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The newest packages in the Unity Asset Store.
Updated: 27 min 47 sec ago

Area of Effect Spell FREE by Matthew Guz

2024, June 18 - 11:00
AoE spell witch different effects. FREE pack.

IMPORTANT: You may need to activate a processed post to see the effects in all their splendor, you have a readme within the asset that will help you activate it correctly.

  • A selection of AoE Spells made.

  • 5 prefabs with different effects and colors in this FREE pack.

  • Different styles, I will update in the future with more content.

Price $0.00

Nature and Tank Model Pack by Joy Smash Games

2024, June 18 - 10:58
Set of low poly nature and tank models

Cliffs

Rocks

Trees

Plants

Tanks

Cannons

Box

Walls

Cartoonish and gradient texture is useful for fun and fantasy style games.

Cliffs, rocks, trees, plants, box cannpns and tanks.

The avergae polygon is 200


- 62 Models (3D)

  • 1 Box
  • 2 Bridges
  • 2 Cannons
  • 10 Cliffs
  • 2 Grounds
  • 15 Plants
  • 12 Rocks
  • 4 Tanks (4 Tank heads + 4 Tank body)
  • 6 Trees
  • 5 Walls

- 59 Prefabs

  • 1 Box
  • 2 Bridges
  • 1 Building
  • 1 Cannon
  • 10 Cliffs
  • 2 Grounds
  • 15 Plants
  • 12 Rocks
  • 4 Tank Bodies
  • 6 Trees
  • 5 Walls

- Texture pack (psd)

type in editor is default


- 3 Materials

which use texture pack


Price $0.00

Low Poly Modular SciFi Weapon Models by Joy Smash Games

2024, June 18 - 10:58
Explore the ultimate low-poly sci-fi weapons pack for your game development!

Barrels

SciFi Weapon

Scopes

Missiles

Rockets

Unleash your creativity with this comprehensive set featuring multiple weapon parts and textures. The included package offers ready-to-use sample weapon Prefabs.


  • Blender file for the entire project
  • FBX file consolidating all weapon parts
  • Texture files in PSD format for easy customization
  • Package file containing part prefabs and sample weapons

12 materials (9 PSD textures and the type is default for all in unity editor)

The 9 Textures are 256x256 PSD


The avergae polygon is 400


52 Models (3D)

  • 9 Barrels
  • 12 Weapon Body
  • 7 Grips
  • 7 Mags
  • 3 Misc
  • 4 Rockets (Missiles)
  • 5 Sights (Scopes)
  • 5 Stocks

68 Prefabs

  • 16 Weapons
  • 9 Barrels
  • 12 Weapon Body
  • 7 Grips
  • 7 Mags
  • 3 Misc
  • 4 Rockets (Missiles)
  • 5 Sights (Scopes)
  • 5 Stocks

38 Reticles (PNG)

  • 10 blue reticles (256x258, 256x256, 256x237, 256x232, 256x219, 256x254, 256x203)
  • 10 red reticle (256x258,256x256, 256x239,256x230,256x220,256x257,256x205,256x220)
  • 10 white reticle (256x206, 256x256,256x254,256x218,256x241,256x186,256x274,256x258,256x187,256x219,256x203)

Elevate your game development with this versatile and resourceful sci-fi weapons pack! Feel the power of creativity in your hands!


Price $4.99

Free Female Zombie by AisenCorporation

2024, June 18 - 10:55
This free female zombie model is ideal for horror projects. Detailed textures will create an unforgettable atmosphere of the zombie apocalypse.

Number of Textures: 20

Texture Dimensions: 2048

Vertices: 10331

Triangles: 19873

Rigging: Yes

Number of prefabs: 1

Number of meshes: 1

Animation: none

Types of materials: Standart

FREE FEMALE ZOMBIE MODEL


Dive into the dark and exciting world of zombies with this gorgeous and high quality female zombie model! This 3D asset features detailed body parts, making it perfect for your next horror project. Superb detail and eerie looks ensure your game will leave an unforgettable impression. Easily integrate this model into your projects and create the atmosphere of a real apocalypse! The model is completely free and available for immediate download.


See more - Online documentation


3D Model Parameters:

Volume: 27.85 cm³

Area: 113.62 cm²

Dimensions: 183 x 164 x 28 mm

Vertices: 10331

Triangles: 19873

Number of Textures: 20

Texture Dimensions: 2048

Number of Prefabs: 1

Number of FBX Files: 1

Animations: none

Quantity of materials: 5

FBX zombie model weighs: 1.52 MB (1,600,156 bytes)

Animation type: Humanoid

Skin Weight: Standart (4 Bones)

Documentation: Built-in project (README.pdf file)

Material size: 12.8 KB (13,142 bytes)

Texture footprint: 22.0 MB (23,094,351 bytes)

There is an asset on the screenshots: MFPS

___________________

Still have questions? Support form to help@aisencorporation.com


You can contact the company’s online support and we will definitely correct errors if they are present. Thank you for your attention.


Price $0.00

Overlays by TvitchiVFX

2024, June 18 - 10:50
Pack of 12 unique overlays/outlines ready to use effects.
  • Demo map
  • 12 Unique effects
  • 60 Demo Materials
  • 86 Textures

Overlays Pack is a robust set of shaders for crafting dynamic and customizable overlays and outlines, offering an array of features and options to enhance the visual quality of your games.

What's Inside?

  1. Scan
  2. Fire
  3. Ice
  4. Wind
  5. Outline
  6. Water
  7. Fire
  8. Texture
  9. Lines
  10. Lit
  11. Dissonance
  12. LitTexture

Asset also Include 60 ready to use materials and 86 textures that serve a wide range of modifications.


Price $20.00

Area of Effect Spell by Matthew Guz

2024, June 18 - 10:13
AoE spell witch different effects.

IMPORTANT: You may need to activate a processed post to see the effects in all their splendor, you have a readme within the asset that will help you activate it correctly.

  • A selection of AoE Spells made.  

  • 16 prefabs with different effects and colors.  

  • Different styles, I will update in the future with more content.

Price $19.99

Platformer 8 Underworld by ithappy

2024, June 18 - 09:51

Number of textures - 6

Texture dimensions - 1024x1024

All Polygon count - 79.493

Number of meshes/prefabs - 107

Animation type - Scripts

Ithappy Discord Community

Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮


ithappy presents -


Platformer 8 Underworld


● Package ●

Set of unique assets (100);

Demo scene (3 levels).


● Our package includes ●

- 100 assets, which offer endless possibilities for crafting unique locations. You can arrange landscapes and obstacles in ways that make each level more intricate and engaging.

- 3 pre-designed game levels, ready for use in your projects, saving you valuable time. These levels span 350 meters and showcase a variety of asset combinations for inspiration.

- Regular updates and support. We are dedicated to enhancing this package, adding new assets, and continuously improving its contents.


Your input is important to us, so if you have ideas or wishes for its enhancement, please reach out to us. We're eager to bring your suggestions to life.


● Where to use ●

- Games. Models optimized for game engines;

- Multiplication;

- Advertising and marketing;

- VR / AR;


● Features ●

- By combining assets, you can create your own unique environment;

- You can easily change the color of objects - using the UV map;

- Pivot in the logical place of the object;

- Model has a logical name.


● Geometry ●

100 unique assets;

80k triangles all pack.


● Items (x100) ●

- Platforms (x5)

Stone platforms for the player, stone circle;


- Decoration (x51)

Arch, chain, column, door, fence, fire, gate, hieroglyphs, hook, passage, pillar, ruins, stairs, statues, podium, walls, etc.;


- Environment (x12)

Pillars, ruins, ruins road;


- Obstacles (x11)

Rotating hammer, rotating platforms, pit with spikes, stone ball, stone slab, moving wall, rotating stone pipes;


- Props (x21)

Apple, barrel, berries, bomb, chest, coin, crown, diamond, dynamite, heart, key, ring, star, vase.


● Scale ●

Real-world-size.


● Materials ●

All models use 6 materials (color, color smooth, emissive, gem, cloud, fog, metal).


● Textures ●

All models use 2 textures (color, stone normal);

Resolution: 1024, 2048 px.


We have files of 3d programs: Blender \ C4D \ Maya \ 3dsMax \ fbx \ glb \ obj \ stl

You can modify our models yourself by requesting the necessary format from us.


If you liked this package, please leave a review! Creativity to you!


Follow us, new packs coming out, updates, promotions, tutorials:

DISCORD | EMAIL | INSTAGRAM | YOUTUBE


Price $69.00

Great Draco Wind by Alcaboce

2024, June 18 - 09:38
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Flight, Rest, and Hurt.
  • Great Draco Wind
    • 28940 Polygons.
    • Full Rigged 1.7 MB
    • Full Animated

Textures

  • 2 Textures .PNG 2048x2048
  • 4 Textures .PNG 1024x1024
  • 1 Textures .PNG 640x240
  • 3 Textures .PNG 512x512
  • 3 Textures .PNG 300x300
  • 8 Textures .PNG 256x256
  • 3 Textures .PNG 128x128
  • 4 Textures .PNG 64x64
  • 1 Textures .PNG 32x32

Sounds

  • 95 Effects Sounds .WAV

Icons

  • 4 Icons .PNG 64x64

Price $30.00

Warrior Girl by DariiChekh

2024, June 18 - 09:27
3D Character of Warrior Girl. Has humanoid rig. Has face (ARKit\Apple) and special blendshapes. Modular character. Has color options.

Number of textures: 81

Number of Materials:26

Texture dimensions:4K Textures: 4K Body, 4K Head, 4K Hair, 2K Eyes, 1K Eyelashes, 4K Armor, 4K Clothes.

Polygon count of Warrior Girl

SK_WARRIORGIRL

FACES 37506

TRIS 76341

VERTS 43532

SK_WARRIORGIRLALLPARTSTOGETHER

FACES 61417

TRIS 123940

VERTS 67551

SM_WARRIORGIRL_SWORD

FACES 376

TRIS 744

VERTS 392

Number of meshes/prefabs 6

Rigging: Yes

Animation No

UV mapping: Yes

LOD information No Lods

Types of materials and texture maps PBR

Render pipelines: Built-in, URP, HDRP

WARRIOR GIRL

POLYCOUNT

SK_WARRIORGIRL

FACES 37506

TRIS 76341

VERTS 43532

SK_WARRIORGIRLALLPARTSTOGETHER

FACES 61417

TRIS 123940

VERTS 67551

SM_WARRIORGIRL_SWORD

FACES 376

TRIS 744

VERTS 392


Unity project 2021.3.21f1

All render pipelines

  • Character is modular. Includes separated parts of body and full body without cuts, head, hair and clothes parts.
  • Rigged with Epic Skeleton\Humanoid rig with additional bones. Does not have controls. Easy animations retarget. With additional bones you can apply physics. Physics are not included.
  • Has face blendshaped (ARKit\Apple). Ear morphs (modifying shape into elf ear). Hair morphs (change hair length).
  • PBR Metallic/Roughness Textures:

BaseColor, Normal, ORM( Metallic, Roughness, AmbientOcclusion), Opacity, MatID, Emissive, MetallicSmoothness, Gloss.

Texture Resolutions:

4K Textures: 4K Body, 4K Head, 4K Hair, 2K Eyes, 1K Eyelashes, 4K Armor, 4K Clothes.

IDMaps included for color change.

  • Easy color change with Material Instances via MatID.

NOTES

No LOD

No Blueprints

No Animations

No Physics


You can email me dariichekh@gmail.com for any issues or inquiries

Additional Bones list:

eye_l

eye_r

hairfront_01_l

hairfront_02_l

hairfront_03_l

hairfront_04_l

hairside_01_l

hairside_02_l

hairside_03_l

hairside_04_l

hairback_01_l

hairback_02_l

hairback_03_l

hairback_04_l

hairfront_01_r

hairfront_02_r

hairfront_03_r

hairfront_04_r

hairside_01_r

hairside_02_r

hairside_03_r

hairside_04_r

hairback_01_r

hairback_02_r

hairback_03_r

hairback_04_r

breast_l

breast_r

armorhip_01

armorhip_02


Price $49.99

Hand Painted Textures - Vol 85 - Planks by Yoge

2024, June 18 - 08:55

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures



Price $7.99

Hand Gesture Tool for Apple Vision Pro by Graffity inc.

2024, June 18 - 08:24
Easy to detect / create custom hand-gestures and custom sequential hand motions for Apple Vision Pro (PolySpatial)

System requirements

  • Unity 2022.3 or newer
  • Unity Pro/Enterprise/Industry License
  • URP

These requirements are requested by Unity PolySpatial.


Package Dependencies



SUPPORTED PLATFORMS

  • VisionOS

Link

This package is a library for detecting hand gestures and hand motions available for use with Apple Vision Pro. It is particularly compatible with the PolySpatial package and XRHand package, allowing you to handle various poses and movements in Unity with minimal coding.



Features

  • Easily create new poses for hand gestures using ScriptableObject
    • You can check the poses that reflect the conditions set in UnityEditor
    • To use the created gesture detection system, simply register the Component and the created ScriptableObject to the GameObject
  • You can also create motions (sequences) that combine hand gestures
    • Motion detection can be achieved by sequentially detecting multiple poses
    • Some sequences can be looped for repeated detection
    • Users can also set conditions to cancel sequences
  • Includes samples of hand gestures that can be checked immediately
    • 19 types of simple poses
    • 4 types of sequential gestures (motions)
      • Each sequential gesture comes with its own sample
  • Customizable gestures
    • All scripts are open, allowing users to extend the hand gesture system by extending the classes
    • Mechanisms for tracking specific fingers or joints
    • Mechanisms for grabbing objects
    • etc.

System requirements

  • Unity 2022.3 or newer
  • Unity Pro/Enterprise/Industry License
  • URP

Price $24.99

Book Head Monster by h3llowner

2024, June 18 - 08:08
Free model for your horror or fantasy games

Number of textures:

  • 18 - 4k textures (built-in)
  • 18 - 4k textures (URP)
  • 18 - 4k textures (HDRP)

Texture dimensions:

  • 4096*4096

Polygon count of Skinny Demon:

  • Faces: 18 675
  • Tris: 35 880
  • Verts: 26 294

Number of meshes/prefabs:

  • 1 / 2 (for each rendered pipeline)

Rigging:

  • Yes

Animation count:

  • 0

Animation type list:

  • 0

UV mapping:

  • Yes

Types of materials and texture maps (e.g., PBR)

  • PBR

Rigged to Humanoid Skeleton.

Animations are not included!

The model has 2 skins.

Built-in, URP and HDRP materials and prefabs.



Price $0.00

LandBug4 A1 by Panchenko Lyudmila

2024, June 18 - 06:26
Low-poly model of the character LandBug2 A1 pack Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

one uv set 4096x4096

three skins

materials 3

textures 13

PBR

Albedo

Normal

AO

Metalic_Gloss


In the model it is desirable to use a shader with a two-sided display of polygons.

The model contains 18 animations

attack (x4)

gethit (x3)

walk(x2)

idle (x3)

death (x3)

strafe(x2)

run

faces 7774

verts 7691

tris 14846

one uv set 4096x4096

three skins

materials 3

textures 13


In the model it is desirable to use a shader with a two-sided display of polygons.


The model contains 18 animations

attack (x4)

gethit (x3)

walk(x2)

idle (x3)

death (x3)

strafe(x2)

run



faces 7774

verts 7691

tris 14846


Price $30.00

Billboards Pack Vol.01 by VOYAGER 3D

2024, June 18 - 06:10
This is a pack containing many animating LED advertisements and their static counterparts designed for massive billboards just like you'd see in Times Quare, New York!

Features include:

- 1 Asset Zoo scene

- 9 Billboard meshes

- 2 Lamp meshes

- 2 Shader Graphs

- 5 Sub Graphs


Number of Prefabs: 20

Number of Unique Meshes: 11

Collision: Simple collision on all meshes

LODs: Every mesh has 5 LODS

Number of Materials and Material Instances: 110

Number of Textures: 133

Texture Resolutions: 4096, 2048, 1024, PBR

This pack is fully combatible with our other billboards pack Billboard Pack Vol.02 which is coming very soon! Meaning that the adds and billboards work with each of the packs.


There are many unique advertisements, some of them even come with variations if you don't like the originals colour or animation.


The models in this pack are a variety of billboards at different sizes, aspect ratios and styles.

The aspect ratios the ads and billboards come in are 1x4, 1x2, 2x1, 4x1, so if you have your own billboards or ads they should be easily interchangeable.


The animations on the LED ads are driven by shader graphs used with the master materials and are toggleable for each material variants.

So if you'd like to edit an animation or effect, or create a new variation of a billboard the tools are there for you.


The example map shown in the renders is not included in this pack.


Price $49.99

LandBug5 A1 by Panchenko Lyudmila

2024, June 18 - 05:58
Low-poly model of the character LandBug5 A1 pack Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

one uv set 4096x4096

three skins

materials 6

textures 16

PBR

Albedo

AO

Normal

Metalic_Gloss


In the model it is desirable to use a shader with a two-sided display of polygons.


The model contains 18 animations

attack (x4)

gethit (x3)

walk(x2)

idle (x3)

death (x3)

strafe(x2)

run


faces 7774

verts 7691

tris 14846

one uv set 4096x4096

three skins

materials 6

textures 16


In the model it is desirable to use a shader with a two-sided display of polygons.


The model contains 18 animations

attack (x4)

gethit (x3)

walk(x2)

idle (x3)

death (x3)

strafe(x2)

run



faces 7774

verts 7691

tris 14846



Price $30.00

FoliageRenderer Deluxe Shader by Dicewrench Designs

2024, June 18 - 05:23
FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster.

FoliageRenderer Deluxe Shader Includes these rendering features, presented neatly in a user friendly Custom Material Inspector:

  • Culling Mode
  • ZWrite Toggle
  • ZTest Mode
  • Double Sided Normal Mode
  • Distance Based Mesh Scaling
  • Y Offset
  • Align Mesh to Terrain Shape (FR Required)
  • Vertex Wind Motion (FR Required)
  • Vertex Perspective Bend
  • Interactivity Bend
  • Mesh Normals Modes (Standard, Brush, Sphere, Up)
  • Alpha Modes (Opaque, Cutout, DitherFade)
  • Near Camera Fading
  • Distance Camera Fading
  • Glancing Edge Fading
  • PBR Sliders (Metalness, Smoothness, Occlusion)
  • OPTIMIZED Texturing Modes (UltraLite, Standard, 5 Packed Standard Variants, Expensive)
  • Albedo Tinting (with Noise and Texture support)
  • Normal Strength
  • Overlay Color Masking with 4 Mask Modes
  • Emissive Texture Support with 2 Mask Modes
  • Terrain Albedo Blending with 4 different Blend Modes (FR Required)
  • Wetness
  • Frost
  • SubSurface Scattering (Simple and Complex Modes)
  • Saturation Controls
  • Debug Display (Vertex Color preview and Keyword usages)

FoliageRenderer Deluxe Shader is designed to give you more efficient Terrain Detail rendering and complete FoliageRenderer support out of the box. With all the options easy to modify in a digestible, compact Inspector, getting all of your Details looking great has never been easier.


The FoliageRenderer Deluxe Shader will work on any Renderer or Terrain Detail, even if you aren't using FoliageRenderer to optimize your Detail drawing (if you aren't... you should be!)


You Get:

  • FoliageRenderer Deluxe Shader (BiRP/ URP / HDRP)
  • All BetterShaders Stackable Shader Assets
  • Functional Scenes built with Unity Terrain Assets and FR Deluxe Shader Materials
    • FR Deluxe on a regular Unity Terrain
    • FR Deluxe with FoliageRenderer
  • Interactivity Manager and Components to bend Plants
  • Texture Packing examples

For more info on the FoliageRenderer Deluxe Shader, tips, support, and community join the Dicewrench Designs Discord.


Price $44.99

Low Poly Grass by POLYBOX

2024, June 18 - 01:16
A high quality, modular & versatile family of low poly grass models. this pack is simply a must have & powerful toolkit for every production featuring any kind of stylized grass.

Part of the second volume of the POLYQUEST series, a high quality, modular & versatile family of high-end low-poly tropical assets.


"Low Poly Grass" offers a complete toolset of clean, sharp and optimized low-poly assets that are meant to push your game, animations and productions to the next level.


The pack includes 5 different types of stylized grass to cater to every situation.


Basically this pack will empower you to create any kind of stylized environements that includes jany type of grass weather short, long, light, dense or even blocky. Whether its for your FPS, RPG, platformer or VR game, you will be empowered to cover your grounds ad terrains with sharp looking styllized grass.


Each asset is manually crafted by hand with alot of attention taking into consideration the smallest detail all the way to the big picture. Each vertex of every asset is acrefully placed so it reacts beautifully to light all while being optimized for low CPU & memory footrprint so it runs smoothly even on low-end devices.


Speed up your production & make your game & content stand out from the rest with this top notch extensive library featuring more than a 330 premium & unique assets.


By combining both high production value & presenting a complete solution, Polyquest Beaches is simply a must have toolkit for every production involving any kind of stylized tropical & exotic visuals.


Polyquest Beaches main features:


100% hand crfated by hand.

each vertex was carefully placed by hand.

more than a 200 high-end & unique models.

more than a 220 prefab variants.

never seen before foliage models & assets.

texture independant, looks great from every angle.

looks great with all zoom levels.

custom made colliders for each model.

highly optimized, modular & versatile assets.

more than 170 detailed screenshots.

compatible with all POLYQUEST titles.

can achieve all sorts of different looks.

ready for low & high-end mobile devices.

ready for Oculus, GearVR, Vive, Daydream.

great for RPG, FPS & top down games.

great for 3D, 2D, 2.5D & isometric games.

great for cell shade, toon & illustrative look.

great for low poly, flat shaded & 8bit look.

all assets scale very well in every direction.

all assets react elegantly to light.

all lighting setups & materials are included.

a wide range of different lighting setups.

works great for different game genres.


Polyquest Beaches main contents:

215 high-end & unique models.

260 prefab variants.

204 custom colliders.

190 materials

7 post processing profiles.

• dual vertical fog shader.

• 22 skyboxes.

screenshot character not included.


Price $74.99

R.A.M 3 - River Auto Material 3 by NatureManufacture

2024, June 17 - 23:14
Automatic: rivers, lakes, sea, swamp, waterfalls, fences, cliffs, roads, paths. Carve terrain, and texture it. Drop water material into any mesh or use spline tool with profiles, simulation system.

To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

Pack at initial release supports HD RP and URP.

Built-in will be added after a few weeks.


R.A.M 3 is a newly rebuilt and extended version of R.A.M 2019 and R.A.M which has been on the market since middle 2014. The pack gives you the ability to create very advanced rivers and lakes, seas, waterfalls, and swamps with flow maps. It can create roads and paths as well. Carve terrain and textures on it, automatically under our splines.


Pack support unity:

  • Unity 2022.3+ LTS HD RP 14+
  • Unity 2022.3+ LTS URP 14+
  • Unity 2023.2+ HD RP 16.0+
  • Unity 2023.2+ URP 16.0+
  • Unity 6+, HD RP, URP
  • RTX support
  • DOTS support
  • SRP Batcher support
  • For lower engine versions please use our old R.A.M 2019 or R.A.M
  • Built-in support is on the roadmap

To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.


System parts:


River / Swamp / Road system

  • Save and read setup via profiles;
  • Water shaders generate a few cascade/waterfall types by the slope of the mesh;
  • You can split, and connect multiple times the river splines;
  • Connect rivers with lakes, and the sea via vertex alpha;
  • Noise the river or road spline by slope curve;
  • Speed up flow map via slope for realistic waterfalls;
  • Mix and change via mesh painter:
    • Height Painter: manage spline height via painter, generate cascades, or just bump spline in specific areas, etc;
    • Flowmap Painter: speed up or change river direction. Via direction, attraction, repulsion, or smudge (mouse move);
    • Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
  • Simulation tool: place one point and generate a river from that point. The system will analyze terrain and slopes to put the proper river direction;
  • You can change the shape of the mesh in cross-section per point or globally for spline. Good for roads or paths to accent the shape of the object;
  • Spline could be snapped to terrain or any 3d mesh;
  • Change verts distribution: increase their density per point, globally or for example move it into spline borders which is useful for asphalt roads;
  • Get normal direction from terrain or 3d mesh under the spline. Good for paths or lava;
  • Spline terrain functions: carve, paint it, remove foliage;
  • Spit spline into multiple meshes or splines;
  • Read, and export points and information into CSV;
  • Export mesh into unity asset;

Lake and Sea system

  • Save and read setup via profiles;
  • River shader generates a few cascade/waterfall types by the slope of the mesh;
  • Sea shader:
    • The system analyzes terrain, and colliders under the lake/sea, and gives information about its shape;
    • Sea shaders use terrain or colliders data to generate non-repetitive waves based on the shoreline;
    • Main waves move in wind direction (flow-map);
    • Polar waves accent the shoreline;
    • Silent areas hide main waves after objects, so waves will not appear after the island immediately, while polar waves still swash the shore.
    • Waves bump then crush and swash on the shoreline. (wave physically accurate).
    • Waves can be affected by object colliders;
  • Connect rivers with lakes, and the sea via vertex alpha;
  • Mix and change via mesh painter:
    • Height Painter: manage spline height via painter, generate cascades, or just bump the shape, etc.
    • Flow map Painter: speed up or change lake direction. Via direction, attraction, repulsion, or smudge (mouse move);
    • Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
  • Automatic flow-map generation based on lake shape:
    • Directional: useful for sea or huge lakes where the main speed is gained by wind;
    • Centra:l useful for lakes, it will push all objects into lake borders;
  • Simulation tool: place one point and generate a lake from that point. The system will analyze terrain and slopes to put the proper lake shape;
  • Lakes could be snapped to terrain or any 3d mesh. You can overlay the area by that trick with additional terrain texture;
  • Change verts distribution: increase their density;
  • Realtime CPU or GPU shape tesselation: useful for detailed or huge shapes. Generate a low-resolution lake or sea and it gets density only near to the camera;
  • Get normal direction from terrain or 3d mesh under the lake. Good for paths or lava;
  • Lake terrain functions: carve, paint it, remove foliage;
  • Spit lake into multiple meshes;
  • Read, and export points and information into CSV;
  • Export mesh into unity asset;

Waterfall system

  • Place a few points via spline and simulate/generate the waterfall from them;
  • Manage direction, water power, and bumps from collision;
  • You can overlay 3d objects with the physically generated waterfall;
  • useful for very complicated waterfalls to simulate how water will behave over those shapes;
  • Save and read setup via profiles;
  • Loop it to generate a fountain;
  • Mix and change via mesh painter;
    • Height Painter: manage height via painter, generate cascades, etc.
    • Flow map Painter: speed up or change waterfall direction;
    • Vertex Color Painter: Add or remove a small cascade, waterfall, slow water, and foam on the water. or layers at the swamp. All effects that depend on vertex color could be managed by this tool;

Fence system

  • Save and read setup via profiles;
  • Generate fence, with posts, spans, and beginning and end objects, randomize objects via probability;
  • Place points or read it from other fence, river spline or lake to generate parallel mesh
  • Manage 3d mesh:
    • scale;
    • rotate;
    • bend;
    • snap-generated mesh to 3d objects or terrain;
  • Generate cliffs, pipes, walls, road borders, stairs, stair borders, pavements, curbs;
  • Randomize fence by random seed;
  • Loop it;
  • For not well-prepared objects for the fence system, you have position, rotation, scale offset but also axis, mirror changes, and mesh bounds reader to get the object shape;

Additional simple spline system

  • Save and read setup via profiles;
  • You can paint unity terrain globally or locally via predefined profiles that are based on slopes, noises, and terrain shape;
  • Use it for your own goals not related to lakes, rivers, sea, fences, or waterfalls

API and other features

  • You can generate and simulate everything at runtime with our API;
  • You can modify scripts yourself;
  • Objects with our shading could become wet or heated by our splines, lakes, waterfall:
    • at runtime;
    • at runtime via time;
    • at editor mode;
  • Objects with custom shader can be colored via vertex colors so you can get effects of:
    • Get dirt or wet after the car crosses the river, it will disappear by time after the object leaves the spline;
    • Get dirt when the car is moving on the dirty road it will disappear time after the object leaves the spline;
    • Any effect that you save on the vertex color;

Additional vertex painter tool:

  • Vertex painter for any other 3d meshes not related to our lakes, and rivers;
  • Paint vertex color, UV, and height;

Physics:

  • With our buoyancy script, you can move objects on the water surface or just below via a river, lake, waterfall, or sea flow map;
  • You can add/use this vector to your own physics scripts so ship, car or any object will be affected by current river speed and direction

VFX particles:

  • Particles built as fast VFX system;
  • In the future particles placed automatically on waterfalls, cascade with SDF

ROADMAP

  • tutorials about every aspect of the asset
  • underwater effects;
  • sea physics based on sea waves;
  • sounds spawner;
  • stylized water shaders, but at the moment you can use shaders from R.A.M 2019;
  • built-in render support;
  • mobile shaders, but at the moment you can use shaders from R.A.M 2019;
  • Automatically placed particles with SDF;
  • More advanced VFX particle

Most of these features are actually in advanced stages but to early to put into release.


Pack co-op with lava solution L.V.E 3 - Lava and Volcano Environment 3 based on the same spline system (learn one system to rule them all):

The pack also works very well with our Ice World system which basically is frozen water!


Pack has been using third-party solutions like:

  • Pack contains Triangle.NET library under MIT Licence checks licenseTriangleNet.json file in the package for details;
  • Pack contains FrancNormalSolver.cs based on code created by schemingdeveloper check file for license details;



Price $60.00

Factions (Game Creator 2) by Ninjutsu Games

2024, June 17 - 21:00
Factions module for Game Creator 2 offers dynamic faction management, reputation systems, and multiplayer support, enhancing game interactions and player experiences effortlessly

Factions module for Game Creator 2 offers dynamic faction management, reputation systems, and multiplayer support, enhancing game interactions and player experiences effortlessly


Includes

  • Instructions
  • Conditions
  • Events
  • Properties
  • TIcons
  • Remember Memories
  • Variable Value Types
  • UI Components to display any Faction data
  • Scoreboard UI System
  • Source code
  • Examples

Factions provides seamless integration of advanced faction management into Game Creator 2, allowing for effortless creation of complex faction systems without the need to write a single line of code.


Links 🔗


Documentation

Demo

Videos


Features ✅


  • Faction Management: Set up and manage factions easily.
  • Reputation System: Points system influencing relationships.
  • Visual Scripting: Numerous nodes with GC2 documentation.
  • Resource and Morale: Manage faction variables like resources.
  • Dynamic Relationships: Relationships change based on actions.
  • Event-Driven: Trigger events for faction changes.
  • Multiplayer: Supports Photon Unity Networking.
  • Scoreboard UI: Display faction scores and rankings.
  • UI Components: Custom UI for faction data and reputation.
  • Examples and Templates: Quick start with provided examples.
  • Compatibility: Works with all Game Creator 2 modules.

Experience the power of advanced faction management and bring dynamic interactions to your game with ease!


Price $39.99

Monster From The Sea by h3llowner

2024, June 17 - 20:38
Animated low poly monster model

Number of textures:

  • 20 - 4k textures (built-in)
  • 20 - 4k textures (URP)
  • 14 - 4k textures (HDRP)

Texture dimensions:

  • 4096*4096

Polygon count of Skinny Demon:

  • Faces: 17 467
  • Tris: 34 302
  • Verts: 17 681

Number of meshes/prefabs:

  • 1 / 6 (for each rendered pipeline)

Rigging:

  • Yes

Animation count:

  • 28

Animation type list:

  • In-place

UV mapping:

  • Yes

Types of materials and texture maps (e.g., PBR)

  • PBR

Model has:

  • materials for built-in, URP and HDRP.
  • 3 color skins and the same skins with blood.
  • 28 animations

Animation list:

  • Attack: 4
  • Death: 4
  • Hit: 3
  • Idle: 5
  • Rage: 2
  • Run: 2
  • Walk: 2
  • Walk Backwards: 2
  • Walk Left: 2
  • Walk Right: 2

Price $24.99

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