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Updated: 33 min 55 sec ago

Projectiles Advanced Multiplayer - Photon Fusion by Photon Engine

2024, July 9 - 22:00
Projectiles Advanced, powered by Photon Fusion, delivers multiplayer best practices for smooth rendering and precise gameplay, focusing on projectile types and weapon mechanics in action shooters.

Built as an FPS, Projectiles Advanced provides a robust networking solution for various projectile types in a multiplayer shooter game. From hitscan to homing projectiles, this asset covers a wide range of projectile types, ensuring smooth rendering, performance optimization, and precise accurate gameplay. Projectiles Advanced is powered by the Unity Verified Solution, Photon Fusion.


Programming multiplayer projectiles involves balancing performance, bandwidth consumption, and precision. This Advanced asset simplifies the process, providing clear solutions for rendering discrepancies between simulated and rendered projectile paths (fire from camera vs. fire from weapon barrel).



Projectiles Advanced offers a robust foundation for your shooter game, complete with essential systems for gameplay handling, health and damage management, and diverse weapon mechanics.


Projectiles Advanced provides the tools and examples you need to create a polished and engaging shooter experience, whether you are developing a fast-paced co-op shooter or a large-scale multiplayer Battle Royale.


💥🔫


If Projectiles Advanced is too complicated for you, please refer to Projectile Essentials for a comprehensive introduction to weapons and projectiles, along with standalone examples that can be easily integrated into various projects.


📄 USEFUL LINKS 📄

- Get Started on Projectile Advanced

- Get Started on Projectile Essentials

- Get Started on Fusion Shared

- Get Started on Fusion Host

- Documentation

- Gaming Circle / Operations Support

- Samples

- Quadrant

- Fusion slides

- Fusion Release Notes

- 3rd Party Assets


🎮 Core Features 🎮


Projectile Data Management: Utilizes a ring buffer system to manage projectile data efficiently, reducing network load and improving performance.



Variety of Projectile Types: Demonstrates the implementation of hitscan, kinematic, homing, and other projectile types, showcasing how to handle different behaviors and interactions.



Modular Weapon System: Provides a flexible weapon component system that can be easily customized and extended to create unique weapons and firing modes.



Interpolation Techniques: Ensures that the visual representation of projectiles matches their simulated path, providing a smooth and realistic experience.



Integrated Systems: Includes health and damage management, explosion effects, and smooth player movement, creating a comprehensive foundation for shooter games.



Predictive Projectile Spawning: Custom Network Object Buffer for efficient and responsive projectile handling.



Scalable Networking: Designed to handle small to large-scale multiplayer games, from 2-player co-op to massive 200+ player battles.



💡Expanding the Project💡


Projectiles Advanced serves as a solid groundwork for building complex shooter games. It allows developers to:


  • Create New Weapons and Projectiles: Easily add new weapon types and projectile behaviors by duplicating and customizing existing prefabs.

  • Integrate Advanced Mechanics: Implement advanced features such as homing projectiles, ricochet effects, and area damage, enhancing gameplay depth and variety.

  • Customize and Extend: Modify the provided systems and components to fit specific game requirements, leveraging the modular and flexible design.

Projectiles Advanced is designed to inspire and empower Unity developers to create sophisticated multiplayer shooter experiences. By providing a robust framework and demonstrating best practices for projectile implementation, this asset enables developers to focus on creativity and innovation, bringing new unique visions to life. Whether you are building a fast-paced deathmatch or a strategic team-based shooter, Projectiles Advanced offers the tools and examples needed to achieve your goals with precision and efficiency.


🤝Gaming Circle🤝


Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.


Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.




This asset is governed by the Photon Engine license terms.


Price $0.00

Industrial UI Game Package by Mekan Games

2024, July 9 - 19:52
This is a comprehensive toolkit designed to assist game developers in creating user interfaces (UI) with an industrial aesthetic.
  • Buttons

Unique UI squared & rounded buttons in 8 colors; Blue, Carbon, Gray, Green, Pink, Purple, Red and Yellow. Dimension are in 64x64px, 128x128px, 256x256px, 512x512px dimensions.

  • Colored Icons

40 colored icons in 512x512px dimensions. 39 outlined version included

  • Icons

30+ flat icons in 64x64px, 128x128px, 256x256px, 512x512px dimensions. Outlined versions included

  • Popups & Banners
  • Progress Bars

This package offers game developers a convenient solution for creating visually striking and thematically consistent user interfaces within Unity, particularly suited for games set in industrial or futuristic settings.


Price $4.99

METAL GAIA/Metroidvania Music pack by Yoshiki Ara

2024, July 9 - 19:43
Embark on a rescue mission to a dangerous planet. Introducing a collection of retro-futuristic music assets, perfect for exploration RPGs and Metroidvania games.

FORMAT: WAV 16-Bit / 44.1 kHz

Stereo/Mono: STEREO

instfument : 17

Libraries Included:


01_Metal Gaia

02_Distress signal

03_Unapproved Planet

04_Residential

05_Rescue

06_Mine

07_Fungus bed

08_Enemy Lv-Yellow

09_Survivor

10_Acid lake

11_Industrial Area

12_Escape

13_Unknown Civilization

14_Enemy Lv-Red

15_Fogy theme

16_Last mission

17_Memories old soldiers

METAL GAIA/Metroidvania Music Pack is a collection of 17 tracks, designed as a JRPG-like video game stock music set. Created with an entire game in mind, it includes music for the opening, multiple areas, events, and the ending. The overall theme envisions a retro-futuristic world, primarily utilizing orchestral arrangements. The composer has crafted music albums based on imagined games, complete with their own worlds and scenarios. This music pack is one of those creations.


Price $24.99

Epic Gaming by Soundstripe

2024, July 9 - 19:41
Dynamic soundtracks for intense gaming experiences. All music is Royalty Free and created by a team of music industry veterans, world class songwriters, and Grammy Winning mix engineers!
  • 129 High quality tracks
  • 6 Gigs of Music.
  • All songs are in WAV format.
  • Most tracks are 24-bit/48kHz
  • A few are 16/48 and 16/44.1
  • All songs are at a lossless resolution.
  • Every song in this bundle is Royalty Free!

Soundstripes Award Winning Music is Perfect For

  • Epic Games
  • Stratagy Games
  • Action Games
  • FPSs
  • Fantasy Games
  • Fighting Games
  • Adventure Games
  • RPGs
  • MMORPGs
  • Real Time Stratagy Games


LISTEN TO ALL THE SONGS HERE


Music

The music in this bundel includes a wide variety of music including 129 songs from 45 different artists. You can listen to all of the songs in this bundle here, or dive into all of the sub genres and moods contained in this bundle below, such as...


Genres


Moods & Characteristics


Royalty Free!

Royalty free music is hands-down the best option for any individual needing access quality music that is being legally attained. When you license through a royalty free media company, that company pays the song's creator(s) so you don't have to. This saves you money in the long run. If you need more convincing, this blog post is another resource worth checking out.


Why Soundstripe?

Our extensive catalog spans multiple genres, ensuring that you'll find the perfect soundtrack for your project. And with Soundstripe's trusted reputation in the industry, backed by certifications from platforms like Twitch, you can trust that you're getting high-quality audio assets that enhance rather than detract from your work. We have a team of music industry veterans, world class songwriters, and Grammy Winning mix engineers ensuring that all of our songs arew created to the highest standards possible. Don't let your creative vision be limited by subpar audio – elevate it with Soundstripe bundles on Unity today!


Price $149.99

Action Gaming by Soundstripe

2024, July 9 - 19:41
Intense film score style songs for action-oriented games. All music is Royalty Free and created by a team of music industry veterans, world class songwriters, and Grammy Winning mix engineers!
  • 102 High quality tracks
  • 4.6 Gigs of Music.
  • All songs are in WAV format.
  • Most tracks are 24-bit/48kHz
  • A few are 16/48 and 16/44.1
  • All songs are at a lossless resolution.
  • Every song in this bundle is Royalty Free!

Soundstripes Award Winning Music is Perfect For

  • Action Games
  • Platformers
  • FPS
  • Adventure Games
  • Strategy Games


LISTEN TO ALL THE SONGS HERE


Music

The music in this bundel includes a wide variety of music including 102 songs from 32 different artists. You can listen to all of the songs in this bundle here, or dive into all of the sub genres and moods contained in this bundle below, such as...


Genres


Moods & Characteristics


Royalty Free!

Royalty free music is hands-down the best option for any individual needing access quality music that is being legally attained. When you license through a royalty free media company, that company pays the song's creator(s) so you don't have to. This saves you money in the long run. If you need more convincing, this blog post is another resource worth checking out.


Why Soundstripe?

Our extensive catalog spans multiple genres, ensuring that you'll find the perfect soundtrack for your project. And with Soundstripe's trusted reputation in the industry, backed by certifications from platforms like Twitch, you can trust that you're getting high-quality audio assets that enhance rather than detract from your work. We have a team of music industry veterans, world class songwriters, and Grammy Winning mix engineers ensuring that all of our songs arew created to the highest standards possible. Don't let your creative vision be limited by subpar audio – elevate it with Soundstripe bundles on Unity today!


Price $49.99

Alien 12 by x.A-Studio.x

2024, July 9 - 19:41
Low-poly model of the character "Alien 12" Suitable for games of different genre: RPG, strategy, first-person shooter, etc

Number of textures 14

Texture dimensions (4096x4096 - 1024x1024)

Minimum polygon count 19860 Tris

Maximum polygon count 19860 Tris

Number of meshes/prefabs 2

Rigging: Yes

Animation count: 18

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 5 face morphs. 🤨


4 Materials

14 Textures

4K-1K PBR Texture (Body-4096x4096; Teeth-1024x1024; Eye-1024x1024)

2 Skins


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


Additional bones that are added to skeleton:

- Jaw


The model contains 18 animations:

- Attack (x3)

- Walking (x2)

- Walking LR (x2)

- Running

- Idle (x2)

- Death (x2)

- Jump

- Jump Loop (x2)

- Damage (x2)

- Scream


Tris: 19860

Verts: 11889


Price $30.00

Alien11 by x.A-Studio.x

2024, July 9 - 19:41
Low-poly model of the character "Alien11" Suitable for games of different genre: RPG, strategy, first-person, shooter, horror, etc.

Number of textures 13

Texture dimensions (4096x4096 - 2048x2048)

Minimum polygon count 44842 Tris

Maximum polygon count 44842 Tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count: 18

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 5 face morphs. 🤨


3 Materials

13 Textures

PBR Texture (4096x4096 - 2048x2048)


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


Additional bones that are added to skeleton:

- Jaw

- Wings (18 Bones)


The model contains 18 animations:

- Attack (x3)

- Walking (x2)

- Walking LR (x2)

- Running (x2)

- Idle (x2)

- Death

- Jump

- Jump Loop (x2)

- Damage (x2)

- Scream


Tris: 44842

Verts: 28463


Price $35.00

Alien10 by x.A-Studio.x

2024, July 9 - 19:40
Low-poly model of the character "Alien10" Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of textures 8

Texture dimensions (4096x4096 - 2048x2048)

Minimum polygon count 18956 Tris

Maximum polygon count 18956 Tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count: 20

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 5 face morphs. 🤨


2 Materials

8 Textures

PBR Texture (4096x4096 - 2048x2048)


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


Additional bones that are added to skeleton:

- Jaw


The model contains 20 animations:

- Attack (x4)

- Walking (x2)

- Walking LR (x2)

- Running (x2)

- Idle (x2)

- Death (x2)

- Jump

- Jump Loop (x2)

- Damage (x2)

- Scream


Tris: 18956

Verts: 11356


Price $30.00

Alien08 by x.A-Studio.x

2024, July 9 - 19:40
Low-poly model of the character "Alien08" Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of textures 8

Texture dimensions (4096x4096 - 2048x2048)

Minimum polygon count 14562 Tris

Maximum polygon count 14562 Tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count: 18

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 7 face morphs. 🤨


2 Materials

8 Textures

PBR Texture (4096x4096 - 2048x2048)


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


Additional bones that are added to skeleton:

- Jaw


The model contains 18 animations:

- Attack (x3)

- Walking (x2)

- Walking LR (x2)

- Running (x2)

- Idle (x2)

- Death (x2)

- Jump

- Jump Loop (x2)

- Damage

- Scream


Tris: 14562

Verts: 8777


Price $30.00

Alien09 by x.A-Studio.x

2024, July 9 - 19:40
Low-poly model of the character "Alien09" Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of textures 8

Texture dimensions (4096x4096 - 2048x2048)

Minimum polygon count 17874 Tris

Maximum polygon count 17874 Tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count: 19

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 5 face morphs. 🤨


2 Materials

8 Textures

PBR Texture (4096x4096 - 2048x2048)


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


 Additional bones that are added to skeleton:

- Jaw


The model contains 19 animations:

- Attack (x3)

- Walking (x2)

- Walking LR (x2)

- Running (x2)

- Idle (x2)

- Death (x2)

- Jump

- Jump Loop (x2)

- Damage (x2)

- Scream


Tris: 17874

Verts: 10436


Price $30.00

Alien07 by x.A-Studio.x

2024, July 9 - 19:40
Low-poly model of the character "Alien07" Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of textures 9

Texture dimensions (4096x4096 - 2048x2048)

Minimum polygon count 26136 Tris

Maximum polygon count 26136 Tris

Number of meshes/prefabs 1

Rigging: Yes

Animation count: 19

UV mapping: Yes

LOD information (No)

Types of materials and texture maps (PBR)

ONLY DEFAULT UNITY SHADER

NO HDRP/URP


The character have 4 face morphs. 🤨


2 Materials

9 Textures

PBR Texture (4096x4096 - 2048x2048)


This Character rig is based on Humanoid skeleton.

(Rig is based on Unreal Engine 4 Mannequin skeleton)


The model contains 19 animations:

Attack (x4)

Walking (x2)

Walking LR (x2)

Running (x2)

Idle (x2)

Death (x2)

Jump

Jump Loop (x2)

Damage

Scream


Tris: 26136

Verts: 16090


Price $30.00

Ordinary man 2 by Right Eye

2024, July 9 - 19:29
Low-poly model of the character for games.

Number of characters: 1

Vertex counts of characters: 32.350 tris: 48.650

Number of Materials: 10

Number of Textures: 43

Texture Resolutions:

Clothes 4096x4096.

Hair,Head, top clothes 2048x2048

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.


Price $39.99

Ordinary man by Right Eye

2024, July 9 - 19:29
Low-poly model of the character for games.

Number of characters: 1

Vertex counts of characters: 26.125 tris: 41.730

Number of Materials: 10

Number of Textures: 44

Texture Resolutions:

Body, Clothes 4096x4096.

Hair, 2048x2048

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT. 



Price $39.99

Trickster by Right Eye

2024, July 9 - 19:29
Low-poly model of the character for games.

Number of characters: 1

Vertex counts of characters: 43.293 tris: 73.993

Number of Materials: 13

Number of Textures: 54

Texture Resolutions:

 Clothes 4096x4096.

Head, Cloak,Hair, 2048x2048

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.  

The ghost shader from the video is not included.


Price $49.99

Medieval KIng 5 by Right Eye

2024, July 9 - 19:29
Low-poly model of the character for games.

Number of characters: 1

Vertex counts of characters: 47.725 tris: 72.944

Number of Materials: 19

Number of Textures: 73

Texture Resolutions:

Armour, Clothes 4096x4096.

Hair,Beard, Head.Hands 2048x2048

Micronormal, eyes 1024x 1024

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT. 2 type of meshes. One with standard skinning of mesh. Second type of mesh with partial mesh skinned for physics simulation.



Price $59.99

BoneCracker Bundle Package #1 by BoneCracker Games

2024, July 9 - 19:00
Get all popular complete projects developed by BoneCracker Games. City Car Driving Simulator, Burnout Drift Multiplayer, Highway Racer, Realistic Car Controller Pro, and Realistic Traffic Controller.

The bundle includes "City Car Driving Simulator", "Burnout Drift Multiplayer & Lite", "Highway Racer", "Realistic Car Controller Pro", and "Realistic Traffic Controller". After purchasing this bundle, you can have these assets for free on your asset store profile for lifetime.


City Car Driving Simulator [$150]

Burnout Drift Multiplayer [$80]

Highway Racer [$90]

Realistic Car Controller Pro [$60]

Realistic Traffic Controller [$40]


[Lifetime Access & Support]

By purchasing this bundle, you'll get lifetime access to all included assets on your Unity Asset Store profile.


[Special Discount]

Get these assets worth $420 in total for only $300 with a 30% discount. Plus, receive an additional 10% discount at launch.


[Installation Guide]

Upon purchase, an editor window will guide you on which asset or project to import. You don't need to import the bundle directly into your project. Instead, all assets will be assigned to your Unity Asset Store profile, allowing you to download and import them via the package manager.


[Please Read Before Purchase]

  • These are complete projects and cannot be combined or merged.
  • Each package requires a separate project directory.
  • For optimal performance, import each project into a new, fresh project to avoid overriding existing settings.
  • If you import into an existing project, note that your current project settings will be overridden.

[Important, Account Notice]

Ensure you use the correct Unity account when purchasing. If you use a different account, you will not have access to the assets.




Price $300.00

Simple Japanese Car Pack by Polyeler

2024, July 9 - 15:57
This asset adds 12 Japanese cars to your project.

Number of textures 10 total: 9 color variations and 1 illumination map


Texture dimensions All 512 x 512


Average polygon count 3,073 per unit



Lights meshes are separated



This asset was created in the build-in render pipeline.

Separate configuration is required for use in URP or HDRP projects.

Nine color variations are available, and the texture can be edited with paint software to change the color to your liking.



Price $12.00

Hexamap 2 by HUET Benjamin

2024, July 9 - 15:11
Simple, configurable and flexible procedural worlds for your games. Quickly design interesting maps with hexagonal tiles and build upon with an easy-to-use API.
  • Procedural
  • Deterministic (same settings and seed will always produce the same map)
  • Support multiple biomes
  • Fast
  • Post processors to refine your map
  • Multiple type of landforms : random, noise-based, pathfinding (ex. rivers/roads), filler
  • "Neighbour aware" prefab picking methods resulting in convincing worlds
  • Custom inspector
  • Easy to use API
  • Comprehensive/illustrated documentation
  • Multiple demos

Full documentation available here.


Hexamap 2 is a major upgrade for the well-received Hexamap 1. Rewritten from scratch to be more permormant and flexible, this asset will let you create wonderful, procedural, hexagonal-based worlds easily.


Aside from the rendering part, as maps are core components of any game, Hexamap 2 is designed to be built upon. With an easy to use architecture and demo scenes, the resulting worlds are easy to integrate with enabling you to focus on game logic.


Whether you are looking to build a turn-based RPG, an RTS or a 4X, Hexamap 2 will give you with a solid base and kickstart your project !



Promotional assets where used for screenshots and videos (3D models for vegetation and rocks).


Price $119.00

Burnout Racers by BoneCracker Games

2024, July 9 - 15:10
Burnout Racers is a comprehensive template project designed as a base system for your racing game projects.

Burnout Racers is a comprehensive template project designed as a base system for your racing game projects.


[Includes the Latest Version of Realistic Car Controller Pro]


[Warning, Photon PUN2 Required]

The project includes both offline and online gameplay modes. Multiplayer features utilize Photon PUN2, and the project will not function without it. Both the free and paid versions of Photon PUN2 are supported.


Demos for WebGL, PC, and Android

Documentation


[Features]

  • Latest version of Realistic Car Controller Pro (V1.48) included
  • Singleplayer and multiplayer modes
  • Main menu scene and 2 gameplay scenes
  • 6 player vehicles
  • AI bots (compatible with multiplayer mode)
  • Race positioning, checkpoints, finishers, and paths (waypoints)
  • Optional leaderboard (requires a free third-party asset)
  • Vehicle customization with purchasable items
  • Race statistics, including best total and best lap times
  • Save, load, and edit player save data with JSON file
  • Global settings for calculating scores, multipliers, money, bonuses, and initial money amounts
  • Race points system
  • API for managing player money, race points, vehicle states, best times, and save data
  • One-click scene setup for main menu and gameplay
  • Events for countdowns, race starts and ends, player spawns, pause, resume, and more
  • Ready-to-use templates
  • Optimized, organized, and well-commented scripts
  • Clean project hierarchy
  • Detailed documentation covering key topics (adding new vehicles, scenes, customization, configurations, score systems, etc.)

[URP Compatibility]

The project uses the Universal Render Pipeline (URP). You may encounter warnings or errors with the latest versions of Unity due to an outdated URP version. Update URP through the Package Manager in this case (Window --> Package Manager --> Universal RP --> Update).



[Main Menu System]

  • Select and purchase vehicles
  • Vehicle customization (paint, wheels, upgrades, neons, spoilers, decals, sirens, etc.)
  • UI management (entrance, vehicle selection, scene selection, credits, options, vehicle stats, player money, and race points)
  • Complete Photon lobby system (create and join rooms, list rooms and players, kick players, observers, etc.)
  • Showroom camera

[Gameplay System]

  • Player management (race score, money, bonuses, race time, race distance, multipliers, etc.)
  • UI management
  • Listing other players' stats
  • Event-based game sequence

[Documentation & Tutorials]

  • PDF documentation covering installation, scene management, player management, and more
  • Guides on adding vehicles, scenes, upgrades, paints, wheels, editing prices, score calculators, damage, and more

[Leaderboard]

The leaderboard functionality uses "Leaderboard Creator" asset. Burnout Racers includes integration scripts but not the asset itself. If you wish to use the leaderboard, import the asset into your project and configure it as per the documentation.



Soundtracks included in the package.


Price $160.00

Oceanis 2024 Pro URP Water Framework by ARTnGAME

2024, July 9 - 14:42
Oceanis 2024 URP is the new water system for URP from ARTnGame productions. The system is made from ground up for URP for maximum visual quality.

New Features in 2024 version:

- New dynamic water ripples and caustics module and controller for its adaptation to the Ocean shader.

- New water air separation line mode and controller

- Support for Unity 2022 LTS and Unity 6 URP Render Graph, all image effects re-written for the new framework.


Features:

- Ocean system using two types of wave systems for cutting edge wave motion, simulating thousands of waves at each time on GPU.

- Advanced water shading with two modules in combination, one ultra realistic with fuzzy sky reflections and atmospheric scattering and one stylistic. The two can be combined with weights.

- Caustics rendering below and above water

- Floaters and boat systems samples for ready to use gameplay situations

- Wave sampling for gameplay use, optimized for massive number of floaters

- Advanced unique shore handling system for differentiation of deep ocean and shallow water dynamics with seamless transition

- Optimized shore line handling for ultimate performance

- Rain drops system integration in the water shader

- Advanced foam renderer with true dynamic simulation for dynamic effects on shores lines

- Volumetric lighting and fog for underwater, support for all light types (Sun, Point, Spot)

- Dynamic realistic bubbles system

- Fish flocking module

- Underwater depth based fading and distortion

- Underwater screen space sun shafts for performance and adaptation to water waves

- Advanced depth based details near shorelines

- Working with InfiniRIVER asset for adding dynamic 2D liquid simulation in the ocean water

- Working with Sky Master ULTIMATE asset for direct water reflections of the volumetric clouds and lighting of the Sky Master weather suit.

- Local light support for illumination of water surface by point lights. In this version a single point light is supported and will be extended with an array in next versions.


Roadmap:

- Streamline the shoreline controls and handling for exposing all options in the configuration manager

- Streamline the vortex creation and controls of radius and vorticity power

- Finalize the localized water bodies module and add configurator automation to create the bodies

- Finalize the localized water bodies underwater rendering, a sample of underwater in local body of water (pool) is included and mainly needs to stop the water mask from rotating with the camera.

- Finalize the 3D particles system on wave edge that emulates foam particles leaving the wave due to strong wind, a first versions is included in one of the demo scenes, and need more refinement to perfect the effect.

- Add GPU fish flock option to follow and react to the waves heights

- Further integrations with Sky Master ULTIMATE for lightning illumination on water

- Further integrations with InfiniRIVER for river connection to the sea bodies

- Add support for more than one local lights illuminating the water surface


Technical details:

The system uses the project grid method to project an optimized mesh in front of the camera at all times, for an endless ocean. This method has the limitation that the land cannot be lower than the water surface, as the water is rendered everywhere on the map and all land below the water level will be covered by the water.


The system also supports local water bodies by turning off the projected grid in the material, a sample is provided using the water in a pool. The limitation currently with this localized water mode is that the underwater rendering of effects is not yet finalized, a sample is provided in the pool demo where the water mask plane is moving with the camera, thus is correct only when the camera looks straight or at small angles to horizon. This will be finalized in the next version where the mask plane will be regulated independently of the camera so it does not rotate with it.


The system is fully compatible with Sky Master ULTIMATE for reflecting the volumetric clouds in the water. Sky Master ULTIMATE URP uses a Forward Renderer with the clouds effect having the "isForReflections" checkbox enabled, in order to enable the reflection mode. This forward renderer ID (its number in the pipeline Forward renderers list) must be inserted to the Oceanis reflection camera ID property (mentioned in the tutorial video as well, when creating the ocean step by step), so the created reflection camera will use that renderer to handle cloud reflections properly.

Oceanis 2024 URP Pro is the new water framework for URP from ARTnGame productions. The system is made from ground up for URP for maximum visual quality and supports Unity 2022 and Unity 6 URP Render Graph in Beta.


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Oceanis 2024 URP Pro has been released and is -50% off in new release discount.

Also can be upgraded from Oceanis 2021 URP Pro with a big discount for $6 during the sale.

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BIG LIMITED TIME OFFER: Upgrade to the Environment Building Bundle from Sky Master ULTIMATE or Oceanis 2024 URP Pro with a massive discount ($69 vs $460 current price) and save more than $600 on ARTnGAME assets !

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IMPORTANT:

Oceanis 2024 URP Pro can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) ! Make sure to first buy Sky Master ULTIMATE and in a separate order Oceanis for maximum discount. Sky Master ULTIMATE volumetric clouds and lighting are directly compatible with the Oceanis URP Pro water reflections (Video).

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Video Tutorials


This is the PRO version of Oceanis, which means will be getting all possible features and may go up in price later, as more features go in the system, followed by a Lite version release.


Note this is the first version of Oceanis 2024 URP Pro, as such will be in extra development to perfection based on user feedback and will be in a first Beta version, for any issue and suggestion please message in ARTnGAME Discord channel.


The system will be in Beta phase for some time until all features have gone in and has been tested more extensively and Unity 6 URP Render Graph is finalized in Unity 6 LTS.


IMPORTANT:

The system has not been tested on VR, Mobile, Consoles, WebGL and Mac, so those platforms do not have confirmed compatibility. The asset is uploaded using Unity 2022.3.18f1 and has also been tested in Unity 6000.0.7f1.


Some of the images and videos in the page showcase demo scenes that make use of the Sky Master ULTIMATE volumetric clouds combined with Oceanis URP Pro water.


For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].


Price $90.00

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