Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 27 min 55 sec ago

Cartoon Skull by Golem Kin Games

2024, May 29 - 16:34
Dive into the colorful world of our Cartoon Skull, a comprehensive pack designed for mobile and PC that features a vibrant toon Skull.

Product Details:

  • Tris Count: The model has 4140 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The Skull comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.


No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.


If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cartoon Carpet by Golem Kin Games

2024, May 29 - 16:34
Dive into the colorful world of our Cartoon Carpet, a comprehensive pack designed for mobile and PC that features a vibrant toon Carpet.

Product Details:

  • Tris Count: The model has 1440 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The Carpet comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cartoon Umbrella by Golem Kin Games

2024, May 29 - 16:33
Dive into the colorful world of our Cartoon Umbrella Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Umbrella.

Product Details:

  1. Tris Count: The model has 4261 Tris, optimized for performance without compromising on visual quality.
  2. Texture Maps: The asset comes with vertex-painted materials, providing clear and detailed coloring that is easily customized.
  3. Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com


Price $4.99

Cartoon Rubber Ring by Golem Kin Games

2024, May 29 - 16:33
Dive into the colorful world of our Cartoon Rubber Ring Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Rubber Ring.

Product Details:

  • Tris Count: The model has 1640 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The Rubber Ring comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cartoon Barrel by Golem Kin Games

2024, May 29 - 16:33
Dive into the colorful world of our Cartoon Barrel Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Barrel.

Product Details:

  • Tris Count: The model has 718 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The Barrel comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cartoon Beach Bush by Golem Kin Games

2024, May 29 - 16:33
Dive into the colorful world of our Cartoon Beach Bush Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Beach Bush.

Product Details:

  • Tris Count: The model has 842 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The Beach Bush comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cartoon Trash Can by Golem Kin Games

2024, May 29 - 16:33
Dive into the colorful world of our Cartoon Trash Can Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Trash Can.

Product Details:

  1. Tris Count: The model has 2260 Tris, optimized for performance without compromising on visual quality.
  2. Texture Maps: The asset comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  3. Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their aquatic scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com


Price $4.99

Cartoon Ice Cliff by Golem Kin Games

2024, May 29 - 16:33
Dive into the frosty world of our Cartoon Ice Cliff Collection, a comprehensive pack designed for mobile and PC that features a vibrant toon Ice Cliff.

Product Details:

  • Tris Count: The model has 1400 Tris, optimized for performance without compromising on visual quality.
  • Texture Maps: The model comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
  • Rigged: No

This model is perfect for developers looking to add a playful and visually appealing touch to their snowy scenes.

No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.

If you have any questions or need further assistance, please contact us at: support@golemkin.com.


Price $4.99

Cyberpunk Technology Center by COMICOMI

2024, May 29 - 15:37
Environment asset suitable for stylized, cyberpunk or metaverse related environment.

Number of textures: 24

Texture dimensions: Mostly 2048*2048

Polygon count of Metaverse Cyberpunk Game Technology Center: 30775

Number of meshes/prefabs: 2 meshes 1 prefab

UV mapping: Yes

Types of materials and texture maps: PBR

Cyberpunk Technology Center


This package only includes the metaverse cyberpunk technology center which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.


Cyberpunk Technology Center is designed and developed by COMICOMI. This building asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. With beautiful dynamic effects and neon lighting , this asset can easily be a hero asset in the scene.


This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.


This Package works only in Unity version 2022.3.6f1 and higher

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This environment asset is meant for Mobile platform, but it can be used in any project(PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $19.99

Demon Voice Generation by X&Immersion

2024, May 29 - 15:28
Generate an infinite number of voicelines for Demons and monstrous characters with this speech synthesis tool.

Want to create a game with demonic and monstrous characters that can speak? This speech synthesis pack is for you!


😈 Create the voicelines for your demonic creatures in all your games. Save time and money while remaining flexible!


👺 No additional subscription or fees! Just buy the tool, download it and start generating without limitations!


🔥 Generate an infinite number of sentences with the 3 characters in this pack. You can use them for any kind of demon or monstrous characters.


Easy to use

  • Write the sentences you want or use a csv file and the audio files will be downloaded to your computer.
  • In the options, you can change the speed, pitch and soundeffects of the sentences as well as import glossaries to make the TTS the way you want it.

If you want to use real-time TTS in your game, contact us for a quality integration.



🚀 Join the X&Immersion discord and chat with the technical support.



⚠️Permission is granted to anyone to use any sound you created with this asset on Unity for any purpose, including commercial applications⚠️


What should be the next voice pack? Write it in the comments :)


Price $29.99

VRPhysicsBasedUI by Virtual Visions OG

2024, May 29 - 15:23
Immerse yourself in VR with our Physics-Based UI Toolkit! Interact directly with UI using your hands for enhanced immersion and gameplay mechanics.

Physics UI Core Features

Physics Based 2D UI Button

Physics Based 3D Button (Wrist Button)

Physics Based Scroll Panel

Physics Based Slider


UI Elements

Button with Text

Button with Icon

Button with Icon and Text

Toggle Buttons

Confirm Dialogue

Single Choice Question

Multiple Choice Question

Calender 

Date Picker

Drop Down List

Timer

Stopwatch

Video Player

Song Player

Image Swiper

Image Looper

Keyboard


UI Popup Information Elements

Popup Information with Video

Popup Information with Text


UI That Follows the Player

UI with Video and Answer Selection that follows Camera or Hand

UI Information that follows Camera or Hand

3D Wrist Button that Follows Hand

Experience immersive VR interaction like never before with our Physics-Based UI Toolkit! Say goodbye to traditional raycasts and controller buttons – now you can directly interact with UI elements using your hands. Unlock a new level of immersion as you physically press buttons, opening doors to endless possibilities, gameplay mechanics, and intuitive UI navigation across various genres of VR experiences.


The VR Physics Based UI Toolkit was conceived with the aim of providing a simple and rapid method for combining UI elements. Its focus diverged from the prevalent use of raycasting in many VR frameworks, instead prioritizing interactive experiences with feedback.


At the core of this toolkit lies the Physics Based Button, serving as the foundation for most other components. What distinguishes the Physics Based Button is its provision of not just visual feedback but also a tactile sensation, akin to the feeling of interacting with a physical button. While triggers are employed for slide interactions, they adhere to a principle reminiscent of mobile device controls. For instance, sliding a control to the right or left is achieved by touching the surface with a finger. Similarly, all swipe modules emulate mobile control schemes, aiming to offer new users an intuitive and familiar experience.

Currently, the toolkit comprises 20+ components that are combinable. This documentation aims to assist you in effectively utilizing the toolkit and provide insights to maximize its potential.


Thrid Party Licensing

Asset uses Sans-Sarif and Staatliches Font under SIL OPEN FONT LICENSE Version 1.1; see Third-Party Notices.txt file in package for details.


Asset uses Textures and Sounds under Oculus SDK License Agreement; see Third-Party Notices.txt file in package for details.


Price $50.00

Simple Q - ML Framework by CircuitZ

2024, May 29 - 15:13
Simple Q is a free modular framework that uses the Q Learning algorithm process to allow you to build and train AI agents within the Unity App, without the need for additional assets.
  • Q Learning Algortihm + QTable
  • Replay Buffer Experience
  • Exploration Vs Exploitation (two methods available)
  • Dynamic Decay (two common methods, and a new example method)
  • Shared Data Component
  • Persistent Data
  • Prioritized Learning (with three working examples to choose from)
  • Buffer Replay Removal Policy (with four working examples to choose from)
  • Attribute Pairs (For better Experience Sampling)
  • Little Q (a very basic setup for Q Learning - great for learning the basics).
  • Three agents/environments (Virtual Battle Bot, 2D Navigator, Dodge Bot (3D)).

Need a simple AI/ML framework that uses pure Unity and C#? Without needing to download other assets or learn Python?


If you answered yes, then Simple Q is the framework for you. Start a brain, make a choice, update the reward. All in three easy functions, done from one script.


Fully documented, with all code accompanied by comments explaining their functionality. And three examples included.


With Simple Q you not only build, train, and deploy working AI agents into your games, but also learn how the basics of AI and Machine Learning work, allowing you to build upon the fundementals and create amazing things.


Included in the Framework:

  • Q Learning Algortihm + QTable
  • Replay Buffer Experience
  • Exploration Vs Exploitation (two methods available)
  • Dynamic Decay (two common methods, and a new example method)
  • Shared Data Component (or Individual Experience without)
  • Persistent Data
  • Prioritized Learning (with three working examples to choose from)
  • Buffer Replay Removal Policy (with four working examples to choose from)
  • Attribute Pairs (For better Experience Sampling)
  • Little Q (a very basic setup for Q Learning - great for learning the basics).
  • Three agents/environments (Virtual Battle Bot, 2D Navigator, Dodge Bot (3D)).

Simple Q’s reinforcement learning framework integrates advanced techniques such as prioritized learning and experience replay to accelerate the training process and improve learning efficiency.


Trained data is saved with a simple string set on the component (in the Inspector), which allows multi agents (or NPC’s) to use the same learned data by accessing the same saved path. This enables continuous experimentation and iteration, for developers to freely create trained AI agents for Games/Apps.



Notes:

- There is a single robot model used in the "Dodge Bot" example. This is credited to Quaternius, and is under a CC0 license; see Third-Party Notices.txt file in package for details

- To get the most out of Simple Q, it is advised you read the doc included with the asset.

- Use the namespace "QLearning" to access the classes when building!


Price $0.00

2D Dynamic Camera Follow Script by ReggieZA

2024, May 29 - 15:03
This is a script that allows for the camera to smoothly follow a single object or multiple objects in the scene with adjustability.

Support for

  • Single object tracking

and

  • Multiple object tracking.

It has adjustability for

  • Boundaries
  • Camera Offset
  • Camera Smoothness
  • Minimum and Maximum Zoom amount
  • Zoom Speed.

a Really Smooth 2D camera that follows any amount of gameobjects you assign it to.


Are you too busy developing the next best trending game? Don't have the time to worry about a camera? Then this is the easiest and quickest way to sort out the camera side of things on your project! Say hello to the 2D Cam with Smooth Follow and Zoom ready to be used on any 2D project!


REALLY EASY TO USE!

Just drag and drop the script onto your camera prefab and assign your objects!


ADJUSTABILITY!

Fine tune the settings right in the inspector!


LIGHTS! CAMERA! ACTION!


Price $4.99

AutoGen - AI Audio by Kairox Apps

2024, May 29 - 15:02
Generate realistic speech, soundFx, and music from a simple text description without the need of a dedicated musician or copyright issues. Create all your project's audio needs with one AI plugin!

The speech generation window via text can be opened through Window -> Auto Gen AI Audio -> Speech. 

Select the voice that will read the message. Choose the language of the message. Then, enter the text in the field in the middle part of the window. 

Press the Generate button. The file can be opened in the default program by pressing the Play button.


The melody generation window via text can be opened through Window -> Auto Gen AI Audio -> Music. 

Set the duration of the audio clip you want to obtain on the slider, available from 10 to 180 seconds. 

Enter the description of the melody you want to receive. The result heavily depends on the description. 

By changing details in the description, you can obtain a different, higher quality result. Press the Generate button. 

The file can be opened in the default program by pressing the Play button.


The speech generation window via text can be opened through Window -> Auto Gen AI Audio -> SoundFX. 

Set the duration of the audio clip you want to receive on the slider, available from 1 to 20 seconds. 

Enter the description of the sound effect you want to receive. The result heavily depends on the description. 

By changing details in the description, you can obtain a different, higher quality result. Press the Generate button. 

The file can be opened in the default program by pressing the Play button.


* Generated audios are saved to the local project folder at 'Assets/AutoGen-Audio'.

* NO other subscription or payment needed aside from the original purchase of this plugin.


AutoGen - Audio allows you to quickly generate different types of realistic audio from a simple text description. This tool will help you to quickly create and prototype speech, music, and sound effect audios from short text-based queries. Generation is carried out by an AI system using neural networks.


Generates three major types of built-in audio categories:

- Speech: Text to speech with a variety of supported male and female voice types. Supports different languages as well, and includes kid and monster voices.

- Music: Generate background audio loops or other melodies for your project. Duration of generated audio can be chosen from 5s to 3 minutes.

- Sound Fx: Generate sound effects from a text prompt with a choice of duration between 1 to 20 seconds. Can be used to generate things like for example: walking steps on different materials, different types of explosions, different animal sounds, background noises, bullet hits on different materials, etc.


* This plug-in does not support generating audio during runtime in a standalone game outside of editor mode. For queries regarding generating audio during in-game runtime in a final product (such as in an app or game) please contact us directly.


Price $79.99

Food - Sushi by Neko Legends

2024, May 29 - 14:57
Sushi Hand-Painted Watercolor Pack fitting for stylized themes

Most sushi are under 300 triangles.


Textures are 1024x1024

This package is currently included in the Neko Legends - All Access Assets


The demo scenes will not work unless the free Shared Assets Demo dependency is installed.


The materials in the demo will be pink unless Neko Legends - Cel Shader is installed.


Sushi Hand-Painted Watercolor Pack

Enhance your stylized game projects with this delightful collection of 15 meticulously hand-painted sushi models. Perfect for adding an authentic, artistic touch to your environments, this pack includes a variety of sushi types, each crafted with care to fit seamlessly into stylized themes.

Features:

  • 15 Unique Sushi Models: Includes popular types such as Salmon, Tuna, Scallop, Sea Urchin, Mackerel, Eel, and more.
  • Detailed Hand-Painted Textures: Each model is lovingly painted in watercolor style, providing a unique and charming aesthetic.
  • Stylized Design: Perfect for games with a stylized or cartoonish art direction, adding a playful and vibrant element to your scenes.
  • High-Quality Assets: Optimized for performance without compromising on visual appeal, suitable for various platforms and projects.
  • Versatile Use: Ideal for restaurants, food-themed games, or any project that could benefit from a touch of culinary artistry.

This pack also includes a selection of sushi boards and rice models for you to mix and match, ensuring you have everything you need to create a complete and immersive sushi experience in your game.


Bring your game scenes to life with the Sushi Hand-Painted Watercolor Pack and give your players a taste of delightful, stylized cuisine!







Price $15.00

MobCharacters-Samurai by ArtwlDesign

2024, May 29 - 14:56

・This asset includes low-poly model data, hand-painted texture, and animation data.

・The animation type of the rig is humanoid.


Samurai

- 3016 Tris

- 1024 x 1024 texture


Sword

- 177 Tris

- 1024 x 1024 texture


Animations

-idle

-walk

-run

-pose


Price $9.00

Cardboard/Carton Boxes by Pixeled Bun

2024, May 29 - 14:55
6 lowpoly and realistic cardboard/carton boxes, with ready-to-use prefabs.

Each item comes with 1k textures(Albedo, AO, MetalicSmothness, Normal map);


Triangles Count: 

- carton boxes 01: 188

- carton boxes 02: 170

- carton boxes 03: 204

- carton boxes 04: 322

- carton boxes 05: 170

- carton boxes 06: 140


Price $4.99

Low Poly Werewolf Pack by Ake

2024, May 29 - 14:55

Number Of Models:10


Number of Textures(x2):

(x1)Base color(512x512)

(x1)Emission Texture(512x512)


Minimum polygon count:1K verts

Maximum polygon count:3K verts


Ake Discord Server

◼AKE◼

Complete Low Poly Werewolf pack for your game, all in one. Ideal for developers.


◼ Assets


Werewolf(x5):

Werewolf,Demon Werewolf,Ice Werewolf,Elk Werewolf,Guardian Werewolf


Werewolf_Human(x5):

Human1,Human2,Human3,Female1,Female2


Number of Textures(x2):

(x1)Base color(512x512)

(x1)Emission Texture(512x512)


-Free Mixamo animations can be used on the characters


Follow Me for updates, promotions & previews:

Discord l Twitter



Price $15.00

FloraShade - Digital Environments Uber Shader by TERRA

2024, May 29 - 14:40
FloraShade is a high-end modular uber-shader which works on any soft & hard surfaces suitable for vegetation & possibly any 3D models to bring state of the art visualization features to Unity graphics

In HDRP, sample scenes use Unity’s HDRP Water System and to enable reflection on water, you must go to project settings and under Graphics => HDRP Global Settings => Frame Settings (Default Values) => Lighting => Screen Space Reflection => and enable “Transparents” option.


In Both HDRP & URP, by disabling water in scene, in addition to disabling some of the post processing effects such as Volumetric Fog, SSR & SSAO, you will save a lot of performance and build time .

🌷 FloraShade has been made with quality and performance in mind through a modular system where you can switch any features on and off plus changing parameters which best suits your needs. It means you can tweak performance affected features while keeping the visuals so that you can target lower-end devices for your game and app builds.


🌟 Bonus: FloraShade works flawlessly and blends nicely with placed models combined with TerraFormer, TerraWorld & TerraWorld Templates. Watch it in action here: https://youtu.be/vIEvgOoM6kk


It supports SRP Batching and GPU Instancing which greatly improves performance by decreasing drawcalls to gain a stable FPS while in game mode and for builds.


This package comes with Tropical Island demo scene for both HDRP & URP exclusively to showcase and learn how we setup materials for placed models in scene. In each scene, there is a "Global Scene Manager" component where you can switch seasonal effects between Sunny, Rainy & Snowy and all scene materials and corresponding effects will be setup automatically in both editor and runtime.


☕ To better visualize various rendering features, our art team produced high quality 3D models as prefabs which is a good art resource by itself for our users where they can analyze and use in their projects for free.


Features:


Main Properties: FloraShade is fully PBR material and supports Maskmaps (R: Metallic, G: AO & A: Smoothness) alongside Albedo and Normalmaps where you can control global Tint Color & Emission for models.


Detail Map: Takes its mask from its Albedo’s Alpha channel and can be set to World Space, UV0 & UV1 channels for the best controls which blends detail textures with main albedo, normalmap & maskmap while it also comes with its own albedo, normalmap & maskmap to act as a decal or a generic high resolution texturing on top of main texture maps.


Wind: Advanced procedural wind simulation suitable for any type of models such as trees (bark, trunk, branch, leaves…), grass, flag, shades and possibly any animated entities thanks to its 3 main wind types (Micro, Secondary & Base) which can be combined together for fully customizable and fast wind effects based on vertex animations. We tried to make these wind algorithms as generic as possible so you don't need to insert any baked maps (optional) or perform any extra steps, thanks to its various setup options.


Snow: FloraShade can simulate snow on top of models’ surfaces based on various conditions and settings such as coverage, start height, fading, noise, smoothness glitters suitable for any organic or hard surface materials.


Geom/Terrain Blending (FloraShade Standard only): This is a visually stunning feature which blends 2 or multiple intersected models (e.g., a rock placed on terrain) so that it will look like these models are merged into one seamless model with dithered fading. It works on any models including terrain and comes with 2 main modes of Depth-Based (only on Transparent materials) and Object-Based without any warmup stages or data baking which operates automatically in real-time on GPU.


Satellite Image (Colormap) Blending: This feature adds extra color tint blended with main color for procedural variations to remove repetitive and flat coloring on models based on a given colormap or satellite image as the underlying pixel color with its exclusive color correction, distance and strength options.


Distance Fade: Dither-based Fade which controls rendering of objects based on a start and end distance range to smoothly transition model’s visibility from fully visible to completely faded visuals which is mostly suited for smaller models such as grass, flowers, bushes, shrubs and etc.


Wetness & Rain: Simulates wet surfaces based on Maskmap’s Smoothness (Alpha channel) data along with its Rain Ripples simulation based on world normal suited to bring shininess and reflection effects in the 3D world.


Translucency: Adds translucency to the model surfaces which simulates sunlight scattering through the surface. This option greatly improves light and shadow rendering for more photo-realistic visuals especially on foliage and vegetation models. URP version comes with SSS (Sub Surface Scattering) implementation.


Link Materials: Some of the sections’ parameters in material can be linked with other materials on the same model (MeshRenderer) so that you don’t need to set the same parameters for each material one by one. These sections which may need to be set globally on all materials are Wind, Snow, Satellite Image (Colormap) Blending, Distance Fade, Wetness & Rain. Note that this feature only works when setting material parameters when the model is selected in scene and will not work if material is directly selected from project pane.


Seasonal Effects: FloraShade uses Unity’s built-in material API so that you can change all material parameters through your codes in both editor and runtime. For better understanding of the system refer to the demo scene “Tropical Island” which comes with the package where we can switch between Sunny, Rainy & Snowy scene setup plus enabling/disabling “Geom-Terrain Blending”, "Detail Textures" & "Sorting Priority" from SceneManager object in scene.


SRP Batcher: FloraShade is SRP (Scriptable Render Pipeline) Batcher compatible which is a draw call optimization that significantly improves performance for applications that use an SRP. The SRP Batcher reduces the CPU time Unity requires to prepare and dispatch draw calls for materials that use the same shader variant.


Shader Graph Support: FloraShade has been made on top of Unity’s Shader Graph system via its built-in and our custom nodes which can be edited and customized at any time while being up to date with Unity’s graphics improvements and fast algorithms. It means that if needed, you can also convert this material for BIRP or your custom RP but not officially supported by us.


Global Manager (WIP): A system that can control global features from one place as a component in scene to control effects like snow, rain & wetness, detail maps, translucency and etc. universally in the 3D world. This system is an ongoing process currently and will be extended in future versions.


TerraFormer Compatible (WIP): We will update FloraShade’s core features and its “Global Manager” component to be compatible with TerraFormer shader to make a seamless environment with high-end visuals and graphics. This system is an ongoing process currently and will be extended in future versions.


🌟 Please note that these shaders will be under heavy development after the initial release and some features will be added in future and existing features may change and/or improve.



🌄One of the key features in FloraShade lies within its “Geom/Terrain Blending” feature which is a mandatory addon for realism in level designing especially in natural environments by merging scene geometry into a seamless environment model with any FloraShade material with this feature enabled. It means any placed models in the world can be blended and stitched realistically with any other world items such as terrain and vegetation so that you no longer feel that placed items are not related to each other and separate assets. With the help of this feature, you minimize seams and other visual gaps in your 3D world even in sparse environments where these artifacts may appear to human eyes easily.


Future: We will add new features along with improving existing ones frequently based on users’ data and feature requests in addition to its technical roadmap to add new capabilities such as unlimited resolution technology (WIP), touch bending physics, tessellation, ice rendering, flowmapping and etc.


✍ Have any ideas or feature requests, then share with us on our 1500+ members community here: https://discord.gg/QgPpNpE


Price $49.99

Tools for VK login for MFPS by AisenCorporation

2024, May 29 - 14:34
"Tools for VK login" is an addition to the MFPS game. In which users will be able to log in through the VK service.

Supported OS Windows, Mac, Linux, Android, Iphone.

Link to documentation: Offline pdf file (DOCUMENTATION.PDF) into the project.

For MFPS versions 1.9 and higher


VK Login allows users to log in or register with ULogin Pro using their account, making it easier and faster to create an account in your game.


For this, the official VK OAuth authentication API is used, integration with which is very simple.


Peculiarities:

  1. Login and registration.
  2. Authentication via OAuth.
  3. Built-in guide for setting up the VK application.

___________________

IMPORTANT: You will need these assets for this expansion.

___________________

Still have questions? Support form to help@aisencorporation.com


You can contact the company’s online support and we will definitely correct errors if they are present. Thank you for your attention.


Note: The asset photos on this page contain screenshots provided by official dealers of games and companies. Which fully permit the use and posting of material on this page.


Price $15.00

Pages