Area of Effect Spell FREE by Matthew Guz
IMPORTANT: You may need to activate a processed post to see the effects in all their splendor, you have a readme within the asset that will help you activate it correctly.
- A selection of AoE Spells made.
- 5 prefabs with different effects and colors in this FREE pack.
- Different styles, I will update in the future with more content.
Price $0.00
Nature and Tank Model Pack by Joy Smash Games
Cliffs
Rocks
Trees
Plants
Tanks
Cannons
Box
Walls
Cartoonish and gradient texture is useful for fun and fantasy style games.
Cliffs, rocks, trees, plants, box cannpns and tanks.
The avergae polygon is 200
- 62 Models (3D)
- 1 Box
- 2 Bridges
- 2 Cannons
- 10 Cliffs
- 2 Grounds
- 15 Plants
- 12 Rocks
- 4 Tanks (4 Tank heads + 4 Tank body)
- 6 Trees
- 5 Walls
- 59 Prefabs
- 1 Box
- 2 Bridges
- 1 Building
- 1 Cannon
- 10 Cliffs
- 2 Grounds
- 15 Plants
- 12 Rocks
- 4 Tank Bodies
- 6 Trees
- 5 Walls
- Texture pack (psd)
type in editor is default
- 3 Materials
which use texture pack
Price $0.00
Low Poly Modular SciFi Weapon Models by Joy Smash Games
Barrels
SciFi Weapon
Scopes
Missiles
Rockets
Unleash your creativity with this comprehensive set featuring multiple weapon parts and textures. The included package offers ready-to-use sample weapon Prefabs.
- Blender file for the entire project
- FBX file consolidating all weapon parts
- Texture files in PSD format for easy customization
- Package file containing part prefabs and sample weapons
12 materials (9 PSD textures and the type is default for all in unity editor)
The 9 Textures are 256x256 PSD
The avergae polygon is 400
52 Models (3D)
- 9 Barrels
- 12 Weapon Body
- 7 Grips
- 7 Mags
- 3 Misc
- 4 Rockets (Missiles)
- 5 Sights (Scopes)
- 5 Stocks
68 Prefabs
- 16 Weapons
- 9 Barrels
- 12 Weapon Body
- 7 Grips
- 7 Mags
- 3 Misc
- 4 Rockets (Missiles)
- 5 Sights (Scopes)
- 5 Stocks
38 Reticles (PNG)
- 10 blue reticles (256x258, 256x256, 256x237, 256x232, 256x219, 256x254, 256x203)
- 10 red reticle (256x258,256x256, 256x239,256x230,256x220,256x257,256x205,256x220)
- 10 white reticle (256x206, 256x256,256x254,256x218,256x241,256x186,256x274,256x258,256x187,256x219,256x203)
Elevate your game development with this versatile and resourceful sci-fi weapons pack! Feel the power of creativity in your hands!
Price $4.99
Free Female Zombie by AisenCorporation
Number of Textures: 20
Texture Dimensions: 2048
Vertices: 10331
Triangles: 19873
Rigging: Yes
Number of prefabs: 1
Number of meshes: 1
Animation: none
Types of materials: Standart
FREE FEMALE ZOMBIE MODEL
Dive into the dark and exciting world of zombies with this gorgeous and high quality female zombie model! This 3D asset features detailed body parts, making it perfect for your next horror project. Superb detail and eerie looks ensure your game will leave an unforgettable impression. Easily integrate this model into your projects and create the atmosphere of a real apocalypse! The model is completely free and available for immediate download.
See more - Online documentation
3D Model Parameters:
Volume: 27.85 cm³
Area: 113.62 cm²
Dimensions: 183 x 164 x 28 mm
Vertices: 10331
Triangles: 19873
Number of Textures: 20
Texture Dimensions: 2048
Number of Prefabs: 1
Number of FBX Files: 1
Animations: none
Quantity of materials: 5
FBX zombie model weighs: 1.52 MB (1,600,156 bytes)
Animation type: Humanoid
Skin Weight: Standart (4 Bones)
Documentation: Built-in project (README.pdf file)
Material size: 12.8 KB (13,142 bytes)
Texture footprint: 22.0 MB (23,094,351 bytes)
There is an asset on the screenshots: MFPS
___________________
Still have questions? Support form to help@aisencorporation.com
You can contact the company’s online support and we will definitely correct errors if they are present. Thank you for your attention.
Price $0.00
Overlays by TvitchiVFX
- Demo map
- 12 Unique effects
- 60 Demo Materials
- 86 Textures
Overlays Pack is a robust set of shaders for crafting dynamic and customizable overlays and outlines, offering an array of features and options to enhance the visual quality of your games.
What's Inside?
- Scan
- Fire
- Ice
- Wind
- Outline
- Water
- Fire
- Texture
- Lines
- Lit
- Dissonance
- LitTexture
Asset also Include 60 ready to use materials and 86 textures that serve a wide range of modifications.
Price $20.00
Area of Effect Spell by Matthew Guz
IMPORTANT: You may need to activate a processed post to see the effects in all their splendor, you have a readme within the asset that will help you activate it correctly.
- A selection of AoE Spells made.
- 16 prefabs with different effects and colors.
- Different styles, I will update in the future with more content.
Price $19.99
Platformer 8 Underworld by ithappy
Number of textures - 6
Texture dimensions - 1024x1024
All Polygon count - 79.493
Number of meshes/prefabs - 107
Animation type - Scripts
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more! 💥🎮
ithappy presents -
Platformer 8 Underworld
● Package ●
Set of unique assets (100);
Demo scene (3 levels).
● Our package includes ●
- 100 assets, which offer endless possibilities for crafting unique locations. You can arrange landscapes and obstacles in ways that make each level more intricate and engaging.
- 3 pre-designed game levels, ready for use in your projects, saving you valuable time. These levels span 350 meters and showcase a variety of asset combinations for inspiration.
- Regular updates and support. We are dedicated to enhancing this package, adding new assets, and continuously improving its contents.
Your input is important to us, so if you have ideas or wishes for its enhancement, please reach out to us. We're eager to bring your suggestions to life.
● Where to use ●
- Games. Models optimized for game engines;
- Multiplication;
- Advertising and marketing;
- VR / AR;
● Features ●
- By combining assets, you can create your own unique environment;
- You can easily change the color of objects - using the UV map;
- Pivot in the logical place of the object;
- Model has a logical name.
● Geometry ●
100 unique assets;
80k triangles all pack.
● Items (x100) ●
- Platforms (x5)
Stone platforms for the player, stone circle;
- Decoration (x51)
Arch, chain, column, door, fence, fire, gate, hieroglyphs, hook, passage, pillar, ruins, stairs, statues, podium, walls, etc.;
- Environment (x12)
Pillars, ruins, ruins road;
- Obstacles (x11)
Rotating hammer, rotating platforms, pit with spikes, stone ball, stone slab, moving wall, rotating stone pipes;
- Props (x21)
Apple, barrel, berries, bomb, chest, coin, crown, diamond, dynamite, heart, key, ring, star, vase.
● Scale ●
Real-world-size.
● Materials ●
All models use 6 materials (color, color smooth, emissive, gem, cloud, fog, metal).
● Textures ●
All models use 2 textures (color, stone normal);
Resolution: 1024, 2048 px.
We have files of 3d programs: Blender \ C4D \ Maya \ 3dsMax \ fbx \ glb \ obj \ stl
You can modify our models yourself by requesting the necessary format from us.
If you liked this package, please leave a review! Creativity to you!
Follow us, new packs coming out, updates, promotions, tutorials:
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
Price $69.00
Great Draco Wind by Alcaboce
- Great Draco Wind
- 28940 Polygons.
- Full Rigged 1.7 MB
- Full Animated
Textures
- 2 Textures .PNG 2048x2048
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Price $30.00
Warrior Girl by DariiChekh
Number of textures: 81
Number of Materials:26
Texture dimensions:4K Textures: 4K Body, 4K Head, 4K Hair, 2K Eyes, 1K Eyelashes, 4K Armor, 4K Clothes.
Polygon count of Warrior Girl
SK_WARRIORGIRL
FACES 37506
TRIS 76341
VERTS 43532
SK_WARRIORGIRLALLPARTSTOGETHER
FACES 61417
TRIS 123940
VERTS 67551
SM_WARRIORGIRL_SWORD
FACES 376
TRIS 744
VERTS 392
Number of meshes/prefabs 6
Rigging: Yes
Animation No
UV mapping: Yes
LOD information No Lods
Types of materials and texture maps PBR
Render pipelines: Built-in, URP, HDRP
WARRIOR GIRL
POLYCOUNT
SK_WARRIORGIRL
FACES 37506
TRIS 76341
VERTS 43532
SK_WARRIORGIRLALLPARTSTOGETHER
FACES 61417
TRIS 123940
VERTS 67551
SM_WARRIORGIRL_SWORD
FACES 376
TRIS 744
VERTS 392
Unity project 2021.3.21f1
All render pipelines
- Character is modular. Includes separated parts of body and full body without cuts, head, hair and clothes parts.
- Rigged with Epic Skeleton\Humanoid rig with additional bones. Does not have controls. Easy animations retarget. With additional bones you can apply physics. Physics are not included.
- Has face blendshaped (ARKit\Apple). Ear morphs (modifying shape into elf ear). Hair morphs (change hair length).
- PBR Metallic/Roughness Textures:
BaseColor, Normal, ORM( Metallic, Roughness, AmbientOcclusion), Opacity, MatID, Emissive, MetallicSmoothness, Gloss.
Texture Resolutions:
4K Textures: 4K Body, 4K Head, 4K Hair, 2K Eyes, 1K Eyelashes, 4K Armor, 4K Clothes.
IDMaps included for color change.
- Easy color change with Material Instances via MatID.
NOTES
No LOD
No Blueprints
No Animations
No Physics
You can email me dariichekh@gmail.com for any issues or inquiries
Additional Bones list:
eye_l
eye_r
hairfront_01_l
hairfront_02_l
hairfront_03_l
hairfront_04_l
hairside_01_l
hairside_02_l
hairside_03_l
hairside_04_l
hairback_01_l
hairback_02_l
hairback_03_l
hairback_04_l
hairfront_01_r
hairfront_02_r
hairfront_03_r
hairfront_04_r
hairside_01_r
hairside_02_r
hairside_03_r
hairside_04_r
hairback_01_r
hairback_02_r
hairback_03_r
hairback_04_r
breast_l
breast_r
armorhip_01
armorhip_02
Price $49.99
Hand Gesture Tool for Apple Vision Pro by Graffity inc.
System requirements
- Unity 2022.3 or newer
- Unity Pro/Enterprise/Industry License
- URP
These requirements are requested by Unity PolySpatial.
Package Dependencies
- Apple visionOS XR Plugin(com.unity.xr.visionos)
- XRHands(com.unity.xr.hands)
- R3(com.cysharp.r3)
- [IMPORTANT] Before add this package to your project, please install R3 package first.
- [NOTE] See https://github.com/Cysharp/R3#unity how to install R3. We strongly recommend to install via NugetForUnity
SUPPORTED PLATFORMS
- VisionOS
Link
This package is a library for detecting hand gestures and hand motions available for use with Apple Vision Pro. It is particularly compatible with the PolySpatial package and XRHand package, allowing you to handle various poses and movements in Unity with minimal coding.
Features
- Easily create new poses for hand gestures using ScriptableObject
- You can check the poses that reflect the conditions set in UnityEditor
- To use the created gesture detection system, simply register the Component and the created ScriptableObject to the GameObject
- You can also create motions (sequences) that combine hand gestures
- Motion detection can be achieved by sequentially detecting multiple poses
- Some sequences can be looped for repeated detection
- Users can also set conditions to cancel sequences
- Includes samples of hand gestures that can be checked immediately
- 19 types of simple poses
- 4 types of sequential gestures (motions)
- Each sequential gesture comes with its own sample
- Customizable gestures
- All scripts are open, allowing users to extend the hand gesture system by extending the classes
- Mechanisms for tracking specific fingers or joints
- Mechanisms for grabbing objects
- etc.
System requirements
- Unity 2022.3 or newer
- Unity Pro/Enterprise/Industry License
- URP
Price $24.99
Book Head Monster by h3llowner
Number of textures:
- 18 - 4k textures (built-in)
- 18 - 4k textures (URP)
- 18 - 4k textures (HDRP)
Texture dimensions:
- 4096*4096
Polygon count of Skinny Demon:
- Faces: 18 675
- Tris: 35 880
- Verts: 26 294
Number of meshes/prefabs:
- 1 / 2 (for each rendered pipeline)
Rigging:
- Yes
Animation count:
- 0
Animation type list:
- 0
UV mapping:
- Yes
Types of materials and texture maps (e.g., PBR)
- PBR
Rigged to Humanoid Skeleton.
Animations are not included!
The model has 2 skins.
Built-in, URP and HDRP materials and prefabs.
Price $0.00
LandBug4 A1 by Panchenko Lyudmila
one uv set 4096x4096
three skins
materials 3
textures 13
PBR
Albedo
Normal
AO
Metalic_Gloss
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
one uv set 4096x4096
three skins
materials 3
textures 13
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
Price $30.00
Billboards Pack Vol.01 by VOYAGER 3D
Features include:
- 1 Asset Zoo scene
- 9 Billboard meshes
- 2 Lamp meshes
- 2 Shader Graphs
- 5 Sub Graphs
Number of Prefabs: 20
Number of Unique Meshes: 11
Collision: Simple collision on all meshes
LODs: Every mesh has 5 LODS
Number of Materials and Material Instances: 110
Number of Textures: 133
Texture Resolutions: 4096, 2048, 1024, PBR
This pack is fully combatible with our other billboards pack Billboard Pack Vol.02 which is coming very soon! Meaning that the adds and billboards work with each of the packs.
There are many unique advertisements, some of them even come with variations if you don't like the originals colour or animation.
The models in this pack are a variety of billboards at different sizes, aspect ratios and styles.
The aspect ratios the ads and billboards come in are 1x4, 1x2, 2x1, 4x1, so if you have your own billboards or ads they should be easily interchangeable.
The animations on the LED ads are driven by shader graphs used with the master materials and are toggleable for each material variants.
So if you'd like to edit an animation or effect, or create a new variation of a billboard the tools are there for you.
The example map shown in the renders is not included in this pack.
Price $49.99
LandBug5 A1 by Panchenko Lyudmila
one uv set 4096x4096
three skins
materials 6
textures 16
PBR
Albedo
AO
Normal
Metalic_Gloss
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
one uv set 4096x4096
three skins
materials 6
textures 16
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
Price $30.00
FoliageRenderer Deluxe Shader by Dicewrench Designs
FoliageRenderer Deluxe Shader Includes these rendering features, presented neatly in a user friendly Custom Material Inspector:
- Culling Mode
- ZWrite Toggle
- ZTest Mode
- Double Sided Normal Mode
- Distance Based Mesh Scaling
- Y Offset
- Align Mesh to Terrain Shape (FR Required)
- Vertex Wind Motion (FR Required)
- Vertex Perspective Bend
- Interactivity Bend
- Mesh Normals Modes (Standard, Brush, Sphere, Up)
- Alpha Modes (Opaque, Cutout, DitherFade)
- Near Camera Fading
- Distance Camera Fading
- Glancing Edge Fading
- PBR Sliders (Metalness, Smoothness, Occlusion)
- OPTIMIZED Texturing Modes (UltraLite, Standard, 5 Packed Standard Variants, Expensive)
- Albedo Tinting (with Noise and Texture support)
- Normal Strength
- Overlay Color Masking with 4 Mask Modes
- Emissive Texture Support with 2 Mask Modes
- Terrain Albedo Blending with 4 different Blend Modes (FR Required)
- Wetness
- Frost
- SubSurface Scattering (Simple and Complex Modes)
- Saturation Controls
- Debug Display (Vertex Color preview and Keyword usages)
FoliageRenderer Deluxe Shader is designed to give you more efficient Terrain Detail rendering and complete FoliageRenderer support out of the box. With all the options easy to modify in a digestible, compact Inspector, getting all of your Details looking great has never been easier.
The FoliageRenderer Deluxe Shader will work on any Renderer or Terrain Detail, even if you aren't using FoliageRenderer to optimize your Detail drawing (if you aren't... you should be!)
You Get:
- FoliageRenderer Deluxe Shader (BiRP/ URP / HDRP)
- All BetterShaders Stackable Shader Assets
- Functional Scenes built with Unity Terrain Assets and FR Deluxe Shader Materials
- FR Deluxe on a regular Unity Terrain
- FR Deluxe with FoliageRenderer
- Interactivity Manager and Components to bend Plants
- Texture Packing examples
For more info on the FoliageRenderer Deluxe Shader, tips, support, and community join the Dicewrench Designs Discord.
Price $44.99
Low Poly Grass by POLYBOX
Part of the second volume of the POLYQUEST series, a high quality, modular & versatile family of high-end low-poly tropical assets.
"Low Poly Grass" offers a complete toolset of clean, sharp and optimized low-poly assets that are meant to push your game, animations and productions to the next level.
The pack includes 5 different types of stylized grass to cater to every situation.
Basically this pack will empower you to create any kind of stylized environements that includes jany type of grass weather short, long, light, dense or even blocky. Whether its for your FPS, RPG, platformer or VR game, you will be empowered to cover your grounds ad terrains with sharp looking styllized grass.
Each asset is manually crafted by hand with alot of attention taking into consideration the smallest detail all the way to the big picture. Each vertex of every asset is acrefully placed so it reacts beautifully to light all while being optimized for low CPU & memory footrprint so it runs smoothly even on low-end devices.
Speed up your production & make your game & content stand out from the rest with this top notch extensive library featuring more than a 330 premium & unique assets.
By combining both high production value & presenting a complete solution, Polyquest Beaches is simply a must have toolkit for every production involving any kind of stylized tropical & exotic visuals.
Polyquest Beaches main features:
• 100% hand crfated by hand.
• each vertex was carefully placed by hand.
• more than a 200 high-end & unique models.
• more than a 220 prefab variants.
• never seen before foliage models & assets.
• texture independant, looks great from every angle.
• looks great with all zoom levels.
• custom made colliders for each model.
• highly optimized, modular & versatile assets.
• more than 170 detailed screenshots.
• compatible with all POLYQUEST titles.
• can achieve all sorts of different looks.
• ready for low & high-end mobile devices.
• ready for Oculus, GearVR, Vive, Daydream.
• great for RPG, FPS & top down games.
• great for 3D, 2D, 2.5D & isometric games.
• great for cell shade, toon & illustrative look.
• great for low poly, flat shaded & 8bit look.
• all assets scale very well in every direction.
• all assets react elegantly to light.
• all lighting setups & materials are included.
• a wide range of different lighting setups.
• works great for different game genres.
Polyquest Beaches main contents:
• 215 high-end & unique models.
• 260 prefab variants.
• 204 custom colliders.
• 190 materials
• 7 post processing profiles.
• dual vertical fog shader.
• 22 skyboxes.
• screenshot character not included.
Price $74.99
R.A.M 3 - River Auto Material 3 by NatureManufacture
To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
Pack at initial release supports HD RP and URP.
Built-in will be added after a few weeks.
R.A.M 3 is a newly rebuilt and extended version of R.A.M 2019 and R.A.M which has been on the market since middle 2014. The pack gives you the ability to create very advanced rivers and lakes, seas, waterfalls, and swamps with flow maps. It can create roads and paths as well. Carve terrain and textures on it, automatically under our splines.
Pack support unity:
- Unity 2022.3+ LTS HD RP 14+
- Unity 2022.3+ LTS URP 14+
- Unity 2023.2+ HD RP 16.0+
- Unity 2023.2+ URP 16.0+
- Unity 6+, HD RP, URP
- RTX support
- DOTS support
- SRP Batcher support
- For lower engine versions please use our old R.A.M 2019 or R.A.M
- Built-in support is on the roadmap
To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
System parts:
River / Swamp / Road system
- Save and read setup via profiles;
- Water shaders generate a few cascade/waterfall types by the slope of the mesh;
- You can split, and connect multiple times the river splines;
- Connect rivers with lakes, and the sea via vertex alpha;
- Noise the river or road spline by slope curve;
- Speed up flow map via slope for realistic waterfalls;
- Mix and change via mesh painter:
- Height Painter: manage spline height via painter, generate cascades, or just bump spline in specific areas, etc;
- Flowmap Painter: speed up or change river direction. Via direction, attraction, repulsion, or smudge (mouse move);
- Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
- Simulation tool: place one point and generate a river from that point. The system will analyze terrain and slopes to put the proper river direction;
- You can change the shape of the mesh in cross-section per point or globally for spline. Good for roads or paths to accent the shape of the object;
- Spline could be snapped to terrain or any 3d mesh;
- Change verts distribution: increase their density per point, globally or for example move it into spline borders which is useful for asphalt roads;
- Get normal direction from terrain or 3d mesh under the spline. Good for paths or lava;
- Spline terrain functions: carve, paint it, remove foliage;
- Spit spline into multiple meshes or splines;
- Read, and export points and information into CSV;
- Export mesh into unity asset;
Lake and Sea system
- Save and read setup via profiles;
- River shader generates a few cascade/waterfall types by the slope of the mesh;
- Sea shader:
- The system analyzes terrain, and colliders under the lake/sea, and gives information about its shape;
- Sea shaders use terrain or colliders data to generate non-repetitive waves based on the shoreline;
- Main waves move in wind direction (flow-map);
- Polar waves accent the shoreline;
- Silent areas hide main waves after objects, so waves will not appear after the island immediately, while polar waves still swash the shore.
- Waves bump then crush and swash on the shoreline. (wave physically accurate).
- Waves can be affected by object colliders;
- Connect rivers with lakes, and the sea via vertex alpha;
- Mix and change via mesh painter:
- Height Painter: manage spline height via painter, generate cascades, or just bump the shape, etc.
- Flow map Painter: speed up or change lake direction. Via direction, attraction, repulsion, or smudge (mouse move);
- Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
- Automatic flow-map generation based on lake shape:
- Directional: useful for sea or huge lakes where the main speed is gained by wind;
- Centra:l useful for lakes, it will push all objects into lake borders;
- Simulation tool: place one point and generate a lake from that point. The system will analyze terrain and slopes to put the proper lake shape;
- Lakes could be snapped to terrain or any 3d mesh. You can overlay the area by that trick with additional terrain texture;
- Change verts distribution: increase their density;
- Realtime CPU or GPU shape tesselation: useful for detailed or huge shapes. Generate a low-resolution lake or sea and it gets density only near to the camera;
- Get normal direction from terrain or 3d mesh under the lake. Good for paths or lava;
- Lake terrain functions: carve, paint it, remove foliage;
- Spit lake into multiple meshes;
- Read, and export points and information into CSV;
- Export mesh into unity asset;
Waterfall system
- Place a few points via spline and simulate/generate the waterfall from them;
- Manage direction, water power, and bumps from collision;
- You can overlay 3d objects with the physically generated waterfall;
- useful for very complicated waterfalls to simulate how water will behave over those shapes;
- Save and read setup via profiles;
- Loop it to generate a fountain;
- Mix and change via mesh painter;
- Height Painter: manage height via painter, generate cascades, etc.
- Flow map Painter: speed up or change waterfall direction;
- Vertex Color Painter: Add or remove a small cascade, waterfall, slow water, and foam on the water. or layers at the swamp. All effects that depend on vertex color could be managed by this tool;
Fence system
- Save and read setup via profiles;
- Generate fence, with posts, spans, and beginning and end objects, randomize objects via probability;
- Place points or read it from other fence, river spline or lake to generate parallel mesh
- Manage 3d mesh:
- scale;
- rotate;
- bend;
- snap-generated mesh to 3d objects or terrain;
- Generate cliffs, pipes, walls, road borders, stairs, stair borders, pavements, curbs;
- Randomize fence by random seed;
- Loop it;
- For not well-prepared objects for the fence system, you have position, rotation, scale offset but also axis, mirror changes, and mesh bounds reader to get the object shape;
Additional simple spline system
- Save and read setup via profiles;
- You can paint unity terrain globally or locally via predefined profiles that are based on slopes, noises, and terrain shape;
- Use it for your own goals not related to lakes, rivers, sea, fences, or waterfalls
API and other features
- You can generate and simulate everything at runtime with our API;
- You can modify scripts yourself;
- Objects with our shading could become wet or heated by our splines, lakes, waterfall:
- at runtime;
- at runtime via time;
- at editor mode;
- Objects with custom shader can be colored via vertex colors so you can get effects of:
- Get dirt or wet after the car crosses the river, it will disappear by time after the object leaves the spline;
- Get dirt when the car is moving on the dirty road it will disappear time after the object leaves the spline;
- Any effect that you save on the vertex color;
Additional vertex painter tool:
- Vertex painter for any other 3d meshes not related to our lakes, and rivers;
- Paint vertex color, UV, and height;
Physics:
- With our buoyancy script, you can move objects on the water surface or just below via a river, lake, waterfall, or sea flow map;
- You can add/use this vector to your own physics scripts so ship, car or any object will be affected by current river speed and direction
VFX particles:
- Particles built as fast VFX system;
- In the future particles placed automatically on waterfalls, cascade with SDF
ROADMAP
- tutorials about every aspect of the asset
- underwater effects;
- sea physics based on sea waves;
- sounds spawner;
- stylized water shaders, but at the moment you can use shaders from R.A.M 2019;
- built-in render support;
- mobile shaders, but at the moment you can use shaders from R.A.M 2019;
- Automatically placed particles with SDF;
- More advanced VFX particle
Most of these features are actually in advanced stages but to early to put into release.
Pack co-op with lava solution L.V.E 3 - Lava and Volcano Environment 3 based on the same spline system (learn one system to rule them all):
The pack also works very well with our Ice World system which basically is frozen water!
Pack has been using third-party solutions like:
- Pack contains Triangle.NET library under MIT Licence checks licenseTriangleNet.json file in the package for details;
- Pack contains FrancNormalSolver.cs based on code created by schemingdeveloper check file for license details;
Price $60.00
Factions (Game Creator 2) by Ninjutsu Games
Factions module for Game Creator 2 offers dynamic faction management, reputation systems, and multiplayer support, enhancing game interactions and player experiences effortlessly
Includes
- Instructions
- Conditions
- Events
- Properties
- TIcons
- Remember Memories
- Variable Value Types
- UI Components to display any Faction data
- Scoreboard UI System
- Source code
- Examples
Factions provides seamless integration of advanced faction management into Game Creator 2, allowing for effortless creation of complex faction systems without the need to write a single line of code.
Links 🔗
Features ✅
- Faction Management: Set up and manage factions easily.
- Reputation System: Points system influencing relationships.
- Visual Scripting: Numerous nodes with GC2 documentation.
- Resource and Morale: Manage faction variables like resources.
- Dynamic Relationships: Relationships change based on actions.
- Event-Driven: Trigger events for faction changes.
- Multiplayer: Supports Photon Unity Networking.
- Scoreboard UI: Display faction scores and rankings.
- UI Components: Custom UI for faction data and reputation.
- Examples and Templates: Quick start with provided examples.
- Compatibility: Works with all Game Creator 2 modules.
Experience the power of advanced faction management and bring dynamic interactions to your game with ease!
Price $39.99
Monster From The Sea by h3llowner
Number of textures:
- 20 - 4k textures (built-in)
- 20 - 4k textures (URP)
- 14 - 4k textures (HDRP)
Texture dimensions:
- 4096*4096
Polygon count of Skinny Demon:
- Faces: 17 467
- Tris: 34 302
- Verts: 17 681
Number of meshes/prefabs:
- 1 / 6 (for each rendered pipeline)
Rigging:
- Yes
Animation count:
- 28
Animation type list:
- In-place
UV mapping:
- Yes
Types of materials and texture maps (e.g., PBR)
- PBR
Model has:
- materials for built-in, URP and HDRP.
- 3 color skins and the same skins with blood.
- 28 animations
Animation list:
- Attack: 4
- Death: 4
- Hit: 3
- Idle: 5
- Rage: 2
- Run: 2
- Walk: 2
- Walk Backwards: 2
- Walk Left: 2
- Walk Right: 2
Price $24.99
