Pixel Battle Backgrounds - Pack 1 by BG Studio
- Total number of battle background images: 121
- Image fomart: PNG (not tansparent)
- Image dimension: 512x256 pixel
- Animated: No
There are 121 pixel-style battle backgrounds specially customized for winter scenes in this package. It contains winter battle backgrounds for various fantasy RPG game scenes such as:
- dungeon
- cave
- city street
- wilderness
- forest path
- mountain road
- garden
- sky City
- spaceship deck
- deck
- beach
- mine
- palace
- camp
- devil's palace
- abandoned house
- ancient ruins
- lava cave
- grassland
- dune
- ruins of ancient buildings
- temple
- farm
- small town
- factory
- bridge
- scary forest
- military base
- ...
Contents:
- 121 pixel-style battle backgrounds.
- 2 demo scenes.
- sample enemy + sample boss + sample hero.
If you need more pixel enemy sprites, please visit the following asset pack:
Price $29.99
RMP - House v03 - Basic 2/HDRP Empty by recaremo
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These Basic2 models are empty - as a customers wish - you can enter them all doors and shutters are open and can fill them with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
RMP - House v03 - Advanced/HDRP empty by recaremo
5 texures as trimsheet, 2k and 4k URP
These textures each represent their own state: very good - very bad
15 meshes/prefabs
Houses v01_01a-e = 14.078 tris
Houses v01-02a-e = 18.038 tris
Houses v01-3a-e = 23.765 tris
no animations
3 LOD = 0 (100%), 1 (50%), 2 (35%)
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These advanced models are empty - as a customers wish - you can enter them. All doors and shutters are animated and you can fill houses with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
RMP - House v02 - Advanced/HDRP empty by recaremo
5 texures as trimsheet, 2k and 4k URP
These textures each represent their own state: very good - very bad
15 meshes/prefabs
Houses v01_01a-e = 14.078 tris
Houses v01-02a-e = 18.038 tris
Houses v01-3a-e = 23.765 tris
no animations
3 LOD = 0 (100%), 1 (50%), 2 (35%)
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These advanced models are empty - as a customers wish - you can enter them. All doors and shutters are animated and you can fill houses with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
RMP - House v02 - Basic 2/HDRP Empty by recaremo
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These Basic2 models are empty - as a customers wish - you can enter them all doors and shutters are open and can fill them with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
RMP - House v01 - Basic 2/HDRP Empty by recaremo
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These Basic2 models are empty - as a customers wish - you can enter them all doors and shutters are open and can fill them with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
RMP - House v01 - Advanced/HDRP empty by recaremo
5 texures as trimsheet, 2k and 4k URP
These textures each represent their own state: very good - very bad
15 meshes/prefabs
Houses v01_01a-e = 14.078 tris
Houses v01-02a-e = 18.038 tris
Houses v01-3a-e = 23.765 tris
no animations
3 LOD = 0 (100%), 1 (50%), 2 (35%)
RMP - Realistic Medieval Project
***********************************************************************************
ATTENTION
***********************************************************************************
These advanced models are empty - as a customers wish - you can enter them. All doors and shutters are animated and you can fill houses with your own content.
**********************************************************************************
The models are something beetween low- and highpoly. A compromise between quality and performance.
There are 3 variations of a building type with different shape, roofs, timbering, etc.
All these variations can be attached with 5 textures in 2k or 4k. These textures are from new - very old look.
These houses are created in collaboration with museums, universities and historians.
The research is based on specialist literature, various archives (e.g. the Kiel city archive) and other sources.
Models are created in Blender.
More content:
RMP - House v01 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v02 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v03 - Basic 1/URP | 3D Environments | Unity Asset Store
RMP - House v01 - Basic 2/URP empty
RMP - House v02 - Basic 2/URP empty
RMP - House v03 - Basic 2/URP empty
RMP - House v01 - Advanced/URP empty
RMP - House v02 - Advanced/URP empty
RMP - House v03 - Advanced/URP empty
RMP - House v01 - Basic 1/HDRP
RMP - House v02 - Basic 1/HDRP
RMP - House v03 - Basic 1/HDRP
RMP - House v01 - Basic 2/HDRP empty
RMP - House v02 - Basic 2/HDRP empty
RMP - House v03 - Basic 2/HDRP empty
RMP - House v01 - Advanced/HDRP empty
RMP - House v02 - Advanced/HDRP empty
RMP - House v03 - Advanced/HDPR empty
You have two options to express your dissatisfaction:
1. You give the product a critical or bad rating.
2. You contact the developers and together we will find a solution to your problem and dissatisfaction.
You also have two options to express your satisfaction:
1. You are simply satisfied and happy about a successful product.
2. You are satisfied and let other users know via a rating. The better the products sell, the greater the likelihood that they will be further developed, improved, and expanded.
Price $5.00
Quick Model - Asset Library and Level Design Tool by Alpbyte
Supported Unity Versions
Unity 2021.3 (LTS)
Unity 2022.3 (LTS)
This plugin might work on other versions, but we don't guarantee that.
✔️ Custom libraries
Create your very own asset/asset libraries. Set metadata like name, categories, tags, etc. to make your assets easy to find.
✔️ All asset types supported
Supports adding all types of assets you can add to Unity. In addition to 3D and 2D prefabs you can add for example materials, textures, audio as assets with metadata to Quick Model.
✔️ Share across projects
You can easily share your assets across multiple Unity projects. Created assets, libraries and categories are automatically available for every Unity project you work on.
✔️ Snappy placement
No more pressing ctrl + V over and over again. Just select the asset you want, move your cursor where you want the asset placed, rotate to the angle you want the asset oriented at with keyboard and click to add. Assets are automatically snapped to other assets in the scene. Colliders are not required. Increment snapping, grid snapping and normal snapping are supported. Snapping can be toggled on and off.
✔️ Quick search
Find assets you need in seconds by searching with name, libraries, categories and tags.
✔️ VCS friendly
All metadata of the assets are in version control system-friendly JSON text format.
✔️ Asset manager
Keep track of all assets you have added to your project. All necessary metadata is saved with the asset.
More features
- Drop asset files directly from your file system to add them
- Add assets under another in scene hierarchy by selecting one first
- Automatically generates license files for assets
- Create a custom thumbnail for every asset
- Add assets without providing extra info by holding ctrl
- Very easy to use and intuitive UI
- UI blends nicely with Unity's light and dark themes
Scenes and assets shown in videos and images are not included in the package and are only shown for demonstrative purposes.
Documentation
https://quickmodel.alpbyte.com/docs/unity/setup
Our Website
Price $39.95
Stylized AK-47 Low Poly - Mobile Ready by iDos Games
Number of textures - 1
Texture dimensions - 2048x2048
Polygon count:
Tris - 7250
Verts - 5250
Number of meshes - 1 / prefabs - 1
Rigging: No
Low Poly Stylized AK-47 - Mobile Ready. The model is perfectly optimized and will suit any of your tasks.
- Contains texture maps 2048x2048 ( if desired, you can reduce them to any size without loss of quality)
AK-47:
Tris - 7250
Verts - 5250
Price $14.99
SGSR Mobile - Upscaling for Unity by The Naked Dev
Current supported Unity Render Pipelines:
Built-in (BIRP) and Universal Render Pipeline (URP).
Current supported platforms:
- iOS (Metal)
- Android (Vulkan)
- Nintendo Switch
- Windows (DX11, DX12, Vulkan)
- Linux (Vulkan)
- MacOS (Metal)
Unconfirmed Platforms*:
- VR
- WebGL
- Playstation 4
- Playstation 5
- Xbox One
- Xbox Series X|S
*Platforms are still being confirmed
SGSR Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022 and 2023!
Boost your frames with SGSR Mobile - Upscaling for Unity!
Current SGSR version: 1.0.0
SGSR is an upscaling technique specifically created for ultimate performance for mobile devices!
It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/quic/snapdragon-gsr.
If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR!
Easy to use
Both Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!
SGSR has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help add support for it!
Platform support
By using a compute shader back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.
If you run across any issue with implementing SGSR Mobile - Upscaling for Unity, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
Asset uses Snapdragon Game Super Resolution under MIT License; see Third-Party Notices.txt file in package for details.
Boost further with FSR 3 - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity
Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity
Asset uses Snapdragon™ Game Super Resolution under the BSD 3-clause “New” or “Revised” License; see Third-Party Notices.txt file in package for details.
Price $29.99
FlexCompiler 2 by Sean Z.
Features:
- In-Editor C# Compiler
- Built-in Obfuscator
- Dependency Projects
- Cross Platform
- Custom Extensions
- Programmatic Usage
Documentation: https://compiler.flexframework.net/
Migration from v1: https://compiler.flexframework.net/docs/migration
FlexCompiler is a Unity 3D editor extension designed to streamline your development process. Whether you're an asset publisher or a game developer, FlexCompiler empowers you with unparalleled convenience and flexibility.
Why FlexCompiler?
With FlexCompiler, compiling C# scripts is as simple as drag-and-drop. Just add your scripts to the project panel, click "Run," and let FlexCompiler handle the rest. It swiftly generates compiled assemblies, saving you precious time and effort.
Projects
FlexCompiler puts you in control with customizable compiler settings, allowing you to tailor the compilation process to your specific needs. Plus, its intuitive import and export features make project management a breeze.
Extensions
FlexCompiler ships with an extension system, offering support for dependency projects, obfuscation, and much more. And for those seeking even greater customization, FlexCompiler enables you to create your own compiler extensions right within the Unity editor.
APIs
FlexCompiler supports programmatic usage, ensuring seamless integration into your workflow.
Experience the efficiency and versatility of FlexCompiler – the essential tool for maximizing your Unity development experience.
Official website: https://compiler.flexframework.net/
Price $19.99
APC - MTLB by ALDK
Texture size: 2 map 4096x4096, 1 map 2048x2048, 1 map 1024x1024
Physically-Based Rendering: Yes
Total Poly Count: 201 975
LOD’s: None
Intended Platform: Desktop
Platforms Tested: Desktop
Soviet multi-purpose, fully amphibious, tracked armored fighting vehicle MT-LB.
Price $15.00
Worm 2 by tripleDeeper
Number of textures 13
Texture dimensions 4096
Polygon count of Worm2_Full - faces 23681
Minimum polygon count 23681
Maximum polygon count 23681
Number of meshes/prefabs 1/2
Rigging: Yes
Animation count 20
Animation type list: Attack_Hands, Attack_Hands_Both, Attack_Jump_Hands, Attack_Legs, Attack_Spit, Bite, Death, Death2, Eat, GoBack, Hit, Hit2, Howl, Idle, Idle2, Left, Right, Run, Turn, Walk.
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
The pack contains 1 prefab:
Worm2_Full - faces 23681 verts 23661 tris 47310
The model contains 20 animations: Attack_Hands, Attack_Hands_Both, Attack_Jump_Hands, Attack_Legs, Attack_Spit, Bite, Death, Death2, Eat, GoBack, Hit, Hit2, Howl, Idle, Idle2, Left, Right, Run, Turn, Walk.
PBR Textures - 17: BaseColor, Emissive, Normal, OcclusionRoughnessMetallic 4096pix .png(down to 1024х1024) + 8 on my patreon.com/3deeper
Preparation time ~3 weeks
Price $34.99
Fast Food Rush - Hyper Casual Restaurant Management by Crying Snow
Fast Food Rush is a template offering a complete project for the development of a hyper-casual restaurant management simulation game. In this engaging and addictive game, players take control of a stick figure character tasked with managing various fast-food establishments, including burger joints, coffee shops, and donut stores.
As the player navigates through the game, they will find themselves in the hustle and bustle of the fast-food industry, serving customers efficiently to earn rewards. Key gameplay mechanics include picking up freshly cooked foods from the machine, delivering orders to the counter, and ensuring timely service to satisfy hungry customers.
Players will experience the thrill of managing multiple tasks simultaneously, such as preparing food, collecting revenue, unlocking furniture to further improve the restaurant, hiring employees, and upgrading stats. The immersive gameplay also involves customer interactions, including buying meals, enjoying their food, and leaving generous tips.
With its intuitive controls, captivating gameplay, and vibrant graphics, Fast Food Rush provides developers with a versatile template to create their own hyper-casual restaurant management simulation games, catering to a wide audience of players seeking fast-paced and enjoyable gaming experiences.
Features
- Immersive Gameplay: Engage players with an immersive experience where they manage various tasks simultaneously, including food preparation, revenue collection, and employee management.
- Customization Options: Allow developers to easily reskin and customize the game to fit their unique vision, with options to change graphics, characters, and restaurant layouts.
- Progressive Unlockables: Keep players engaged by offering a range of unlockable content, including furniture upgrades to enhance the restaurant's ambiance and efficiency.
- Employee Management: Enable players to hire and manage a team of employees to help run their fast-food empire efficiently.
- Stat Upgrades: Provide opportunities for players to upgrade their restaurant's stats, such as speed, food capacity, and profit, to achieve higher levels of success and unlock more restaurants.
- Dynamic Customer Interactions: Create a dynamic environment where customers interact with the restaurant, including purchasing meals, enjoying their food, and leaving tips based on service quality.
- Multiple Restaurant Settings: Explore various fast-food settings, from burger joints to coffee shops, each with its own unique challenges and opportunities for success.
Supported Platforms
The project is initially optimized for the Android platform. However, developers can seamlessly adapt the asset to various other platforms with minimal or no adjustments required.
Third-Party Notices
Asset uses DoTween and SimpleInput under MIT license; see Third-Party Notices.txt file in package for details.
Demo
Want to try it out before purchasing? Download this Android APK
Price $39.99
Cartoon Race Track Hockenheim by RCC Design
Complete track geometry:
Polygons: 883 000
Triangles: 1 442 000
Edges: 1 692 000
Vertices: 855 000
22 Materials
1 Physical Material
28 Textures (including specular and normal maps) - sizes from 512x512px to
8192x8192px
UV mapping: overlapping
NOTICE: Package contains project with built-in RP setting, but it can be used with
URP and HDRP render pipelines. All my racetracks can be used in any RP, you just
need to switch the material type.
This is my cartoon style version of race circuit in Hockenheim, Germany.
Total length of track - 2015 meters, average width 12 meters.
Basic workflow description:
You can assemble a complete racetrack within few minutes by dragging and dropping a
set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
* Buildings
After placing the pre-built track components you can easily turn off some of them if you
want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you
can add different sound effects when car is driving over them. You can use your scripts
and physics materials to make the grass mesh slippery, sand patches to slow the car
down etc.
Additionally, you can place individual objects to further change the appearance of the
environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* Over 20 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* Different types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props and buildings
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to
make a race track. All you have to do is drag prefabs into an empty scene, and you have
a cool looking cartoon track with road, grass, mountains, trees, garages, walls and
everything else you might need. All what's left is to place your vehicle prefab and start
testing.
2. Safety. If you have a scene with track built from separate elements, there is always
possibility to corrupt the scene file, or run into compability issues after upgrading engine. If
you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will
always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track,
it's easy to turn off the elements, and place trees, walls, garages and everything else as
you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $22.00
2D Top Down Simple Weapon System by Billskills123
- Developer Tools
- Custom Editor
- Custom Editor Window
A simple top-down 2D weapons system.
It can rapidly create a range of weapons to be used throughout various games.
It also includes a character controller with options for sprinting and aiming along with a custom camera script.
Price $0.00
WorldMap Maker-HDRP by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
WorldMap Maker-Builtin by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
WorldMap Maker-URP by olivecrow
🟨Limitations & Known Issues
1. A bug in which the alpha channel of some of the style settings or some textures is not applied properly.
=> This problem appears very intermittently, and normal results are output when compiling the script or attempting to create the world map again.
It is presumed that there is a part where SRP is not initialized properly, but the exact reason is unknown.
This problem usually occurs when a world map is created for the first time after opening a project.
2. In HDRP, WaterDeformer is applied only when WaterMaterialType == Original.
=> This issue occurs because we currently do not have access to the water mesh generated by the WaterSurface script.
To include WaterDeformer in the world map, set Water Material Type to Original.
3. When the version of Unity changes, the output style changes slightly.
=> Unity's render pipeline changes quite a bit between versions, which can cause slightly different results even when using the same style settings.
For example, the opacity of the shadow may appear slightly different, or the brightness or saturation may appear slightly different.
Want to create a world map for your world?
Or do you need texture layers for each of the terrain, buildings, water areas and trees for direct editing?
Whatever the case, you can create your own world map with WorldMap Maker!
If you have any questions about WorldMap Maker or find a bug, please send an email to olivecrow.report@gmail.com. I will respond as quickly as possible.
📗 Easy to use
There is only one button.
You can create world maps for your project with the click of the button.
🔔WorldMap Maker has been tested on the following Unity versions:
- 2021 LTS
- 2022 LTS
- 2023.2
And WorldMap Maker will continue to support the latest versions to be released in the future.
🗺What WorldMap Maker supports:
- Create categorized texture layers
- Terrains
- Waters
- Trees
- Roads
- General objects
- Extra
- Create a final texture by combining each texture layer
- (HDRP) WaterSurface, WaterExcluder, WaterDeformer
- All kind of mesh renderer
- Terrain trees and instanced prefab trees
- Supports various sizes from 256x256 to 16,384x16,384
- Full sources code included
- Unity's Splines package to draw Roads or Borders
- Texts on map (TextMeshPro)
- Multi-Scene Editing
- Separated worlds with multiple scene assets
- Fully documented C# API
- You can also create a world map using only C#.
- Pre-made style presets
- Detailed Documentation
- Style settings that can be created and managed as assets
- All Unity versions 2021 +
If you find an area that WorldMap Maker does not support, please send an email to olivecrow.report@gmail.com. I will support you as quickly as possible!
✨Customizable Styles
- Contour Lines for Terrains & Mesh Terrains
- Gradient colors depending on the height of Terrains & Mesh Terrains
- Satellite photography style
- Actual view, color tinted and shaded, simple and flattened view
- Outlines for buildings, trees and their color and thickness
- Gradient colors depending on the depth of the water areas
- Adjusting the angle and intensity of light
- Adjust the intensity of the shadows
- Custom materials for splines(roads, border) and objects
Whether you're a programmer or an artist, the fastest way to create a world map is with WorldMap Maker!
Price $50.00
CGC Environment Pack v1 by CGC Studio
- Key Features:
Rich Variety of Models: Includes two types of bushes, ferns, five types of grass, two types of ground covers, seven types of plants, vines, five types of rocks, three types of trees, plus special models like bamboo trees, tree stumps, and coconut trees, all available with multiple Levels of Detail (LODs).
High-Quality Textures: Each model comes with its own set of textures, including Albedo, Normal, and Height maps, ensuring that every detail is sharp and immersive.(Terrain textures are in 2992 x 2992, Rock textures are in 3000 x 3000)
Optimized for Performance: Enjoy highly optimized models with 3 LOD groups, designed to maintain high performance without compromising quality.
Models LOD’s average tris:
Trees :3656~26511
Plants:176~2024
Bushes:236~5020
Grass :48~100
Rocks :852~8951
Complete Demo Scene: Explore a full island demo scene in this version, complete with beach areas, lakes, waterfalls, and caves—perfect for understanding the potential of these assets in your projects.
HDRP Compatibility: Fully compatible with Unity's High Definition Render Pipeline (HDRP), ensuring stunning visuals and cutting-edge graphics.
Easy to Use: Designed with user-friendliness in mind, making it easy to integrate and use in your projects. Plus, comprehensive tutorials are available on our YouTube channel to help you get started.
This pack contains 34 carefully crafted prefabs, allowing for immediate use and easy customization. Ideal for game developers looking to enhance their environments with professional-quality assets, CGC Environment Pack v1 is your go-to resource for building dynamic, immersive game levels.
- Using CGC Environment Pack v1
Installation: Import the CGC Environment Pack v1 into your Unity project by downloading it from the Unity Asset Store and dragging the assets into your project folder.
Exploring Assets: Navigate to the CGC Environment Pack folder in Unity's Project tab and explore the various prefabs and textures available.
Scene Creation: Drag and drop prefabs into your scene to start building your environment. Adjust the position, rotation, and scale to fit your design.
Customization: Modify the assets using the provided textures and materials to suit your specific needs and artistic vision.
Optimization Tips: Utilize the included LODs to optimize your scene for better performance across different devices.
- Support and Resources
Tutorials: Visit our YouTube channel for detailed tutorials on how to effectively use and customize the assets in CGC Environment Pack v1.
Customer Support: For questions and support, please contact our dedicated support team provided in the documentation.
Empower your game development with CGC Environment Pack v1 and create stunning, realistic environments that captivate and engage!
Bring your game environments to life with CGC Environment Pack v1! Designed meticulously for Unity developers, this pack offers a comprehensive set of realistic, high-quality assets perfect for creating breathtaking scenes in any game level. Whether you're crafting serene natural landscapes or detailed fantasy worlds, the CGC Environment Pack v1 provides everything you need to build your own beautiful environment.
The CGC Environment Pack v1 includes:
Models: Includes bushes, ferns, grass types, ground covers, plants, vines, rocks, trees, bamboo trees, tree stumps, and coconut tree. Each model is equipped with colliders and is available with multiple Levels of Detail (LODs), ensuring ready integration into physics-based environments.
Textures: Features 12 different ground textures complete with Albedo, Normal, and Height maps for comprehensive visual detailing.
Prefabs: Offers 34 ready-to-use prefabs that are pre-configured with colliders for quick scene assembly and physical interaction.
Easy and clear documentation.
Price $17.00
