animation works correctly)
just in case if panadabits there is a stock
(body under clothes 2030 verts - 2041 - tris - 4040)
Price $42.00
