WaitTime by devMsecvtrie
Thanks using my Asset!
To use this asset (WaitTime), you need to contain "using static WaitTime.WTClass;" in your C# script.
Currently, there are 2 functions only that you can do:
await WaitSeconds(float duration, params string[] id);
-> (awaitable) Task WaitTime.WTClass.WaitSeconds(float duration, params string[] id)
-> Summary: Wait for the specified duration(seconds)
-> Param (duration): How long do you want to wait for (in seconds)?
-> Param (id): The unique string id. You may stop waiting using the id. [NOT REQUIRED]
StopWaiting(string id);
-> int WaitTime.WTClass.StopWaiting(string id)
-> Summary: Focus to stop a waiting (Return a int value, for error code: 0=None; 1=Unknown; 2=Null Id; 3=Invalid Id)
Warning: You must use await to WaitSeconds!
Price $0.00
UniTester by Hourglass Software, LLC
Test API to implement the following test cases with different parameters for testing variants to create larger test suites:
* AudioVolumeReachMovingSourceTest
* AudioVolumeReachStaticSourceTest
* CameraBoundsTest
* CameraToPlayerThirdPersonTest
* ExistingExpectedObjectsComponentsTest
* ExistingExpectedObjectsCountTest
* ExistingExpectedObjectsNameTest
* FrameRateTest
* LightmapBrightnessRaycastTest
* ObjectFrameMovementTest
* ObjectSpeedTest
* PathfindingTest
* PlayerLoopTimeTest
* ProjectileToFramerateStressTest
* SceneLoadPerformanceTest
* TriangleMemoryRatioTest
* CollisionTest
* CommandBufferSizeTest
* InputTest
* MemoryProfilerTest
* PixelColorTest
* ProfilerTest
* RaycastFirstHitTest
* RenderImageCompareTest
* TrianglesCountTest
UniTester is a Testing API that performs various types of validation of your Unity game at runtime. Test target different aspects of your Unity project including performance tests, tests related to objects, tests for the camera, tests for audio implementation, frame comparison, as well as others. The asset comes with sample scenes and sample test scripts. The API is implemented in a DLL to include in your unity project for C# scripts. The scripts execute at runtime where some use the MonoBehavior’s Start() and Update() by implementing MonoBehavior classes in the DLL classes. The results are logged to the console and game screen and user Debug.Assert for validation based on results. Thus, you can implement the tests while your game is running to get fine tune details of different aspects of your game while you are running it. The usage of the API is very straightforward. For each test class in the UniTester.dll, you simply need to create an object of the respective test classes, and then call .Start(). This can be implemented in your script’s Start() method or Update() method. To stop the test’s execution, simply call .Stop(). Many tests will perform repeated validations during game execution, so you can see different results depending on what is occurring in your game at that time. Debug Log statements with results and details are logged to the console. Debug.Assert is used to determine PASS/FAIL. If the test FAILs, an error is shown in the console log prefixed with ‘FAIL’ and then failure details.
see documentation for each test details and examples.
Price $29.99
Cartoon Dog - Labrador by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12500 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 113
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon LABRADOR model.
The model has 57 bones and 12500 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 4900 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), pissing, defecation, scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
3D Food Pack by Ercan Tunahan
Lowest vertices value: 64
Highest vertices value: 8512
The dimensions of the texture images are 2048px.
UV Mapping: Yes
Type of materials is Legacy Shaders/Self-Illimun/Diffuse.
20 Foods
20 Drinks
20 Fruits
20 Snacks
20 Vegetables
All Textured.
All models are collided.
Price $49.99
Piracy Age "Gunpowder" by Vbertz
3 diferent models /
- 1 18th century handled cannon 122 Polygons.
- 1 Barrel model with 3.2K Polygons.
- 1 cannon ball model with 6.5k Polygons.
All UV mapped.
No rigged.
No LOD included.
No Animation included.
14 diferent textures included /
- 2048x2048 resolution
- Difuse map
- Normal maps
- Ambient occlusion maps
- Metalic map
Uses Autodesk Interactive material
4 materials/
cannon ball material
handled cannon material
barrel material
explotion material
up to 2k textures /
- game ready.
4 diferent prefabs /
handled cannon prefab
barrel prefab
cannon ball prefab
explotion prefab
- Other model formats inlcuded
- Explotion particle included
3 diferent models /
- 1 18th century handled cannon 122 Polygons.
- 1 Barrel model with 3.2K Polygons.
- 1 cannon ball model with 6.5k Polygons.
All UV mapped.
No rigged.
No LOD included.
No Animation included.
14 diferent textures included /
- 2048x2048 resolution
- Difuse map
- Normal maps
- Ambient occlusion maps
- Metalic map
Uses Autodesk Interactive material
4 materials/
cannon ball material
handled cannon material
barrel material
explotion material
up to 2k textures /
- game ready.
4 diferent prefabs /
handled cannon prefab
barrel prefab
cannon ball prefab
explotion prefaby
- Other model formats inlcuded
- Explotion particle included
Price $15.50
Piracy Age "Artillery" by Vbertz
2 diferent models /
- 1 18th century cannon 126 Polygons.
- 1 cannon ball model with 6.5k Polygons.
All UV mapped.
No rigged.
No LOD included.
No Animation included.
4 diferent textures included /
- 4096x4096 resolution
- Difuse map
- Normal maps
-Roughness y metalic RMA maps
Uses Autodesk Interactive material
4 materials/
cannon ball material
cannon base material
cannon barrel
explotion material
up to 4k textures /
- game ready.
3 diferent prefabs /
cannon prefab
cannon ball prefab
explotion prefab
- Other model formats inlcuded
- Explotion particle included
- A Beautifull 18th century 3D model of an artillery cannon.
- 4k cannon textures
- Full game ready
- Other model formats inlcuded: Blender, 3dsmax, obj, fbx, glb.
- Shoot particle included
2 diferent models /
- 1 18th century cannon 126 Polygons.
- 1 cannon ball model with 6.5k Polygons.
All UV mapped.
No rigged.
No LOD included.
No Animation included.
4 diferent textures included /
- 4096x4096 resolution
- Difuse map
- Normal maps
-Roughness y metalic RMA maps
Uses Autodesk Interactive material
4 materials/
cannon ball material
cannon base material
cannon barrel
explotion material
up to 4k textures /
- game ready.
3 diferent prefabs /
cannon prefab
cannon ball prefab
explotion prefab
- Other model formats inlcuded
- Explotion particle included
Price $15.00
VR Blood Impact Splatter Multicolor by Prime Rendering
- Two texture sheets for splat effect generated with FLIP solvers in Blender 3D
- Insanely easy adjustable in size and colors
- Leaves no memory overflow, or any trash in memory
- Comes with fantastic samples to get you started in no time
This pack is optimized for VR.
It uses the Universal Renderpipeline (URP) since you probably want to release on Quest 2 or Quest 3.
It is tweaked to perfection and not only has a ridiculously low memory impact, but it also cleans up perfectly and does not leave any trash in memory.
The effect itself looks fantastic in VR.
And best of it all, you can change colors to your liking with very few clicks.
It also comes with epic scripts inspiring you, or plain copy pasting, to get you started in no time.
Price $14.99
Groupable Inspector Fields by hai_25
Key Features of the Groupable Fields Unity Package:
- Collapsible Groups: Organize serialized fields into expandable and collapsible groups within the Unity Inspector using the FoldoutGroupAttribute.
- Easy Integration: Can be quickly and seamlessly integrated into existing Unity projects without disrupting current workflows.
- Extensive Customization: Offers extensive options for customizing the appearance and functionality of the grouped fields, including the ability to define custom colors for group headers.
- Editor Script Enhancement: Includes a custom editor script class (GroupableFieldsEditor), allowing developers to extend the default behavior and implement custom GUI controls for grouped fields.
- Management of Ungrouped Fields: Automatically sorts and displays fields without a specific group under an 'Ungrouped Fields' section, ensuring no field is overlooked in the UI.
- UI Efficiency Tools: Provides tools to expand or collapse all groups with a single action, streamlining the management and navigation within the Inspector.
The Groupable Fields Package offers customizable organization of serialized fields in the Unity Inspector into collapsible groups, easily implemented into existing projects. Suitable for any genre, it enhances project clarity and usability.
# How to use!
- Create an editor script and add this to the Editor tag (Line above the class)
- [CustomEditor(typeof(NameOfYourScript), true), CanEditMultipleObjects]
- ", true), CanEditMultipleObjects]" - This part is incredibly important!
- Add this line to the top of the editor script:
- using Hai.EditorUtilities;
Now for the script portion:
- Add this line to the top of the script you were going to edit with editor script:
- using Hai.EditorUtilities;
This will now put all of the inspector fields, into an "Ungrouped" Group.
All you need to do is to freely define your own groups!
Like this:
- [FoldoutGroup("My Favourite Foldout", ColorPalette.Options.White)]
- [FoldoutGroup("This is all it takes", ColorPalette.Options.Blue)]
Remember, the FoldoutGroup will automatically grab all the fields and put them into the group, untill it finds a NEW FoldoutGroup definition.
No need to define the same FoldoutGroup for every field!
Price $4.99
QR Code/Barcode Scanner For WebGL by 52cwalk
Decode QR/Barcode
WebGL Build
Because of Unity's regular webcam (WebcamTexture) can't work on webgl well . so you can't scan qr/code on webgl .
This tool can realize it, It works fine on Chrome, Safari, Firefox, Opera, Edge, with no issues. and support control the webcam properly.
Support Decode : QRCode,Code_128, Code_93, Code_39,EAN_13, EAN_8,UPC-A,UPC-E,Data
you can test:
Notes: if you have purchased QR Code/Barcode Scanner and Generator--Cross Platform(Pro) before July 18th 2024 , please don't buy this tool, remember contact us with email( lycwalk@gmail.com )
Price $29.00
LowPoly Forest - Mega Pack by Peanar
- 9289 Meshes (with LODs)
- 5633 Prefabs (featuring different seasons and assigned colliders)
- Optimized Colliders: Mesh Colliders and Primitive Colliders assigned to prefabs
- 2 Atlas Textures: 1080x1080 (Main and Autumn textures)
- 4 Materials: 2 atlas texture materials, 1 cloud material, and 1 simple water material
- 4 LOD Levels in Each Prefab: LOD0, LOD1, LOD2, LOD3
- Average Triangle Count per Mesh: 473
- Mesh with the Most Triangles: Large Terrain 1 (6552 triangles)
- Mesh with the Fewest Triangles: Grass 18 (9 triangles)
This package provides a comprehensive set of assets to create immersive forest environments in Unity. Here’s what you’ll find inside:
CONTENTS
5633 Ready-to-Use Optimized Prefabs
- 1906 Main Prefabs
- ----- 29 Simple Terrain
- ---------- 5 Large Terrain
- ---------- 5 Medium Terrain
- ---------- 10 Small Terrain
- ---------- 6 Road
- ---------- 3 Mountain
- ----- 26 Grasses
- ----- 60 Rocks (With Mesh and Primitive Colliders)
- ----- 1336 Trees (With Mesh and Primitive Colliders)
- ---------- 147 Oak Trees
- ---------- 116 Birch Trees
- ---------- 92 Maple Trees
- ---------- 14 Poplar Trees
- ---------- 72 Pine Trees
- ---------- 100 Acacia Trees
- ---------- 90 Cherry Trees
- ---------- 62 Palm Trees
- ---------- 39 Willow Trees
- ---------- 68 Flowering Trees
- ---------- 318 Random Trees
- ---------- 92 Ivy Trees
- ---------- 88 Rooted Trees
- ---------- 38 Fir Trees
- ----- 353 Plants
- ---------- 144 Bushes
- ---------- 14 Ferns
- ---------- 77 Flowers
- ---------- 80 Herbs
- ---------- 38 Bamboo (With Mesh and Primitive Colliders)
- ----- 12 Mushrooms
- ----- 79 Details
- ---------- 9 Leaves
- ---------- 17 Branches
- ---------- 20 Logs (With Mesh and Primitive Colliders)
- ---------- 16 Tree Stumps (With Mesh and Primitive Colliders)
- ---------- 17 Others
- ----- 10 Clouds
- ----- 1 Simple Water
- + 1895 Snowy Prefabs
- + 1836 Autumn Prefabs
9289 Optimized Models (with 4 LOD levels)
- 4519 Main Models
- 4478 Snowy Models
- 292 Optimized Mesh Colliders
4 Materials
- Main Material
- Autumn Material
- Cloud Material
- Simple Water Material
2 Textures
- Main Atlas Texture (1080×1080)
- Autumn Atlas Texture (1080×1080)
4 Scenes
- Overview Scene
- Main Scene
- Autumn Scene
- Snowy Scene
2 Documentation Files
- License (Asset Store Terms of Service and EULA)
- User Guide
FEATURES
- 4 LOD Levels
- Organized and Optimized Prefabs
- Mesh Colliders and Primitive Colliders Assigned to Prefabs
- Different Seasons
- Different Season Scenes are Fully Organized
- Prefabs with 1 Material in a Single Season
- Prefabs with Pivots Aligned to Mountains and Hills
Compatibility
- This package works seamlessly from the 2019.4 LTS release to the latest versions of Unity.
- It works without any problems with Standard Render Pipeline, Universal Render Pipeline, and HD Render Pipeline. (Read the User Guide for more information.)
Note 1: Music and sounds in the video are not included in the package.
Note 2: All the prefabs have their autumn versions available. Since the photo section would be too extensive, I didn't include the autumn prefabs in the photo section.
If you have any questions or suggestions about the package, please feel free to contact me at: peanar3d@gmail.com
Price $49.99
Rapid Fire Military Collection - Modular Army Characters by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
8 Characters, 4 Outfits
4 Weapons: AWP, M249, MP7 and M16A12 (not rigged)
Unique Hairstyles + Unique Bangs
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Bonus icons (request along with other source files via email)
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Medic Girl
Faces 27799 ・ Tris 51956 ・ Verts 28995
Medic Boy
Faces 25992 ・ Tris 48346 ・ Verts 26185
Heavy Girl
Faces 32852・ Tris 61118・ Verts 33993
Heavy Boy
Faces 29102・ Tris 53628 ・ Verts 29317
Assault Girl
Faces 24243・ Tris 44451・ Verts 23949
Assault Boy
Faces 24235・ Tris 44439・ Verts 23979
Sniper Girl
Faces 25910・ Tris 47779・ Verts 25388
Sniper Boy
Faces 23884 ・ Tris 43737・ Verts 23410
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
🔥 This Military Pack comes with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Completely modular, there are sliced parts for first person. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, 4 unique classes: Assault, Medic, Heavy, and Sniper
Video Preview SOON
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
8 Characters, 4 Outfits
4 Weapons: AWP, M249, MP7 and M16A12 (not rigged)
Unique Hairstyles + Unique Bangs
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Bonus icons (request along with other source files via email)
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Medic Girl
Faces 27799 ・ Tris 51956 ・ Verts 28995
Medic Boy
Faces 25992 ・ Tris 48346 ・ Verts 26185
Heavy Girl
Faces 32852・ Tris 61118・ Verts 33993
Heavy Boy
Faces 29102・ Tris 53628 ・ Verts 29317
Assault Girl
Faces 24243・ Tris 44451・ Verts 23949
Assault Boy
Faces 24235・ Tris 44439・ Verts 23979
Sniper Girl
Faces 25910・ Tris 47779・ Verts 25388
Sniper Boy
Faces 23884 ・ Tris 43737・ Verts 23410
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
Additional bones: eye_l, eye_r, jaw (individual for each head),
breast_l, breast_r for the woman, hair_front_01-06, hair_back_01-06
⁺₊✧ ⋆ Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body & AllPartsTogether is included
Underwear is included
Weapons are included
Bonus Idle animation is included
Bonus Icons can be requested via email
Any other animations are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
18 Texture sets: Body, Head, Eyes, Lashes, Clothes x4, Straight Hair,
Wavy Hair, Curly Hair, Short Hair, Dreadlocks, Buzz cut, Weapons x4
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please refer to this compatibility list:
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package
Q: I don't need the advanced materials. How do I disable this feature?
A: Simply follow this instruction 🔗 here >
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $399.99
Low Poly Stadium Bundle by AWBMEGAMES
Texutre Number: 9
Total Prefabs : 70
Total Stadiums: 8
Total Polygon : Tris:(401384)-Verts:(209456)
Average Polygon:Tris:(From 12 To 12400)
Texture Resolution (4096 X 4096)Px This Bundle Contain Also Low Quality Texture Which Is(1024 X 1024)Px
All Other Probs Use Only One Texture Which Is (512 X 512)Px
Material Type:Legacy Shaders/Diffuse
Works in Unity 2021.3.28 or higher
Urp Support
Make Your Sport Game Using This Bundle Which Contain 70 Prefabs :
2 Texture Of Football Stadium,2 Texture Of Volleyball Stadium,2 Texture Of Basketball Stadium and 2 Texture Of Tennis Stadium
This Bundle Also Contain Balls Of The Sport And Some Other Probs
Texture Resolution (4096 X 4096)Px This Bundle Contain Also Low Quality Texture Which Is(1024 X 1024)Px
All Other Probs Use Only One Texture Which Is (512 X 512)Px
Total Stadiums: 8
Material Type:Legacy Shaders/Diffuse
Works in Unity 2021.3.28 or higher
Urp Support
If you have any question please contact me
My Other Work:
Simple Poly Rooms And Characters
Thank You,,Have A Good Day
Price $4.99
VFX Graph - SoulBall by TwoUncles
Work in URP 3D projects.
Contains:
1 Meshe:559 vertices
1 psd texture:2048x2048
2 tag textures:2048x2048
1 png texture:2048x2048
This effects made with VFX Graph, which will lead to better visuals and performance.
All color parameters have been opened, creating your own Color effect.
HDRP is not adapted, you can try tweaking ShaderGraph to make it work properly on HDRP.
If you want to know more details, add our discord to communicate.
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in TwoUncleVFX\_Effect\_VfxGraph. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Price $4.99
QR Code Sharing System by EllenG
Enable players to share the puzzles they create with friends or on social media without diving into the complexities of multiplayer modes or requiring identifiable accounts by using a QRCode sharing system. This asset is build on ZXing and it allows adding logos and background, as well as changing color and resizing.
There is an online demo here at QRCode Share Demo by devilintheEden (itch.io).
Price $0.00
Envi Picker by TrungEnVi
Select an image from the iOS and Android libraries.
The callback is an ImageInfo model containing a URI and Base64 data.
Unity developers need to manage images of this kind.
For example:
Android: Convert Base64 to Bitmap.
iOS: Conver Base64 to UIImage data.
Support for selecting an image from the library on iOS and Android platforms.
Price $4.99
Cartoon Dog - Shiba Inu by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12300 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 113
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon SHIBA INU model.
The model has 57 bones and 12300 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 4600 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), pissing, defecation, scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Tree Interaction by heartingNinja
Tree Interaction goes through every tree on the terrain the player is on each update interval, or call yourself. If the player is close enough to a tree it removes the tree from the terrain and places a prefab in its place. When a player moves away from this prefab it changes it back to a terrain tree, unless you want to keep the prefab active.
Terrain trees can now use scripts, colliders or anything you would with a normal prefab. Just apply one script to your scene and now your terrain trees will act like prefabs when a player gets close.
Compatible with
Nature Renderer
Foliage Renderer
Map Magic 2
Should be compatible with all versions of Unity.
Will add support for other assets if asked.
Online docs
https://sites.google.com/view/heartingninja/tree-interaction
Price $15.00
Boss Fantasy Dragon by Maksim Bugrimov
Hello,
I present to you a character in the style of RPG Fantasy
I present to you the character Fantasy Dragon.
The character will become a super boss in your game.
The character has armor, you can hide it.
AnimList Set 01:
Attack 01
Attack 02
Attack 03
Dead
Get Hit 01
Get Hit 02
Idle 01
Idle 02
Landing
Rotation 90 L
Rotation 90 R
Run
Run 45 L
Run 45 R
Run 45 L Root
Run 45 R Root
Run Root
Shout
Takeoff
Walk
Walk 45 L
Walk 45 R
Walk 45 L Root
Walk 45 R Root
Walk Root
AnimList Set 02:
Attack Fire
Flight
Flight 45 L
Flight 45 R
Flight Root
Flight 45 L Root
Flight 45 R Root
Flight Dead
Flight Get Hit
Flight Idle
Flight Rotation 90 L
Flight Rotation 90 R
Flight Soar
Rigged:(Yes)
Rigged to Epic skeleton:(No)
Animated:(Yes)
Number of Animations:(38)
Animation types (Root Motion/In-place):In-place 29 Root Motion 9
Number of characters:1
Vertex counts of characters:
Fantasy Dragon:78,316
Number of Materials and Material Instances:3
Number of Textures:15
Texture Resolutions:Normals,Ao,Albedo,Metallic,(4096-4096)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Price $39.99
