Low Poly Cartoon Item Pack 3 - 3D by Lost Panda Games
Low Poly Cartoon Item Pack - 3D
3D colorful low poly item pack with wide range of items optimized for improving the performance.
Key Features:
• Total of 76 assets (with color variations).
• 111.925 triangles in total.
• All items share a single 1024x1024 texture.
• You can easily change the color of objects - using the UV map.
• Pivot in the logical place of the object.
• Models are named properly.
Price $9.99
Dungeon Pack - Wooden Structures by Gridness Studio
Rigging: No
Animation: -
UV mapping: Yes
Pixel Count:
Walls: 500 Poly*
Floors: 200 Poly*
Columns: 150 Poly*
Ceilings: Vary of 50 and 900
Doors: 400 Poly*
Props: 200 Poly*
Detailed Props: 2000 Poly*
Characters: 900 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
One material for environment.
Two material for flags: can change the color of flags by duplicating the flag material.
One material for candle light emission (can be changed to the default environment material easily)
One material for characters.
One material for Candle Lights.
Dungeon Skybox Material.
Fire material for Light Particle.
Godray material for Godray VFX.
Texture dimensions:
Dungeon Texture: 2048x2048 (Resizeable)
Dungeon Emission: 512x512 (Resizeable) - For Candles
Candle Light: 797x367 - Sprite sheet for candle light animation
~ This pack is part of Elementary Dungeon Pack, if you are interested more in our packs check it out!
Woods (x91)
♦ Wardrobes
♦ Shelves
♦ Barrels
♦ Buckets
♦ Throne
♦ Ladders
♦ Dummies
♦ Archery Range
♦ Coffins
♦ Boxes
♦ Crates
♦ Chests
♦ Beds
♦ Bunks
♦ Tables
♦ Chairs
♦ Bookshelves
Price $4.99
Lowpoly Nature Bundle by VertexModeler
Texture Number : 1
Texture Resolution : 512x512
Polygon face : 14,007
Number of meshes/prefabs : 99+
Rigging: NO
Animation count : 0
UV mapping: YES
LOD information (count, number of levels) : NONE
This is an asset package that encompasses various natural environments and some buildings, and I will always maintain these assets and constantly update new ones into this asset package! Stay tuned for more models!
Price $0.00
Low Poly Cartoon Item Pack Vol. 2 - 3D by Lost Panda Games
Prefab List:
• Angled Arrow (572 tris) - three color options: red, yellow, green
• Arrow (380 tris) - three color options: red, yellow, green
• Battery (380 tris)
• Bomb (1246 tris)
• Box (2357 tris) - three color options: gold, silver, bronze
• Coin V1 (972 tris) - three color options: gold, silver, bronze
• Coin V2 (572 tris) - three color options: gold, silver, bronze
• Coin V3 ( 1096 tris) - three color options: gold, silver, bronze
• Coin V4 ( 1096 tris) - three color options: gold, silver, bronze
• Compass (760 tris)
• Crown (8548 tris) - three color options: gold, silver, bronze
• Cup (1172 tris) - three color options: gold, silver, bronze
• Dice (1454 tris) - three color options: red, white, black
• Dynamite V1 (3010 tris)
• Dynamite V2 (1031 tris) - three color options: red, blue, orange
• Fortune Wheel (1324 tris)
• Gear (864 tris) - three color options: gold, silver, bronze
• Gem V1 (248 tris) - three color options: blue, purple, orange
• Gem V2 (380 tris) - three color options: blue, purple, orange
• Gem V3 (254 tris) - three color options: blue, purple, orange
• Hammer (1032 tris) - three color options: gold, silver, bronze
• Heart (480 tris) - three color options: red, pink, yellow
• Key (852 tris) - three color options: gold, silver, bronze
• Lightning (328 tris) - three color options: red, yellow, green
• Log (772 tris)
• Magnet (500 tris) - three color options
• Money Banknote (140 tris)
• Potion Box (1078 tris) - three color options: red, green, purple
• Shield V1_00 (580 tris)
• Shield V1_01 (732 tris)
• Shield V1_02 (732 tris)
• Shield V2_00 (740 tris)
• Shield V2_01 (934 tris)
• Shield V2_02 (934 tris)
• Star (640 tris) - three color options: red, yellow, pink
• Sword (548 tris) - three color options: gold, silver, bronze
• Target (508 tris)
• Ticket (1140 tris)
• Wrench (724 tris) - three color options: gold, silver, bronze
Low Poly Cartoon Item Pack - 3D
3D colorful low poly item pack with wide range of items optimized for improving the performance.
Key Features:
• Total of 102 assets (with color variations).
• 113.769 triangles in total.
• All items share a single 1024x1024 texture.
• You can easily change the color of objects - using the UV map.
• Pivot in the logical place of the object.
• Models are named properly.
Assets:
• Arrows (x2)
• Battery
• Bomb
• Box
• Coin (x4)
• Compass
• Crown
• Cup
• Dice
• Dynamite (x2)
• Fortune Wheel
• Gear
• Gem (x3)
• Hammer
• Heart
• Key
• Lightning
• Log
• Magnet
• Money Banknote
• Potion Box
• Shield (x6)
• Star
• Sword
• Target
• Ticket
• Wrench
Price $9.99
Brown_Boar by DGECK PRODUCTIONS
The "Brown Boar" is set up and ready for your project.
Number of textures: 4 ( AlbedoTransparency, Normal, MetallicSmoothness, Emission ) 2k resolution.
Number of meshes/prefabs: 1/1
UV mapping: Yes
Rigging: Yes
There are 5 animations:
- idle_01
- idle_02
- fear
- attack
- death
Polygon count:
Poly: 4 354
Tris: 7 942
Vertex: 5 505
The "Brown Boar" character will suit you in game projects, mmorpg, rpg and other games.
Price $5.00
Synthwave III - Game Music Pack - Retro, VGM, Arcade, 80s, Fighting, Wave by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From fighters who want to win a prize, to talking lizards that are professional boxers. Synthwave III is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 6 original high-quality music
– 6 original high-quality music loops
– 12 total files
– Unlimited Royalty Free License
Tracklist:
(00:00) 01 - Keep Coming Back
(00:48) 02 - Long Nights
(01:30) 03 - Park Shop
(02:18) 04 - Pretty Much The Same
(03:00) 05 - TOPO
(03:39) 06 - Keep Coming Back (Alt Version
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $15.99
Fluid Frenzy by Frenzy Byte
- GPU Fluid Simulation
- Realtime
- Terrain interaction
- Rigibody body physics.
- Terraforming
- Create your own fluid rendering shaders using hlsl
- Shader model 5.0 recommended for best performance.
- Requires DirectX or Vulkan.
- Currently no mobile support(not tested).
Overview
Fluid Frenzy is a powerful 2.5D GPU-accelerated fluid simulation and rendering tool. It allows developers to create realistic and interactive fluid dynamics, such as water, lava, and terrain erosion, enhancing the visuals and immersion of their games or applications.
Terrain interaction
Fluid Frenzy can be used to enhance your scenes by having water flowing dynamically over your Unity Terrain to create naturally looking rivers and bodies of water.
Terraforming
One if the unique features is the terraforming and fluid mixing capabilities. If you ever wanted to make a god-game based around flowing water, lava and terrain terraforming, then Fluid Frenzy is for you. Fluid Frenzy has the unique capabilty of two fluids interacting and mixing allowing the creation of fun gaming experiences.
Contents
The package includes a customizable fluid simulation along with water and lava shaders, allowing you to design your own distinct fluids. It also features various modifier scripts that enable interaction with the simulation, such as creating waves, flow, or vortices by pushing fluids. Want to take your fluid simulation to the next level? You can expand it further by incorporating your own layers using C# and Shaderlab expertise. There are multiple samples in the package to demonstrate its functionality.
Features:
2.5D Shallow water equation simulation.
The simulation uses a shallow water equation to simulate waves and flow based of the height of the fluid.
Terrain interaction.
The simulation interacts with the Unity Terrain, Terraform Terrain system, or a generic heightmap texture from any other terrain system you might use. The fluid simulation will make fluids flow over and around this terrain.
Obstacle interaction.
Place objects in your scene and mark the as a obstacle using a component so that the fluid collides with your scene objects.
Rigidbody buoyancy and advection.
Make your objects move around by the forces applied by the fluid simulation. Add a component to your rigid bodies to simulate buoyancy and advection on your physics objects.
Interact with the simulation.
You can interact with the fluid simulation by adding/removing fluid, applying directional forces, or waves. All you have to do is add in a component and configure the options to the type of interaction you want.
Dynamic foam generation.
Foam is generated using a custom Fluid Layer to extend the simulation. Add this layer to generate a foam mask which can be applied to the water shader to dynamically display foam determined by the flow if the simulation.
Dynamic Flow mapping.
Velocity based flow mapping is applied to fluid rendering shaders to create a flow effect by offsetting detail textures.
Water rendering.
render high quality water using the built in water shader. The water shader supports features like: reflection, refraction, subsurface scattering, foam mapping, vertex displacement waves.
Lava rendering.
Render lava using the built in lava shader. The lava shader supports the following features: emission, flow mapping, velocity based heat.
Terrain terraforming.
Apply terraforming to a custom terraform terrain system. This custom terrain system can update the terrain in real-time by modifying the height and splat maps. Add multiple types of terrain to the base layer, and add a single layer of material ontop that can be eroded by the fluid simulation.
Two fluid layer mixing. Mix lava and water to create rock on terrain.
Add a second layer of fluid within the same simulation for optimal performance. This second layer can interact with the first by mixing and turning the mixed fluid into terrain; water + lava = rock.
Overall, Fluid Frenzy provides developers with a robust set of tools to create immersive and visually appealing fluid dynamics in Unity projects. Whether you want to simulate water flowing over terrain, create volcanic eruptions with lava, or model erosion effects on landscapes.
Limitations
It's important to note that Fluid Frenzy does have limitations. It is a 2.5D shallow water equation-based fluid simulation, meaning fluids can only flow over and not under objects simultaneously. The simulation has a maximum speed limit due to pixel-based movement, and multiplayer functionality is not supported due to synchronization challenges over a network.
Price $49.99
eyescan by eyeScan
If you put the tracking code for each programming language, the data will be accumulated, and it will be displayed by color in the iScan solution. In addition, if you insert the tracking code from multiple servers, it will also be displayed in the iScan solution.
Methods or locations required for monitoring, errors in the try catch syntax, events, business messages, etc.
You can put the tracking code code and specify the log in 7 different colors.
Available for all programming languages.
Price $760.00
Garden Decorations 2.0 by Justwo
Number of textures: 151
Texture dimensions: 2048x2048, 1024x1024, 512x512
Triangle count: 27- 21000
Number of meshes/prefabs: 70 meshes (116 prefabs)
UV mapping: Yes
LOD information: 3-4 LODs per model
Types of materials and texture maps: Albedo, Metalic/Smoothness, Normal, Ambient Occlussion
Garden Decorations 2.0 is the enhanced edition of our classic Garden Decorations package. This version includes extensively reworked models and textures, ensuring they meet today's high standards.
⚠️ If you already have Garden Decoration you can upgrade to this one for 50% off!💲
⭐This pack contains 64 unique assets organized into the following categories:
- Decorations - 10 assets (garden gnomes and statues)
- Landscaping - 28 assets (hedges, flower beds, brick column, grass, paving rocks)
- Poolside - 22 assets (beach balls, grill, lounge chair, cushion, pillows, pool, diving board, ladder, swim rings, umbrellas)
- Structures - 4 assets (shed and arbor benches)
All assets have custom LODs and collisions.
Price $29.99
Modular Medieval Town, Docks (Medieval Town, Medieval Village, Town, Village) by Hivemind
Number of Meshes: 255
Number of Prefabs: 292
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 28(Beam) - 114K(Roof)
LODs: (Yes, up to 5)
Number of Materials: 54
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 135
Props: Stairs, Brick Debris, Candles, Torches, Columns, Walls, Eagle Ferns, Ivys, Planks, Silver Firs, Stones, Trimplates, etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
🎁 Limited time bonus!
Get Dark Fantasy Weapons for free (originally 49.99$) when buying this pack Join Our Discord to receive your bonus :)
🖋️ Story
The bustling medieval docks were alive with the scent of saltwater and the sound of traders haggling over exotic goods. Amidst the chaos, a young sailor named Alaric discovered a mysterious, weathered map that hinted at a hidden treasure beyond the horizon.
🏚️Features
- 🏚️Massive - 323 Meshes To Construct Any Of Your New Environments!
- 🏚️Interiors/Enterable - All buildings are fully enterable and fully furnished!
- 🏚️Fully Modular - Enjoy a fully modular kit to create your own Medieval towns, cities and everything in between.
Disclaimers
*Renders and showcase were recorded in HDRP project
*Product can be used in your commercial projects.
*Since there is an upload limit, we uploaded the textures by reducing the textures from 4k to 1k. 4K texture is in the linked package.
*High Fidelity Pipeline Setting has been used for high quality. If you want more FPS, you can switch to Performanced or Balanced Setting.
CONTACT US WEBSITE | JOIN US DISCORD
Price $79.99
City Maker For Simple Town by Rio 3D Studios
- AI Integration: Universal Agent now navigates through Simple Town’s urban layouts.
- Road System: Expanded Modular Road System includes Simple Town’s road types.
- Editor Functionality: Modular Road Editor updated for precision with Simple Town assets.
⚠️ NOTICE ⚠️
this asset requires Simple Town - Cartoon Assets . Import Simple Town - Cartoon Assets asset manually.
This custom version of City Maker seamlessly integrates with the 3D models provided by Simple Town, enabling you to effortlessly construct cities using the Modular Road Editor.
New Features:
- Enhanced Compatibility: Works with all Simple Town buildings, vehicles, and props.
- Modular Design: Easily piece together various elements for diverse cityscapes.
- Dynamic Environments: Incorporate Simple Town’s assets into City Maker’s robust AI pathfinding and navigation system.
City Maker for Simple Town is perfect for developers aiming to create simulations, racing games, RPGs, or any project that requires a vibrant urban setting. With this personalized version, your city-building possibilities are limitless.
Price $19.99
City Maker by Rio 3D Studios
✔️ Universal Agent Features: Dynamic Movement Options: Supports MoveTowards and Lerp movement types.
Multiple Path-Following Modes: Sequential, Circular, and NavMeshAgentControlled.
Obstacle Detection: Uses raycasting and spherecasting for accurate obstacle avoidance.
Advanced Steering: Includes rotation angle control and turning mechanisms.
Animation and Audio Integration: Supports character animations and vehicle sounds.
✔️ Modular Road System Features: Easy Road Creation: Quickly build complex road networks with various road types.
Customizable Options: Adjust road width, textures, and other parameters.
Seamless Integration: Compatible with the Modular Road Editor for detailed road network design.
✔️ Modular Road Editor Features: Intuitive Interface: User-friendly tools for precise road placement and editing.
Advanced Controls: Adjust road curvature, intersections, and connections with ease.
Real-Time Editing: Make changes and see results instantly in the Unity editor.
⚠️ NOTICE ⚠️
this asset requires Starter Assets - Third Person Character Controller . Import Starter Assets - Third Person Character Controller asset manually.
Check WebGL Demo
City Maker is the ultimate solution for creating detailed urban environments in Unity. This package includes three essential components:
🚗 Universal Agent: A robust AI pathfinding and navigation system, perfect for controlling both characters and vehicles. It features multiple movement types, path-following modes, obstacle detection, dynamic animations, and more, ensuring realistic and intelligent agent behavior.
🌇Modular Road System: An easy-to-use road-building tool that allows you to create complex road networks quickly. With a variety of road types and customizable options, you can design intricate city layouts effortlessly.
🌟Modular Road Editor: An intuitive editor that simplifies the process of constructing and editing road networks. This powerful tool enables precise control over road placement, curvature, and intersections, making city creation a breeze.
City Maker is ideal for developers working on simulations, racing games, RPGs, or any project requiring a realistic urban environment. With extensive customization options and user-friendly interfaces, City Maker empowers you to bring your city-building vision to life.
Price $19.99
Dungeon Pack - Wall & Construction materials by Gridness Studio
Rigging: No
Animation: -
UV mapping: Yes
Pixel Count:
Walls: 500 Poly*
Floors: 200 Poly*
Columns: 150 Poly*
Ceilings: Vary of 50 and 900
Doors: 400 Poly*
Props: 200 Poly*
Detailed Props: 2000 Poly*
Characters: 900 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
One material for environment.
Two material for flags: can change the color of flags by duplicating the flag material.
One material for candle light emission (can be changed to the default environment material easily)
One material for characters.
One material for Candle Lights.
Dungeon Skybox Material.
Fire material for Light Particle.
Godray material for Godray VFX.
Texture dimensions:
Dungeon Texture: 2048x2048 (Resizeable)
Dungeon Emission: 512x512 (Resizeable) - For Candles
Candle Light: 797x367 - Sprite sheet for candle light animation
~ This pack is part of Elementary Dungeon Pack, if you are interested more in our packs check it out!
♦ Walls+Arcs (x93)
♦ DoorWalls (x8)
♦ Doors (x10)
♦ Roof (x42): UniqueCeilings (x4), CircleCeilings (x5), ArcCeilings (x21), VaultCeilings (x12)
♦ Floor (x16 With changable floor trap)
♦ Stairs (x10): Stair (x6), StairCorner (x4)
♦ Column (x51)
Price $4.99
Modular Stylized Fantasy Town Pack: Buildings, Roads, Beach & More by CodeVision
Number of textures
94
Texture dimensions
512x512px, 1024x1024px, 2048x2048px
Polygon count of assets:
Minimum polygon count
60
Maximum polygon count
3200
Number of prefabs
108
Rigging: NO
Animation count
0
Animation type list
0
UV mapping: Yes
LOD information (count, number of levels)
2 levels for Cinder Medclass
2 levels for Blocks 1x1 (modular suburbs)
2 levels for Bridge
2 levels for Towers
2 levels for Cinder Big rounded Wall
Types of materials and texture maps (e.g., PBR)
Textures format in PNG
40 URP materials
1x custom water shader
1x custom foliage shader
Modular Stylized Fantasy Town Pack: Buildings, Roads, Beach & More
Bring your fantasy worlds to life with the Modular Stylized Fantasy Town Pack! This comprehensive asset pack is designed to help you quickly and efficiently build vibrant, cartoon-style towns and cities within your Unity projects. Whether you're creating a bustling urban center, a quaint village, or a scenic coastal town, this pack has everything you need to get started.
JOIN OUR DISCORD SERVER FOR SUPPORT AND QUESTIONS
What's Included:
- Buildings: A variety of modular buildings including houses, shops, farmhouses, and unique fantasy structures.
- Roads: Modular road pieces that can be easily connected to create intricate networks.
- Beach Assets: Coastal elements like docks, piers, beach houses, and decorative items.
- Props: Additional props and accessories to add detail and life to your town, including signs, fences, street lamps, and more.
- Basic Water System: Simple yet effective water system to create lakes, sea and other water features.
- Landscape Textures: High-quality textures for creating diverse and detailed landscapes.
Perfect For:
- Fantasy RPGs: Create immersive towns and cities for your players to explore.
- Simulation Games: Design charming, detailed environments for town-building and management games.
- Adventure Games: Add whimsical, stylized locations to your game world, enhancing the player experience.
This Modular Stylized Fantasy Town Pack is your all-in-one solution for building captivating, detailed, and optimized fantasy environments in Unity. Enhance your game world with this versatile and high-quality asset pack today!
Price $30.00
Brightway Fantasy Stylized Houses by CodeVision
Number of textures
70
Texture dimensions
512x512px, 1024x1024px, 2048x2048px
Polygon count of assets:
Minimum polygon count
10
Maximum polygon count
15300
Number of prefabs
68
Rigging: NO
Animation count
0
Animation type list
0
UV mapping: Yes
LOD information
avarage 3 LODs
3 levels for BR_Castle_Tree
3 levels for BR_Castle_Gate
4 levels for BR_Guild
4 levels for BR_Houses A,B,C
3 levels for BR_Lamps
3 levels for BR_Shops
3 levels for BR_SUBHouses
3 levels for BR_Treehouse
3 levels for BR_WoodBridge
some assets have no LOD
Types of materials and texture maps:
Textures format in PNG
28 URP materials
1x custom water shader
1x custom foliage shader
Fantasy Realm Environment Pack
Dive into a whimsical world with our Fantasy Realm Environment Pack, perfect for crafting vibrant and enchanting scenes. This comprehensive package offers a wide range of fantasy-themed assets designed to help developers create spellbinding environments quickly and efficiently.
Asset Details:
- Number of Prefabs: 68, including diverse building models, bridges, trees, and other thematic structures.
- Textures: 70 high-quality textures in PNG format, available in dimensions 512x512px, 1024x1024px, and 2048x2048px.
- Materials: Includes 28 URP materials, 1 custom water shader, and 1 custom foliage shader, enhancing visual depth and realism.
- Polygon Count: Ranges from a minimum of 10 to a maximum of 15,300, providing flexibility from simple to detailed configurations.
- UV Mapping: Thoroughly mapped for accurate texture placement.
- LOD Information: Average of 3 LODs for most assets, ensuring optimal performance without sacrificing detail. Specific assets feature up to 4 LOD levels.
Whether you are creating a mystical village, an enchanted forest, or a secretive guild, our Fantasy Realm Environment Pack provides all the elements you need to bring your vision to life. The assets are designed to blend seamlessly into diverse landscapes, supported by detailed textures and customizable materials.
Explore the endless possibilities with our Fantasy Realm Environment Pack, your gateway to creating magical and immersive 3D environments.
Price $20.00
Floating Dust VFX by RealtimeVFXStore
- Custom shaders are included for the HDRP and URP pipelines
- The effect uses GameObjects for the particles to achieve the bokeh blue effect
Realistic floating dust with many configurable options and features.
As well as offering many configurable settings such as speed, size, spawn zone etc, the dust has a simulated bokeh blur effect where the particles blur and grow into cicrular shapes if they come close to the camera.
Additionally, light zones can be defined in your scene using collision volumes, brighting any dust particles that pass through them - especially useful when your dust is moving through light rays (or "god rays").
Versions for the built-in, HDRP and URP pipelines are included.
Price $10.00
TextureSmearTool(Mosaic&Replace) by MagicK
ApplyMosaicBlock: Apply a mosaic block effect to the target texture.
ApplyBaseTextureBlock: Change the content of the target texture's block area to another texture's corresponding content.
ApplyColorBlock: Apply a color block effect to the target texture.
ApplyMosaicRadius: Apply a mosaic radius effect to the target texture.
ApplyBaseTextureRadius: Change the content of the target texture's radius area to another texture's corresponding content.
ApplyColorRadius: Apply a color radius effect to the target texture.
ApplyMosaicCustomBrush: Use a custom brush to apply a mosaic effect to the target texture.
ApplyBaseTextureCustomBrush: Change the content of the target texture's custom brush area to another texture's corresponding content.
ApplyColorCustomBrush: Use a custom brush to apply a color effect to the target texture.
CreatNewFullMosaicTexture: Create a new full mosaic texture.
TextureSmearTool is a utility plugin for processing textures in Unity. It offers various effects, including mosaic blocks, mosaic radius, and custom brush patterns. It can also be used to smear parts of one image to reveal another image (such as scratch cards, changing character decorations, etc.), making it suitable for various drawing and image processing needs.
Features
ApplyMosaicBlock: Apply a mosaic block effect to the target texture.
ApplyBaseTextureBlock: Change the content of the target texture's block area to another texture's corresponding content.
ApplyColorBlock: Apply a color block effect to the target texture.
ApplyMosaicRadius: Apply a mosaic radius effect to the target texture.
ApplyBaseTextureRadius: Change the content of the target texture's radius area to another texture's corresponding content.
ApplyColorRadius: Apply a color radius effect to the target texture.
ApplyMosaicCustomBrush: Use a custom brush to apply a mosaic effect to the target texture.
ApplyBaseTextureCustomBrush: Change the content of the target texture's custom brush area to another texture's corresponding content.
ApplyColorCustomBrush: Use a custom brush to apply a color effect to the target texture.
CreatNewFullMosaicTexture: Create a new full mosaic texture.
Price $4.99
MobileSSAO by SmallBurger
- Use the MRT technique to capture surface normals.
- Provide the tint color to adjust the color of SSAO.
- Provide the DirectLightingStrengthWeight parameter to control each object's ambient occlusion effect on direct lighting.
SSAO (Screen Space Ambient Occlusion) is a specialized technique designed to enhance visual quality in real-time graphics by adding subtle shadows and depth to scenes, making them appear more realistic. The traditional SSAO approach typically relies on screen space normals, which are used to calculate occlusion effects. However, generating these normals usually requires a separate normal pre-pass, necessitating an extra rendering of objects. This extra step can significantly impact performance, particularly on mobile platforms with limited processing power and resources.
The Mobile SSAO plugin addresses this performance issue by leveraging Multiple Render Targets (MRT) technology. MRT allows the rendering of multiple outputs (such as color, depth, and normals) in a single rendering pass. By using MRT, Mobile SSAO can capture the necessary normal information without needing an additional rendering pass for the normal pre-pass. This optimization reduces the overall rendering workload, which is crucial for maintaining high performance on mobile devices.
Here's a more detailed breakdown of how Mobile SSAO improves performance:
- MRT Technology:
By utilizing MRT, the plugin captures all required data (color, depth, normals) in a single rendering pass. This eliminates the need for a separate normal pre-pass, thus saving computational resources and time. - Performance Optimization:
The reduction in the number of rendering passes directly translates to improved performance. On mobile devices, where GPU and CPU resources are limited, this optimization helps maintain smooth frame rates and responsiveness. - Quality Retention:
Despite the performance gains, Mobile SSAO maintains high visual quality by ensuring accurate normal data is available for the SSAO calculations. This balance between performance and quality is essential for mobile gaming and real-time applications. - Simplified Rendering Pipeline:
Integrating SSAO into the existing rendering pipeline using MRT simplifies the overall rendering process. This streamlined approach reduces the complexity and potential overhead associated with additional rendering passes.
In summary, Mobile SSAO's use of MRT technology to combine multiple outputs into a single pass addresses the performance challenges of traditional SSAO on mobile platforms. By avoiding the need for a separate normal pre-pass, it significantly enhances performance while maintaining the visual quality required for realistic ambient occlusion effects. This makes it a valuable tool for developers aiming to achieve high-quality graphics on mobile devices without compromising on performance.
Price $25.00
Casual Military Soldier 30 by Qunatum
Rigged to Humanoid Rig
Number of Textures: 73
Number of Materials: 29
Number of Meshes: 10
Texture dimensions: 4096 x 4096
Triangles count: 149490
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly Casual Soldier
Free bonus:
Weapon Static Meshes
Price $29.99
Casual Military Soldier 29 by Qunatum
Rigged to Humanoid Rig
Number of Textures: 61
Number of Materials: 18
Number of Meshes: 9
Texture dimensions: 4096 x 4096
Triangles count: 104376
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly Casual Soldier
Free bonus:
Weapon Static Meshes
Price $29.99
